[llvm-bugs] [Bug 46101] New: [AMDGPU][MC][DISASSEMBLER] Some code fragments may be decoded more than once
via llvm-bugs
llvm-bugs at lists.llvm.org
Wed May 27 07:01:29 PDT 2020
https://bugs.llvm.org/show_bug.cgi?id=46101
Bug ID: 46101
Summary: [AMDGPU][MC][DISASSEMBLER] Some code fragments may be
decoded more than once
Product: libraries
Version: trunk
Hardware: PC
OS: All
Status: NEW
Severity: enhancement
Priority: P
Component: Backend: AMDGPU
Assignee: unassignedbugs at nondot.org
Reporter: dpreobrazhensky at luxoft.com
CC: llvm-bugs at lists.llvm.org
AMDGPU disassembler has a weird bug which may result in decoding success or
failure depending on the order of instructions being decoded.
The following sequence of bytes cannot be decoded though this is a valid GFX10
code:
0xff,0x00,0x61,0xd7,0x80,0x04,0x00,0x00
However appending a nop instruction results in successful decoding:
0xff,0x00,0x61,0xd7,0x80,0x04,0x00,0x00
0x00,0x00,0x00,0x7e
v_writelane_b32 v255, 0, s2 ; encoding:
[0xff,0x00,0x61,0xd7,0x80,0x04,0x00,0x00]
v_nop ; encoding: [0x00,0x00,0x00,0x7e]
The reason for this bug is that decoder (incorrectly) assumes that 0xff is a
literal operand and consumes 4 bytes after the instruction as a literal. But
then decoder gives these bytes back thus hiding the bug and allowing subsequent
bytes be decoded as a separate instruction.
See also a relevant (but separate) bug 45193 (incorrect decoding of
v_writelane_b32).
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