[llvm] [VectorCombine] Combine scalar fneg with insert/extract to vector fneg when length is different (PR #115209)

via llvm-commits llvm-commits at lists.llvm.org
Wed Nov 6 12:43:51 PST 2024


https://github.com/ParkHanbum created https://github.com/llvm/llvm-project/pull/115209

insertelt DestVec, (fneg (extractelt SrcVec, Index)), Index
-> shuffle DestVec, (shuffle (fneg SrcVec), poison, SrcMask), Mask

Original combining left the combine between vectors of different
lengths as a TODO. this commit do that. (see #[baab4aa])



>From 8712d4be67fc8fac726b41a90ff1d01410365ba3 Mon Sep 17 00:00:00 2001
From: hanbeom <kese111 at gmail.com>
Date: Wed, 6 Nov 2024 21:55:46 +0900
Subject: [PATCH 1/2] Add tests for combine extract/insert between vectors of
 different lengths

---
 .../VectorCombine/X86/extract-fneg-insert.ll  | 134 ++++++++++++++++++
 1 file changed, 134 insertions(+)

diff --git a/llvm/test/Transforms/VectorCombine/X86/extract-fneg-insert.ll b/llvm/test/Transforms/VectorCombine/X86/extract-fneg-insert.ll
index df5fcdb7beb656..ec78e7bf9abbe6 100644
--- a/llvm/test/Transforms/VectorCombine/X86/extract-fneg-insert.ll
+++ b/llvm/test/Transforms/VectorCombine/X86/extract-fneg-insert.ll
@@ -18,6 +18,19 @@ define <4 x float> @ext0_v4f32(<4 x float> %x, <4 x float> %y) {
   ret <4 x float> %r
 }
 
+define <4 x float> @ext0_v2f32v4f32(<2 x float> %x, <4 x float> %y) {
+; CHECK-LABEL: @ext0_v2f32v4f32(
+; CHECK-NEXT:    [[E:%.*]] = extractelement <2 x float> [[X:%.*]], i32 0
+; CHECK-NEXT:    [[N:%.*]] = fneg float [[E]]
+; CHECK-NEXT:    [[R:%.*]] = insertelement <4 x float> [[Y:%.*]], float [[N]], i32 0
+; CHECK-NEXT:    ret <4 x float> [[R]]
+;
+  %e = extractelement <2 x float> %x, i32 0
+  %n = fneg float %e
+  %r = insertelement <4 x float> %y, float %n, i32 0
+  ret <4 x float> %r
+}
+
 ; Eliminating extract/insert is profitable.
 
 define <4 x float> @ext2_v4f32(<4 x float> %x, <4 x float> %y) {
@@ -32,6 +45,19 @@ define <4 x float> @ext2_v4f32(<4 x float> %x, <4 x float> %y) {
   ret <4 x float> %r
 }
 
+define <4 x float> @ext2_v2f32v4f32(<2 x float> %x, <4 x float> %y) {
+; CHECK-LABEL: @ext2_v2f32v4f32(
+; CHECK-NEXT:    [[E:%.*]] = extractelement <2 x float> [[X:%.*]], i32 2
+; CHECK-NEXT:    [[N:%.*]] = fneg float [[E]]
+; CHECK-NEXT:    [[R:%.*]] = insertelement <4 x float> [[Y:%.*]], float [[N]], i32 2
+; CHECK-NEXT:    ret <4 x float> [[R]]
+;
+  %e = extractelement <2 x float> %x, i32 2
+  %n = fneg float %e
+  %r = insertelement <4 x float> %y, float %n, i32 2
+  ret <4 x float> %r
+}
+
 ; Eliminating extract/insert is still profitable. Flags propagate.
 
 define <2 x double> @ext1_v2f64(<2 x double> %x, <2 x double> %y) {
@@ -46,6 +72,19 @@ define <2 x double> @ext1_v2f64(<2 x double> %x, <2 x double> %y) {
   ret <2 x double> %r
 }
 
+define <4 x double> @ext1_v2f64v4f64(<2 x double> %x, <4 x double> %y) {
+; CHECK-LABEL: @ext1_v2f64v4f64(
+; CHECK-NEXT:    [[E:%.*]] = extractelement <2 x double> [[X:%.*]], i32 1
+; CHECK-NEXT:    [[N:%.*]] = fneg nsz double [[E]]
+; CHECK-NEXT:    [[R:%.*]] = insertelement <4 x double> [[Y:%.*]], double [[N]], i32 1
+; CHECK-NEXT:    ret <4 x double> [[R]]
+;
+  %e = extractelement <2 x double> %x, i32 1
+  %n = fneg nsz double %e
+  %r = insertelement <4 x double> %y, double %n, i32 1
+  ret <4 x double> %r
+}
+
 ; The vector fneg would cost twice as much as the scalar op with SSE,
 ; so we don't transform there (the shuffle would also be more expensive).
 
@@ -67,6 +106,19 @@ define <8 x float> @ext7_v8f32(<8 x float> %x, <8 x float> %y) {
   ret <8 x float> %r
 }
 
+define <8 x float> @ext7_v4f32v8f32(<4 x float> %x, <8 x float> %y) {
+; CHECK-LABEL: @ext7_v4f32v8f32(
+; CHECK-NEXT:    [[E:%.*]] = extractelement <4 x float> [[X:%.*]], i32 3
+; CHECK-NEXT:    [[N:%.*]] = fneg float [[E]]
+; CHECK-NEXT:    [[R:%.*]] = insertelement <8 x float> [[Y:%.*]], float [[N]], i32 7
+; CHECK-NEXT:    ret <8 x float> [[R]]
+;
+  %e = extractelement <4 x float> %x, i32 3
+  %n = fneg float %e
+  %r = insertelement <8 x float> %y, float %n, i32 7
+  ret <8 x float> %r
+}
+
 ; Same as above with an extra use of the extracted element.
 
 define <8 x float> @ext7_v8f32_use1(<8 x float> %x, <8 x float> %y) {
@@ -91,6 +143,21 @@ define <8 x float> @ext7_v8f32_use1(<8 x float> %x, <8 x float> %y) {
   ret <8 x float> %r
 }
 
+define <8 x float> @ext7_v4f32v8f32_use1(<4 x float> %x, <8 x float> %y) {
+; CHECK-LABEL: @ext7_v4f32v8f32_use1(
+; CHECK-NEXT:    [[E:%.*]] = extractelement <4 x float> [[X:%.*]], i32 3
+; CHECK-NEXT:    call void @use(float [[E]])
+; CHECK-NEXT:    [[N:%.*]] = fneg float [[E]]
+; CHECK-NEXT:    [[R:%.*]] = insertelement <8 x float> [[Y:%.*]], float [[N]], i32 3
+; CHECK-NEXT:    ret <8 x float> [[R]]
+;
+  %e = extractelement <4 x float> %x, i32 3
+  call void @use(float %e)
+  %n = fneg float %e
+  %r = insertelement <8 x float> %y, float %n, i32 3
+  ret <8 x float> %r
+}
+
 ; Negative test - the transform is likely not profitable if the fneg has another use.
 
 define <8 x float> @ext7_v8f32_use2(<8 x float> %x, <8 x float> %y) {
@@ -108,6 +175,21 @@ define <8 x float> @ext7_v8f32_use2(<8 x float> %x, <8 x float> %y) {
   ret <8 x float> %r
 }
 
+define <8 x float> @ext7_v4f32v8f32_use2(<4 x float> %x, <8 x float> %y) {
+; CHECK-LABEL: @ext7_v4f32v8f32_use2(
+; CHECK-NEXT:    [[E:%.*]] = extractelement <4 x float> [[X:%.*]], i32 3
+; CHECK-NEXT:    [[N:%.*]] = fneg float [[E]]
+; CHECK-NEXT:    call void @use(float [[N]])
+; CHECK-NEXT:    [[R:%.*]] = insertelement <8 x float> [[Y:%.*]], float [[N]], i32 3
+; CHECK-NEXT:    ret <8 x float> [[R]]
+;
+  %e = extractelement <4 x float> %x, i32 3
+  %n = fneg float %e
+  call void @use(float %n)
+  %r = insertelement <8 x float> %y, float %n, i32 3
+  ret <8 x float> %r
+}
+
 ; Negative test - can't convert variable index to a shuffle.
 
 define <2 x double> @ext_index_var_v2f64(<2 x double> %x, <2 x double> %y, i32 %index) {
@@ -123,6 +205,19 @@ define <2 x double> @ext_index_var_v2f64(<2 x double> %x, <2 x double> %y, i32 %
   ret <2 x double> %r
 }
 
+define <4 x double> @ext_index_var_v2f64v4f64(<2 x double> %x, <4 x double> %y, i32 %index) {
+; CHECK-LABEL: @ext_index_var_v2f64v4f64(
+; CHECK-NEXT:    [[E:%.*]] = extractelement <2 x double> [[X:%.*]], i32 [[INDEX:%.*]]
+; CHECK-NEXT:    [[N:%.*]] = fneg nsz double [[E]]
+; CHECK-NEXT:    [[R:%.*]] = insertelement <4 x double> [[Y:%.*]], double [[N]], i32 [[INDEX]]
+; CHECK-NEXT:    ret <4 x double> [[R]]
+;
+  %e = extractelement <2 x double> %x, i32 %index
+  %n = fneg nsz double %e
+  %r = insertelement <4 x double> %y, double %n, i32 %index
+  ret <4 x double> %r
+}
+
 ; Negative test - require same extract/insert index for simple shuffle.
 ; TODO: We could handle this by adjusting the cost calculation.
 
@@ -139,6 +234,19 @@ define <2 x double> @ext1_v2f64_ins0(<2 x double> %x, <2 x double> %y) {
   ret <2 x double> %r
 }
 
+define <4 x double> @ext1_v2f64v4f64_ins0(<2 x double> %x, <4 x double> %y) {
+; CHECK-LABEL: @ext1_v2f64v4f64_ins0(
+; CHECK-NEXT:    [[E:%.*]] = extractelement <2 x double> [[X:%.*]], i32 1
+; CHECK-NEXT:    [[N:%.*]] = fneg nsz double [[E]]
+; CHECK-NEXT:    [[R:%.*]] = insertelement <4 x double> [[Y:%.*]], double [[N]], i32 0
+; CHECK-NEXT:    ret <4 x double> [[R]]
+;
+  %e = extractelement <2 x double> %x, i32 1
+  %n = fneg nsz double %e
+  %r = insertelement <4 x double> %y, double %n, i32 0
+  ret <4 x double> %r
+}
+
 ; Negative test - avoid changing poison ops
 
 define <4 x float> @ext12_v4f32(<4 x float> %x, <4 x float> %y) {
@@ -154,6 +262,19 @@ define <4 x float> @ext12_v4f32(<4 x float> %x, <4 x float> %y) {
   ret <4 x float> %r
 }
 
+define <4 x float> @ext12_v2f32v4f32(<2 x float> %x, <4 x float> %y) {
+; CHECK-LABEL: @ext12_v2f32v4f32(
+; CHECK-NEXT:    [[E:%.*]] = extractelement <2 x float> [[X:%.*]], i32 6
+; CHECK-NEXT:    [[N:%.*]] = fneg float [[E]]
+; CHECK-NEXT:    [[R:%.*]] = insertelement <4 x float> [[Y:%.*]], float [[N]], i32 12
+; CHECK-NEXT:    ret <4 x float> [[R]]
+;
+  %e = extractelement <2 x float> %x, i32 6
+  %n = fneg float %e
+  %r = insertelement <4 x float> %y, float %n, i32 12
+  ret <4 x float> %r
+}
+
 ; This used to crash because we assumed matching a true, unary fneg instruction.
 
 define <2 x float> @ext1_v2f32_fsub(<2 x float> %x) {
@@ -181,3 +302,16 @@ define <2 x float> @ext1_v2f32_fsub_fmf(<2 x float> %x, <2 x float> %y) {
   %r = insertelement <2 x float> %y, float %s, i32 1
   ret <2 x float> %r
 }
+
+define <4 x float> @ext1_v2f32v4f32_fsub_fmf(<2 x float> %x, <4 x float> %y) {
+; CHECK-LABEL: @ext1_v2f32v4f32_fsub_fmf(
+; CHECK-NEXT:    [[E:%.*]] = extractelement <2 x float> [[X:%.*]], i32 1
+; CHECK-NEXT:    [[S:%.*]] = fsub nnan nsz float 0.000000e+00, [[E]]
+; CHECK-NEXT:    [[R:%.*]] = insertelement <4 x float> [[Y:%.*]], float [[S]], i32 1
+; CHECK-NEXT:    ret <4 x float> [[R]]
+;
+  %e = extractelement <2 x float> %x, i32 1
+  %s = fsub nsz nnan float 0.0, %e
+  %r = insertelement <4 x float> %y, float %s, i32 1
+  ret <4 x float> %r
+}

>From df7047174feeeaa6f22c25c540c0f71266570070 Mon Sep 17 00:00:00 2001
From: hanbeom <kese111 at gmail.com>
Date: Thu, 7 Nov 2024 02:32:23 +0900
Subject: [PATCH 2/2] [VectorCombine] Combine scalar fneg with insert/extract
 to vector fneg when length is different

insertelt DestVec, (fneg (extractelt SrcVec, Index)), Index
-> shuffle DestVec, (shuffle (fneg SrcVec), poison, SrcMask), Mask

Original combining left the combine between vectors of different
lengths as a TODO. this commit do that. (see #[baab4aa])
---
 .../Transforms/Vectorize/VectorCombine.cpp    | 31 +++++++++---
 .../VectorCombine/X86/extract-fneg-insert.ll  | 48 +++++++++++++------
 2 files changed, 57 insertions(+), 22 deletions(-)

diff --git a/llvm/lib/Transforms/Vectorize/VectorCombine.cpp b/llvm/lib/Transforms/Vectorize/VectorCombine.cpp
index 58145c7e3c5913..3850484ae40384 100644
--- a/llvm/lib/Transforms/Vectorize/VectorCombine.cpp
+++ b/llvm/lib/Transforms/Vectorize/VectorCombine.cpp
@@ -649,9 +649,9 @@ bool VectorCombine::foldInsExtFNeg(Instruction &I) {
                        m_ExtractElt(m_Value(SrcVec), m_SpecificInt(Index))))))
     return false;
 
-  // TODO: We could handle this with a length-changing shuffle.
   auto *VecTy = cast<FixedVectorType>(I.getType());
-  if (SrcVec->getType() != VecTy)
+  auto *SrcVecTy = cast<FixedVectorType>(SrcVec->getType());
+  if (SrcVecTy->getScalarType() != VecTy->getScalarType())
     return false;
 
   // Ignore bogus insert/extract index.
@@ -666,7 +666,7 @@ bool VectorCombine::foldInsExtFNeg(Instruction &I) {
   std::iota(Mask.begin(), Mask.end(), 0);
   Mask[Index] = Index + NumElts;
 
-  Type *ScalarTy = VecTy->getScalarType();
+  Type *ScalarTy = SrcVecTy->getScalarType();
   TTI::TargetCostKind CostKind = TTI::TCK_RecipThroughput;
   InstructionCost OldCost =
       TTI.getArithmeticInstrCost(Instruction::FNeg, ScalarTy) +
@@ -682,14 +682,31 @@ bool VectorCombine::foldInsExtFNeg(Instruction &I) {
       TTI.getArithmeticInstrCost(Instruction::FNeg, VecTy) +
       TTI.getShuffleCost(TargetTransformInfo::SK_Select, VecTy, Mask);
 
+  bool NeedLenChg = SrcVecTy->getNumElements() != NumElts;
+  // If the lengths of the two vectors are not equal,
+  // we need to add a length-change vector. Add this cost.
+  if (NeedLenChg)
+    NewCost +=
+        TTI.getShuffleCost(TargetTransformInfo::SK_Select, SrcVecTy, Mask);
+
   if (NewCost > OldCost)
     return false;
 
-  // insertelt DestVec, (fneg (extractelt SrcVec, Index)), Index -->
-  // shuffle DestVec, (fneg SrcVec), Mask
+  Value *NewShuf;
+  // insertelt DestVec, (fneg (extractelt SrcVec, Index)), Index
   Value *VecFNeg = Builder.CreateFNegFMF(SrcVec, FNeg);
-  Value *Shuf = Builder.CreateShuffleVector(DestVec, VecFNeg, Mask);
-  replaceValue(I, *Shuf);
+  if (NeedLenChg) {
+    // shuffle DestVec, (shuffle (fneg SrcVec), poison, SrcMask), Mask
+    SmallVector<int> SrcMask(NumElts, PoisonMaskElem);
+    SrcMask[Index] = Index;
+    Value *LenChgShuf = Builder.CreateShuffleVector(
+        SrcVec, PoisonValue::get(SrcVecTy), SrcMask);
+    NewShuf = Builder.CreateShuffleVector(DestVec, LenChgShuf, Mask);
+  } else
+    // shuffle DestVec, (fneg SrcVec), Mask
+    NewShuf = Builder.CreateShuffleVector(DestVec, VecFNeg, Mask);
+
+  replaceValue(I, *NewShuf);
   return true;
 }
 
diff --git a/llvm/test/Transforms/VectorCombine/X86/extract-fneg-insert.ll b/llvm/test/Transforms/VectorCombine/X86/extract-fneg-insert.ll
index ec78e7bf9abbe6..05aad1b4ba79d1 100644
--- a/llvm/test/Transforms/VectorCombine/X86/extract-fneg-insert.ll
+++ b/llvm/test/Transforms/VectorCombine/X86/extract-fneg-insert.ll
@@ -46,11 +46,17 @@ define <4 x float> @ext2_v4f32(<4 x float> %x, <4 x float> %y) {
 }
 
 define <4 x float> @ext2_v2f32v4f32(<2 x float> %x, <4 x float> %y) {
-; CHECK-LABEL: @ext2_v2f32v4f32(
-; CHECK-NEXT:    [[E:%.*]] = extractelement <2 x float> [[X:%.*]], i32 2
-; CHECK-NEXT:    [[N:%.*]] = fneg float [[E]]
-; CHECK-NEXT:    [[R:%.*]] = insertelement <4 x float> [[Y:%.*]], float [[N]], i32 2
-; CHECK-NEXT:    ret <4 x float> [[R]]
+; SSE-LABEL: @ext2_v2f32v4f32(
+; SSE-NEXT:    [[E:%.*]] = extractelement <2 x float> [[X:%.*]], i32 2
+; SSE-NEXT:    [[N:%.*]] = fneg float [[E]]
+; SSE-NEXT:    [[R:%.*]] = insertelement <4 x float> [[Y:%.*]], float [[N]], i32 2
+; SSE-NEXT:    ret <4 x float> [[R]]
+;
+; AVX-LABEL: @ext2_v2f32v4f32(
+; AVX-NEXT:    [[TMP1:%.*]] = fneg <2 x float> [[X:%.*]]
+; AVX-NEXT:    [[TMP2:%.*]] = shufflevector <2 x float> [[X]], <2 x float> poison, <4 x i32> <i32 poison, i32 poison, i32 2, i32 poison>
+; AVX-NEXT:    [[R:%.*]] = shufflevector <4 x float> [[Y:%.*]], <4 x float> [[TMP2]], <4 x i32> <i32 0, i32 1, i32 6, i32 3>
+; AVX-NEXT:    ret <4 x float> [[R]]
 ;
   %e = extractelement <2 x float> %x, i32 2
   %n = fneg float %e
@@ -73,11 +79,17 @@ define <2 x double> @ext1_v2f64(<2 x double> %x, <2 x double> %y) {
 }
 
 define <4 x double> @ext1_v2f64v4f64(<2 x double> %x, <4 x double> %y) {
-; CHECK-LABEL: @ext1_v2f64v4f64(
-; CHECK-NEXT:    [[E:%.*]] = extractelement <2 x double> [[X:%.*]], i32 1
-; CHECK-NEXT:    [[N:%.*]] = fneg nsz double [[E]]
-; CHECK-NEXT:    [[R:%.*]] = insertelement <4 x double> [[Y:%.*]], double [[N]], i32 1
-; CHECK-NEXT:    ret <4 x double> [[R]]
+; SSE-LABEL: @ext1_v2f64v4f64(
+; SSE-NEXT:    [[E:%.*]] = extractelement <2 x double> [[X:%.*]], i32 1
+; SSE-NEXT:    [[N:%.*]] = fneg nsz double [[E]]
+; SSE-NEXT:    [[R:%.*]] = insertelement <4 x double> [[Y:%.*]], double [[N]], i32 1
+; SSE-NEXT:    ret <4 x double> [[R]]
+;
+; AVX-LABEL: @ext1_v2f64v4f64(
+; AVX-NEXT:    [[TMP1:%.*]] = fneg nsz <2 x double> [[X:%.*]]
+; AVX-NEXT:    [[TMP2:%.*]] = shufflevector <2 x double> [[X]], <2 x double> poison, <4 x i32> <i32 poison, i32 1, i32 poison, i32 poison>
+; AVX-NEXT:    [[R:%.*]] = shufflevector <4 x double> [[Y:%.*]], <4 x double> [[TMP2]], <4 x i32> <i32 0, i32 5, i32 2, i32 3>
+; AVX-NEXT:    ret <4 x double> [[R]]
 ;
   %e = extractelement <2 x double> %x, i32 1
   %n = fneg nsz double %e
@@ -304,11 +316,17 @@ define <2 x float> @ext1_v2f32_fsub_fmf(<2 x float> %x, <2 x float> %y) {
 }
 
 define <4 x float> @ext1_v2f32v4f32_fsub_fmf(<2 x float> %x, <4 x float> %y) {
-; CHECK-LABEL: @ext1_v2f32v4f32_fsub_fmf(
-; CHECK-NEXT:    [[E:%.*]] = extractelement <2 x float> [[X:%.*]], i32 1
-; CHECK-NEXT:    [[S:%.*]] = fsub nnan nsz float 0.000000e+00, [[E]]
-; CHECK-NEXT:    [[R:%.*]] = insertelement <4 x float> [[Y:%.*]], float [[S]], i32 1
-; CHECK-NEXT:    ret <4 x float> [[R]]
+; SSE-LABEL: @ext1_v2f32v4f32_fsub_fmf(
+; SSE-NEXT:    [[E:%.*]] = extractelement <2 x float> [[X:%.*]], i32 1
+; SSE-NEXT:    [[S:%.*]] = fsub nnan nsz float 0.000000e+00, [[E]]
+; SSE-NEXT:    [[R:%.*]] = insertelement <4 x float> [[Y:%.*]], float [[S]], i32 1
+; SSE-NEXT:    ret <4 x float> [[R]]
+;
+; AVX-LABEL: @ext1_v2f32v4f32_fsub_fmf(
+; AVX-NEXT:    [[TMP1:%.*]] = fneg nnan nsz <2 x float> [[X:%.*]]
+; AVX-NEXT:    [[TMP2:%.*]] = shufflevector <2 x float> [[X]], <2 x float> poison, <4 x i32> <i32 poison, i32 1, i32 poison, i32 poison>
+; AVX-NEXT:    [[R:%.*]] = shufflevector <4 x float> [[Y:%.*]], <4 x float> [[TMP2]], <4 x i32> <i32 0, i32 5, i32 2, i32 3>
+; AVX-NEXT:    ret <4 x float> [[R]]
 ;
   %e = extractelement <2 x float> %x, i32 1
   %s = fsub nsz nnan float 0.0, %e



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