[Mlir-commits] [mlir] 2913e71 - [mlir][vector] Refactor vector-transfer-unroll.mlir (NFC) (#102593)

llvmlistbot at llvm.org llvmlistbot at llvm.org
Tue Aug 13 01:09:54 PDT 2024


Author: Pablo Antonio Martinez
Date: 2024-08-13T09:09:50+01:00
New Revision: 2913e71865dfc063a47ddfaf1e2ce07763f69614

URL: https://github.com/llvm/llvm-project/commit/2913e71865dfc063a47ddfaf1e2ce07763f69614
DIFF: https://github.com/llvm/llvm-project/commit/2913e71865dfc063a47ddfaf1e2ce07763f69614.diff

LOG: [mlir][vector] Refactor vector-transfer-unroll.mlir (NFC) (#102593)

Overview of changes:

- All memref input arguments are re-named to %mem.
- All vector input arguments are re-named to %vec.
- LIT variables are update to be consistent with input arguments.
- Renamed all output arguments as %res.
- Unified identation of `FileCheck` commands
- Separated tests (previously there was a big test containing a couple of tests)

Added: 
    

Modified: 
    mlir/test/Dialect/Vector/vector-transfer-unroll.mlir

Removed: 
    


################################################################################
diff  --git a/mlir/test/Dialect/Vector/vector-transfer-unroll.mlir b/mlir/test/Dialect/Vector/vector-transfer-unroll.mlir
index eb0db736d5da58..75c5ad26fcf231 100644
--- a/mlir/test/Dialect/Vector/vector-transfer-unroll.mlir
+++ b/mlir/test/Dialect/Vector/vector-transfer-unroll.mlir
@@ -1,364 +1,367 @@
-// RUN: mlir-opt %s -test-vector-transfer-unrolling-patterns --split-input-file | FileCheck %s
-// RUN: mlir-opt %s -test-vector-transfer-unrolling-patterns=reverse-unroll-order --split-input-file | FileCheck %s --check-prefix=ORDER
-
-// CHECK-LABEL: func @transfer_read_unroll
-//       CHECK-DAG:   %[[C2:.*]] = arith.constant 2 : index
-//       CHECK-DAG:   %[[C0:.*]] = arith.constant 0 : index
-//       CHECK:   %[[VTR0:.*]] = vector.transfer_read {{.*}}[%[[C0]], %[[C0]]], %{{.*}} : memref<4x4xf32>, vector<2x2xf32>
-//  CHECK-NEXT:   %[[VEC0:.*]] = vector.insert_strided_slice %[[VTR0]], %{{.*}} {offsets = [0, 0], strides = [1, 1]} : vector<2x2xf32> into vector<4x4xf32>
-//  CHECK-NEXT:   %[[VTR1:.*]] = vector.transfer_read {{.*}}[%[[C0]], %[[C2]]], %{{.*}} : memref<4x4xf32>, vector<2x2xf32>
-//  CHECK-NEXT:   %[[VEC1:.*]] = vector.insert_strided_slice %[[VTR1]], %[[VEC0]] {offsets = [0, 2], strides = [1, 1]} : vector<2x2xf32> into vector<4x4xf32>
-//  CHECK-NEXT:   %[[VTR2:.*]] = vector.transfer_read {{.*}}[%[[C2]], %[[C0]]], %{{.*}} : memref<4x4xf32>, vector<2x2xf32>
-//  CHECK-NEXT:   %[[VEC2:.*]] = vector.insert_strided_slice %[[VTR2]], %[[VEC1]] {offsets = [2, 0], strides = [1, 1]} : vector<2x2xf32> into vector<4x4xf32>
-//  CHECK-NEXT:   %[[VTR3:.*]] = vector.transfer_read {{.*}}[%[[C2]], %[[C2]]], %{{.*}} : memref<4x4xf32>, vector<2x2xf32>
-//  CHECK-NEXT:   %[[VEC3:.*]] = vector.insert_strided_slice %[[VTR3]], %[[VEC2]] {offsets = [2, 2], strides = [1, 1]} : vector<2x2xf32> into vector<4x4xf32>
-//  CHECK-NEXT:   return %[[VEC3]] : vector<4x4xf32>
-
-// ORDER-LABEL: func @transfer_read_unroll
-//       ORDER-DAG:   %[[C2:.*]] = arith.constant 2 : index
-//       ORDER-DAG:   %[[C0:.*]] = arith.constant 0 : index
-//       ORDER:   %[[VTR0:.*]] = vector.transfer_read {{.*}}[%[[C0]], %[[C0]]], %{{.*}} : memref<4x4xf32>, vector<2x2xf32>
-//  ORDER-NEXT:   %[[VEC0:.*]] = vector.insert_strided_slice %[[VTR0]], %{{.*}} {offsets = [0, 0], strides = [1, 1]} : vector<2x2xf32> into vector<4x4xf32>
-//  ORDER-NEXT:   %[[VTR1:.*]] = vector.transfer_read {{.*}}[%[[C2]], %[[C0]]], %{{.*}} : memref<4x4xf32>, vector<2x2xf32>
-//  ORDER-NEXT:   %[[VEC1:.*]] = vector.insert_strided_slice %[[VTR1]], %[[VEC0]] {offsets = [2, 0], strides = [1, 1]} : vector<2x2xf32> into vector<4x4xf32>
-//  ORDER-NEXT:   %[[VTR2:.*]] = vector.transfer_read {{.*}}[%[[C0]], %[[C2]]], %{{.*}} : memref<4x4xf32>, vector<2x2xf32>
-//  ORDER-NEXT:   %[[VEC2:.*]] = vector.insert_strided_slice %[[VTR2]], %[[VEC1]] {offsets = [0, 2], strides = [1, 1]} : vector<2x2xf32> into vector<4x4xf32>
-//  ORDER-NEXT:   %[[VTR3:.*]] = vector.transfer_read {{.*}}[%[[C2]], %[[C2]]], %{{.*}} : memref<4x4xf32>, vector<2x2xf32>
-//  ORDER-NEXT:   %[[VEC3:.*]] = vector.insert_strided_slice %[[VTR3]], %[[VEC2]] {offsets = [2, 2], strides = [1, 1]} : vector<2x2xf32> into vector<4x4xf32>
-//  ORDER-NEXT:   return %[[VEC3]] : vector<4x4xf32>
-
-func.func @transfer_read_unroll(%arg0 : memref<4x4xf32>) -> vector<4x4xf32> {
+// RUN: mlir-opt %s -test-vector-transfer-unrolling-patterns --split-input-file | FileCheck %s --check-prefix=ALL
+// RUN: mlir-opt %s -test-vector-transfer-unrolling-patterns=reverse-unroll-order --split-input-file | FileCheck %s --check-prefixes=ALL,ORDER
+
+// ALL-LABEL:   func @transfer_read_unroll
+// CHECK-DAG:     %[[C2:.*]] = arith.constant 2 : index
+// CHECK-DAG:     %[[C0:.*]] = arith.constant 0 : index
+// CHECK:         %[[VTR0:.*]] = vector.transfer_read {{.*}}[%[[C0]], %[[C0]]], %{{.*}} : memref<4x4xf32>, vector<2x2xf32>
+// CHECK-NEXT:    %[[VEC0:.*]] = vector.insert_strided_slice %[[VTR0]], %{{.*}} {offsets = [0, 0], strides = [1, 1]} : vector<2x2xf32> into vector<4x4xf32>
+// CHECK-NEXT:    %[[VTR1:.*]] = vector.transfer_read {{.*}}[%[[C0]], %[[C2]]], %{{.*}} : memref<4x4xf32>, vector<2x2xf32>
+// CHECK-NEXT:    %[[VEC1:.*]] = vector.insert_strided_slice %[[VTR1]], %[[VEC0]] {offsets = [0, 2], strides = [1, 1]} : vector<2x2xf32> into vector<4x4xf32>
+// CHECK-NEXT:    %[[VTR2:.*]] = vector.transfer_read {{.*}}[%[[C2]], %[[C0]]], %{{.*}} : memref<4x4xf32>, vector<2x2xf32>
+// CHECK-NEXT:    %[[VEC2:.*]] = vector.insert_strided_slice %[[VTR2]], %[[VEC1]] {offsets = [2, 0], strides = [1, 1]} : vector<2x2xf32> into vector<4x4xf32>
+// CHECK-NEXT:    %[[VTR3:.*]] = vector.transfer_read {{.*}}[%[[C2]], %[[C2]]], %{{.*}} : memref<4x4xf32>, vector<2x2xf32>
+// CHECK-NEXT:    %[[VEC3:.*]] = vector.insert_strided_slice %[[VTR3]], %[[VEC2]] {offsets = [2, 2], strides = [1, 1]} : vector<2x2xf32> into vector<4x4xf32>
+// CHECK-NEXT:    return %[[VEC3]] : vector<4x4xf32>
+
+// ORDER-DAG:     %[[C2:.*]] = arith.constant 2 : index
+// ORDER-DAG:     %[[C0:.*]] = arith.constant 0 : index
+// ORDER:         %[[VTR0:.*]] = vector.transfer_read {{.*}}[%[[C0]], %[[C0]]], %{{.*}} : memref<4x4xf32>, vector<2x2xf32>
+// ORDER-NEXT:    %[[VEC0:.*]] = vector.insert_strided_slice %[[VTR0]], %{{.*}} {offsets = [0, 0], strides = [1, 1]} : vector<2x2xf32> into vector<4x4xf32>
+// ORDER-NEXT:    %[[VTR1:.*]] = vector.transfer_read {{.*}}[%[[C2]], %[[C0]]], %{{.*}} : memref<4x4xf32>, vector<2x2xf32>
+// ORDER-NEXT:    %[[VEC1:.*]] = vector.insert_strided_slice %[[VTR1]], %[[VEC0]] {offsets = [2, 0], strides = [1, 1]} : vector<2x2xf32> into vector<4x4xf32>
+// ORDER-NEXT:    %[[VTR2:.*]] = vector.transfer_read {{.*}}[%[[C0]], %[[C2]]], %{{.*}} : memref<4x4xf32>, vector<2x2xf32>
+// ORDER-NEXT:    %[[VEC2:.*]] = vector.insert_strided_slice %[[VTR2]], %[[VEC1]] {offsets = [0, 2], strides = [1, 1]} : vector<2x2xf32> into vector<4x4xf32>
+// ORDER-NEXT:    %[[VTR3:.*]] = vector.transfer_read {{.*}}[%[[C2]], %[[C2]]], %{{.*}} : memref<4x4xf32>, vector<2x2xf32>
+// ORDER-NEXT:    %[[VEC3:.*]] = vector.insert_strided_slice %[[VTR3]], %[[VEC2]] {offsets = [2, 2], strides = [1, 1]} : vector<2x2xf32> into vector<4x4xf32>
+// ORDER-NEXT:    return %[[VEC3]] : vector<4x4xf32>
+
+func.func @transfer_read_unroll(%mem : memref<4x4xf32>) -> vector<4x4xf32> {
   %c0 = arith.constant 0 : index
   %cf0 = arith.constant 0.0 : f32
-  %0 = vector.transfer_read %arg0[%c0, %c0], %cf0 : memref<4x4xf32>, vector<4x4xf32>
-  return %0 : vector<4x4xf32>
+  %res = vector.transfer_read %mem[%c0, %c0], %cf0 : memref<4x4xf32>, vector<4x4xf32>
+  return %res : vector<4x4xf32>
 }
 
-// CHECK-LABEL: func @transfer_write_unroll
-//       CHECK-DAG:   %[[C2:.*]] = arith.constant 2 : index
-//       CHECK-DAG:   %[[C0:.*]] = arith.constant 0 : index
-//       CHECK:   %[[S0:.*]] = vector.extract_strided_slice %{{.*}} {offsets = [0, 0], sizes = [2, 2], strides = [1, 1]} : vector<4x4xf32> to vector<2x2xf32>
-//  CHECK-NEXT:   vector.transfer_write %[[S0]], {{.*}}[%[[C0]], %[[C0]]] {{.*}} : vector<2x2xf32>, memref<4x4xf32>
-//  CHECK-NEXT:   %[[S1:.*]] = vector.extract_strided_slice %{{.*}} {offsets = [0, 2], sizes = [2, 2], strides = [1, 1]} : vector<4x4xf32> to vector<2x2xf32>
-//  CHECK-NEXT:   vector.transfer_write %[[S1]], {{.*}}[%[[C0]], %[[C2]]] {{.*}} : vector<2x2xf32>, memref<4x4xf32>
-//  CHECK-NEXT:   %[[S2:.*]] = vector.extract_strided_slice %{{.*}} {offsets = [2, 0], sizes = [2, 2], strides = [1, 1]} : vector<4x4xf32> to vector<2x2xf32>
-//  CHECK-NEXT:   vector.transfer_write %[[S2]], {{.*}}[%[[C2]], %[[C0]]] {{.*}} : vector<2x2xf32>, memref<4x4xf32>
-//  CHECK-NEXT:   %[[S3:.*]] = vector.extract_strided_slice %{{.*}} {offsets = [2, 2], sizes = [2, 2], strides = [1, 1]} : vector<4x4xf32> to vector<2x2xf32>
-//  CHECK-NEXT:   vector.transfer_write %[[S3]], {{.*}}[%[[C2]], %[[C2]]] {{.*}} : vector<2x2xf32>, memref<4x4xf32>
-//  CHECK-NEXT:   return
-
-// ORDER-LABEL: func @transfer_write_unroll
-//       ORDER-DAG:   %[[C2:.*]] = arith.constant 2 : index
-//       ORDER-DAG:   %[[C0:.*]] = arith.constant 0 : index
-//       ORDER:   %[[S0:.*]] = vector.extract_strided_slice %{{.*}} {offsets = [0, 0], sizes = [2, 2], strides = [1, 1]} : vector<4x4xf32> to vector<2x2xf32>
-//  ORDER-NEXT:   vector.transfer_write %[[S0]], {{.*}}[%[[C0]], %[[C0]]] {{.*}} : vector<2x2xf32>, memref<4x4xf32>
-//  ORDER-NEXT:   %[[S1:.*]] = vector.extract_strided_slice %{{.*}} {offsets = [2, 0], sizes = [2, 2], strides = [1, 1]} : vector<4x4xf32> to vector<2x2xf32>
-//  ORDER-NEXT:   vector.transfer_write %[[S1]], {{.*}}[%[[C2]], %[[C0]]] {{.*}} : vector<2x2xf32>, memref<4x4xf32>
-//  ORDER-NEXT:   %[[S2:.*]] = vector.extract_strided_slice %{{.*}} {offsets = [0, 2], sizes = [2, 2], strides = [1, 1]} : vector<4x4xf32> to vector<2x2xf32>
-//  ORDER-NEXT:   vector.transfer_write %[[S2]], {{.*}}[%[[C0]], %[[C2]]] {{.*}} : vector<2x2xf32>, memref<4x4xf32>
-//  ORDER-NEXT:   %[[S3:.*]] = vector.extract_strided_slice %{{.*}} {offsets = [2, 2], sizes = [2, 2], strides = [1, 1]} : vector<4x4xf32> to vector<2x2xf32>
-//  ORDER-NEXT:   vector.transfer_write %[[S3]], {{.*}}[%[[C2]], %[[C2]]] {{.*}} : vector<2x2xf32>, memref<4x4xf32>
-//  ORDER-NEXT:   return
-
-func.func @transfer_write_unroll(%arg0 : memref<4x4xf32>, %arg1 : vector<4x4xf32>) {
+// -----
+
+// ALL-LABEL:   func @transfer_write_unroll
+// CHECK-DAG:     %[[C2:.*]] = arith.constant 2 : index
+// CHECK-DAG:     %[[C0:.*]] = arith.constant 0 : index
+// CHECK:         %[[S0:.*]] = vector.extract_strided_slice %{{.*}} {offsets = [0, 0], sizes = [2, 2], strides = [1, 1]} : vector<4x4xf32> to vector<2x2xf32>
+// CHECK-NEXT:    vector.transfer_write %[[S0]], {{.*}}[%[[C0]], %[[C0]]] {{.*}} : vector<2x2xf32>, memref<4x4xf32>
+// CHECK-NEXT:    %[[S1:.*]] = vector.extract_strided_slice %{{.*}} {offsets = [0, 2], sizes = [2, 2], strides = [1, 1]} : vector<4x4xf32> to vector<2x2xf32>
+// CHECK-NEXT:    vector.transfer_write %[[S1]], {{.*}}[%[[C0]], %[[C2]]] {{.*}} : vector<2x2xf32>, memref<4x4xf32>
+// CHECK-NEXT:    %[[S2:.*]] = vector.extract_strided_slice %{{.*}} {offsets = [2, 0], sizes = [2, 2], strides = [1, 1]} : vector<4x4xf32> to vector<2x2xf32>
+// CHECK-NEXT:    vector.transfer_write %[[S2]], {{.*}}[%[[C2]], %[[C0]]] {{.*}} : vector<2x2xf32>, memref<4x4xf32>
+// CHECK-NEXT:    %[[S3:.*]] = vector.extract_strided_slice %{{.*}} {offsets = [2, 2], sizes = [2, 2], strides = [1, 1]} : vector<4x4xf32> to vector<2x2xf32>
+// CHECK-NEXT:    vector.transfer_write %[[S3]], {{.*}}[%[[C2]], %[[C2]]] {{.*}} : vector<2x2xf32>, memref<4x4xf32>
+// CHECK-NEXT:    return
+
+// ORDER-DAG:     %[[C2:.*]] = arith.constant 2 : index
+// ORDER-DAG:     %[[C0:.*]] = arith.constant 0 : index
+// ORDER:         %[[S0:.*]] = vector.extract_strided_slice %{{.*}} {offsets = [0, 0], sizes = [2, 2], strides = [1, 1]} : vector<4x4xf32> to vector<2x2xf32>
+// ORDER-NEXT:    vector.transfer_write %[[S0]], {{.*}}[%[[C0]], %[[C0]]] {{.*}} : vector<2x2xf32>, memref<4x4xf32>
+// ORDER-NEXT:    %[[S1:.*]] = vector.extract_strided_slice %{{.*}} {offsets = [2, 0], sizes = [2, 2], strides = [1, 1]} : vector<4x4xf32> to vector<2x2xf32>
+// ORDER-NEXT:    vector.transfer_write %[[S1]], {{.*}}[%[[C2]], %[[C0]]] {{.*}} : vector<2x2xf32>, memref<4x4xf32>
+// ORDER-NEXT:    %[[S2:.*]] = vector.extract_strided_slice %{{.*}} {offsets = [0, 2], sizes = [2, 2], strides = [1, 1]} : vector<4x4xf32> to vector<2x2xf32>
+// ORDER-NEXT:    vector.transfer_write %[[S2]], {{.*}}[%[[C0]], %[[C2]]] {{.*}} : vector<2x2xf32>, memref<4x4xf32>
+// ORDER-NEXT:    %[[S3:.*]] = vector.extract_strided_slice %{{.*}} {offsets = [2, 2], sizes = [2, 2], strides = [1, 1]} : vector<4x4xf32> to vector<2x2xf32>
+// ORDER-NEXT:    vector.transfer_write %[[S3]], {{.*}}[%[[C2]], %[[C2]]] {{.*}} : vector<2x2xf32>, memref<4x4xf32>
+// ORDER-NEXT:    return
+
+func.func @transfer_write_unroll(%mem : memref<4x4xf32>, %vec : vector<4x4xf32>) {
   %c0 = arith.constant 0 : index
-  vector.transfer_write %arg1, %arg0[%c0, %c0] : vector<4x4xf32>, memref<4x4xf32>
+  vector.transfer_write %vec, %mem[%c0, %c0] : vector<4x4xf32>, memref<4x4xf32>
   return
 }
 
+// -----
+
 // CHECK-LABEL: func @transfer_readwrite_unroll
-//       CHECK-DAG:   %[[C2:.*]] = arith.constant 2 : index
-//       CHECK-DAG:   %[[C0:.*]] = arith.constant 0 : index
-//       CHECK:   %[[VTR0:.*]] = vector.transfer_read {{.*}}[%[[C0]], %[[C0]]], %{{.*}} : memref<4x4xf32>, vector<2x2xf32>
-//  CHECK-NEXT:   %[[VTR1:.*]] = vector.transfer_read {{.*}}[%[[C0]], %[[C2]]], %{{.*}} : memref<4x4xf32>, vector<2x2xf32>
-//  CHECK-NEXT:   %[[VTR2:.*]] = vector.transfer_read {{.*}}[%[[C2]], %[[C0]]], %{{.*}} : memref<4x4xf32>, vector<2x2xf32>
-//  CHECK-NEXT:   %[[VTR3:.*]] = vector.transfer_read {{.*}}[%[[C2]], %[[C2]]], %{{.*}} : memref<4x4xf32>, vector<2x2xf32>
-//  CHECK-NEXT:   vector.transfer_write %[[VTR0]], {{.*}}[%[[C0]], %[[C0]]] {{.*}} : vector<2x2xf32>, memref<4x4xf32>
-//  CHECK-NEXT:   vector.transfer_write %[[VTR1]], {{.*}}[%[[C0]], %[[C2]]] {{.*}} : vector<2x2xf32>, memref<4x4xf32>
-//  CHECK-NEXT:   vector.transfer_write %[[VTR2]], {{.*}}[%[[C2]], %[[C0]]] {{.*}} : vector<2x2xf32>, memref<4x4xf32>
-//  CHECK-NEXT:   vector.transfer_write %[[VTR3]], {{.*}}[%[[C2]], %[[C2]]] {{.*}} : vector<2x2xf32>, memref<4x4xf32>
-//  CHECK-NEXT:   return
-
-func.func @transfer_readwrite_unroll(%arg0 : memref<4x4xf32>) {
+// CHECK-DAG:     %[[C2:.*]] = arith.constant 2 : index
+// CHECK-DAG:     %[[C0:.*]] = arith.constant 0 : index
+// CHECK:         %[[VTR0:.*]] = vector.transfer_read {{.*}}[%[[C0]], %[[C0]]], %{{.*}} : memref<4x4xf32>, vector<2x2xf32>
+// CHECK-NEXT:    %[[VTR1:.*]] = vector.transfer_read {{.*}}[%[[C0]], %[[C2]]], %{{.*}} : memref<4x4xf32>, vector<2x2xf32>
+// CHECK-NEXT:    %[[VTR2:.*]] = vector.transfer_read {{.*}}[%[[C2]], %[[C0]]], %{{.*}} : memref<4x4xf32>, vector<2x2xf32>
+// CHECK-NEXT:    %[[VTR3:.*]] = vector.transfer_read {{.*}}[%[[C2]], %[[C2]]], %{{.*}} : memref<4x4xf32>, vector<2x2xf32>
+// CHECK-NEXT:    vector.transfer_write %[[VTR0]], {{.*}}[%[[C0]], %[[C0]]] {{.*}} : vector<2x2xf32>, memref<4x4xf32>
+// CHECK-NEXT:    vector.transfer_write %[[VTR1]], {{.*}}[%[[C0]], %[[C2]]] {{.*}} : vector<2x2xf32>, memref<4x4xf32>
+// CHECK-NEXT:    vector.transfer_write %[[VTR2]], {{.*}}[%[[C2]], %[[C0]]] {{.*}} : vector<2x2xf32>, memref<4x4xf32>
+// CHECK-NEXT:    vector.transfer_write %[[VTR3]], {{.*}}[%[[C2]], %[[C2]]] {{.*}} : vector<2x2xf32>, memref<4x4xf32>
+// CHECK-NEXT:    return
+
+func.func @transfer_readwrite_unroll(%mem : memref<4x4xf32>) {
   %c0 = arith.constant 0 : index
   %cf0 = arith.constant 0.0 : f32
-  %0 = vector.transfer_read %arg0[%c0, %c0], %cf0 : memref<4x4xf32>, vector<4x4xf32>
-  vector.transfer_write %0, %arg0[%c0, %c0] : vector<4x4xf32>, memref<4x4xf32>
+  %0 = vector.transfer_read %mem[%c0, %c0], %cf0 : memref<4x4xf32>, vector<4x4xf32>
+  vector.transfer_write %0, %mem[%c0, %c0] : vector<4x4xf32>, memref<4x4xf32>
   return
 }
 
+// -----
+
 // CHECK-LABEL: func @transfer_read_unroll_tensor
-//       CHECK-DAG:   %[[C2:.*]] = arith.constant 2 : index
-//       CHECK-DAG:   %[[C0:.*]] = arith.constant 0 : index
-//       CHECK:   %[[VTR0:.*]] = vector.transfer_read {{.*}}[%[[C0]], %[[C0]]], %{{.*}} : tensor<4x4xf32>, vector<2x2xf32>
-//  CHECK-NEXT:   %[[VEC0:.*]] = vector.insert_strided_slice %[[VTR0]], %{{.*}} {offsets = [0, 0], strides = [1, 1]} : vector<2x2xf32> into vector<4x4xf32>
-//  CHECK-NEXT:   %[[VTR1:.*]] = vector.transfer_read {{.*}}[%[[C0]], %[[C2]]], %{{.*}} : tensor<4x4xf32>, vector<2x2xf32>
-//  CHECK-NEXT:   %[[VEC1:.*]] = vector.insert_strided_slice %[[VTR1]], %[[VEC0]] {offsets = [0, 2], strides = [1, 1]} : vector<2x2xf32> into vector<4x4xf32>
-//  CHECK-NEXT:   %[[VTR2:.*]] = vector.transfer_read {{.*}}[%[[C2]], %[[C0]]], %{{.*}} : tensor<4x4xf32>, vector<2x2xf32>
-//  CHECK-NEXT:   %[[VEC2:.*]] = vector.insert_strided_slice %[[VTR2]], %[[VEC1]] {offsets = [2, 0], strides = [1, 1]} : vector<2x2xf32> into vector<4x4xf32>
-//  CHECK-NEXT:   %[[VTR3:.*]] = vector.transfer_read {{.*}}[%[[C2]], %[[C2]]], %{{.*}} : tensor<4x4xf32>, vector<2x2xf32>
-//  CHECK-NEXT:   %[[VEC3:.*]] = vector.insert_strided_slice %[[VTR3]], %[[VEC2]] {offsets = [2, 2], strides = [1, 1]} : vector<2x2xf32> into vector<4x4xf32>
-//  CHECK-NEXT:   return %[[VEC3]] : vector<4x4xf32>
+// CHECK-DAG:     %[[C2:.*]] = arith.constant 2 : index
+// CHECK-DAG:     %[[C0:.*]] = arith.constant 0 : index
+// CHECK:         %[[VTR0:.*]] = vector.transfer_read {{.*}}[%[[C0]], %[[C0]]], %{{.*}} : tensor<4x4xf32>, vector<2x2xf32>
+// CHECK-NEXT:    %[[VEC0:.*]] = vector.insert_strided_slice %[[VTR0]], %{{.*}} {offsets = [0, 0], strides = [1, 1]} : vector<2x2xf32> into vector<4x4xf32>
+// CHECK-NEXT:    %[[VTR1:.*]] = vector.transfer_read {{.*}}[%[[C0]], %[[C2]]], %{{.*}} : tensor<4x4xf32>, vector<2x2xf32>
+// CHECK-NEXT:    %[[VEC1:.*]] = vector.insert_strided_slice %[[VTR1]], %[[VEC0]] {offsets = [0, 2], strides = [1, 1]} : vector<2x2xf32> into vector<4x4xf32>
+// CHECK-NEXT:    %[[VTR2:.*]] = vector.transfer_read {{.*}}[%[[C2]], %[[C0]]], %{{.*}} : tensor<4x4xf32>, vector<2x2xf32>
+// CHECK-NEXT:    %[[VEC2:.*]] = vector.insert_strided_slice %[[VTR2]], %[[VEC1]] {offsets = [2, 0], strides = [1, 1]} : vector<2x2xf32> into vector<4x4xf32>
+// CHECK-NEXT:    %[[VTR3:.*]] = vector.transfer_read {{.*}}[%[[C2]], %[[C2]]], %{{.*}} : tensor<4x4xf32>, vector<2x2xf32>
+// CHECK-NEXT:    %[[VEC3:.*]] = vector.insert_strided_slice %[[VTR3]], %[[VEC2]] {offsets = [2, 2], strides = [1, 1]} : vector<2x2xf32> into vector<4x4xf32>
+// CHECK-NEXT:    return %[[VEC3]] : vector<4x4xf32>
 
 func.func @transfer_read_unroll_tensor(%arg0 : tensor<4x4xf32>) -> vector<4x4xf32> {
   %c0 = arith.constant 0 : index
   %cf0 = arith.constant 0.0 : f32
-  %0 = vector.transfer_read %arg0[%c0, %c0], %cf0 : tensor<4x4xf32>, vector<4x4xf32>
-  return %0 : vector<4x4xf32>
+  %res = vector.transfer_read %arg0[%c0, %c0], %cf0 : tensor<4x4xf32>, vector<4x4xf32>
+  return %res : vector<4x4xf32>
 }
 
+// -----
+
 // CHECK-LABEL: func @transfer_write_unroll_tensor
-//       CHECK-DAG:   %[[C2:.*]] = arith.constant 2 : index
-//       CHECK-DAG:   %[[C0:.*]] = arith.constant 0 : index
-//       CHECK:   %[[S0:.*]] = vector.extract_strided_slice %{{.*}} {offsets = [0, 0], sizes = [2, 2], strides = [1, 1]} : vector<4x4xf32> to vector<2x2xf32>
-//  CHECK-NEXT:   %[[VTW0:.*]] = vector.transfer_write %[[S0]], {{.*}}[%[[C0]], %[[C0]]] {{.*}} : vector<2x2xf32>, tensor<4x4xf32>
-//  CHECK-NEXT:   %[[S1:.*]] = vector.extract_strided_slice %{{.*}} {offsets = [0, 2], sizes = [2, 2], strides = [1, 1]} : vector<4x4xf32> to vector<2x2xf32>
-//  CHECK-NEXT:   %[[VTW1:.*]] = vector.transfer_write %[[S1]], %[[VTW0]][%[[C0]], %[[C2]]] {{.*}} : vector<2x2xf32>, tensor<4x4xf32>
-//  CHECK-NEXT:   %[[S2:.*]] = vector.extract_strided_slice %{{.*}} {offsets = [2, 0], sizes = [2, 2], strides = [1, 1]} : vector<4x4xf32> to vector<2x2xf32>
-//  CHECK-NEXT:   %[[VTW2:.*]] = vector.transfer_write %[[S2]], %[[VTW1]][%[[C2]], %[[C0]]] {{.*}} : vector<2x2xf32>, tensor<4x4xf32>
-//  CHECK-NEXT:   %[[S3:.*]] = vector.extract_strided_slice %{{.*}} {offsets = [2, 2], sizes = [2, 2], strides = [1, 1]} : vector<4x4xf32> to vector<2x2xf32>
-//  CHECK-NEXT:   %[[VTW3:.*]] = vector.transfer_write %[[S3]], %[[VTW2]][%[[C2]], %[[C2]]] {{.*}} : vector<2x2xf32>, tensor<4x4xf32>
-//  CHECK-NEXT:   return %[[VTW3]] : tensor<4x4xf32>
+// CHECK-DAG:     %[[C2:.*]] = arith.constant 2 : index
+// CHECK-DAG:     %[[C0:.*]] = arith.constant 0 : index
+// CHECK:         %[[S0:.*]] = vector.extract_strided_slice %{{.*}} {offsets = [0, 0], sizes = [2, 2], strides = [1, 1]} : vector<4x4xf32> to vector<2x2xf32>
+// CHECK-NEXT:    %[[VTW0:.*]] = vector.transfer_write %[[S0]], {{.*}}[%[[C0]], %[[C0]]] {{.*}} : vector<2x2xf32>, tensor<4x4xf32>
+// CHECK-NEXT:    %[[S1:.*]] = vector.extract_strided_slice %{{.*}} {offsets = [0, 2], sizes = [2, 2], strides = [1, 1]} : vector<4x4xf32> to vector<2x2xf32>
+// CHECK-NEXT:    %[[VTW1:.*]] = vector.transfer_write %[[S1]], %[[VTW0]][%[[C0]], %[[C2]]] {{.*}} : vector<2x2xf32>, tensor<4x4xf32>
+// CHECK-NEXT:    %[[S2:.*]] = vector.extract_strided_slice %{{.*}} {offsets = [2, 0], sizes = [2, 2], strides = [1, 1]} : vector<4x4xf32> to vector<2x2xf32>
+// CHECK-NEXT:    %[[VTW2:.*]] = vector.transfer_write %[[S2]], %[[VTW1]][%[[C2]], %[[C0]]] {{.*}} : vector<2x2xf32>, tensor<4x4xf32>
+// CHECK-NEXT:    %[[S3:.*]] = vector.extract_strided_slice %{{.*}} {offsets = [2, 2], sizes = [2, 2], strides = [1, 1]} : vector<4x4xf32> to vector<2x2xf32>
+// CHECK-NEXT:    %[[VTW3:.*]] = vector.transfer_write %[[S3]], %[[VTW2]][%[[C2]], %[[C2]]] {{.*}} : vector<2x2xf32>, tensor<4x4xf32>
+// CHECK-NEXT:    return %[[VTW3]] : tensor<4x4xf32>
 
 func.func @transfer_write_unroll_tensor(%arg0 : tensor<4x4xf32>,
-  %arg1 : vector<4x4xf32>) -> tensor<4x4xf32> {
+  %vec : vector<4x4xf32>) -> tensor<4x4xf32> {
   %c0 = arith.constant 0 : index
-  %r = vector.transfer_write %arg1, %arg0[%c0, %c0] :
+  %res = vector.transfer_write %vec, %arg0[%c0, %c0] :
     vector<4x4xf32>, tensor<4x4xf32>
-  return %r: tensor<4x4xf32>
+  return %res: tensor<4x4xf32>
 }
 
+// -----
+
 // CHECK-LABEL: func @transfer_readwrite_unroll_tensor
-//       CHECK-DAG:   %[[C2:.*]] = arith.constant 2 : index
-//       CHECK-DAG:   %[[C0:.*]] = arith.constant 0 : index
-//       CHECK:   %[[VTR0:.*]] = vector.transfer_read {{.*}}[%[[C0]], %[[C0]]], %{{.*}} : tensor<4x4xf32>, vector<2x2xf32>
-//  CHECK-NEXT:   %[[VTR1:.*]] = vector.transfer_read {{.*}}[%[[C0]], %[[C2]]], %{{.*}} : tensor<4x4xf32>, vector<2x2xf32>
-//  CHECK-NEXT:   %[[VTR2:.*]] = vector.transfer_read {{.*}}[%[[C2]], %[[C0]]], %{{.*}} : tensor<4x4xf32>, vector<2x2xf32>
-//  CHECK-NEXT:   %[[VTR3:.*]] = vector.transfer_read {{.*}}[%[[C2]], %[[C2]]], %{{.*}} : tensor<4x4xf32>, vector<2x2xf32>
-//  CHECK-NEXT:   %[[VTW0:.*]] = vector.transfer_write %[[VTR0]], {{.*}}[%[[C0]], %[[C0]]] {{.*}} : vector<2x2xf32>, tensor<4x4xf32>
-//  CHECK-NEXT:   %[[VTW1:.*]] = vector.transfer_write %[[VTR1]], %[[VTW0]][%[[C0]], %[[C2]]] {{.*}} : vector<2x2xf32>, tensor<4x4xf32>
-//  CHECK-NEXT:   %[[VTW2:.*]] = vector.transfer_write %[[VTR2]], %[[VTW1]][%[[C2]], %[[C0]]] {{.*}} : vector<2x2xf32>, tensor<4x4xf32>
-//  CHECK-NEXT:   %[[VTW3:.*]] = vector.transfer_write %[[VTR3]], %[[VTW2]][%[[C2]], %[[C2]]] {{.*}} : vector<2x2xf32>, tensor<4x4xf32>
-//  CHECK-NEXT:   return %[[VTW3]] : tensor<4x4xf32>
+// CHECK-DAG:     %[[C2:.*]] = arith.constant 2 : index
+// CHECK-DAG:     %[[C0:.*]] = arith.constant 0 : index
+// CHECK:         %[[VTR0:.*]] = vector.transfer_read {{.*}}[%[[C0]], %[[C0]]], %{{.*}} : tensor<4x4xf32>, vector<2x2xf32>
+// CHECK-NEXT:    %[[VTR1:.*]] = vector.transfer_read {{.*}}[%[[C0]], %[[C2]]], %{{.*}} : tensor<4x4xf32>, vector<2x2xf32>
+// CHECK-NEXT:    %[[VTR2:.*]] = vector.transfer_read {{.*}}[%[[C2]], %[[C0]]], %{{.*}} : tensor<4x4xf32>, vector<2x2xf32>
+// CHECK-NEXT:    %[[VTR3:.*]] = vector.transfer_read {{.*}}[%[[C2]], %[[C2]]], %{{.*}} : tensor<4x4xf32>, vector<2x2xf32>
+// CHECK-NEXT:    %[[VTW0:.*]] = vector.transfer_write %[[VTR0]], {{.*}}[%[[C0]], %[[C0]]] {{.*}} : vector<2x2xf32>, tensor<4x4xf32>
+// CHECK-NEXT:    %[[VTW1:.*]] = vector.transfer_write %[[VTR1]], %[[VTW0]][%[[C0]], %[[C2]]] {{.*}} : vector<2x2xf32>, tensor<4x4xf32>
+// CHECK-NEXT:    %[[VTW2:.*]] = vector.transfer_write %[[VTR2]], %[[VTW1]][%[[C2]], %[[C0]]] {{.*}} : vector<2x2xf32>, tensor<4x4xf32>
+// CHECK-NEXT:    %[[VTW3:.*]] = vector.transfer_write %[[VTR3]], %[[VTW2]][%[[C2]], %[[C2]]] {{.*}} : vector<2x2xf32>, tensor<4x4xf32>
+// CHECK-NEXT:    return %[[VTW3]] : tensor<4x4xf32>
 
 func.func @transfer_readwrite_unroll_tensor(%arg0 : tensor<4x4xf32>, %arg1 : tensor<4x4xf32>) ->
   tensor<4x4xf32> {
   %c0 = arith.constant 0 : index
   %cf0 = arith.constant 0.0 : f32
   %0 = vector.transfer_read %arg0[%c0, %c0], %cf0 : tensor<4x4xf32>, vector<4x4xf32>
-  %r = vector.transfer_write %0, %arg1[%c0, %c0] : vector<4x4xf32>, tensor<4x4xf32>
-  return %r: tensor<4x4xf32>
+  %res = vector.transfer_write %0, %arg1[%c0, %c0] : vector<4x4xf32>, tensor<4x4xf32>
+  return %res: tensor<4x4xf32>
 }
 
 // -----
 
 // CHECK-LABEL: func @transfer_read_unroll_permutation
-//       CHECK-DAG:   %[[C4:.*]] = arith.constant 4 : index
-//       CHECK-DAG:   %[[C2:.*]] = arith.constant 2 : index
-//       CHECK-DAG:   %[[C0:.*]] = arith.constant 0 : index
-//       CHECK:   %[[VTR0:.*]] = vector.transfer_read {{.*}}[%[[C0]], %[[C0]]], %{{.*}} : memref<6x4xf32>, vector<2x2xf32>
-//  CHECK-NEXT:   %[[VEC0:.*]] = vector.insert_strided_slice %[[VTR0]], %{{.*}} {offsets = [0, 0], strides = [1, 1]} : vector<2x2xf32> into vector<4x6xf32>
-//  CHECK-NEXT:   %[[VTR1:.*]] = vector.transfer_read {{.*}}[%[[C2]], %[[C0]]], %{{.*}} : memref<6x4xf32>, vector<2x2xf32>
-//  CHECK-NEXT:   %[[VEC1:.*]] = vector.insert_strided_slice %[[VTR1]], %[[VEC0]] {offsets = [0, 2], strides = [1, 1]} : vector<2x2xf32> into vector<4x6xf32>
-//  CHECK-NEXT:   %[[VTR2:.*]] = vector.transfer_read {{.*}}[%[[C4]], %[[C0]]], %{{.*}} : memref<6x4xf32>, vector<2x2xf32>
-//  CHECK-NEXT:   %[[VEC2:.*]] = vector.insert_strided_slice %[[VTR2]], %[[VEC1]] {offsets = [0, 4], strides = [1, 1]} : vector<2x2xf32> into vector<4x6xf32>
-//  CHECK-NEXT:   %[[VTR3:.*]] = vector.transfer_read {{.*}}[%[[C0]], %[[C2]]], %{{.*}} : memref<6x4xf32>, vector<2x2xf32>
-//  CHECK-NEXT:   %[[VEC3:.*]] = vector.insert_strided_slice %[[VTR3]], %[[VEC2]] {offsets = [2, 0], strides = [1, 1]} : vector<2x2xf32> into vector<4x6xf32>
-//  CHECK-NEXT:   %[[VTR4:.*]] = vector.transfer_read {{.*}}[%[[C2]], %[[C2]]], %{{.*}} : memref<6x4xf32>, vector<2x2xf32>
-//  CHECK-NEXT:   %[[VEC4:.*]] = vector.insert_strided_slice %[[VTR4]], %[[VEC3]] {offsets = [2, 2], strides = [1, 1]} : vector<2x2xf32> into vector<4x6xf32>
-//  CHECK-NEXT:   %[[VTR5:.*]] = vector.transfer_read {{.*}}[%[[C4]], %[[C2]]], %{{.*}} : memref<6x4xf32>, vector<2x2xf32>
-//  CHECK-NEXT:   %[[VEC5:.*]] = vector.insert_strided_slice %[[VTR5]], %[[VEC4]] {offsets = [2, 4], strides = [1, 1]} : vector<2x2xf32> into vector<4x6xf32>
-//  CHECK-NEXT:   return %[[VEC5]] : vector<4x6xf32>
+// CHECK-DAG:     %[[C4:.*]] = arith.constant 4 : index
+// CHECK-DAG:     %[[C2:.*]] = arith.constant 2 : index
+// CHECK-DAG:     %[[C0:.*]] = arith.constant 0 : index
+// CHECK:         %[[VTR0:.*]] = vector.transfer_read {{.*}}[%[[C0]], %[[C0]]], %{{.*}} : memref<6x4xf32>, vector<2x2xf32>
+// CHECK-NEXT:    %[[VEC0:.*]] = vector.insert_strided_slice %[[VTR0]], %{{.*}} {offsets = [0, 0], strides = [1, 1]} : vector<2x2xf32> into vector<4x6xf32>
+// CHECK-NEXT:    %[[VTR1:.*]] = vector.transfer_read {{.*}}[%[[C2]], %[[C0]]], %{{.*}} : memref<6x4xf32>, vector<2x2xf32>
+// CHECK-NEXT:    %[[VEC1:.*]] = vector.insert_strided_slice %[[VTR1]], %[[VEC0]] {offsets = [0, 2], strides = [1, 1]} : vector<2x2xf32> into vector<4x6xf32>
+// CHECK-NEXT:    %[[VTR2:.*]] = vector.transfer_read {{.*}}[%[[C4]], %[[C0]]], %{{.*}} : memref<6x4xf32>, vector<2x2xf32>
+// CHECK-NEXT:    %[[VEC2:.*]] = vector.insert_strided_slice %[[VTR2]], %[[VEC1]] {offsets = [0, 4], strides = [1, 1]} : vector<2x2xf32> into vector<4x6xf32>
+// CHECK-NEXT:    %[[VTR3:.*]] = vector.transfer_read {{.*}}[%[[C0]], %[[C2]]], %{{.*}} : memref<6x4xf32>, vector<2x2xf32>
+// CHECK-NEXT:    %[[VEC3:.*]] = vector.insert_strided_slice %[[VTR3]], %[[VEC2]] {offsets = [2, 0], strides = [1, 1]} : vector<2x2xf32> into vector<4x6xf32>
+// CHECK-NEXT:    %[[VTR4:.*]] = vector.transfer_read {{.*}}[%[[C2]], %[[C2]]], %{{.*}} : memref<6x4xf32>, vector<2x2xf32>
+// CHECK-NEXT:    %[[VEC4:.*]] = vector.insert_strided_slice %[[VTR4]], %[[VEC3]] {offsets = [2, 2], strides = [1, 1]} : vector<2x2xf32> into vector<4x6xf32>
+// CHECK-NEXT:    %[[VTR5:.*]] = vector.transfer_read {{.*}}[%[[C4]], %[[C2]]], %{{.*}} : memref<6x4xf32>, vector<2x2xf32>
+// CHECK-NEXT:    %[[VEC5:.*]] = vector.insert_strided_slice %[[VTR5]], %[[VEC4]] {offsets = [2, 4], strides = [1, 1]} : vector<2x2xf32> into vector<4x6xf32>
+// CHECK-NEXT:    return %[[VEC5]] : vector<4x6xf32>
 #map0 = affine_map<(d0, d1) -> (d1, d0)>
-func.func @transfer_read_unroll_permutation(%arg0 : memref<6x4xf32>) -> vector<4x6xf32> {
+func.func @transfer_read_unroll_permutation(%mem : memref<6x4xf32>) -> vector<4x6xf32> {
   %c0 = arith.constant 0 : index
   %cf0 = arith.constant 0.0 : f32
-  %0 = vector.transfer_read %arg0[%c0, %c0], %cf0 {permutation_map = #map0} : memref<6x4xf32>, vector<4x6xf32>
-  return %0 : vector<4x6xf32>
+  %res = vector.transfer_read %mem[%c0, %c0], %cf0 {permutation_map = #map0} : memref<6x4xf32>, vector<4x6xf32>
+  return %res : vector<4x6xf32>
 }
 
 // -----
 
 // CHECK-LABEL: func @transfer_read_unroll_broadcast
-//       CHECK-DAG:   %[[C2:.*]] = arith.constant 2 : index
-//       CHECK-DAG:   %[[C0:.*]] = arith.constant 0 : index
-//       CHECK:   %[[VTR0:.*]] = vector.transfer_read {{.*}}[%[[C0]], %[[C0]]], %{{.*}} : memref<6x4xf32>, vector<2x2xf32>
-//  CHECK-NEXT:   %[[VEC0:.*]] = vector.insert_strided_slice %[[VTR0]], %{{.*}} {offsets = [0, 0], strides = [1, 1]} : vector<2x2xf32> into vector<6x4xf32>
-//  CHECK-NEXT:   %[[VTR1:.*]] = vector.transfer_read {{.*}}[%[[C0]], %[[C2]]], %{{.*}} : memref<6x4xf32>, vector<2x2xf32>
-//  CHECK-NEXT:   %[[VEC1:.*]] = vector.insert_strided_slice %[[VTR1]], %[[VEC0]] {offsets = [0, 2], strides = [1, 1]} : vector<2x2xf32> into vector<6x4xf32>
-//  CHECK-NEXT:   %[[VTR2:.*]] = vector.transfer_read {{.*}}[%[[C0]], %[[C0]]], %{{.*}} : memref<6x4xf32>, vector<2x2xf32>
-//  CHECK-NEXT:   %[[VEC2:.*]] = vector.insert_strided_slice %[[VTR2]], %[[VEC1]] {offsets = [2, 0], strides = [1, 1]} : vector<2x2xf32> into vector<6x4xf32>
-//  CHECK-NEXT:   %[[VTR3:.*]] = vector.transfer_read {{.*}}[%[[C0]], %[[C2]]], %{{.*}} : memref<6x4xf32>, vector<2x2xf32>
-//  CHECK-NEXT:   %[[VEC3:.*]] = vector.insert_strided_slice %[[VTR3]], %[[VEC2]] {offsets = [2, 2], strides = [1, 1]} : vector<2x2xf32> into vector<6x4xf32>
-//  CHECK-NEXT:   %[[VTR4:.*]] = vector.transfer_read {{.*}}[%[[C0]], %[[C0]]], %{{.*}} : memref<6x4xf32>, vector<2x2xf32>
-//  CHECK-NEXT:   %[[VEC4:.*]] = vector.insert_strided_slice %[[VTR4]], %[[VEC3]] {offsets = [4, 0], strides = [1, 1]} : vector<2x2xf32> into vector<6x4xf32>
-//  CHECK-NEXT:   %[[VTR5:.*]] = vector.transfer_read {{.*}}[%[[C0]], %[[C2]]], %{{.*}} : memref<6x4xf32>, vector<2x2xf32>
-//  CHECK-NEXT:   %[[VEC5:.*]] = vector.insert_strided_slice %[[VTR5]], %[[VEC4]] {offsets = [4, 2], strides = [1, 1]} : vector<2x2xf32> into vector<6x4xf32>
-//  CHECK-NEXT:   return %[[VEC5]] : vector<6x4xf32>
+// CHECK-DAG:     %[[C2:.*]] = arith.constant 2 : index
+// CHECK-DAG:     %[[C0:.*]] = arith.constant 0 : index
+// CHECK:         %[[VTR0:.*]] = vector.transfer_read {{.*}}[%[[C0]], %[[C0]]], %{{.*}} : memref<6x4xf32>, vector<2x2xf32>
+// CHECK-NEXT:    %[[VEC0:.*]] = vector.insert_strided_slice %[[VTR0]], %{{.*}} {offsets = [0, 0], strides = [1, 1]} : vector<2x2xf32> into vector<6x4xf32>
+// CHECK-NEXT:    %[[VTR1:.*]] = vector.transfer_read {{.*}}[%[[C0]], %[[C2]]], %{{.*}} : memref<6x4xf32>, vector<2x2xf32>
+// CHECK-NEXT:    %[[VEC1:.*]] = vector.insert_strided_slice %[[VTR1]], %[[VEC0]] {offsets = [0, 2], strides = [1, 1]} : vector<2x2xf32> into vector<6x4xf32>
+// CHECK-NEXT:    %[[VTR2:.*]] = vector.transfer_read {{.*}}[%[[C0]], %[[C0]]], %{{.*}} : memref<6x4xf32>, vector<2x2xf32>
+// CHECK-NEXT:    %[[VEC2:.*]] = vector.insert_strided_slice %[[VTR2]], %[[VEC1]] {offsets = [2, 0], strides = [1, 1]} : vector<2x2xf32> into vector<6x4xf32>
+// CHECK-NEXT:    %[[VTR3:.*]] = vector.transfer_read {{.*}}[%[[C0]], %[[C2]]], %{{.*}} : memref<6x4xf32>, vector<2x2xf32>
+// CHECK-NEXT:    %[[VEC3:.*]] = vector.insert_strided_slice %[[VTR3]], %[[VEC2]] {offsets = [2, 2], strides = [1, 1]} : vector<2x2xf32> into vector<6x4xf32>
+// CHECK-NEXT:    %[[VTR4:.*]] = vector.transfer_read {{.*}}[%[[C0]], %[[C0]]], %{{.*}} : memref<6x4xf32>, vector<2x2xf32>
+// CHECK-NEXT:    %[[VEC4:.*]] = vector.insert_strided_slice %[[VTR4]], %[[VEC3]] {offsets = [4, 0], strides = [1, 1]} : vector<2x2xf32> into vector<6x4xf32>
+// CHECK-NEXT:    %[[VTR5:.*]] = vector.transfer_read {{.*}}[%[[C0]], %[[C2]]], %{{.*}} : memref<6x4xf32>, vector<2x2xf32>
+// CHECK-NEXT:    %[[VEC5:.*]] = vector.insert_strided_slice %[[VTR5]], %[[VEC4]] {offsets = [4, 2], strides = [1, 1]} : vector<2x2xf32> into vector<6x4xf32>
+// CHECK-NEXT:    return %[[VEC5]] : vector<6x4xf32>
 #map0 = affine_map<(d0, d1) -> (0, d1)>
-func.func @transfer_read_unroll_broadcast(%arg0 : memref<6x4xf32>) -> vector<6x4xf32> {
+func.func @transfer_read_unroll_broadcast(%mem : memref<6x4xf32>) -> vector<6x4xf32> {
   %c0 = arith.constant 0 : index
   %cf0 = arith.constant 0.0 : f32
-  %0 = vector.transfer_read %arg0[%c0, %c0], %cf0 {in_bounds = [true, false], permutation_map = #map0} : memref<6x4xf32>, vector<6x4xf32>
-  return %0 : vector<6x4xf32>
+  %res = vector.transfer_read %mem[%c0, %c0], %cf0 {in_bounds = [true, false], permutation_map = #map0} : memref<6x4xf32>, vector<6x4xf32>
+  return %res : vector<6x4xf32>
 }
 
 // -----
 
 // CHECK-LABEL: func @transfer_read_unroll_broadcast_permuation
-//       CHECK-DAG:   %[[C4:.*]] = arith.constant 4 : index
-//       CHECK-DAG:   %[[C2:.*]] = arith.constant 2 : index
-//       CHECK-DAG:   %[[C0:.*]] = arith.constant 0 : index
-//       CHECK:   %[[VTR0:.*]] = vector.transfer_read {{.*}}[%[[C0]], %[[C0]]], %{{.*}} : memref<6x4xf32>, vector<2x2xf32>
-//  CHECK-NEXT:   %[[VEC0:.*]] = vector.insert_strided_slice %[[VTR0]], %{{.*}} {offsets = [0, 0], strides = [1, 1]} : vector<2x2xf32> into vector<4x6xf32>
-//  CHECK-NEXT:   %[[VTR1:.*]] = vector.transfer_read {{.*}}[%[[C2]], %[[C0]]], %{{.*}} : memref<6x4xf32>, vector<2x2xf32>
-//  CHECK-NEXT:   %[[VEC1:.*]] = vector.insert_strided_slice %[[VTR1]], %[[VEC0]] {offsets = [0, 2], strides = [1, 1]} : vector<2x2xf32> into vector<4x6xf32>
-//  CHECK-NEXT:   %[[VTR2:.*]] = vector.transfer_read {{.*}}[%[[C4]], %[[C0]]], %{{.*}} : memref<6x4xf32>, vector<2x2xf32>
-//  CHECK-NEXT:   %[[VEC2:.*]] = vector.insert_strided_slice %[[VTR2]], %[[VEC1]] {offsets = [0, 4], strides = [1, 1]} : vector<2x2xf32> into vector<4x6xf32>
-//  CHECK-NEXT:   %[[VTR3:.*]] = vector.transfer_read {{.*}}[%[[C0]], %[[C0]]], %{{.*}} : memref<6x4xf32>, vector<2x2xf32>
-//  CHECK-NEXT:   %[[VEC3:.*]] = vector.insert_strided_slice %[[VTR3]], %[[VEC2]] {offsets = [2, 0], strides = [1, 1]} : vector<2x2xf32> into vector<4x6xf32>
-//  CHECK-NEXT:   %[[VTR4:.*]] = vector.transfer_read {{.*}}[%[[C2]], %[[C0]]], %{{.*}} : memref<6x4xf32>, vector<2x2xf32>
-//  CHECK-NEXT:   %[[VEC4:.*]] = vector.insert_strided_slice %[[VTR4]], %[[VEC3]] {offsets = [2, 2], strides = [1, 1]} : vector<2x2xf32> into vector<4x6xf32>
-//  CHECK-NEXT:   %[[VTR5:.*]] = vector.transfer_read {{.*}}[%[[C4]], %[[C0]]], %{{.*}} : memref<6x4xf32>, vector<2x2xf32>
-//  CHECK-NEXT:   %[[VEC5:.*]] = vector.insert_strided_slice %[[VTR5]], %[[VEC4]] {offsets = [2, 4], strides = [1, 1]} : vector<2x2xf32> into vector<4x6xf32>
-//  CHECK-NEXT:   return %[[VEC5]] : vector<4x6xf32>
+// CHECK-DAG:     %[[C4:.*]] = arith.constant 4 : index
+// CHECK-DAG:     %[[C2:.*]] = arith.constant 2 : index
+// CHECK-DAG:     %[[C0:.*]] = arith.constant 0 : index
+// CHECK:         %[[VTR0:.*]] = vector.transfer_read {{.*}}[%[[C0]], %[[C0]]], %{{.*}} : memref<6x4xf32>, vector<2x2xf32>
+// CHECK-NEXT:    %[[VEC0:.*]] = vector.insert_strided_slice %[[VTR0]], %{{.*}} {offsets = [0, 0], strides = [1, 1]} : vector<2x2xf32> into vector<4x6xf32>
+// CHECK-NEXT:    %[[VTR1:.*]] = vector.transfer_read {{.*}}[%[[C2]], %[[C0]]], %{{.*}} : memref<6x4xf32>, vector<2x2xf32>
+// CHECK-NEXT:    %[[VEC1:.*]] = vector.insert_strided_slice %[[VTR1]], %[[VEC0]] {offsets = [0, 2], strides = [1, 1]} : vector<2x2xf32> into vector<4x6xf32>
+// CHECK-NEXT:    %[[VTR2:.*]] = vector.transfer_read {{.*}}[%[[C4]], %[[C0]]], %{{.*}} : memref<6x4xf32>, vector<2x2xf32>
+// CHECK-NEXT:    %[[VEC2:.*]] = vector.insert_strided_slice %[[VTR2]], %[[VEC1]] {offsets = [0, 4], strides = [1, 1]} : vector<2x2xf32> into vector<4x6xf32>
+// CHECK-NEXT:    %[[VTR3:.*]] = vector.transfer_read {{.*}}[%[[C0]], %[[C0]]], %{{.*}} : memref<6x4xf32>, vector<2x2xf32>
+// CHECK-NEXT:    %[[VEC3:.*]] = vector.insert_strided_slice %[[VTR3]], %[[VEC2]] {offsets = [2, 0], strides = [1, 1]} : vector<2x2xf32> into vector<4x6xf32>
+// CHECK-NEXT:    %[[VTR4:.*]] = vector.transfer_read {{.*}}[%[[C2]], %[[C0]]], %{{.*}} : memref<6x4xf32>, vector<2x2xf32>
+// CHECK-NEXT:    %[[VEC4:.*]] = vector.insert_strided_slice %[[VTR4]], %[[VEC3]] {offsets = [2, 2], strides = [1, 1]} : vector<2x2xf32> into vector<4x6xf32>
+// CHECK-NEXT:    %[[VTR5:.*]] = vector.transfer_read {{.*}}[%[[C4]], %[[C0]]], %{{.*}} : memref<6x4xf32>, vector<2x2xf32>
+// CHECK-NEXT:    %[[VEC5:.*]] = vector.insert_strided_slice %[[VTR5]], %[[VEC4]] {offsets = [2, 4], strides = [1, 1]} : vector<2x2xf32> into vector<4x6xf32>
+// CHECK-NEXT:    return %[[VEC5]] : vector<4x6xf32>
 #map0 = affine_map<(d0, d1) -> (0, d0)>
-func.func @transfer_read_unroll_broadcast_permuation(%arg0 : memref<6x4xf32>) -> vector<4x6xf32> {
+func.func @transfer_read_unroll_broadcast_permuation(%mem : memref<6x4xf32>) -> vector<4x6xf32> {
   %c0 = arith.constant 0 : index
   %cf0 = arith.constant 0.0 : f32
-  %0 = vector.transfer_read %arg0[%c0, %c0], %cf0 {in_bounds = [true, false], permutation_map = #map0} : memref<6x4xf32>, vector<4x6xf32>
-  return %0 : vector<4x6xf32>
+  %res = vector.transfer_read %mem[%c0, %c0], %cf0 {in_bounds = [true, false], permutation_map = #map0} : memref<6x4xf32>, vector<4x6xf32>
+  return %res : vector<4x6xf32>
 }
 
 // -----
 
-// CHECK-LABEL: func @transfer_read_unroll_
diff erent_rank
-//       CHECK-DAG:   %[[C4:.*]] = arith.constant 4 : index
-//       CHECK-DAG:   %[[C2:.*]] = arith.constant 2 : index
-//       CHECK-DAG:   %[[C0:.*]] = arith.constant 0 : index
-//       CHECK:   %[[VTR0:.*]] = vector.transfer_read {{.*}}[%[[C0]], %[[C0]], %[[C0]]], %{{.*}} : memref<?x?x?xf32>, vector<2x2xf32>
-//  CHECK-NEXT:   %[[VEC0:.*]] = vector.insert_strided_slice %[[VTR0]], %{{.*}} {offsets = [0, 0], strides = [1, 1]} : vector<2x2xf32> into vector<6x4xf32>
-//  CHECK-NEXT:   %[[VTR1:.*]] = vector.transfer_read {{.*}}[%[[C2]], %[[C0]], %[[C0]]], %{{.*}} : memref<?x?x?xf32>, vector<2x2xf32>
-//  CHECK-NEXT:   %[[VEC1:.*]] = vector.insert_strided_slice %[[VTR1]], %[[VEC0]] {offsets = [0, 2], strides = [1, 1]} : vector<2x2xf32> into vector<6x4xf32>
-//  CHECK-NEXT:   %[[VTR2:.*]] = vector.transfer_read {{.*}}[%[[C0]], %[[C0]], %[[C2]]], %{{.*}} : memref<?x?x?xf32>, vector<2x2xf32>
-//  CHECK-NEXT:   %[[VEC2:.*]] = vector.insert_strided_slice %[[VTR2]], %[[VEC1]] {offsets = [2, 0], strides = [1, 1]} : vector<2x2xf32> into vector<6x4xf32>
-//  CHECK-NEXT:   %[[VTR3:.*]] = vector.transfer_read {{.*}}[%[[C2]], %[[C0]], %[[C2]]], %{{.*}} : memref<?x?x?xf32>, vector<2x2xf32>
-//  CHECK-NEXT:   %[[VEC3:.*]] = vector.insert_strided_slice %[[VTR3]], %[[VEC2]] {offsets = [2, 2], strides = [1, 1]} : vector<2x2xf32> into vector<6x4xf32>
-//  CHECK-NEXT:   %[[VTR4:.*]] = vector.transfer_read {{.*}}[%[[C0]], %[[C0]], %[[C4]]], %{{.*}} : memref<?x?x?xf32>, vector<2x2xf32>
-//  CHECK-NEXT:   %[[VEC4:.*]] = vector.insert_strided_slice %[[VTR4]], %[[VEC3]] {offsets = [4, 0], strides = [1, 1]} : vector<2x2xf32> into vector<6x4xf32>
-//  CHECK-NEXT:   %[[VTR5:.*]] = vector.transfer_read {{.*}}[%[[C2]], %[[C0]], %[[C4]]], %{{.*}} : memref<?x?x?xf32>, vector<2x2xf32>
-//  CHECK-NEXT:   %[[VEC5:.*]] = vector.insert_strided_slice %[[VTR5]], %[[VEC4]] {offsets = [4, 2], strides = [1, 1]} : vector<2x2xf32> into vector<6x4xf32>
-//  CHECK-NEXT:   return %[[VEC5]] : vector<6x4xf32>
-
-// ORDER-LABEL: func @transfer_read_unroll_
diff erent_rank
-//       ORDER-DAG:   %[[C4:.*]] = arith.constant 4 : index
-//       ORDER-DAG:   %[[C2:.*]] = arith.constant 2 : index
-//       ORDER-DAG:   %[[C0:.*]] = arith.constant 0 : index
-//       ORDER:   %[[VTR0:.*]] = vector.transfer_read {{.*}}[%[[C0]], %[[C0]], %[[C0]]], %{{.*}} : memref<?x?x?xf32>, vector<2x2xf32>
-//  ORDER-NEXT:   %[[VEC0:.*]] = vector.insert_strided_slice %[[VTR0]], %{{.*}} {offsets = [0, 0], strides = [1, 1]} : vector<2x2xf32> into vector<6x4xf32>
-//  ORDER-NEXT:   %[[VTR1:.*]] = vector.transfer_read {{.*}}[%[[C0]], %[[C0]], %[[C2]]], %{{.*}} : memref<?x?x?xf32>, vector<2x2xf32>
-//  ORDER-NEXT:   %[[VEC1:.*]] = vector.insert_strided_slice %[[VTR1]], %[[VEC0]] {offsets = [2, 0], strides = [1, 1]} : vector<2x2xf32> into vector<6x4xf32>
-//  ORDER-NEXT:   %[[VTR2:.*]] = vector.transfer_read {{.*}}[%[[C0]], %[[C0]], %[[C4]]], %{{.*}} : memref<?x?x?xf32>, vector<2x2xf32>
-//  ORDER-NEXT:   %[[VEC2:.*]] = vector.insert_strided_slice %[[VTR2]], %[[VEC1]] {offsets = [4, 0], strides = [1, 1]} : vector<2x2xf32> into vector<6x4xf32>
-//  ORDER-NEXT:   %[[VTR3:.*]] = vector.transfer_read {{.*}}[%[[C2]], %[[C0]], %[[C0]]], %{{.*}} : memref<?x?x?xf32>, vector<2x2xf32>
-//  ORDER-NEXT:   %[[VEC3:.*]] = vector.insert_strided_slice %[[VTR3]], %[[VEC2]] {offsets = [0, 2], strides = [1, 1]} : vector<2x2xf32> into vector<6x4xf32>
-//  ORDER-NEXT:   %[[VTR4:.*]] = vector.transfer_read {{.*}}[%[[C2]], %[[C0]], %[[C2]]], %{{.*}} : memref<?x?x?xf32>, vector<2x2xf32>
-//  ORDER-NEXT:   %[[VEC4:.*]] = vector.insert_strided_slice %[[VTR4]], %[[VEC3]] {offsets = [2, 2], strides = [1, 1]} : vector<2x2xf32> into vector<6x4xf32>
-//  ORDER-NEXT:   %[[VTR5:.*]] = vector.transfer_read {{.*}}[%[[C2]], %[[C0]], %[[C4]]], %{{.*}} : memref<?x?x?xf32>, vector<2x2xf32>
-//  ORDER-NEXT:   %[[VEC5:.*]] = vector.insert_strided_slice %[[VTR5]], %[[VEC4]] {offsets = [4, 2], strides = [1, 1]} : vector<2x2xf32> into vector<6x4xf32>
-//  ORDER-NEXT:   return %[[VEC5]] : vector<6x4xf32>
+// ALL-LABEL:   func @transfer_read_unroll_
diff erent_rank
+// CHECK-DAG:     %[[C4:.*]] = arith.constant 4 : index
+// CHECK-DAG:     %[[C2:.*]] = arith.constant 2 : index
+// CHECK-DAG:     %[[C0:.*]] = arith.constant 0 : index
+// CHECK:         %[[VTR0:.*]] = vector.transfer_read {{.*}}[%[[C0]], %[[C0]], %[[C0]]], %{{.*}} : memref<?x?x?xf32>, vector<2x2xf32>
+// CHECK-NEXT:    %[[VEC0:.*]] = vector.insert_strided_slice %[[VTR0]], %{{.*}} {offsets = [0, 0], strides = [1, 1]} : vector<2x2xf32> into vector<6x4xf32>
+// CHECK-NEXT:    %[[VTR1:.*]] = vector.transfer_read {{.*}}[%[[C2]], %[[C0]], %[[C0]]], %{{.*}} : memref<?x?x?xf32>, vector<2x2xf32>
+// CHECK-NEXT:    %[[VEC1:.*]] = vector.insert_strided_slice %[[VTR1]], %[[VEC0]] {offsets = [0, 2], strides = [1, 1]} : vector<2x2xf32> into vector<6x4xf32>
+// CHECK-NEXT:    %[[VTR2:.*]] = vector.transfer_read {{.*}}[%[[C0]], %[[C0]], %[[C2]]], %{{.*}} : memref<?x?x?xf32>, vector<2x2xf32>
+// CHECK-NEXT:    %[[VEC2:.*]] = vector.insert_strided_slice %[[VTR2]], %[[VEC1]] {offsets = [2, 0], strides = [1, 1]} : vector<2x2xf32> into vector<6x4xf32>
+// CHECK-NEXT:    %[[VTR3:.*]] = vector.transfer_read {{.*}}[%[[C2]], %[[C0]], %[[C2]]], %{{.*}} : memref<?x?x?xf32>, vector<2x2xf32>
+// CHECK-NEXT:    %[[VEC3:.*]] = vector.insert_strided_slice %[[VTR3]], %[[VEC2]] {offsets = [2, 2], strides = [1, 1]} : vector<2x2xf32> into vector<6x4xf32>
+// CHECK-NEXT:    %[[VTR4:.*]] = vector.transfer_read {{.*}}[%[[C0]], %[[C0]], %[[C4]]], %{{.*}} : memref<?x?x?xf32>, vector<2x2xf32>
+// CHECK-NEXT:    %[[VEC4:.*]] = vector.insert_strided_slice %[[VTR4]], %[[VEC3]] {offsets = [4, 0], strides = [1, 1]} : vector<2x2xf32> into vector<6x4xf32>
+// CHECK-NEXT:    %[[VTR5:.*]] = vector.transfer_read {{.*}}[%[[C2]], %[[C0]], %[[C4]]], %{{.*}} : memref<?x?x?xf32>, vector<2x2xf32>
+// CHECK-NEXT:    %[[VEC5:.*]] = vector.insert_strided_slice %[[VTR5]], %[[VEC4]] {offsets = [4, 2], strides = [1, 1]} : vector<2x2xf32> into vector<6x4xf32>
+// CHECK-NEXT:    return %[[VEC5]] : vector<6x4xf32>
+
+// ORDER-DAG:     %[[C4:.*]] = arith.constant 4 : index
+// ORDER-DAG:     %[[C2:.*]] = arith.constant 2 : index
+// ORDER-DAG:     %[[C0:.*]] = arith.constant 0 : index
+// ORDER:         %[[VTR0:.*]] = vector.transfer_read {{.*}}[%[[C0]], %[[C0]], %[[C0]]], %{{.*}} : memref<?x?x?xf32>, vector<2x2xf32>
+// ORDER-NEXT:    %[[VEC0:.*]] = vector.insert_strided_slice %[[VTR0]], %{{.*}} {offsets = [0, 0], strides = [1, 1]} : vector<2x2xf32> into vector<6x4xf32>
+// ORDER-NEXT:    %[[VTR1:.*]] = vector.transfer_read {{.*}}[%[[C0]], %[[C0]], %[[C2]]], %{{.*}} : memref<?x?x?xf32>, vector<2x2xf32>
+// ORDER-NEXT:    %[[VEC1:.*]] = vector.insert_strided_slice %[[VTR1]], %[[VEC0]] {offsets = [2, 0], strides = [1, 1]} : vector<2x2xf32> into vector<6x4xf32>
+// ORDER-NEXT:    %[[VTR2:.*]] = vector.transfer_read {{.*}}[%[[C0]], %[[C0]], %[[C4]]], %{{.*}} : memref<?x?x?xf32>, vector<2x2xf32>
+// ORDER-NEXT:    %[[VEC2:.*]] = vector.insert_strided_slice %[[VTR2]], %[[VEC1]] {offsets = [4, 0], strides = [1, 1]} : vector<2x2xf32> into vector<6x4xf32>
+// ORDER-NEXT:    %[[VTR3:.*]] = vector.transfer_read {{.*}}[%[[C2]], %[[C0]], %[[C0]]], %{{.*}} : memref<?x?x?xf32>, vector<2x2xf32>
+// ORDER-NEXT:    %[[VEC3:.*]] = vector.insert_strided_slice %[[VTR3]], %[[VEC2]] {offsets = [0, 2], strides = [1, 1]} : vector<2x2xf32> into vector<6x4xf32>
+// ORDER-NEXT:    %[[VTR4:.*]] = vector.transfer_read {{.*}}[%[[C2]], %[[C0]], %[[C2]]], %{{.*}} : memref<?x?x?xf32>, vector<2x2xf32>
+// ORDER-NEXT:    %[[VEC4:.*]] = vector.insert_strided_slice %[[VTR4]], %[[VEC3]] {offsets = [2, 2], strides = [1, 1]} : vector<2x2xf32> into vector<6x4xf32>
+// ORDER-NEXT:    %[[VTR5:.*]] = vector.transfer_read {{.*}}[%[[C2]], %[[C0]], %[[C4]]], %{{.*}} : memref<?x?x?xf32>, vector<2x2xf32>
+// ORDER-NEXT:    %[[VEC5:.*]] = vector.insert_strided_slice %[[VTR5]], %[[VEC4]] {offsets = [4, 2], strides = [1, 1]} : vector<2x2xf32> into vector<6x4xf32>
+// ORDER-NEXT:    return %[[VEC5]] : vector<6x4xf32>
 
 #map0 = affine_map<(d0, d1, d2) -> (d2, d0)>
-func.func @transfer_read_unroll_
diff erent_rank(%arg0 : memref<?x?x?xf32>) -> vector<6x4xf32> {
+func.func @transfer_read_unroll_
diff erent_rank(%mem : memref<?x?x?xf32>) -> vector<6x4xf32> {
   %c0 = arith.constant 0 : index
   %cf0 = arith.constant 0.0 : f32
-  %0 = vector.transfer_read %arg0[%c0, %c0, %c0], %cf0 {permutation_map = #map0} : memref<?x?x?xf32>, vector<6x4xf32>
-  return %0 : vector<6x4xf32>
+  %res = vector.transfer_read %mem[%c0, %c0, %c0], %cf0 {permutation_map = #map0} : memref<?x?x?xf32>, vector<6x4xf32>
+  return %res : vector<6x4xf32>
 }
 
 // -----
 
-// CHECK-LABEL: func @vector_gather_unroll
-//  CHECK-SAME:           %[[ARG0:.*]]: memref<?x?x?xf32>
-//  CHECK-SAME:           %[[ARG1:.*]]: vector<6x4xindex>
-//  CHECK-SAME:           %[[ARG2:.*]]: vector<6x4xi1>
-//  CHECK-SAME:           %[[ARG3:.*]]: vector<6x4xf32>
-//  CHECK-DAG:   %[[C0:.*]] = arith.constant 0 : index
-//       CHECK:   %[[IDX0:.*]] = vector.extract_strided_slice %[[ARG1]] {offsets = [0, 0], sizes = [2, 2], strides = [1, 1]} : vector<6x4xindex> to vector<2x2xindex>
-//  CHECK-NEXT:   %[[MASK0:.*]] = vector.extract_strided_slice %[[ARG2]] {offsets = [0, 0], sizes = [2, 2], strides = [1, 1]} : vector<6x4xi1> to vector<2x2xi1>
-//  CHECK-NEXT:   %[[PASS0:.*]] = vector.extract_strided_slice %[[ARG3]] {offsets = [0, 0], sizes = [2, 2], strides = [1, 1]} : vector<6x4xf32> to vector<2x2xf32>
-//  CHECK-NEXT:   %[[VGT0:.*]] = vector.gather {{.*}}[%[[C0]], %[[C0]], %[[C0]]] [%[[IDX0]]], %[[MASK0]], %[[PASS0]] : memref<?x?x?xf32>, vector<2x2xindex>, vector<2x2xi1>, vector<2x2xf32> into vector<2x2xf32>
-//  CHECK-NEXT:   %[[VEC0:.*]] = vector.insert_strided_slice %[[VGT0]], %{{.*}} {offsets = [0, 0], strides = [1, 1]} : vector<2x2xf32> into vector<6x4xf32>
-//  CHECK-NEXT:   %[[IDX1:.*]] = vector.extract_strided_slice %[[ARG1]] {offsets = [0, 2], sizes = [2, 2], strides = [1, 1]} : vector<6x4xindex> to vector<2x2xindex>
-//  CHECK-NEXT:   %[[MASK1:.*]] = vector.extract_strided_slice %[[ARG2]] {offsets = [0, 2], sizes = [2, 2], strides = [1, 1]} : vector<6x4xi1> to vector<2x2xi1>
-//  CHECK-NEXT:   %[[PASS1:.*]] = vector.extract_strided_slice %[[ARG3]] {offsets = [0, 2], sizes = [2, 2], strides = [1, 1]} : vector<6x4xf32> to vector<2x2xf32>
-//  CHECK-NEXT:   %[[VGT1:.*]] = vector.gather {{.*}}[%[[C0]], %[[C0]], %[[C0]]] [%[[IDX1]]], %[[MASK1]], %[[PASS1]] : memref<?x?x?xf32>, vector<2x2xindex>, vector<2x2xi1>, vector<2x2xf32> into vector<2x2xf32>
-//  CHECK-NEXT:   %[[VEC1:.*]] = vector.insert_strided_slice %[[VGT1]], %[[VEC0]] {offsets = [0, 2], strides = [1, 1]} : vector<2x2xf32> into vector<6x4xf32>
-//  CHECK-NEXT:   %[[IDX2:.*]] = vector.extract_strided_slice %[[ARG1]] {offsets = [2, 0], sizes = [2, 2], strides = [1, 1]} : vector<6x4xindex> to vector<2x2xindex>
-//  CHECK-NEXT:   %[[MASK2:.*]] = vector.extract_strided_slice %[[ARG2]] {offsets = [2, 0], sizes = [2, 2], strides = [1, 1]} : vector<6x4xi1> to vector<2x2xi1>
-//  CHECK-NEXT:   %[[PASS2:.*]] = vector.extract_strided_slice %[[ARG3]] {offsets = [2, 0], sizes = [2, 2], strides = [1, 1]} : vector<6x4xf32> to vector<2x2xf32>
-//  CHECK-NEXT:   %[[VGT2:.*]] = vector.gather {{.*}}[%[[C0]], %[[C0]], %[[C0]]] [%[[IDX2]]], %[[MASK2]], %[[PASS2]] : memref<?x?x?xf32>, vector<2x2xindex>, vector<2x2xi1>, vector<2x2xf32> into vector<2x2xf32>
-//  CHECK-NEXT:   %[[VEC2:.*]] = vector.insert_strided_slice %[[VGT2]], %[[VEC1]] {offsets = [2, 0], strides = [1, 1]} : vector<2x2xf32> into vector<6x4xf32>
-//  CHECK-NEXT:   %[[IDX3:.*]] = vector.extract_strided_slice %[[ARG1]] {offsets = [2, 2], sizes = [2, 2], strides = [1, 1]} : vector<6x4xindex> to vector<2x2xindex>
-//  CHECK-NEXT:   %[[MASK3:.*]] = vector.extract_strided_slice %[[ARG2]] {offsets = [2, 2], sizes = [2, 2], strides = [1, 1]} : vector<6x4xi1> to vector<2x2xi1>
-//  CHECK-NEXT:   %[[PASS3:.*]] = vector.extract_strided_slice %[[ARG3]] {offsets = [2, 2], sizes = [2, 2], strides = [1, 1]} : vector<6x4xf32> to vector<2x2xf32>
-//  CHECK-NEXT:   %[[VGT3:.*]] = vector.gather {{.*}}[%[[C0]], %[[C0]], %[[C0]]] [%[[IDX3]]], %[[MASK3]], %[[PASS3]] : memref<?x?x?xf32>, vector<2x2xindex>, vector<2x2xi1>, vector<2x2xf32> into vector<2x2xf32>
-//  CHECK-NEXT:   %[[VEC3:.*]] = vector.insert_strided_slice %[[VGT3]], %[[VEC2]] {offsets = [2, 2], strides = [1, 1]} : vector<2x2xf32> into vector<6x4xf32>
-//  CHECK-NEXT:   %[[IDX4:.*]] = vector.extract_strided_slice %[[ARG1]] {offsets = [4, 0], sizes = [2, 2], strides = [1, 1]} : vector<6x4xindex> to vector<2x2xindex>
-//  CHECK-NEXT:   %[[MASK4:.*]] = vector.extract_strided_slice %[[ARG2]] {offsets = [4, 0], sizes = [2, 2], strides = [1, 1]} : vector<6x4xi1> to vector<2x2xi1>
-//  CHECK-NEXT:   %[[PASS4:.*]] = vector.extract_strided_slice %[[ARG3]] {offsets = [4, 0], sizes = [2, 2], strides = [1, 1]} : vector<6x4xf32> to vector<2x2xf32>
-//  CHECK-NEXT:   %[[VGT4:.*]] = vector.gather {{.*}}[%[[C0]], %[[C0]], %[[C0]]] [%[[IDX4]]], %[[MASK4]], %[[PASS4]] : memref<?x?x?xf32>, vector<2x2xindex>, vector<2x2xi1>, vector<2x2xf32> into vector<2x2xf32>
-//  CHECK-NEXT:   %[[VEC4:.*]] = vector.insert_strided_slice %[[VGT4]], %[[VEC3]] {offsets = [4, 0], strides = [1, 1]} : vector<2x2xf32> into vector<6x4xf32>
-//  CHECK-NEXT:   %[[IDX5:.*]] = vector.extract_strided_slice %[[ARG1]] {offsets = [4, 2], sizes = [2, 2], strides = [1, 1]} : vector<6x4xindex> to vector<2x2xindex>
-//  CHECK-NEXT:   %[[MASK5:.*]] = vector.extract_strided_slice %[[ARG2]] {offsets = [4, 2], sizes = [2, 2], strides = [1, 1]} : vector<6x4xi1> to vector<2x2xi1>
-//  CHECK-NEXT:   %[[PASS5:.*]] = vector.extract_strided_slice %[[ARG3]] {offsets = [4, 2], sizes = [2, 2], strides = [1, 1]} : vector<6x4xf32> to vector<2x2xf32>
-//  CHECK-NEXT:   %[[VGT5:.*]] = vector.gather {{.*}}[%[[C0]], %[[C0]], %[[C0]]] [%[[IDX5]]], %[[MASK5]], %[[PASS5]] : memref<?x?x?xf32>, vector<2x2xindex>, vector<2x2xi1>, vector<2x2xf32> into vector<2x2xf32>
-//  CHECK-NEXT:   %[[VEC5:.*]] = vector.insert_strided_slice %[[VGT5]], %[[VEC4]] {offsets = [4, 2], strides = [1, 1]} : vector<2x2xf32> into vector<6x4xf32>
-//  CHECK-NEXT:   return %[[VEC5]] : vector<6x4xf32>
-
-// ORDER-LABEL: func @vector_gather_unroll
-//  ORDER-SAME:           %[[ARG0:.*]]: memref<?x?x?xf32>
-//  ORDER-SAME:           %[[ARG1:.*]]: vector<6x4xindex>
-//  ORDER-SAME:           %[[ARG2:.*]]: vector<6x4xi1>
-//  ORDER-SAME:           %[[ARG3:.*]]: vector<6x4xf32>
-//  ORDER-DAG:   %[[C0:.*]] = arith.constant 0 : index
-//       ORDER:   %[[IDX0:.*]] = vector.extract_strided_slice %[[ARG1]] {offsets = [0, 0], sizes = [2, 2], strides = [1, 1]} : vector<6x4xindex> to vector<2x2xindex>
-//  ORDER-NEXT:   %[[MASK0:.*]] = vector.extract_strided_slice %[[ARG2]] {offsets = [0, 0], sizes = [2, 2], strides = [1, 1]} : vector<6x4xi1> to vector<2x2xi1>
-//  ORDER-NEXT:   %[[PASS0:.*]] = vector.extract_strided_slice %[[ARG3]] {offsets = [0, 0], sizes = [2, 2], strides = [1, 1]} : vector<6x4xf32> to vector<2x2xf32>
-//  ORDER-NEXT:   %[[VGT0:.*]] = vector.gather {{.*}}[%[[C0]], %[[C0]], %[[C0]]] [%[[IDX0]]], %[[MASK0]], %[[PASS0]] : memref<?x?x?xf32>, vector<2x2xindex>, vector<2x2xi1>, vector<2x2xf32> into vector<2x2xf32>
-//  ORDER-NEXT:   %[[VEC0:.*]] = vector.insert_strided_slice %[[VGT0]], %{{.*}} {offsets = [0, 0], strides = [1, 1]} : vector<2x2xf32> into vector<6x4xf32>
-//  ORDER-NEXT:   %[[IDX1:.*]] = vector.extract_strided_slice %[[ARG1]] {offsets = [2, 0], sizes = [2, 2], strides = [1, 1]} : vector<6x4xindex> to vector<2x2xindex>
-//  ORDER-NEXT:   %[[MASK1:.*]] = vector.extract_strided_slice %[[ARG2]] {offsets = [2, 0], sizes = [2, 2], strides = [1, 1]} : vector<6x4xi1> to vector<2x2xi1>
-//  ORDER-NEXT:   %[[PASS1:.*]] = vector.extract_strided_slice %[[ARG3]] {offsets = [2, 0], sizes = [2, 2], strides = [1, 1]} : vector<6x4xf32> to vector<2x2xf32>
-//  ORDER-NEXT:   %[[VGT1:.*]] = vector.gather {{.*}}[%[[C0]], %[[C0]], %[[C0]]] [%[[IDX1]]], %[[MASK1]], %[[PASS1]] : memref<?x?x?xf32>, vector<2x2xindex>, vector<2x2xi1>, vector<2x2xf32> into vector<2x2xf32>
-//  ORDER-NEXT:   %[[VEC1:.*]] = vector.insert_strided_slice %[[VGT1]], %[[VEC0]] {offsets = [2, 0], strides = [1, 1]} : vector<2x2xf32> into vector<6x4xf32>
-//  ORDER-NEXT:   %[[IDX2:.*]] = vector.extract_strided_slice %[[ARG1]] {offsets = [4, 0], sizes = [2, 2], strides = [1, 1]} : vector<6x4xindex> to vector<2x2xindex>
-//  ORDER-NEXT:   %[[MASK2:.*]] = vector.extract_strided_slice %[[ARG2]] {offsets = [4, 0], sizes = [2, 2], strides = [1, 1]} : vector<6x4xi1> to vector<2x2xi1>
-//  ORDER-NEXT:   %[[PASS2:.*]] = vector.extract_strided_slice %[[ARG3]] {offsets = [4, 0], sizes = [2, 2], strides = [1, 1]} : vector<6x4xf32> to vector<2x2xf32>
-//  ORDER-NEXT:   %[[VGT2:.*]] = vector.gather {{.*}}[%[[C0]], %[[C0]], %[[C0]]] [%[[IDX2]]], %[[MASK2]], %[[PASS2]] : memref<?x?x?xf32>, vector<2x2xindex>, vector<2x2xi1>, vector<2x2xf32> into vector<2x2xf32>
-//  ORDER-NEXT:   %[[VEC2:.*]] = vector.insert_strided_slice %[[VGT2]], %[[VEC1]] {offsets = [4, 0], strides = [1, 1]} : vector<2x2xf32> into vector<6x4xf32>
-//  ORDER-NEXT:   %[[IDX3:.*]] = vector.extract_strided_slice %[[ARG1]] {offsets = [0, 2], sizes = [2, 2], strides = [1, 1]} : vector<6x4xindex> to vector<2x2xindex>
-//  ORDER-NEXT:   %[[MASK3:.*]] = vector.extract_strided_slice %[[ARG2]] {offsets = [0, 2], sizes = [2, 2], strides = [1, 1]} : vector<6x4xi1> to vector<2x2xi1>
-//  ORDER-NEXT:   %[[PASS3:.*]] = vector.extract_strided_slice %[[ARG3]] {offsets = [0, 2], sizes = [2, 2], strides = [1, 1]} : vector<6x4xf32> to vector<2x2xf32>
-//  ORDER-NEXT:   %[[VGT3:.*]] = vector.gather {{.*}}[%[[C0]], %[[C0]], %[[C0]]] [%[[IDX3]]], %[[MASK3]], %[[PASS3]] : memref<?x?x?xf32>, vector<2x2xindex>, vector<2x2xi1>, vector<2x2xf32> into vector<2x2xf32>
-//  ORDER-NEXT:   %[[VEC3:.*]] = vector.insert_strided_slice %[[VGT3]], %[[VEC2]] {offsets = [0, 2], strides = [1, 1]} : vector<2x2xf32> into vector<6x4xf32>
-//  ORDER-NEXT:   %[[IDX4:.*]] = vector.extract_strided_slice %[[ARG1]] {offsets = [2, 2], sizes = [2, 2], strides = [1, 1]} : vector<6x4xindex> to vector<2x2xindex>
-//  ORDER-NEXT:   %[[MASK4:.*]] = vector.extract_strided_slice %[[ARG2]] {offsets = [2, 2], sizes = [2, 2], strides = [1, 1]} : vector<6x4xi1> to vector<2x2xi1>
-//  ORDER-NEXT:   %[[PASS4:.*]] = vector.extract_strided_slice %[[ARG3]] {offsets = [2, 2], sizes = [2, 2], strides = [1, 1]} : vector<6x4xf32> to vector<2x2xf32>
-//  ORDER-NEXT:   %[[VGT4:.*]] = vector.gather {{.*}}[%[[C0]], %[[C0]], %[[C0]]] [%[[IDX4]]], %[[MASK4]], %[[PASS4]] : memref<?x?x?xf32>, vector<2x2xindex>, vector<2x2xi1>, vector<2x2xf32> into vector<2x2xf32>
-//  ORDER-NEXT:   %[[VEC4:.*]] = vector.insert_strided_slice %[[VGT4]], %[[VEC3]] {offsets = [2, 2], strides = [1, 1]} : vector<2x2xf32> into vector<6x4xf32>
-//  ORDER-NEXT:   %[[IDX5:.*]] = vector.extract_strided_slice %[[ARG1]] {offsets = [4, 2], sizes = [2, 2], strides = [1, 1]} : vector<6x4xindex> to vector<2x2xindex>
-//  ORDER-NEXT:   %[[MASK5:.*]] = vector.extract_strided_slice %[[ARG2]] {offsets = [4, 2], sizes = [2, 2], strides = [1, 1]} : vector<6x4xi1> to vector<2x2xi1>
-//  ORDER-NEXT:   %[[PASS5:.*]] = vector.extract_strided_slice %[[ARG3]] {offsets = [4, 2], sizes = [2, 2], strides = [1, 1]} : vector<6x4xf32> to vector<2x2xf32>
-//  ORDER-NEXT:   %[[VGT5:.*]] = vector.gather {{.*}}[%[[C0]], %[[C0]], %[[C0]]] [%[[IDX5]]], %[[MASK5]], %[[PASS5]] : memref<?x?x?xf32>, vector<2x2xindex>, vector<2x2xi1>, vector<2x2xf32> into vector<2x2xf32>
-//  ORDER-NEXT:   %[[VEC5:.*]] = vector.insert_strided_slice %[[VGT5]], %[[VEC4]] {offsets = [4, 2], strides = [1, 1]} : vector<2x2xf32> into vector<6x4xf32>
-//  ORDER-NEXT:   return %[[VEC5]] : vector<6x4xf32>
-
-func.func @vector_gather_unroll(%arg0 : memref<?x?x?xf32>,
+// ALL-LABEL:   func @vector_gather_unroll
+// ALL-SAME:      %[[MEM:.*]]: memref<?x?x?xf32>
+// ALL-SAME:      %[[INDICES:.*]]: vector<6x4xindex>
+// ALL-SAME:      %[[MASK:.*]]: vector<6x4xi1>
+// ALL-SAME:      %[[PT:.*]]: vector<6x4xf32>
+
+// CHECK-DAG:     %[[C0:.*]] = arith.constant 0 : index
+// CHECK:         %[[IDX0:.*]] = vector.extract_strided_slice %[[INDICES]] {offsets = [0, 0], sizes = [2, 2], strides = [1, 1]} : vector<6x4xindex> to vector<2x2xindex>
+// CHECK-NEXT:    %[[MASK0:.*]] = vector.extract_strided_slice %[[MASK]] {offsets = [0, 0], sizes = [2, 2], strides = [1, 1]} : vector<6x4xi1> to vector<2x2xi1>
+// CHECK-NEXT:    %[[PASS0:.*]] = vector.extract_strided_slice %[[PT]] {offsets = [0, 0], sizes = [2, 2], strides = [1, 1]} : vector<6x4xf32> to vector<2x2xf32>
+// CHECK-NEXT:    %[[VGT0:.*]] = vector.gather {{.*}}[%[[C0]], %[[C0]], %[[C0]]] [%[[IDX0]]], %[[MASK0]], %[[PASS0]] : memref<?x?x?xf32>, vector<2x2xindex>, vector<2x2xi1>, vector<2x2xf32> into vector<2x2xf32>
+// CHECK-NEXT:    %[[VEC0:.*]] = vector.insert_strided_slice %[[VGT0]], %{{.*}} {offsets = [0, 0], strides = [1, 1]} : vector<2x2xf32> into vector<6x4xf32>
+// CHECK-NEXT:    %[[IDX1:.*]] = vector.extract_strided_slice %[[INDICES]] {offsets = [0, 2], sizes = [2, 2], strides = [1, 1]} : vector<6x4xindex> to vector<2x2xindex>
+// CHECK-NEXT:    %[[MASK1:.*]] = vector.extract_strided_slice %[[MASK]] {offsets = [0, 2], sizes = [2, 2], strides = [1, 1]} : vector<6x4xi1> to vector<2x2xi1>
+// CHECK-NEXT:    %[[PASS1:.*]] = vector.extract_strided_slice %[[PT]] {offsets = [0, 2], sizes = [2, 2], strides = [1, 1]} : vector<6x4xf32> to vector<2x2xf32>
+// CHECK-NEXT:    %[[VGT1:.*]] = vector.gather {{.*}}[%[[C0]], %[[C0]], %[[C0]]] [%[[IDX1]]], %[[MASK1]], %[[PASS1]] : memref<?x?x?xf32>, vector<2x2xindex>, vector<2x2xi1>, vector<2x2xf32> into vector<2x2xf32>
+// CHECK-NEXT:    %[[VEC1:.*]] = vector.insert_strided_slice %[[VGT1]], %[[VEC0]] {offsets = [0, 2], strides = [1, 1]} : vector<2x2xf32> into vector<6x4xf32>
+// CHECK-NEXT:    %[[IDX2:.*]] = vector.extract_strided_slice %[[INDICES]] {offsets = [2, 0], sizes = [2, 2], strides = [1, 1]} : vector<6x4xindex> to vector<2x2xindex>
+// CHECK-NEXT:    %[[MASK2:.*]] = vector.extract_strided_slice %[[MASK]] {offsets = [2, 0], sizes = [2, 2], strides = [1, 1]} : vector<6x4xi1> to vector<2x2xi1>
+// CHECK-NEXT:    %[[PASS2:.*]] = vector.extract_strided_slice %[[PT]] {offsets = [2, 0], sizes = [2, 2], strides = [1, 1]} : vector<6x4xf32> to vector<2x2xf32>
+// CHECK-NEXT:    %[[VGT2:.*]] = vector.gather {{.*}}[%[[C0]], %[[C0]], %[[C0]]] [%[[IDX2]]], %[[MASK2]], %[[PASS2]] : memref<?x?x?xf32>, vector<2x2xindex>, vector<2x2xi1>, vector<2x2xf32> into vector<2x2xf32>
+// CHECK-NEXT:    %[[VEC2:.*]] = vector.insert_strided_slice %[[VGT2]], %[[VEC1]] {offsets = [2, 0], strides = [1, 1]} : vector<2x2xf32> into vector<6x4xf32>
+// CHECK-NEXT:    %[[IDX3:.*]] = vector.extract_strided_slice %[[INDICES]] {offsets = [2, 2], sizes = [2, 2], strides = [1, 1]} : vector<6x4xindex> to vector<2x2xindex>
+// CHECK-NEXT:    %[[MASK3:.*]] = vector.extract_strided_slice %[[MASK]] {offsets = [2, 2], sizes = [2, 2], strides = [1, 1]} : vector<6x4xi1> to vector<2x2xi1>
+// CHECK-NEXT:    %[[PASS3:.*]] = vector.extract_strided_slice %[[PT]] {offsets = [2, 2], sizes = [2, 2], strides = [1, 1]} : vector<6x4xf32> to vector<2x2xf32>
+// CHECK-NEXT:    %[[VGT3:.*]] = vector.gather {{.*}}[%[[C0]], %[[C0]], %[[C0]]] [%[[IDX3]]], %[[MASK3]], %[[PASS3]] : memref<?x?x?xf32>, vector<2x2xindex>, vector<2x2xi1>, vector<2x2xf32> into vector<2x2xf32>
+// CHECK-NEXT:    %[[VEC3:.*]] = vector.insert_strided_slice %[[VGT3]], %[[VEC2]] {offsets = [2, 2], strides = [1, 1]} : vector<2x2xf32> into vector<6x4xf32>
+// CHECK-NEXT:    %[[IDX4:.*]] = vector.extract_strided_slice %[[INDICES]] {offsets = [4, 0], sizes = [2, 2], strides = [1, 1]} : vector<6x4xindex> to vector<2x2xindex>
+// CHECK-NEXT:    %[[MASK4:.*]] = vector.extract_strided_slice %[[MASK]] {offsets = [4, 0], sizes = [2, 2], strides = [1, 1]} : vector<6x4xi1> to vector<2x2xi1>
+// CHECK-NEXT:    %[[PASS4:.*]] = vector.extract_strided_slice %[[PT]] {offsets = [4, 0], sizes = [2, 2], strides = [1, 1]} : vector<6x4xf32> to vector<2x2xf32>
+// CHECK-NEXT:    %[[VGT4:.*]] = vector.gather {{.*}}[%[[C0]], %[[C0]], %[[C0]]] [%[[IDX4]]], %[[MASK4]], %[[PASS4]] : memref<?x?x?xf32>, vector<2x2xindex>, vector<2x2xi1>, vector<2x2xf32> into vector<2x2xf32>
+// CHECK-NEXT:    %[[VEC4:.*]] = vector.insert_strided_slice %[[VGT4]], %[[VEC3]] {offsets = [4, 0], strides = [1, 1]} : vector<2x2xf32> into vector<6x4xf32>
+// CHECK-NEXT:    %[[IDX5:.*]] = vector.extract_strided_slice %[[INDICES]] {offsets = [4, 2], sizes = [2, 2], strides = [1, 1]} : vector<6x4xindex> to vector<2x2xindex>
+// CHECK-NEXT:    %[[MASK5:.*]] = vector.extract_strided_slice %[[MASK]] {offsets = [4, 2], sizes = [2, 2], strides = [1, 1]} : vector<6x4xi1> to vector<2x2xi1>
+// CHECK-NEXT:    %[[PASS5:.*]] = vector.extract_strided_slice %[[PT]] {offsets = [4, 2], sizes = [2, 2], strides = [1, 1]} : vector<6x4xf32> to vector<2x2xf32>
+// CHECK-NEXT:    %[[VGT5:.*]] = vector.gather {{.*}}[%[[C0]], %[[C0]], %[[C0]]] [%[[IDX5]]], %[[MASK5]], %[[PASS5]] : memref<?x?x?xf32>, vector<2x2xindex>, vector<2x2xi1>, vector<2x2xf32> into vector<2x2xf32>
+// CHECK-NEXT:    %[[VEC5:.*]] = vector.insert_strided_slice %[[VGT5]], %[[VEC4]] {offsets = [4, 2], strides = [1, 1]} : vector<2x2xf32> into vector<6x4xf32>
+// CHECK-NEXT:    return %[[VEC5]] : vector<6x4xf32>
+
+// ORDER-DAG:     %[[C0:.*]] = arith.constant 0 : index
+// ORDER:         %[[IDX0:.*]] = vector.extract_strided_slice %[[INDICES]] {offsets = [0, 0], sizes = [2, 2], strides = [1, 1]} : vector<6x4xindex> to vector<2x2xindex>
+// ORDER-NEXT:    %[[MASK0:.*]] = vector.extract_strided_slice %[[MASK]] {offsets = [0, 0], sizes = [2, 2], strides = [1, 1]} : vector<6x4xi1> to vector<2x2xi1>
+// ORDER-NEXT:    %[[PASS0:.*]] = vector.extract_strided_slice %[[PT]] {offsets = [0, 0], sizes = [2, 2], strides = [1, 1]} : vector<6x4xf32> to vector<2x2xf32>
+// ORDER-NEXT:    %[[VGT0:.*]] = vector.gather {{.*}}[%[[C0]], %[[C0]], %[[C0]]] [%[[IDX0]]], %[[MASK0]], %[[PASS0]] : memref<?x?x?xf32>, vector<2x2xindex>, vector<2x2xi1>, vector<2x2xf32> into vector<2x2xf32>
+// ORDER-NEXT:    %[[VEC0:.*]] = vector.insert_strided_slice %[[VGT0]], %{{.*}} {offsets = [0, 0], strides = [1, 1]} : vector<2x2xf32> into vector<6x4xf32>
+// ORDER-NEXT:    %[[IDX1:.*]] = vector.extract_strided_slice %[[INDICES]] {offsets = [2, 0], sizes = [2, 2], strides = [1, 1]} : vector<6x4xindex> to vector<2x2xindex>
+// ORDER-NEXT:    %[[MASK1:.*]] = vector.extract_strided_slice %[[MASK]] {offsets = [2, 0], sizes = [2, 2], strides = [1, 1]} : vector<6x4xi1> to vector<2x2xi1>
+// ORDER-NEXT:    %[[PASS1:.*]] = vector.extract_strided_slice %[[PT]] {offsets = [2, 0], sizes = [2, 2], strides = [1, 1]} : vector<6x4xf32> to vector<2x2xf32>
+// ORDER-NEXT:    %[[VGT1:.*]] = vector.gather {{.*}}[%[[C0]], %[[C0]], %[[C0]]] [%[[IDX1]]], %[[MASK1]], %[[PASS1]] : memref<?x?x?xf32>, vector<2x2xindex>, vector<2x2xi1>, vector<2x2xf32> into vector<2x2xf32>
+// ORDER-NEXT:    %[[VEC1:.*]] = vector.insert_strided_slice %[[VGT1]], %[[VEC0]] {offsets = [2, 0], strides = [1, 1]} : vector<2x2xf32> into vector<6x4xf32>
+// ORDER-NEXT:    %[[IDX2:.*]] = vector.extract_strided_slice %[[INDICES]] {offsets = [4, 0], sizes = [2, 2], strides = [1, 1]} : vector<6x4xindex> to vector<2x2xindex>
+// ORDER-NEXT:    %[[MASK2:.*]] = vector.extract_strided_slice %[[MASK]] {offsets = [4, 0], sizes = [2, 2], strides = [1, 1]} : vector<6x4xi1> to vector<2x2xi1>
+// ORDER-NEXT:    %[[PASS2:.*]] = vector.extract_strided_slice %[[PT]] {offsets = [4, 0], sizes = [2, 2], strides = [1, 1]} : vector<6x4xf32> to vector<2x2xf32>
+// ORDER-NEXT:    %[[VGT2:.*]] = vector.gather {{.*}}[%[[C0]], %[[C0]], %[[C0]]] [%[[IDX2]]], %[[MASK2]], %[[PASS2]] : memref<?x?x?xf32>, vector<2x2xindex>, vector<2x2xi1>, vector<2x2xf32> into vector<2x2xf32>
+// ORDER-NEXT:    %[[VEC2:.*]] = vector.insert_strided_slice %[[VGT2]], %[[VEC1]] {offsets = [4, 0], strides = [1, 1]} : vector<2x2xf32> into vector<6x4xf32>
+// ORDER-NEXT:    %[[IDX3:.*]] = vector.extract_strided_slice %[[INDICES]] {offsets = [0, 2], sizes = [2, 2], strides = [1, 1]} : vector<6x4xindex> to vector<2x2xindex>
+// ORDER-NEXT:    %[[MASK3:.*]] = vector.extract_strided_slice %[[MASK]] {offsets = [0, 2], sizes = [2, 2], strides = [1, 1]} : vector<6x4xi1> to vector<2x2xi1>
+// ORDER-NEXT:    %[[PASS3:.*]] = vector.extract_strided_slice %[[PT]] {offsets = [0, 2], sizes = [2, 2], strides = [1, 1]} : vector<6x4xf32> to vector<2x2xf32>
+// ORDER-NEXT:    %[[VGT3:.*]] = vector.gather {{.*}}[%[[C0]], %[[C0]], %[[C0]]] [%[[IDX3]]], %[[MASK3]], %[[PASS3]] : memref<?x?x?xf32>, vector<2x2xindex>, vector<2x2xi1>, vector<2x2xf32> into vector<2x2xf32>
+// ORDER-NEXT:    %[[VEC3:.*]] = vector.insert_strided_slice %[[VGT3]], %[[VEC2]] {offsets = [0, 2], strides = [1, 1]} : vector<2x2xf32> into vector<6x4xf32>
+// ORDER-NEXT:    %[[IDX4:.*]] = vector.extract_strided_slice %[[INDICES]] {offsets = [2, 2], sizes = [2, 2], strides = [1, 1]} : vector<6x4xindex> to vector<2x2xindex>
+// ORDER-NEXT:    %[[MASK4:.*]] = vector.extract_strided_slice %[[MASK]] {offsets = [2, 2], sizes = [2, 2], strides = [1, 1]} : vector<6x4xi1> to vector<2x2xi1>
+// ORDER-NEXT:    %[[PASS4:.*]] = vector.extract_strided_slice %[[PT]] {offsets = [2, 2], sizes = [2, 2], strides = [1, 1]} : vector<6x4xf32> to vector<2x2xf32>
+// ORDER-NEXT:    %[[VGT4:.*]] = vector.gather {{.*}}[%[[C0]], %[[C0]], %[[C0]]] [%[[IDX4]]], %[[MASK4]], %[[PASS4]] : memref<?x?x?xf32>, vector<2x2xindex>, vector<2x2xi1>, vector<2x2xf32> into vector<2x2xf32>
+// ORDER-NEXT:    %[[VEC4:.*]] = vector.insert_strided_slice %[[VGT4]], %[[VEC3]] {offsets = [2, 2], strides = [1, 1]} : vector<2x2xf32> into vector<6x4xf32>
+// ORDER-NEXT:    %[[IDX5:.*]] = vector.extract_strided_slice %[[INDICES]] {offsets = [4, 2], sizes = [2, 2], strides = [1, 1]} : vector<6x4xindex> to vector<2x2xindex>
+// ORDER-NEXT:    %[[MASK5:.*]] = vector.extract_strided_slice %[[MASK]] {offsets = [4, 2], sizes = [2, 2], strides = [1, 1]} : vector<6x4xi1> to vector<2x2xi1>
+// ORDER-NEXT:    %[[PASS5:.*]] = vector.extract_strided_slice %[[PT]] {offsets = [4, 2], sizes = [2, 2], strides = [1, 1]} : vector<6x4xf32> to vector<2x2xf32>
+// ORDER-NEXT:    %[[VGT5:.*]] = vector.gather {{.*}}[%[[C0]], %[[C0]], %[[C0]]] [%[[IDX5]]], %[[MASK5]], %[[PASS5]] : memref<?x?x?xf32>, vector<2x2xindex>, vector<2x2xi1>, vector<2x2xf32> into vector<2x2xf32>
+// ORDER-NEXT:    %[[VEC5:.*]] = vector.insert_strided_slice %[[VGT5]], %[[VEC4]] {offsets = [4, 2], strides = [1, 1]} : vector<2x2xf32> into vector<6x4xf32>
+// ORDER-NEXT:    return %[[VEC5]] : vector<6x4xf32>
+
+func.func @vector_gather_unroll(%mem : memref<?x?x?xf32>,
                                 %indices : vector<6x4xindex>,
                                 %mask : vector<6x4xi1>,
                                 %pass_thru : vector<6x4xf32>) -> vector<6x4xf32> {
   %c0 = arith.constant 0 : index
-  %0 = vector.gather %arg0[%c0, %c0, %c0] [%indices], %mask, %pass_thru : memref<?x?x?xf32>, vector<6x4xindex>, vector<6x4xi1>, vector<6x4xf32> into vector<6x4xf32>
-  return %0 : vector<6x4xf32>
+  %res = vector.gather %mem[%c0, %c0, %c0] [%indices], %mask, %pass_thru : memref<?x?x?xf32>, vector<6x4xindex>, vector<6x4xi1>, vector<6x4xf32> into vector<6x4xf32>
+  return %res : vector<6x4xf32>
 }


        


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