[lldb-dev] Are the JITLoaderGDB and ProcessElfCore plugins supposed to work on OS X?
virgile.bello at gmail.com
Sat Mar 15 05:35:23 PDT 2014
Concerning builds, I try to always check against cmake and make (Windows +
Linux), but I noticed many of the LLDB build bots are not in very good
Also, not sure if there is buildbots are testing automake & xcode only, or
if some of them are testing cmake build as well? (even for LLVM?)
If buildbot gets fixed, I would be happy to try to setup a bot for some of
the Windows builds, because they also tend to be easy to break.
However, I am not sure if it will be easy to get a stable Windows VM with
licences (MSVC or MingW windows would be best, but if not possible, maybe
cross compile from Linux MingW -- if it works -- could still be a good
On 13 March 2014 01:27, Greg Clayton <gclayton at apple.com> wrote:
> Most plug-ins should be built on all systems all the time. The _only_
> plugins that shouldn't be built are ones that can only build on the native
> system and only make sense to use on the native system. That means
> "ProcessLinux" is for linux only, and "ProcessFreeBSD" is for FreeBSD only.
> Right now there are a bunch of Apple plug-ins that aren't being built for
> everyone, but they should be and Todd Fiala and I are working on making
> sure they are included soon.
> So the answer is "make the build work" for all plug-ins. Right now we have
> 3 build systems: Xcode (darwin only), make and cmake. Usually when changes
> get made things break so we need to fix them.
> On Mar 12, 2014, at 8:22 AM, Kuba Ober <kuba at mareimbrium.org> wrote:
> > Currently, the build scripts and source/lldb.cpp disagree on what
> plugins are
> > included for Darwin.
> > The build scripts don't build the JITLoaderGDB and ProcessElfCore, yet
> > tries to initialize and terminate those plugins, resulting in link
> > What's the right way to go? Should I patch to disable those plugins, or
> > enable them?
> > Cheers, Kuba Ober
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