[llvm] [DirectX] Implement lowering of Texture Load and Texture .operator[] (PR #193343)
Helena Kotas via llvm-commits
llvm-commits at lists.llvm.org
Tue Apr 21 16:48:06 PDT 2026
================
@@ -0,0 +1,68 @@
+; RUN: opt -S -dxil-op-lower %s | FileCheck %s
+
+target triple = "dxil-pc-shadermodel6.6-compute"
+
+declare void @use_float4(<4 x float>)
+declare void @use_float(float)
+declare void @use_int3(<3 x i32>)
+
+; CHECK-LABEL: define void @load_texture2d_float4(
+define void @load_texture2d_float4(<2 x i32> %coords) {
+ %texture = call target("dx.Texture", <4 x float>, 0, 0, 0, 2)
+ @llvm.dx.resource.handlefrombinding.tdx.Texture_v4f32_0_0_0_2t(
+ i32 0, i32 0, i32 1, i32 0, ptr null)
+
+ ; CHECK: %[[COORD0:.*]] = extractelement <2 x i32> %coords, i64 0
+ ; CHECK: %[[COORD1:.*]] = extractelement <2 x i32> %coords, i64 1
+ ; CHECK: %[[LOAD:.*]] = call %dx.types.ResRet.f32 @dx.op.textureLoad.f32(i32 66, %dx.types.Handle %{{.*}}, i32 0, i32 %[[COORD0]], i32 %[[COORD1]], i32 undef, i32 undef, i32 undef, i32 undef)
+ %data = call <4 x float> @llvm.dx.resource.load.level.v4f32.tdx.Texture_v4f32_0_0_0_2t.v2i32.i32.v2i32(
+ target("dx.Texture", <4 x float>, 0, 0, 0, 2) %texture,
+ <2 x i32> %coords, i32 0, <2 x i32> zeroinitializer)
+
+ ; CHECK: extractvalue %dx.types.ResRet.f32 %[[LOAD]], 0
+ call void @use_float4(<4 x float> %data)
+ ret void
+}
+
+; CHECK-LABEL: define void @load_texture2d_float(
+define void @load_texture2d_float(<2 x i32> %coords) {
+ %texture = call target("dx.Texture", float, 0, 0, 0, 2)
+ @llvm.dx.resource.handlefrombinding.tdx.Texture_f32_0_0_0_2t(
+ i32 0, i32 1, i32 1, i32 0, ptr null)
+
+ ; CHECK: %[[COORD0:.*]] = extractelement <2 x i32> %coords, i64 0
+ ; CHECK: %[[COORD1:.*]] = extractelement <2 x i32> %coords, i64 1
+ ; CHECK: %[[LOAD:.*]] = call %dx.types.ResRet.f32 @dx.op.textureLoad.f32(i32 66, %dx.types.Handle %{{.*}}, i32 0, i32 %[[COORD0]], i32 %[[COORD1]], i32 undef, i32 undef, i32 undef, i32 undef)
+ %data = call float @llvm.dx.resource.load.level.f32.tdx.Texture_f32_0_0_0_2t.v2i32.i32.v2i32(
+ target("dx.Texture", float, 0, 0, 0, 2) %texture,
+ <2 x i32> %coords, i32 0, <2 x i32> zeroinitializer)
+
+ ; CHECK: extractvalue %dx.types.ResRet.f32 %[[LOAD]], 0
+ call void @use_float(float %data)
+ ret void
+}
+
+; CHECK-LABEL: define void @load_texture2d_int3(
+define void @load_texture2d_int3(<2 x i32> %coords) {
+ %texture = call target("dx.Texture", <3 x i32>, 0, 0, 1, 2)
+ @llvm.dx.resource.handlefrombinding.tdx.Texture_v3i32_0_0_1_2t(
+ i32 0, i32 2, i32 1, i32 0, ptr null)
+
+ ; CHECK: %[[COORD0:.*]] = extractelement <2 x i32> %coords, i64 0
+ ; CHECK: %[[COORD1:.*]] = extractelement <2 x i32> %coords, i64 1
+ ; CHECK: %[[LOAD:.*]] = call %dx.types.ResRet.i32 @dx.op.textureLoad.i32(i32 66, %dx.types.Handle %{{.*}}, i32 0, i32 %[[COORD0]], i32 %[[COORD1]], i32 undef, i32 undef, i32 undef, i32 undef)
+ %data = call <3 x i32> @llvm.dx.resource.load.level.v3i32.tdx.Texture_v3i32_0_0_1_2t.v2i32.i32.v2i32(
+ target("dx.Texture", <3 x i32>, 0, 0, 1, 2) %texture,
+ <2 x i32> %coords, i32 0, <2 x i32> zeroinitializer)
+
+ call void @use_int3(<3 x i32> %data)
+ ret void
+}
+
----------------
hekota wrote:
Could you please also add a test case with non-zero offset and level?
https://github.com/llvm/llvm-project/pull/193343
More information about the llvm-commits
mailing list