[llvm] [DirectX] Implement Shader Flag Analysis for `UAVsAtEveryStage` (PR #137085)
Finn Plummer via llvm-commits
llvm-commits at lists.llvm.org
Tue Apr 29 10:17:04 PDT 2025
================
@@ -32,6 +32,35 @@
using namespace llvm;
using namespace llvm::dxil;
+static bool hasUAVsAtEveryStage(DXILResourceMap &DRM,
+ const ModuleMetadataInfo &MMDI) {
+ if (DRM.uavs().empty())
+ return false;
+
+ switch (MMDI.ShaderProfile) {
+ default:
+ return false;
+ case Triple::EnvironmentType::Compute:
+ case Triple::EnvironmentType::Pixel:
+ return false;
+ case Triple::EnvironmentType::Vertex:
+ case Triple::EnvironmentType::Geometry:
+ case Triple::EnvironmentType::Hull:
+ case Triple::EnvironmentType::Domain:
+ return true;
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inbelic wrote:
Shouldnt this be only if the version is greater than 1.8, based on the issue description?
https://github.com/llvm/llvm-project/pull/137085
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