[clang] [llvm] [DirectX] Implement UseNativeLowPrecision shader flag analysis (PR #134288)
Farzon Lotfi via cfe-commits
cfe-commits at lists.llvm.org
Tue Apr 8 13:07:15 PDT 2025
================
@@ -0,0 +1,45 @@
+; RUN: opt -S --passes="print-dx-shader-flags" 2>&1 %s | FileCheck %s
+; RUN: llc %s --filetype=obj -o - | obj2yaml | FileCheck %s --check-prefix=DXC
+
+target triple = "dxil-pc-shadermodel6.7-library"
+
+;CHECK: ; Combined Shader Flags for Module
+;CHECK-NEXT: ; Shader Flags Value: 0x00800020
+;CHECK-NEXT: ;
+;CHECK-NEXT: ; Note: shader requires additional functionality:
+;CHECK-NEXT: ; Note: extra DXIL module flags:
+;CHECK-NEXT: ; D3D11_1_SB_GLOBAL_FLAG_ENABLE_MINIMUM_PRECISION
+;CHECK-NEXT: ; Native 16bit types enabled
+;CHECK-NEXT: ;
+;CHECK-NEXT: ; Shader Flags for Module Functions
+
+;CHECK-LABEL: ; Function add_i16 : 0x00800020
+define i16 @add_i16(i16 %a, i16 %b) #0 {
+ %sum = add i16 %a, %b
+ ret i16 %sum
+}
+
+; NOTE: The flag for native low precision is set for every function in the
+; module regardless of whether or not the function uses low precision data
+; types. This matches the behavior in DXC
+;CHECK-LABEL: ; Function add_i32 : 0x00800000
+define i32 @add_i32(i32 %a, i32 %b) #0 {
+ %sum = add i32 %a, %b
+ ret i32 %sum
+}
+
+;CHECK-LABEL: ; Function add_half : 0x00800020
+define half @add_half(half %a, half %b) #0 {
+ %sum = fadd half %a, %b
+ ret half %sum
+}
+
+attributes #0 = { convergent norecurse nounwind "hlsl.export" }
----------------
farzonl wrote:
since this is an llc test and not opt I the hlsl.export is needed otherwise finalize linkage pass will delete the function.
https://github.com/llvm/llvm-project/pull/134288
More information about the cfe-commits
mailing list