[clang] [clang] Constexpr for __builtin_shufflevector and __builtin_convertvector (PR #76615)

via cfe-commits cfe-commits at lists.llvm.org
Mon Jan 15 11:52:42 PST 2024


Pol Marcet =?utf-8?q?Sardà?= <polmarcetsarda at gmail.com>,
Pol Marcet =?utf-8?q?Sardà?= <polmarcetsarda at gmail.com>,Pol M
 <polmarcetsarda at gmail.com>
Message-ID:
In-Reply-To: <llvm.org/llvm/llvm-project/pull/76615 at github.com>


================
@@ -10895,6 +10899,132 @@ bool VectorExprEvaluator::VisitUnaryOperator(const UnaryOperator *E) {
   return Success(APValue(ResultElements.data(), ResultElements.size()), E);
 }
 
+static bool EvaluateVectorOrLValue(APValue &Result, EvalInfo &Info,
+                                   const Expr *E, const QualType &Type) {
+  if (!Evaluate(Result, Info, E))
+    return false;
+
+  if (Result.isLValue()) {
+    // Source of the data is an lvalue; Manually handle the lvalue as if
+    // it was an rvalue to get the current APValue.
+    LValue LValueFound;
+    LValueFound.setFrom(Info.Ctx, Result);
+    if (!handleLValueToRValueConversion(Info, E, Type, LValueFound, Result))
+      return false;
+  }
+
+  return Result.isVector();
+}
+
+static bool handleVectorConversion(EvalInfo &Info, const FPOptions FPO,
+                                   const Expr *E, QualType SourceTy,
+                                   QualType DestTy, APValue const &Original,
+                                   APValue &Result) {
+  if (SourceTy->isIntegerType()) {
+    if (DestTy->isRealFloatingType()) {
+      Result = APValue(APFloat(0.0));
+      return HandleIntToFloatCast(Info, E, FPO, SourceTy, Original.getInt(),
+                                  DestTy, Result.getFloat());
+    }
+    if (DestTy->isIntegerType()) {
+      Result = APValue(
+          HandleIntToIntCast(Info, E, DestTy, SourceTy, Original.getInt()));
+      return true;
+    }
+  } else if (SourceTy->isRealFloatingType()) {
+    if (DestTy->isRealFloatingType()) {
+      Result = Original;
+      return HandleFloatToFloatCast(Info, E, SourceTy, DestTy,
+                                    Result.getFloat());
+    }
+    if (DestTy->isIntegerType()) {
+      Result = APValue(APSInt());
+      return HandleFloatToIntCast(Info, E, SourceTy, Original.getFloat(),
+                                  DestTy, Result.getInt());
+    }
+  }
+  return false;
+}
+
+bool VectorExprEvaluator::VisitConvertVectorExpr(const ConvertVectorExpr *E) {
+  APValue Source;
+  QualType SourceVecType = E->getSrcExpr()->getType();
+  if (!EvaluateVectorOrLValue(Source, Info, E->getSrcExpr(), SourceVecType))
+    return false;
+
+  QualType DestTy = E->getType()->castAs<VectorType>()->getElementType();
+  QualType SourceTy = SourceVecType->castAs<VectorType>()->getElementType();
+
+  const FPOptions FPO = E->getFPFeaturesInEffect(Info.Ctx.getLangOpts());
+
+  auto SourceLen = Source.getVectorLength();
+  SmallVector<APValue, 4> ResultElements;
+  ResultElements.reserve(SourceLen);
+  for (unsigned EltNum = 0; EltNum < SourceLen; ++EltNum) {
+    APValue Elt;
+    if (!handleVectorConversion(Info, FPO, E, SourceTy, DestTy,
+                                Source.getVectorElt(EltNum), Elt))
+      return false;
+    ResultElements.push_back(std::move(Elt));
+  }
+
+  return Success(APValue(ResultElements.data(), ResultElements.size()), E);
+}
+
+static bool handleVectorShuffle(EvalInfo &Info, const ShuffleVectorExpr *E,
+                                QualType ElemType, APValue const &VecVal1,
+                                APValue const &VecVal2, unsigned EltNum,
+                                APValue &Result) {
+  unsigned const TotalElementsInAVector = VecVal1.getVectorLength();
+
+  Expr const *IndexExpr = E->getExpr(2 + EltNum);
+  APSInt IndexVal;
+  if (!EvaluateInteger(IndexExpr, IndexVal, Info))
+    return false;
+
+  uint32_t index = IndexVal.getZExtValue();
+  // The spec says that -1 should be treated as undef for optimizations,
+  // but in constexpr we need to choose a value. We'll choose 0.
+  if (index >= TotalElementsInAVector * 2)
+    index = 0;
+
+  if (index >= TotalElementsInAVector)
+    Result = VecVal2.getVectorElt(index - TotalElementsInAVector);
+  else
+    Result = VecVal1.getVectorElt(index);
+  return true;
+}
+
+bool VectorExprEvaluator::VisitShuffleVectorExpr(const ShuffleVectorExpr *E) {
+  APValue VecVal1;
+  const Expr *Vec1 = E->getExpr(0);
+  if (!EvaluateVectorOrLValue(VecVal1, Info, Vec1, Vec1->getType()))
+    return false;
+  APValue VecVal2;
+  const Expr *Vec2 = E->getExpr(1);
+  if (!EvaluateVectorOrLValue(VecVal2, Info, Vec2, Vec2->getType()))
+    return false;
----------------
sethp wrote:

Not quite sure how to do it, it seems like it'd be handy if we could finesse the evaluator here into producing a single APValue that's the concatenation of the vectors produced by the first two sub-expressions.

https://github.com/llvm/llvm-project/pull/76615


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