[llvm] [AMDGPU] Document GFX12 Memory Model (PR #98599)
Pierre van Houtryve via llvm-commits
llvm-commits at lists.llvm.org
Thu Aug 1 23:38:29 PDT 2024
================
@@ -14074,6 +14075,2263 @@ table :ref:`amdgpu-amdhsa-memory-model-code-sequences-gfx10-gfx11-table`.
- system for OpenCL.*
============ ============ ============== ========== ================================
+
+.. _amdgpu-amdhsa-memory-model-gfx12:
+
+Memory Model GFX12
+++++++++++++++++++++++++
+
+For GFX12:
+
+* Each agent has multiple shader arrays (SA).
+* Each SA has multiple work-group processors (WGP).
+* Each WGP has multiple compute units (CU).
+* Each CU has multiple SIMDs that execute wavefronts.
+* The wavefronts for a single work-group are executed in the same
+ WGP.
+
+ * In CU wavefront execution mode the wavefronts may be executed by different SIMDs
+ in the same CU.
+ * In WGP wavefront execution mode the wavefronts may be executed by different SIMDs
+ in different CUs in the same WGP.
+
+* Each WGP has a single LDS memory shared by the wavefronts of the work-groups
+ executing on it.
+* All LDS operations of a WGP are performed as wavefront wide operations in a
+ global order and involve no caching. Completion is reported to a wavefront in
+ execution order.
+* The LDS memory has multiple request queues shared by the SIMDs of a
+ WGP. Therefore, the LDS operations performed by different wavefronts of a
+ work-group can be reordered relative to each other, which can result in
+ reordering the visibility of vector memory operations with respect to LDS
+ operations of other wavefronts in the same work-group. A ``s_wait_dscnt 0x0``
+ is required to ensure synchronization between LDS operations and
+ vector memory operations between wavefronts of a work-group, but not between
+ operations performed by the same wavefront.
+* The vector memory operations are performed as wavefront wide operations.
+ Vector memory operations are divided in different types. Completion of a
+ vector memory operation is reported to a wavefront in-order within a type,
+ but may be out of order between types. The types of vector memory operations
+ (and their associated ``s_wait`` instructions) are:
+
+ * LDS: ``s_wait_dscnt``
+ * Load (global, scratch, flat, buffer and image): ``s_wait_loadcnt``
+ * Store (global, scratch, flat, buffer and image): ``s_wait_storecnt``
+ * Sample and Gather4: ``s_wait_samplecnt``
+ * BVH: ``s_wait_bvhcnt``
+
+* Vector and scalar memory instructions contain a ``SCOPE`` field with values
+ corresponding to each cache level. The ``SCOPE`` determines whether a cache
+ can complete an operation locally or whether it needs to forward the operation
+ to the next cache level. The ``SCOPE`` values are:
+
+ * ``SCOPE_CU``: Compute Unit (NOTE: not affected by CU/WGP mode)
+ * ``SCOPE_SE``: Shader Engine
+ * ``SCOPE_DEV``: Device/Agent
+ * ``SCOPE_SYS``: System
+
+* When a memory operation with a given ``SCOPE`` reaches a cache with a smaller
+ ``SCOPE`` value, it is forwarded to the next level of cache.
+* When a memory operation with a given ``SCOPE`` reaches a cache with a ``SCOPE``
+ value greater than or equal to its own, the operation can proceed:
+
+ * Reads can hit into the cache
+ * Writes can happen in this cache and the transaction is acknowledged
+ from this level of cache.
+ * RMW operations can be done locally.
+
+* ``global_inv``, ``global_wb`` and ``global_wbinv`` instructions are used to
+ invalidate, write-back and write-back+invalidate caches. The affected
+ cache(s) are controlled by the ``SCOPE:`` of the instruction.
+* ``global_inv`` invalidates caches whose scope is strictly smaller than the
+ instruction's. The invalidation requests cannot be reordered with pending or
+ upcoming memory operations.
+* ``global_wb`` additionally ensures that previous memory operation done at
+ a lower scope level have reached the ``SCOPE:`` of the ``global_wb``.
+* The vector memory operations access a vector L0 cache. There is a single L0
+ cache per CU. Each SIMD of a CU accesses the same L0 cache. Therefore, no
+ special action is required for coherence between the lanes of a single
+ wavefront. To achieve coherence between wavefronts executing in the same
+ work-group:
+
+ * In CU wavefront execution mode, no special action is required.
+ * In WGP wavefront execution mode, a ``global_inv scope:SCOPE_SE`` is required
+ as wavefronts may be executing on SIMDs of different CUs that access different L0s.
+
+* The scalar memory operations access a scalar L0 cache shared by all wavefronts
+ on a WGP. The scalar and vector L0 caches are not coherent. However, scalar
+ operations are used in a restricted way so do not impact the memory model. See
+ :ref:`amdgpu-amdhsa-memory-spaces`.
+* The vector and scalar memory L0 caches use an L1 buffer shared by all WGPs on
+ the same SA. The L1 buffer acts as a bridge to L2 for clients within a SA.
+* The L1 buffers have independent quadrants to service disjoint ranges of virtual
+ addresses.
+* Each L0 cache has a separate request queue per L1 quadrant. Therefore, the
+ vector and scalar memory operations performed by different wavefronts, whether
+ executing in the same or different work-groups (which may be executing on
+ different CUs accessing different L0s), can be reordered relative to each
+ other. Some or all of the wait instructions below are required to ensure
+ synchronization between vector memory operations of different wavefronts. It
+ ensures a previous vector memory operation has completed before executing a
+ subsequent vector memory or LDS operation and so can be used to meet the
+ requirements of acquire, release and sequential consistency.
+
+ * ``s_wait_loadcnt 0x0``
+ * ``s_wait_samplecnt 0x0``
+ * ``s_wait_bvhcnt 0x0``
+ * ``s_wait_storecnt 0x0``
+
+* The L1 buffers use an L2 cache shared by all SAs on the same agent.
+* The L2 cache has independent channels to service disjoint ranges of virtual
+ addresses.
+* Each L1 quadrant of a single SA accesses a different L2 channel. Each L1
+ quadrant has a separate request queue per L2 channel. Therefore, the vector
+ and scalar memory operations performed by wavefronts executing in different
+ work-groups (which may be executing on different SAs) of an agent can be
+ reordered relative to each other. Some or all of the wait instructions below are
+ required to ensure synchronization between vector memory operations of
+ different SAs. It ensures a previous vector memory operation has completed
+ before executing a subsequent vector memory and so can be used to meet the
+ requirements of acquire, release and sequential consistency.
+
+ * ``s_wait_loadcnt 0x0``
+ * ``s_wait_samplecnt 0x0``
+ * ``s_wait_bvhcnt 0x0``
+ * ``s_wait_storecnt 0x0``
+
+* The L2 cache can be kept coherent with other agents, or ranges
+ of virtual addresses can be set up to bypass it to ensure system coherence.
+* A memory attached last level (MALL) cache exists for GPU memory.
+ The MALL cache is fully coherent with GPU memory and has no impact on system
+ coherence. All agents (GPU and CPU) access GPU memory through the MALL cache.
+
+Scalar memory operations are only used to access memory that is proven to not
+change during the execution of the kernel dispatch. This includes constant
+address space and global address space for program scope ``const`` variables.
+Therefore, the kernel machine code does not have to maintain the scalar cache to
+ensure it is coherent with the vector caches. The scalar and vector caches are
+invalidated between kernel dispatches by CP since constant address space data
+may change between kernel dispatch executions. See
+:ref:`amdgpu-amdhsa-memory-spaces`.
+
+For kernarg backing memory:
+
+* CP invalidates caches start of each kernel dispatch.
+* On dGPU the kernarg backing memory is accessed as MTYPE UC (uncached) to avoid
+ needing to invalidate the L2 cache.
+* On APU the kernarg backing memory is accessed as MTYPE CC (cache coherent) and
+ so the L2 cache will be coherent with the CPU and other agents.
+
+Scratch backing memory (which is used for the private address space) is accessed
+with MTYPE NC (non-coherent). Since the private address space is only accessed
+by a single thread, and is always write-before-read, there is never a need to
+invalidate these entries from L0.
+
+Wavefronts can be executed in WGP or CU wavefront execution mode:
+
+* In WGP wavefront execution mode the wavefronts of a work-group are executed
+ on the SIMDs of both CUs of the WGP. Therefore, explicit management of the per
+ CU L0 caches is required for work-group synchronization. Also accesses to L1
+ at work-group scope need to be explicitly ordered as the accesses from
+ different CUs are not ordered.
+* In CU wavefront execution mode the wavefronts of a work-group are executed on
+ the SIMDs of a single CU of the WGP. Therefore, all global memory access by
+ the work-group access the same L0 which in turn ensures L1 accesses are
+ ordered and so do not require explicit management of the caches for
+ work-group synchronization.
+
+See ``WGP_MODE`` field in
+:ref:`amdgpu-amdhsa-compute_pgm_rsrc1-gfx6-gfx12-table` and
+:ref:`amdgpu-target-features`.
+
+The code sequences used to implement the memory model for GFX12 are defined in
+table :ref:`amdgpu-amdhsa-memory-model-code-sequences-gfx12-table`.
+
+ .. table:: AMDHSA Memory Model Code Sequences GFX12 - Instruction Scopes
----------------
Pierre-vh wrote:
It is not my intent to change the meaning of syncscope, this table just provides a mapping of LLVM IR synscope to GFX12 ISA `scope` operands.
The idea is that you start with some instruction, say a `flat_load_b32`, then when you see this table being referenced in the code sequences table below, you look at it and add the relevant scope. So if you want workgroup scope, you either add nothing for CU mode, or `scope:SCOPE_SE` for WGP mode.
I'm now realizing the doc isn't maybe as evident as I thought it would be so I will add a short paragraph to explain this
https://github.com/llvm/llvm-project/pull/98599
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