[clang] ee0dd2e - [Docs] Update clang & llvm release notes for HLSL
Chris Bieneman via cfe-commits
cfe-commits at lists.llvm.org
Mon Jun 27 10:41:29 PDT 2022
Author: Chris Bieneman
Date: 2022-06-27T12:41:14-05:00
New Revision: ee0dd2ec112b3fa727f199709a0d8992eaa13b3b
URL: https://github.com/llvm/llvm-project/commit/ee0dd2ec112b3fa727f199709a0d8992eaa13b3b
DIFF: https://github.com/llvm/llvm-project/commit/ee0dd2ec112b3fa727f199709a0d8992eaa13b3b.diff
LOG: [Docs] Update clang & llvm release notes for HLSL
Adding release note entries for LLVM & Clang to introduce the HLSL &
DirectX support that is being added.
Reviewed By: aaron.ballman, MaskRay
Differential Revision: https://reviews.llvm.org/D127890
Added:
Modified:
clang/docs/ReleaseNotes.rst
llvm/docs/ReleaseNotes.rst
Removed:
################################################################################
diff --git a/clang/docs/ReleaseNotes.rst b/clang/docs/ReleaseNotes.rst
index f551a6fecd778..efc91ca29d1aa 100644
--- a/clang/docs/ReleaseNotes.rst
+++ b/clang/docs/ReleaseNotes.rst
@@ -72,6 +72,11 @@ Major New Features
array bounds lead to flexible array members. The option yields more accurate
``__builtin_object_size`` and ``__builtin_dynamic_object_size`` results in
most cases but may be overly conservative for some legacy code.
+- Experimental support for HLSL has been added. The implementation is
+ incomplete and highly experimental. For more information about the ongoing
+ work to support HLSL see the `documentation
+ <https://clang.llvm.org/docs/HLSLSupport.html>`_, or the `GitHub project
+ <https://github.com/orgs/llvm/projects/4>`_.
Bug Fixes
---------
diff --git a/llvm/docs/ReleaseNotes.rst b/llvm/docs/ReleaseNotes.rst
index 85ad07113c886..1e9dc99b90742 100644
--- a/llvm/docs/ReleaseNotes.rst
+++ b/llvm/docs/ReleaseNotes.rst
@@ -113,6 +113,16 @@ Changes to the AVR Backend
* ...
+Changes to the DirectX Backend
+------------------------------
+
+* DirectX has been added as an experimental target. Specify
+ ``-DLLVM_EXPERIMENTAL_TARGETS_TO_BUILD=DirectX`` in your CMake configuration
+ to enable it. The target is not packaged in pre-built binaries.
+* The DirectX backend supports the ``dxil`` architecture which is based on LLVM
+ 3.6 IR encoded as bitcode and is the format used for DirectX GPU Shader
+ programs.
+
Changes to the Hexagon Backend
------------------------------
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