[llvm] [VectorCombine] New folding pattern for extract/binop/shuffle chains (PR #145232)

Yingwei Zheng via llvm-commits llvm-commits at lists.llvm.org
Sun Aug 17 10:53:02 PDT 2025


================
@@ -2988,6 +2989,305 @@ bool VectorCombine::foldShuffleFromReductions(Instruction &I) {
   return foldSelectShuffle(*Shuffle, true);
 }
 
+/// For a given chain of patterns of the following form:
+///
+/// ```
+///   %1 = shufflevector <n x ty1> %0, <n x ty1> poison <n x ty2> mask
+///
+///   %2 = tail call <n x ty1> llvm.<umin/umax/smin/smax>(<n x ty1> %0, <n x
+///   ty1> %1)
+///     OR
+///   %2 = add/mul/or/and/xor <n x ty1> %0, %1
+///
+///   %3 = shufflevector <n x ty1> %2, <n x ty1> poison <n x ty2> mask
+///   ...
+///   ...
+///   %(i - 1) = tail call <n x ty1> llvm.<umin/umax/smin/smax>(<n x ty1> %(i -
+///   3), <n x ty1> %(i - 2)
+///     OR
+///   %(i - 1) = add/mul/or/and/xor <n x ty1> %(i - 3), %(i - 2)
+///
+///   %(i) = extractelement <n x ty1> %(i - 1), 0
+/// ```
+///
+/// Where:
+///    `mask` follows a partition pattern:
+///
+/// Ex:
+///    [n = 8, p = poison]
+///
+///    4 5 6 7 | p p p p
+///    2 3 | p p p p p p
+///    1 | p p p p p p p
+///
+///    For powers of 2, there's a consistent pattern, but for other cases
+///    the parity of the current half value at each step decides the
+///    next partition half (see `ExpectedParityMask` for more logical details
+///    in generalising this).
+///
+/// Ex:
+///    [n = 6]
+///
+///    3 4 5 | p p p
+///    1 2 | p p p p
+///    1 | p p p p p
+bool VectorCombine::foldShuffleChainsToReduce(Instruction &I) {
+  // Going bottom-up for the pattern.
+  auto *EEI = dyn_cast<ExtractElementInst>(&I);
+  if (!EEI)
+    return false;
+
+  std::queue<Value *> InstWorklist;
+  InstructionCost OrigCost = 0;
+
+  Value *InitEEV = nullptr;
+
+  // Common instruction operation after each shuffle op.
+  unsigned int CommonCallOp = 0;
+  Instruction::BinaryOps CommonBinOp = Instruction::BinaryOpsEnd;
+
+  bool IsFirstCallOrBinInst = true;
+  bool ShouldBeCallOrBinInst = true;
+
+  // This stores the last used instructions for shuffle/common op.
+  //
+  // PrevVecV[2] stores the first vector from extract element instruction,
+  // while PrevVecV[0] / PrevVecV[1] store the last two simultaneous
+  // instructions from either shuffle/common op.
+  SmallVector<Value *, 3> PrevVecV(3, nullptr);
+
+  Value *VecOp;
+  if (!match(&I, m_ExtractElt(m_Value(VecOp), m_Zero())))
+    return false;
+
+  auto *FVT = dyn_cast<FixedVectorType>(VecOp->getType());
+  if (!FVT)
+    return false;
+
+  int64_t VecSize = FVT->getNumElements();
+  if (VecSize < 2)
+    return false;
+
+  // Number of levels would be ~log2(n), considering we always partition
+  // by half for this fold pattern.
+  unsigned int NumLevels = Log2_64_Ceil(VecSize), VisitedCnt = 0;
+  int64_t ShuffleMaskHalf = 1, ExpectedParityMask = 0;
+
+  // This is how we generalise for all element sizes.
+  // At each step, if vector size is odd, we need non-poison
+  // values to cover the dominant half so we don't miss out on any element.
+  //
+  // This mask will help us retrieve this as we go from bottom to top:
+  //
+  // Mask Set -> N = N * 2 - 1
+  // Mask Unset -> N = N * 2
+  for (int Cur = VecSize, Mask = NumLevels - 1; Cur > 1;
+       Cur = (Cur + 1) / 2, --Mask) {
+    if (Cur & 1)
+      ExpectedParityMask |= (1ll << Mask);
+  }
+
+  PrevVecV[2] = VecOp;
+  InitEEV = EEI;
----------------
dtcxzyw wrote:

```suggestion
```

https://github.com/llvm/llvm-project/pull/145232


More information about the llvm-commits mailing list