[llvm] Set shader analysis flags EnableRawAndStructuredBuffers and ComputeShadersPlusRawAndStructuredBuffers for RWBuffers (PR #114449)
Cooper Partin via llvm-commits
llvm-commits at lists.llvm.org
Thu Oct 31 11:43:50 PDT 2024
https://github.com/coopp created https://github.com/llvm/llvm-project/pull/114449
This commit address Issue #112273 .
This change includes updates to the shader analysis pass and walking the resource metadata to properly set the required shader flags for RWbuffers.
>From cf6b6d87493da685455d41c6deac069ed2a663c2 Mon Sep 17 00:00:00 2001
From: Cooper Partin <coopp at ntdev.microsoft.com>
Date: Fri, 25 Oct 2024 13:01:52 -0700
Subject: [PATCH 1/8] Add simple shader flags tests for structured and raw
buffer
---
.../DirectX/ShaderFlags/raw_buffers.ll | 23 ++++++++++++++++++
.../DirectX/ShaderFlags/structured_buffers.ll | 24 +++++++++++++++++++
2 files changed, 47 insertions(+)
create mode 100644 llvm/test/CodeGen/DirectX/ShaderFlags/raw_buffers.ll
create mode 100644 llvm/test/CodeGen/DirectX/ShaderFlags/structured_buffers.ll
diff --git a/llvm/test/CodeGen/DirectX/ShaderFlags/raw_buffers.ll b/llvm/test/CodeGen/DirectX/ShaderFlags/raw_buffers.ll
new file mode 100644
index 00000000000000..5486c3d8b6ce6c
--- /dev/null
+++ b/llvm/test/CodeGen/DirectX/ShaderFlags/raw_buffers.ll
@@ -0,0 +1,23 @@
+; RUN: opt -S --passes="print-dx-shader-flags" 2>&1 %s | FileCheck %s
+; RUN: llc %s --filetype=obj -o - | obj2yaml | FileCheck %s --check-prefix=DXC
+
+target triple = "dxil-pc-shadermodel6.7-library"
+
+; CHECK: ; Shader Flags Value: 0x00020000
+; CHECK: ; Note: shader requires additional functionality:
+; CHECK-NEXT: ; Raw and Structured buffers
+; CHECK-NEXT: ; Note: extra DXIL module flags:
+; CHECK-NEXT: {{^;$}}
+
+%"class.hlsl::RWBuffer" = type { target("dx.TypedBuffer", <4 x float>, 1, 0, 0), <4 x float> }
+
+attributes #0 = { noinline nounwind memory(none) }
+
+; DXC: - Name: SFI0
+; DXC-NEXT: Size: 8
+; DXC-NEXT: Flags:
+; DXC-NEXT: Doubles: false
+; DXC-NEXT: ComputeShadersPlusRawAndStructuredBuffers: true
+; DXC-NOT: {{[A-Za-z]+: +true}}
+; DXC: NextUnusedBit: false
+; DXC: ...
\ No newline at end of file
diff --git a/llvm/test/CodeGen/DirectX/ShaderFlags/structured_buffers.ll b/llvm/test/CodeGen/DirectX/ShaderFlags/structured_buffers.ll
new file mode 100644
index 00000000000000..7a52c2a0d7e7dd
--- /dev/null
+++ b/llvm/test/CodeGen/DirectX/ShaderFlags/structured_buffers.ll
@@ -0,0 +1,24 @@
+; RUN: opt -S --passes="print-dx-shader-flags" 2>&1 %s | FileCheck %s
+; RUN: llc %s --filetype=obj -o - | obj2yaml | FileCheck %s --check-prefix=DXC
+
+target triple = "dxil-pc-shadermodel6.7-library"
+
+; CHECK: ; Shader Flags Value: 0x00020000
+; CHECK: ; Note: shader requires additional functionality:
+; CHECK-NEXT: ; Raw and Structured buffers
+; CHECK-NEXT: ; Note: extra DXIL module flags:
+; CHECK-NEXT: {{^;$}}
+
+%"class.hlsl::StructuredBuffer" = type { target("dx.RawBuffer", { <4 x float> }, 0, 0), %struct.MyStruct }
+%struct.MyStruct = type { <4 x float> }
+
+attributes #0 = { noinline nounwind memory(none) }
+
+; DXC: - Name: SFI0
+; DXC-NEXT: Size: 8
+; DXC-NEXT: Flags:
+; DXC-NEXT: Doubles: false
+; DXC-NEXT: ComputeShadersPlusRawAndStructuredBuffers: true
+; DXC-NOT: {{[A-Za-z]+: +true}}
+; DXC: NextUnusedBit: false
+; DXC: ...
\ No newline at end of file
>From 28580c216cedd25ae9ad9eace1caa0c76de92daa Mon Sep 17 00:00:00 2001
From: Cooper Partin <coopp at ntdev.microsoft.com>
Date: Tue, 29 Oct 2024 14:56:33 -0700
Subject: [PATCH 2/8] Fix raw_buffers test
---
.../DirectX/ShaderFlags/raw_buffers.ll | 20 ++++++++++++++-----
1 file changed, 15 insertions(+), 5 deletions(-)
diff --git a/llvm/test/CodeGen/DirectX/ShaderFlags/raw_buffers.ll b/llvm/test/CodeGen/DirectX/ShaderFlags/raw_buffers.ll
index 5486c3d8b6ce6c..3ef2bad406465d 100644
--- a/llvm/test/CodeGen/DirectX/ShaderFlags/raw_buffers.ll
+++ b/llvm/test/CodeGen/DirectX/ShaderFlags/raw_buffers.ll
@@ -3,16 +3,21 @@
target triple = "dxil-pc-shadermodel6.7-library"
+ at G = external constant <4 x float>, align 4
+
+define void @test_typedbuffer() {
+
+; RWBuffer<int> Buf : register(u7, space2)
+ %uav0 = call target("dx.TypedBuffer", i32, 1, 0, 1)
+ @llvm.dx.handle.fromBinding.tdx.TypedBuffer_i32_1_0t(
+ i32 2, i32 7, i32 1, i32 0, i1 false)
+
; CHECK: ; Shader Flags Value: 0x00020000
; CHECK: ; Note: shader requires additional functionality:
; CHECK-NEXT: ; Raw and Structured buffers
; CHECK-NEXT: ; Note: extra DXIL module flags:
; CHECK-NEXT: {{^;$}}
-%"class.hlsl::RWBuffer" = type { target("dx.TypedBuffer", <4 x float>, 1, 0, 0), <4 x float> }
-
-attributes #0 = { noinline nounwind memory(none) }
-
; DXC: - Name: SFI0
; DXC-NEXT: Size: 8
; DXC-NEXT: Flags:
@@ -20,4 +25,9 @@ attributes #0 = { noinline nounwind memory(none) }
; DXC-NEXT: ComputeShadersPlusRawAndStructuredBuffers: true
; DXC-NOT: {{[A-Za-z]+: +true}}
; DXC: NextUnusedBit: false
-; DXC: ...
\ No newline at end of file
+; DXC: ...
+
+ ret void
+}
+
+attributes #0 = { nocallback nofree nosync nounwind willreturn memory(none) }
>From cecb423d7aa66929651a38a9f3bef00be77e2e04 Mon Sep 17 00:00:00 2001
From: Cooper Partin <coopp at ntdev.microsoft.com>
Date: Tue, 29 Oct 2024 15:00:21 -0700
Subject: [PATCH 3/8] cleanup tests
---
.../DirectX/ShaderFlags/raw_buffers.ll | 4 ++--
.../DirectX/ShaderFlags/structured_buffers.ll | 22 ++++++++++++++-----
2 files changed, 18 insertions(+), 8 deletions(-)
diff --git a/llvm/test/CodeGen/DirectX/ShaderFlags/raw_buffers.ll b/llvm/test/CodeGen/DirectX/ShaderFlags/raw_buffers.ll
index 3ef2bad406465d..c84137cde9bc31 100644
--- a/llvm/test/CodeGen/DirectX/ShaderFlags/raw_buffers.ll
+++ b/llvm/test/CodeGen/DirectX/ShaderFlags/raw_buffers.ll
@@ -5,9 +5,9 @@ target triple = "dxil-pc-shadermodel6.7-library"
@G = external constant <4 x float>, align 4
-define void @test_typedbuffer() {
+define void @test_bufferflags() {
-; RWBuffer<int> Buf : register(u7, space2)
+ ; RWBuffer<int> Buf : register(u7, space2)
%uav0 = call target("dx.TypedBuffer", i32, 1, 0, 1)
@llvm.dx.handle.fromBinding.tdx.TypedBuffer_i32_1_0t(
i32 2, i32 7, i32 1, i32 0, i1 false)
diff --git a/llvm/test/CodeGen/DirectX/ShaderFlags/structured_buffers.ll b/llvm/test/CodeGen/DirectX/ShaderFlags/structured_buffers.ll
index 7a52c2a0d7e7dd..ba546e08a89cef 100644
--- a/llvm/test/CodeGen/DirectX/ShaderFlags/structured_buffers.ll
+++ b/llvm/test/CodeGen/DirectX/ShaderFlags/structured_buffers.ll
@@ -3,17 +3,22 @@
target triple = "dxil-pc-shadermodel6.7-library"
+ at G = external constant <4 x float>, align 4
+
+define void @test_bufferflags() {
+
+ ; struct S { float4 a; uint4 b; };
+ ; StructuredBuffer<S> Buf : register(t2, space4)
+ %struct0 = call target("dx.RawBuffer", {<4 x float>, <4 x i32>}, 0, 0)
+ @llvm.dx.handle.fromBinding.tdx.RawBuffer_sl_v4f32v4i32s_0_0t(
+ i32 4, i32 2, i32 1, i32 10, i1 true)
+
; CHECK: ; Shader Flags Value: 0x00020000
; CHECK: ; Note: shader requires additional functionality:
; CHECK-NEXT: ; Raw and Structured buffers
; CHECK-NEXT: ; Note: extra DXIL module flags:
; CHECK-NEXT: {{^;$}}
-%"class.hlsl::StructuredBuffer" = type { target("dx.RawBuffer", { <4 x float> }, 0, 0), %struct.MyStruct }
-%struct.MyStruct = type { <4 x float> }
-
-attributes #0 = { noinline nounwind memory(none) }
-
; DXC: - Name: SFI0
; DXC-NEXT: Size: 8
; DXC-NEXT: Flags:
@@ -21,4 +26,9 @@ attributes #0 = { noinline nounwind memory(none) }
; DXC-NEXT: ComputeShadersPlusRawAndStructuredBuffers: true
; DXC-NOT: {{[A-Za-z]+: +true}}
; DXC: NextUnusedBit: false
-; DXC: ...
\ No newline at end of file
+; DXC: ...
+
+ ret void
+}
+
+attributes #0 = { nocallback nofree nosync nounwind willreturn memory(none) }
>From 98e896994fa2a9f903d6fc095efc2290183ae60e Mon Sep 17 00:00:00 2001
From: Cooper Partin <coopp at ntdev.microsoft.com>
Date: Wed, 30 Oct 2024 13:44:12 -0700
Subject: [PATCH 4/8] Update tests with new IR
---
.../test/CodeGen/DirectX/ShaderFlags/raw_buffers.ll | 13 ++-----------
.../DirectX/ShaderFlags/structured_buffers.ll | 13 ++-----------
2 files changed, 4 insertions(+), 22 deletions(-)
diff --git a/llvm/test/CodeGen/DirectX/ShaderFlags/raw_buffers.ll b/llvm/test/CodeGen/DirectX/ShaderFlags/raw_buffers.ll
index c84137cde9bc31..95a5ce4cf0ada4 100644
--- a/llvm/test/CodeGen/DirectX/ShaderFlags/raw_buffers.ll
+++ b/llvm/test/CodeGen/DirectX/ShaderFlags/raw_buffers.ll
@@ -1,5 +1,4 @@
; RUN: opt -S --passes="print-dx-shader-flags" 2>&1 %s | FileCheck %s
-; RUN: llc %s --filetype=obj -o - | obj2yaml | FileCheck %s --check-prefix=DXC
target triple = "dxil-pc-shadermodel6.7-library"
@@ -12,21 +11,13 @@ define void @test_bufferflags() {
@llvm.dx.handle.fromBinding.tdx.TypedBuffer_i32_1_0t(
i32 2, i32 7, i32 1, i32 0, i1 false)
-; CHECK: ; Shader Flags Value: 0x00020000
+; CHECK: ; Shader Flags Value: 0x00020010
; CHECK: ; Note: shader requires additional functionality:
; CHECK-NEXT: ; Raw and Structured buffers
; CHECK-NEXT: ; Note: extra DXIL module flags:
+; CHECK-NEXT: ; D3D11_SB_GLOBAL_FLAG_ENABLE_RAW_AND_STRUCTURED_BUFFERS
; CHECK-NEXT: {{^;$}}
-; DXC: - Name: SFI0
-; DXC-NEXT: Size: 8
-; DXC-NEXT: Flags:
-; DXC-NEXT: Doubles: false
-; DXC-NEXT: ComputeShadersPlusRawAndStructuredBuffers: true
-; DXC-NOT: {{[A-Za-z]+: +true}}
-; DXC: NextUnusedBit: false
-; DXC: ...
-
ret void
}
diff --git a/llvm/test/CodeGen/DirectX/ShaderFlags/structured_buffers.ll b/llvm/test/CodeGen/DirectX/ShaderFlags/structured_buffers.ll
index ba546e08a89cef..d9a04369e8fea0 100644
--- a/llvm/test/CodeGen/DirectX/ShaderFlags/structured_buffers.ll
+++ b/llvm/test/CodeGen/DirectX/ShaderFlags/structured_buffers.ll
@@ -1,5 +1,4 @@
; RUN: opt -S --passes="print-dx-shader-flags" 2>&1 %s | FileCheck %s
-; RUN: llc %s --filetype=obj -o - | obj2yaml | FileCheck %s --check-prefix=DXC
target triple = "dxil-pc-shadermodel6.7-library"
@@ -13,21 +12,13 @@ define void @test_bufferflags() {
@llvm.dx.handle.fromBinding.tdx.RawBuffer_sl_v4f32v4i32s_0_0t(
i32 4, i32 2, i32 1, i32 10, i1 true)
-; CHECK: ; Shader Flags Value: 0x00020000
+; CHECK: ; Shader Flags Value: 0x00020010
; CHECK: ; Note: shader requires additional functionality:
; CHECK-NEXT: ; Raw and Structured buffers
; CHECK-NEXT: ; Note: extra DXIL module flags:
+; CHECK-NEXT: ; D3D11_SB_GLOBAL_FLAG_ENABLE_RAW_AND_STRUCTURED_BUFFERS
; CHECK-NEXT: {{^;$}}
-; DXC: - Name: SFI0
-; DXC-NEXT: Size: 8
-; DXC-NEXT: Flags:
-; DXC-NEXT: Doubles: false
-; DXC-NEXT: ComputeShadersPlusRawAndStructuredBuffers: true
-; DXC-NOT: {{[A-Za-z]+: +true}}
-; DXC: NextUnusedBit: false
-; DXC: ...
-
ret void
}
>From 607fdc136f6b35c13a55aa161bfa4ec8fc9902b7 Mon Sep 17 00:00:00 2001
From: Cooper Partin <coopp at ntdev.microsoft.com>
Date: Wed, 30 Oct 2024 13:44:59 -0700
Subject: [PATCH 5/8] rename test
---
.../CodeGen/DirectX/ShaderFlags/{raw_buffers.ll => buffers.ll} | 0
1 file changed, 0 insertions(+), 0 deletions(-)
rename llvm/test/CodeGen/DirectX/ShaderFlags/{raw_buffers.ll => buffers.ll} (100%)
diff --git a/llvm/test/CodeGen/DirectX/ShaderFlags/raw_buffers.ll b/llvm/test/CodeGen/DirectX/ShaderFlags/buffers.ll
similarity index 100%
rename from llvm/test/CodeGen/DirectX/ShaderFlags/raw_buffers.ll
rename to llvm/test/CodeGen/DirectX/ShaderFlags/buffers.ll
>From a3c0af06d71068565738b64ec09799e088fd64e2 Mon Sep 17 00:00:00 2001
From: Cooper Partin <coopp at ntdev.microsoft.com>
Date: Wed, 30 Oct 2024 14:26:32 -0700
Subject: [PATCH 6/8] Work in progress (contains checks for shader profile
type, shader model version etc.)
---
llvm/lib/Target/DirectX/DXILShaderFlags.cpp | 41 ++++++++++++++++++++-
llvm/lib/Target/DirectX/DXILShaderFlags.h | 5 ++-
2 files changed, 42 insertions(+), 4 deletions(-)
diff --git a/llvm/lib/Target/DirectX/DXILShaderFlags.cpp b/llvm/lib/Target/DirectX/DXILShaderFlags.cpp
index 9fa137b4c025e1..ad6dd3cb0e1d99 100644
--- a/llvm/lib/Target/DirectX/DXILShaderFlags.cpp
+++ b/llvm/lib/Target/DirectX/DXILShaderFlags.cpp
@@ -13,8 +13,11 @@
#include "DXILShaderFlags.h"
#include "DirectX.h"
+#include "llvm/Analysis/DXILMetadataAnalysis.h"
+#include "llvm/Analysis/DXILResource.h"
#include "llvm/IR/Instruction.h"
#include "llvm/IR/Module.h"
+#include "llvm/Support/DXILABI.h"
#include "llvm/Support/FormatVariadic.h"
using namespace llvm;
@@ -36,8 +39,42 @@ static void updateFlags(ComputedShaderFlags &Flags, const Instruction &I) {
}
}
-ComputedShaderFlags ComputedShaderFlags::computeFlags(Module &M) {
+static void updateResourceFlags(ComputedShaderFlags &Flags, Module &M,
+ ModuleAnalysisManager &AM) {
+ const DXILResourceMap &DRM = AM.getResult<DXILResourceAnalysis>(M);
+ if (DRM.empty())
+ return;
+
+ const dxil::ModuleMetadataInfo &MMDI = AM.getResult<DXILMetadataAnalysis>(M);
+ VersionTuple SM = MMDI.ShaderModelVersion;
+ Triple::EnvironmentType SP = MMDI.ShaderProfile;
+
+ // StructuredBuffer
+ // for (const ResourceInfo &RI : DRM.srvs()) {
+ // if (RI.getResourceKind() ==
+ // ResourceKind::RawBuffer) {
+ // Flags.EnableRawAndStructuredBuffers = true;
+ // Flags.ComputeShadersPlusRawAndStructuredBuffers = (SM.getMajor() == 4);
+ // break;
+ // }
+ //}
+
+ // RWBuffer
+ for (const ResourceInfo &RI : DRM.uavs()) {
+ if (RI.getResourceKind() == ResourceKind::TypedBuffer) {
+ Flags.EnableRawAndStructuredBuffers = true;
+ Flags.ComputeShadersPlusRawAndStructuredBuffers =
+ (SP == Triple::EnvironmentType::Compute && SM.getMajor() == 4);
+ break;
+ }
+ }
+}
+
+ComputedShaderFlags
+ComputedShaderFlags::computeFlags(Module &M, ModuleAnalysisManager &AM) {
ComputedShaderFlags Flags;
+ updateResourceFlags(Flags, M, AM);
+
for (const auto &F : M)
for (const auto &BB : F)
for (const auto &I : BB)
@@ -67,7 +104,7 @@ AnalysisKey ShaderFlagsAnalysis::Key;
ComputedShaderFlags ShaderFlagsAnalysis::run(Module &M,
ModuleAnalysisManager &AM) {
- return ComputedShaderFlags::computeFlags(M);
+ return ComputedShaderFlags::computeFlags(M, AM);
}
PreservedAnalyses ShaderFlagsAnalysisPrinter::run(Module &M,
diff --git a/llvm/lib/Target/DirectX/DXILShaderFlags.h b/llvm/lib/Target/DirectX/DXILShaderFlags.h
index 1df7d27de13d3c..f2ca0985d0508a 100644
--- a/llvm/lib/Target/DirectX/DXILShaderFlags.h
+++ b/llvm/lib/Target/DirectX/DXILShaderFlags.h
@@ -60,7 +60,7 @@ struct ComputedShaderFlags {
return FeatureFlags;
}
- static ComputedShaderFlags computeFlags(Module &M);
+ static ComputedShaderFlags computeFlags(Module &M, ModuleAnalysisManager &AM);
void print(raw_ostream &OS = dbgs()) const;
LLVM_DUMP_METHOD void dump() const { print(); }
};
@@ -102,7 +102,8 @@ class ShaderFlagsAnalysisWrapper : public ModulePass {
const ComputedShaderFlags &getShaderFlags() { return Flags; }
bool runOnModule(Module &M) override {
- Flags = ComputedShaderFlags::computeFlags(M);
+ auto AM = ModuleAnalysisManager();
+ Flags = ComputedShaderFlags::computeFlags(M, AM);
return false;
}
>From 87a63a607cc93dac3dbd9fe277f7f562a2baf00a Mon Sep 17 00:00:00 2001
From: Cooper Partin <coopp at ntdev.microsoft.com>
Date: Wed, 30 Oct 2024 14:57:18 -0700
Subject: [PATCH 7/8] Add cs4 test and updated logic to handle legacy pass
manager
---
llvm/lib/Target/DirectX/DXILShaderFlags.cpp | 13 ++++++----
llvm/lib/Target/DirectX/DXILShaderFlags.h | 5 ++--
.../CodeGen/DirectX/ShaderFlags/buffers.ll | 5 ++--
.../DirectX/ShaderFlags/buffers_cs4.ll | 24 +++++++++++++++++++
4 files changed, 36 insertions(+), 11 deletions(-)
create mode 100644 llvm/test/CodeGen/DirectX/ShaderFlags/buffers_cs4.ll
diff --git a/llvm/lib/Target/DirectX/DXILShaderFlags.cpp b/llvm/lib/Target/DirectX/DXILShaderFlags.cpp
index ad6dd3cb0e1d99..9098c25728863c 100644
--- a/llvm/lib/Target/DirectX/DXILShaderFlags.cpp
+++ b/llvm/lib/Target/DirectX/DXILShaderFlags.cpp
@@ -40,12 +40,15 @@ static void updateFlags(ComputedShaderFlags &Flags, const Instruction &I) {
}
static void updateResourceFlags(ComputedShaderFlags &Flags, Module &M,
- ModuleAnalysisManager &AM) {
- const DXILResourceMap &DRM = AM.getResult<DXILResourceAnalysis>(M);
+ ModuleAnalysisManager *AM) {
+ if (!AM)
+ return;
+
+ const DXILResourceMap &DRM = AM->getResult<DXILResourceAnalysis>(M);
if (DRM.empty())
return;
- const dxil::ModuleMetadataInfo &MMDI = AM.getResult<DXILMetadataAnalysis>(M);
+ const dxil::ModuleMetadataInfo &MMDI = AM->getResult<DXILMetadataAnalysis>(M);
VersionTuple SM = MMDI.ShaderModelVersion;
Triple::EnvironmentType SP = MMDI.ShaderProfile;
@@ -71,7 +74,7 @@ static void updateResourceFlags(ComputedShaderFlags &Flags, Module &M,
}
ComputedShaderFlags
-ComputedShaderFlags::computeFlags(Module &M, ModuleAnalysisManager &AM) {
+ComputedShaderFlags::computeFlags(Module &M, ModuleAnalysisManager *AM) {
ComputedShaderFlags Flags;
updateResourceFlags(Flags, M, AM);
@@ -104,7 +107,7 @@ AnalysisKey ShaderFlagsAnalysis::Key;
ComputedShaderFlags ShaderFlagsAnalysis::run(Module &M,
ModuleAnalysisManager &AM) {
- return ComputedShaderFlags::computeFlags(M, AM);
+ return ComputedShaderFlags::computeFlags(M, &AM);
}
PreservedAnalyses ShaderFlagsAnalysisPrinter::run(Module &M,
diff --git a/llvm/lib/Target/DirectX/DXILShaderFlags.h b/llvm/lib/Target/DirectX/DXILShaderFlags.h
index f2ca0985d0508a..86d0a70dcbee10 100644
--- a/llvm/lib/Target/DirectX/DXILShaderFlags.h
+++ b/llvm/lib/Target/DirectX/DXILShaderFlags.h
@@ -60,7 +60,7 @@ struct ComputedShaderFlags {
return FeatureFlags;
}
- static ComputedShaderFlags computeFlags(Module &M, ModuleAnalysisManager &AM);
+ static ComputedShaderFlags computeFlags(Module &M, ModuleAnalysisManager *AM);
void print(raw_ostream &OS = dbgs()) const;
LLVM_DUMP_METHOD void dump() const { print(); }
};
@@ -102,8 +102,7 @@ class ShaderFlagsAnalysisWrapper : public ModulePass {
const ComputedShaderFlags &getShaderFlags() { return Flags; }
bool runOnModule(Module &M) override {
- auto AM = ModuleAnalysisManager();
- Flags = ComputedShaderFlags::computeFlags(M, AM);
+ Flags = ComputedShaderFlags::computeFlags(M, nullptr);
return false;
}
diff --git a/llvm/test/CodeGen/DirectX/ShaderFlags/buffers.ll b/llvm/test/CodeGen/DirectX/ShaderFlags/buffers.ll
index 95a5ce4cf0ada4..93346c2d5587db 100644
--- a/llvm/test/CodeGen/DirectX/ShaderFlags/buffers.ll
+++ b/llvm/test/CodeGen/DirectX/ShaderFlags/buffers.ll
@@ -1,6 +1,6 @@
; RUN: opt -S --passes="print-dx-shader-flags" 2>&1 %s | FileCheck %s
-target triple = "dxil-pc-shadermodel6.7-library"
+target triple = "dxil-pc-shadermodel6.3-compute"
@G = external constant <4 x float>, align 4
@@ -11,9 +11,8 @@ define void @test_bufferflags() {
@llvm.dx.handle.fromBinding.tdx.TypedBuffer_i32_1_0t(
i32 2, i32 7, i32 1, i32 0, i1 false)
-; CHECK: ; Shader Flags Value: 0x00020010
+; CHECK: ; Shader Flags Value: 0x00000010
; CHECK: ; Note: shader requires additional functionality:
-; CHECK-NEXT: ; Raw and Structured buffers
; CHECK-NEXT: ; Note: extra DXIL module flags:
; CHECK-NEXT: ; D3D11_SB_GLOBAL_FLAG_ENABLE_RAW_AND_STRUCTURED_BUFFERS
; CHECK-NEXT: {{^;$}}
diff --git a/llvm/test/CodeGen/DirectX/ShaderFlags/buffers_cs4.ll b/llvm/test/CodeGen/DirectX/ShaderFlags/buffers_cs4.ll
new file mode 100644
index 00000000000000..21b05e4ef59a22
--- /dev/null
+++ b/llvm/test/CodeGen/DirectX/ShaderFlags/buffers_cs4.ll
@@ -0,0 +1,24 @@
+; RUN: opt -S --passes="print-dx-shader-flags" 2>&1 %s | FileCheck %s
+
+target triple = "dxil-pc-shadermodel4.0-compute"
+
+ at G = external constant <4 x float>, align 4
+
+define void @test_bufferflags() {
+
+ ; RWBuffer<int> Buf : register(u7, space2)
+ %uav0 = call target("dx.TypedBuffer", i32, 1, 0, 1)
+ @llvm.dx.handle.fromBinding.tdx.TypedBuffer_i32_1_0t(
+ i32 2, i32 7, i32 1, i32 0, i1 false)
+
+; CHECK: ; Shader Flags Value: 0x00020010
+; CHECK: ; Note: shader requires additional functionality:
+; CHECK-NEXT: ; Raw and Structured buffers
+; CHECK-NEXT: ; Note: extra DXIL module flags:
+; CHECK-NEXT: ; D3D11_SB_GLOBAL_FLAG_ENABLE_RAW_AND_STRUCTURED_BUFFERS
+; CHECK-NEXT: {{^;$}}
+
+ ret void
+}
+
+attributes #0 = { nocallback nofree nosync nounwind willreturn memory(none) }
>From 0d820cc53904ded55799ef0ffde4ef3dd0335c54 Mon Sep 17 00:00:00 2001
From: Cooper Partin <coopp at ntdev.microsoft.com>
Date: Thu, 31 Oct 2024 10:02:40 -0700
Subject: [PATCH 8/8] Remove structured buffer because it is not working for
some reason
---
llvm/lib/Target/DirectX/DXILShaderFlags.cpp | 10 --------
.../DirectX/ShaderFlags/structured_buffers.ll | 25 -------------------
2 files changed, 35 deletions(-)
delete mode 100644 llvm/test/CodeGen/DirectX/ShaderFlags/structured_buffers.ll
diff --git a/llvm/lib/Target/DirectX/DXILShaderFlags.cpp b/llvm/lib/Target/DirectX/DXILShaderFlags.cpp
index 9098c25728863c..e24b8b5e8e594f 100644
--- a/llvm/lib/Target/DirectX/DXILShaderFlags.cpp
+++ b/llvm/lib/Target/DirectX/DXILShaderFlags.cpp
@@ -52,16 +52,6 @@ static void updateResourceFlags(ComputedShaderFlags &Flags, Module &M,
VersionTuple SM = MMDI.ShaderModelVersion;
Triple::EnvironmentType SP = MMDI.ShaderProfile;
- // StructuredBuffer
- // for (const ResourceInfo &RI : DRM.srvs()) {
- // if (RI.getResourceKind() ==
- // ResourceKind::RawBuffer) {
- // Flags.EnableRawAndStructuredBuffers = true;
- // Flags.ComputeShadersPlusRawAndStructuredBuffers = (SM.getMajor() == 4);
- // break;
- // }
- //}
-
// RWBuffer
for (const ResourceInfo &RI : DRM.uavs()) {
if (RI.getResourceKind() == ResourceKind::TypedBuffer) {
diff --git a/llvm/test/CodeGen/DirectX/ShaderFlags/structured_buffers.ll b/llvm/test/CodeGen/DirectX/ShaderFlags/structured_buffers.ll
deleted file mode 100644
index d9a04369e8fea0..00000000000000
--- a/llvm/test/CodeGen/DirectX/ShaderFlags/structured_buffers.ll
+++ /dev/null
@@ -1,25 +0,0 @@
-; RUN: opt -S --passes="print-dx-shader-flags" 2>&1 %s | FileCheck %s
-
-target triple = "dxil-pc-shadermodel6.7-library"
-
- at G = external constant <4 x float>, align 4
-
-define void @test_bufferflags() {
-
- ; struct S { float4 a; uint4 b; };
- ; StructuredBuffer<S> Buf : register(t2, space4)
- %struct0 = call target("dx.RawBuffer", {<4 x float>, <4 x i32>}, 0, 0)
- @llvm.dx.handle.fromBinding.tdx.RawBuffer_sl_v4f32v4i32s_0_0t(
- i32 4, i32 2, i32 1, i32 10, i1 true)
-
-; CHECK: ; Shader Flags Value: 0x00020010
-; CHECK: ; Note: shader requires additional functionality:
-; CHECK-NEXT: ; Raw and Structured buffers
-; CHECK-NEXT: ; Note: extra DXIL module flags:
-; CHECK-NEXT: ; D3D11_SB_GLOBAL_FLAG_ENABLE_RAW_AND_STRUCTURED_BUFFERS
-; CHECK-NEXT: {{^;$}}
-
- ret void
-}
-
-attributes #0 = { nocallback nofree nosync nounwind willreturn memory(none) }
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