[llvm] Add numerical sanitizer (PR #85916)
Joshua Cranmer via llvm-commits
llvm-commits at lists.llvm.org
Thu May 23 14:12:03 PDT 2024
================
@@ -0,0 +1,2236 @@
+//===-- NumericalStabilitySanitizer.cpp -----------------------------------===//
+//
+// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
+// See https://llvm.org/LICENSE.txt for license information.
+// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
+//
+//===----------------------------------------------------------------------===//
+//
+// This file is a part of NumericalStabilitySanitizer.
+//
+//===----------------------------------------------------------------------===//
+
+#include "llvm/Transforms/Instrumentation/NumericalStabilitySanitizer.h"
+
+#include <cstdint>
+#include <unordered_map>
+
+#include "llvm/ADT/SmallPtrSet.h"
+#include "llvm/ADT/SmallString.h"
+#include "llvm/ADT/SmallVector.h"
+#include "llvm/ADT/Statistic.h"
+#include "llvm/ADT/StringExtras.h"
+#include "llvm/Analysis/CaptureTracking.h"
+#include "llvm/Analysis/TargetLibraryInfo.h"
+#include "llvm/Analysis/ValueTracking.h"
+#include "llvm/IR/DataLayout.h"
+#include "llvm/IR/Function.h"
+#include "llvm/IR/IRBuilder.h"
+#include "llvm/IR/IntrinsicInst.h"
+#include "llvm/IR/Intrinsics.h"
+#include "llvm/IR/LLVMContext.h"
+#include "llvm/IR/Metadata.h"
+#include "llvm/IR/Module.h"
+#include "llvm/IR/Type.h"
+#include "llvm/InitializePasses.h"
+#include "llvm/ProfileData/InstrProf.h"
+#include "llvm/Support/CommandLine.h"
+#include "llvm/Support/Debug.h"
+#include "llvm/Support/MathExtras.h"
+#include "llvm/Support/Regex.h"
+#include "llvm/Support/raw_ostream.h"
+#include "llvm/Transforms/Instrumentation.h"
+#include "llvm/Transforms/Utils/BasicBlockUtils.h"
+#include "llvm/Transforms/Utils/EscapeEnumerator.h"
+#include "llvm/Transforms/Utils/Local.h"
+#include "llvm/Transforms/Utils/ModuleUtils.h"
+
+using namespace llvm;
+
+#define DEBUG_TYPE "nsan"
+
+STATISTIC(NumInstrumentedFTLoads,
+ "Number of instrumented floating-point loads");
+
+STATISTIC(NumInstrumentedFTCalls,
+ "Number of instrumented floating-point calls");
+STATISTIC(NumInstrumentedFTRets,
+ "Number of instrumented floating-point returns");
+STATISTIC(NumInstrumentedFTStores,
+ "Number of instrumented floating-point stores");
+STATISTIC(NumInstrumentedNonFTStores,
+ "Number of instrumented non floating-point stores");
+STATISTIC(
+ NumInstrumentedNonFTMemcpyStores,
+ "Number of instrumented non floating-point stores with memcpy semantics");
+STATISTIC(NumInstrumentedFCmp, "Number of instrumented fcmps");
+
+// Using smaller shadow types types can help improve speed. For example, `dlq`
+// is 3x slower to 5x faster in opt mode and 2-6x faster in dbg mode compared to
+// `dqq`.
+static cl::opt<std::string> ClShadowMapping(
+ "nsan-shadow-type-mapping", cl::init("dqq"),
+ cl::desc("One shadow type id for each of `float`, `double`, `long double`. "
----------------
jcranmer-intel wrote:
At the LLVM level, `long double` can map to one of four different types (`double`, `x86_fp80`, `ppc128`, and `fp128`), and it's not going to be clear from any information we have in the IR which one is intended.
I'd recommend using the LLVM names for these types instead of the C names here.
https://github.com/llvm/llvm-project/pull/85916
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