[LLVMdev] llvm and assemble code
Bo Schwarzstein
bo.schwarzstein at gmail.com
Fri Dec 14 19:45:23 PST 2007
Hi Guys,
I am really a fresh man on compiler. I want to make a compiler that transform C-like language into assemble form, as the the same as Pixie's or Aqsis's RenderMan Shading Language compiler, just like this,
#!version 2.1.1
surface
#!parameters:
uniform float Ka = 1
uniform float Kd = 1
#!variables:
varying vector Nf
varying vector temporary_0
varying vector temporary_1
varying vector temporary_2
uniform vector temporary_3
varying vector temporary_4
varying vector temporary_5
#!Init:
return
#!Code:
normalize ("v=v") temporary_0 N
faceforward ("v=vv") Nf temporary_0 I
vfromf temporary_3 Ka
vuvector temporary_2 temporary_3
ambient ("c=") temporary_4
mulvv temporary_1 temporary_2 temporary_4
vfromf temporary_3 Kd
vuvector temporary_4 temporary_3
diffuse ("c=n") temporary_5 Nf
mulvv temporary_2 temporary_4 temporary_5
addvv temporary_0 temporary_1 temporary_2
mulvv Ci Cs temporary_0
movevv Oi Os
mulvv Ci Ci Oi
return
Where should I begin, I have read Mr.Lattner's Kaleidoscope Tutorial, But How can I transform AST to the IR, optimize, then output assemble code ?
Thanks very much. I wish I do not post in wrong place.
Bo Schwarzstein,bo.schwarzstein at gmail.com
2007-12-15
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