[llvm-dev] [RFC][SVE] Supporting SIMD instruction sets with variable vector lengths

Chandler Carruth via llvm-dev llvm-dev at lists.llvm.org
Mon Jul 30 03:35:18 PDT 2018


(And in case it isn't clear, I *do* think it is reasonable to push on this
thread and lobby to get that feedback! You shouldn't be stalled forever,
I'm just trying to point out that the focus should be on getting the
feedback, not whether there are objections. You want consensus here, not
silence.)

On Mon, Jul 30, 2018 at 3:34 AM Chandler Carruth <chandlerc at gmail.com>
wrote:

> I strongly suspect that there remains widespread concern with the
> direction of this, I know I have them.
>
> I don't think that many of the people who have that concern have had time
> to come back to this RFC and make progress on it, likely because of other
> commitments or simply the amount of churn around SVE related patches and
> such. That is at least why I haven't had time to return to this RFC and try
> to write more detailed feedback.
>
> Certainly, I would want to see pretty clear and considered support for
> this change to the IR type system from Hal, Chris, Eric and/or other long
> time maintainers of core LLVM IR components before it moves forward, and I
> don't see that in this thread.
>
> Put differently: I don't think silence is assent here. You really need
> some clear signal of consensus.
>
> On Mon, Jul 30, 2018 at 2:23 AM Graham Hunter <Graham.Hunter at arm.com>
> wrote:
>
>> Hi,
>>
>> Are there any objections to going ahead with this? If not, we'll try to
>> get the patches reviewed and committed after the 7.0 branch occurs.
>>
>> -Graham
>>
>> > On 2 Jul 2018, at 10:53, Graham Hunter <Graham.Hunter at arm.com> wrote:
>> >
>> > Hi,
>> >
>> > I've updated the RFC slightly based on the discussion within the
>> thread, reposted below. Let me know if I've missed anything or if more
>> clarification is needed.
>> >
>> > Thanks,
>> >
>> > -Graham
>> >
>> > =============================================================
>> > Supporting SIMD instruction sets with variable vector lengths
>> > =============================================================
>> >
>> > In this RFC we propose extending LLVM IR to support code-generation for
>> variable
>> > length vector architectures like Arm's SVE or RISC-V's 'V' extension.
>> Our
>> > approach is backwards compatible and should be as non-intrusive as
>> possible; the
>> > only change needed in other backends is how size is queried on vector
>> types, and
>> > it only requires a change in which function is called. We have created
>> a set of
>> > proof-of-concept patches to represent a simple vectorized loop in IR and
>> > generate SVE instructions from that IR. These patches (listed in
>> section 7 of
>> > this rfc) can be found on Phabricator and are intended to illustrate
>> the scope
>> > of changes required by the general approach described in this RFC.
>> >
>> > ==========
>> > Background
>> > ==========
>> >
>> > *ARMv8-A Scalable Vector Extensions* (SVE) is a new vector ISA
>> extension for
>> > AArch64 which is intended to scale with hardware such that the same
>> binary
>> > running on a processor with longer vector registers can take advantage
>> of the
>> > increased compute power without recompilation.
>> >
>> > As the vector length is no longer a compile-time known value, the way
>> in which
>> > the LLVM vectorizer generates code requires modifications such that
>> certain
>> > values are now runtime evaluated expressions instead of compile-time
>> constants.
>> >
>> > Documentation for SVE can be found at
>> >
>> https://developer.arm.com/docs/ddi0584/latest/arm-architecture-reference-manual-supplement-the-scalable-vector-extension-sve-for-armv8-a
>> >
>> > ========
>> > Contents
>> > ========
>> >
>> > The rest of this RFC covers the following topics:
>> >
>> > 1. Types -- a proposal to extend VectorType to be able to represent
>> vectors that
>> >   have a length which is a runtime-determined multiple of a known base
>> length.
>> >
>> > 2. Size Queries - how to reason about the size of types for which the
>> size isn't
>> >   fully known at compile time.
>> >
>> > 3. Representing the runtime multiple of vector length in IR for use in
>> address
>> >   calculations and induction variable comparisons.
>> >
>> > 4. Generating 'constant' values in IR for vectors with a
>> runtime-determined
>> >   number of elements.
>> >
>> > 5. An explanation of splitting/concatentating scalable vectors.
>> >
>> > 6. A brief note on code generation of these new operations for AArch64.
>> >
>> > 7. An example of C code and matching IR using the proposed extensions.
>> >
>> > 8. A list of patches demonstrating the changes required to emit SVE
>> instructions
>> >   for a loop that has already been vectorized using the extensions
>> described
>> >   in this RFC.
>> >
>> > ========
>> > 1. Types
>> > ========
>> >
>> > To represent a vector of unknown length a boolean `Scalable` property
>> has been
>> > added to the `VectorType` class, which indicates that the number of
>> elements in
>> > the vector is a runtime-determined integer multiple of the
>> `NumElements` field.
>> > Most code that deals with vectors doesn't need to know the exact
>> length, but
>> > does need to know relative lengths -- e.g. get a vector with the same
>> number of
>> > elements but a different element type, or with half or double the
>> number of
>> > elements.
>> >
>> > In order to allow code to transparently support scalable vectors, we
>> introduce
>> > an `ElementCount` class with two members:
>> >
>> > - `unsigned Min`: the minimum number of elements.
>> > - `bool Scalable`: is the element count an unknown multiple of `Min`?
>> >
>> > For non-scalable vectors (``Scalable=false``) the scale is considered
>> to be
>> > equal to one and thus `Min` represents the exact number of elements in
>> the
>> > vector.
>> >
>> > The intent for code working with vectors is to use convenience methods
>> and avoid
>> > directly dealing with the number of elements. If needed, calling
>> > `getElementCount` on a vector type instead of `getVectorNumElements`
>> can be used
>> > to obtain the (potentially scalable) number of elements. Overloaded
>> division and
>> > multiplication operators allow an ElementCount instance to be used in
>> much the
>> > same manner as an integer for most cases.
>> >
>> > This mixture of compile-time and runtime quantities allow us to reason
>> about the
>> > relationship between different scalable vector types without knowing
>> their
>> > exact length.
>> >
>> > The runtime multiple is not expected to change during program execution
>> for SVE,
>> > but it is possible. The model of scalable vectors presented in this RFC
>> assumes
>> > that the multiple will be constant within a function but not
>> necessarily across
>> > functions. As suggested in the recent RISC-V rfc, a new function
>> attribute to
>> > inherit the multiple across function calls will allow for function
>> calls with
>> > vector arguments/return values and inlining/outlining optimizations.
>> >
>> > IR Textual Form
>> > ---------------
>> >
>> > The textual form for a scalable vector is:
>> >
>> > ``<scalable <n> x <type>>``
>> >
>> > where `type` is the scalar type of each element, `n` is the minimum
>> number of
>> > elements, and the string literal `scalable` indicates that the total
>> number of
>> > elements is an unknown multiple of `n`; `scalable` is just an arbitrary
>> choice
>> > for indicating that the vector is scalable, and could be substituted by
>> another.
>> > For fixed-length vectors, the `scalable` is omitted, so there is no
>> change in
>> > the format for existing vectors.
>> >
>> > Scalable vectors with the same `Min` value have the same number of
>> elements, and
>> > the same number of bytes if `Min * sizeof(type)` is the same (assuming
>> they are
>> > used within the same function):
>> >
>> > ``<scalable 4 x i32>`` and ``<scalable 4 x i8>`` have the same number of
>> >  elements.
>> >
>> > ``<scalable 4 x i32>`` and ``<scalable 8 x i16>`` have the same number
>> of
>> >  bytes.
>> >
>> > IR Bitcode Form
>> > ---------------
>> >
>> > To serialize scalable vectors to bitcode, a new boolean field is added
>> to the
>> > type record. If the field is not present the type will default to a
>> fixed-length
>> > vector type, preserving backwards compatibility.
>> >
>> > Alternatives Considered
>> > -----------------------
>> >
>> > We did consider one main alternative -- a dedicated target type, like
>> the
>> > x86_mmx type.
>> >
>> > A dedicated target type would either need to extend all existing passes
>> that
>> > work with vectors to recognize the new type, or to duplicate all that
>> code
>> > in order to get reasonable code generation and autovectorization.
>> >
>> > This hasn't been done for the x86_mmx type, and so it is only capable of
>> > providing support for C-level intrinsics instead of being used and
>> recognized by
>> > passes inside llvm.
>> >
>> > Although our current solution will need to change some of the code that
>> creates
>> > new VectorTypes, much of that code doesn't need to care about whether
>> the types
>> > are scalable or not -- they can use preexisting methods like
>> > `getHalfElementsVectorType`. If the code is a little more complex,
>> > `ElementCount` structs can be used instead of an `unsigned` value to
>> represent
>> > the number of elements.
>> >
>> > ===============
>> > 2. Size Queries
>> > ===============
>> >
>> > This is a proposal for how to deal with querying the size of scalable
>> types for
>> > analysis of IR. While it has not been implemented in full, the general
>> approach
>> > works well for calculating offsets into structures with scalable types
>> in a
>> > modified version of ComputeValueVTs in our downstream compiler.
>> >
>> > For current IR types that have a known size, all query functions return
>> a single
>> > integer constant. For scalable types a second integer is needed to
>> indicate the
>> > number of bytes/bits which need to be scaled by the runtime multiple to
>> obtain
>> > the actual length.
>> >
>> > For primitive types, `getPrimitiveSizeInBits()` will function as it
>> does today,
>> > except that it will no longer return a size for vector types (it will
>> return 0,
>> > as it does for other derived types). The majority of calls to this
>> function are
>> > already for scalar rather than vector types.
>> >
>> > For derived types, a function `getScalableSizePairInBits()` will be
>> added, which
>> > returns a pair of integers (one to indicate unscaled bits, the other
>> for bits
>> > that need to be scaled by the runtime multiple). For backends that do
>> not need
>> > to deal with scalable types the existing methods will suffice, but a
>> debug-only
>> > assert will be added to them to ensure they aren't used on scalable
>> types.
>> >
>> > Similar functionality will be added to DataLayout.
>> >
>> > Comparisons between sizes will use the following methods, assuming that
>> X and
>> > Y are non-zero integers and the form is of { unscaled, scaled }.
>> >
>> > { X, 0 } <cmp> { Y, 0 }: Normal unscaled comparison.
>> >
>> > { 0, X } <cmp> { 0, Y }: Normal comparison within a function, or across
>> >                         functions that inherit vector length. Cannot be
>> >                         compared across non-inheriting functions.
>> >
>> > { X, 0 } > { 0, Y }: Cannot return true.
>> >
>> > { X, 0 } = { 0, Y }: Cannot return true.
>> >
>> > { X, 0 } < { 0, Y }: Can return true.
>> >
>> > { Xu, Xs } <cmp> { Yu, Ys }: Gets complicated, need to subtract common
>> >                             terms and try the above comparisons; it
>> >                             may not be possible to get a good answer.
>> >
>> > It's worth noting that we don't expect the last case (mixed scaled and
>> > unscaled sizes) to occur. Richard Sandiford's proposed C extensions
>> > (http://lists.llvm.org/pipermail/cfe-dev/2018-May/057830.html)
>> explicitly
>> > prohibits mixing fixed-size types into sizeless struct.
>> >
>> > I don't know if we need a 'maybe' or 'unknown' result for cases
>> comparing scaled
>> > vs. unscaled; I believe the gcc implementation of SVE allows for such
>> > results, but that supports a generic polynomial length representation.
>> >
>> > My current intention is to rely on functions that clone or copy values
>> to
>> > check whether they are being used to copy scalable vectors across
>> function
>> > boundaries without the inherit vlen attribute and raise an error there
>> instead
>> > of requiring passing the Function a type size is from for each
>> comparison. If
>> > there's a strong preference for moving the check to the size comparison
>> function
>> > let me know; I will be starting work on patches for this later in the
>> year if
>> > there's no major problems with the idea.
>> >
>> > Future Work
>> > -----------
>> >
>> > Since we cannot determine the exact size of a scalable vector, the
>> > existing logic for alias detection won't work when multiple accesses
>> > share a common base pointer with different offsets.
>> >
>> > However, SVE's predication will mean that a dynamic 'safe' vector length
>> > can be determined at runtime, so after initial support has been added we
>> > can work on vectorizing loops using runtime predication to avoid
>> aliasing
>> > problems.
>> >
>> > Alternatives Considered
>> > -----------------------
>> >
>> > Marking scalable vectors as unsized doesn't work well, as many parts of
>> > llvm dealing with loads and stores assert that 'isSized()' returns true
>> > and make use of the size when calculating offsets.
>> >
>> > We have considered introducing multiple helper functions instead of
>> > using direct size queries, but that doesn't cover all cases. It may
>> > still be a good idea to introduce them to make the purpose in a given
>> > case more obvious, e.g. 'requiresSignExtension(Type*,Type*)'.
>> >
>> > ========================================
>> > 3. Representing Vector Length at Runtime
>> > ========================================
>> >
>> > With a scalable vector type defined, we now need a way to represent the
>> runtime
>> > length in IR in order to generate addresses for consecutive vectors in
>> memory
>> > and determine how many elements have been processed in an iteration of
>> a loop.
>> >
>> > We have added an experimental `vscale` intrinsic to represent the
>> runtime
>> > multiple. Multiplying the result of this intrinsic by the minimum
>> number of
>> > elements in a vector gives the total number of elements in a scalable
>> vector.
>> >
>> > Fixed-Length Code
>> > -----------------
>> >
>> > Assuming a vector type of <4 x <ty>>
>> > ``
>> > vector.body:
>> >  %index = phi i64 [ %index.next, %vector.body ], [ 0,
>> %vector.body.preheader ]
>> >  ;; <loop body>
>> >  ;; Increment induction var
>> >  %index.next = add i64 %index, 4
>> >  ;; <check and branch>
>> > ``
>> > Scalable Equivalent
>> > -------------------
>> >
>> > Assuming a vector type of <scalable 4 x <ty>>
>> > ``
>> > vector.body:
>> >  %index = phi i64 [ %index.next, %vector.body ], [ 0,
>> %vector.body.preheader ]
>> >  ;; <loop body>
>> >  ;; Increment induction var
>> >  %vscale64 = call i64 @llvm.experimental.vector.vscale.64()
>> >  %index.next = add i64 %index, mul (i64 %vscale64, i64 4)
>> >  ;; <check and branch>
>> > ``
>> > ===========================
>> > 4. Generating Vector Values
>> > ===========================
>> > For constant vector values, we cannot specify all the elements as we
>> can for
>> > fixed-length vectors; fortunately only a small number of easily
>> synthesized
>> > patterns are required for autovectorization. The `zeroinitializer`
>> constant
>> > can be used in the same manner as fixed-length vectors for a constant
>> zero
>> > splat. This can then be combined with `insertelement` and
>> `shufflevector`
>> > to create arbitrary value splats in the same manner as fixed-length
>> vectors.
>> >
>> > For constants consisting of a sequence of values, an experimental
>> `stepvector`
>> > intrinsic has been added to represent a simple constant of the form
>> > `<0, 1, 2... num_elems-1>`. To change the starting value a splat of the
>> new
>> > start can be added, and changing the step requires multiplying by a
>> splat.
>> >
>> > Fixed-Length Code
>> > -----------------
>> > ``
>> >  ;; Splat a value
>> >  %insert = insertelement <4 x i32> undef, i32 %value, i32 0
>> >  %splat = shufflevector <4 x i32> %insert, <4 x i32> undef, <4 x i32>
>> zeroinitializer
>> >  ;; Add a constant sequence
>> >  %add = add <4 x i32> %splat, <i32 2, i32 4, i32 6, i32 8>
>> > ``
>> > Scalable Equivalent
>> > -------------------
>> > ``
>> >  ;; Splat a value
>> >  %insert = insertelement <scalable 4 x i32> undef, i32 %value, i32 0
>> >  %splat = shufflevector <scalable 4 x i32> %insert, <scalable 4 x i32>
>> undef, <scalable 4 x i32> zeroinitializer
>> >  ;; Splat offset + stride (the same in this case)
>> >  %insert2 = insertelement <scalable 4 x i32> under, i32 2, i32 0
>> >  %str_off = shufflevector <scalable 4 x i32> %insert2, <scalable 4 x
>> i32> undef, <scalable 4 x i32> zeroinitializer
>> >  ;; Create sequence for scalable vector
>> >  %stepvector = call <scalable 4 x i32>
>> @llvm.experimental.vector.stepvector.nxv4i32()
>> >  %mulbystride = mul <scalable 4 x i32> %stepvector, %str_off
>> >  %addoffset = add <scalable 4 x i32> %mulbystride, %str_off
>> >  ;; Add the runtime-generated sequence
>> >  %add = add <scalable 4 x i32> %splat, %addoffset
>> > ``
>> > Future Work
>> > -----------
>> >
>> > Intrinsics cannot currently be used for constant folding. Our downstream
>> > compiler (using Constants instead of intrinsics) relies quite heavily
>> on this
>> > for good code generation, so we will need to find new ways to recognize
>> and
>> > fold these values.
>> >
>> > ===========================================
>> > 5. Splitting and Combining Scalable Vectors
>> > ===========================================
>> >
>> > Splitting and combining scalable vectors in IR is done in the same
>> manner as
>> > for fixed-length vectors, but with a non-constant mask for the
>> shufflevector.
>> >
>> > The following is an example of splitting a <scalable 4 x double> into
>> two
>> > separate <scalable 2 x double> values.
>> >
>> > ``
>> >  %vscale64 = call i64 @llvm.experimental.vector.vscale.64()
>> >  ;; Stepvector generates the element ids for first subvector
>> >  %sv1 = call <scalable 2 x i64>
>> @llvm.experimental.vector.stepvector.nxv2i64()
>> >  ;; Add vscale * 2 to get the starting element for the second subvector
>> >  %ec = mul i64 %vscale64, 2
>> >  %ec.ins = insertelement <scalable 2 x i64> undef, i64 %ec, i32 0
>> >  %ec.splat = shufflevector <scalable 2 x i64> %9, <scalable 2 x i64>
>> undef, <scalable 2 x i32> zeroinitializer
>> >  %sv2 = add <scalable 2 x i64> %ec.splat, %stepvec64
>> >  ;; Perform the extracts
>> >  %res1 = shufflevector <scalable 4 x double> %in, <scalable 4 x double>
>> undef, <scalable 2 x i64> %sv1
>> >  %res2 = shufflevector <scalable 4 x double> %in, <scalable 4 x double>
>> undef, <scalable 2 x i64> %sv2
>> > ``
>> >
>> > ==================
>> > 6. Code Generation
>> > ==================
>> >
>> > IR splats will be converted to an experimental splatvector intrinsic in
>> > SelectionDAGBuilder.
>> >
>> > All three intrinsics are custom lowered and legalized in the AArch64
>> backend.
>> >
>> > Two new AArch64ISD nodes have been added to represent the same concepts
>> > at the SelectionDAG level, while splatvector maps onto the existing
>> > AArch64ISD::DUP.
>> >
>> > GlobalISel
>> > ----------
>> >
>> > Since GlobalISel was enabled by default on AArch64, it was necessary to
>> add
>> > scalable vector support to the LowLevelType implementation. A single
>> bit was
>> > added to the raw_data representation for vectors and vectors of
>> pointers.
>> >
>> > In addition, types that only exist in destination patterns are planted
>> in
>> > the enumeration of available types for generated code. While this may
>> not be
>> > necessary in future, generating an all-true 'ptrue' value was necessary
>> to
>> > convert a predicated instruction into an unpredicated one.
>> >
>> > ==========
>> > 7. Example
>> > ==========
>> >
>> > The following example shows a simple C loop which assigns the array
>> index to
>> > the array elements matching that index. The IR shows how vscale and
>> stepvector
>> > are used to create the needed values and to advance the index variable
>> in the
>> > loop.
>> >
>> > C Code
>> > ------
>> >
>> > ``
>> > void IdentityArrayInit(int *a, int count) {
>> >  for (int i = 0; i < count; ++i)
>> >    a[i] = i;
>> > }
>> > ``
>> >
>> > Scalable IR Vector Body
>> > -----------------------
>> >
>> > ``
>> > vector.body.preheader:
>> >  ;; Other setup
>> >  ;; Stepvector used to create initial identity vector
>> >  %stepvector = call <scalable 4 x i32>
>> @llvm.experimental.vector.stepvector.nxv4i32()
>> >  br vector.body
>> >
>> > vector.body
>> >  %index = phi i64 [ %index.next, %vector.body ], [ 0,
>> %vector.body.preheader ]
>> >  %0 = phi i64 [ %1, %vector.body ], [ 0, %vector.body.preheader ]
>> >
>> >           ;; stepvector used for index identity on entry to loop body ;;
>> >  %vec.ind7 = phi <scalable 4 x i32> [ %step.add8, %vector.body ],
>> >                                     [ %stepvector,
>> %vector.body.preheader ]
>> >  %vscale64 = call i64 @llvm.experimental.vector.vscale.64()
>> >  %vscale32 = trunc i64 %vscale64 to i32
>> >  %1 = add i64 %0, mul (i64 %vscale64, i64 4)
>> >
>> >           ;; vscale splat used to increment identity vector ;;
>> >  %insert = insertelement <scalable 4 x i32> undef, i32 mul (i32
>> %vscale32, i32 4), i32 0
>> >  %splat shufflevector <scalable 4 x i32> %insert, <scalable 4 x i32>
>> undef, <scalable 4 x i32> zeroinitializer
>> >  %step.add8 = add <scalable 4 x i32> %vec.ind7, %splat
>> >  %2 = getelementptr inbounds i32, i32* %a, i64 %0
>> >  %3 = bitcast i32* %2 to <scalable 4 x i32>*
>> >  store <scalable 4 x i32> %vec.ind7, <scalable 4 x i32>* %3, align 4
>> >
>> >           ;; vscale used to increment loop index
>> >  %index.next = add i64 %index, mul (i64 %vscale64, i64 4)
>> >  %4 = icmp eq i64 %index.next, %n.vec
>> >  br i1 %4, label %middle.block, label %vector.body, !llvm.loop !5
>> > ``
>> >
>> > ==========
>> > 8. Patches
>> > ==========
>> >
>> > List of patches:
>> >
>> > 1. Extend VectorType: https://reviews.llvm.org/D32530
>> > 2. Vector element type Tablegen constraint:
>> https://reviews.llvm.org/D47768
>> > 3. LLT support for scalable vectors: https://reviews.llvm.org/D47769
>> > 4. EVT strings and Type mapping: https://reviews.llvm.org/D47770
>> > 5. SVE Calling Convention: https://reviews.llvm.org/D47771
>> > 6. Intrinsic lowering cleanup: https://reviews.llvm.org/D47772
>> > 7. Add VScale intrinsic: https://reviews.llvm.org/D47773
>> > 8. Add StepVector intrinsic: https://reviews.llvm.org/D47774
>> > 9. Add SplatVector intrinsic: https://reviews.llvm.org/D47775
>> > 10. Initial store patterns: https://reviews.llvm.org/D47776
>> > 11. Initial addition patterns: https://reviews.llvm.org/D47777
>> > 12. Initial left-shift patterns: https://reviews.llvm.org/D47778
>> > 13. Implement copy logic for Z regs: https://reviews.llvm.org/D47779
>> > 14. Prevectorized loop unit test: https://reviews.llvm.org/D47780
>> >
>>
>>
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