[llvm-branch-commits] [DXIL][Analysis] Make alignment on StructuredBuffer optional (PR #100697)

via llvm-branch-commits llvm-branch-commits at lists.llvm.org
Thu Jul 25 22:46:36 PDT 2024


llvmbot wrote:


<!--LLVM PR SUMMARY COMMENT-->
@llvm/pr-subscribers-llvm-analysis

@llvm/pr-subscribers-backend-directx

Author: Justin Bogner (bogner)

<details>
<summary>Changes</summary>

HLSL allows StructuredBuffer<> to be defined with scalar or
up-to-4-element vectors as well as with structs, but when doing so
`dxc` doesn't set the alignment. Emulate this behaviour.


---
Full diff: https://github.com/llvm/llvm-project/pull/100697.diff


3 Files Affected:

- (modified) llvm/include/llvm/Analysis/DXILResource.h (+6-6) 
- (modified) llvm/lib/Analysis/DXILResource.cpp (+6-3) 
- (modified) llvm/unittests/Analysis/DXILResourceTest.cpp (+13) 


``````````diff
diff --git a/llvm/include/llvm/Analysis/DXILResource.h b/llvm/include/llvm/Analysis/DXILResource.h
index dff0b7cfcd142..0fad598d416ec 100644
--- a/llvm/include/llvm/Analysis/DXILResource.h
+++ b/llvm/include/llvm/Analysis/DXILResource.h
@@ -47,7 +47,7 @@ class ResourceInfo {
 
   struct StructInfo {
     uint32_t Stride;
-    Align Alignment;
+    MaybeAlign Alignment;
 
     bool operator==(const StructInfo &RHS) const {
       return std::tie(Stride, Alignment) == std::tie(RHS.Stride, RHS.Alignment);
@@ -140,7 +140,7 @@ class ResourceInfo {
   void setSampler(dxil::SamplerType Ty) {
     SamplerTy = Ty;
   }
-  void setStruct(uint32_t Stride, Align Alignment) {
+  void setStruct(uint32_t Stride, MaybeAlign Alignment) {
     assert(isStruct() && "Not a Struct");
     Struct.Stride = Stride;
     Struct.Alignment = Alignment;
@@ -166,7 +166,7 @@ class ResourceInfo {
                           dxil::ResourceKind Kind);
   static ResourceInfo RawBuffer(Value *Symbol, StringRef Name);
   static ResourceInfo StructuredBuffer(Value *Symbol, StringRef Name,
-                                       uint32_t Stride, Align Alignment);
+                                       uint32_t Stride, MaybeAlign Alignment);
   static ResourceInfo Texture2DMS(Value *Symbol, StringRef Name,
                                   dxil::ElementType ElementTy,
                                   uint32_t ElementCount, uint32_t SampleCount);
@@ -182,9 +182,9 @@ class ResourceInfo {
   static ResourceInfo RWRawBuffer(Value *Symbol, StringRef Name,
                                   bool GloballyCoherent, bool IsROV);
   static ResourceInfo RWStructuredBuffer(Value *Symbol, StringRef Name,
-                                         uint32_t Stride,
-                                         Align Alignment, bool GloballyCoherent,
-                                         bool IsROV, bool HasCounter);
+                                         uint32_t Stride, MaybeAlign Alignment,
+                                         bool GloballyCoherent, bool IsROV,
+                                         bool HasCounter);
   static ResourceInfo RWTexture2DMS(Value *Symbol, StringRef Name,
                                     dxil::ElementType ElementTy,
                                     uint32_t ElementCount, uint32_t SampleCount,
diff --git a/llvm/lib/Analysis/DXILResource.cpp b/llvm/lib/Analysis/DXILResource.cpp
index 1443fef8fc165..d49fed7f72465 100644
--- a/llvm/lib/Analysis/DXILResource.cpp
+++ b/llvm/lib/Analysis/DXILResource.cpp
@@ -79,7 +79,8 @@ ResourceInfo ResourceInfo::RawBuffer(Value *Symbol, StringRef Name) {
 }
 
 ResourceInfo ResourceInfo::StructuredBuffer(Value *Symbol, StringRef Name,
-                                            uint32_t Stride, Align Alignment) {
+                                            uint32_t Stride,
+                                            MaybeAlign Alignment) {
   ResourceInfo RI(ResourceClass::SRV, ResourceKind::StructuredBuffer, Symbol,
                   Name);
   RI.setStruct(Stride, Alignment);
@@ -127,7 +128,8 @@ ResourceInfo ResourceInfo::RWRawBuffer(Value *Symbol, StringRef Name,
 }
 
 ResourceInfo ResourceInfo::RWStructuredBuffer(Value *Symbol, StringRef Name,
-                                              uint32_t Stride, Align Alignment,
+                                              uint32_t Stride,
+                                              MaybeAlign Alignment,
                                               bool GloballyCoherent, bool IsROV,
                                               bool HasCounter) {
   ResourceInfo RI(ResourceClass::UAV, ResourceKind::StructuredBuffer, Symbol,
@@ -284,7 +286,8 @@ MDTuple *ResourceInfo::getAsMetadata(LLVMContext &Ctx) const {
 
 std::pair<uint32_t, uint32_t> ResourceInfo::getAnnotateProps() const {
   uint32_t ResourceKind = llvm::to_underlying(Kind);
-  uint32_t AlignLog2 = isStruct() ? Log2(Struct.Alignment) : 0;
+  uint32_t AlignLog2 =
+      isStruct() && Struct.Alignment ? Log2(*Struct.Alignment) : 0;
   bool IsUAV = isUAV();
   bool IsROV = IsUAV && UAVFlags.IsROV;
   bool IsGloballyCoherent = IsUAV && UAVFlags.GloballyCoherent;
diff --git a/llvm/unittests/Analysis/DXILResourceTest.cpp b/llvm/unittests/Analysis/DXILResourceTest.cpp
index 554cbd0d8ded7..7bbb417097882 100644
--- a/llvm/unittests/Analysis/DXILResourceTest.cpp
+++ b/llvm/unittests/Analysis/DXILResourceTest.cpp
@@ -151,6 +151,19 @@ TEST(DXILResource, AnnotationsAndMetadata) {
   EXPECT_MDEQ(
       MD, TestMD.get(0, Symbol, "Buffer0", 0, 0, 1, 12, 0, TestMD.get(1, 16)));
 
+  // StructuredBuffer<float3> Buffer1 : register(t1);
+  Symbol = UndefValue::get(StructType::create(
+      Context, {Floatx3Ty}, "class.StructuredBuffer<vector<float, 3> >"));
+  Resource = ResourceInfo::StructuredBuffer(Symbol, "Buffer1",
+                                            /*Stride=*/12, {});
+  Resource.bind(1, 0, 1, 1);
+  Props = Resource.getAnnotateProps();
+  EXPECT_EQ(Props.first, 0x0000000cU);
+  EXPECT_EQ(Props.second, 0x0000000cU);
+  MD = Resource.getAsMetadata(Context);
+  EXPECT_MDEQ(
+      MD, TestMD.get(1, Symbol, "Buffer1", 0, 1, 1, 12, 0, TestMD.get(1, 12)));
+
   // Texture2D<float4> ColorMapTexture : register(t2);
   Symbol = UndefValue::get(StructType::create(
       Context, {Floatx4Ty}, "class.Texture2D<vector<float, 4> >"));

``````````

</details>


https://github.com/llvm/llvm-project/pull/100697


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