[clang] [clang] Constexpr for __builtin_shufflevector and __builtin_convertvector (PR #76615)
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Mon Jan 15 11:52:42 PST 2024
Pol Marcet =?utf-8?q?Sardà ?= <polmarcetsarda at gmail.com>,
Pol Marcet =?utf-8?q?Sardà ?= <polmarcetsarda at gmail.com>,Pol M
<polmarcetsarda at gmail.com>
Message-ID:
In-Reply-To: <llvm.org/llvm/llvm-project/pull/76615 at github.com>
================
@@ -10895,6 +10899,132 @@ bool VectorExprEvaluator::VisitUnaryOperator(const UnaryOperator *E) {
return Success(APValue(ResultElements.data(), ResultElements.size()), E);
}
+static bool EvaluateVectorOrLValue(APValue &Result, EvalInfo &Info,
+ const Expr *E, const QualType &Type) {
+ if (!Evaluate(Result, Info, E))
+ return false;
+
+ if (Result.isLValue()) {
+ // Source of the data is an lvalue; Manually handle the lvalue as if
+ // it was an rvalue to get the current APValue.
+ LValue LValueFound;
+ LValueFound.setFrom(Info.Ctx, Result);
+ if (!handleLValueToRValueConversion(Info, E, Type, LValueFound, Result))
+ return false;
+ }
+
+ return Result.isVector();
+}
+
+static bool handleVectorConversion(EvalInfo &Info, const FPOptions FPO,
+ const Expr *E, QualType SourceTy,
+ QualType DestTy, APValue const &Original,
+ APValue &Result) {
+ if (SourceTy->isIntegerType()) {
+ if (DestTy->isRealFloatingType()) {
+ Result = APValue(APFloat(0.0));
+ return HandleIntToFloatCast(Info, E, FPO, SourceTy, Original.getInt(),
+ DestTy, Result.getFloat());
+ }
+ if (DestTy->isIntegerType()) {
+ Result = APValue(
+ HandleIntToIntCast(Info, E, DestTy, SourceTy, Original.getInt()));
+ return true;
+ }
+ } else if (SourceTy->isRealFloatingType()) {
+ if (DestTy->isRealFloatingType()) {
+ Result = Original;
+ return HandleFloatToFloatCast(Info, E, SourceTy, DestTy,
+ Result.getFloat());
+ }
+ if (DestTy->isIntegerType()) {
+ Result = APValue(APSInt());
+ return HandleFloatToIntCast(Info, E, SourceTy, Original.getFloat(),
+ DestTy, Result.getInt());
+ }
+ }
+ return false;
+}
+
+bool VectorExprEvaluator::VisitConvertVectorExpr(const ConvertVectorExpr *E) {
+ APValue Source;
+ QualType SourceVecType = E->getSrcExpr()->getType();
+ if (!EvaluateVectorOrLValue(Source, Info, E->getSrcExpr(), SourceVecType))
+ return false;
+
+ QualType DestTy = E->getType()->castAs<VectorType>()->getElementType();
+ QualType SourceTy = SourceVecType->castAs<VectorType>()->getElementType();
+
+ const FPOptions FPO = E->getFPFeaturesInEffect(Info.Ctx.getLangOpts());
+
+ auto SourceLen = Source.getVectorLength();
+ SmallVector<APValue, 4> ResultElements;
----------------
sethp wrote:
I'm not super familiar with the tradeoffs here, but I'm a bit curious how you selected `4`? From what I can see, that occupies ~304 bytes of stack space, which feels like it might be already be a lot, but I'd expect some fairly commonly used vectors to have 8 elements.
Not really a topic for this PR, but maybe what this is suggesting is that storing an APValue per vector element slot is kind of an expensive representation?
https://github.com/llvm/llvm-project/pull/76615
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