[llvm] Set shader analysis flags EnableRawAndStructuredBuffers and ComputeShadersPlusRawAndStructuredBuffers for RWBuffers (PR #114449)
via llvm-commits
llvm-commits at lists.llvm.org
Thu Oct 31 11:44:23 PDT 2024
llvmbot wrote:
<!--LLVM PR SUMMARY COMMENT-->
@llvm/pr-subscribers-backend-directx
Author: Cooper Partin (coopp)
<details>
<summary>Changes</summary>
This commit address Issue #<!-- -->112273 .
This change includes updates to the shader analysis pass and walking the resource metadata to properly set the required shader flags for RWbuffers.
---
Full diff: https://github.com/llvm/llvm-project/pull/114449.diff
4 Files Affected:
- (modified) llvm/lib/Target/DirectX/DXILShaderFlags.cpp (+32-2)
- (modified) llvm/lib/Target/DirectX/DXILShaderFlags.h (+2-2)
- (added) llvm/test/CodeGen/DirectX/ShaderFlags/buffers.ll (+23)
- (added) llvm/test/CodeGen/DirectX/ShaderFlags/buffers_cs4.ll (+24)
``````````diff
diff --git a/llvm/lib/Target/DirectX/DXILShaderFlags.cpp b/llvm/lib/Target/DirectX/DXILShaderFlags.cpp
index 9fa137b4c025e1..e24b8b5e8e594f 100644
--- a/llvm/lib/Target/DirectX/DXILShaderFlags.cpp
+++ b/llvm/lib/Target/DirectX/DXILShaderFlags.cpp
@@ -13,8 +13,11 @@
#include "DXILShaderFlags.h"
#include "DirectX.h"
+#include "llvm/Analysis/DXILMetadataAnalysis.h"
+#include "llvm/Analysis/DXILResource.h"
#include "llvm/IR/Instruction.h"
#include "llvm/IR/Module.h"
+#include "llvm/Support/DXILABI.h"
#include "llvm/Support/FormatVariadic.h"
using namespace llvm;
@@ -36,8 +39,35 @@ static void updateFlags(ComputedShaderFlags &Flags, const Instruction &I) {
}
}
-ComputedShaderFlags ComputedShaderFlags::computeFlags(Module &M) {
+static void updateResourceFlags(ComputedShaderFlags &Flags, Module &M,
+ ModuleAnalysisManager *AM) {
+ if (!AM)
+ return;
+
+ const DXILResourceMap &DRM = AM->getResult<DXILResourceAnalysis>(M);
+ if (DRM.empty())
+ return;
+
+ const dxil::ModuleMetadataInfo &MMDI = AM->getResult<DXILMetadataAnalysis>(M);
+ VersionTuple SM = MMDI.ShaderModelVersion;
+ Triple::EnvironmentType SP = MMDI.ShaderProfile;
+
+ // RWBuffer
+ for (const ResourceInfo &RI : DRM.uavs()) {
+ if (RI.getResourceKind() == ResourceKind::TypedBuffer) {
+ Flags.EnableRawAndStructuredBuffers = true;
+ Flags.ComputeShadersPlusRawAndStructuredBuffers =
+ (SP == Triple::EnvironmentType::Compute && SM.getMajor() == 4);
+ break;
+ }
+ }
+}
+
+ComputedShaderFlags
+ComputedShaderFlags::computeFlags(Module &M, ModuleAnalysisManager *AM) {
ComputedShaderFlags Flags;
+ updateResourceFlags(Flags, M, AM);
+
for (const auto &F : M)
for (const auto &BB : F)
for (const auto &I : BB)
@@ -67,7 +97,7 @@ AnalysisKey ShaderFlagsAnalysis::Key;
ComputedShaderFlags ShaderFlagsAnalysis::run(Module &M,
ModuleAnalysisManager &AM) {
- return ComputedShaderFlags::computeFlags(M);
+ return ComputedShaderFlags::computeFlags(M, &AM);
}
PreservedAnalyses ShaderFlagsAnalysisPrinter::run(Module &M,
diff --git a/llvm/lib/Target/DirectX/DXILShaderFlags.h b/llvm/lib/Target/DirectX/DXILShaderFlags.h
index 1df7d27de13d3c..86d0a70dcbee10 100644
--- a/llvm/lib/Target/DirectX/DXILShaderFlags.h
+++ b/llvm/lib/Target/DirectX/DXILShaderFlags.h
@@ -60,7 +60,7 @@ struct ComputedShaderFlags {
return FeatureFlags;
}
- static ComputedShaderFlags computeFlags(Module &M);
+ static ComputedShaderFlags computeFlags(Module &M, ModuleAnalysisManager *AM);
void print(raw_ostream &OS = dbgs()) const;
LLVM_DUMP_METHOD void dump() const { print(); }
};
@@ -102,7 +102,7 @@ class ShaderFlagsAnalysisWrapper : public ModulePass {
const ComputedShaderFlags &getShaderFlags() { return Flags; }
bool runOnModule(Module &M) override {
- Flags = ComputedShaderFlags::computeFlags(M);
+ Flags = ComputedShaderFlags::computeFlags(M, nullptr);
return false;
}
diff --git a/llvm/test/CodeGen/DirectX/ShaderFlags/buffers.ll b/llvm/test/CodeGen/DirectX/ShaderFlags/buffers.ll
new file mode 100644
index 00000000000000..93346c2d5587db
--- /dev/null
+++ b/llvm/test/CodeGen/DirectX/ShaderFlags/buffers.ll
@@ -0,0 +1,23 @@
+; RUN: opt -S --passes="print-dx-shader-flags" 2>&1 %s | FileCheck %s
+
+target triple = "dxil-pc-shadermodel6.3-compute"
+
+ at G = external constant <4 x float>, align 4
+
+define void @test_bufferflags() {
+
+ ; RWBuffer<int> Buf : register(u7, space2)
+ %uav0 = call target("dx.TypedBuffer", i32, 1, 0, 1)
+ @llvm.dx.handle.fromBinding.tdx.TypedBuffer_i32_1_0t(
+ i32 2, i32 7, i32 1, i32 0, i1 false)
+
+; CHECK: ; Shader Flags Value: 0x00000010
+; CHECK: ; Note: shader requires additional functionality:
+; CHECK-NEXT: ; Note: extra DXIL module flags:
+; CHECK-NEXT: ; D3D11_SB_GLOBAL_FLAG_ENABLE_RAW_AND_STRUCTURED_BUFFERS
+; CHECK-NEXT: {{^;$}}
+
+ ret void
+}
+
+attributes #0 = { nocallback nofree nosync nounwind willreturn memory(none) }
diff --git a/llvm/test/CodeGen/DirectX/ShaderFlags/buffers_cs4.ll b/llvm/test/CodeGen/DirectX/ShaderFlags/buffers_cs4.ll
new file mode 100644
index 00000000000000..21b05e4ef59a22
--- /dev/null
+++ b/llvm/test/CodeGen/DirectX/ShaderFlags/buffers_cs4.ll
@@ -0,0 +1,24 @@
+; RUN: opt -S --passes="print-dx-shader-flags" 2>&1 %s | FileCheck %s
+
+target triple = "dxil-pc-shadermodel4.0-compute"
+
+ at G = external constant <4 x float>, align 4
+
+define void @test_bufferflags() {
+
+ ; RWBuffer<int> Buf : register(u7, space2)
+ %uav0 = call target("dx.TypedBuffer", i32, 1, 0, 1)
+ @llvm.dx.handle.fromBinding.tdx.TypedBuffer_i32_1_0t(
+ i32 2, i32 7, i32 1, i32 0, i1 false)
+
+; CHECK: ; Shader Flags Value: 0x00020010
+; CHECK: ; Note: shader requires additional functionality:
+; CHECK-NEXT: ; Raw and Structured buffers
+; CHECK-NEXT: ; Note: extra DXIL module flags:
+; CHECK-NEXT: ; D3D11_SB_GLOBAL_FLAG_ENABLE_RAW_AND_STRUCTURED_BUFFERS
+; CHECK-NEXT: {{^;$}}
+
+ ret void
+}
+
+attributes #0 = { nocallback nofree nosync nounwind willreturn memory(none) }
``````````
</details>
https://github.com/llvm/llvm-project/pull/114449
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