[llvm] [DirectX] fix fail test (PR #108468)
Xiang Li via llvm-commits
llvm-commits at lists.llvm.org
Thu Sep 12 15:57:12 PDT 2024
https://github.com/python3kgae created https://github.com/llvm/llvm-project/pull/108468
Fix fails in floor.ll.
1. Need to enable scalarizer.
2. Need to use 27 for floor.
>From abe9d90b86ec0e7f93e972aca90837b9968d6c21 Mon Sep 17 00:00:00 2001
From: Xiang Li <python3kgae at outlook.com>
Date: Thu, 12 Sep 2024 18:55:13 -0400
Subject: [PATCH] [DirectX] fix fail test
Fix fails in floor.ll.
1. Need to enable scalarizer.
2. Need to use 27 for floor.
---
llvm/test/CodeGen/DirectX/floor.ll | 10 +++++-----
1 file changed, 5 insertions(+), 5 deletions(-)
diff --git a/llvm/test/CodeGen/DirectX/floor.ll b/llvm/test/CodeGen/DirectX/floor.ll
index 8ad81e1459a5ba..eaab3988c2c703 100644
--- a/llvm/test/CodeGen/DirectX/floor.ll
+++ b/llvm/test/CodeGen/DirectX/floor.ll
@@ -1,4 +1,4 @@
-; RUN: opt -S -passes=dxil-op-lower -mtriple=dxil-pc-shadermodel6.3-library %s | FileCheck %s
+; RUN: opt -S -scalarizer -dxil-op-lower -mtriple=dxil-pc-shadermodel6.3-library %s | FileCheck %s
; Make sure dxil operation function calls for floor are generated for float and half.
@@ -19,13 +19,13 @@ entry:
define noundef <4 x float> @floor_float4(<4 x float> noundef %a) {
entry:
; CHECK: [[ee0:%.*]] = extractelement <4 x float> %a, i64 0
- ; CHECK: [[ie0:%.*]] = call float @dx.op.unary.f32(i32 19, float [[ee0]])
+ ; CHECK: [[ie0:%.*]] = call float @dx.op.unary.f32(i32 27, float [[ee0]])
; CHECK: [[ee1:%.*]] = extractelement <4 x float> %a, i64 1
- ; CHECK: [[ie1:%.*]] = call float @dx.op.unary.f32(i32 19, float [[ee1]])
+ ; CHECK: [[ie1:%.*]] = call float @dx.op.unary.f32(i32 27, float [[ee1]])
; CHECK: [[ee2:%.*]] = extractelement <4 x float> %a, i64 2
- ; CHECK: [[ie2:%.*]] = call float @dx.op.unary.f32(i32 19, float [[ee2]])
+ ; CHECK: [[ie2:%.*]] = call float @dx.op.unary.f32(i32 27, float [[ee2]])
; CHECK: [[ee3:%.*]] = extractelement <4 x float> %a, i64 3
- ; CHECK: [[ie3:%.*]] = call float @dx.op.unary.f32(i32 19, float [[ee3]])
+ ; CHECK: [[ie3:%.*]] = call float @dx.op.unary.f32(i32 27, float [[ee3]])
; CHECK: insertelement <4 x float> poison, float [[ie0]], i64 0
; CHECK: insertelement <4 x float> %{{.*}}, float [[ie1]], i64 1
; CHECK: insertelement <4 x float> %{{.*}}, float [[ie2]], i64 2
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