[llvm-dev] RFC: Revisiting LLD-as-a-library design
Neil Henning via llvm-dev
llvm-dev at lists.llvm.org
Mon Jun 14 01:45:01 PDT 2021
+1 on this proposal from Reid (thanks for bringing this to the list!)
I'll drop a brain dump of why we (Unity) would like this proposal: we're
running into the same problems that Andrew noted for Zig above. At present
we are using LLD to do an on-disk JIT effectively:
- this gets us debugging support for 'free' (write a PDB to disk next to
the DLL, et voila you can debug)
- it lets us cache binaries that don't change across source file changes
to reduce overall build times
We've seen cases where we call LLD as-a-subprocess 2000 times with this
approach. While I noted on the Windows/COFF call that we are taking steps
to try and mitigate the number of calls to LLD, we'll still likely be in
the 100~ ish DLLs built and thus 100~ ish calls to LLD. The cost of
spawning all these LLD subprocesses is a good 15% of our build pipeline. As
an experiment I tried running LLD-as-a-library and serialized the accesses
to the linker, and it was only a little bit slower than having N threads
launching N instances of LLD. That gives me good hope that having an actual
thread-safe way to run LLD will substantially reduce our build times,
meaning happy users.
-Neil.
On Sat, Jun 12, 2021 at 7:41 PM David Blaikie via llvm-dev <
llvm-dev at lists.llvm.org> wrote:
> On Sat, Jun 12, 2021 at 10:54 AM Erik McClure <erik2003 at gmail.com> wrote:
>
>> The point of using LLVM for compiling WASM is to take advantage of
>> ahead-of-time optimizations that could cause hitches in a JIT.
>>
>
> Curious what sort of hitches you're referring to - but probably far enough
> off-topic from this thread. (certainly the goal of the ORC JIT is to be as
> robust as AOT compilation, providing the same semantics, etc)
>
>
>> For example, it integrates polly to try to recover vectorization
>> optimizations. The resulting DLL can then be cached and loaded instantly on
>> every subsequent playthrough,
>>
>
> Fair enough - that's what I was curious about, or whether there were some
> other circumstances/motivations for using LLD as a library (eg: perhaps
> some bugs/missing features of ORC that could be addressed, or lack of
> documentation/visibility/etc).
>
>
>> without any possibility of hitching. Microsoft Flight Simulator 2020 also
>> ships pre-compiled plugin DLLs on Xbox, which does not allow JITing code,
>> but because these are compiled on developer machines the linker problem
>> doesn't really apply in that situation. If they wanted to JIT webassembly,
>> there are plenty of JIT runtimes to do that.
>>
>> Regardless, I think it's kind of silly to say that instead of using a
>> perfectly functional linker that LLVM has, someone should JIT the code.
>>
>
> I didn't mean to suggest that - but that it sounded pretty close to a
> JIT-like use case & was curious if there was some non-fundamental blocker
> that lead to the use of LLD rather than ORC for what appeared like it might
> be a JIT-like use case.
>
>
>> LLVM is a compiler backend - it should support using its own linker the
>> same way people use LLVM, and if LLVM can be used as a library, then LLD
>> should be usable as a library. Furthermore, there is no technical reason
>> for LLD to not be a library. It's already almost all the way there, the
>> maintainers simply don't bother testing to see when they forget to clean up
>> one of the global caches.
>>
>
> I don't disagree that LLD, like the rest of LLVM, would benefit from
> having a library-centric design.
>
> - Dave
>
>
>> --
>> Sincerely, Erik McClure
>>
>>
>> On Sat, Jun 12, 2021 at 10:24 AM David Blaikie <dblaikie at gmail.com>
>> wrote:
>>
>>> Is this a JIT use case? Perhaps ORC would be applicable there.
>>>
>>> Or is the intent to make on-disk linked shared libraries so they can be
>>> cached over multiple executions/etc, perhaps?
>>>
>>> On Sat, Jun 12, 2021 at 10:09 AM Erik McClure via llvm-dev <
>>> llvm-dev at lists.llvm.org> wrote:
>>>
>>>> I use LLVM to compile WebAssembly to native code. The primary use-case
>>>> for this is compiling WASM plugins for games - this is what Microsoft
>>>> Flight Simulator 2020 uses it for. Using the system linker is not an option
>>>> on Windows, which does not ship link.exe by default, making LLD a mandatory
>>>> requirement if you are using LLVM in any kind of end-user plugin scenario,
>>>> as the average user has not installed Visual Studio.
>>>>
>>>> This puts users of LLVM's library capabilities on windows in an awkward
>>>> position, because in order to use LLVM as a library when compiling a
>>>> plugin, one must use LLD, which cannot be used as a library. My current
>>>> solution is to use LLD as a library anyway and maintain a fork of LLVM with
>>>> the various global cleanup bugs patched (most of which have now made it
>>>> into stable), along with a helper function that allows me to use LLD to
>>>> read out the symbols of a given shared library (which is used to perform
>>>> link-time validation of webassembly modules, because LLD makes it difficult
>>>> to access any errors that happen).
>>>>
>>>> If LLD wanted to become an actual library, I think it would need a
>>>> better method of reporting errors than simply an stdout and stderr stream,
>>>> although I don't know what this would look like. It would also be nice for
>>>> it to expose the different link stages like LLVM does so that the
>>>> application has a bit more control over what's going on. However, I don't
>>>> really have any concrete ideas about what LLD should look like as a
>>>> library, only that I would like it to stop crashing when I attempt to use
>>>> it as one.
>>>>
>>>> --
>>>> Sincerely, Erik McClure
>>>>
>>>>
>>>> On Fri, Jun 11, 2021 at 8:20 PM Michael Spencer <bigcheesegs at gmail.com>
>>>> wrote:
>>>>
>>>>> Adding Erik (not subscribed) who has previously had issues with LLD
>>>>> not being a library to provide some additional use cases.
>>>>>
>>>>> - Michael Spencer
>>>>>
>>>>>
>>>>> On Thu, Jun 10, 2021 at 12:15 PM Reid Kleckner via llvm-dev <
>>>>> llvm-dev at lists.llvm.org> wrote:
>>>>>
>>>>>> Hey all,
>>>>>>
>>>>>> Long ago, the LLD project contributors decided that they weren't
>>>>>> going to design LLD as a library, which stands in opposition to the way
>>>>>> that the rest of LLVM strives to be a reusable library. Part of the
>>>>>> reasoning was that, at the time, LLD wasn't done yet, and the top priority
>>>>>> was to finish making LLD a fast, useful, usable product. If sacrificing
>>>>>> reusability helped LLD achieve its project goals, the contributors at the
>>>>>> time felt that was the right tradeoff, and that carried the day.
>>>>>>
>>>>>> However, it is now ${YEAR} 2021, and I think we ought to reconsider
>>>>>> this design decision. LLD was a great success: it works, it is fast, it is
>>>>>> simple, many users have adopted it, it has many ports
>>>>>> (COFF/ELF/mingw/wasm/new MachO). Today, we have actual users who want to
>>>>>> run the linker as a library, and they aren't satisfied with the option of
>>>>>> launching a child process. Some users are interested in process reuse as a
>>>>>> performance optimization, some are including the linker in the frontend.
>>>>>> Who knows. I try not to pre-judge any of these efforts, I think we should
>>>>>> do what we can to enable experimentation.
>>>>>>
>>>>>> So, concretely, what could change? The main points of reusability are:
>>>>>> - Fatal errors and warnings exit the process without returning
>>>>>> control to the caller
>>>>>> - Conflicts over global variables between threads
>>>>>>
>>>>>> Error recovery is the big imposition here. To avoid a giant rewrite
>>>>>> of all error handling code in LLD, I think we should *avoid* returning
>>>>>> failure via the llvm::Error class or std::error_code. We should instead use
>>>>>> an approach more like clang, where diagnostics are delivered to a
>>>>>> diagnostic consumer on the side. The success of the link is determined by
>>>>>> whether any errors were reported. Functions may return a simple success
>>>>>> boolean in cases where higher level functions need to exit early. This has
>>>>>> worked reasonably well for clang. The main failure mode here is that we
>>>>>> miss an error check, and crash or report useless follow-on errors after an
>>>>>> error that would normally have been fatal.
>>>>>>
>>>>>> Another motivation for all of this is increasing the use of
>>>>>> parallelism in LLD. Emitting errors in parallel from threads and then
>>>>>> exiting the process is risky business. A new diagnostic context or consumer
>>>>>> could make this more reliable. MLIR has this issue as well, and I believe
>>>>>> they use this pattern. They use some kind of thread shard index to order
>>>>>> the diagnostics, LLD could do the same.
>>>>>>
>>>>>> Finally, we'd work to eliminate globals. I think this is mainly a
>>>>>> small matter of programming (SMOP) and doesn't need much discussion,
>>>>>> although the `make` template presents interesting challenges.
>>>>>>
>>>>>> Thoughts? Tomatoes? Flowers? I apologize for the lack of context
>>>>>> links to the original discussions. It takes more time than I have to dig
>>>>>> those up.
>>>>>>
>>>>>> Reid
>>>>>> _______________________________________________
>>>>>> LLVM Developers mailing list
>>>>>> llvm-dev at lists.llvm.org
>>>>>> https://lists.llvm.org/cgi-bin/mailman/listinfo/llvm-dev
>>>>>>
>>>>> _______________________________________________
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>>>> llvm-dev at lists.llvm.org
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>>>>
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--
Neil Henning
Senior Software Engineer Compiler
unity.com
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