[llvm] b9138bd - [LV][EVL] More lit tests for interleaved access. nfc (#152959)

via llvm-commits llvm-commits at lists.llvm.org
Wed Aug 13 00:43:42 PDT 2025


Author: Mel Chen
Date: 2025-08-13T15:43:39+08:00
New Revision: b9138bde3562de5c28a239dbd303caf2406678c6

URL: https://github.com/llvm/llvm-project/commit/b9138bde3562de5c28a239dbd303caf2406678c6
DIFF: https://github.com/llvm/llvm-project/commit/b9138bde3562de5c28a239dbd303caf2406678c6.diff

LOG: [LV][EVL] More lit tests for interleaved access. nfc  (#152959)

Add test cases for reverse interleaved access and interleaved access
with gap.

Added: 
    

Modified: 
    llvm/test/Transforms/LoopVectorize/RISCV/tail-folding-interleave.ll

Removed: 
    


################################################################################
diff  --git a/llvm/test/Transforms/LoopVectorize/RISCV/tail-folding-interleave.ll b/llvm/test/Transforms/LoopVectorize/RISCV/tail-folding-interleave.ll
index c3c88372f9dcf..0255e9eda3b81 100644
--- a/llvm/test/Transforms/LoopVectorize/RISCV/tail-folding-interleave.ll
+++ b/llvm/test/Transforms/LoopVectorize/RISCV/tail-folding-interleave.ll
@@ -121,5 +121,871 @@ for.cond.cleanup:
   ret void
 }
 
+; Interleaved group with gap but without tail gap
+; E.g.
+; int (*a)[4];
+; int rdx = 0;
+; for (int i = 0; i < n; i++) {
+;   rdx += a[i][0];
+;   rdx += a[i][1];
+;   // No access a[i][2]
+;   rdx += a[i][3];
+; }
+;
+define i32 @load_factor_4_with_gap(i64 %n, ptr noalias %a) {
+; IF-EVL-LABEL: @load_factor_4_with_gap(
+; IF-EVL-NEXT:  entry:
+; IF-EVL-NEXT:    br i1 false, label [[SCALAR_PH:%.*]], label [[VECTOR_PH:%.*]]
+; IF-EVL:       vector.ph:
+; IF-EVL-NEXT:    [[TMP2:%.*]] = call <vscale x 4 x i64> @llvm.stepvector.nxv4i64()
+; IF-EVL-NEXT:    [[TMP3:%.*]] = mul <vscale x 4 x i64> [[TMP2]], splat (i64 1)
+; IF-EVL-NEXT:    [[INDUCTION:%.*]] = add <vscale x 4 x i64> zeroinitializer, [[TMP3]]
+; IF-EVL-NEXT:    br label [[VECTOR_BODY:%.*]]
+; IF-EVL:       vector.body:
+; IF-EVL-NEXT:    [[EVL_BASED_IV:%.*]] = phi i64 [ 0, [[VECTOR_PH]] ], [ [[INDEX_EVL_NEXT:%.*]], [[VECTOR_BODY]] ]
+; IF-EVL-NEXT:    [[VEC_IND:%.*]] = phi <vscale x 4 x i64> [ [[INDUCTION]], [[VECTOR_PH]] ], [ [[VEC_IND_NEXT:%.*]], [[VECTOR_BODY]] ]
+; IF-EVL-NEXT:    [[VEC_PHI:%.*]] = phi <vscale x 4 x i32> [ zeroinitializer, [[VECTOR_PH]] ], [ [[TMP12:%.*]], [[VECTOR_BODY]] ]
+; IF-EVL-NEXT:    [[AVL:%.*]] = phi i64 [ [[N:%.*]], [[VECTOR_PH]] ], [ [[AVL_NEXT:%.*]], [[VECTOR_BODY]] ]
+; IF-EVL-NEXT:    [[TMP4:%.*]] = call i32 @llvm.experimental.get.vector.length.i64(i64 [[AVL]], i32 4, i1 true)
+; IF-EVL-NEXT:    [[TMP5:%.*]] = zext i32 [[TMP4]] to i64
+; IF-EVL-NEXT:    [[TMP6:%.*]] = mul i64 1, [[TMP5]]
+; IF-EVL-NEXT:    [[BROADCAST_SPLATINSERT:%.*]] = insertelement <vscale x 4 x i64> poison, i64 [[TMP6]], i64 0
+; IF-EVL-NEXT:    [[BROADCAST_SPLAT:%.*]] = shufflevector <vscale x 4 x i64> [[BROADCAST_SPLATINSERT]], <vscale x 4 x i64> poison, <vscale x 4 x i32> zeroinitializer
+; IF-EVL-NEXT:    [[TMP7:%.*]] = getelementptr inbounds [4 x i32], ptr [[A:%.*]], <vscale x 4 x i64> [[VEC_IND]], i32 0
+; IF-EVL-NEXT:    [[WIDE_MASKED_GATHER:%.*]] = call <vscale x 4 x i32> @llvm.vp.gather.nxv4i32.nxv4p0(<vscale x 4 x ptr> align 4 [[TMP7]], <vscale x 4 x i1> splat (i1 true), i32 [[TMP4]])
+; IF-EVL-NEXT:    [[TMP8:%.*]] = add <vscale x 4 x i32> [[VEC_PHI]], [[WIDE_MASKED_GATHER]]
+; IF-EVL-NEXT:    [[WIDE_MASKED_GATHER1:%.*]] = call <vscale x 4 x i32> @llvm.vp.gather.nxv4i32.nxv4p0(<vscale x 4 x ptr> align 4 [[TMP7]], <vscale x 4 x i1> splat (i1 true), i32 [[TMP4]])
+; IF-EVL-NEXT:    [[TMP9:%.*]] = add <vscale x 4 x i32> [[TMP8]], [[WIDE_MASKED_GATHER1]]
+; IF-EVL-NEXT:    [[TMP10:%.*]] = getelementptr inbounds [4 x i32], ptr [[A]], <vscale x 4 x i64> [[VEC_IND]], i32 3
+; IF-EVL-NEXT:    [[WIDE_MASKED_GATHER2:%.*]] = call <vscale x 4 x i32> @llvm.vp.gather.nxv4i32.nxv4p0(<vscale x 4 x ptr> align 4 [[TMP10]], <vscale x 4 x i1> splat (i1 true), i32 [[TMP4]])
+; IF-EVL-NEXT:    [[TMP11:%.*]] = add <vscale x 4 x i32> [[TMP9]], [[WIDE_MASKED_GATHER2]]
+; IF-EVL-NEXT:    [[TMP12]] = call <vscale x 4 x i32> @llvm.vp.merge.nxv4i32(<vscale x 4 x i1> splat (i1 true), <vscale x 4 x i32> [[TMP11]], <vscale x 4 x i32> [[VEC_PHI]], i32 [[TMP4]])
+; IF-EVL-NEXT:    [[TMP13:%.*]] = zext i32 [[TMP4]] to i64
+; IF-EVL-NEXT:    [[INDEX_EVL_NEXT]] = add i64 [[TMP13]], [[EVL_BASED_IV]]
+; IF-EVL-NEXT:    [[AVL_NEXT]] = sub nuw i64 [[AVL]], [[TMP13]]
+; IF-EVL-NEXT:    [[VEC_IND_NEXT]] = add <vscale x 4 x i64> [[VEC_IND]], [[BROADCAST_SPLAT]]
+; IF-EVL-NEXT:    [[TMP14:%.*]] = icmp eq i64 [[INDEX_EVL_NEXT]], [[N]]
+; IF-EVL-NEXT:    br i1 [[TMP14]], label [[MIDDLE_BLOCK:%.*]], label [[VECTOR_BODY]], !llvm.loop [[LOOP5:![0-9]+]]
+; IF-EVL:       middle.block:
+; IF-EVL-NEXT:    [[TMP15:%.*]] = call i32 @llvm.vector.reduce.add.nxv4i32(<vscale x 4 x i32> [[TMP12]])
+; IF-EVL-NEXT:    br label [[EXIT:%.*]]
+; IF-EVL:       scalar.ph:
+; IF-EVL-NEXT:    br label [[FOR_BODY:%.*]]
+; IF-EVL:       for.body:
+; IF-EVL-NEXT:    [[IV:%.*]] = phi i64 [ 0, [[SCALAR_PH]] ], [ [[IV_NEXT:%.*]], [[FOR_BODY]] ]
+; IF-EVL-NEXT:    [[RDX:%.*]] = phi i32 [ 0, [[SCALAR_PH]] ], [ [[ADD2:%.*]], [[FOR_BODY]] ]
+; IF-EVL-NEXT:    [[ARRAYIDX:%.*]] = getelementptr inbounds [4 x i32], ptr [[A]], i64 [[IV]], i32 0
+; IF-EVL-NEXT:    [[TMP16:%.*]] = load i32, ptr [[ARRAYIDX]], align 4
+; IF-EVL-NEXT:    [[ADD:%.*]] = add nsw i32 [[RDX]], [[TMP16]]
+; IF-EVL-NEXT:    [[ARRAYIDX1:%.*]] = getelementptr inbounds [4 x i32], ptr [[A]], i64 [[IV]], i32 1
+; IF-EVL-NEXT:    [[TMP17:%.*]] = load i32, ptr [[ARRAYIDX]], align 4
+; IF-EVL-NEXT:    [[ADD1:%.*]] = add nsw i32 [[ADD]], [[TMP17]]
+; IF-EVL-NEXT:    [[ARRAYIDX2:%.*]] = getelementptr inbounds [4 x i32], ptr [[A]], i64 [[IV]], i32 3
+; IF-EVL-NEXT:    [[TMP18:%.*]] = load i32, ptr [[ARRAYIDX2]], align 4
+; IF-EVL-NEXT:    [[ADD2]] = add nsw i32 [[ADD1]], [[TMP18]]
+; IF-EVL-NEXT:    [[IV_NEXT]] = add nuw nsw i64 [[IV]], 1
+; IF-EVL-NEXT:    [[EXITCOND_NOT:%.*]] = icmp eq i64 [[IV_NEXT]], [[N]]
+; IF-EVL-NEXT:    br i1 [[EXITCOND_NOT]], label [[EXIT]], label [[FOR_BODY]], !llvm.loop [[LOOP6:![0-9]+]]
+; IF-EVL:       exit:
+; IF-EVL-NEXT:    [[ADD2_LCSSA:%.*]] = phi i32 [ [[ADD2]], [[FOR_BODY]] ], [ [[TMP15]], [[MIDDLE_BLOCK]] ]
+; IF-EVL-NEXT:    ret i32 [[ADD2_LCSSA]]
+;
+; NO-VP-LABEL: @load_factor_4_with_gap(
+; NO-VP-NEXT:  entry:
+; NO-VP-NEXT:    [[TMP0:%.*]] = call i64 @llvm.vscale.i64()
+; NO-VP-NEXT:    [[TMP1:%.*]] = mul nuw i64 [[TMP0]], 4
+; NO-VP-NEXT:    [[MIN_ITERS_CHECK:%.*]] = icmp ule i64 [[N:%.*]], [[TMP1]]
+; NO-VP-NEXT:    br i1 [[MIN_ITERS_CHECK]], label [[SCALAR_PH:%.*]], label [[VECTOR_PH:%.*]]
+; NO-VP:       vector.ph:
+; NO-VP-NEXT:    [[TMP2:%.*]] = call i64 @llvm.vscale.i64()
+; NO-VP-NEXT:    [[TMP3:%.*]] = mul nuw i64 [[TMP2]], 4
+; NO-VP-NEXT:    [[N_MOD_VF:%.*]] = urem i64 [[N]], [[TMP3]]
+; NO-VP-NEXT:    [[TMP4:%.*]] = icmp eq i64 [[N_MOD_VF]], 0
+; NO-VP-NEXT:    [[TMP5:%.*]] = select i1 [[TMP4]], i64 [[TMP3]], i64 [[N_MOD_VF]]
+; NO-VP-NEXT:    [[N_VEC:%.*]] = sub i64 [[N]], [[TMP5]]
+; NO-VP-NEXT:    [[TMP6:%.*]] = call <vscale x 4 x i64> @llvm.stepvector.nxv4i64()
+; NO-VP-NEXT:    [[TMP7:%.*]] = mul <vscale x 4 x i64> [[TMP6]], splat (i64 1)
+; NO-VP-NEXT:    [[INDUCTION:%.*]] = add <vscale x 4 x i64> zeroinitializer, [[TMP7]]
+; NO-VP-NEXT:    [[TMP8:%.*]] = mul i64 1, [[TMP3]]
+; NO-VP-NEXT:    [[BROADCAST_SPLATINSERT:%.*]] = insertelement <vscale x 4 x i64> poison, i64 [[TMP8]], i64 0
+; NO-VP-NEXT:    [[BROADCAST_SPLAT:%.*]] = shufflevector <vscale x 4 x i64> [[BROADCAST_SPLATINSERT]], <vscale x 4 x i64> poison, <vscale x 4 x i32> zeroinitializer
+; NO-VP-NEXT:    br label [[VECTOR_BODY:%.*]]
+; NO-VP:       vector.body:
+; NO-VP-NEXT:    [[INDEX:%.*]] = phi i64 [ 0, [[VECTOR_PH]] ], [ [[INDEX_NEXT:%.*]], [[VECTOR_BODY]] ]
+; NO-VP-NEXT:    [[VEC_IND:%.*]] = phi <vscale x 4 x i64> [ [[INDUCTION]], [[VECTOR_PH]] ], [ [[VEC_IND_NEXT:%.*]], [[VECTOR_BODY]] ]
+; NO-VP-NEXT:    [[VEC_PHI:%.*]] = phi <vscale x 4 x i32> [ zeroinitializer, [[VECTOR_PH]] ], [ [[TMP13:%.*]], [[VECTOR_BODY]] ]
+; NO-VP-NEXT:    [[TMP9:%.*]] = getelementptr inbounds [4 x i32], ptr [[A:%.*]], <vscale x 4 x i64> [[VEC_IND]], i32 0
+; NO-VP-NEXT:    [[WIDE_MASKED_GATHER:%.*]] = call <vscale x 4 x i32> @llvm.masked.gather.nxv4i32.nxv4p0(<vscale x 4 x ptr> [[TMP9]], i32 4, <vscale x 4 x i1> splat (i1 true), <vscale x 4 x i32> poison)
+; NO-VP-NEXT:    [[TMP10:%.*]] = add <vscale x 4 x i32> [[VEC_PHI]], [[WIDE_MASKED_GATHER]]
+; NO-VP-NEXT:    [[WIDE_MASKED_GATHER1:%.*]] = call <vscale x 4 x i32> @llvm.masked.gather.nxv4i32.nxv4p0(<vscale x 4 x ptr> [[TMP9]], i32 4, <vscale x 4 x i1> splat (i1 true), <vscale x 4 x i32> poison)
+; NO-VP-NEXT:    [[TMP11:%.*]] = add <vscale x 4 x i32> [[TMP10]], [[WIDE_MASKED_GATHER1]]
+; NO-VP-NEXT:    [[TMP12:%.*]] = getelementptr inbounds [4 x i32], ptr [[A]], <vscale x 4 x i64> [[VEC_IND]], i32 3
+; NO-VP-NEXT:    [[WIDE_MASKED_GATHER2:%.*]] = call <vscale x 4 x i32> @llvm.masked.gather.nxv4i32.nxv4p0(<vscale x 4 x ptr> [[TMP12]], i32 4, <vscale x 4 x i1> splat (i1 true), <vscale x 4 x i32> poison)
+; NO-VP-NEXT:    [[TMP13]] = add <vscale x 4 x i32> [[TMP11]], [[WIDE_MASKED_GATHER2]]
+; NO-VP-NEXT:    [[INDEX_NEXT]] = add nuw i64 [[INDEX]], [[TMP3]]
+; NO-VP-NEXT:    [[VEC_IND_NEXT]] = add <vscale x 4 x i64> [[VEC_IND]], [[BROADCAST_SPLAT]]
+; NO-VP-NEXT:    [[TMP14:%.*]] = icmp eq i64 [[INDEX_NEXT]], [[N_VEC]]
+; NO-VP-NEXT:    br i1 [[TMP14]], label [[MIDDLE_BLOCK:%.*]], label [[VECTOR_BODY]], !llvm.loop [[LOOP4:![0-9]+]]
+; NO-VP:       middle.block:
+; NO-VP-NEXT:    [[TMP15:%.*]] = call i32 @llvm.vector.reduce.add.nxv4i32(<vscale x 4 x i32> [[TMP13]])
+; NO-VP-NEXT:    br label [[SCALAR_PH]]
+; NO-VP:       scalar.ph:
+; NO-VP-NEXT:    [[BC_RESUME_VAL:%.*]] = phi i64 [ [[N_VEC]], [[MIDDLE_BLOCK]] ], [ 0, [[ENTRY:%.*]] ]
+; NO-VP-NEXT:    [[BC_MERGE_RDX:%.*]] = phi i32 [ [[TMP15]], [[MIDDLE_BLOCK]] ], [ 0, [[ENTRY]] ]
+; NO-VP-NEXT:    br label [[FOR_BODY:%.*]]
+; NO-VP:       for.body:
+; NO-VP-NEXT:    [[IV:%.*]] = phi i64 [ [[BC_RESUME_VAL]], [[SCALAR_PH]] ], [ [[IV_NEXT:%.*]], [[FOR_BODY]] ]
+; NO-VP-NEXT:    [[RDX:%.*]] = phi i32 [ [[BC_MERGE_RDX]], [[SCALAR_PH]] ], [ [[ADD2:%.*]], [[FOR_BODY]] ]
+; NO-VP-NEXT:    [[ARRAYIDX:%.*]] = getelementptr inbounds [4 x i32], ptr [[A]], i64 [[IV]], i32 0
+; NO-VP-NEXT:    [[TMP16:%.*]] = load i32, ptr [[ARRAYIDX]], align 4
+; NO-VP-NEXT:    [[ADD:%.*]] = add nsw i32 [[RDX]], [[TMP16]]
+; NO-VP-NEXT:    [[ARRAYIDX1:%.*]] = getelementptr inbounds [4 x i32], ptr [[A]], i64 [[IV]], i32 1
+; NO-VP-NEXT:    [[TMP17:%.*]] = load i32, ptr [[ARRAYIDX]], align 4
+; NO-VP-NEXT:    [[ADD1:%.*]] = add nsw i32 [[ADD]], [[TMP17]]
+; NO-VP-NEXT:    [[ARRAYIDX2:%.*]] = getelementptr inbounds [4 x i32], ptr [[A]], i64 [[IV]], i32 3
+; NO-VP-NEXT:    [[TMP18:%.*]] = load i32, ptr [[ARRAYIDX2]], align 4
+; NO-VP-NEXT:    [[ADD2]] = add nsw i32 [[ADD1]], [[TMP18]]
+; NO-VP-NEXT:    [[IV_NEXT]] = add nuw nsw i64 [[IV]], 1
+; NO-VP-NEXT:    [[EXITCOND_NOT:%.*]] = icmp eq i64 [[IV_NEXT]], [[N]]
+; NO-VP-NEXT:    br i1 [[EXITCOND_NOT]], label [[EXIT:%.*]], label [[FOR_BODY]], !llvm.loop [[LOOP5:![0-9]+]]
+; NO-VP:       exit:
+; NO-VP-NEXT:    [[ADD2_LCSSA:%.*]] = phi i32 [ [[ADD2]], [[FOR_BODY]] ]
+; NO-VP-NEXT:    ret i32 [[ADD2_LCSSA]]
+;
+entry:
+  br label %for.body
+
+for.body:
+  %iv = phi i64 [ 0, %entry ], [ %iv.next, %for.body ]
+  %rdx = phi i32 [ 0, %entry ], [ %add2, %for.body ]
+  %arrayidx = getelementptr inbounds [4 x i32], ptr %a, i64 %iv, i32 0
+  %0 = load i32, ptr %arrayidx, align 4
+  %add = add nsw i32 %rdx, %0
+  %arrayidx1 = getelementptr inbounds [4 x i32], ptr %a, i64 %iv, i32 1
+  %1 = load i32, ptr %arrayidx, align 4
+  %add1 = add nsw i32 %add, %1
+  %arrayidx2 = getelementptr inbounds [4 x i32], ptr %a, i64 %iv, i32 3
+  %2 = load i32, ptr %arrayidx2, align 4
+  %add2 = add nsw i32 %add1, %2
+  %iv.next = add nuw nsw i64 %iv, 1
+  %exitcond.not = icmp eq i64 %iv.next, %n
+  br i1 %exitcond.not, label %exit, label %for.body
+
+exit:
+  ret i32 %add2
+}
+
+; Interleaved group with gap but without tail gap
+; E.g.
+; int (*a)[4];
+; for (int i = 0; i < n; i++) {
+;   a[i][0] = i;
+;   a[i][1] = i;
+;   // No access a[i][2]
+;   a[i][3] = i;
+; }
+;
+define void @store_factor_4_with_gap(i32 %n, ptr noalias %a) {
+; IF-EVL-LABEL: @store_factor_4_with_gap(
+; IF-EVL-NEXT:  entry:
+; IF-EVL-NEXT:    br i1 false, label [[SCALAR_PH:%.*]], label [[VECTOR_PH:%.*]]
+; IF-EVL:       vector.ph:
+; IF-EVL-NEXT:    [[TMP4:%.*]] = call <vscale x 4 x i32> @llvm.stepvector.nxv4i32()
+; IF-EVL-NEXT:    [[TMP5:%.*]] = mul <vscale x 4 x i32> [[TMP4]], splat (i32 1)
+; IF-EVL-NEXT:    [[INDUCTION1:%.*]] = add <vscale x 4 x i32> zeroinitializer, [[TMP5]]
+; IF-EVL-NEXT:    br label [[VECTOR_BODY:%.*]]
+; IF-EVL:       vector.body:
+; IF-EVL-NEXT:    [[EVL_BASED_IV:%.*]] = phi i32 [ 0, [[VECTOR_PH]] ], [ [[INDEX_EVL_NEXT:%.*]], [[VECTOR_BODY]] ]
+; IF-EVL-NEXT:    [[VEC_IND2:%.*]] = phi <vscale x 4 x i32> [ [[INDUCTION1]], [[VECTOR_PH]] ], [ [[VEC_IND_NEXT5:%.*]], [[VECTOR_BODY]] ]
+; IF-EVL-NEXT:    [[AVL:%.*]] = phi i32 [ [[N:%.*]], [[VECTOR_PH]] ], [ [[AVL_NEXT:%.*]], [[VECTOR_BODY]] ]
+; IF-EVL-NEXT:    [[TMP6:%.*]] = call i32 @llvm.experimental.get.vector.length.i32(i32 [[AVL]], i32 4, i1 true)
+; IF-EVL-NEXT:    [[TMP7:%.*]] = mul i32 1, [[TMP6]]
+; IF-EVL-NEXT:    [[BROADCAST_SPLATINSERT:%.*]] = insertelement <vscale x 4 x i32> poison, i32 [[TMP7]], i64 0
+; IF-EVL-NEXT:    [[BROADCAST_SPLAT:%.*]] = shufflevector <vscale x 4 x i32> [[BROADCAST_SPLATINSERT]], <vscale x 4 x i32> poison, <vscale x 4 x i32> zeroinitializer
+; IF-EVL-NEXT:    [[TMP10:%.*]] = getelementptr inbounds [4 x i32], ptr [[A:%.*]], <vscale x 4 x i32> [[VEC_IND2]], i32 0
+; IF-EVL-NEXT:    call void @llvm.vp.scatter.nxv4i32.nxv4p0(<vscale x 4 x i32> [[VEC_IND2]], <vscale x 4 x ptr> align 4 [[TMP10]], <vscale x 4 x i1> splat (i1 true), i32 [[TMP6]])
+; IF-EVL-NEXT:    [[TMP11:%.*]] = getelementptr inbounds [4 x i32], ptr [[A]], <vscale x 4 x i32> [[VEC_IND2]], i32 1
+; IF-EVL-NEXT:    call void @llvm.vp.scatter.nxv4i32.nxv4p0(<vscale x 4 x i32> [[VEC_IND2]], <vscale x 4 x ptr> align 4 [[TMP11]], <vscale x 4 x i1> splat (i1 true), i32 [[TMP6]])
+; IF-EVL-NEXT:    [[TMP12:%.*]] = getelementptr inbounds [4 x i32], ptr [[A]], <vscale x 4 x i32> [[VEC_IND2]], i32 3
+; IF-EVL-NEXT:    call void @llvm.vp.scatter.nxv4i32.nxv4p0(<vscale x 4 x i32> [[VEC_IND2]], <vscale x 4 x ptr> align 4 [[TMP12]], <vscale x 4 x i1> splat (i1 true), i32 [[TMP6]])
+; IF-EVL-NEXT:    [[INDEX_EVL_NEXT]] = add i32 [[TMP6]], [[EVL_BASED_IV]]
+; IF-EVL-NEXT:    [[AVL_NEXT]] = sub nuw i32 [[AVL]], [[TMP6]]
+; IF-EVL-NEXT:    [[VEC_IND_NEXT5]] = add <vscale x 4 x i32> [[VEC_IND2]], [[BROADCAST_SPLAT]]
+; IF-EVL-NEXT:    [[TMP9:%.*]] = icmp eq i32 [[INDEX_EVL_NEXT]], [[N]]
+; IF-EVL-NEXT:    br i1 [[TMP9]], label [[MIDDLE_BLOCK:%.*]], label [[VECTOR_BODY]], !llvm.loop [[LOOP7:![0-9]+]]
+; IF-EVL:       middle.block:
+; IF-EVL-NEXT:    br label [[EXIT:%.*]]
+; IF-EVL:       scalar.ph:
+; IF-EVL-NEXT:    br label [[FOR_BODY:%.*]]
+; IF-EVL:       for.body:
+; IF-EVL-NEXT:    [[TMP15:%.*]] = phi i32 [ 0, [[SCALAR_PH]] ], [ [[IV_NEXT:%.*]], [[FOR_BODY]] ]
+; IF-EVL-NEXT:    [[ARRAYIDX:%.*]] = getelementptr inbounds [4 x i32], ptr [[A]], i32 [[TMP15]], i32 0
+; IF-EVL-NEXT:    store i32 [[TMP15]], ptr [[ARRAYIDX]], align 4
+; IF-EVL-NEXT:    [[ARRAYIDX1:%.*]] = getelementptr inbounds [4 x i32], ptr [[A]], i32 [[TMP15]], i32 1
+; IF-EVL-NEXT:    store i32 [[TMP15]], ptr [[ARRAYIDX1]], align 4
+; IF-EVL-NEXT:    [[ARRAYIDX2:%.*]] = getelementptr inbounds [4 x i32], ptr [[A]], i32 [[TMP15]], i32 3
+; IF-EVL-NEXT:    store i32 [[TMP15]], ptr [[ARRAYIDX2]], align 4
+; IF-EVL-NEXT:    [[IV_NEXT]] = add nuw nsw i32 [[TMP15]], 1
+; IF-EVL-NEXT:    [[EXITCOND_NOT:%.*]] = icmp eq i32 [[IV_NEXT]], [[N]]
+; IF-EVL-NEXT:    br i1 [[EXITCOND_NOT]], label [[EXIT]], label [[FOR_BODY]], !llvm.loop [[LOOP8:![0-9]+]]
+; IF-EVL:       exit:
+; IF-EVL-NEXT:    ret void
+;
+; NO-VP-LABEL: @store_factor_4_with_gap(
+; NO-VP-NEXT:  entry:
+; NO-VP-NEXT:    [[TMP0:%.*]] = call i32 @llvm.vscale.i32()
+; NO-VP-NEXT:    [[TMP1:%.*]] = mul nuw i32 [[TMP0]], 4
+; NO-VP-NEXT:    [[MIN_ITERS_CHECK:%.*]] = icmp ult i32 [[N:%.*]], [[TMP1]]
+; NO-VP-NEXT:    br i1 [[MIN_ITERS_CHECK]], label [[SCALAR_PH:%.*]], label [[VECTOR_PH:%.*]]
+; NO-VP:       vector.ph:
+; NO-VP-NEXT:    [[TMP2:%.*]] = call i32 @llvm.vscale.i32()
+; NO-VP-NEXT:    [[TMP9:%.*]] = mul nuw i32 [[TMP2]], 4
+; NO-VP-NEXT:    [[N_MOD_VF:%.*]] = urem i32 [[N]], [[TMP9]]
+; NO-VP-NEXT:    [[N_VEC:%.*]] = sub i32 [[N]], [[N_MOD_VF]]
+; NO-VP-NEXT:    [[TMP7:%.*]] = call <vscale x 4 x i32> @llvm.stepvector.nxv4i32()
+; NO-VP-NEXT:    [[TMP8:%.*]] = mul <vscale x 4 x i32> [[TMP7]], splat (i32 1)
+; NO-VP-NEXT:    [[INDUCTION1:%.*]] = add <vscale x 4 x i32> zeroinitializer, [[TMP8]]
+; NO-VP-NEXT:    [[TMP10:%.*]] = mul i32 1, [[TMP9]]
+; NO-VP-NEXT:    [[BROADCAST_SPLATINSERT2:%.*]] = insertelement <vscale x 4 x i32> poison, i32 [[TMP10]], i64 0
+; NO-VP-NEXT:    [[BROADCAST_SPLAT3:%.*]] = shufflevector <vscale x 4 x i32> [[BROADCAST_SPLATINSERT2]], <vscale x 4 x i32> poison, <vscale x 4 x i32> zeroinitializer
+; NO-VP-NEXT:    br label [[VECTOR_BODY:%.*]]
+; NO-VP:       vector.body:
+; NO-VP-NEXT:    [[INDEX:%.*]] = phi i32 [ 0, [[VECTOR_PH]] ], [ [[INDEX_NEXT:%.*]], [[VECTOR_BODY]] ]
+; NO-VP-NEXT:    [[VEC_IND4:%.*]] = phi <vscale x 4 x i32> [ [[INDUCTION1]], [[VECTOR_PH]] ], [ [[VEC_IND_NEXT5:%.*]], [[VECTOR_BODY]] ]
+; NO-VP-NEXT:    [[TMP11:%.*]] = getelementptr inbounds [4 x i32], ptr [[A:%.*]], <vscale x 4 x i32> [[VEC_IND4]], i32 0
+; NO-VP-NEXT:    call void @llvm.masked.scatter.nxv4i32.nxv4p0(<vscale x 4 x i32> [[VEC_IND4]], <vscale x 4 x ptr> [[TMP11]], i32 4, <vscale x 4 x i1> splat (i1 true))
+; NO-VP-NEXT:    [[TMP12:%.*]] = getelementptr inbounds [4 x i32], ptr [[A]], <vscale x 4 x i32> [[VEC_IND4]], i32 1
+; NO-VP-NEXT:    call void @llvm.masked.scatter.nxv4i32.nxv4p0(<vscale x 4 x i32> [[VEC_IND4]], <vscale x 4 x ptr> [[TMP12]], i32 4, <vscale x 4 x i1> splat (i1 true))
+; NO-VP-NEXT:    [[TMP13:%.*]] = getelementptr inbounds [4 x i32], ptr [[A]], <vscale x 4 x i32> [[VEC_IND4]], i32 3
+; NO-VP-NEXT:    call void @llvm.masked.scatter.nxv4i32.nxv4p0(<vscale x 4 x i32> [[VEC_IND4]], <vscale x 4 x ptr> [[TMP13]], i32 4, <vscale x 4 x i1> splat (i1 true))
+; NO-VP-NEXT:    [[INDEX_NEXT]] = add nuw i32 [[INDEX]], [[TMP9]]
+; NO-VP-NEXT:    [[VEC_IND_NEXT5]] = add <vscale x 4 x i32> [[VEC_IND4]], [[BROADCAST_SPLAT3]]
+; NO-VP-NEXT:    [[TMP14:%.*]] = icmp eq i32 [[INDEX_NEXT]], [[N_VEC]]
+; NO-VP-NEXT:    br i1 [[TMP14]], label [[MIDDLE_BLOCK:%.*]], label [[VECTOR_BODY]], !llvm.loop [[LOOP6:![0-9]+]]
+; NO-VP:       middle.block:
+; NO-VP-NEXT:    [[CMP_N:%.*]] = icmp eq i32 [[N]], [[N_VEC]]
+; NO-VP-NEXT:    br i1 [[CMP_N]], label [[EXIT:%.*]], label [[SCALAR_PH]]
+; NO-VP:       scalar.ph:
+; NO-VP-NEXT:    [[BC_RESUME_VAL:%.*]] = phi i32 [ [[N_VEC]], [[MIDDLE_BLOCK]] ], [ 0, [[ENTRY:%.*]] ]
+; NO-VP-NEXT:    br label [[FOR_BODY:%.*]]
+; NO-VP:       for.body:
+; NO-VP-NEXT:    [[TMP15:%.*]] = phi i32 [ [[BC_RESUME_VAL]], [[SCALAR_PH]] ], [ [[IV_NEXT:%.*]], [[FOR_BODY]] ]
+; NO-VP-NEXT:    [[ARRAYIDX:%.*]] = getelementptr inbounds [4 x i32], ptr [[A]], i32 [[TMP15]], i32 0
+; NO-VP-NEXT:    store i32 [[TMP15]], ptr [[ARRAYIDX]], align 4
+; NO-VP-NEXT:    [[ARRAYIDX1:%.*]] = getelementptr inbounds [4 x i32], ptr [[A]], i32 [[TMP15]], i32 1
+; NO-VP-NEXT:    store i32 [[TMP15]], ptr [[ARRAYIDX1]], align 4
+; NO-VP-NEXT:    [[ARRAYIDX2:%.*]] = getelementptr inbounds [4 x i32], ptr [[A]], i32 [[TMP15]], i32 3
+; NO-VP-NEXT:    store i32 [[TMP15]], ptr [[ARRAYIDX2]], align 4
+; NO-VP-NEXT:    [[IV_NEXT]] = add nuw nsw i32 [[TMP15]], 1
+; NO-VP-NEXT:    [[EXITCOND_NOT:%.*]] = icmp eq i32 [[IV_NEXT]], [[N]]
+; NO-VP-NEXT:    br i1 [[EXITCOND_NOT]], label [[EXIT]], label [[FOR_BODY]], !llvm.loop [[LOOP7:![0-9]+]]
+; NO-VP:       exit:
+; NO-VP-NEXT:    ret void
+;
+entry:
+  br label %for.body
+
+for.body:
+  %iv = phi i32 [ 0, %entry ], [ %iv.next, %for.body ]
+  %arrayidx = getelementptr inbounds [4 x i32], ptr %a, i32 %iv, i32 0
+  store i32 %iv, ptr %arrayidx, align 4
+  %arrayidx1 = getelementptr inbounds [4 x i32], ptr %a, i32 %iv, i32 1
+  store i32 %iv, ptr %arrayidx1, align 4
+  %arrayidx2 = getelementptr inbounds [4 x i32], ptr %a, i32 %iv, i32 3
+  store i32 %iv, ptr %arrayidx2, align 4
+  %iv.next = add nuw nsw i32 %iv, 1
+  %exitcond.not = icmp eq i32 %iv.next, %n
+  br i1 %exitcond.not, label %exit, label %for.body
+
+exit:
+  ret void
+}
+
+; Interleaved group with tail gap
+; E.g.
+; int (*a)[4];
+; int rdx = 0;
+; for (int i = 0; i < n; i++) {
+;   rdx += a[i][0];
+;   rdx += a[i][1];
+;   rdx += a[i][2];
+;   // No access a[i][3]
+; }
+;
+define i32 @load_factor_4_with_tail_gap(i64 %n, ptr noalias %a) {
+; IF-EVL-LABEL: @load_factor_4_with_tail_gap(
+; IF-EVL-NEXT:  entry:
+; IF-EVL-NEXT:    br i1 false, label [[SCALAR_PH:%.*]], label [[VECTOR_PH:%.*]]
+; IF-EVL:       vector.ph:
+; IF-EVL-NEXT:    [[TMP2:%.*]] = call <vscale x 4 x i64> @llvm.stepvector.nxv4i64()
+; IF-EVL-NEXT:    [[TMP3:%.*]] = mul <vscale x 4 x i64> [[TMP2]], splat (i64 1)
+; IF-EVL-NEXT:    [[INDUCTION:%.*]] = add <vscale x 4 x i64> zeroinitializer, [[TMP3]]
+; IF-EVL-NEXT:    br label [[VECTOR_BODY:%.*]]
+; IF-EVL:       vector.body:
+; IF-EVL-NEXT:    [[EVL_BASED_IV:%.*]] = phi i64 [ 0, [[VECTOR_PH]] ], [ [[INDEX_EVL_NEXT:%.*]], [[VECTOR_BODY]] ]
+; IF-EVL-NEXT:    [[VEC_IND:%.*]] = phi <vscale x 4 x i64> [ [[INDUCTION]], [[VECTOR_PH]] ], [ [[VEC_IND_NEXT:%.*]], [[VECTOR_BODY]] ]
+; IF-EVL-NEXT:    [[VEC_PHI:%.*]] = phi <vscale x 4 x i32> [ zeroinitializer, [[VECTOR_PH]] ], [ [[TMP12:%.*]], [[VECTOR_BODY]] ]
+; IF-EVL-NEXT:    [[AVL:%.*]] = phi i64 [ [[N:%.*]], [[VECTOR_PH]] ], [ [[AVL_NEXT:%.*]], [[VECTOR_BODY]] ]
+; IF-EVL-NEXT:    [[TMP4:%.*]] = call i32 @llvm.experimental.get.vector.length.i64(i64 [[AVL]], i32 4, i1 true)
+; IF-EVL-NEXT:    [[TMP5:%.*]] = zext i32 [[TMP4]] to i64
+; IF-EVL-NEXT:    [[TMP6:%.*]] = mul i64 1, [[TMP5]]
+; IF-EVL-NEXT:    [[BROADCAST_SPLATINSERT:%.*]] = insertelement <vscale x 4 x i64> poison, i64 [[TMP6]], i64 0
+; IF-EVL-NEXT:    [[BROADCAST_SPLAT:%.*]] = shufflevector <vscale x 4 x i64> [[BROADCAST_SPLATINSERT]], <vscale x 4 x i64> poison, <vscale x 4 x i32> zeroinitializer
+; IF-EVL-NEXT:    [[TMP7:%.*]] = getelementptr inbounds [4 x i32], ptr [[A:%.*]], <vscale x 4 x i64> [[VEC_IND]], i32 0
+; IF-EVL-NEXT:    [[WIDE_MASKED_GATHER:%.*]] = call <vscale x 4 x i32> @llvm.vp.gather.nxv4i32.nxv4p0(<vscale x 4 x ptr> align 4 [[TMP7]], <vscale x 4 x i1> splat (i1 true), i32 [[TMP4]])
+; IF-EVL-NEXT:    [[TMP8:%.*]] = add <vscale x 4 x i32> [[VEC_PHI]], [[WIDE_MASKED_GATHER]]
+; IF-EVL-NEXT:    [[WIDE_MASKED_GATHER1:%.*]] = call <vscale x 4 x i32> @llvm.vp.gather.nxv4i32.nxv4p0(<vscale x 4 x ptr> align 4 [[TMP7]], <vscale x 4 x i1> splat (i1 true), i32 [[TMP4]])
+; IF-EVL-NEXT:    [[TMP9:%.*]] = add <vscale x 4 x i32> [[TMP8]], [[WIDE_MASKED_GATHER1]]
+; IF-EVL-NEXT:    [[TMP10:%.*]] = getelementptr inbounds [4 x i32], ptr [[A]], <vscale x 4 x i64> [[VEC_IND]], i32 2
+; IF-EVL-NEXT:    [[WIDE_MASKED_GATHER2:%.*]] = call <vscale x 4 x i32> @llvm.vp.gather.nxv4i32.nxv4p0(<vscale x 4 x ptr> align 4 [[TMP10]], <vscale x 4 x i1> splat (i1 true), i32 [[TMP4]])
+; IF-EVL-NEXT:    [[TMP11:%.*]] = add <vscale x 4 x i32> [[TMP9]], [[WIDE_MASKED_GATHER2]]
+; IF-EVL-NEXT:    [[TMP12]] = call <vscale x 4 x i32> @llvm.vp.merge.nxv4i32(<vscale x 4 x i1> splat (i1 true), <vscale x 4 x i32> [[TMP11]], <vscale x 4 x i32> [[VEC_PHI]], i32 [[TMP4]])
+; IF-EVL-NEXT:    [[TMP13:%.*]] = zext i32 [[TMP4]] to i64
+; IF-EVL-NEXT:    [[INDEX_EVL_NEXT]] = add i64 [[TMP13]], [[EVL_BASED_IV]]
+; IF-EVL-NEXT:    [[AVL_NEXT]] = sub nuw i64 [[AVL]], [[TMP13]]
+; IF-EVL-NEXT:    [[VEC_IND_NEXT]] = add <vscale x 4 x i64> [[VEC_IND]], [[BROADCAST_SPLAT]]
+; IF-EVL-NEXT:    [[TMP14:%.*]] = icmp eq i64 [[INDEX_EVL_NEXT]], [[N]]
+; IF-EVL-NEXT:    br i1 [[TMP14]], label [[MIDDLE_BLOCK:%.*]], label [[VECTOR_BODY]], !llvm.loop [[LOOP9:![0-9]+]]
+; IF-EVL:       middle.block:
+; IF-EVL-NEXT:    [[TMP15:%.*]] = call i32 @llvm.vector.reduce.add.nxv4i32(<vscale x 4 x i32> [[TMP12]])
+; IF-EVL-NEXT:    br label [[EXIT:%.*]]
+; IF-EVL:       scalar.ph:
+; IF-EVL-NEXT:    br label [[FOR_BODY:%.*]]
+; IF-EVL:       for.body:
+; IF-EVL-NEXT:    [[IV:%.*]] = phi i64 [ 0, [[SCALAR_PH]] ], [ [[IV_NEXT:%.*]], [[FOR_BODY]] ]
+; IF-EVL-NEXT:    [[RDX:%.*]] = phi i32 [ 0, [[SCALAR_PH]] ], [ [[ADD2:%.*]], [[FOR_BODY]] ]
+; IF-EVL-NEXT:    [[ARRAYIDX:%.*]] = getelementptr inbounds [4 x i32], ptr [[A]], i64 [[IV]], i32 0
+; IF-EVL-NEXT:    [[TMP16:%.*]] = load i32, ptr [[ARRAYIDX]], align 4
+; IF-EVL-NEXT:    [[ADD:%.*]] = add nsw i32 [[RDX]], [[TMP16]]
+; IF-EVL-NEXT:    [[ARRAYIDX1:%.*]] = getelementptr inbounds [4 x i32], ptr [[A]], i64 [[IV]], i32 1
+; IF-EVL-NEXT:    [[TMP17:%.*]] = load i32, ptr [[ARRAYIDX]], align 4
+; IF-EVL-NEXT:    [[ADD1:%.*]] = add nsw i32 [[ADD]], [[TMP17]]
+; IF-EVL-NEXT:    [[ARRAYIDX2:%.*]] = getelementptr inbounds [4 x i32], ptr [[A]], i64 [[IV]], i32 2
+; IF-EVL-NEXT:    [[TMP18:%.*]] = load i32, ptr [[ARRAYIDX2]], align 4
+; IF-EVL-NEXT:    [[ADD2]] = add nsw i32 [[ADD1]], [[TMP18]]
+; IF-EVL-NEXT:    [[IV_NEXT]] = add nuw nsw i64 [[IV]], 1
+; IF-EVL-NEXT:    [[EXITCOND_NOT:%.*]] = icmp eq i64 [[IV_NEXT]], [[N]]
+; IF-EVL-NEXT:    br i1 [[EXITCOND_NOT]], label [[EXIT]], label [[FOR_BODY]], !llvm.loop [[LOOP10:![0-9]+]]
+; IF-EVL:       exit:
+; IF-EVL-NEXT:    [[ADD2_LCSSA:%.*]] = phi i32 [ [[ADD2]], [[FOR_BODY]] ], [ [[TMP15]], [[MIDDLE_BLOCK]] ]
+; IF-EVL-NEXT:    ret i32 [[ADD2_LCSSA]]
+;
+; NO-VP-LABEL: @load_factor_4_with_tail_gap(
+; NO-VP-NEXT:  entry:
+; NO-VP-NEXT:    [[TMP0:%.*]] = call i64 @llvm.vscale.i64()
+; NO-VP-NEXT:    [[TMP1:%.*]] = mul nuw i64 [[TMP0]], 4
+; NO-VP-NEXT:    [[MIN_ITERS_CHECK:%.*]] = icmp ule i64 [[N:%.*]], [[TMP1]]
+; NO-VP-NEXT:    br i1 [[MIN_ITERS_CHECK]], label [[SCALAR_PH:%.*]], label [[VECTOR_PH:%.*]]
+; NO-VP:       vector.ph:
+; NO-VP-NEXT:    [[TMP2:%.*]] = call i64 @llvm.vscale.i64()
+; NO-VP-NEXT:    [[TMP3:%.*]] = mul nuw i64 [[TMP2]], 4
+; NO-VP-NEXT:    [[N_MOD_VF:%.*]] = urem i64 [[N]], [[TMP3]]
+; NO-VP-NEXT:    [[TMP4:%.*]] = icmp eq i64 [[N_MOD_VF]], 0
+; NO-VP-NEXT:    [[TMP5:%.*]] = select i1 [[TMP4]], i64 [[TMP3]], i64 [[N_MOD_VF]]
+; NO-VP-NEXT:    [[N_VEC:%.*]] = sub i64 [[N]], [[TMP5]]
+; NO-VP-NEXT:    [[TMP6:%.*]] = call <vscale x 4 x i64> @llvm.stepvector.nxv4i64()
+; NO-VP-NEXT:    [[TMP7:%.*]] = mul <vscale x 4 x i64> [[TMP6]], splat (i64 1)
+; NO-VP-NEXT:    [[INDUCTION:%.*]] = add <vscale x 4 x i64> zeroinitializer, [[TMP7]]
+; NO-VP-NEXT:    [[TMP8:%.*]] = mul i64 1, [[TMP3]]
+; NO-VP-NEXT:    [[BROADCAST_SPLATINSERT:%.*]] = insertelement <vscale x 4 x i64> poison, i64 [[TMP8]], i64 0
+; NO-VP-NEXT:    [[BROADCAST_SPLAT:%.*]] = shufflevector <vscale x 4 x i64> [[BROADCAST_SPLATINSERT]], <vscale x 4 x i64> poison, <vscale x 4 x i32> zeroinitializer
+; NO-VP-NEXT:    br label [[VECTOR_BODY:%.*]]
+; NO-VP:       vector.body:
+; NO-VP-NEXT:    [[INDEX:%.*]] = phi i64 [ 0, [[VECTOR_PH]] ], [ [[INDEX_NEXT:%.*]], [[VECTOR_BODY]] ]
+; NO-VP-NEXT:    [[VEC_IND:%.*]] = phi <vscale x 4 x i64> [ [[INDUCTION]], [[VECTOR_PH]] ], [ [[VEC_IND_NEXT:%.*]], [[VECTOR_BODY]] ]
+; NO-VP-NEXT:    [[VEC_PHI:%.*]] = phi <vscale x 4 x i32> [ zeroinitializer, [[VECTOR_PH]] ], [ [[TMP13:%.*]], [[VECTOR_BODY]] ]
+; NO-VP-NEXT:    [[TMP9:%.*]] = getelementptr inbounds [4 x i32], ptr [[A:%.*]], <vscale x 4 x i64> [[VEC_IND]], i32 0
+; NO-VP-NEXT:    [[WIDE_MASKED_GATHER:%.*]] = call <vscale x 4 x i32> @llvm.masked.gather.nxv4i32.nxv4p0(<vscale x 4 x ptr> [[TMP9]], i32 4, <vscale x 4 x i1> splat (i1 true), <vscale x 4 x i32> poison)
+; NO-VP-NEXT:    [[TMP10:%.*]] = add <vscale x 4 x i32> [[VEC_PHI]], [[WIDE_MASKED_GATHER]]
+; NO-VP-NEXT:    [[WIDE_MASKED_GATHER1:%.*]] = call <vscale x 4 x i32> @llvm.masked.gather.nxv4i32.nxv4p0(<vscale x 4 x ptr> [[TMP9]], i32 4, <vscale x 4 x i1> splat (i1 true), <vscale x 4 x i32> poison)
+; NO-VP-NEXT:    [[TMP11:%.*]] = add <vscale x 4 x i32> [[TMP10]], [[WIDE_MASKED_GATHER1]]
+; NO-VP-NEXT:    [[TMP12:%.*]] = getelementptr inbounds [4 x i32], ptr [[A]], <vscale x 4 x i64> [[VEC_IND]], i32 2
+; NO-VP-NEXT:    [[WIDE_MASKED_GATHER2:%.*]] = call <vscale x 4 x i32> @llvm.masked.gather.nxv4i32.nxv4p0(<vscale x 4 x ptr> [[TMP12]], i32 4, <vscale x 4 x i1> splat (i1 true), <vscale x 4 x i32> poison)
+; NO-VP-NEXT:    [[TMP13]] = add <vscale x 4 x i32> [[TMP11]], [[WIDE_MASKED_GATHER2]]
+; NO-VP-NEXT:    [[INDEX_NEXT]] = add nuw i64 [[INDEX]], [[TMP3]]
+; NO-VP-NEXT:    [[VEC_IND_NEXT]] = add <vscale x 4 x i64> [[VEC_IND]], [[BROADCAST_SPLAT]]
+; NO-VP-NEXT:    [[TMP14:%.*]] = icmp eq i64 [[INDEX_NEXT]], [[N_VEC]]
+; NO-VP-NEXT:    br i1 [[TMP14]], label [[MIDDLE_BLOCK:%.*]], label [[VECTOR_BODY]], !llvm.loop [[LOOP8:![0-9]+]]
+; NO-VP:       middle.block:
+; NO-VP-NEXT:    [[TMP15:%.*]] = call i32 @llvm.vector.reduce.add.nxv4i32(<vscale x 4 x i32> [[TMP13]])
+; NO-VP-NEXT:    br label [[SCALAR_PH]]
+; NO-VP:       scalar.ph:
+; NO-VP-NEXT:    [[BC_RESUME_VAL:%.*]] = phi i64 [ [[N_VEC]], [[MIDDLE_BLOCK]] ], [ 0, [[ENTRY:%.*]] ]
+; NO-VP-NEXT:    [[BC_MERGE_RDX:%.*]] = phi i32 [ [[TMP15]], [[MIDDLE_BLOCK]] ], [ 0, [[ENTRY]] ]
+; NO-VP-NEXT:    br label [[FOR_BODY:%.*]]
+; NO-VP:       for.body:
+; NO-VP-NEXT:    [[IV:%.*]] = phi i64 [ [[BC_RESUME_VAL]], [[SCALAR_PH]] ], [ [[IV_NEXT:%.*]], [[FOR_BODY]] ]
+; NO-VP-NEXT:    [[RDX:%.*]] = phi i32 [ [[BC_MERGE_RDX]], [[SCALAR_PH]] ], [ [[ADD2:%.*]], [[FOR_BODY]] ]
+; NO-VP-NEXT:    [[ARRAYIDX:%.*]] = getelementptr inbounds [4 x i32], ptr [[A]], i64 [[IV]], i32 0
+; NO-VP-NEXT:    [[TMP16:%.*]] = load i32, ptr [[ARRAYIDX]], align 4
+; NO-VP-NEXT:    [[ADD:%.*]] = add nsw i32 [[RDX]], [[TMP16]]
+; NO-VP-NEXT:    [[ARRAYIDX1:%.*]] = getelementptr inbounds [4 x i32], ptr [[A]], i64 [[IV]], i32 1
+; NO-VP-NEXT:    [[TMP17:%.*]] = load i32, ptr [[ARRAYIDX]], align 4
+; NO-VP-NEXT:    [[ADD1:%.*]] = add nsw i32 [[ADD]], [[TMP17]]
+; NO-VP-NEXT:    [[ARRAYIDX2:%.*]] = getelementptr inbounds [4 x i32], ptr [[A]], i64 [[IV]], i32 2
+; NO-VP-NEXT:    [[TMP18:%.*]] = load i32, ptr [[ARRAYIDX2]], align 4
+; NO-VP-NEXT:    [[ADD2]] = add nsw i32 [[ADD1]], [[TMP18]]
+; NO-VP-NEXT:    [[IV_NEXT]] = add nuw nsw i64 [[IV]], 1
+; NO-VP-NEXT:    [[EXITCOND_NOT:%.*]] = icmp eq i64 [[IV_NEXT]], [[N]]
+; NO-VP-NEXT:    br i1 [[EXITCOND_NOT]], label [[EXIT:%.*]], label [[FOR_BODY]], !llvm.loop [[LOOP9:![0-9]+]]
+; NO-VP:       exit:
+; NO-VP-NEXT:    [[ADD2_LCSSA:%.*]] = phi i32 [ [[ADD2]], [[FOR_BODY]] ]
+; NO-VP-NEXT:    ret i32 [[ADD2_LCSSA]]
+;
+entry:
+  br label %for.body
+
+for.body:
+  %iv = phi i64 [ 0, %entry ], [ %iv.next, %for.body ]
+  %rdx = phi i32 [ 0, %entry ], [ %add2, %for.body ]
+  %arrayidx = getelementptr inbounds [4 x i32], ptr %a, i64 %iv, i32 0
+  %0 = load i32, ptr %arrayidx, align 4
+  %add = add nsw i32 %rdx, %0
+  %arrayidx1 = getelementptr inbounds [4 x i32], ptr %a, i64 %iv, i32 1
+  %1 = load i32, ptr %arrayidx, align 4
+  %add1 = add nsw i32 %add, %1
+  %arrayidx2 = getelementptr inbounds [4 x i32], ptr %a, i64 %iv, i32 2
+  %2 = load i32, ptr %arrayidx2, align 4
+  %add2 = add nsw i32 %add1, %2
+  %iv.next = add nuw nsw i64 %iv, 1
+  %exitcond.not = icmp eq i64 %iv.next, %n
+  br i1 %exitcond.not, label %exit, label %for.body
+
+exit:
+  ret i32 %add2
+}
+
+; Interleaved group with tail gap
+; E.g.
+; int (*a)[4];
+; int rdx = 0;
+; for (int i = 0; i < n; i++) {
+;   a[i][0] = i;
+;   a[i][1] = i;
+;   a[i][2] = i;
+;   // No access a[i][3]
+; }
+;
+define void @store_factor_4_with_tail_gap(i32 %n, ptr noalias %a) {
+; IF-EVL-LABEL: @store_factor_4_with_tail_gap(
+; IF-EVL-NEXT:  entry:
+; IF-EVL-NEXT:    br i1 false, label [[SCALAR_PH:%.*]], label [[VECTOR_PH:%.*]]
+; IF-EVL:       vector.ph:
+; IF-EVL-NEXT:    [[TMP4:%.*]] = call <vscale x 4 x i32> @llvm.stepvector.nxv4i32()
+; IF-EVL-NEXT:    [[TMP5:%.*]] = mul <vscale x 4 x i32> [[TMP4]], splat (i32 1)
+; IF-EVL-NEXT:    [[INDUCTION1:%.*]] = add <vscale x 4 x i32> zeroinitializer, [[TMP5]]
+; IF-EVL-NEXT:    br label [[VECTOR_BODY:%.*]]
+; IF-EVL:       vector.body:
+; IF-EVL-NEXT:    [[EVL_BASED_IV:%.*]] = phi i32 [ 0, [[VECTOR_PH]] ], [ [[INDEX_EVL_NEXT:%.*]], [[VECTOR_BODY]] ]
+; IF-EVL-NEXT:    [[VEC_IND2:%.*]] = phi <vscale x 4 x i32> [ [[INDUCTION1]], [[VECTOR_PH]] ], [ [[VEC_IND_NEXT5:%.*]], [[VECTOR_BODY]] ]
+; IF-EVL-NEXT:    [[AVL:%.*]] = phi i32 [ [[N:%.*]], [[VECTOR_PH]] ], [ [[AVL_NEXT:%.*]], [[VECTOR_BODY]] ]
+; IF-EVL-NEXT:    [[TMP6:%.*]] = call i32 @llvm.experimental.get.vector.length.i32(i32 [[AVL]], i32 4, i1 true)
+; IF-EVL-NEXT:    [[TMP7:%.*]] = mul i32 1, [[TMP6]]
+; IF-EVL-NEXT:    [[BROADCAST_SPLATINSERT:%.*]] = insertelement <vscale x 4 x i32> poison, i32 [[TMP7]], i64 0
+; IF-EVL-NEXT:    [[BROADCAST_SPLAT:%.*]] = shufflevector <vscale x 4 x i32> [[BROADCAST_SPLATINSERT]], <vscale x 4 x i32> poison, <vscale x 4 x i32> zeroinitializer
+; IF-EVL-NEXT:    [[TMP10:%.*]] = getelementptr inbounds [4 x i32], ptr [[A:%.*]], <vscale x 4 x i32> [[VEC_IND2]], i32 0
+; IF-EVL-NEXT:    call void @llvm.vp.scatter.nxv4i32.nxv4p0(<vscale x 4 x i32> [[VEC_IND2]], <vscale x 4 x ptr> align 4 [[TMP10]], <vscale x 4 x i1> splat (i1 true), i32 [[TMP6]])
+; IF-EVL-NEXT:    [[TMP11:%.*]] = getelementptr inbounds [4 x i32], ptr [[A]], <vscale x 4 x i32> [[VEC_IND2]], i32 1
+; IF-EVL-NEXT:    call void @llvm.vp.scatter.nxv4i32.nxv4p0(<vscale x 4 x i32> [[VEC_IND2]], <vscale x 4 x ptr> align 4 [[TMP11]], <vscale x 4 x i1> splat (i1 true), i32 [[TMP6]])
+; IF-EVL-NEXT:    [[TMP12:%.*]] = getelementptr inbounds [4 x i32], ptr [[A]], <vscale x 4 x i32> [[VEC_IND2]], i32 2
+; IF-EVL-NEXT:    call void @llvm.vp.scatter.nxv4i32.nxv4p0(<vscale x 4 x i32> [[VEC_IND2]], <vscale x 4 x ptr> align 4 [[TMP12]], <vscale x 4 x i1> splat (i1 true), i32 [[TMP6]])
+; IF-EVL-NEXT:    [[INDEX_EVL_NEXT]] = add i32 [[TMP6]], [[EVL_BASED_IV]]
+; IF-EVL-NEXT:    [[AVL_NEXT]] = sub nuw i32 [[AVL]], [[TMP6]]
+; IF-EVL-NEXT:    [[VEC_IND_NEXT5]] = add <vscale x 4 x i32> [[VEC_IND2]], [[BROADCAST_SPLAT]]
+; IF-EVL-NEXT:    [[TMP9:%.*]] = icmp eq i32 [[INDEX_EVL_NEXT]], [[N]]
+; IF-EVL-NEXT:    br i1 [[TMP9]], label [[MIDDLE_BLOCK:%.*]], label [[VECTOR_BODY]], !llvm.loop [[LOOP11:![0-9]+]]
+; IF-EVL:       middle.block:
+; IF-EVL-NEXT:    br label [[EXIT:%.*]]
+; IF-EVL:       scalar.ph:
+; IF-EVL-NEXT:    br label [[FOR_BODY:%.*]]
+; IF-EVL:       for.body:
+; IF-EVL-NEXT:    [[TMP15:%.*]] = phi i32 [ 0, [[SCALAR_PH]] ], [ [[IV_NEXT:%.*]], [[FOR_BODY]] ]
+; IF-EVL-NEXT:    [[ARRAYIDX:%.*]] = getelementptr inbounds [4 x i32], ptr [[A]], i32 [[TMP15]], i32 0
+; IF-EVL-NEXT:    store i32 [[TMP15]], ptr [[ARRAYIDX]], align 4
+; IF-EVL-NEXT:    [[ARRAYIDX1:%.*]] = getelementptr inbounds [4 x i32], ptr [[A]], i32 [[TMP15]], i32 1
+; IF-EVL-NEXT:    store i32 [[TMP15]], ptr [[ARRAYIDX1]], align 4
+; IF-EVL-NEXT:    [[ARRAYIDX2:%.*]] = getelementptr inbounds [4 x i32], ptr [[A]], i32 [[TMP15]], i32 2
+; IF-EVL-NEXT:    store i32 [[TMP15]], ptr [[ARRAYIDX2]], align 4
+; IF-EVL-NEXT:    [[IV_NEXT]] = add nuw nsw i32 [[TMP15]], 1
+; IF-EVL-NEXT:    [[EXITCOND_NOT:%.*]] = icmp eq i32 [[IV_NEXT]], [[N]]
+; IF-EVL-NEXT:    br i1 [[EXITCOND_NOT]], label [[EXIT]], label [[FOR_BODY]], !llvm.loop [[LOOP12:![0-9]+]]
+; IF-EVL:       exit:
+; IF-EVL-NEXT:    ret void
+;
+; NO-VP-LABEL: @store_factor_4_with_tail_gap(
+; NO-VP-NEXT:  entry:
+; NO-VP-NEXT:    [[TMP0:%.*]] = call i32 @llvm.vscale.i32()
+; NO-VP-NEXT:    [[TMP1:%.*]] = mul nuw i32 [[TMP0]], 4
+; NO-VP-NEXT:    [[MIN_ITERS_CHECK:%.*]] = icmp ult i32 [[N:%.*]], [[TMP1]]
+; NO-VP-NEXT:    br i1 [[MIN_ITERS_CHECK]], label [[SCALAR_PH:%.*]], label [[VECTOR_PH:%.*]]
+; NO-VP:       vector.ph:
+; NO-VP-NEXT:    [[TMP2:%.*]] = call i32 @llvm.vscale.i32()
+; NO-VP-NEXT:    [[TMP9:%.*]] = mul nuw i32 [[TMP2]], 4
+; NO-VP-NEXT:    [[N_MOD_VF:%.*]] = urem i32 [[N]], [[TMP9]]
+; NO-VP-NEXT:    [[N_VEC:%.*]] = sub i32 [[N]], [[N_MOD_VF]]
+; NO-VP-NEXT:    [[TMP7:%.*]] = call <vscale x 4 x i32> @llvm.stepvector.nxv4i32()
+; NO-VP-NEXT:    [[TMP8:%.*]] = mul <vscale x 4 x i32> [[TMP7]], splat (i32 1)
+; NO-VP-NEXT:    [[INDUCTION1:%.*]] = add <vscale x 4 x i32> zeroinitializer, [[TMP8]]
+; NO-VP-NEXT:    [[TMP10:%.*]] = mul i32 1, [[TMP9]]
+; NO-VP-NEXT:    [[BROADCAST_SPLATINSERT2:%.*]] = insertelement <vscale x 4 x i32> poison, i32 [[TMP10]], i64 0
+; NO-VP-NEXT:    [[BROADCAST_SPLAT3:%.*]] = shufflevector <vscale x 4 x i32> [[BROADCAST_SPLATINSERT2]], <vscale x 4 x i32> poison, <vscale x 4 x i32> zeroinitializer
+; NO-VP-NEXT:    br label [[VECTOR_BODY:%.*]]
+; NO-VP:       vector.body:
+; NO-VP-NEXT:    [[INDEX:%.*]] = phi i32 [ 0, [[VECTOR_PH]] ], [ [[INDEX_NEXT:%.*]], [[VECTOR_BODY]] ]
+; NO-VP-NEXT:    [[VEC_IND4:%.*]] = phi <vscale x 4 x i32> [ [[INDUCTION1]], [[VECTOR_PH]] ], [ [[VEC_IND_NEXT5:%.*]], [[VECTOR_BODY]] ]
+; NO-VP-NEXT:    [[TMP11:%.*]] = getelementptr inbounds [4 x i32], ptr [[A:%.*]], <vscale x 4 x i32> [[VEC_IND4]], i32 0
+; NO-VP-NEXT:    call void @llvm.masked.scatter.nxv4i32.nxv4p0(<vscale x 4 x i32> [[VEC_IND4]], <vscale x 4 x ptr> [[TMP11]], i32 4, <vscale x 4 x i1> splat (i1 true))
+; NO-VP-NEXT:    [[TMP12:%.*]] = getelementptr inbounds [4 x i32], ptr [[A]], <vscale x 4 x i32> [[VEC_IND4]], i32 1
+; NO-VP-NEXT:    call void @llvm.masked.scatter.nxv4i32.nxv4p0(<vscale x 4 x i32> [[VEC_IND4]], <vscale x 4 x ptr> [[TMP12]], i32 4, <vscale x 4 x i1> splat (i1 true))
+; NO-VP-NEXT:    [[TMP13:%.*]] = getelementptr inbounds [4 x i32], ptr [[A]], <vscale x 4 x i32> [[VEC_IND4]], i32 2
+; NO-VP-NEXT:    call void @llvm.masked.scatter.nxv4i32.nxv4p0(<vscale x 4 x i32> [[VEC_IND4]], <vscale x 4 x ptr> [[TMP13]], i32 4, <vscale x 4 x i1> splat (i1 true))
+; NO-VP-NEXT:    [[INDEX_NEXT]] = add nuw i32 [[INDEX]], [[TMP9]]
+; NO-VP-NEXT:    [[VEC_IND_NEXT5]] = add <vscale x 4 x i32> [[VEC_IND4]], [[BROADCAST_SPLAT3]]
+; NO-VP-NEXT:    [[TMP14:%.*]] = icmp eq i32 [[INDEX_NEXT]], [[N_VEC]]
+; NO-VP-NEXT:    br i1 [[TMP14]], label [[MIDDLE_BLOCK:%.*]], label [[VECTOR_BODY]], !llvm.loop [[LOOP10:![0-9]+]]
+; NO-VP:       middle.block:
+; NO-VP-NEXT:    [[CMP_N:%.*]] = icmp eq i32 [[N]], [[N_VEC]]
+; NO-VP-NEXT:    br i1 [[CMP_N]], label [[EXIT:%.*]], label [[SCALAR_PH]]
+; NO-VP:       scalar.ph:
+; NO-VP-NEXT:    [[BC_RESUME_VAL:%.*]] = phi i32 [ [[N_VEC]], [[MIDDLE_BLOCK]] ], [ 0, [[ENTRY:%.*]] ]
+; NO-VP-NEXT:    br label [[FOR_BODY:%.*]]
+; NO-VP:       for.body:
+; NO-VP-NEXT:    [[TMP15:%.*]] = phi i32 [ [[BC_RESUME_VAL]], [[SCALAR_PH]] ], [ [[IV_NEXT:%.*]], [[FOR_BODY]] ]
+; NO-VP-NEXT:    [[ARRAYIDX:%.*]] = getelementptr inbounds [4 x i32], ptr [[A]], i32 [[TMP15]], i32 0
+; NO-VP-NEXT:    store i32 [[TMP15]], ptr [[ARRAYIDX]], align 4
+; NO-VP-NEXT:    [[ARRAYIDX1:%.*]] = getelementptr inbounds [4 x i32], ptr [[A]], i32 [[TMP15]], i32 1
+; NO-VP-NEXT:    store i32 [[TMP15]], ptr [[ARRAYIDX1]], align 4
+; NO-VP-NEXT:    [[ARRAYIDX2:%.*]] = getelementptr inbounds [4 x i32], ptr [[A]], i32 [[TMP15]], i32 2
+; NO-VP-NEXT:    store i32 [[TMP15]], ptr [[ARRAYIDX2]], align 4
+; NO-VP-NEXT:    [[IV_NEXT]] = add nuw nsw i32 [[TMP15]], 1
+; NO-VP-NEXT:    [[EXITCOND_NOT:%.*]] = icmp eq i32 [[IV_NEXT]], [[N]]
+; NO-VP-NEXT:    br i1 [[EXITCOND_NOT]], label [[EXIT]], label [[FOR_BODY]], !llvm.loop [[LOOP11:![0-9]+]]
+; NO-VP:       exit:
+; NO-VP-NEXT:    ret void
+;
+entry:
+  br label %for.body
+
+for.body:
+  %iv = phi i32 [ 0, %entry ], [ %iv.next, %for.body ]
+  %arrayidx = getelementptr inbounds [4 x i32], ptr %a, i32 %iv, i32 0
+  store i32 %iv, ptr %arrayidx, align 4
+  %arrayidx1 = getelementptr inbounds [4 x i32], ptr %a, i32 %iv, i32 1
+  store i32 %iv, ptr %arrayidx1, align 4
+  %arrayidx2 = getelementptr inbounds [4 x i32], ptr %a, i32 %iv, i32 2
+  store i32 %iv, ptr %arrayidx2, align 4
+  %iv.next = add nuw nsw i32 %iv, 1
+  %exitcond.not = icmp eq i32 %iv.next, %n
+  br i1 %exitcond.not, label %exit, label %for.body
+
+exit:
+  ret void
+}
+
+define i32 @load_factor_4_reverse(i64 %n, ptr noalias %a) {
+; IF-EVL-LABEL: @load_factor_4_reverse(
+; IF-EVL-NEXT:  entry:
+; IF-EVL-NEXT:    [[TMP0:%.*]] = add nsw i64 [[N:%.*]], -1
+; IF-EVL-NEXT:    [[SMIN:%.*]] = call i64 @llvm.smin.i64(i64 [[TMP0]], i64 0)
+; IF-EVL-NEXT:    [[TMP1:%.*]] = sub i64 [[N]], [[SMIN]]
+; IF-EVL-NEXT:    br i1 false, label [[SCALAR_PH:%.*]], label [[VECTOR_PH:%.*]]
+; IF-EVL:       vector.ph:
+; IF-EVL-NEXT:    [[TMP4:%.*]] = call <vscale x 4 x i64> @llvm.stepvector.nxv4i64()
+; IF-EVL-NEXT:    [[BROADCAST_SPLATINSERT:%.*]] = insertelement <vscale x 4 x i64> poison, i64 [[N]], i64 0
+; IF-EVL-NEXT:    [[BROADCAST_SPLAT:%.*]] = shufflevector <vscale x 4 x i64> [[BROADCAST_SPLATINSERT]], <vscale x 4 x i64> poison, <vscale x 4 x i32> zeroinitializer
+; IF-EVL-NEXT:    [[TMP5:%.*]] = mul <vscale x 4 x i64> [[TMP4]], splat (i64 -1)
+; IF-EVL-NEXT:    [[INDUCTION:%.*]] = add <vscale x 4 x i64> [[BROADCAST_SPLAT]], [[TMP5]]
+; IF-EVL-NEXT:    br label [[VECTOR_BODY:%.*]]
+; IF-EVL:       vector.body:
+; IF-EVL-NEXT:    [[EVL_BASED_IV:%.*]] = phi i64 [ 0, [[VECTOR_PH]] ], [ [[INDEX_EVL_NEXT:%.*]], [[VECTOR_BODY]] ]
+; IF-EVL-NEXT:    [[VEC_IND:%.*]] = phi <vscale x 4 x i64> [ [[INDUCTION]], [[VECTOR_PH]] ], [ [[VEC_IND_NEXT:%.*]], [[VECTOR_BODY]] ]
+; IF-EVL-NEXT:    [[VEC_PHI:%.*]] = phi <vscale x 4 x i32> [ zeroinitializer, [[VECTOR_PH]] ], [ [[TMP16:%.*]], [[VECTOR_BODY]] ]
+; IF-EVL-NEXT:    [[AVL:%.*]] = phi i64 [ [[TMP1]], [[VECTOR_PH]] ], [ [[AVL_NEXT:%.*]], [[VECTOR_BODY]] ]
+; IF-EVL-NEXT:    [[TMP6:%.*]] = call i32 @llvm.experimental.get.vector.length.i64(i64 [[AVL]], i32 4, i1 true)
+; IF-EVL-NEXT:    [[TMP7:%.*]] = zext i32 [[TMP6]] to i64
+; IF-EVL-NEXT:    [[TMP8:%.*]] = mul i64 -1, [[TMP7]]
+; IF-EVL-NEXT:    [[BROADCAST_SPLATINSERT1:%.*]] = insertelement <vscale x 4 x i64> poison, i64 [[TMP8]], i64 0
+; IF-EVL-NEXT:    [[BROADCAST_SPLAT2:%.*]] = shufflevector <vscale x 4 x i64> [[BROADCAST_SPLATINSERT1]], <vscale x 4 x i64> poison, <vscale x 4 x i32> zeroinitializer
+; IF-EVL-NEXT:    [[TMP9:%.*]] = getelementptr inbounds [4 x i32], ptr [[A:%.*]], <vscale x 4 x i64> [[VEC_IND]], i32 0
+; IF-EVL-NEXT:    [[WIDE_MASKED_GATHER:%.*]] = call <vscale x 4 x i32> @llvm.vp.gather.nxv4i32.nxv4p0(<vscale x 4 x ptr> align 4 [[TMP9]], <vscale x 4 x i1> splat (i1 true), i32 [[TMP6]])
+; IF-EVL-NEXT:    [[TMP10:%.*]] = add <vscale x 4 x i32> [[VEC_PHI]], [[WIDE_MASKED_GATHER]]
+; IF-EVL-NEXT:    [[WIDE_MASKED_GATHER3:%.*]] = call <vscale x 4 x i32> @llvm.vp.gather.nxv4i32.nxv4p0(<vscale x 4 x ptr> align 4 [[TMP9]], <vscale x 4 x i1> splat (i1 true), i32 [[TMP6]])
+; IF-EVL-NEXT:    [[TMP11:%.*]] = add <vscale x 4 x i32> [[TMP10]], [[WIDE_MASKED_GATHER3]]
+; IF-EVL-NEXT:    [[TMP12:%.*]] = getelementptr inbounds [4 x i32], ptr [[A]], <vscale x 4 x i64> [[VEC_IND]], i32 2
+; IF-EVL-NEXT:    [[WIDE_MASKED_GATHER4:%.*]] = call <vscale x 4 x i32> @llvm.vp.gather.nxv4i32.nxv4p0(<vscale x 4 x ptr> align 4 [[TMP12]], <vscale x 4 x i1> splat (i1 true), i32 [[TMP6]])
+; IF-EVL-NEXT:    [[TMP13:%.*]] = add <vscale x 4 x i32> [[TMP11]], [[WIDE_MASKED_GATHER4]]
+; IF-EVL-NEXT:    [[TMP14:%.*]] = getelementptr inbounds [4 x i32], ptr [[A]], <vscale x 4 x i64> [[VEC_IND]], i32 3
+; IF-EVL-NEXT:    [[WIDE_MASKED_GATHER5:%.*]] = call <vscale x 4 x i32> @llvm.vp.gather.nxv4i32.nxv4p0(<vscale x 4 x ptr> align 4 [[TMP14]], <vscale x 4 x i1> splat (i1 true), i32 [[TMP6]])
+; IF-EVL-NEXT:    [[TMP15:%.*]] = add <vscale x 4 x i32> [[TMP13]], [[WIDE_MASKED_GATHER5]]
+; IF-EVL-NEXT:    [[TMP16]] = call <vscale x 4 x i32> @llvm.vp.merge.nxv4i32(<vscale x 4 x i1> splat (i1 true), <vscale x 4 x i32> [[TMP15]], <vscale x 4 x i32> [[VEC_PHI]], i32 [[TMP6]])
+; IF-EVL-NEXT:    [[TMP17:%.*]] = zext i32 [[TMP6]] to i64
+; IF-EVL-NEXT:    [[INDEX_EVL_NEXT]] = add i64 [[TMP17]], [[EVL_BASED_IV]]
+; IF-EVL-NEXT:    [[AVL_NEXT]] = sub nuw i64 [[AVL]], [[TMP17]]
+; IF-EVL-NEXT:    [[VEC_IND_NEXT]] = add <vscale x 4 x i64> [[VEC_IND]], [[BROADCAST_SPLAT2]]
+; IF-EVL-NEXT:    [[TMP18:%.*]] = icmp eq i64 [[INDEX_EVL_NEXT]], [[TMP1]]
+; IF-EVL-NEXT:    br i1 [[TMP18]], label [[MIDDLE_BLOCK:%.*]], label [[VECTOR_BODY]], !llvm.loop [[LOOP13:![0-9]+]]
+; IF-EVL:       middle.block:
+; IF-EVL-NEXT:    [[TMP19:%.*]] = call i32 @llvm.vector.reduce.add.nxv4i32(<vscale x 4 x i32> [[TMP16]])
+; IF-EVL-NEXT:    br label [[EXIT:%.*]]
+; IF-EVL:       scalar.ph:
+; IF-EVL-NEXT:    br label [[FOR_BODY:%.*]]
+; IF-EVL:       for.body:
+; IF-EVL-NEXT:    [[IV:%.*]] = phi i64 [ [[N]], [[SCALAR_PH]] ], [ [[IV_NEXT:%.*]], [[FOR_BODY]] ]
+; IF-EVL-NEXT:    [[RDX:%.*]] = phi i32 [ 0, [[SCALAR_PH]] ], [ [[ADD3:%.*]], [[FOR_BODY]] ]
+; IF-EVL-NEXT:    [[ARRAYIDX:%.*]] = getelementptr inbounds [4 x i32], ptr [[A]], i64 [[IV]], i32 0
+; IF-EVL-NEXT:    [[TMP20:%.*]] = load i32, ptr [[ARRAYIDX]], align 4
+; IF-EVL-NEXT:    [[ADD:%.*]] = add nsw i32 [[RDX]], [[TMP20]]
+; IF-EVL-NEXT:    [[ARRAYIDX1:%.*]] = getelementptr inbounds [4 x i32], ptr [[A]], i64 [[IV]], i32 1
+; IF-EVL-NEXT:    [[TMP21:%.*]] = load i32, ptr [[ARRAYIDX]], align 4
+; IF-EVL-NEXT:    [[ADD1:%.*]] = add nsw i32 [[ADD]], [[TMP21]]
+; IF-EVL-NEXT:    [[ARRAYIDX2:%.*]] = getelementptr inbounds [4 x i32], ptr [[A]], i64 [[IV]], i32 2
+; IF-EVL-NEXT:    [[TMP22:%.*]] = load i32, ptr [[ARRAYIDX2]], align 4
+; IF-EVL-NEXT:    [[ADD2:%.*]] = add nsw i32 [[ADD1]], [[TMP22]]
+; IF-EVL-NEXT:    [[ARRAYIDX3:%.*]] = getelementptr inbounds [4 x i32], ptr [[A]], i64 [[IV]], i32 3
+; IF-EVL-NEXT:    [[TMP23:%.*]] = load i32, ptr [[ARRAYIDX3]], align 4
+; IF-EVL-NEXT:    [[ADD3]] = add nsw i32 [[ADD2]], [[TMP23]]
+; IF-EVL-NEXT:    [[IV_NEXT]] = add nsw i64 [[IV]], -1
+; IF-EVL-NEXT:    [[EXITCOND:%.*]] = icmp sgt i64 [[IV_NEXT]], 0
+; IF-EVL-NEXT:    br i1 [[EXITCOND]], label [[FOR_BODY]], label [[EXIT]], !llvm.loop [[LOOP14:![0-9]+]]
+; IF-EVL:       exit:
+; IF-EVL-NEXT:    [[ADD3_LCSSA:%.*]] = phi i32 [ [[ADD3]], [[FOR_BODY]] ], [ [[TMP19]], [[MIDDLE_BLOCK]] ]
+; IF-EVL-NEXT:    ret i32 [[ADD3_LCSSA]]
+;
+; NO-VP-LABEL: @load_factor_4_reverse(
+; NO-VP-NEXT:  entry:
+; NO-VP-NEXT:    [[TMP0:%.*]] = add nsw i64 [[N:%.*]], -1
+; NO-VP-NEXT:    [[SMIN:%.*]] = call i64 @llvm.smin.i64(i64 [[TMP0]], i64 0)
+; NO-VP-NEXT:    [[TMP1:%.*]] = sub i64 [[N]], [[SMIN]]
+; NO-VP-NEXT:    [[TMP2:%.*]] = call i64 @llvm.vscale.i64()
+; NO-VP-NEXT:    [[TMP3:%.*]] = mul nuw i64 [[TMP2]], 4
+; NO-VP-NEXT:    [[MIN_ITERS_CHECK:%.*]] = icmp ult i64 [[TMP1]], [[TMP3]]
+; NO-VP-NEXT:    br i1 [[MIN_ITERS_CHECK]], label [[SCALAR_PH:%.*]], label [[VECTOR_PH:%.*]]
+; NO-VP:       vector.ph:
+; NO-VP-NEXT:    [[TMP4:%.*]] = call i64 @llvm.vscale.i64()
+; NO-VP-NEXT:    [[TMP5:%.*]] = mul nuw i64 [[TMP4]], 4
+; NO-VP-NEXT:    [[N_MOD_VF:%.*]] = urem i64 [[TMP1]], [[TMP5]]
+; NO-VP-NEXT:    [[N_VEC:%.*]] = sub i64 [[TMP1]], [[N_MOD_VF]]
+; NO-VP-NEXT:    [[TMP6:%.*]] = sub i64 [[N]], [[N_VEC]]
+; NO-VP-NEXT:    [[TMP7:%.*]] = call <vscale x 4 x i64> @llvm.stepvector.nxv4i64()
+; NO-VP-NEXT:    [[BROADCAST_SPLATINSERT:%.*]] = insertelement <vscale x 4 x i64> poison, i64 [[N]], i64 0
+; NO-VP-NEXT:    [[BROADCAST_SPLAT:%.*]] = shufflevector <vscale x 4 x i64> [[BROADCAST_SPLATINSERT]], <vscale x 4 x i64> poison, <vscale x 4 x i32> zeroinitializer
+; NO-VP-NEXT:    [[TMP8:%.*]] = mul <vscale x 4 x i64> [[TMP7]], splat (i64 -1)
+; NO-VP-NEXT:    [[INDUCTION:%.*]] = add <vscale x 4 x i64> [[BROADCAST_SPLAT]], [[TMP8]]
+; NO-VP-NEXT:    [[TMP9:%.*]] = mul i64 -1, [[TMP5]]
+; NO-VP-NEXT:    [[BROADCAST_SPLATINSERT1:%.*]] = insertelement <vscale x 4 x i64> poison, i64 [[TMP9]], i64 0
+; NO-VP-NEXT:    [[BROADCAST_SPLAT2:%.*]] = shufflevector <vscale x 4 x i64> [[BROADCAST_SPLATINSERT1]], <vscale x 4 x i64> poison, <vscale x 4 x i32> zeroinitializer
+; NO-VP-NEXT:    br label [[VECTOR_BODY:%.*]]
+; NO-VP:       vector.body:
+; NO-VP-NEXT:    [[INDEX:%.*]] = phi i64 [ 0, [[VECTOR_PH]] ], [ [[INDEX_NEXT:%.*]], [[VECTOR_BODY]] ]
+; NO-VP-NEXT:    [[VEC_IND:%.*]] = phi <vscale x 4 x i64> [ [[INDUCTION]], [[VECTOR_PH]] ], [ [[VEC_IND_NEXT:%.*]], [[VECTOR_BODY]] ]
+; NO-VP-NEXT:    [[VEC_PHI:%.*]] = phi <vscale x 4 x i32> [ zeroinitializer, [[VECTOR_PH]] ], [ [[TMP16:%.*]], [[VECTOR_BODY]] ]
+; NO-VP-NEXT:    [[TMP10:%.*]] = getelementptr inbounds [4 x i32], ptr [[A:%.*]], <vscale x 4 x i64> [[VEC_IND]], i32 0
+; NO-VP-NEXT:    [[WIDE_MASKED_GATHER:%.*]] = call <vscale x 4 x i32> @llvm.masked.gather.nxv4i32.nxv4p0(<vscale x 4 x ptr> [[TMP10]], i32 4, <vscale x 4 x i1> splat (i1 true), <vscale x 4 x i32> poison)
+; NO-VP-NEXT:    [[TMP11:%.*]] = add <vscale x 4 x i32> [[VEC_PHI]], [[WIDE_MASKED_GATHER]]
+; NO-VP-NEXT:    [[WIDE_MASKED_GATHER3:%.*]] = call <vscale x 4 x i32> @llvm.masked.gather.nxv4i32.nxv4p0(<vscale x 4 x ptr> [[TMP10]], i32 4, <vscale x 4 x i1> splat (i1 true), <vscale x 4 x i32> poison)
+; NO-VP-NEXT:    [[TMP12:%.*]] = add <vscale x 4 x i32> [[TMP11]], [[WIDE_MASKED_GATHER3]]
+; NO-VP-NEXT:    [[TMP13:%.*]] = getelementptr inbounds [4 x i32], ptr [[A]], <vscale x 4 x i64> [[VEC_IND]], i32 2
+; NO-VP-NEXT:    [[WIDE_MASKED_GATHER4:%.*]] = call <vscale x 4 x i32> @llvm.masked.gather.nxv4i32.nxv4p0(<vscale x 4 x ptr> [[TMP13]], i32 4, <vscale x 4 x i1> splat (i1 true), <vscale x 4 x i32> poison)
+; NO-VP-NEXT:    [[TMP14:%.*]] = add <vscale x 4 x i32> [[TMP12]], [[WIDE_MASKED_GATHER4]]
+; NO-VP-NEXT:    [[TMP15:%.*]] = getelementptr inbounds [4 x i32], ptr [[A]], <vscale x 4 x i64> [[VEC_IND]], i32 3
+; NO-VP-NEXT:    [[WIDE_MASKED_GATHER5:%.*]] = call <vscale x 4 x i32> @llvm.masked.gather.nxv4i32.nxv4p0(<vscale x 4 x ptr> [[TMP15]], i32 4, <vscale x 4 x i1> splat (i1 true), <vscale x 4 x i32> poison)
+; NO-VP-NEXT:    [[TMP16]] = add <vscale x 4 x i32> [[TMP14]], [[WIDE_MASKED_GATHER5]]
+; NO-VP-NEXT:    [[INDEX_NEXT]] = add nuw i64 [[INDEX]], [[TMP5]]
+; NO-VP-NEXT:    [[VEC_IND_NEXT]] = add <vscale x 4 x i64> [[VEC_IND]], [[BROADCAST_SPLAT2]]
+; NO-VP-NEXT:    [[TMP17:%.*]] = icmp eq i64 [[INDEX_NEXT]], [[N_VEC]]
+; NO-VP-NEXT:    br i1 [[TMP17]], label [[MIDDLE_BLOCK:%.*]], label [[VECTOR_BODY]], !llvm.loop [[LOOP12:![0-9]+]]
+; NO-VP:       middle.block:
+; NO-VP-NEXT:    [[TMP18:%.*]] = call i32 @llvm.vector.reduce.add.nxv4i32(<vscale x 4 x i32> [[TMP16]])
+; NO-VP-NEXT:    [[CMP_N:%.*]] = icmp eq i64 [[TMP1]], [[N_VEC]]
+; NO-VP-NEXT:    br i1 [[CMP_N]], label [[EXIT:%.*]], label [[SCALAR_PH]]
+; NO-VP:       scalar.ph:
+; NO-VP-NEXT:    [[BC_RESUME_VAL:%.*]] = phi i64 [ [[TMP6]], [[MIDDLE_BLOCK]] ], [ [[N]], [[ENTRY:%.*]] ]
+; NO-VP-NEXT:    [[BC_MERGE_RDX:%.*]] = phi i32 [ [[TMP18]], [[MIDDLE_BLOCK]] ], [ 0, [[ENTRY]] ]
+; NO-VP-NEXT:    br label [[FOR_BODY:%.*]]
+; NO-VP:       for.body:
+; NO-VP-NEXT:    [[IV:%.*]] = phi i64 [ [[BC_RESUME_VAL]], [[SCALAR_PH]] ], [ [[IV_NEXT:%.*]], [[FOR_BODY]] ]
+; NO-VP-NEXT:    [[RDX:%.*]] = phi i32 [ [[BC_MERGE_RDX]], [[SCALAR_PH]] ], [ [[ADD3:%.*]], [[FOR_BODY]] ]
+; NO-VP-NEXT:    [[ARRAYIDX:%.*]] = getelementptr inbounds [4 x i32], ptr [[A]], i64 [[IV]], i32 0
+; NO-VP-NEXT:    [[TMP19:%.*]] = load i32, ptr [[ARRAYIDX]], align 4
+; NO-VP-NEXT:    [[ADD:%.*]] = add nsw i32 [[RDX]], [[TMP19]]
+; NO-VP-NEXT:    [[ARRAYIDX1:%.*]] = getelementptr inbounds [4 x i32], ptr [[A]], i64 [[IV]], i32 1
+; NO-VP-NEXT:    [[TMP20:%.*]] = load i32, ptr [[ARRAYIDX]], align 4
+; NO-VP-NEXT:    [[ADD1:%.*]] = add nsw i32 [[ADD]], [[TMP20]]
+; NO-VP-NEXT:    [[ARRAYIDX2:%.*]] = getelementptr inbounds [4 x i32], ptr [[A]], i64 [[IV]], i32 2
+; NO-VP-NEXT:    [[TMP21:%.*]] = load i32, ptr [[ARRAYIDX2]], align 4
+; NO-VP-NEXT:    [[ADD2:%.*]] = add nsw i32 [[ADD1]], [[TMP21]]
+; NO-VP-NEXT:    [[ARRAYIDX3:%.*]] = getelementptr inbounds [4 x i32], ptr [[A]], i64 [[IV]], i32 3
+; NO-VP-NEXT:    [[TMP22:%.*]] = load i32, ptr [[ARRAYIDX3]], align 4
+; NO-VP-NEXT:    [[ADD3]] = add nsw i32 [[ADD2]], [[TMP22]]
+; NO-VP-NEXT:    [[IV_NEXT]] = add nsw i64 [[IV]], -1
+; NO-VP-NEXT:    [[EXITCOND:%.*]] = icmp sgt i64 [[IV_NEXT]], 0
+; NO-VP-NEXT:    br i1 [[EXITCOND]], label [[FOR_BODY]], label [[EXIT]], !llvm.loop [[LOOP13:![0-9]+]]
+; NO-VP:       exit:
+; NO-VP-NEXT:    [[ADD3_LCSSA:%.*]] = phi i32 [ [[ADD3]], [[FOR_BODY]] ], [ [[TMP18]], [[MIDDLE_BLOCK]] ]
+; NO-VP-NEXT:    ret i32 [[ADD3_LCSSA]]
+;
+entry:
+  br label %for.body
+
+for.body:
+  %iv = phi i64 [ %n, %entry ], [ %iv.next, %for.body ]
+  %rdx = phi i32 [ 0, %entry ], [ %add3, %for.body ]
+  %arrayidx = getelementptr inbounds [4 x i32], ptr %a, i64 %iv, i32 0
+  %0 = load i32, ptr %arrayidx, align 4
+  %add = add nsw i32 %rdx, %0
+  %arrayidx1 = getelementptr inbounds [4 x i32], ptr %a, i64 %iv, i32 1
+  %1 = load i32, ptr %arrayidx, align 4
+  %add1 = add nsw i32 %add, %1
+  %arrayidx2 = getelementptr inbounds [4 x i32], ptr %a, i64 %iv, i32 2
+  %2 = load i32, ptr %arrayidx2, align 4
+  %add2 = add nsw i32 %add1, %2
+  %arrayidx3 = getelementptr inbounds [4 x i32], ptr %a, i64 %iv, i32 3
+  %3 = load i32, ptr %arrayidx3, align 4
+  %add3 = add nsw i32 %add2, %3
+  %iv.next = add nsw i64 %iv, -1
+  %exitcond = icmp sgt i64 %iv.next, 0
+  br i1 %exitcond, label %for.body, label %exit
+
+exit:
+  ret i32 %add3
+}
+
+define void @store_factor_4_reverse(i32 %n, ptr noalias %a) {
+; IF-EVL-LABEL: @store_factor_4_reverse(
+; IF-EVL-NEXT:  entry:
+; IF-EVL-NEXT:    [[TMP0:%.*]] = add nsw i32 [[TMP6:%.*]], -1
+; IF-EVL-NEXT:    [[SMIN:%.*]] = call i32 @llvm.smin.i32(i32 [[TMP0]], i32 0)
+; IF-EVL-NEXT:    [[TMP1:%.*]] = sub i32 [[TMP6]], [[SMIN]]
+; IF-EVL-NEXT:    br i1 false, label [[SCALAR_PH:%.*]], label [[VECTOR_PH:%.*]]
+; IF-EVL:       vector.ph:
+; IF-EVL-NEXT:    [[TMP7:%.*]] = call <vscale x 4 x i32> @llvm.stepvector.nxv4i32()
+; IF-EVL-NEXT:    [[BROADCAST_SPLATINSERT1:%.*]] = insertelement <vscale x 4 x i32> poison, i32 [[TMP6]], i64 0
+; IF-EVL-NEXT:    [[BROADCAST_SPLAT2:%.*]] = shufflevector <vscale x 4 x i32> [[BROADCAST_SPLATINSERT1]], <vscale x 4 x i32> poison, <vscale x 4 x i32> zeroinitializer
+; IF-EVL-NEXT:    [[TMP8:%.*]] = mul <vscale x 4 x i32> [[TMP7]], splat (i32 -1)
+; IF-EVL-NEXT:    [[INDUCTION3:%.*]] = add <vscale x 4 x i32> [[BROADCAST_SPLAT2]], [[TMP8]]
+; IF-EVL-NEXT:    br label [[VECTOR_BODY:%.*]]
+; IF-EVL:       vector.body:
+; IF-EVL-NEXT:    [[EVL_BASED_IV:%.*]] = phi i32 [ 0, [[VECTOR_PH]] ], [ [[INDEX_EVL_NEXT:%.*]], [[VECTOR_BODY]] ]
+; IF-EVL-NEXT:    [[VEC_IND4:%.*]] = phi <vscale x 4 x i32> [ [[INDUCTION3]], [[VECTOR_PH]] ], [ [[VEC_IND_NEXT9:%.*]], [[VECTOR_BODY]] ]
+; IF-EVL-NEXT:    [[AVL:%.*]] = phi i32 [ [[TMP1]], [[VECTOR_PH]] ], [ [[AVL_NEXT:%.*]], [[VECTOR_BODY]] ]
+; IF-EVL-NEXT:    [[TMP9:%.*]] = call i32 @llvm.experimental.get.vector.length.i32(i32 [[AVL]], i32 4, i1 true)
+; IF-EVL-NEXT:    [[TMP10:%.*]] = mul i32 -1, [[TMP9]]
+; IF-EVL-NEXT:    [[BROADCAST_SPLATINSERT5:%.*]] = insertelement <vscale x 4 x i32> poison, i32 [[TMP10]], i64 0
+; IF-EVL-NEXT:    [[BROADCAST_SPLAT6:%.*]] = shufflevector <vscale x 4 x i32> [[BROADCAST_SPLATINSERT5]], <vscale x 4 x i32> poison, <vscale x 4 x i32> zeroinitializer
+; IF-EVL-NEXT:    [[TMP13:%.*]] = getelementptr inbounds [4 x i32], ptr [[A:%.*]], <vscale x 4 x i32> [[VEC_IND4]], i32 0
+; IF-EVL-NEXT:    call void @llvm.vp.scatter.nxv4i32.nxv4p0(<vscale x 4 x i32> [[VEC_IND4]], <vscale x 4 x ptr> align 4 [[TMP13]], <vscale x 4 x i1> splat (i1 true), i32 [[TMP9]])
+; IF-EVL-NEXT:    [[TMP14:%.*]] = getelementptr inbounds [4 x i32], ptr [[A]], <vscale x 4 x i32> [[VEC_IND4]], i32 1
+; IF-EVL-NEXT:    call void @llvm.vp.scatter.nxv4i32.nxv4p0(<vscale x 4 x i32> [[VEC_IND4]], <vscale x 4 x ptr> align 4 [[TMP14]], <vscale x 4 x i1> splat (i1 true), i32 [[TMP9]])
+; IF-EVL-NEXT:    [[TMP15:%.*]] = getelementptr inbounds [4 x i32], ptr [[A]], <vscale x 4 x i32> [[VEC_IND4]], i32 2
+; IF-EVL-NEXT:    call void @llvm.vp.scatter.nxv4i32.nxv4p0(<vscale x 4 x i32> [[VEC_IND4]], <vscale x 4 x ptr> align 4 [[TMP15]], <vscale x 4 x i1> splat (i1 true), i32 [[TMP9]])
+; IF-EVL-NEXT:    [[TMP16:%.*]] = getelementptr inbounds [4 x i32], ptr [[A]], <vscale x 4 x i32> [[VEC_IND4]], i32 3
+; IF-EVL-NEXT:    call void @llvm.vp.scatter.nxv4i32.nxv4p0(<vscale x 4 x i32> [[VEC_IND4]], <vscale x 4 x ptr> align 4 [[TMP16]], <vscale x 4 x i1> splat (i1 true), i32 [[TMP9]])
+; IF-EVL-NEXT:    [[INDEX_EVL_NEXT]] = add nuw i32 [[TMP9]], [[EVL_BASED_IV]]
+; IF-EVL-NEXT:    [[AVL_NEXT]] = sub nuw i32 [[AVL]], [[TMP9]]
+; IF-EVL-NEXT:    [[VEC_IND_NEXT9]] = add <vscale x 4 x i32> [[VEC_IND4]], [[BROADCAST_SPLAT6]]
+; IF-EVL-NEXT:    [[TMP12:%.*]] = icmp eq i32 [[INDEX_EVL_NEXT]], [[TMP1]]
+; IF-EVL-NEXT:    br i1 [[TMP12]], label [[MIDDLE_BLOCK:%.*]], label [[VECTOR_BODY]], !llvm.loop [[LOOP15:![0-9]+]]
+; IF-EVL:       middle.block:
+; IF-EVL-NEXT:    br label [[EXIT:%.*]]
+; IF-EVL:       scalar.ph:
+; IF-EVL-NEXT:    br label [[FOR_BODY:%.*]]
+; IF-EVL:       for.body:
+; IF-EVL-NEXT:    [[TMP19:%.*]] = phi i32 [ [[TMP6]], [[SCALAR_PH]] ], [ [[IV_NEXT:%.*]], [[FOR_BODY]] ]
+; IF-EVL-NEXT:    [[ARRAYIDX:%.*]] = getelementptr inbounds [4 x i32], ptr [[A]], i32 [[TMP19]], i32 0
+; IF-EVL-NEXT:    store i32 [[TMP19]], ptr [[ARRAYIDX]], align 4
+; IF-EVL-NEXT:    [[ARRAYIDX1:%.*]] = getelementptr inbounds [4 x i32], ptr [[A]], i32 [[TMP19]], i32 1
+; IF-EVL-NEXT:    store i32 [[TMP19]], ptr [[ARRAYIDX1]], align 4
+; IF-EVL-NEXT:    [[ARRAYIDX2:%.*]] = getelementptr inbounds [4 x i32], ptr [[A]], i32 [[TMP19]], i32 2
+; IF-EVL-NEXT:    store i32 [[TMP19]], ptr [[ARRAYIDX2]], align 4
+; IF-EVL-NEXT:    [[ARRAYIDX3:%.*]] = getelementptr inbounds [4 x i32], ptr [[A]], i32 [[TMP19]], i32 3
+; IF-EVL-NEXT:    store i32 [[TMP19]], ptr [[ARRAYIDX3]], align 4
+; IF-EVL-NEXT:    [[IV_NEXT]] = add nsw i32 [[TMP19]], -1
+; IF-EVL-NEXT:    [[EXITCOND:%.*]] = icmp sgt i32 [[IV_NEXT]], 0
+; IF-EVL-NEXT:    br i1 [[EXITCOND]], label [[FOR_BODY]], label [[EXIT]], !llvm.loop [[LOOP16:![0-9]+]]
+; IF-EVL:       exit:
+; IF-EVL-NEXT:    ret void
+;
+; NO-VP-LABEL: @store_factor_4_reverse(
+; NO-VP-NEXT:  entry:
+; NO-VP-NEXT:    [[TMP0:%.*]] = add nsw i32 [[TMP10:%.*]], -1
+; NO-VP-NEXT:    [[SMIN:%.*]] = call i32 @llvm.smin.i32(i32 [[TMP0]], i32 0)
+; NO-VP-NEXT:    [[TMP1:%.*]] = sub i32 [[TMP10]], [[SMIN]]
+; NO-VP-NEXT:    [[TMP2:%.*]] = call i32 @llvm.vscale.i32()
+; NO-VP-NEXT:    [[TMP3:%.*]] = mul nuw i32 [[TMP2]], 4
+; NO-VP-NEXT:    [[MIN_ITERS_CHECK:%.*]] = icmp ult i32 [[TMP1]], [[TMP3]]
+; NO-VP-NEXT:    br i1 [[MIN_ITERS_CHECK]], label [[SCALAR_PH:%.*]], label [[VECTOR_PH:%.*]]
+; NO-VP:       vector.ph:
+; NO-VP-NEXT:    [[TMP4:%.*]] = call i32 @llvm.vscale.i32()
+; NO-VP-NEXT:    [[TMP13:%.*]] = mul nuw i32 [[TMP4]], 4
+; NO-VP-NEXT:    [[N_MOD_VF:%.*]] = urem i32 [[TMP1]], [[TMP13]]
+; NO-VP-NEXT:    [[N_VEC:%.*]] = sub i32 [[TMP1]], [[N_MOD_VF]]
+; NO-VP-NEXT:    [[TMP6:%.*]] = sub i32 [[TMP10]], [[N_VEC]]
+; NO-VP-NEXT:    [[TMP11:%.*]] = call <vscale x 4 x i32> @llvm.stepvector.nxv4i32()
+; NO-VP-NEXT:    [[BROADCAST_SPLATINSERT3:%.*]] = insertelement <vscale x 4 x i32> poison, i32 [[TMP10]], i64 0
+; NO-VP-NEXT:    [[BROADCAST_SPLAT4:%.*]] = shufflevector <vscale x 4 x i32> [[BROADCAST_SPLATINSERT3]], <vscale x 4 x i32> poison, <vscale x 4 x i32> zeroinitializer
+; NO-VP-NEXT:    [[TMP12:%.*]] = mul <vscale x 4 x i32> [[TMP11]], splat (i32 -1)
+; NO-VP-NEXT:    [[INDUCTION5:%.*]] = add <vscale x 4 x i32> [[BROADCAST_SPLAT4]], [[TMP12]]
+; NO-VP-NEXT:    [[TMP14:%.*]] = mul i32 -1, [[TMP13]]
+; NO-VP-NEXT:    [[BROADCAST_SPLATINSERT6:%.*]] = insertelement <vscale x 4 x i32> poison, i32 [[TMP14]], i64 0
+; NO-VP-NEXT:    [[BROADCAST_SPLAT7:%.*]] = shufflevector <vscale x 4 x i32> [[BROADCAST_SPLATINSERT6]], <vscale x 4 x i32> poison, <vscale x 4 x i32> zeroinitializer
+; NO-VP-NEXT:    br label [[VECTOR_BODY:%.*]]
+; NO-VP:       vector.body:
+; NO-VP-NEXT:    [[INDEX:%.*]] = phi i32 [ 0, [[VECTOR_PH]] ], [ [[INDEX_NEXT:%.*]], [[VECTOR_BODY]] ]
+; NO-VP-NEXT:    [[VEC_IND8:%.*]] = phi <vscale x 4 x i32> [ [[INDUCTION5]], [[VECTOR_PH]] ], [ [[VEC_IND_NEXT9:%.*]], [[VECTOR_BODY]] ]
+; NO-VP-NEXT:    [[TMP15:%.*]] = getelementptr inbounds [4 x i32], ptr [[A:%.*]], <vscale x 4 x i32> [[VEC_IND8]], i32 0
+; NO-VP-NEXT:    call void @llvm.masked.scatter.nxv4i32.nxv4p0(<vscale x 4 x i32> [[VEC_IND8]], <vscale x 4 x ptr> [[TMP15]], i32 4, <vscale x 4 x i1> splat (i1 true))
+; NO-VP-NEXT:    [[TMP16:%.*]] = getelementptr inbounds [4 x i32], ptr [[A]], <vscale x 4 x i32> [[VEC_IND8]], i32 1
+; NO-VP-NEXT:    call void @llvm.masked.scatter.nxv4i32.nxv4p0(<vscale x 4 x i32> [[VEC_IND8]], <vscale x 4 x ptr> [[TMP16]], i32 4, <vscale x 4 x i1> splat (i1 true))
+; NO-VP-NEXT:    [[TMP17:%.*]] = getelementptr inbounds [4 x i32], ptr [[A]], <vscale x 4 x i32> [[VEC_IND8]], i32 2
+; NO-VP-NEXT:    call void @llvm.masked.scatter.nxv4i32.nxv4p0(<vscale x 4 x i32> [[VEC_IND8]], <vscale x 4 x ptr> [[TMP17]], i32 4, <vscale x 4 x i1> splat (i1 true))
+; NO-VP-NEXT:    [[TMP18:%.*]] = getelementptr inbounds [4 x i32], ptr [[A]], <vscale x 4 x i32> [[VEC_IND8]], i32 3
+; NO-VP-NEXT:    call void @llvm.masked.scatter.nxv4i32.nxv4p0(<vscale x 4 x i32> [[VEC_IND8]], <vscale x 4 x ptr> [[TMP18]], i32 4, <vscale x 4 x i1> splat (i1 true))
+; NO-VP-NEXT:    [[INDEX_NEXT]] = add nuw i32 [[INDEX]], [[TMP13]]
+; NO-VP-NEXT:    [[VEC_IND_NEXT9]] = add <vscale x 4 x i32> [[VEC_IND8]], [[BROADCAST_SPLAT7]]
+; NO-VP-NEXT:    [[TMP19:%.*]] = icmp eq i32 [[INDEX_NEXT]], [[N_VEC]]
+; NO-VP-NEXT:    br i1 [[TMP19]], label [[MIDDLE_BLOCK:%.*]], label [[VECTOR_BODY]], !llvm.loop [[LOOP14:![0-9]+]]
+; NO-VP:       middle.block:
+; NO-VP-NEXT:    [[CMP_N:%.*]] = icmp eq i32 [[TMP1]], [[N_VEC]]
+; NO-VP-NEXT:    br i1 [[CMP_N]], label [[EXIT:%.*]], label [[SCALAR_PH]]
+; NO-VP:       scalar.ph:
+; NO-VP-NEXT:    [[BC_RESUME_VAL:%.*]] = phi i32 [ [[TMP6]], [[MIDDLE_BLOCK]] ], [ [[TMP10]], [[ENTRY:%.*]] ]
+; NO-VP-NEXT:    br label [[FOR_BODY:%.*]]
+; NO-VP:       for.body:
+; NO-VP-NEXT:    [[TMP20:%.*]] = phi i32 [ [[BC_RESUME_VAL]], [[SCALAR_PH]] ], [ [[IV_NEXT:%.*]], [[FOR_BODY]] ]
+; NO-VP-NEXT:    [[ARRAYIDX:%.*]] = getelementptr inbounds [4 x i32], ptr [[A]], i32 [[TMP20]], i32 0
+; NO-VP-NEXT:    store i32 [[TMP20]], ptr [[ARRAYIDX]], align 4
+; NO-VP-NEXT:    [[ARRAYIDX1:%.*]] = getelementptr inbounds [4 x i32], ptr [[A]], i32 [[TMP20]], i32 1
+; NO-VP-NEXT:    store i32 [[TMP20]], ptr [[ARRAYIDX1]], align 4
+; NO-VP-NEXT:    [[ARRAYIDX2:%.*]] = getelementptr inbounds [4 x i32], ptr [[A]], i32 [[TMP20]], i32 2
+; NO-VP-NEXT:    store i32 [[TMP20]], ptr [[ARRAYIDX2]], align 4
+; NO-VP-NEXT:    [[ARRAYIDX3:%.*]] = getelementptr inbounds [4 x i32], ptr [[A]], i32 [[TMP20]], i32 3
+; NO-VP-NEXT:    store i32 [[TMP20]], ptr [[ARRAYIDX3]], align 4
+; NO-VP-NEXT:    [[IV_NEXT]] = add nsw i32 [[TMP20]], -1
+; NO-VP-NEXT:    [[EXITCOND:%.*]] = icmp sgt i32 [[IV_NEXT]], 0
+; NO-VP-NEXT:    br i1 [[EXITCOND]], label [[FOR_BODY]], label [[EXIT]], !llvm.loop [[LOOP15:![0-9]+]]
+; NO-VP:       exit:
+; NO-VP-NEXT:    ret void
+;
+entry:
+  br label %for.body
+
+for.body:
+  %iv = phi i32 [ %n, %entry ], [ %iv.next, %for.body ]
+  %arrayidx = getelementptr inbounds [4 x i32], ptr %a, i32 %iv, i32 0
+  store i32 %iv, ptr %arrayidx, align 4
+  %arrayidx1 = getelementptr inbounds [4 x i32], ptr %a, i32 %iv, i32 1
+  store i32 %iv, ptr %arrayidx1, align 4
+  %arrayidx2 = getelementptr inbounds [4 x i32], ptr %a, i32 %iv, i32 2
+  store i32 %iv, ptr %arrayidx2, align 4
+  %arrayidx3 = getelementptr inbounds [4 x i32], ptr %a, i32 %iv, i32 3
+  store i32 %iv, ptr %arrayidx3, align 4
+  %iv.next = add nsw i32 %iv, -1
+  %exitcond = icmp sgt i32 %iv.next, 0
+  br i1 %exitcond, label %for.body, label %exit
+
+exit:
+  ret void
+}
+
 !0 = distinct !{!0, !1}
 !1 = !{!"llvm.loop.vectorize.enable", i1 true}


        


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