[LLVMdev] VC++ linking issues, revisited
Reid Spencer
reid at x10sys.com
Sat Jan 1 19:00:44 PST 2005
Jeff,
There should be a way to do what we do with the Unix Makefiles and build
re-linked object modules. That is, when we build an analysis or
transform pass, we create two things: a .o file and a .a file. They
contain the same code but the latter is searchable while the former is
not.
Can you not "pre-link" a bunch of .obj files together with VC++ to
produce a new .obj file? And, when linking something like opt, will it
not just put all .obj files that you specify into the executable? I
think this is the best approach as it avoids some slowness in start up
of the tool if the equivalent DLL approach was taken.
Reid.
On Sat, 2005-01-01 at 17:05, Jeff Cohen wrote:
> I've gone about as far as I can in building executables with VC++. The
> problem with the remaining ones is that they rely on the static
> constructor trick to register various modules. This doesn't work with
> VC++ because without an explicit external reference to these modules
> they simply can't be linked in to an executable.
>
> This isn't a new problem, of course. Morten originally ran into this
> getting the X86 backend to link in, and solved it by introducing a
> global variable that could be used as the external reference. The
> problem is, this doesn't scale. There are few code generator targets,
> and fewer still that one would care to use on Windows. But there are
> dozens of optimizations and analyses. It's not practical or
> maintainable to give each one a global variable and then reference it
> from each affected executable.
>
> So I can (and have, actually) build "opt", but it's just a big waste of
> bytes as it has no optimizations available to it. And if I understand
> things correctly, it means that the JIT can't do any optimizations either.
>
> I'm not really sure how to deal with this. The best solution I can come
> up with is to put all of these modules into DLLs. When a DLL is loaded,
> all of its static constructors are executed, regardless of which modules
> are externally referenced. Nonetheless, there must be at least *one*
> external reference, or else the DLL wouldn't be loaded automatically in
> the first place. The DLL could be manually loaded, but that would be
> introducing Windows-specific code in places you probably don't want it.
> However, one global (or dummy function) for all optimizations or all
> code generator targets or all analyses is much better than one for each
> optimization or target or analysis.
>
> I think this will work, but it does represent a major change in how the
> VC++ build is conducted and I want to get feedback first, especially
> from Morten.
>
> _______________________________________________
> LLVM Developers mailing list
> LLVMdev at cs.uiuc.edu http://llvm.cs.uiuc.edu
> http://mail.cs.uiuc.edu/mailman/listinfo/llvmdev
-------------- next part --------------
A non-text attachment was scrubbed...
Name: signature.asc
Type: application/pgp-signature
Size: 189 bytes
Desc: This is a digitally signed message part
URL: <http://lists.llvm.org/pipermail/llvm-dev/attachments/20050101/ed471eca/attachment.sig>
More information about the llvm-dev
mailing list