[llvm-dev] Building LLVM with -DLLVM_TARGETS_TO_BUILD="X86" and Platform=Win32 with VS2019

Michael Kruse via llvm-dev llvm-dev at lists.llvm.org
Sat Feb 13 13:40:44 PST 2021


The platform for the Visual Studio project generated by cmake is called
"x64", not Win32 (assuming you compile for 64 bits). There is also just one
platform (AFAIK cmake does not support multiple per generated project), so
you can leave away the platform parameter.

This works for me:

cmake --build . --config Release


Michael


Am Sa., 13. Feb. 2021 um 15:13 Uhr schrieb Francis ANDRE via llvm-dev <
llvm-dev at lists.llvm.org>:

> Hello
>
> I am building 'llvm' for the 'X86' target on a Windows10 over an Intel
> Core 7 amd64 arch and VisualStudio 2019. This is fine for building the
> 'x64' Platform but the generated vcxproj do not contains any configuration
> for 'Win32'.
>
> Here the commands passed:
>
>    1. cmake -DCMAKE_BUILD_TYPE=Release -DLLVM_TARGETS_TO_BUILD=X86
>    -DCMAKE_INSTALL_PREFIX=C:\ProgramFiles\LLVM\12.0\Release ..\llvm
>    2. cmake --build . --config Release -- -p:Platform=Win32
>
> Here the build log
>
> D:\projects\as400\rpg\llvm-project\build>cmake --build . --config Release
> -- -p:Platform=Win32
> Microsoft (R) Build Engine version 16.8.2+25e4d540b pour .NET Framework
> Copyright (C) Microsoft Corporation. Tous droits réservés.
>
> C:\Program Files (x86)\Microsoft Visual
> Studio\2019\Community\MSBuild\Microsoft\VC\v160\Microsoft.CppBuild.targets(408,5):
> error MSB8013: Ce projet ne contient pas la combinaison de configuration et
> de plateforme de Release|Win32.
> [D:\projects\as400\rpg\llvm-project\build\ZERO_CHECK.vcxproj]
>
> What I am missing for getting the 'Win32' VS2019 platform?
>
> Thank you
>
> FA
>
>
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