<div dir="ltr"><div class="gmail_extra"><div class="gmail_quote">On Mon, Nov 25, 2013 at 2:16 PM, "C. Bergström" <span dir="ltr"><<a href="mailto:cbergstrom@pathscale.com" target="_blank">cbergstrom@pathscale.com</a>></span> wrote:<br>
<blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex"><div class="im">On 11/26/13 05:04 AM, Robinson, Paul wrote:<br>
<blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">
In fact the intrinsics, and to a significant extent some vector math libraries, do that. But, it's pretty tedious. We'd like our game teams to spend their time on more productive tasks than adding attribute(nodebug) to every method in every header. Plus we have an interest in continuing to support features that we have provided on previous platforms.<br>
</blockquote></div></blockquote><div><br></div><div>Are these class methods? Can we support slapping attribute(nodebug) on the whole class definition maybe?</div><div><br></div><div>It really does seem desirable to get this to the state where little big leaf functions have debug info but little math overloads are elided.</div>
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