[llvm] [XRay] Use DenseMap::{operator[], try_emplace} (NFC) (PR #107178)
Kazu Hirata via llvm-commits
llvm-commits at lists.llvm.org
Wed Sep 4 02:01:48 PDT 2024
https://github.com/kazutakahirata updated https://github.com/llvm/llvm-project/pull/107178
>From 1f8f2db1677da4ee0eb8e6bfefe3abbb3e9d39cf Mon Sep 17 00:00:00 2001
From: Kazu Hirata <kazu at google.com>
Date: Tue, 3 Sep 2024 20:06:09 -0700
Subject: [PATCH 1/2] [XRay] Use DenseMap::{operator[],try_emplace} (NFC)
I'm planning to deprecate DenseMap::FindAndConstruct in favor of
operator[]. I'm using try_emplace because "Vertices[I.first];" on its
own might look like a nop statement.
---
llvm/include/llvm/XRay/Graph.h | 16 +++++++---------
1 file changed, 7 insertions(+), 9 deletions(-)
diff --git a/llvm/include/llvm/XRay/Graph.h b/llvm/include/llvm/XRay/Graph.h
index 953ac1aa696371..6c8b178e58ff8c 100644
--- a/llvm/include/llvm/XRay/Graph.h
+++ b/llvm/include/llvm/XRay/Graph.h
@@ -378,20 +378,18 @@ class Graph {
/// Looks up the vertex with identifier I, if it does not exist it default
/// constructs it.
- VertexAttribute &operator[](const VertexIdentifier &I) {
- return Vertices.FindAndConstruct(I).second;
- }
+ VertexAttribute &operator[](const VertexIdentifier &I) { return Vertices[I]; }
/// Looks up the edge with identifier I, if it does not exist it default
/// constructs it, if it's endpoints do not exist it also default constructs
/// them.
EdgeAttribute &operator[](const EdgeIdentifier &I) {
- auto &P = Edges.FindAndConstruct(I);
- Vertices.FindAndConstruct(I.first);
- Vertices.FindAndConstruct(I.second);
+ auto &Attr = Edges[I];
+ Vertices.try_emplace(I.first);
+ Vertices.try_emplace(I.second);
InNeighbors[I.second].insert(I.first);
OutNeighbors[I.first].insert(I.second);
- return P.second;
+ return Attr;
}
/// Looks up a vertex with Identifier I, or an error if it does not exist.
@@ -479,8 +477,8 @@ class Graph {
auto EI = Val.first;
const auto &p = Edges.insert(std::move(Val));
if (p.second) {
- Vertices.FindAndConstruct(EI.first);
- Vertices.FindAndConstruct(EI.second);
+ Vertices.try_emplace(EI.first);
+ Vertices.try_emplace(EI.second);
InNeighbors[EI.second].insert(EI.first);
OutNeighbors[EI.first].insert(EI.second);
};
>From 199cbb6c4354d911e3399012530992323773acf4 Mon Sep 17 00:00:00 2001
From: Kazu Hirata <kazu at google.com>
Date: Wed, 4 Sep 2024 02:01:05 -0700
Subject: [PATCH 2/2] Return Edges[i] directly.
---
llvm/include/llvm/XRay/Graph.h | 3 +--
1 file changed, 1 insertion(+), 2 deletions(-)
diff --git a/llvm/include/llvm/XRay/Graph.h b/llvm/include/llvm/XRay/Graph.h
index 6c8b178e58ff8c..07b418b8cb6408 100644
--- a/llvm/include/llvm/XRay/Graph.h
+++ b/llvm/include/llvm/XRay/Graph.h
@@ -384,12 +384,11 @@ class Graph {
/// constructs it, if it's endpoints do not exist it also default constructs
/// them.
EdgeAttribute &operator[](const EdgeIdentifier &I) {
- auto &Attr = Edges[I];
Vertices.try_emplace(I.first);
Vertices.try_emplace(I.second);
InNeighbors[I.second].insert(I.first);
OutNeighbors[I.first].insert(I.second);
- return Attr;
+ return Edges[I];
}
/// Looks up a vertex with Identifier I, or an error if it does not exist.
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