[llvm] [DirectX] [NFC] Revise descriptions of DXIL module flags (PR #133543)
Deric C. via llvm-commits
llvm-commits at lists.llvm.org
Mon Mar 31 17:06:38 PDT 2025
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@@ -17,7 +17,7 @@ CONTAINER_PART(PSG1)
// SHADER_FEATURE_FLAG(bit offset for the shader info flag, bit offset for DXIL module flag, name, description.
SHADER_FEATURE_FLAG(0, 2, Doubles, "Double-precision floating point")
-SHADER_FEATURE_FLAG(1, 17, ComputeShadersPlusRawAndStructuredBuffers, "Raw and Structured buffers")
+SHADER_FEATURE_FLAG(1, 17, ComputeShadersPlusRawAndStructuredBuffers, "CS4 raw and structured buffers")
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Icohedron wrote:
A Compute Shader in Shader Model 4.x.
Clang isn't going to support SM 4.x (AFAIK), so there shouldn't be a need to test for it.
https://github.com/llvm/llvm-project/pull/133543
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