[llvm] [DirectX] Set function-level flag Int64Ops in DXIL Shader Flags Analysis (PR #129089)
Deric Cheung via llvm-commits
llvm-commits at lists.llvm.org
Fri Feb 28 12:56:54 PST 2025
================
@@ -99,6 +99,20 @@ void ModuleShaderFlags::updateFunctionFlags(ComputedShaderFlags &CSF,
}
}
+ if (!CSF.Int64Ops)
+ CSF.Int64Ops =
+ I.getType()->isIntegerTy() && I.getType()->getScalarSizeInBits() == 64;
----------------
Icohedron wrote:
Yes. I didn't realize that was a valid overload.
https://github.com/llvm/llvm-project/pull/129089
More information about the llvm-commits
mailing list