[clang] [llvm] [DirectX] Set DXIL Version using shader model version in compilation target profile (PR #89823)
S. Bharadwaj Yadavalli via llvm-commits
llvm-commits at lists.llvm.org
Fri Apr 26 13:59:17 PDT 2024
================
@@ -2,39 +2,45 @@
// Supported targets
//
-// RUN: %clang -target dxil--shadermodel6.2-pixel %s -S -o /dev/null 2>&1 | FileCheck --check-prefix=CHECK-VALID %s
-// RUN: %clang -target dxil-unknown-shadermodel6.2-pixel %s -S -o /dev/null 2>&1 | FileCheck --check-prefix=CHECK-VALID %s
-// RUN: %clang -target dxil--shadermodel6.2-library %s -S -o /dev/null 2>&1 | FileCheck --check-prefix=CHECK-VALID %s
-// RUN: %clang -target dxil-unknown-shadermodel6.2-library %s -S -o /dev/null 2>&1 | FileCheck --check-prefix=CHECK-VALID %s
+// RUN: %clang -target dxilv1.2--shadermodel6.2-pixel %s -S -o /dev/null 2>&1 | FileCheck --check-prefix=CHECK-VALID %s
+// RUN: %clang -target dxilv1.2-unknown-shadermodel6.2-pixel %s -S -o /dev/null 2>&1 | FileCheck --check-prefix=CHECK-VALID %s
+// RUN: %clang -target dxilv1.2--shadermodel6.2-library %s -S -o /dev/null 2>&1 | FileCheck --check-prefix=CHECK-VALID %s
+// RUN: %clang -target dxilv1.2-unknown-shadermodel6.2-library %s -S -o /dev/null 2>&1 | FileCheck --check-prefix=CHECK-VALID %s
// Empty shader model
//
-// RUN: not %clang -target dxil %s -S -o /dev/null 2>&1 | FileCheck --check-prefix=CHECK-NO-OS %s
+// RUN: not %clang -target dxilv1.2 %s -S -o /dev/null 2>&1 | FileCheck --check-prefix=CHECK-NO-OS %s
// Invalid shader models
//
-// RUN: not %clang -target dxil--linux %s -S -o /dev/null 2>&1 | FileCheck --check-prefix=CHECK-BAD-OS %s
-// RUN: not %clang -target dxil--win32 %s -S -o /dev/null 2>&1 | FileCheck --check-prefix=CHECK-BAD-OS %s
-// RUN: not %clang -target dxil--unknown %s -S -o /dev/null 2>&1 | FileCheck --check-prefix=CHECK-BAD-OS %s
-// RUN: not %clang -target dxil--invalidos %s -S -o /dev/null 2>&1 | FileCheck --check-prefix=CHECK-BAD-OS %s
+// RUN: not %clang -target dxilv1.2--linux %s -S -o /dev/null 2>&1 | FileCheck --check-prefix=CHECK-BAD-OS %s
+// RUN: not %clang -target dxilv1.2--win32 %s -S -o /dev/null 2>&1 | FileCheck --check-prefix=CHECK-BAD-OS %s
+// RUN: not %clang -target dxilv1.2--unknown %s -S -o /dev/null 2>&1 | FileCheck --check-prefix=CHECK-BAD-OS %s
+// RUN: not %clang -target dxilv1.2--invalidos %s -S -o /dev/null 2>&1 | FileCheck --check-prefix=CHECK-BAD-OS %s
// Bad shader model versions. Currently we just check for any version at all.
//
-// RUN: not %clang -target dxil--shadermodel %s -S -o /dev/null 2>&1 | FileCheck --check-prefix=CHECK-BAD-OS %s
-// RUN: not %clang -target dxil--shadermodel0.0 %s -S -o /dev/null 2>&1 | FileCheck --check-prefix=CHECK-BAD-OS %s
+// RUN: not %clang -target dxilv1.2--shadermodel %s -S -o /dev/null 2>&1 | FileCheck --check-prefix=CHECK-BAD-OS %s
+// RUN: not %clang -target dxilv1.2--shadermodel0.0 %s -S -o /dev/null 2>&1 | FileCheck --check-prefix=CHECK-BAD-OS %s
// Empty shader stage
//
-// RUN: not %clang -target dxil-shadermodel6.2 %s -S -o /dev/null 2>&1 | FileCheck --check-prefix=CHECK-NO-ENV %s
-// RUN: not %clang -target dxil--shadermodel6.2 %s -S -o /dev/null 2>&1 | FileCheck --check-prefix=CHECK-NO-ENV %s
-// RUN: not %clang -target dxil--shadermodel6.2 %s -S -o /dev/null 2>&1 | FileCheck --check-prefix=CHECK-NO-ENV %s
+// RUN: not %clang -target dxilv1.2-shadermodel6.2 %s -S -o /dev/null 2>&1 | FileCheck --check-prefix=CHECK-NO-ENV %s
+// RUN: not %clang -target dxilv1.2--shadermodel6.2 %s -S -o /dev/null 2>&1 | FileCheck --check-prefix=CHECK-NO-ENV %s
+// RUN: not %clang -target dxilv1.2--shadermodel6.2 %s -S -o /dev/null 2>&1 | FileCheck --check-prefix=CHECK-NO-ENV %s
----------------
bharadwajy wrote:
> What should happen if someone specifies `dxilv1.0--shadermodel6.7` and then uses some SM6.7 feature that isn't representable in dxil 1.0? We should probably validate that the dxil version and shadermodel are compatible.
I'd expect such validation to be done during analysis and/or codegen passes - potentially specified in `DXIL.td` where the properties of DXIL Operations are specified.
> A 1-1 mapping for validating the shader model vs the dxil version is probably sufficient / matches DXC. It's also possible we could do better, but I don't know that it's worth the effort of cataloguing compatibility for that.
Such cataloguing would be part of `DXIL.td`.
https://github.com/llvm/llvm-project/pull/89823
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