[llvm-branch-commits] [DXIL][Analysis] Implement enough of DXILResourceAnalysis for buffers (PR #100699)
Justin Bogner via llvm-branch-commits
llvm-branch-commits at lists.llvm.org
Mon Jul 29 14:55:29 PDT 2024
================
@@ -331,6 +336,249 @@ std::pair<uint32_t, uint32_t> ResourceInfo::getAnnotateProps() const {
return {Word0, Word1};
}
+void ResourceInfo::print(raw_ostream &OS) const {
+ OS << " Symbol: ";
+ Symbol->printAsOperand(OS);
+ OS << "\n";
+
+ OS << " Name: \"" << Name << "\"\n"
+ << " Binding:\n"
+ << " Unique ID: " << Binding.UniqueID << "\n"
+ << " Space: " << Binding.Space << "\n"
+ << " Lower Bound: " << Binding.LowerBound << "\n"
+ << " Size: " << Binding.Size << "\n"
+ << " Class: " << static_cast<unsigned>(RC) << "\n"
+ << " Kind: " << static_cast<unsigned>(Kind) << "\n";
+
+ if (isCBuffer()) {
+ OS << " CBuffer size: " << CBufferSize << "\n";
+ } else if (isSampler()) {
+ OS << " Sampler Type: " << static_cast<unsigned>(SamplerTy) << "\n";
+ } else {
+ if (isUAV()) {
+ OS << " Globally Coherent: " << UAVFlags.GloballyCoherent << "\n"
+ << " HasCounter: " << UAVFlags.HasCounter << "\n"
+ << " IsROV: " << UAVFlags.IsROV << "\n";
+ }
+ if (isMultiSample())
+ OS << " Sample Count: " << MultiSample.Count << "\n";
+
+ if (isStruct()) {
+ OS << " Buffer Stride: " << Struct.Stride << "\n";
+ uint32_t AlignLog2 = Struct.Alignment ? Log2(*Struct.Alignment) : 0;
+ OS << " Alignment: " << AlignLog2 << "\n";
+ } else if (isTyped()) {
+ OS << " Element Type: " << static_cast<unsigned>(Typed.ElementTy) << "\n"
+ << " Element Count: " << static_cast<unsigned>(Typed.ElementCount)
+ << "\n";
+ } else if (isFeedback())
+ OS << " Feedback Type: " << static_cast<unsigned>(Feedback.Type) << "\n";
+ }
+}
+
+//===----------------------------------------------------------------------===//
+// ResourceMapper
+
+static dxil::ElementType toDXILElementType(Type *Ty, bool IsSigned) {
+ // TODO: Handle unorm, snorm, and packed.
+ Ty = Ty->getScalarType();
+
+ if (Ty->isIntegerTy()) {
+ switch (Ty->getIntegerBitWidth()) {
+ case 16:
+ return IsSigned ? ElementType::I16 : ElementType::U16;
+ case 32:
+ return IsSigned ? ElementType::I32 : ElementType::U32;
+ case 64:
+ return IsSigned ? ElementType::I64 : ElementType::U64;
+ case 1:
+ default:
+ return ElementType::Invalid;
+ }
+ } else if (Ty->isFloatTy()) {
+ return ElementType::F32;
+ } else if (Ty->isDoubleTy()) {
+ return ElementType::F64;
+ } else if (Ty->isHalfTy()) {
+ return ElementType::F16;
+ }
+
+ return ElementType::Invalid;
+}
+
+namespace {
+
+class ResourceMapper {
+ Module &M;
+ LLVMContext &Context;
+ DXILResourceMap &Resources;
+
+ // Unique ID is per resource type to match DXC.
+ uint32_t NextUAV = 0;
+ uint32_t NextSRV = 0;
+ uint32_t NextCBuf = 0;
+ uint32_t NextSmp = 0;
+
+public:
+ ResourceMapper(Module &M,
+ MapVector<CallInst *, dxil::ResourceInfo> &Resources)
+ : M(M), Context(M.getContext()), Resources(Resources) {}
+
+ void diagnoseHandle(CallInst *CI, const Twine &Msg,
+ DiagnosticSeverity Severity = DS_Error) {
+ std::string S;
+ raw_string_ostream SS(S);
+ CI->printAsOperand(SS);
+ DiagnosticInfoUnsupported Diag(*CI->getFunction(), Msg + ": " + SS.str(),
+ CI->getDebugLoc(), Severity);
+ Context.diagnose(Diag);
+ }
+
+ ResourceInfo *mapBufferType(CallInst *CI, TargetExtType *HandleTy,
+ bool IsTyped) {
+ if (HandleTy->getNumTypeParameters() != 1 ||
+ HandleTy->getNumIntParameters() != (IsTyped ? 3 : 2)) {
+ diagnoseHandle(CI, Twine("Invalid buffer target type"));
+ return nullptr;
+ }
+
+ Type *ElTy = HandleTy->getTypeParameter(0);
+ unsigned IsWriteable = HandleTy->getIntParameter(0);
+ unsigned IsROV = HandleTy->getIntParameter(1);
+ bool IsSigned = IsTyped && HandleTy->getIntParameter(2);
+
+ ResourceClass RC = IsWriteable ? ResourceClass::UAV : ResourceClass::SRV;
+ ResourceKind Kind;
+ if (IsTyped)
+ Kind = ResourceKind::TypedBuffer;
+ else if (ElTy->isIntegerTy(8))
+ Kind = ResourceKind::RawBuffer;
+ else
+ Kind = ResourceKind::StructuredBuffer;
+
+ // TODO: We need to lower to a typed pointer, can we smuggle the type
+ // through?
+ Value *Symbol = UndefValue::get(PointerType::getUnqual(Context));
+ // TODO: We don't actually keep track of the name right now...
+ StringRef Name = "";
+
+ auto [It, Success] = Resources.try_emplace(CI, RC, Kind, Symbol, Name);
+ assert(Success && "Mapping the same CallInst again?");
+ (void)Success;
+ // We grab a pointer into the map's storage, which isn't generally safe.
+ // Since we're just using this to fill in the info the map won't mutate and
+ // the pointer stays valid for as long as we need it to.
+ ResourceInfo *RI = &(It->second);
+
+ if (RI->isUAV())
+ // TODO: We need analysis for GloballyCoherent and HasCounter
+ RI->setUAV(false, false, IsROV);
+
+ if (RI->isTyped()) {
+ dxil::ElementType ET = toDXILElementType(ElTy, IsSigned);
+ uint32_t Count = 1;
+ if (auto *VTy = dyn_cast<FixedVectorType>(ElTy))
+ Count = VTy->getNumElements();
+ RI->setTyped(ET, Count);
+ } else if (RI->isStruct()) {
+ const DataLayout &DL = M.getDataLayout();
+
+ // This mimics what DXC does. Notably, we only ever set the alignment if
+ // the type is actually a struct type.
+ uint32_t Stride = DL.getTypeAllocSize(ElTy);
+ MaybeAlign Alignment;
+ if (auto *STy = dyn_cast<StructType>(ElTy))
+ Alignment = DL.getStructLayout(STy)->getAlignment();
+ RI->setStruct(Stride, Alignment);
+ }
+
+ return RI;
+ }
+
+ ResourceInfo *mapHandleIntrin(CallInst *CI) {
+ FunctionType *FTy = CI->getFunctionType();
+ Type *RetTy = FTy->getReturnType();
+ auto *HandleTy = dyn_cast<TargetExtType>(RetTy);
+ if (!HandleTy) {
+ diagnoseHandle(CI, "dx.handle.fromBinding requires target type");
+ return nullptr;
+ }
+
+ StringRef TypeName = HandleTy->getName();
+ if (TypeName == "dx.TypedBuffer") {
+ return mapBufferType(CI, HandleTy, /*IsTyped=*/true);
+ } else if (TypeName == "dx.RawBuffer") {
+ return mapBufferType(CI, HandleTy, /*IsTyped=*/false);
+ } else if (TypeName == "dx.CBuffer") {
+ // TODO: implement
+ diagnoseHandle(CI, "dx.CBuffer handles are not implemented yet");
----------------
bogner wrote:
We could potentially use that approach for RawBuffer, but that's something we'd need to design and it seems awkward to have a separate code path for RawBuffer vs the other buffer and texture types. I'm not sure if it would be worth it or not.
CBuffer probably shouldn't be done like that - it's much more akin to TypedBuffer in that it can only be accessed by 16 byte loads and it has all of the special layout stuff to deal with.
https://github.com/llvm/llvm-project/pull/100699
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