[LLVMdev] A number of newbie questions
Chris Lattner
sabre at nondot.org
Mon Jan 9 15:09:50 PST 2006
On Mon, 9 Jan 2006, Marcel Weiher wrote:
> [large executables]
>
>> It depends on what you're building. A release build of LLVM (make
>> ENABLE_OPTIMIZED=1, with the results in llvm/Release) is significantly
>> smaller than a debug build. Even with that, however, the binaries are
>> larger than they should be (5M?). Noone has spent the time to track
>> down why this is to my knowledge.
> Ahh...yes, one thing I like about multi-CPU machines is that they make
> background compiles very smooth. Anyway, the framework is now down to 5
> MB, 4 MB after stripping with -x, and that compresses down to around 1.1
> MB with gzip, so quite good enough for now. Lovely!
Great!
> [thanks for the ""-function-name trick]
No problem.
>>> 3. Modules / JITs / functions
> [...]
>>> I've now made the Module (or rather my wrapper) a singleton,
>>> effectively a global, but I don't feel very comfortable about it.
>>
>> This should work. This of it as just a container for the LLVM code
>> you are creating.
>
> Yeah, but I really don't like globals, especially if they accumulate
> stuff as this one does. It would be *great* if there were a way to
> isolate these guys, but I haven't found one yet.
Yeah, I understand. Just file it away whereever you put your JIT...
leading to...
>>> Also, I also remember some issues with not being able to create a
>>> second JIT later, so it seems like one module per lifetime of a
>>> process that wants to do jitting.
>>
>> I'm not sure what you mean here.
>
> In my unit test code, I tried to allocate a new JIT for each test in
> order to isolate the tests (not really a conscious decision, more
> standard operating procedure). The program crashed once I tried to use
> the second allocated JIT.
Hrm. This is a bug, please try to track down how it's crashing and we
will try to fix it.
> Combining this (possibly flawed) observation with the fact that a JIT
> has to be initialized with a module, it seems that you can only have a
> single module in a process (as having a second module would require a
> second JIT).
Nope, other stuff creates multiple modules at the same time. Nothing that
I'm aware of tries to create multiple JIT's though. Probably a JIT bug.
> It is quite likely that I was doing something wrong at the time, these
> were my very first baby steps, but from what I've gleamed it *appears*
> to be that LLVM sort of expects these to be pretty much singletons, or
> at the very least some sot of hierarchical invocation as you would see
> in a command line compiler, and it also expects a process to do a (big)
> compilation job and then exit. Is this impression correct or am I
> misinterpreting my initial experiences?
I wouldn't be suprised if there was a hidden assumption that the JIT had
to be a singleton, but Modules shouldn't be.
>>> 4. Jitted functions / ownership / memory
>>>
>>> Once a function is jitted I can get a function pointer to it and call
>>> it, that's great. Can I also find out how long it is, for example if
>>> I wanted to write an object file?
>>> All in all, the jit-result seems to be fairly opaque and hidden. Is
>>> this intentional, or is there more I am missing?
>>
>> There are ways, but there isn't an elegant public interface for this
>> yet.
>> For a couple of reasons, it is tricky to JIT code to memory, then wrap
>> it up into an object file (in particular, the JIT'd code is already
>> relocated).
>
> OK, writing an object file was possibly not the best example, but it
> would be good to be able to take control of the result and control its
> lifecycle. For example, imagine an IDE-type environment where you want
> to overwrite a particular method (and not necessarily with code coming
> from LLVM).
Two things you can do. First, after a Function has been JITed, you can
delete the LLVM IR for it, by calling Function::deleteBody(). You don't
want to delete the Function itself because the JIT retains pointers to it.
The second thing you can do is call
ExecutionEngine::recompileAndRelinkFunction. This is useful if you have a
function whose implementation you want to change. Generally you'd call
deleteBody() and rebuild a new body, or you would toy around with the
current body, then call this method. See comments above for what it does.
Also available is ExecutionEngine::freeMachineCodeForFunction, but that is
currently a noop (because noone has implemented it yet, not because it
can't be implemented).
>> The start of a direct ELF writer is available in lib/CodeGen/
>> ELFWriter.cpp, but it is not complete yet. It uses the same codegen
>> interfaces as the JIT to do the writing.
>
> Very cool, will have to take a look at that...though what I will need,
> at least initially, is Mach-O, not ELF... :-)
Looking into my mystical crystal ball, I wouldn't be suprised if that
(mach-o writing) got implemented in the next 6-12 months, but that is
probably too long for you to wait.
-Chris
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