[lldb-dev] Is anyone using lldb on Windows to debug a _Windows_ application

Colin Riley colin at codeplay.com
Wed Aug 27 01:13:21 PDT 2014

Hey Virgile,

I think you'll need to talk to Zach for this. There has been quite a lot 
of changes, and I think some of the changes may impact significantly on 
your merge.

I'm not up to date with all of the changes now in trunk, so best to ask 
him. I could be wrong and it be easy :)


On 27/08/2014 01:36, Virgile Bello wrote:
> I suppose I should merge my branch back to LLDB trunk at some point?
> I could rebase & merge the new ProcessWindows and DynamicLoaderWindows 
> plugins 
> (https://github.com/xen2/lldb/commit/515956244784a9162183a6135068e893ba994532) 
> and keep the other LLDB changes aside for now if they need further 
> discussion?
> Or any similar work in the way?
> On 17 June 2014 05:45, Eran Ifrah <eran.ifrah at gmail.com 
> <mailto:eran.ifrah at gmail.com>> wrote:
>     On Mon, Jun 16, 2014 at 9:12 PM, Greg Clayton <gclayton at apple.com
>     <mailto:gclayton at apple.com>> wrote:
>         > On Jun 14, 2014, at 3:12 AM, Eran Ifrah
>         <eran.ifrah at gmail.com <mailto:eran.ifrah at gmail.com>> wrote:
>         >
>         > Hi,
>         >
>         > I tried both building lldb with MSVC and with MinGW both
>         failed to debug native Windows executables (I actually tried 3
>         types of executables, 1 built with MinGW, 1 with clang 3.4 and
>         1 with Visual Studio)
>         >
>         > This is the error I am getting:
>         >
>         > $ lldb D:/src/TestArea/ClangVC/Debug/ClangVC.exe
>         > error: 'D:/src/TestArea/ClangVC/Debug/ClangVC.exe' doesn't
>         contain any 'host' platform architectures:
>         > (lldb)
>         >
>         > So the question is:
>         > Is it possible to use lldb on Windows (for local debugging
>         not remote debugging)
>         No, we currently don't support native debugging on windows as
>         far as I know
>     Thanks for the clarifications.
>         . With MSVC, they emit a proprietary debug information format
>         (in .pdb files) that isn't documented. I am sure a native
>         windows plug-in could be made to support binaries built with
>         gcc or clang, but I don't believe anyone has done this yet.
>         Greg
>     -- 
>     Eran Ifrah
>     Author of codelite, a cross platform open source C/C++ IDE:
>     http://www.codelite.org
>     wxCrafter, a wxWidgets RAD: http://wxcrafter.codelite.org
>     <http://wxcrafter.codelite.org>
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- Colin Riley
Games Technology Director

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