[llvm] [DirectX] Add DXIL_MODULE_FLAG for ShaderFlags. (PR #83217)

Chris B via llvm-commits llvm-commits at lists.llvm.org
Tue Mar 5 07:59:51 PST 2024


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@@ -3,7 +3,7 @@
 
 target triple = "dxil-pc-shadermodel6.7-library"
 
-; CHECK: ; Shader Flags Value: 0x00000021
+; CHECK: ; Shader Flags Value: 0x00000044
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llvm-beanz wrote:

Repeating the same thing back to me doesn't help me understand the issue here.

I went and looked at the code, and I think we have a separate issue we need to resolve, but that can be separate. We should be able to dump the flags from the computed value that is stored in the module, but today the printer only operates on the analysis result. We can address that separately.

https://github.com/llvm/llvm-project/pull/83217


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