[llvm-dev] FW: [GSoC 2021] Some ideas & questions about the Enzyme GSoC project
William Moses via llvm-dev
llvm-dev at lists.llvm.org
Thu Apr 1 21:00:37 PDT 2021
Regarding debug information, yeah it's not necessarily the best mechanism
(obviously that would be direct Rust compiler integration), but I believe
it should be sufficient at least for now. Presumably, we can always run a
pass that removes debug info after Enzyme if the extra information becomes
a concern.
I think your understanding of the project components is mostly correct. The
one thing that I might add (and of course there's a lot here, not all of
which needs completion during GSOC) is potential registration of custom
derivatives for various rust internal routines/allocation mechanisms, and
possibly marking explicitly the activity analysis markers of routines such
as print to be inactive. The second bit is to clarify that Enzyme, by
virtue of being an LLVM pass natively has support for LLVM Metadata. The
specific issue here is parsing the specific layout of Rust types in the
metadata into something more easily digestible to LLVM/Enzyme type analysis.
Manuel Drehwald (trying to find email and will add to cc) has recently been
looking into exporting the Enzyme C API as a crate to be called from Rust.
Once that exists, we can extend the Rust compiler or perhaps create a
special Rust-specific optimization pass that calls the Enzyme API with the
Type metadata parsing to perform end-to-end tests.
If you're looking to dive right in, I'd probably suggest pushing either the
metadata parsing or Rust plugin (or custom codegen pass) as next steps.
On Wed, Mar 31, 2021 at 7:21 AM Chuyang Chen <chuyangchen at foxmail.com>
wrote:
> The metadata parser in the github discussion
> <https://github.com/tiberiusferreira/oxide-enzyme/issues/1#issuecomment-735634144>
> seems to work on debuginfo. It means that each time we want Enzyme to work,
> we should add a “-g” option to the compiling command “rustc”. I’m a bit in
> doubt whether this will be OK though it doesn’t make much difference. But
> will there be some cases, like running on a device whose memory is limited,
> where adding debuginfo do have some negative effect? Anyway, this may be
> the most fitting way.
>
>
>
> Now, AIUI, there are 4 things need to be done in the project:
>
> 1. writing a parser parsing LLVM metadata and passing it to Enzyme
>
> 2. adjusting Enzyme to leverage the metadata
>
> 3. writing a Rust crate to provide APIs to Rust user
>
> 4. writing a Rust compiler patch to allow importing LLVM plugins to
> the Rust compiler
>
> Is that right?
>
>
>
> *From:* William Moses <wmoses at mit.edu>
> *Sent:* Wednesday, March 31, 2021 10:51 AM
> *To:* Chuyang Chen <chuyangchen at foxmail.com>
> *Cc:* Billy Moses <wmoses at mit.edu>; llvm-dev <llvm-dev at lists.llvm.org>;
> Enzyme AD <enzyme-dev at googlegroups.com>
> *Subject:* Re: FW: [GSoC 2021] Some ideas & questions about the Enzyme
> GSoC project
>
>
>
> There's certainly utility to be gained by hooking into the rust compiler.
> At minimum this allows us to effectively integrate high level functions for
> calling into Enzyme as an API without going through FFI.
>
> As you say, one of the biggest issues here is essentially parsing Rust
> types. This actually may not require a modification to rustc as I believe
> this is available in LLVM as LLVM metadata (see
> https://github.com/tiberiusferreira/oxide-enzyme/issues/1#issuecomment-735634144
> for an earlier discussion on this topic specifically).
>
> It turns out that one doesn't need to piggyback off LLD if rustc itself
> can call the custom LLVM pass which runs Enzyme. This could be done by say
> loading a plugin to rust, or otherwise calling the API. Of course in
> general enabling better integration of LLVM internals/pass plugins into
> rust directly is potentially desirable. I recently proposed a patch to
> rustc that would allow importing LLVM plugins that may be worth a look (see
> https://github.com/rust-lang/compiler-team/issues/419
> https://github.com/rust-lang/rust/pull/82734). That said such support
> isn't a blocker, as much as we need to start parsing this metadata. In
> theory we can even fork the "nice interface" and "parsing metadata" into
> two concurrent projects/pieces.
>
>
>
> On Tue, Mar 30, 2021 at 12:04 PM Chuyang Chen <chuyangchen at foxmail.com>
> wrote:
>
> A thing I forgot to mention is that a Rust feature named “compiler plugin”
> do satisfy the requirement of “emitting extra debuginfo to the generated
> IR code”, but it’s unstable and won’t be stabilized in the foreseeable
> future. Moreover, as to “using lld as its linker and add the Enzyme pass
> to lld”, compiler plugins help nothing.
>
>
>
> *From:* Chuyang Chen <chuyangchen at foxmail.com>
> *Sent:* Tuesday, March 30, 2021 11:44 PM
> *To:* wmoses at mit.edu
> *Cc:* llvm-dev at lists.llvm.org; 'Enzyme AD' <enzyme-dev at googlegroups.com>
> *Subject:* [GSoC 2021] Some ideas & questions about the Enzyme GSoC
> project
>
>
>
> Hello, I’m working on the GSoC project “Integrate Enzyme into Rust to
> provide high-performance differentiation in Rust”. I have skimmed over
> the codebase and now I have some preliminary ideas about the project.
>
>
>
> As you have said, the project can be divided to two main parts:
>
> 1. passing and parsing Rust type metadata into LLVM / Enzyme type
> analysis, and
>
> 2. integrating the Enzyme API/pass into rust.
>
>
>
> Integrating Enzyme API to rust is trivial by using proc_macros in Rust.
> However, passing Rust type metadata to LLVM and integrating the Enzyme pass
> into rust is difficult if we don’t modify the Rust compiler. The Rust
> compiler seems to lack ability to emit metadata to LLVM, and if we want to
> add the Enzyme pass without modifying the compiler, the only way is, I
> think, using a command like
>
> [image: cid:image003.png at 01D725BE.92A91F10]
>
> which is not user-friendly. I sought hard for a nonintrusive way to
> implement them but got nothing, so it seems that the only option is
> modifying the Rust compiler to let it
>
> 1. emit extra debuginfo to the generated IR code, and
>
> 2. use lld as its linker and add the Enzyme pass to lld
>
> with a specific option, say “--enzyme”
>
>
>
> However, *is it appropriate to modify the compiler to just port a plugin
> to it, though the modification won**’t be big or impact the rest of the
> compiler?*
>
>
>
> PS: Another question is about differentiating closures in Rust, but that
> can be postponed to the following discussions.
>
>
>
> Chuyang Chen
>
> MSc Student
>
> At Department of Computer Science and Technology, Nanjing University
>
>
>
>
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