[cfe-dev] Optionally suppress debug info for inlined calls?

Reid Kleckner rnk at google.com
Mon Nov 25 15:00:31 PST 2013


On Mon, Nov 25, 2013 at 2:16 PM, "C. Bergström" <cbergstrom at pathscale.com>wrote:

> On 11/26/13 05:04 AM, Robinson, Paul wrote:
>
>> In fact the intrinsics, and to a significant extent some vector math
>> libraries, do that. But, it's pretty tedious. We'd like our game teams to
>> spend their time on more productive tasks than adding attribute(nodebug) to
>> every method in every header. Plus we have an interest in continuing to
>> support features that we have provided on previous platforms.
>>
>
Are these class methods?  Can we support slapping attribute(nodebug) on the
whole class definition maybe?

It really does seem desirable to get this to the state where little big
leaf functions have debug info but little math overloads are elided.
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