[llvm-branch-commits] [llvm] 360df81 - [StackFrameLayoutAnalysis] Use target-specific hook for SP offsets (#100386)
via llvm-branch-commits
llvm-branch-commits at lists.llvm.org
Mon Jul 29 23:34:16 PDT 2024
Author: Hari Limaye
Date: 2024-07-29T17:25:40Z
New Revision: 360df814b029fc6647672bd3a38ab7a888d073eb
URL: https://github.com/llvm/llvm-project/commit/360df814b029fc6647672bd3a38ab7a888d073eb
DIFF: https://github.com/llvm/llvm-project/commit/360df814b029fc6647672bd3a38ab7a888d073eb.diff
LOG: [StackFrameLayoutAnalysis] Use target-specific hook for SP offsets (#100386)
StackFrameLayoutAnalysis currently calculates SP-relative offsets in a
target-independent way via MachineFrameInfo offsets. This is incorrect
for some Targets, e.g. AArch64, when there are scalable vector stack
slots.
This patch adds a virtual function to TargetFrameLowering to provide
offsets from SP, with a default implementation matching what is
currently used in StackFrameLayoutAnalysis, and refactors
StackFrameLayoutAnalysis to use this function. Only non-zero scalable
offsets are output by the analysis pass.
An implementation of this function is added for AArch64 targets, which
aims to provide correct SP offsets in most cases.
(cherry picked from commit dc1c00f6b13f724154f9883990f8b21fb8dcccef)
Added:
Modified:
llvm/include/llvm/CodeGen/TargetFrameLowering.h
llvm/lib/CodeGen/StackFrameLayoutAnalysisPass.cpp
llvm/lib/CodeGen/TargetFrameLoweringImpl.cpp
llvm/lib/Target/AArch64/AArch64FrameLowering.cpp
llvm/lib/Target/AArch64/AArch64FrameLowering.h
llvm/test/CodeGen/AArch64/sve-stack-frame-layout.ll
Removed:
################################################################################
diff --git a/llvm/include/llvm/CodeGen/TargetFrameLowering.h b/llvm/include/llvm/CodeGen/TargetFrameLowering.h
index 72978b2f746d7..0656c0d739fdf 100644
--- a/llvm/include/llvm/CodeGen/TargetFrameLowering.h
+++ b/llvm/include/llvm/CodeGen/TargetFrameLowering.h
@@ -343,6 +343,13 @@ class TargetFrameLowering {
return getFrameIndexReference(MF, FI, FrameReg);
}
+ /// getFrameIndexReferenceFromSP - This method returns the offset from the
+ /// stack pointer to the slot of the specified index. This function serves to
+ /// provide a comparable offset from a single reference point (the value of
+ /// the stack-pointer at function entry) that can be used for analysis.
+ virtual StackOffset getFrameIndexReferenceFromSP(const MachineFunction &MF,
+ int FI) const;
+
/// Returns the callee-saved registers as computed by determineCalleeSaves
/// in the BitVector \p SavedRegs.
virtual void getCalleeSaves(const MachineFunction &MF,
diff --git a/llvm/lib/CodeGen/StackFrameLayoutAnalysisPass.cpp b/llvm/lib/CodeGen/StackFrameLayoutAnalysisPass.cpp
index 940aecd1cb363..ff77685f8f354 100644
--- a/llvm/lib/CodeGen/StackFrameLayoutAnalysisPass.cpp
+++ b/llvm/lib/CodeGen/StackFrameLayoutAnalysisPass.cpp
@@ -60,15 +60,15 @@ struct StackFrameLayoutAnalysisPass : public MachineFunctionPass {
int Slot;
int Size;
int Align;
- int Offset;
+ StackOffset Offset;
SlotType SlotTy;
bool Scalable;
- SlotData(const MachineFrameInfo &MFI, const int ValOffset, const int Idx)
+ SlotData(const MachineFrameInfo &MFI, const StackOffset Offset,
+ const int Idx)
: Slot(Idx), Size(MFI.getObjectSize(Idx)),
- Align(MFI.getObjectAlign(Idx).value()),
- Offset(MFI.getObjectOffset(Idx) - ValOffset), SlotTy(Invalid),
- Scalable(false) {
+ Align(MFI.getObjectAlign(Idx).value()), Offset(Offset),
+ SlotTy(Invalid), Scalable(false) {
Scalable = MFI.getStackID(Idx) == TargetStackID::ScalableVector;
if (MFI.isSpillSlotObjectIndex(Idx))
SlotTy = SlotType::Spill;
@@ -79,10 +79,10 @@ struct StackFrameLayoutAnalysisPass : public MachineFunctionPass {
}
// We use this to sort in reverse order, so that the layout is displayed
- // correctly. Scalable slots are sorted to the end of the list.
+ // correctly.
bool operator<(const SlotData &Rhs) const {
- return std::make_tuple(!Scalable, Offset) >
- std::make_tuple(!Rhs.Scalable, Rhs.Offset);
+ return (Offset.getFixed() + Offset.getScalable()) >
+ (Rhs.Offset.getFixed() + Rhs.Offset.getScalable());
}
};
@@ -149,15 +149,27 @@ struct StackFrameLayoutAnalysisPass : public MachineFunctionPass {
// For example we store the Offset in YAML as:
// ...
// - Offset: -8
+ // - ScalableOffset: -16
+ // Note: the ScalableOffset entries are added only for slots with non-zero
+ // scalable offsets.
//
- // But we print it to the CLI as
+ // But we print it to the CLI as:
// Offset: [SP-8]
+ //
+ // Or with non-zero scalable offset:
+ // Offset: [SP-8-16 x vscale]
// Negative offsets will print a leading `-`, so only add `+`
std::string Prefix =
- formatv("\nOffset: [SP{0}", (D.Offset < 0) ? "" : "+").str();
- Rem << Prefix << ore::NV("Offset", D.Offset)
- << "], Type: " << ore::NV("Type", getTypeString(D.SlotTy))
+ formatv("\nOffset: [SP{0}", (D.Offset.getFixed() < 0) ? "" : "+").str();
+ Rem << Prefix << ore::NV("Offset", D.Offset.getFixed());
+
+ if (D.Offset.getScalable()) {
+ Rem << ((D.Offset.getScalable() < 0) ? "" : "+")
+ << ore::NV("ScalableOffset", D.Offset.getScalable()) << " x vscale";
+ }
+
+ Rem << "], Type: " << ore::NV("Type", getTypeString(D.SlotTy))
<< ", Align: " << ore::NV("Align", D.Align)
<< ", Size: " << ore::NV("Size", ElementCount::get(D.Size, D.Scalable));
}
@@ -170,17 +182,22 @@ struct StackFrameLayoutAnalysisPass : public MachineFunctionPass {
Rem << "\n " << ore::NV("DataLoc", Loc);
}
+ StackOffset getStackOffset(const MachineFunction &MF,
+ const MachineFrameInfo &MFI,
+ const TargetFrameLowering *FI, int FrameIdx) {
+ if (!FI)
+ return StackOffset::getFixed(MFI.getObjectOffset(FrameIdx));
+
+ return FI->getFrameIndexReferenceFromSP(MF, FrameIdx);
+ }
+
void emitStackFrameLayoutRemarks(MachineFunction &MF,
MachineOptimizationRemarkAnalysis &Rem) {
const MachineFrameInfo &MFI = MF.getFrameInfo();
if (!MFI.hasStackObjects())
return;
- // ValOffset is the offset to the local area from the SP at function entry.
- // To display the true offset from SP, we need to subtract ValOffset from
- // MFI's ObjectOffset.
const TargetFrameLowering *FI = MF.getSubtarget().getFrameLowering();
- const int ValOffset = (FI ? FI->getOffsetOfLocalArea() : 0);
LLVM_DEBUG(dbgs() << "getStackProtectorIndex =="
<< MFI.getStackProtectorIndex() << "\n");
@@ -194,7 +211,7 @@ struct StackFrameLayoutAnalysisPass : public MachineFunctionPass {
Idx != EndIdx; ++Idx) {
if (MFI.isDeadObjectIndex(Idx))
continue;
- SlotInfo.emplace_back(MFI, ValOffset, Idx);
+ SlotInfo.emplace_back(MFI, getStackOffset(MF, MFI, FI, Idx), Idx);
}
// sort the ordering, to match the actual layout in memory
diff --git a/llvm/lib/CodeGen/TargetFrameLoweringImpl.cpp b/llvm/lib/CodeGen/TargetFrameLoweringImpl.cpp
index 48a2094f5d451..7d054cb7c7c71 100644
--- a/llvm/lib/CodeGen/TargetFrameLoweringImpl.cpp
+++ b/llvm/lib/CodeGen/TargetFrameLoweringImpl.cpp
@@ -61,6 +61,20 @@ TargetFrameLowering::getFrameIndexReference(const MachineFunction &MF, int FI,
MFI.getOffsetAdjustment());
}
+/// Returns the offset from the stack pointer to the slot of the specified
+/// index. This function serves to provide a comparable offset from a single
+/// reference point (the value of the stack-pointer at function entry) that can
+/// be used for analysis. This is the default implementation using
+/// MachineFrameInfo offsets.
+StackOffset
+TargetFrameLowering::getFrameIndexReferenceFromSP(const MachineFunction &MF,
+ int FI) const {
+ // To display the true offset from SP, we need to subtract the offset to the
+ // local area from MFI's ObjectOffset.
+ return StackOffset::getFixed(MF.getFrameInfo().getObjectOffset(FI) -
+ getOffsetOfLocalArea());
+}
+
bool TargetFrameLowering::needsFrameIndexResolution(
const MachineFunction &MF) const {
return MF.getFrameInfo().hasStackObjects();
diff --git a/llvm/lib/Target/AArch64/AArch64FrameLowering.cpp b/llvm/lib/Target/AArch64/AArch64FrameLowering.cpp
index b1b83e27c5592..bd530903bb664 100644
--- a/llvm/lib/Target/AArch64/AArch64FrameLowering.cpp
+++ b/llvm/lib/Target/AArch64/AArch64FrameLowering.cpp
@@ -2603,6 +2603,41 @@ AArch64FrameLowering::getFrameIndexReference(const MachineFunction &MF, int FI,
/*ForSimm=*/false);
}
+StackOffset
+AArch64FrameLowering::getFrameIndexReferenceFromSP(const MachineFunction &MF,
+ int FI) const {
+ // This function serves to provide a comparable offset from a single reference
+ // point (the value of SP at function entry) that can be used for analysis,
+ // e.g. the stack-frame-layout analysis pass. It is not guaranteed to be
+ // correct for all objects in the presence of VLA-area objects or dynamic
+ // stack re-alignment.
+
+ const auto &MFI = MF.getFrameInfo();
+
+ int64_t ObjectOffset = MFI.getObjectOffset(FI);
+
+ // This is correct in the absence of any SVE stack objects.
+ StackOffset SVEStackSize = getSVEStackSize(MF);
+ if (!SVEStackSize)
+ return StackOffset::getFixed(ObjectOffset - getOffsetOfLocalArea());
+
+ const auto *AFI = MF.getInfo<AArch64FunctionInfo>();
+ if (MFI.getStackID(FI) == TargetStackID::ScalableVector) {
+ return StackOffset::get(-((int64_t)AFI->getCalleeSavedStackSize()),
+ ObjectOffset);
+ }
+
+ bool IsFixed = MFI.isFixedObjectIndex(FI);
+ bool IsCSR =
+ !IsFixed && ObjectOffset >= -((int)AFI->getCalleeSavedStackSize(MFI));
+
+ StackOffset ScalableOffset = {};
+ if (!IsFixed && !IsCSR)
+ ScalableOffset = -SVEStackSize;
+
+ return StackOffset::getFixed(ObjectOffset) + ScalableOffset;
+}
+
StackOffset
AArch64FrameLowering::getNonLocalFrameIndexReference(const MachineFunction &MF,
int FI) const {
diff --git a/llvm/lib/Target/AArch64/AArch64FrameLowering.h b/llvm/lib/Target/AArch64/AArch64FrameLowering.h
index da315850d6362..0ebab1700e9ce 100644
--- a/llvm/lib/Target/AArch64/AArch64FrameLowering.h
+++ b/llvm/lib/Target/AArch64/AArch64FrameLowering.h
@@ -41,6 +41,8 @@ class AArch64FrameLowering : public TargetFrameLowering {
StackOffset getFrameIndexReference(const MachineFunction &MF, int FI,
Register &FrameReg) const override;
+ StackOffset getFrameIndexReferenceFromSP(const MachineFunction &MF,
+ int FI) const override;
StackOffset resolveFrameIndexReference(const MachineFunction &MF, int FI,
Register &FrameReg, bool PreferFP,
bool ForSimm) const;
diff --git a/llvm/test/CodeGen/AArch64/sve-stack-frame-layout.ll b/llvm/test/CodeGen/AArch64/sve-stack-frame-layout.ll
index 34d85d1f76086..36bca2ebd4ada 100644
--- a/llvm/test/CodeGen/AArch64/sve-stack-frame-layout.ll
+++ b/llvm/test/CodeGen/AArch64/sve-stack-frame-layout.ll
@@ -5,9 +5,9 @@
; CHECK-FRAMELAYOUT-LABEL: Function: csr_d8_allocnxv4i32i32f64
; CHECK-FRAMELAYOUT-NEXT: Offset: [SP-8], Type: Spill, Align: 8, Size: 8
; CHECK-FRAMELAYOUT-NEXT: Offset: [SP-16], Type: Spill, Align: 8, Size: 8
-; CHECK-FRAMELAYOUT-NEXT: Offset: [SP-20], Type: Variable, Align: 4, Size: 4
-; CHECK-FRAMELAYOUT-NEXT: Offset: [SP-32], Type: Variable, Align: 8, Size: 8
-; CHECK-FRAMELAYOUT-NEXT: Offset: [SP-16], Type: Variable, Align: 16, Size: vscale x 16
+; CHECK-FRAMELAYOUT-NEXT: Offset: [SP-16-16 x vscale], Type: Variable, Align: 16, Size: vscale x 16
+; CHECK-FRAMELAYOUT-NEXT: Offset: [SP-20-16 x vscale], Type: Variable, Align: 4, Size: 4
+; CHECK-FRAMELAYOUT-NEXT: Offset: [SP-32-16 x vscale], Type: Variable, Align: 8, Size: 8
define i32 @csr_d8_allocnxv4i32i32f64(double %d) "aarch64_pstate_sm_compatible" {
; CHECK-LABEL: csr_d8_allocnxv4i32i32f64:
@@ -49,8 +49,8 @@ entry:
; CHECK-FRAMELAYOUT-NEXT: Offset: [SP-16], Type: Spill, Align: 8, Size: 8
; CHECK-FRAMELAYOUT-NEXT: Offset: [SP-20], Type: Variable, Align: 4, Size: 4
; CHECK-FRAMELAYOUT-NEXT: Offset: [SP-32], Type: Spill, Align: 16, Size: 8
-; CHECK-FRAMELAYOUT-NEXT: Offset: [SP-40], Type: Variable, Align: 8, Size: 8
-; CHECK-FRAMELAYOUT-NEXT: Offset: [SP-16], Type: Variable, Align: 16, Size: vscale x 16
+; CHECK-FRAMELAYOUT-NEXT: Offset: [SP-32-16 x vscale], Type: Variable, Align: 16, Size: vscale x 16
+; CHECK-FRAMELAYOUT-NEXT: Offset: [SP-40-16 x vscale], Type: Variable, Align: 8, Size: 8
define i32 @csr_d8_allocnxv4i32i32f64_fp(double %d) "aarch64_pstate_sm_compatible" "frame-pointer"="all" {
; CHECK-LABEL: csr_d8_allocnxv4i32i32f64_fp:
@@ -90,13 +90,167 @@ entry:
ret i32 0
}
+; In the presence of dynamic stack-realignment we emit correct offsets for
+; objects which are not realigned. For realigned objects, e.g. the i32 alloca
+; in this test, we emit the correct offset ignoring the re-alignment (i.e. the
+; offset if the alignment requirement is already satisfied).
+
+; CHECK-FRAMELAYOUT-LABEL: Function: csr_d8_allocnxv4i32i32f64_dynamicrealign
+; CHECK-FRAMELAYOUT-NEXT: Offset: [SP-8], Type: Spill, Align: 8, Size: 8
+; CHECK-FRAMELAYOUT-NEXT: Offset: [SP-16], Type: Spill, Align: 8, Size: 8
+; CHECK-FRAMELAYOUT-NEXT: Offset: [SP-24], Type: Variable, Align: 8, Size: 8
+; CHECK-FRAMELAYOUT-NEXT: Offset: [SP-32], Type: Spill, Align: 16, Size: 8
+; CHECK-FRAMELAYOUT-NEXT: Offset: [SP-32-16 x vscale], Type: Variable, Align: 16, Size: vscale x 16
+; CHECK-FRAMELAYOUT-NEXT: Offset: [SP-128-16 x vscale], Type: Variable, Align: 128, Size: 4
+
+define i32 @csr_d8_allocnxv4i32i32f64_dynamicrealign(double %d) "aarch64_pstate_sm_compatible" {
+; CHECK-LABEL: csr_d8_allocnxv4i32i32f64_dynamicrealign:
+; CHECK: // %bb.0: // %entry
+; CHECK-NEXT: str d8, [sp, #-32]! // 8-byte Folded Spill
+; CHECK-NEXT: sub x9, sp, #96
+; CHECK-NEXT: stp x29, x30, [sp, #16] // 16-byte Folded Spill
+; CHECK-NEXT: add x29, sp, #16
+; CHECK-NEXT: addvl x9, x9, #-1
+; CHECK-NEXT: and sp, x9, #0xffffffffffffff80
+; CHECK-NEXT: .cfi_def_cfa w29, 16
+; CHECK-NEXT: .cfi_offset w30, -8
+; CHECK-NEXT: .cfi_offset w29, -16
+; CHECK-NEXT: .cfi_offset b8, -32
+; CHECK-NEXT: mov z1.s, #0 // =0x0
+; CHECK-NEXT: ptrue p0.s
+; CHECK-NEXT: sub x8, x29, #16
+; CHECK-NEXT: mov w0, wzr
+; CHECK-NEXT: //APP
+; CHECK-NEXT: //NO_APP
+; CHECK-NEXT: str wzr, [sp]
+; CHECK-NEXT: stur d0, [x29, #-8]
+; CHECK-NEXT: st1w { z1.s }, p0, [x8, #-1, mul vl]
+; CHECK-NEXT: sub sp, x29, #16
+; CHECK-NEXT: ldp x29, x30, [sp, #16] // 16-byte Folded Reload
+; CHECK-NEXT: ldr d8, [sp], #32 // 8-byte Folded Reload
+; CHECK-NEXT: ret
+entry:
+ %a = alloca <vscale x 4 x i32>
+ %b = alloca i32, align 128
+ %c = alloca double
+ tail call void asm sideeffect "", "~{d8}"() #1
+ store <vscale x 4 x i32> zeroinitializer, ptr %a
+ store i32 zeroinitializer, ptr %b
+ store double %d, ptr %c
+ ret i32 0
+}
+
+; In the presence of VLA-area objects, we emit correct offsets for all objects
+; except for these VLA objects.
+
+; CHECK-FRAMELAYOUT-LABEL: Function: csr_d8_allocnxv4i32i32f64_vla
+; CHECK-FRAMELAYOUT-NEXT: Offset: [SP-8], Type: Spill, Align: 8, Size: 8
+; CHECK-FRAMELAYOUT-NEXT: Offset: [SP-16], Type: Spill, Align: 8, Size: 8
+; CHECK-FRAMELAYOUT-NEXT: Offset: [SP-24], Type: Spill, Align: 8, Size: 8
+; CHECK-FRAMELAYOUT-NEXT: Offset: [SP-32], Type: Variable, Align: 1, Size: 0
+; CHECK-FRAMELAYOUT-NEXT: Offset: [SP-32], Type: Spill, Align: 8, Size: 8
+; CHECK-FRAMELAYOUT-NEXT: Offset: [SP-32-16 x vscale], Type: Variable, Align: 16, Size: vscale x 16
+; CHECK-FRAMELAYOUT-NEXT: Offset: [SP-40-16 x vscale], Type: Variable, Align: 8, Size: 8
+
+define i32 @csr_d8_allocnxv4i32i32f64_vla(double %d, i32 %i) "aarch64_pstate_sm_compatible" {
+; CHECK-LABEL: csr_d8_allocnxv4i32i32f64_vla:
+; CHECK: // %bb.0: // %entry
+; CHECK-NEXT: str d8, [sp, #-32]! // 8-byte Folded Spill
+; CHECK-NEXT: stp x29, x30, [sp, #8] // 16-byte Folded Spill
+; CHECK-NEXT: add x29, sp, #8
+; CHECK-NEXT: str x19, [sp, #24] // 8-byte Folded Spill
+; CHECK-NEXT: sub sp, sp, #16
+; CHECK-NEXT: addvl sp, sp, #-1
+; CHECK-NEXT: mov x19, sp
+; CHECK-NEXT: .cfi_def_cfa w29, 24
+; CHECK-NEXT: .cfi_offset w19, -8
+; CHECK-NEXT: .cfi_offset w30, -16
+; CHECK-NEXT: .cfi_offset w29, -24
+; CHECK-NEXT: .cfi_offset b8, -32
+; CHECK-NEXT: // kill: def $w0 killed $w0 def $x0
+; CHECK-NEXT: ubfiz x8, x0, #2, #32
+; CHECK-NEXT: mov x9, sp
+; CHECK-NEXT: add x8, x8, #15
+; CHECK-NEXT: and x8, x8, #0x7fffffff0
+; CHECK-NEXT: sub x8, x9, x8
+; CHECK-NEXT: mov sp, x8
+; CHECK-NEXT: mov z1.s, #0 // =0x0
+; CHECK-NEXT: ptrue p0.s
+; CHECK-NEXT: //APP
+; CHECK-NEXT: //NO_APP
+; CHECK-NEXT: str wzr, [x8]
+; CHECK-NEXT: sub x8, x29, #8
+; CHECK-NEXT: mov w0, wzr
+; CHECK-NEXT: str d0, [x19, #8]
+; CHECK-NEXT: st1w { z1.s }, p0, [x8, #-1, mul vl]
+; CHECK-NEXT: sub sp, x29, #8
+; CHECK-NEXT: ldp x29, x30, [sp, #8] // 16-byte Folded Reload
+; CHECK-NEXT: ldr x19, [sp, #24] // 8-byte Folded Reload
+; CHECK-NEXT: ldr d8, [sp], #32 // 8-byte Folded Reload
+; CHECK-NEXT: ret
+entry:
+ %a = alloca <vscale x 4 x i32>
+ %0 = zext i32 %i to i64
+ %b = alloca i32, i64 %0
+ %c = alloca double
+ tail call void asm sideeffect "", "~{d8}"() #1
+ store <vscale x 4 x i32> zeroinitializer, ptr %a
+ store i32 zeroinitializer, ptr %b
+ store double %d, ptr %c
+ ret i32 0
+}
+
+; CHECK-FRAMELAYOUT-LABEL: Function: csr_d8_allocnxv4i32i32f64_stackargsi32f64
+; CHECK-FRAMELAYOUT-NEXT: Offset: [SP+8], Type: Variable, Align: 8, Size: 4
+; CHECK-FRAMELAYOUT-NEXT: Offset: [SP+0], Type: Protector, Align: 16, Size: 8
+; CHECK-FRAMELAYOUT-NEXT: Offset: [SP-8], Type: Spill, Align: 8, Size: 8
+; CHECK-FRAMELAYOUT-NEXT: Offset: [SP-16], Type: Spill, Align: 8, Size: 8
+; CHECK-FRAMELAYOUT-NEXT: Offset: [SP-16-16 x vscale], Type: Variable, Align: 16, Size: vscale x 16
+; CHECK-FRAMELAYOUT-NEXT: Offset: [SP-20-16 x vscale], Type: Variable, Align: 4, Size: 4
+; CHECK-FRAMELAYOUT-NEXT: Offset: [SP-32-16 x vscale], Type: Variable, Align: 8, Size: 8
+
+define i32 @csr_d8_allocnxv4i32i32f64_stackargsi32f64(double %d0, double %d1, double %d2, double %d3, double %d4, double %d5, double %d6, double %d7, double %d8, i32 %i0, i32 %i1, i32 %i2, i32 %i3, i32 %i4, i32 %i5, i32 %i6, i32 %i7, i32 %i8) "aarch64_pstate_sm_compatible" {
+; CHECK-LABEL: csr_d8_allocnxv4i32i32f64_stackargsi32f64:
+; CHECK: // %bb.0: // %entry
+; CHECK-NEXT: str d8, [sp, #-16]! // 8-byte Folded Spill
+; CHECK-NEXT: str x29, [sp, #8] // 8-byte Folded Spill
+; CHECK-NEXT: sub sp, sp, #16
+; CHECK-NEXT: addvl sp, sp, #-1
+; CHECK-NEXT: .cfi_escape 0x0f, 0x0c, 0x8f, 0x00, 0x11, 0x20, 0x22, 0x11, 0x08, 0x92, 0x2e, 0x00, 0x1e, 0x22 // sp + 32 + 8 * VG
+; CHECK-NEXT: .cfi_offset w29, -8
+; CHECK-NEXT: .cfi_offset b8, -16
+; CHECK-NEXT: mov z1.s, #0 // =0x0
+; CHECK-NEXT: ptrue p0.s
+; CHECK-NEXT: add x8, sp, #16
+; CHECK-NEXT: mov w0, wzr
+; CHECK-NEXT: //APP
+; CHECK-NEXT: //NO_APP
+; CHECK-NEXT: str wzr, [sp, #12]
+; CHECK-NEXT: str d0, [sp]
+; CHECK-NEXT: st1w { z1.s }, p0, [x8]
+; CHECK-NEXT: addvl sp, sp, #1
+; CHECK-NEXT: add sp, sp, #16
+; CHECK-NEXT: ldr x29, [sp, #8] // 8-byte Folded Reload
+; CHECK-NEXT: ldr d8, [sp], #16 // 8-byte Folded Reload
+; CHECK-NEXT: ret
+entry:
+ %a = alloca <vscale x 4 x i32>
+ %b = alloca i32
+ %c = alloca double
+ tail call void asm sideeffect "", "~{d8}"() #1
+ store <vscale x 4 x i32> zeroinitializer, ptr %a
+ store i32 zeroinitializer, ptr %b
+ store double %d0, ptr %c
+ ret i32 0
+}
+
; CHECK-FRAMELAYOUT-LABEL: Function: svecc_z8_allocnxv4i32i32f64_fp
; CHECK-FRAMELAYOUT-NEXT: Offset: [SP-8], Type: Spill, Align: 8, Size: 8
; CHECK-FRAMELAYOUT-NEXT: Offset: [SP-16], Type: Spill, Align: 8, Size: 8
-; CHECK-FRAMELAYOUT-NEXT: Offset: [SP-20], Type: Variable, Align: 4, Size: 4
-; CHECK-FRAMELAYOUT-NEXT: Offset: [SP-32], Type: Variable, Align: 8, Size: 8
-; CHECK-FRAMELAYOUT-NEXT: Offset: [SP-16], Type: Spill, Align: 16, Size: vscale x 16
-; CHECK-FRAMELAYOUT-NEXT: Offset: [SP-32], Type: Variable, Align: 16, Size: vscale x 16
+; CHECK-FRAMELAYOUT-NEXT: Offset: [SP-16-16 x vscale], Type: Spill, Align: 16, Size: vscale x 16
+; CHECK-FRAMELAYOUT-NEXT: Offset: [SP-16-32 x vscale], Type: Variable, Align: 16, Size: vscale x 16
+; CHECK-FRAMELAYOUT-NEXT: Offset: [SP-20-32 x vscale], Type: Variable, Align: 4, Size: 4
+; CHECK-FRAMELAYOUT-NEXT: Offset: [SP-32-32 x vscale], Type: Variable, Align: 8, Size: 8
define i32 @svecc_z8_allocnxv4i32i32f64_fp(double %d, <vscale x 4 x i32> %v) "aarch64_pstate_sm_compatible" "frame-pointer"="all" {
; CHECK-LABEL: svecc_z8_allocnxv4i32i32f64_fp:
@@ -133,3 +287,311 @@ entry:
store double %d, ptr %c
ret i32 0
}
+
+; CHECK-FRAMELAYOUT-LABEL: Function: svecc_z8_allocnxv4i32i32f64_stackargsi32_fp
+; CHECK-FRAMELAYOUT-NEXT: Offset: [SP+0], Type: Protector, Align: 16, Size: 4
+; CHECK-FRAMELAYOUT-NEXT: Offset: [SP-8], Type: Spill, Align: 8, Size: 8
+; CHECK-FRAMELAYOUT-NEXT: Offset: [SP-16], Type: Spill, Align: 8, Size: 8
+; CHECK-FRAMELAYOUT-NEXT: Offset: [SP-16-16 x vscale], Type: Spill, Align: 16, Size: vscale x 16
+; CHECK-FRAMELAYOUT-NEXT: Offset: [SP-16-32 x vscale], Type: Variable, Align: 16, Size: vscale x 16
+; CHECK-FRAMELAYOUT-NEXT: Offset: [SP-20-32 x vscale], Type: Variable, Align: 4, Size: 4
+; CHECK-FRAMELAYOUT-NEXT: Offset: [SP-32-32 x vscale], Type: Variable, Align: 8, Size: 8
+
+define i32 @svecc_z8_allocnxv4i32i32f64_stackargsi32_fp(double %d, i32 %i0, i32 %i1, i32 %i2, i32 %i3, i32 %i4, i32 %i5, i32 %i6, i32 %i7, i32 %i8, <vscale x 4 x i32> %v) "aarch64_pstate_sm_compatible" "frame-pointer"="all"{
+; CHECK-LABEL: svecc_z8_allocnxv4i32i32f64_stackargsi32_fp:
+; CHECK: // %bb.0: // %entry
+; CHECK-NEXT: stp x29, x30, [sp, #-16]! // 16-byte Folded Spill
+; CHECK-NEXT: mov x29, sp
+; CHECK-NEXT: addvl sp, sp, #-1
+; CHECK-NEXT: str z8, [sp] // 16-byte Folded Spill
+; CHECK-NEXT: sub sp, sp, #16
+; CHECK-NEXT: addvl sp, sp, #-1
+; CHECK-NEXT: .cfi_def_cfa w29, 16
+; CHECK-NEXT: .cfi_offset w30, -8
+; CHECK-NEXT: .cfi_offset w29, -16
+; CHECK-NEXT: .cfi_escape 0x10, 0x48, 0x0a, 0x11, 0x70, 0x22, 0x11, 0x78, 0x92, 0x2e, 0x00, 0x1e, 0x22 // $d8 @ cfa - 16 - 8 * VG
+; CHECK-NEXT: ptrue p0.s
+; CHECK-NEXT: mov w0, wzr
+; CHECK-NEXT: //APP
+; CHECK-NEXT: //NO_APP
+; CHECK-NEXT: str wzr, [sp, #12]
+; CHECK-NEXT: st1w { z1.s }, p0, [x29, #-2, mul vl]
+; CHECK-NEXT: str d0, [sp], #16
+; CHECK-NEXT: addvl sp, sp, #1
+; CHECK-NEXT: ldr z8, [sp] // 16-byte Folded Reload
+; CHECK-NEXT: addvl sp, sp, #1
+; CHECK-NEXT: ldp x29, x30, [sp], #16 // 16-byte Folded Reload
+; CHECK-NEXT: ret
+entry:
+ %a = alloca <vscale x 4 x i32>
+ %b = alloca i32
+ %c = alloca double
+ tail call void asm sideeffect "", "~{d8}"() #1
+ store <vscale x 4 x i32> %v, ptr %a
+ store i32 zeroinitializer, ptr %b
+ store double %d, ptr %c
+ ret i32 0
+}
+
+; CHECK-FRAMELAYOUT-LABEL: Function: svecc_call
+; CHECK-FRAMELAYOUT-NEXT: Offset: [SP-8], Type: Spill, Align: 8, Size: 8
+; CHECK-FRAMELAYOUT-NEXT: Offset: [SP-16], Type: Spill, Align: 8, Size: 8
+; CHECK-FRAMELAYOUT-NEXT: Offset: [SP-24], Type: Spill, Align: 8, Size: 8
+; CHECK-FRAMELAYOUT-NEXT: Offset: [SP-32], Type: Spill, Align: 8, Size: 8
+; CHECK-FRAMELAYOUT-NEXT: Offset: [SP-40], Type: Spill, Align: 8, Size: 8
+; CHECK-FRAMELAYOUT-NEXT: Offset: [SP-48], Type: Spill, Align: 8, Size: 8
+; CHECK-FRAMELAYOUT-NEXT: Offset: [SP-48-16 x vscale], Type: Spill, Align: 16, Size: vscale x 16
+; CHECK-FRAMELAYOUT-NEXT: Offset: [SP-48-32 x vscale], Type: Spill, Align: 16, Size: vscale x 16
+; CHECK-FRAMELAYOUT-NEXT: Offset: [SP-48-48 x vscale], Type: Spill, Align: 16, Size: vscale x 16
+; CHECK-FRAMELAYOUT-NEXT: Offset: [SP-48-64 x vscale], Type: Spill, Align: 16, Size: vscale x 16
+; CHECK-FRAMELAYOUT-NEXT: Offset: [SP-48-80 x vscale], Type: Spill, Align: 16, Size: vscale x 16
+; CHECK-FRAMELAYOUT-NEXT: Offset: [SP-48-96 x vscale], Type: Spill, Align: 16, Size: vscale x 16
+; CHECK-FRAMELAYOUT-NEXT: Offset: [SP-48-112 x vscale], Type: Spill, Align: 16, Size: vscale x 16
+; CHECK-FRAMELAYOUT-NEXT: Offset: [SP-48-128 x vscale], Type: Spill, Align: 16, Size: vscale x 16
+; CHECK-FRAMELAYOUT-NEXT: Offset: [SP-48-144 x vscale], Type: Spill, Align: 16, Size: vscale x 16
+; CHECK-FRAMELAYOUT-NEXT: Offset: [SP-48-160 x vscale], Type: Spill, Align: 16, Size: vscale x 16
+; CHECK-FRAMELAYOUT-NEXT: Offset: [SP-48-176 x vscale], Type: Spill, Align: 16, Size: vscale x 16
+; CHECK-FRAMELAYOUT-NEXT: Offset: [SP-48-192 x vscale], Type: Spill, Align: 16, Size: vscale x 16
+; CHECK-FRAMELAYOUT-NEXT: Offset: [SP-48-208 x vscale], Type: Spill, Align: 16, Size: vscale x 16
+; CHECK-FRAMELAYOUT-NEXT: Offset: [SP-48-224 x vscale], Type: Spill, Align: 16, Size: vscale x 16
+; CHECK-FRAMELAYOUT-NEXT: Offset: [SP-48-240 x vscale], Type: Spill, Align: 16, Size: vscale x 16
+; CHECK-FRAMELAYOUT-NEXT: Offset: [SP-48-256 x vscale], Type: Spill, Align: 16, Size: vscale x 16
+; CHECK-FRAMELAYOUT-NEXT: Offset: [SP-48-258 x vscale], Type: Spill, Align: 2, Size: vscale x 2
+; CHECK-FRAMELAYOUT-NEXT: Offset: [SP-48-260 x vscale], Type: Spill, Align: 2, Size: vscale x 2
+; CHECK-FRAMELAYOUT-NEXT: Offset: [SP-48-262 x vscale], Type: Spill, Align: 2, Size: vscale x 2
+; CHECK-FRAMELAYOUT-NEXT: Offset: [SP-48-264 x vscale], Type: Spill, Align: 2, Size: vscale x 2
+; CHECK-FRAMELAYOUT-NEXT: Offset: [SP-48-266 x vscale], Type: Spill, Align: 2, Size: vscale x 2
+; CHECK-FRAMELAYOUT-NEXT: Offset: [SP-48-268 x vscale], Type: Spill, Align: 2, Size: vscale x 2
+; CHECK-FRAMELAYOUT-NEXT: Offset: [SP-48-270 x vscale], Type: Spill, Align: 2, Size: vscale x 2
+; CHECK-FRAMELAYOUT-NEXT: Offset: [SP-48-272 x vscale], Type: Spill, Align: 2, Size: vscale x 2
+; CHECK-FRAMELAYOUT-NEXT: Offset: [SP-48-274 x vscale], Type: Spill, Align: 2, Size: vscale x 2
+; CHECK-FRAMELAYOUT-NEXT: Offset: [SP-48-276 x vscale], Type: Spill, Align: 2, Size: vscale x 2
+; CHECK-FRAMELAYOUT-NEXT: Offset: [SP-48-278 x vscale], Type: Spill, Align: 2, Size: vscale x 2
+; CHECK-FRAMELAYOUT-NEXT: Offset: [SP-48-280 x vscale], Type: Spill, Align: 2, Size: vscale x 2
+
+define i32 @svecc_call(<4 x i16> %P0, ptr %P1, i32 %P2, <vscale x 16 x i8> %P3, i16 %P4) "aarch64_pstate_sm_compatible" {
+; CHECK-LABEL: svecc_call:
+; CHECK: // %bb.0: // %entry
+; CHECK-NEXT: stp x29, x30, [sp, #-48]! // 16-byte Folded Spill
+; CHECK-NEXT: .cfi_def_cfa_offset 48
+; CHECK-NEXT: cntd x9
+; CHECK-NEXT: stp x9, x28, [sp, #16] // 16-byte Folded Spill
+; CHECK-NEXT: stp x27, x19, [sp, #32] // 16-byte Folded Spill
+; CHECK-NEXT: .cfi_offset w19, -8
+; CHECK-NEXT: .cfi_offset w27, -16
+; CHECK-NEXT: .cfi_offset w28, -24
+; CHECK-NEXT: .cfi_offset w30, -40
+; CHECK-NEXT: .cfi_offset w29, -48
+; CHECK-NEXT: addvl sp, sp, #-18
+; CHECK-NEXT: .cfi_escape 0x0f, 0x0d, 0x8f, 0x00, 0x11, 0x30, 0x22, 0x11, 0x90, 0x01, 0x92, 0x2e, 0x00, 0x1e, 0x22 // sp + 48 + 144 * VG
+; CHECK-NEXT: str p15, [sp, #4, mul vl] // 2-byte Folded Spill
+; CHECK-NEXT: str p14, [sp, #5, mul vl] // 2-byte Folded Spill
+; CHECK-NEXT: str p13, [sp, #6, mul vl] // 2-byte Folded Spill
+; CHECK-NEXT: str p12, [sp, #7, mul vl] // 2-byte Folded Spill
+; CHECK-NEXT: str p11, [sp, #8, mul vl] // 2-byte Folded Spill
+; CHECK-NEXT: str p10, [sp, #9, mul vl] // 2-byte Folded Spill
+; CHECK-NEXT: str p9, [sp, #10, mul vl] // 2-byte Folded Spill
+; CHECK-NEXT: str p8, [sp, #11, mul vl] // 2-byte Folded Spill
+; CHECK-NEXT: str p7, [sp, #12, mul vl] // 2-byte Folded Spill
+; CHECK-NEXT: str p6, [sp, #13, mul vl] // 2-byte Folded Spill
+; CHECK-NEXT: str p5, [sp, #14, mul vl] // 2-byte Folded Spill
+; CHECK-NEXT: str p4, [sp, #15, mul vl] // 2-byte Folded Spill
+; CHECK-NEXT: str z23, [sp, #2, mul vl] // 16-byte Folded Spill
+; CHECK-NEXT: str z22, [sp, #3, mul vl] // 16-byte Folded Spill
+; CHECK-NEXT: str z21, [sp, #4, mul vl] // 16-byte Folded Spill
+; CHECK-NEXT: str z20, [sp, #5, mul vl] // 16-byte Folded Spill
+; CHECK-NEXT: str z19, [sp, #6, mul vl] // 16-byte Folded Spill
+; CHECK-NEXT: str z18, [sp, #7, mul vl] // 16-byte Folded Spill
+; CHECK-NEXT: str z17, [sp, #8, mul vl] // 16-byte Folded Spill
+; CHECK-NEXT: str z16, [sp, #9, mul vl] // 16-byte Folded Spill
+; CHECK-NEXT: str z15, [sp, #10, mul vl] // 16-byte Folded Spill
+; CHECK-NEXT: str z14, [sp, #11, mul vl] // 16-byte Folded Spill
+; CHECK-NEXT: str z13, [sp, #12, mul vl] // 16-byte Folded Spill
+; CHECK-NEXT: str z12, [sp, #13, mul vl] // 16-byte Folded Spill
+; CHECK-NEXT: str z11, [sp, #14, mul vl] // 16-byte Folded Spill
+; CHECK-NEXT: str z10, [sp, #15, mul vl] // 16-byte Folded Spill
+; CHECK-NEXT: str z9, [sp, #16, mul vl] // 16-byte Folded Spill
+; CHECK-NEXT: str z8, [sp, #17, mul vl] // 16-byte Folded Spill
+; CHECK-NEXT: .cfi_escape 0x10, 0x48, 0x0a, 0x11, 0x50, 0x22, 0x11, 0x78, 0x92, 0x2e, 0x00, 0x1e, 0x22 // $d8 @ cfa - 48 - 8 * VG
+; CHECK-NEXT: .cfi_escape 0x10, 0x49, 0x0a, 0x11, 0x50, 0x22, 0x11, 0x70, 0x92, 0x2e, 0x00, 0x1e, 0x22 // $d9 @ cfa - 48 - 16 * VG
+; CHECK-NEXT: .cfi_escape 0x10, 0x4a, 0x0a, 0x11, 0x50, 0x22, 0x11, 0x68, 0x92, 0x2e, 0x00, 0x1e, 0x22 // $d10 @ cfa - 48 - 24 * VG
+; CHECK-NEXT: .cfi_escape 0x10, 0x4b, 0x0a, 0x11, 0x50, 0x22, 0x11, 0x60, 0x92, 0x2e, 0x00, 0x1e, 0x22 // $d11 @ cfa - 48 - 32 * VG
+; CHECK-NEXT: .cfi_escape 0x10, 0x4c, 0x0a, 0x11, 0x50, 0x22, 0x11, 0x58, 0x92, 0x2e, 0x00, 0x1e, 0x22 // $d12 @ cfa - 48 - 40 * VG
+; CHECK-NEXT: .cfi_escape 0x10, 0x4d, 0x0a, 0x11, 0x50, 0x22, 0x11, 0x50, 0x92, 0x2e, 0x00, 0x1e, 0x22 // $d13 @ cfa - 48 - 48 * VG
+; CHECK-NEXT: .cfi_escape 0x10, 0x4e, 0x0a, 0x11, 0x50, 0x22, 0x11, 0x48, 0x92, 0x2e, 0x00, 0x1e, 0x22 // $d14 @ cfa - 48 - 56 * VG
+; CHECK-NEXT: .cfi_escape 0x10, 0x4f, 0x0a, 0x11, 0x50, 0x22, 0x11, 0x40, 0x92, 0x2e, 0x00, 0x1e, 0x22 // $d15 @ cfa - 48 - 64 * VG
+; CHECK-NEXT: mov x8, x0
+; CHECK-NEXT: //APP
+; CHECK-NEXT: //NO_APP
+; CHECK-NEXT: bl __arm_sme_state
+; CHECK-NEXT: and x19, x0, #0x1
+; CHECK-NEXT: .cfi_offset vg, -32
+; CHECK-NEXT: tbz w19, #0, .LBB7_2
+; CHECK-NEXT: // %bb.1: // %entry
+; CHECK-NEXT: smstop sm
+; CHECK-NEXT: .LBB7_2: // %entry
+; CHECK-NEXT: mov x0, x8
+; CHECK-NEXT: mov w1, #45 // =0x2d
+; CHECK-NEXT: mov w2, #37 // =0x25
+; CHECK-NEXT: bl memset
+; CHECK-NEXT: tbz w19, #0, .LBB7_4
+; CHECK-NEXT: // %bb.3: // %entry
+; CHECK-NEXT: smstart sm
+; CHECK-NEXT: .LBB7_4: // %entry
+; CHECK-NEXT: mov w0, #22647 // =0x5877
+; CHECK-NEXT: movk w0, #59491, lsl #16
+; CHECK-NEXT: .cfi_restore vg
+; CHECK-NEXT: ldr z23, [sp, #2, mul vl] // 16-byte Folded Reload
+; CHECK-NEXT: ldr z22, [sp, #3, mul vl] // 16-byte Folded Reload
+; CHECK-NEXT: ldr z21, [sp, #4, mul vl] // 16-byte Folded Reload
+; CHECK-NEXT: ldr z20, [sp, #5, mul vl] // 16-byte Folded Reload
+; CHECK-NEXT: ldr z19, [sp, #6, mul vl] // 16-byte Folded Reload
+; CHECK-NEXT: ldr z18, [sp, #7, mul vl] // 16-byte Folded Reload
+; CHECK-NEXT: ldr z17, [sp, #8, mul vl] // 16-byte Folded Reload
+; CHECK-NEXT: ldr z16, [sp, #9, mul vl] // 16-byte Folded Reload
+; CHECK-NEXT: ldr z15, [sp, #10, mul vl] // 16-byte Folded Reload
+; CHECK-NEXT: ldr z14, [sp, #11, mul vl] // 16-byte Folded Reload
+; CHECK-NEXT: ldr z13, [sp, #12, mul vl] // 16-byte Folded Reload
+; CHECK-NEXT: ldr z12, [sp, #13, mul vl] // 16-byte Folded Reload
+; CHECK-NEXT: ldr z11, [sp, #14, mul vl] // 16-byte Folded Reload
+; CHECK-NEXT: ldr z10, [sp, #15, mul vl] // 16-byte Folded Reload
+; CHECK-NEXT: ldr z9, [sp, #16, mul vl] // 16-byte Folded Reload
+; CHECK-NEXT: ldr z8, [sp, #17, mul vl] // 16-byte Folded Reload
+; CHECK-NEXT: ldr p15, [sp, #4, mul vl] // 2-byte Folded Reload
+; CHECK-NEXT: ldr p14, [sp, #5, mul vl] // 2-byte Folded Reload
+; CHECK-NEXT: ldr p13, [sp, #6, mul vl] // 2-byte Folded Reload
+; CHECK-NEXT: ldr p12, [sp, #7, mul vl] // 2-byte Folded Reload
+; CHECK-NEXT: ldr p11, [sp, #8, mul vl] // 2-byte Folded Reload
+; CHECK-NEXT: ldr p10, [sp, #9, mul vl] // 2-byte Folded Reload
+; CHECK-NEXT: ldr p9, [sp, #10, mul vl] // 2-byte Folded Reload
+; CHECK-NEXT: ldr p8, [sp, #11, mul vl] // 2-byte Folded Reload
+; CHECK-NEXT: ldr p7, [sp, #12, mul vl] // 2-byte Folded Reload
+; CHECK-NEXT: ldr p6, [sp, #13, mul vl] // 2-byte Folded Reload
+; CHECK-NEXT: ldr p5, [sp, #14, mul vl] // 2-byte Folded Reload
+; CHECK-NEXT: ldr p4, [sp, #15, mul vl] // 2-byte Folded Reload
+; CHECK-NEXT: addvl sp, sp, #18
+; CHECK-NEXT: .cfi_def_cfa wsp, 48
+; CHECK-NEXT: .cfi_restore z8
+; CHECK-NEXT: .cfi_restore z9
+; CHECK-NEXT: .cfi_restore z10
+; CHECK-NEXT: .cfi_restore z11
+; CHECK-NEXT: .cfi_restore z12
+; CHECK-NEXT: .cfi_restore z13
+; CHECK-NEXT: .cfi_restore z14
+; CHECK-NEXT: .cfi_restore z15
+; CHECK-NEXT: ldp x27, x19, [sp, #32] // 16-byte Folded Reload
+; CHECK-NEXT: ldr x28, [sp, #24] // 8-byte Folded Reload
+; CHECK-NEXT: ldp x29, x30, [sp], #48 // 16-byte Folded Reload
+; CHECK-NEXT: .cfi_def_cfa_offset 0
+; CHECK-NEXT: .cfi_restore w19
+; CHECK-NEXT: .cfi_restore w27
+; CHECK-NEXT: .cfi_restore w28
+; CHECK-NEXT: .cfi_restore w30
+; CHECK-NEXT: .cfi_restore w29
+; CHECK-NEXT: ret
+entry:
+ tail call void asm sideeffect "", "~{x0},~{x28},~{x27},~{x3}"() #2
+ %call = call ptr @memset(ptr noundef nonnull %P1, i32 noundef 45, i32 noundef 37)
+ ret i32 -396142473
+}
+declare ptr @memset(ptr, i32, i32)
+
+; The VA register currently ends up in VLA space - in the presence of VLA-area
+; objects, we emit correct offsets for all objects except for these VLA objects.
+
+; CHECK-FRAMELAYOUT-LABEL: Function: vastate
+; CHECK-FRAMELAYOUT-NEXT: Offset: [SP-8], Type: Spill, Align: 8, Size: 8
+; CHECK-FRAMELAYOUT-NEXT: Offset: [SP-16], Type: Spill, Align: 8, Size: 8
+; CHECK-FRAMELAYOUT-NEXT: Offset: [SP-32], Type: Spill, Align: 16, Size: 8
+; CHECK-FRAMELAYOUT-NEXT: Offset: [SP-40], Type: Spill, Align: 8, Size: 8
+; CHECK-FRAMELAYOUT-NEXT: Offset: [SP-48], Type: Spill, Align: 8, Size: 8
+; CHECK-FRAMELAYOUT-NEXT: Offset: [SP-56], Type: Spill, Align: 8, Size: 8
+; CHECK-FRAMELAYOUT-NEXT: Offset: [SP-64], Type: Spill, Align: 8, Size: 8
+; CHECK-FRAMELAYOUT-NEXT: Offset: [SP-72], Type: Spill, Align: 8, Size: 8
+; CHECK-FRAMELAYOUT-NEXT: Offset: [SP-80], Type: Spill, Align: 8, Size: 8
+; CHECK-FRAMELAYOUT-NEXT: Offset: [SP-88], Type: Spill, Align: 8, Size: 8
+; CHECK-FRAMELAYOUT-NEXT: Offset: [SP-96], Type: Spill, Align: 8, Size: 8
+; CHECK-FRAMELAYOUT-NEXT: Offset: [SP-104], Type: Spill, Align: 8, Size: 8
+; CHECK-FRAMELAYOUT-NEXT: Offset: [SP-112], Type: Spill, Align: 8, Size: 8
+; CHECK-FRAMELAYOUT-NEXT: Offset: [SP-128], Type: Variable, Align: 16, Size: 16
+; CHECK-FRAMELAYOUT-NEXT: Offset: [SP-128], Type: Variable, Align: 16, Size: 0
+
+define i32 @vastate(i32 %x) "aarch64_inout_za" "aarch64_pstate_sm_enabled" "target-features"="+sme" {
+; CHECK-LABEL: vastate:
+; CHECK: // %bb.0: // %entry
+; CHECK-NEXT: stp d15, d14, [sp, #-112]! // 16-byte Folded Spill
+; CHECK-NEXT: .cfi_def_cfa_offset 112
+; CHECK-NEXT: cntd x9
+; CHECK-NEXT: stp d13, d12, [sp, #16] // 16-byte Folded Spill
+; CHECK-NEXT: stp d11, d10, [sp, #32] // 16-byte Folded Spill
+; CHECK-NEXT: stp d9, d8, [sp, #48] // 16-byte Folded Spill
+; CHECK-NEXT: stp x29, x30, [sp, #64] // 16-byte Folded Spill
+; CHECK-NEXT: str x9, [sp, #80] // 8-byte Folded Spill
+; CHECK-NEXT: stp x20, x19, [sp, #96] // 16-byte Folded Spill
+; CHECK-NEXT: add x29, sp, #64
+; CHECK-NEXT: .cfi_def_cfa w29, 48
+; CHECK-NEXT: .cfi_offset w19, -8
+; CHECK-NEXT: .cfi_offset w20, -16
+; CHECK-NEXT: .cfi_offset w30, -40
+; CHECK-NEXT: .cfi_offset w29, -48
+; CHECK-NEXT: .cfi_offset b8, -56
+; CHECK-NEXT: .cfi_offset b9, -64
+; CHECK-NEXT: .cfi_offset b10, -72
+; CHECK-NEXT: .cfi_offset b11, -80
+; CHECK-NEXT: .cfi_offset b12, -88
+; CHECK-NEXT: .cfi_offset b13, -96
+; CHECK-NEXT: .cfi_offset b14, -104
+; CHECK-NEXT: .cfi_offset b15, -112
+; CHECK-NEXT: sub sp, sp, #16
+; CHECK-NEXT: rdsvl x8, #1
+; CHECK-NEXT: mov x9, sp
+; CHECK-NEXT: mov w20, w0
+; CHECK-NEXT: msub x9, x8, x8, x9
+; CHECK-NEXT: mov sp, x9
+; CHECK-NEXT: stur x9, [x29, #-80]
+; CHECK-NEXT: sub x9, x29, #80
+; CHECK-NEXT: sturh wzr, [x29, #-70]
+; CHECK-NEXT: stur wzr, [x29, #-68]
+; CHECK-NEXT: sturh w8, [x29, #-72]
+; CHECK-NEXT: msr TPIDR2_EL0, x9
+; CHECK-NEXT: .cfi_offset vg, -32
+; CHECK-NEXT: smstop sm
+; CHECK-NEXT: bl other
+; CHECK-NEXT: smstart sm
+; CHECK-NEXT: .cfi_restore vg
+; CHECK-NEXT: smstart za
+; CHECK-NEXT: mrs x8, TPIDR2_EL0
+; CHECK-NEXT: sub x0, x29, #80
+; CHECK-NEXT: cbnz x8, .LBB8_2
+; CHECK-NEXT: // %bb.1: // %entry
+; CHECK-NEXT: bl __arm_tpidr2_restore
+; CHECK-NEXT: .LBB8_2: // %entry
+; CHECK-NEXT: mov w0, w20
+; CHECK-NEXT: msr TPIDR2_EL0, xzr
+; CHECK-NEXT: sub sp, x29, #64
+; CHECK-NEXT: .cfi_def_cfa wsp, 112
+; CHECK-NEXT: ldp x20, x19, [sp, #96] // 16-byte Folded Reload
+; CHECK-NEXT: ldp x29, x30, [sp, #64] // 16-byte Folded Reload
+; CHECK-NEXT: ldp d9, d8, [sp, #48] // 16-byte Folded Reload
+; CHECK-NEXT: ldp d11, d10, [sp, #32] // 16-byte Folded Reload
+; CHECK-NEXT: ldp d13, d12, [sp, #16] // 16-byte Folded Reload
+; CHECK-NEXT: ldp d15, d14, [sp], #112 // 16-byte Folded Reload
+; CHECK-NEXT: .cfi_def_cfa_offset 0
+; CHECK-NEXT: .cfi_restore w19
+; CHECK-NEXT: .cfi_restore w20
+; CHECK-NEXT: .cfi_restore w30
+; CHECK-NEXT: .cfi_restore w29
+; CHECK-NEXT: .cfi_restore b8
+; CHECK-NEXT: .cfi_restore b9
+; CHECK-NEXT: .cfi_restore b10
+; CHECK-NEXT: .cfi_restore b11
+; CHECK-NEXT: .cfi_restore b12
+; CHECK-NEXT: .cfi_restore b13
+; CHECK-NEXT: .cfi_restore b14
+; CHECK-NEXT: .cfi_restore b15
+; CHECK-NEXT: ret
+entry:
+ tail call void @other()
+ ret i32 %x
+}
+declare void @other()
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