[llvm] [NFC][DirectX] Infrastructure to collect shader flags for each function (PR #112967)
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Fri Oct 18 13:04:11 PDT 2024
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git-clang-format --diff b060661da8b3b53db55644e5e358bb2dca8b56d7 c7c53b8ffd93e40e81ab75e5bea7e69b3f17fcd0 --extensions h,cpp -- llvm/lib/Target/DirectX/DXContainerGlobals.cpp llvm/lib/Target/DirectX/DXILShaderFlags.cpp llvm/lib/Target/DirectX/DXILShaderFlags.h llvm/lib/Target/DirectX/DXILTranslateMetadata.cpp
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diff --git a/llvm/lib/Target/DirectX/DXILShaderFlags.cpp b/llvm/lib/Target/DirectX/DXILShaderFlags.cpp
index 8c59086200..bb350c64b5 100644
--- a/llvm/lib/Target/DirectX/DXILShaderFlags.cpp
+++ b/llvm/lib/Target/DirectX/DXILShaderFlags.cpp
@@ -54,7 +54,7 @@ static DXILModuleShaderFlagsInfo computeFlags(Module &M) {
}
void ComputedShaderFlags::print(raw_ostream &OS) const {
- uint64_t FlagVal = (uint64_t)*this;
+ uint64_t FlagVal = (uint64_t) * this;
OS << formatv("; Shader Flags Value: {0:x8}\n;\n", FlagVal);
if (FlagVal == 0)
return;
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https://github.com/llvm/llvm-project/pull/112967
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