<div dir="ltr">Concerning builds, I try to always check against cmake and make (Windows + Linux), but I noticed many of the LLDB build bots are not in very good shape.<div>Also, not sure if there is buildbots are testing automake & xcode only, or if some of them are testing cmake build as well? (even for LLVM?)<br>
</div><div><div><br></div><div>If buildbot gets fixed, I would be happy to try to setup a bot for some of the Windows builds, because they also tend to be easy to break.</div><div>However, I am not sure if it will be easy to get a stable Windows VM with licences (MSVC or MingW windows would be best, but if not possible, maybe cross compile from Linux MingW -- if it works -- could still be a good first step).</div>
</div></div><div class="gmail_extra"><br><br><div class="gmail_quote">On 13 March 2014 01:27, Greg Clayton <span dir="ltr"><<a href="mailto:gclayton@apple.com" target="_blank">gclayton@apple.com</a>></span> wrote:<br>
<blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">Most plug-ins should be built on all systems all the time. The _only_ plugins that shouldn't be built are ones that can only build on the native system and only make sense to use on the native system. That means "ProcessLinux" is for linux only, and "ProcessFreeBSD" is for FreeBSD only. Right now there are a bunch of Apple plug-ins that aren't being built for everyone, but they should be and Todd Fiala and I are working on making sure they are included soon.<br>
<br>
So the answer is "make the build work" for all plug-ins. Right now we have 3 build systems: Xcode (darwin only), make and cmake. Usually when changes get made things break so we need to fix them.<br>
<span class="HOEnZb"><font color="#888888"><br>
Greg<br>
</font></span><div class="HOEnZb"><div class="h5"><br>
On Mar 12, 2014, at 8:22 AM, Kuba Ober <<a href="mailto:kuba@mareimbrium.org">kuba@mareimbrium.org</a>> wrote:<br>
<br>
> Currently, the build scripts and source/lldb.cpp disagree on what plugins are<br>
> included for Darwin.<br>
><br>
> The build scripts don’t build the JITLoaderGDB and ProcessElfCore, yet lldb.cpp<br>
> tries to initialize and terminate those plugins, resulting in link failure.<br>
><br>
> What’s the right way to go? Should I patch to disable those plugins, or to<br>
> enable them?<br>
><br>
> Cheers, Kuba Ober<br>
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