[llvm] [AMDGPU] Fold fmed3 when inputs include infinity (PR #144824)
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Wed Jun 18 19:26:24 PDT 2025
llvmbot wrote:
<!--LLVM PR SUMMARY COMMENT-->
@llvm/pr-subscribers-backend-amdgpu
@llvm/pr-subscribers-llvm-transforms
Author: Darren Wihandi (fairywreath)
<details>
<summary>Changes</summary>
---
Full diff: https://github.com/llvm/llvm-project/pull/144824.diff
2 Files Affected:
- (modified) llvm/lib/Target/AMDGPU/AMDGPUInstCombineIntrinsic.cpp (+39-1)
- (modified) llvm/test/Transforms/InstCombine/AMDGPU/fmed3.ll (+90)
``````````diff
diff --git a/llvm/lib/Target/AMDGPU/AMDGPUInstCombineIntrinsic.cpp b/llvm/lib/Target/AMDGPU/AMDGPUInstCombineIntrinsic.cpp
index 5477c5eae9392..7554c6953d76f 100644
--- a/llvm/lib/Target/AMDGPU/AMDGPUInstCombineIntrinsic.cpp
+++ b/llvm/lib/Target/AMDGPU/AMDGPUInstCombineIntrinsic.cpp
@@ -1039,7 +1039,6 @@ GCNTTIImpl::instCombineIntrinsic(InstCombiner &IC, IntrinsicInst &II) const {
const APFloat *ConstSrc1 = nullptr;
const APFloat *ConstSrc2 = nullptr;
- // TODO: Also can fold to 2 operands with infinities.
if ((match(Src0, m_APFloat(ConstSrc0)) && ConstSrc0->isNaN()) ||
isa<UndefValue>(Src0)) {
switch (fpenvIEEEMode(II)) {
@@ -1088,6 +1087,45 @@ GCNTTIImpl::instCombineIntrinsic(InstCombiner &IC, IntrinsicInst &II) const {
case KnownIEEEMode::Unknown:
break;
}
+ } else if (match(Src0, m_APFloat(ConstSrc0)) && ConstSrc0->isInfinity()) {
+ switch (fpenvIEEEMode(II)) {
+ case KnownIEEEMode::On:
+ V = ConstSrc0->isNegative() ? IC.Builder.CreateMinNum(Src1, Src2)
+ : IC.Builder.CreateMaxNum(Src1, Src2);
+ break;
+ case KnownIEEEMode::Off:
+ V = ConstSrc0->isNegative() ? IC.Builder.CreateMinimumNum(Src1, Src2)
+ : IC.Builder.CreateMaximumNum(Src1, Src2);
+ break;
+ case KnownIEEEMode::Unknown:
+ break;
+ }
+ } else if (match(Src1, m_APFloat(ConstSrc1)) && ConstSrc1->isInfinity()) {
+ switch (fpenvIEEEMode(II)) {
+ case KnownIEEEMode::On:
+ V = ConstSrc1->isNegative() ? IC.Builder.CreateMinNum(Src0, Src2)
+ : IC.Builder.CreateMaxNum(Src0, Src2);
+ break;
+ case KnownIEEEMode::Off:
+ V = ConstSrc1->isNegative() ? IC.Builder.CreateMinimumNum(Src0, Src2)
+ : IC.Builder.CreateMaximumNum(Src0, Src2);
+ break;
+ case KnownIEEEMode::Unknown:
+ break;
+ }
+ } else if (match(Src2, m_APFloat(ConstSrc2)) && ConstSrc2->isInfinity()) {
+ switch (fpenvIEEEMode(II)) {
+ case KnownIEEEMode::On:
+ V = ConstSrc2->isNegative() ? IC.Builder.CreateMinNum(Src0, Src1)
+ : IC.Builder.CreateMaxNum(Src0, Src1);
+ break;
+ case KnownIEEEMode::Off:
+ V = ConstSrc2->isNegative() ? IC.Builder.CreateMinimumNum(Src0, Src1)
+ : IC.Builder.CreateMaximumNum(Src0, Src1);
+ break;
+ case KnownIEEEMode::Unknown:
+ break;
+ }
}
if (V) {
diff --git a/llvm/test/Transforms/InstCombine/AMDGPU/fmed3.ll b/llvm/test/Transforms/InstCombine/AMDGPU/fmed3.ll
index d9311008bd680..361a2b8280910 100644
--- a/llvm/test/Transforms/InstCombine/AMDGPU/fmed3.ll
+++ b/llvm/test/Transforms/InstCombine/AMDGPU/fmed3.ll
@@ -521,6 +521,96 @@ define float @fmed3_neg2_3_snan1_f32(float %x, float %y) #1 {
ret float %med3
}
+define float @fmed3_inf_x_y_f32(float %x, float %y) #1 {
+; IEEE1-LABEL: define float @fmed3_inf_x_y_f32(
+; IEEE1-SAME: float [[X:%.*]], float [[Y:%.*]]) #[[ATTR1]] {
+; IEEE1-NEXT: [[MED3:%.*]] = call float @llvm.maxnum.f32(float [[X]], float [[Y]])
+; IEEE1-NEXT: ret float [[MED3]]
+;
+; IEEE0-LABEL: define float @fmed3_inf_x_y_f32(
+; IEEE0-SAME: float [[X:%.*]], float [[Y:%.*]]) #[[ATTR1]] {
+; IEEE0-NEXT: [[MED3:%.*]] = call float @llvm.maximumnum.f32(float [[X]], float [[Y]])
+; IEEE0-NEXT: ret float [[MED3]]
+;
+ %med3 = call float @llvm.amdgcn.fmed3.f32(float 0x7FF0000000000000, float %x, float %y)
+ ret float %med3
+}
+
+define float @fmed3_x_inf_y_f32(float %x, float %y) #1 {
+; IEEE1-LABEL: define float @fmed3_x_inf_y_f32(
+; IEEE1-SAME: float [[X:%.*]], float [[Y:%.*]]) #[[ATTR1]] {
+; IEEE1-NEXT: [[MED3:%.*]] = call float @llvm.maxnum.f32(float [[X]], float [[Y]])
+; IEEE1-NEXT: ret float [[MED3]]
+;
+; IEEE0-LABEL: define float @fmed3_x_inf_y_f32(
+; IEEE0-SAME: float [[X:%.*]], float [[Y:%.*]]) #[[ATTR1]] {
+; IEEE0-NEXT: [[MED3:%.*]] = call float @llvm.maximumnum.f32(float [[X]], float [[Y]])
+; IEEE0-NEXT: ret float [[MED3]]
+;
+ %med3 = call float @llvm.amdgcn.fmed3.f32(float %x, float 0x7FF0000000000000, float %y)
+ ret float %med3
+}
+
+define float @fmed3_x_y_inf_f32(float %x, float %y) #1 {
+; IEEE1-LABEL: define float @fmed3_x_y_inf_f32(
+; IEEE1-SAME: float [[X:%.*]], float [[Y:%.*]]) #[[ATTR1]] {
+; IEEE1-NEXT: [[MED3:%.*]] = call float @llvm.maxnum.f32(float [[X]], float [[Y]])
+; IEEE1-NEXT: ret float [[MED3]]
+;
+; IEEE0-LABEL: define float @fmed3_x_y_inf_f32(
+; IEEE0-SAME: float [[X:%.*]], float [[Y:%.*]]) #[[ATTR1]] {
+; IEEE0-NEXT: [[MED3:%.*]] = call float @llvm.maximumnum.f32(float [[X]], float [[Y]])
+; IEEE0-NEXT: ret float [[MED3]]
+;
+ %med3 = call float @llvm.amdgcn.fmed3.f32(float %x, float %y, float 0x7FF0000000000000)
+ ret float %med3
+}
+
+define float @fmed3_ninf_x_y_f32(float %x, float %y) #1 {
+; IEEE1-LABEL: define float @fmed3_ninf_x_y_f32(
+; IEEE1-SAME: float [[X:%.*]], float [[Y:%.*]]) #[[ATTR1]] {
+; IEEE1-NEXT: [[MED3:%.*]] = call float @llvm.minnum.f32(float [[X]], float [[Y]])
+; IEEE1-NEXT: ret float [[MED3]]
+;
+; IEEE0-LABEL: define float @fmed3_ninf_x_y_f32(
+; IEEE0-SAME: float [[X:%.*]], float [[Y:%.*]]) #[[ATTR1]] {
+; IEEE0-NEXT: [[MED3:%.*]] = call float @llvm.minimumnum.f32(float [[X]], float [[Y]])
+; IEEE0-NEXT: ret float [[MED3]]
+;
+ %med3 = call float @llvm.amdgcn.fmed3.f32(float 0xFFF0000000000000, float %x, float %y)
+ ret float %med3
+}
+
+define float @fmed3_x_ninf_y_f32(float %x, float %y) #1 {
+; IEEE1-LABEL: define float @fmed3_x_ninf_y_f32(
+; IEEE1-SAME: float [[X:%.*]], float [[Y:%.*]]) #[[ATTR1]] {
+; IEEE1-NEXT: [[MED3:%.*]] = call float @llvm.minnum.f32(float [[X]], float [[Y]])
+; IEEE1-NEXT: ret float [[MED3]]
+;
+; IEEE0-LABEL: define float @fmed3_x_ninf_y_f32(
+; IEEE0-SAME: float [[X:%.*]], float [[Y:%.*]]) #[[ATTR1]] {
+; IEEE0-NEXT: [[MED3:%.*]] = call float @llvm.minimumnum.f32(float [[X]], float [[Y]])
+; IEEE0-NEXT: ret float [[MED3]]
+;
+ %med3 = call float @llvm.amdgcn.fmed3.f32(float %x, float 0xFFF0000000000000, float %y)
+ ret float %med3
+}
+
+define float @fmed3_x_y_ninf_f32(float %x, float %y) #1 {
+; IEEE1-LABEL: define float @fmed3_x_y_ninf_f32(
+; IEEE1-SAME: float [[X:%.*]], float [[Y:%.*]]) #[[ATTR1]] {
+; IEEE1-NEXT: [[MED3:%.*]] = call float @llvm.minnum.f32(float [[X]], float [[Y]])
+; IEEE1-NEXT: ret float [[MED3]]
+;
+; IEEE0-LABEL: define float @fmed3_x_y_ninf_f32(
+; IEEE0-SAME: float [[X:%.*]], float [[Y:%.*]]) #[[ATTR1]] {
+; IEEE0-NEXT: [[MED3:%.*]] = call float @llvm.minimumnum.f32(float [[X]], float [[Y]])
+; IEEE0-NEXT: ret float [[MED3]]
+;
+ %med3 = call float @llvm.amdgcn.fmed3.f32(float %x, float %y, float 0xFFF0000000000000)
+ ret float %med3
+}
+
; --------------------------------------------------------------------
; llvm.amdgcn.fmed3 with default mode implied by shader CC
; --------------------------------------------------------------------
``````````
</details>
https://github.com/llvm/llvm-project/pull/144824
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