[llvm-dev] RFC: Revisiting LLD-as-a-library design

David Blaikie via llvm-dev llvm-dev at lists.llvm.org
Sat Jun 12 11:41:10 PDT 2021


On Sat, Jun 12, 2021 at 10:54 AM Erik McClure <erik2003 at gmail.com> wrote:

> The point of using LLVM for compiling WASM is to take advantage of
> ahead-of-time optimizations that could cause hitches in a JIT.
>

Curious what sort of hitches you're referring to - but probably far enough
off-topic from this thread. (certainly the goal of the ORC JIT is to be as
robust as AOT compilation, providing the same semantics, etc)


> For example, it integrates polly to try to recover vectorization
> optimizations. The resulting DLL can then be cached and loaded instantly on
> every subsequent playthrough,
>

Fair enough - that's what I was curious about, or whether there were some
other circumstances/motivations for using LLD as a library (eg: perhaps
some bugs/missing features of ORC that could be addressed, or lack of
documentation/visibility/etc).


> without any possibility of hitching. Microsoft Flight Simulator 2020 also
> ships pre-compiled plugin DLLs on Xbox, which does not allow JITing code,
> but because these are compiled on developer machines the linker problem
> doesn't really apply in that situation. If they wanted to JIT webassembly,
> there are plenty of JIT runtimes to do that.
>
> Regardless, I think it's kind of silly to say that instead of using a
> perfectly functional linker that LLVM has, someone should JIT the code.
>

I didn't mean to suggest that - but that it sounded pretty close to a
JIT-like use case & was curious if there was some non-fundamental blocker
that lead to the use of LLD rather than ORC for what appeared like it might
be a JIT-like use case.


> LLVM is a compiler backend - it should support using its own linker the
> same way people use LLVM, and if LLVM can be used as a library, then LLD
> should be usable as a library. Furthermore, there is no technical reason
> for LLD to not be a library. It's already almost all the way there, the
> maintainers simply don't bother testing to see when they forget to clean up
> one of the global caches.
>

I don't disagree that LLD, like the rest of LLVM, would benefit from having
a library-centric design.

- Dave


> --
> Sincerely, Erik McClure
>
>
> On Sat, Jun 12, 2021 at 10:24 AM David Blaikie <dblaikie at gmail.com> wrote:
>
>> Is this a JIT use case? Perhaps ORC would be applicable there.
>>
>> Or is the intent to make on-disk linked shared libraries so they can be
>> cached over multiple executions/etc, perhaps?
>>
>> On Sat, Jun 12, 2021 at 10:09 AM Erik McClure via llvm-dev <
>> llvm-dev at lists.llvm.org> wrote:
>>
>>> I use LLVM to compile WebAssembly to native code. The primary use-case
>>> for this is compiling WASM plugins for games - this is what Microsoft
>>> Flight Simulator 2020 uses it for. Using the system linker is not an option
>>> on Windows, which does not ship link.exe by default, making LLD a mandatory
>>> requirement if you are using LLVM in any kind of end-user plugin scenario,
>>> as the average user has not installed Visual Studio.
>>>
>>> This puts users of LLVM's library capabilities on windows in an awkward
>>> position, because in order to use LLVM as a library when compiling a
>>> plugin, one must use LLD, which cannot be used as a library. My current
>>> solution is to use LLD as a library anyway and maintain a fork of LLVM with
>>> the various global cleanup bugs patched (most of which have now made it
>>> into stable), along with a helper function that allows me to use LLD to
>>> read out the symbols of a given shared library (which is used to perform
>>> link-time validation of webassembly modules, because LLD makes it difficult
>>> to access any errors that happen).
>>>
>>> If LLD wanted to become an actual library, I think it would need a
>>> better method of reporting errors than simply an stdout and stderr stream,
>>> although I don't know what this would look like. It would also be nice for
>>> it to expose the different link stages like LLVM does so that the
>>> application has a bit more control over what's going on. However, I don't
>>> really have any concrete ideas about what LLD should look like as a
>>> library, only that I would like it to stop crashing when I attempt to use
>>> it as one.
>>>
>>> --
>>> Sincerely, Erik McClure
>>>
>>>
>>> On Fri, Jun 11, 2021 at 8:20 PM Michael Spencer <bigcheesegs at gmail.com>
>>> wrote:
>>>
>>>> Adding Erik (not subscribed) who has previously had issues with LLD not
>>>> being a library to provide some additional use cases.
>>>>
>>>> - Michael Spencer
>>>>
>>>>
>>>> On Thu, Jun 10, 2021 at 12:15 PM Reid Kleckner via llvm-dev <
>>>> llvm-dev at lists.llvm.org> wrote:
>>>>
>>>>> Hey all,
>>>>>
>>>>> Long ago, the LLD project contributors decided that they weren't going
>>>>> to design LLD as a library, which stands in opposition to the way that the
>>>>> rest of LLVM strives to be a reusable library. Part of the reasoning was
>>>>> that, at the time, LLD wasn't done yet, and the top priority was to finish
>>>>> making LLD a fast, useful, usable product. If sacrificing reusability
>>>>> helped LLD achieve its project goals, the contributors at the time felt
>>>>> that was the right tradeoff, and that carried the day.
>>>>>
>>>>> However, it is now ${YEAR} 2021, and I think we ought to reconsider
>>>>> this design decision. LLD was a great success: it works, it is fast, it is
>>>>> simple, many users have adopted it, it has many ports
>>>>> (COFF/ELF/mingw/wasm/new MachO). Today, we have actual users who want to
>>>>> run the linker as a library, and they aren't satisfied with the option of
>>>>> launching a child process. Some users are interested in process reuse as a
>>>>> performance optimization, some are including the linker in the frontend.
>>>>> Who knows. I try not to pre-judge any of these efforts, I think we should
>>>>> do what we can to enable experimentation.
>>>>>
>>>>> So, concretely, what could change? The main points of reusability are:
>>>>> - Fatal errors and warnings exit the process without returning control
>>>>> to the caller
>>>>> - Conflicts over global variables between threads
>>>>>
>>>>> Error recovery is the big imposition here. To avoid a giant rewrite of
>>>>> all error handling code in LLD, I think we should *avoid* returning failure
>>>>> via the llvm::Error class or std::error_code. We should instead use an
>>>>> approach more like clang, where diagnostics are delivered to a diagnostic
>>>>> consumer on the side. The success of the link is determined by whether any
>>>>> errors were reported. Functions may return a simple success boolean in
>>>>> cases where higher level functions need to exit early. This has worked
>>>>> reasonably well for clang. The main failure mode here is that we miss an
>>>>> error check, and crash or report useless follow-on errors after an error
>>>>> that would normally have been fatal.
>>>>>
>>>>> Another motivation for all of this is increasing the use of
>>>>> parallelism in LLD. Emitting errors in parallel from threads and then
>>>>> exiting the process is risky business. A new diagnostic context or consumer
>>>>> could make this more reliable. MLIR has this issue as well, and I believe
>>>>> they use this pattern. They use some kind of thread shard index to order
>>>>> the diagnostics, LLD could do the same.
>>>>>
>>>>> Finally, we'd work to eliminate globals. I think this is mainly a
>>>>> small matter of programming (SMOP) and doesn't need much discussion,
>>>>> although the `make` template presents interesting challenges.
>>>>>
>>>>> Thoughts? Tomatoes? Flowers? I apologize for the lack of context links
>>>>> to the original discussions. It takes more time than I have to dig those up.
>>>>>
>>>>> Reid
>>>>> _______________________________________________
>>>>> LLVM Developers mailing list
>>>>> llvm-dev at lists.llvm.org
>>>>> https://lists.llvm.org/cgi-bin/mailman/listinfo/llvm-dev
>>>>>
>>>> _______________________________________________
>>> LLVM Developers mailing list
>>> llvm-dev at lists.llvm.org
>>> https://lists.llvm.org/cgi-bin/mailman/listinfo/llvm-dev
>>>
>>
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