[llvm] 963268c - [AArch64] Expand Sin/Cos GlobalISel testing. NFC

David Green via llvm-commits llvm-commits at lists.llvm.org
Fri Sep 22 04:27:36 PDT 2023


Author: David Green
Date: 2023-09-22T12:27:30+01:00
New Revision: 963268c52b8b30e3c39f0fa3bfa1b3969fa63aca

URL: https://github.com/llvm/llvm-project/commit/963268c52b8b30e3c39f0fa3bfa1b3969fa63aca
DIFF: https://github.com/llvm/llvm-project/commit/963268c52b8b30e3c39f0fa3bfa1b3969fa63aca.diff

LOG: [AArch64] Expand Sin/Cos GlobalISel testing. NFC

This fills out some extra cases for sin/cos testing for various types under
Global ISel, which seem to all do OK. The existing tests in
sincospow-vector-expansion.ll can be removed, as they are now covered
elsewhere.

Added: 
    llvm/test/CodeGen/AArch64/fsincos.ll

Modified: 
    

Removed: 
    llvm/test/CodeGen/AArch64/sincospow-vector-expansion.ll


################################################################################
diff  --git a/llvm/test/CodeGen/AArch64/fsincos.ll b/llvm/test/CodeGen/AArch64/fsincos.ll
new file mode 100644
index 000000000000000..361a1e996fd7acc
--- /dev/null
+++ b/llvm/test/CodeGen/AArch64/fsincos.ll
@@ -0,0 +1,2544 @@
+; NOTE: Assertions have been autogenerated by utils/update_llc_test_checks.py UTC_ARGS: --version 3
+; RUN: llc -mtriple=aarch64-none-eabi -verify-machineinstrs %s -o - | FileCheck %s --check-prefixes=CHECK,CHECK-SD
+; RUN: llc -mtriple=aarch64-none-eabi -global-isel -verify-machineinstrs %s -o - | FileCheck %s --check-prefixes=CHECK,CHECK-GI
+
+define double @sin_f64(double %a) {
+; CHECK-SD-LABEL: sin_f64:
+; CHECK-SD:       // %bb.0: // %entry
+; CHECK-SD-NEXT:    b sin
+;
+; CHECK-GI-LABEL: sin_f64:
+; CHECK-GI:       // %bb.0: // %entry
+; CHECK-GI-NEXT:    str x30, [sp, #-16]! // 8-byte Folded Spill
+; CHECK-GI-NEXT:    .cfi_def_cfa_offset 16
+; CHECK-GI-NEXT:    .cfi_offset w30, -16
+; CHECK-GI-NEXT:    bl sin
+; CHECK-GI-NEXT:    ldr x30, [sp], #16 // 8-byte Folded Reload
+; CHECK-GI-NEXT:    ret
+entry:
+  %c = call double @llvm.sin.f64(double %a)
+  ret double %c
+}
+
+define float @sin_f32(float %a) {
+; CHECK-SD-LABEL: sin_f32:
+; CHECK-SD:       // %bb.0: // %entry
+; CHECK-SD-NEXT:    b sinf
+;
+; CHECK-GI-LABEL: sin_f32:
+; CHECK-GI:       // %bb.0: // %entry
+; CHECK-GI-NEXT:    str x30, [sp, #-16]! // 8-byte Folded Spill
+; CHECK-GI-NEXT:    .cfi_def_cfa_offset 16
+; CHECK-GI-NEXT:    .cfi_offset w30, -16
+; CHECK-GI-NEXT:    bl sinf
+; CHECK-GI-NEXT:    ldr x30, [sp], #16 // 8-byte Folded Reload
+; CHECK-GI-NEXT:    ret
+entry:
+  %c = call float @llvm.sin.f32(float %a)
+  ret float %c
+}
+
+define half @sin_f16(half %a) {
+; CHECK-LABEL: sin_f16:
+; CHECK:       // %bb.0: // %entry
+; CHECK-NEXT:    str x30, [sp, #-16]! // 8-byte Folded Spill
+; CHECK-NEXT:    .cfi_def_cfa_offset 16
+; CHECK-NEXT:    .cfi_offset w30, -16
+; CHECK-NEXT:    fcvt s0, h0
+; CHECK-NEXT:    bl sinf
+; CHECK-NEXT:    fcvt h0, s0
+; CHECK-NEXT:    ldr x30, [sp], #16 // 8-byte Folded Reload
+; CHECK-NEXT:    ret
+entry:
+  %c = call half @llvm.sin.f16(half %a)
+  ret half %c
+}
+
+define <2 x double> @sin_v2f64(<2 x double> %a) {
+; CHECK-SD-LABEL: sin_v2f64:
+; CHECK-SD:       // %bb.0: // %entry
+; CHECK-SD-NEXT:    sub sp, sp, #48
+; CHECK-SD-NEXT:    str x30, [sp, #32] // 8-byte Folded Spill
+; CHECK-SD-NEXT:    .cfi_def_cfa_offset 48
+; CHECK-SD-NEXT:    .cfi_offset w30, -16
+; CHECK-SD-NEXT:    str q0, [sp] // 16-byte Folded Spill
+; CHECK-SD-NEXT:    mov d0, v0.d[1]
+; CHECK-SD-NEXT:    bl sin
+; CHECK-SD-NEXT:    str q0, [sp, #16] // 16-byte Folded Spill
+; CHECK-SD-NEXT:    ldr q0, [sp] // 16-byte Folded Reload
+; CHECK-SD-NEXT:    // kill: def $d0 killed $d0 killed $q0
+; CHECK-SD-NEXT:    bl sin
+; CHECK-SD-NEXT:    ldr q1, [sp, #16] // 16-byte Folded Reload
+; CHECK-SD-NEXT:    // kill: def $d0 killed $d0 def $q0
+; CHECK-SD-NEXT:    ldr x30, [sp, #32] // 8-byte Folded Reload
+; CHECK-SD-NEXT:    mov v0.d[1], v1.d[0]
+; CHECK-SD-NEXT:    add sp, sp, #48
+; CHECK-SD-NEXT:    ret
+;
+; CHECK-GI-LABEL: sin_v2f64:
+; CHECK-GI:       // %bb.0: // %entry
+; CHECK-GI-NEXT:    sub sp, sp, #32
+; CHECK-GI-NEXT:    str d8, [sp, #16] // 8-byte Folded Spill
+; CHECK-GI-NEXT:    str x30, [sp, #24] // 8-byte Folded Spill
+; CHECK-GI-NEXT:    .cfi_def_cfa_offset 32
+; CHECK-GI-NEXT:    .cfi_offset w30, -8
+; CHECK-GI-NEXT:    .cfi_offset b8, -16
+; CHECK-GI-NEXT:    mov d8, v0.d[1]
+; CHECK-GI-NEXT:    // kill: def $d0 killed $d0 killed $q0
+; CHECK-GI-NEXT:    bl sin
+; CHECK-GI-NEXT:    str q0, [sp] // 16-byte Folded Spill
+; CHECK-GI-NEXT:    fmov d0, d8
+; CHECK-GI-NEXT:    bl sin
+; CHECK-GI-NEXT:    ldr q1, [sp] // 16-byte Folded Reload
+; CHECK-GI-NEXT:    // kill: def $d0 killed $d0 def $q0
+; CHECK-GI-NEXT:    ldr x30, [sp, #24] // 8-byte Folded Reload
+; CHECK-GI-NEXT:    ldr d8, [sp, #16] // 8-byte Folded Reload
+; CHECK-GI-NEXT:    mov v1.d[1], v0.d[0]
+; CHECK-GI-NEXT:    mov v0.16b, v1.16b
+; CHECK-GI-NEXT:    add sp, sp, #32
+; CHECK-GI-NEXT:    ret
+entry:
+  %c = call <2 x double> @llvm.sin.v2f64(<2 x double> %a)
+  ret <2 x double> %c
+}
+
+define <3 x double> @sin_v3f64(<3 x double> %a) {
+; CHECK-SD-LABEL: sin_v3f64:
+; CHECK-SD:       // %bb.0: // %entry
+; CHECK-SD-NEXT:    str d10, [sp, #-32]! // 8-byte Folded Spill
+; CHECK-SD-NEXT:    stp d9, d8, [sp, #8] // 16-byte Folded Spill
+; CHECK-SD-NEXT:    str x30, [sp, #24] // 8-byte Folded Spill
+; CHECK-SD-NEXT:    .cfi_def_cfa_offset 32
+; CHECK-SD-NEXT:    .cfi_offset w30, -8
+; CHECK-SD-NEXT:    .cfi_offset b8, -16
+; CHECK-SD-NEXT:    .cfi_offset b9, -24
+; CHECK-SD-NEXT:    .cfi_offset b10, -32
+; CHECK-SD-NEXT:    fmov d8, d2
+; CHECK-SD-NEXT:    fmov d9, d1
+; CHECK-SD-NEXT:    bl sin
+; CHECK-SD-NEXT:    fmov d10, d0
+; CHECK-SD-NEXT:    fmov d0, d9
+; CHECK-SD-NEXT:    bl sin
+; CHECK-SD-NEXT:    fmov d9, d0
+; CHECK-SD-NEXT:    fmov d0, d8
+; CHECK-SD-NEXT:    bl sin
+; CHECK-SD-NEXT:    fmov d1, d9
+; CHECK-SD-NEXT:    ldp d9, d8, [sp, #8] // 16-byte Folded Reload
+; CHECK-SD-NEXT:    ldr x30, [sp, #24] // 8-byte Folded Reload
+; CHECK-SD-NEXT:    fmov d2, d0
+; CHECK-SD-NEXT:    fmov d0, d10
+; CHECK-SD-NEXT:    ldr d10, [sp], #32 // 8-byte Folded Reload
+; CHECK-SD-NEXT:    ret
+;
+; CHECK-GI-LABEL: sin_v3f64:
+; CHECK-GI:       // %bb.0: // %entry
+; CHECK-GI-NEXT:    str d10, [sp, #-32]! // 8-byte Folded Spill
+; CHECK-GI-NEXT:    stp d9, d8, [sp, #8] // 16-byte Folded Spill
+; CHECK-GI-NEXT:    str x30, [sp, #24] // 8-byte Folded Spill
+; CHECK-GI-NEXT:    .cfi_def_cfa_offset 32
+; CHECK-GI-NEXT:    .cfi_offset w30, -8
+; CHECK-GI-NEXT:    .cfi_offset b8, -16
+; CHECK-GI-NEXT:    .cfi_offset b9, -24
+; CHECK-GI-NEXT:    .cfi_offset b10, -32
+; CHECK-GI-NEXT:    fmov d8, d1
+; CHECK-GI-NEXT:    fmov d9, d2
+; CHECK-GI-NEXT:    bl sin
+; CHECK-GI-NEXT:    fmov d10, d0
+; CHECK-GI-NEXT:    fmov d0, d8
+; CHECK-GI-NEXT:    bl sin
+; CHECK-GI-NEXT:    fmov d8, d0
+; CHECK-GI-NEXT:    fmov d0, d9
+; CHECK-GI-NEXT:    bl sin
+; CHECK-GI-NEXT:    fmov d1, d8
+; CHECK-GI-NEXT:    ldp d9, d8, [sp, #8] // 16-byte Folded Reload
+; CHECK-GI-NEXT:    ldr x30, [sp, #24] // 8-byte Folded Reload
+; CHECK-GI-NEXT:    fmov d2, d0
+; CHECK-GI-NEXT:    fmov d0, d10
+; CHECK-GI-NEXT:    ldr d10, [sp], #32 // 8-byte Folded Reload
+; CHECK-GI-NEXT:    ret
+entry:
+  %c = call <3 x double> @llvm.sin.v3f64(<3 x double> %a)
+  ret <3 x double> %c
+}
+
+define <4 x double> @sin_v4f64(<4 x double> %a) {
+; CHECK-SD-LABEL: sin_v4f64:
+; CHECK-SD:       // %bb.0: // %entry
+; CHECK-SD-NEXT:    sub sp, sp, #64
+; CHECK-SD-NEXT:    str x30, [sp, #48] // 8-byte Folded Spill
+; CHECK-SD-NEXT:    .cfi_def_cfa_offset 64
+; CHECK-SD-NEXT:    .cfi_offset w30, -16
+; CHECK-SD-NEXT:    str q0, [sp] // 16-byte Folded Spill
+; CHECK-SD-NEXT:    mov d0, v0.d[1]
+; CHECK-SD-NEXT:    str q1, [sp, #32] // 16-byte Folded Spill
+; CHECK-SD-NEXT:    bl sin
+; CHECK-SD-NEXT:    str q0, [sp, #16] // 16-byte Folded Spill
+; CHECK-SD-NEXT:    ldr q0, [sp] // 16-byte Folded Reload
+; CHECK-SD-NEXT:    // kill: def $d0 killed $d0 killed $q0
+; CHECK-SD-NEXT:    bl sin
+; CHECK-SD-NEXT:    ldr q1, [sp, #16] // 16-byte Folded Reload
+; CHECK-SD-NEXT:    // kill: def $d0 killed $d0 def $q0
+; CHECK-SD-NEXT:    mov v0.d[1], v1.d[0]
+; CHECK-SD-NEXT:    str q0, [sp, #16] // 16-byte Folded Spill
+; CHECK-SD-NEXT:    ldr q0, [sp, #32] // 16-byte Folded Reload
+; CHECK-SD-NEXT:    mov d0, v0.d[1]
+; CHECK-SD-NEXT:    bl sin
+; CHECK-SD-NEXT:    str q0, [sp] // 16-byte Folded Spill
+; CHECK-SD-NEXT:    ldr q0, [sp, #32] // 16-byte Folded Reload
+; CHECK-SD-NEXT:    // kill: def $d0 killed $d0 killed $q0
+; CHECK-SD-NEXT:    bl sin
+; CHECK-SD-NEXT:    fmov d1, d0
+; CHECK-SD-NEXT:    ldp q2, q0, [sp] // 32-byte Folded Reload
+; CHECK-SD-NEXT:    ldr x30, [sp, #48] // 8-byte Folded Reload
+; CHECK-SD-NEXT:    mov v1.d[1], v2.d[0]
+; CHECK-SD-NEXT:    add sp, sp, #64
+; CHECK-SD-NEXT:    ret
+;
+; CHECK-GI-LABEL: sin_v4f64:
+; CHECK-GI:       // %bb.0: // %entry
+; CHECK-GI-NEXT:    sub sp, sp, #80
+; CHECK-GI-NEXT:    stp d9, d8, [sp, #48] // 16-byte Folded Spill
+; CHECK-GI-NEXT:    str x30, [sp, #64] // 8-byte Folded Spill
+; CHECK-GI-NEXT:    .cfi_def_cfa_offset 80
+; CHECK-GI-NEXT:    .cfi_offset w30, -16
+; CHECK-GI-NEXT:    .cfi_offset b8, -24
+; CHECK-GI-NEXT:    .cfi_offset b9, -32
+; CHECK-GI-NEXT:    str q1, [sp] // 16-byte Folded Spill
+; CHECK-GI-NEXT:    mov d8, v0.d[1]
+; CHECK-GI-NEXT:    mov d9, v1.d[1]
+; CHECK-GI-NEXT:    // kill: def $d0 killed $d0 killed $q0
+; CHECK-GI-NEXT:    bl sin
+; CHECK-GI-NEXT:    str q0, [sp, #32] // 16-byte Folded Spill
+; CHECK-GI-NEXT:    fmov d0, d8
+; CHECK-GI-NEXT:    bl sin
+; CHECK-GI-NEXT:    str q0, [sp, #16] // 16-byte Folded Spill
+; CHECK-GI-NEXT:    ldr q0, [sp] // 16-byte Folded Reload
+; CHECK-GI-NEXT:    // kill: def $d0 killed $d0 killed $q0
+; CHECK-GI-NEXT:    bl sin
+; CHECK-GI-NEXT:    str q0, [sp] // 16-byte Folded Spill
+; CHECK-GI-NEXT:    fmov d0, d9
+; CHECK-GI-NEXT:    bl sin
+; CHECK-GI-NEXT:    ldp q1, q2, [sp, #16] // 32-byte Folded Reload
+; CHECK-GI-NEXT:    // kill: def $d0 killed $d0 def $q0
+; CHECK-GI-NEXT:    ldr x30, [sp, #64] // 8-byte Folded Reload
+; CHECK-GI-NEXT:    ldp d9, d8, [sp, #48] // 16-byte Folded Reload
+; CHECK-GI-NEXT:    mov v2.d[1], v1.d[0]
+; CHECK-GI-NEXT:    ldr q1, [sp] // 16-byte Folded Reload
+; CHECK-GI-NEXT:    mov v1.d[1], v0.d[0]
+; CHECK-GI-NEXT:    mov v0.16b, v2.16b
+; CHECK-GI-NEXT:    add sp, sp, #80
+; CHECK-GI-NEXT:    ret
+entry:
+  %c = call <4 x double> @llvm.sin.v4f64(<4 x double> %a)
+  ret <4 x double> %c
+}
+
+define <2 x float> @sin_v2f32(<2 x float> %a) {
+; CHECK-SD-LABEL: sin_v2f32:
+; CHECK-SD:       // %bb.0: // %entry
+; CHECK-SD-NEXT:    sub sp, sp, #48
+; CHECK-SD-NEXT:    str x30, [sp, #32] // 8-byte Folded Spill
+; CHECK-SD-NEXT:    .cfi_def_cfa_offset 48
+; CHECK-SD-NEXT:    .cfi_offset w30, -16
+; CHECK-SD-NEXT:    // kill: def $d0 killed $d0 def $q0
+; CHECK-SD-NEXT:    str q0, [sp] // 16-byte Folded Spill
+; CHECK-SD-NEXT:    mov s0, v0.s[1]
+; CHECK-SD-NEXT:    bl sinf
+; CHECK-SD-NEXT:    str d0, [sp, #16] // 16-byte Folded Spill
+; CHECK-SD-NEXT:    ldr q0, [sp] // 16-byte Folded Reload
+; CHECK-SD-NEXT:    // kill: def $s0 killed $s0 killed $q0
+; CHECK-SD-NEXT:    bl sinf
+; CHECK-SD-NEXT:    ldr q1, [sp, #16] // 16-byte Folded Reload
+; CHECK-SD-NEXT:    // kill: def $s0 killed $s0 def $q0
+; CHECK-SD-NEXT:    ldr x30, [sp, #32] // 8-byte Folded Reload
+; CHECK-SD-NEXT:    mov v0.s[1], v1.s[0]
+; CHECK-SD-NEXT:    // kill: def $d0 killed $d0 killed $q0
+; CHECK-SD-NEXT:    add sp, sp, #48
+; CHECK-SD-NEXT:    ret
+;
+; CHECK-GI-LABEL: sin_v2f32:
+; CHECK-GI:       // %bb.0: // %entry
+; CHECK-GI-NEXT:    sub sp, sp, #32
+; CHECK-GI-NEXT:    str d8, [sp, #16] // 8-byte Folded Spill
+; CHECK-GI-NEXT:    str x30, [sp, #24] // 8-byte Folded Spill
+; CHECK-GI-NEXT:    .cfi_def_cfa_offset 32
+; CHECK-GI-NEXT:    .cfi_offset w30, -8
+; CHECK-GI-NEXT:    .cfi_offset b8, -16
+; CHECK-GI-NEXT:    // kill: def $d0 killed $d0 def $q0
+; CHECK-GI-NEXT:    mov s8, v0.s[1]
+; CHECK-GI-NEXT:    // kill: def $s0 killed $s0 killed $q0
+; CHECK-GI-NEXT:    bl sinf
+; CHECK-GI-NEXT:    str d0, [sp] // 16-byte Folded Spill
+; CHECK-GI-NEXT:    fmov s0, s8
+; CHECK-GI-NEXT:    bl sinf
+; CHECK-GI-NEXT:    ldr q1, [sp] // 16-byte Folded Reload
+; CHECK-GI-NEXT:    // kill: def $s0 killed $s0 def $q0
+; CHECK-GI-NEXT:    ldr x30, [sp, #24] // 8-byte Folded Reload
+; CHECK-GI-NEXT:    ldr d8, [sp, #16] // 8-byte Folded Reload
+; CHECK-GI-NEXT:    mov v1.s[1], v0.s[0]
+; CHECK-GI-NEXT:    fmov d0, d1
+; CHECK-GI-NEXT:    add sp, sp, #32
+; CHECK-GI-NEXT:    ret
+entry:
+  %c = call <2 x float> @llvm.sin.v2f32(<2 x float> %a)
+  ret <2 x float> %c
+}
+
+define <3 x float> @sin_v3f32(<3 x float> %a) {
+; CHECK-SD-LABEL: sin_v3f32:
+; CHECK-SD:       // %bb.0: // %entry
+; CHECK-SD-NEXT:    sub sp, sp, #48
+; CHECK-SD-NEXT:    str x30, [sp, #32] // 8-byte Folded Spill
+; CHECK-SD-NEXT:    .cfi_def_cfa_offset 48
+; CHECK-SD-NEXT:    .cfi_offset w30, -16
+; CHECK-SD-NEXT:    str q0, [sp, #16] // 16-byte Folded Spill
+; CHECK-SD-NEXT:    mov s0, v0.s[1]
+; CHECK-SD-NEXT:    bl sinf
+; CHECK-SD-NEXT:    str d0, [sp] // 16-byte Folded Spill
+; CHECK-SD-NEXT:    ldr q0, [sp, #16] // 16-byte Folded Reload
+; CHECK-SD-NEXT:    // kill: def $s0 killed $s0 killed $q0
+; CHECK-SD-NEXT:    bl sinf
+; CHECK-SD-NEXT:    ldr q1, [sp] // 16-byte Folded Reload
+; CHECK-SD-NEXT:    // kill: def $s0 killed $s0 def $q0
+; CHECK-SD-NEXT:    mov v0.s[1], v1.s[0]
+; CHECK-SD-NEXT:    str q0, [sp] // 16-byte Folded Spill
+; CHECK-SD-NEXT:    ldr q0, [sp, #16] // 16-byte Folded Reload
+; CHECK-SD-NEXT:    mov s0, v0.s[2]
+; CHECK-SD-NEXT:    bl sinf
+; CHECK-SD-NEXT:    ldr q1, [sp] // 16-byte Folded Reload
+; CHECK-SD-NEXT:    // kill: def $s0 killed $s0 def $q0
+; CHECK-SD-NEXT:    ldr x30, [sp, #32] // 8-byte Folded Reload
+; CHECK-SD-NEXT:    mov v1.s[2], v0.s[0]
+; CHECK-SD-NEXT:    mov v0.16b, v1.16b
+; CHECK-SD-NEXT:    add sp, sp, #48
+; CHECK-SD-NEXT:    ret
+;
+; CHECK-GI-LABEL: sin_v3f32:
+; CHECK-GI:       // %bb.0: // %entry
+; CHECK-GI-NEXT:    sub sp, sp, #64
+; CHECK-GI-NEXT:    stp d9, d8, [sp, #32] // 16-byte Folded Spill
+; CHECK-GI-NEXT:    str x30, [sp, #48] // 8-byte Folded Spill
+; CHECK-GI-NEXT:    .cfi_def_cfa_offset 64
+; CHECK-GI-NEXT:    .cfi_offset w30, -16
+; CHECK-GI-NEXT:    .cfi_offset b8, -24
+; CHECK-GI-NEXT:    .cfi_offset b9, -32
+; CHECK-GI-NEXT:    mov s8, v0.s[1]
+; CHECK-GI-NEXT:    mov s9, v0.s[2]
+; CHECK-GI-NEXT:    // kill: def $s0 killed $s0 killed $q0
+; CHECK-GI-NEXT:    bl sinf
+; CHECK-GI-NEXT:    str d0, [sp, #16] // 16-byte Folded Spill
+; CHECK-GI-NEXT:    fmov s0, s8
+; CHECK-GI-NEXT:    bl sinf
+; CHECK-GI-NEXT:    str d0, [sp] // 16-byte Folded Spill
+; CHECK-GI-NEXT:    fmov s0, s9
+; CHECK-GI-NEXT:    bl sinf
+; CHECK-GI-NEXT:    ldp q2, q1, [sp] // 32-byte Folded Reload
+; CHECK-GI-NEXT:    // kill: def $s0 killed $s0 def $q0
+; CHECK-GI-NEXT:    ldr x30, [sp, #48] // 8-byte Folded Reload
+; CHECK-GI-NEXT:    ldp d9, d8, [sp, #32] // 16-byte Folded Reload
+; CHECK-GI-NEXT:    mov v1.s[1], v2.s[0]
+; CHECK-GI-NEXT:    mov v1.s[2], v0.s[0]
+; CHECK-GI-NEXT:    mov v1.s[3], v0.s[0]
+; CHECK-GI-NEXT:    mov v0.16b, v1.16b
+; CHECK-GI-NEXT:    add sp, sp, #64
+; CHECK-GI-NEXT:    ret
+entry:
+  %c = call <3 x float> @llvm.sin.v3f32(<3 x float> %a)
+  ret <3 x float> %c
+}
+
+define <4 x float> @sin_v4f32(<4 x float> %a) {
+; CHECK-SD-LABEL: sin_v4f32:
+; CHECK-SD:       // %bb.0: // %entry
+; CHECK-SD-NEXT:    sub sp, sp, #48
+; CHECK-SD-NEXT:    str x30, [sp, #32] // 8-byte Folded Spill
+; CHECK-SD-NEXT:    .cfi_def_cfa_offset 48
+; CHECK-SD-NEXT:    .cfi_offset w30, -16
+; CHECK-SD-NEXT:    str q0, [sp, #16] // 16-byte Folded Spill
+; CHECK-SD-NEXT:    mov s0, v0.s[1]
+; CHECK-SD-NEXT:    bl sinf
+; CHECK-SD-NEXT:    str d0, [sp] // 16-byte Folded Spill
+; CHECK-SD-NEXT:    ldr q0, [sp, #16] // 16-byte Folded Reload
+; CHECK-SD-NEXT:    // kill: def $s0 killed $s0 killed $q0
+; CHECK-SD-NEXT:    bl sinf
+; CHECK-SD-NEXT:    ldr q1, [sp] // 16-byte Folded Reload
+; CHECK-SD-NEXT:    // kill: def $s0 killed $s0 def $q0
+; CHECK-SD-NEXT:    mov v0.s[1], v1.s[0]
+; CHECK-SD-NEXT:    str q0, [sp] // 16-byte Folded Spill
+; CHECK-SD-NEXT:    ldr q0, [sp, #16] // 16-byte Folded Reload
+; CHECK-SD-NEXT:    mov s0, v0.s[2]
+; CHECK-SD-NEXT:    bl sinf
+; CHECK-SD-NEXT:    ldr q1, [sp] // 16-byte Folded Reload
+; CHECK-SD-NEXT:    // kill: def $s0 killed $s0 def $q0
+; CHECK-SD-NEXT:    mov v1.s[2], v0.s[0]
+; CHECK-SD-NEXT:    ldr q0, [sp, #16] // 16-byte Folded Reload
+; CHECK-SD-NEXT:    mov s0, v0.s[3]
+; CHECK-SD-NEXT:    str q1, [sp] // 16-byte Folded Spill
+; CHECK-SD-NEXT:    bl sinf
+; CHECK-SD-NEXT:    ldr q1, [sp] // 16-byte Folded Reload
+; CHECK-SD-NEXT:    // kill: def $s0 killed $s0 def $q0
+; CHECK-SD-NEXT:    ldr x30, [sp, #32] // 8-byte Folded Reload
+; CHECK-SD-NEXT:    mov v1.s[3], v0.s[0]
+; CHECK-SD-NEXT:    mov v0.16b, v1.16b
+; CHECK-SD-NEXT:    add sp, sp, #48
+; CHECK-SD-NEXT:    ret
+;
+; CHECK-GI-LABEL: sin_v4f32:
+; CHECK-GI:       // %bb.0: // %entry
+; CHECK-GI-NEXT:    sub sp, sp, #80
+; CHECK-GI-NEXT:    str d10, [sp, #48] // 8-byte Folded Spill
+; CHECK-GI-NEXT:    stp d9, d8, [sp, #56] // 16-byte Folded Spill
+; CHECK-GI-NEXT:    str x30, [sp, #72] // 8-byte Folded Spill
+; CHECK-GI-NEXT:    .cfi_def_cfa_offset 80
+; CHECK-GI-NEXT:    .cfi_offset w30, -8
+; CHECK-GI-NEXT:    .cfi_offset b8, -16
+; CHECK-GI-NEXT:    .cfi_offset b9, -24
+; CHECK-GI-NEXT:    .cfi_offset b10, -32
+; CHECK-GI-NEXT:    mov s8, v0.s[1]
+; CHECK-GI-NEXT:    mov s9, v0.s[2]
+; CHECK-GI-NEXT:    mov s10, v0.s[3]
+; CHECK-GI-NEXT:    // kill: def $s0 killed $s0 killed $q0
+; CHECK-GI-NEXT:    bl sinf
+; CHECK-GI-NEXT:    str d0, [sp, #32] // 16-byte Folded Spill
+; CHECK-GI-NEXT:    fmov s0, s8
+; CHECK-GI-NEXT:    bl sinf
+; CHECK-GI-NEXT:    str d0, [sp, #16] // 16-byte Folded Spill
+; CHECK-GI-NEXT:    fmov s0, s9
+; CHECK-GI-NEXT:    bl sinf
+; CHECK-GI-NEXT:    str d0, [sp] // 16-byte Folded Spill
+; CHECK-GI-NEXT:    fmov s0, s10
+; CHECK-GI-NEXT:    bl sinf
+; CHECK-GI-NEXT:    ldp q2, q1, [sp, #16] // 32-byte Folded Reload
+; CHECK-GI-NEXT:    // kill: def $s0 killed $s0 def $q0
+; CHECK-GI-NEXT:    ldr x30, [sp, #72] // 8-byte Folded Reload
+; CHECK-GI-NEXT:    ldp d9, d8, [sp, #56] // 16-byte Folded Reload
+; CHECK-GI-NEXT:    ldr d10, [sp, #48] // 8-byte Folded Reload
+; CHECK-GI-NEXT:    mov v1.s[1], v2.s[0]
+; CHECK-GI-NEXT:    ldr q2, [sp] // 16-byte Folded Reload
+; CHECK-GI-NEXT:    mov v1.s[2], v2.s[0]
+; CHECK-GI-NEXT:    mov v1.s[3], v0.s[0]
+; CHECK-GI-NEXT:    mov v0.16b, v1.16b
+; CHECK-GI-NEXT:    add sp, sp, #80
+; CHECK-GI-NEXT:    ret
+entry:
+  %c = call <4 x float> @llvm.sin.v4f32(<4 x float> %a)
+  ret <4 x float> %c
+}
+
+define <8 x float> @sin_v8f32(<8 x float> %a) {
+; CHECK-SD-LABEL: sin_v8f32:
+; CHECK-SD:       // %bb.0: // %entry
+; CHECK-SD-NEXT:    sub sp, sp, #64
+; CHECK-SD-NEXT:    str x30, [sp, #48] // 8-byte Folded Spill
+; CHECK-SD-NEXT:    .cfi_def_cfa_offset 64
+; CHECK-SD-NEXT:    .cfi_offset w30, -16
+; CHECK-SD-NEXT:    stp q0, q1, [sp] // 32-byte Folded Spill
+; CHECK-SD-NEXT:    mov s0, v0.s[1]
+; CHECK-SD-NEXT:    bl sinf
+; CHECK-SD-NEXT:    str d0, [sp, #32] // 16-byte Folded Spill
+; CHECK-SD-NEXT:    ldr q0, [sp] // 16-byte Folded Reload
+; CHECK-SD-NEXT:    // kill: def $s0 killed $s0 killed $q0
+; CHECK-SD-NEXT:    bl sinf
+; CHECK-SD-NEXT:    ldr q1, [sp, #32] // 16-byte Folded Reload
+; CHECK-SD-NEXT:    // kill: def $s0 killed $s0 def $q0
+; CHECK-SD-NEXT:    mov v0.s[1], v1.s[0]
+; CHECK-SD-NEXT:    str q0, [sp, #32] // 16-byte Folded Spill
+; CHECK-SD-NEXT:    ldr q0, [sp] // 16-byte Folded Reload
+; CHECK-SD-NEXT:    mov s0, v0.s[2]
+; CHECK-SD-NEXT:    bl sinf
+; CHECK-SD-NEXT:    ldr q1, [sp, #32] // 16-byte Folded Reload
+; CHECK-SD-NEXT:    // kill: def $s0 killed $s0 def $q0
+; CHECK-SD-NEXT:    mov v1.s[2], v0.s[0]
+; CHECK-SD-NEXT:    ldr q0, [sp] // 16-byte Folded Reload
+; CHECK-SD-NEXT:    mov s0, v0.s[3]
+; CHECK-SD-NEXT:    str q1, [sp, #32] // 16-byte Folded Spill
+; CHECK-SD-NEXT:    bl sinf
+; CHECK-SD-NEXT:    ldr q1, [sp, #32] // 16-byte Folded Reload
+; CHECK-SD-NEXT:    // kill: def $s0 killed $s0 def $q0
+; CHECK-SD-NEXT:    mov v1.s[3], v0.s[0]
+; CHECK-SD-NEXT:    ldr q0, [sp, #16] // 16-byte Folded Reload
+; CHECK-SD-NEXT:    mov s0, v0.s[1]
+; CHECK-SD-NEXT:    str q1, [sp, #32] // 16-byte Folded Spill
+; CHECK-SD-NEXT:    bl sinf
+; CHECK-SD-NEXT:    str d0, [sp] // 16-byte Folded Spill
+; CHECK-SD-NEXT:    ldr q0, [sp, #16] // 16-byte Folded Reload
+; CHECK-SD-NEXT:    // kill: def $s0 killed $s0 killed $q0
+; CHECK-SD-NEXT:    bl sinf
+; CHECK-SD-NEXT:    ldr q1, [sp] // 16-byte Folded Reload
+; CHECK-SD-NEXT:    // kill: def $s0 killed $s0 def $q0
+; CHECK-SD-NEXT:    mov v0.s[1], v1.s[0]
+; CHECK-SD-NEXT:    str q0, [sp] // 16-byte Folded Spill
+; CHECK-SD-NEXT:    ldr q0, [sp, #16] // 16-byte Folded Reload
+; CHECK-SD-NEXT:    mov s0, v0.s[2]
+; CHECK-SD-NEXT:    bl sinf
+; CHECK-SD-NEXT:    ldr q1, [sp] // 16-byte Folded Reload
+; CHECK-SD-NEXT:    // kill: def $s0 killed $s0 def $q0
+; CHECK-SD-NEXT:    mov v1.s[2], v0.s[0]
+; CHECK-SD-NEXT:    ldr q0, [sp, #16] // 16-byte Folded Reload
+; CHECK-SD-NEXT:    mov s0, v0.s[3]
+; CHECK-SD-NEXT:    str q1, [sp] // 16-byte Folded Spill
+; CHECK-SD-NEXT:    bl sinf
+; CHECK-SD-NEXT:    fmov s2, s0
+; CHECK-SD-NEXT:    ldr q1, [sp] // 16-byte Folded Reload
+; CHECK-SD-NEXT:    ldr q0, [sp, #32] // 16-byte Folded Reload
+; CHECK-SD-NEXT:    ldr x30, [sp, #48] // 8-byte Folded Reload
+; CHECK-SD-NEXT:    mov v1.s[3], v2.s[0]
+; CHECK-SD-NEXT:    add sp, sp, #64
+; CHECK-SD-NEXT:    ret
+;
+; CHECK-GI-LABEL: sin_v8f32:
+; CHECK-GI:       // %bb.0: // %entry
+; CHECK-GI-NEXT:    sub sp, sp, #176
+; CHECK-GI-NEXT:    stp d13, d12, [sp, #112] // 16-byte Folded Spill
+; CHECK-GI-NEXT:    stp d11, d10, [sp, #128] // 16-byte Folded Spill
+; CHECK-GI-NEXT:    stp d9, d8, [sp, #144] // 16-byte Folded Spill
+; CHECK-GI-NEXT:    str x30, [sp, #160] // 8-byte Folded Spill
+; CHECK-GI-NEXT:    .cfi_def_cfa_offset 176
+; CHECK-GI-NEXT:    .cfi_offset w30, -16
+; CHECK-GI-NEXT:    .cfi_offset b8, -24
+; CHECK-GI-NEXT:    .cfi_offset b9, -32
+; CHECK-GI-NEXT:    .cfi_offset b10, -40
+; CHECK-GI-NEXT:    .cfi_offset b11, -48
+; CHECK-GI-NEXT:    .cfi_offset b12, -56
+; CHECK-GI-NEXT:    .cfi_offset b13, -64
+; CHECK-GI-NEXT:    str q1, [sp, #32] // 16-byte Folded Spill
+; CHECK-GI-NEXT:    mov s8, v0.s[1]
+; CHECK-GI-NEXT:    mov s9, v0.s[2]
+; CHECK-GI-NEXT:    mov s10, v0.s[3]
+; CHECK-GI-NEXT:    mov s11, v1.s[1]
+; CHECK-GI-NEXT:    // kill: def $s0 killed $s0 killed $q0
+; CHECK-GI-NEXT:    mov s12, v1.s[2]
+; CHECK-GI-NEXT:    mov s13, v1.s[3]
+; CHECK-GI-NEXT:    bl sinf
+; CHECK-GI-NEXT:    str d0, [sp, #64] // 16-byte Folded Spill
+; CHECK-GI-NEXT:    fmov s0, s8
+; CHECK-GI-NEXT:    bl sinf
+; CHECK-GI-NEXT:    str d0, [sp, #48] // 16-byte Folded Spill
+; CHECK-GI-NEXT:    fmov s0, s9
+; CHECK-GI-NEXT:    bl sinf
+; CHECK-GI-NEXT:    str d0, [sp, #96] // 16-byte Folded Spill
+; CHECK-GI-NEXT:    fmov s0, s10
+; CHECK-GI-NEXT:    bl sinf
+; CHECK-GI-NEXT:    str d0, [sp, #80] // 16-byte Folded Spill
+; CHECK-GI-NEXT:    ldr q0, [sp, #32] // 16-byte Folded Reload
+; CHECK-GI-NEXT:    // kill: def $s0 killed $s0 killed $q0
+; CHECK-GI-NEXT:    bl sinf
+; CHECK-GI-NEXT:    str d0, [sp, #32] // 16-byte Folded Spill
+; CHECK-GI-NEXT:    fmov s0, s11
+; CHECK-GI-NEXT:    bl sinf
+; CHECK-GI-NEXT:    str d0, [sp, #16] // 16-byte Folded Spill
+; CHECK-GI-NEXT:    fmov s0, s12
+; CHECK-GI-NEXT:    bl sinf
+; CHECK-GI-NEXT:    str d0, [sp] // 16-byte Folded Spill
+; CHECK-GI-NEXT:    fmov s0, s13
+; CHECK-GI-NEXT:    bl sinf
+; CHECK-GI-NEXT:    ldp q2, q1, [sp, #48] // 32-byte Folded Reload
+; CHECK-GI-NEXT:    // kill: def $s0 killed $s0 def $q0
+; CHECK-GI-NEXT:    ldr x30, [sp, #160] // 8-byte Folded Reload
+; CHECK-GI-NEXT:    ldp d9, d8, [sp, #144] // 16-byte Folded Reload
+; CHECK-GI-NEXT:    ldp d11, d10, [sp, #128] // 16-byte Folded Reload
+; CHECK-GI-NEXT:    mov v1.s[1], v2.s[0]
+; CHECK-GI-NEXT:    ldp q2, q3, [sp, #16] // 32-byte Folded Reload
+; CHECK-GI-NEXT:    ldp d13, d12, [sp, #112] // 16-byte Folded Reload
+; CHECK-GI-NEXT:    mov v3.s[1], v2.s[0]
+; CHECK-GI-NEXT:    ldr q2, [sp, #96] // 16-byte Folded Reload
+; CHECK-GI-NEXT:    mov v1.s[2], v2.s[0]
+; CHECK-GI-NEXT:    ldr q2, [sp] // 16-byte Folded Reload
+; CHECK-GI-NEXT:    mov v3.s[2], v2.s[0]
+; CHECK-GI-NEXT:    ldr q2, [sp, #80] // 16-byte Folded Reload
+; CHECK-GI-NEXT:    mov v1.s[3], v2.s[0]
+; CHECK-GI-NEXT:    mov v3.s[3], v0.s[0]
+; CHECK-GI-NEXT:    mov v2.16b, v1.16b
+; CHECK-GI-NEXT:    mov v1.16b, v3.16b
+; CHECK-GI-NEXT:    mov v0.16b, v2.16b
+; CHECK-GI-NEXT:    add sp, sp, #176
+; CHECK-GI-NEXT:    ret
+entry:
+  %c = call <8 x float> @llvm.sin.v8f32(<8 x float> %a)
+  ret <8 x float> %c
+}
+
+define <7 x half> @sin_v7f16(<7 x half> %a) {
+; CHECK-SD-LABEL: sin_v7f16:
+; CHECK-SD:       // %bb.0: // %entry
+; CHECK-SD-NEXT:    sub sp, sp, #48
+; CHECK-SD-NEXT:    str x30, [sp, #32] // 8-byte Folded Spill
+; CHECK-SD-NEXT:    .cfi_def_cfa_offset 48
+; CHECK-SD-NEXT:    .cfi_offset w30, -16
+; CHECK-SD-NEXT:    mov h1, v0.h[1]
+; CHECK-SD-NEXT:    str q0, [sp] // 16-byte Folded Spill
+; CHECK-SD-NEXT:    fcvt s0, h1
+; CHECK-SD-NEXT:    bl sinf
+; CHECK-SD-NEXT:    fcvt h0, s0
+; CHECK-SD-NEXT:    str q0, [sp, #16] // 16-byte Folded Spill
+; CHECK-SD-NEXT:    ldr q0, [sp] // 16-byte Folded Reload
+; CHECK-SD-NEXT:    fcvt s0, h0
+; CHECK-SD-NEXT:    bl sinf
+; CHECK-SD-NEXT:    fcvt h0, s0
+; CHECK-SD-NEXT:    ldr q1, [sp, #16] // 16-byte Folded Reload
+; CHECK-SD-NEXT:    mov v0.h[1], v1.h[0]
+; CHECK-SD-NEXT:    str q0, [sp, #16] // 16-byte Folded Spill
+; CHECK-SD-NEXT:    ldr q0, [sp] // 16-byte Folded Reload
+; CHECK-SD-NEXT:    mov h0, v0.h[2]
+; CHECK-SD-NEXT:    fcvt s0, h0
+; CHECK-SD-NEXT:    bl sinf
+; CHECK-SD-NEXT:    fcvt h0, s0
+; CHECK-SD-NEXT:    ldr q1, [sp, #16] // 16-byte Folded Reload
+; CHECK-SD-NEXT:    mov v1.h[2], v0.h[0]
+; CHECK-SD-NEXT:    ldr q0, [sp] // 16-byte Folded Reload
+; CHECK-SD-NEXT:    mov h0, v0.h[3]
+; CHECK-SD-NEXT:    str q1, [sp, #16] // 16-byte Folded Spill
+; CHECK-SD-NEXT:    fcvt s0, h0
+; CHECK-SD-NEXT:    bl sinf
+; CHECK-SD-NEXT:    fcvt h0, s0
+; CHECK-SD-NEXT:    ldr q1, [sp, #16] // 16-byte Folded Reload
+; CHECK-SD-NEXT:    mov v1.h[3], v0.h[0]
+; CHECK-SD-NEXT:    ldr q0, [sp] // 16-byte Folded Reload
+; CHECK-SD-NEXT:    mov h0, v0.h[4]
+; CHECK-SD-NEXT:    str q1, [sp, #16] // 16-byte Folded Spill
+; CHECK-SD-NEXT:    fcvt s0, h0
+; CHECK-SD-NEXT:    bl sinf
+; CHECK-SD-NEXT:    fcvt h0, s0
+; CHECK-SD-NEXT:    ldr q1, [sp, #16] // 16-byte Folded Reload
+; CHECK-SD-NEXT:    mov v1.h[4], v0.h[0]
+; CHECK-SD-NEXT:    ldr q0, [sp] // 16-byte Folded Reload
+; CHECK-SD-NEXT:    mov h0, v0.h[5]
+; CHECK-SD-NEXT:    str q1, [sp, #16] // 16-byte Folded Spill
+; CHECK-SD-NEXT:    fcvt s0, h0
+; CHECK-SD-NEXT:    bl sinf
+; CHECK-SD-NEXT:    fcvt h0, s0
+; CHECK-SD-NEXT:    ldr q1, [sp, #16] // 16-byte Folded Reload
+; CHECK-SD-NEXT:    mov v1.h[5], v0.h[0]
+; CHECK-SD-NEXT:    ldr q0, [sp] // 16-byte Folded Reload
+; CHECK-SD-NEXT:    mov h0, v0.h[6]
+; CHECK-SD-NEXT:    str q1, [sp, #16] // 16-byte Folded Spill
+; CHECK-SD-NEXT:    fcvt s0, h0
+; CHECK-SD-NEXT:    bl sinf
+; CHECK-SD-NEXT:    fcvt h0, s0
+; CHECK-SD-NEXT:    ldr q1, [sp, #16] // 16-byte Folded Reload
+; CHECK-SD-NEXT:    mov v1.h[6], v0.h[0]
+; CHECK-SD-NEXT:    ldr q0, [sp] // 16-byte Folded Reload
+; CHECK-SD-NEXT:    mov h0, v0.h[7]
+; CHECK-SD-NEXT:    str q1, [sp, #16] // 16-byte Folded Spill
+; CHECK-SD-NEXT:    fcvt s0, h0
+; CHECK-SD-NEXT:    bl sinf
+; CHECK-SD-NEXT:    fcvt h1, s0
+; CHECK-SD-NEXT:    ldr q0, [sp, #16] // 16-byte Folded Reload
+; CHECK-SD-NEXT:    ldr x30, [sp, #32] // 8-byte Folded Reload
+; CHECK-SD-NEXT:    mov v0.h[7], v1.h[0]
+; CHECK-SD-NEXT:    add sp, sp, #48
+; CHECK-SD-NEXT:    ret
+;
+; CHECK-GI-LABEL: sin_v7f16:
+; CHECK-GI:       // %bb.0: // %entry
+; CHECK-GI-NEXT:    sub sp, sp, #160
+; CHECK-GI-NEXT:    stp d13, d12, [sp, #96] // 16-byte Folded Spill
+; CHECK-GI-NEXT:    stp d11, d10, [sp, #112] // 16-byte Folded Spill
+; CHECK-GI-NEXT:    stp d9, d8, [sp, #128] // 16-byte Folded Spill
+; CHECK-GI-NEXT:    str x30, [sp, #144] // 8-byte Folded Spill
+; CHECK-GI-NEXT:    .cfi_def_cfa_offset 160
+; CHECK-GI-NEXT:    .cfi_offset w30, -16
+; CHECK-GI-NEXT:    .cfi_offset b8, -24
+; CHECK-GI-NEXT:    .cfi_offset b9, -32
+; CHECK-GI-NEXT:    .cfi_offset b10, -40
+; CHECK-GI-NEXT:    .cfi_offset b11, -48
+; CHECK-GI-NEXT:    .cfi_offset b12, -56
+; CHECK-GI-NEXT:    .cfi_offset b13, -64
+; CHECK-GI-NEXT:    mov h8, v0.h[1]
+; CHECK-GI-NEXT:    mov h9, v0.h[2]
+; CHECK-GI-NEXT:    mov h10, v0.h[3]
+; CHECK-GI-NEXT:    mov h11, v0.h[4]
+; CHECK-GI-NEXT:    mov h12, v0.h[5]
+; CHECK-GI-NEXT:    mov h13, v0.h[6]
+; CHECK-GI-NEXT:    fcvt s0, h0
+; CHECK-GI-NEXT:    bl sinf
+; CHECK-GI-NEXT:    fcvt s1, h8
+; CHECK-GI-NEXT:    fcvt h0, s0
+; CHECK-GI-NEXT:    str q0, [sp, #80] // 16-byte Folded Spill
+; CHECK-GI-NEXT:    fmov s0, s1
+; CHECK-GI-NEXT:    bl sinf
+; CHECK-GI-NEXT:    fcvt s1, h9
+; CHECK-GI-NEXT:    fcvt h0, s0
+; CHECK-GI-NEXT:    str q0, [sp, #64] // 16-byte Folded Spill
+; CHECK-GI-NEXT:    fmov s0, s1
+; CHECK-GI-NEXT:    bl sinf
+; CHECK-GI-NEXT:    fcvt s1, h10
+; CHECK-GI-NEXT:    fcvt h0, s0
+; CHECK-GI-NEXT:    str q0, [sp, #48] // 16-byte Folded Spill
+; CHECK-GI-NEXT:    fmov s0, s1
+; CHECK-GI-NEXT:    bl sinf
+; CHECK-GI-NEXT:    fcvt s1, h11
+; CHECK-GI-NEXT:    fcvt h0, s0
+; CHECK-GI-NEXT:    str q0, [sp, #32] // 16-byte Folded Spill
+; CHECK-GI-NEXT:    fmov s0, s1
+; CHECK-GI-NEXT:    bl sinf
+; CHECK-GI-NEXT:    fcvt s1, h12
+; CHECK-GI-NEXT:    fcvt h0, s0
+; CHECK-GI-NEXT:    str q0, [sp, #16] // 16-byte Folded Spill
+; CHECK-GI-NEXT:    fmov s0, s1
+; CHECK-GI-NEXT:    bl sinf
+; CHECK-GI-NEXT:    fcvt s1, h13
+; CHECK-GI-NEXT:    fcvt h0, s0
+; CHECK-GI-NEXT:    str q0, [sp] // 16-byte Folded Spill
+; CHECK-GI-NEXT:    fmov s0, s1
+; CHECK-GI-NEXT:    bl sinf
+; CHECK-GI-NEXT:    ldp q2, q1, [sp, #64] // 32-byte Folded Reload
+; CHECK-GI-NEXT:    fcvt h0, s0
+; CHECK-GI-NEXT:    ldp d9, d8, [sp, #128] // 16-byte Folded Reload
+; CHECK-GI-NEXT:    ldr x30, [sp, #144] // 8-byte Folded Reload
+; CHECK-GI-NEXT:    ldp d11, d10, [sp, #112] // 16-byte Folded Reload
+; CHECK-GI-NEXT:    mov v1.h[1], v2.h[0]
+; CHECK-GI-NEXT:    ldr q2, [sp, #48] // 16-byte Folded Reload
+; CHECK-GI-NEXT:    ldp d13, d12, [sp, #96] // 16-byte Folded Reload
+; CHECK-GI-NEXT:    mov v1.h[2], v2.h[0]
+; CHECK-GI-NEXT:    ldr q2, [sp, #32] // 16-byte Folded Reload
+; CHECK-GI-NEXT:    mov v1.h[3], v2.h[0]
+; CHECK-GI-NEXT:    ldr q2, [sp, #16] // 16-byte Folded Reload
+; CHECK-GI-NEXT:    mov v1.h[4], v2.h[0]
+; CHECK-GI-NEXT:    ldr q2, [sp] // 16-byte Folded Reload
+; CHECK-GI-NEXT:    mov v1.h[5], v2.h[0]
+; CHECK-GI-NEXT:    mov v1.h[6], v0.h[0]
+; CHECK-GI-NEXT:    mov v1.h[7], v0.h[0]
+; CHECK-GI-NEXT:    mov v0.16b, v1.16b
+; CHECK-GI-NEXT:    add sp, sp, #160
+; CHECK-GI-NEXT:    ret
+entry:
+  %c = call <7 x half> @llvm.sin.v7f16(<7 x half> %a)
+  ret <7 x half> %c
+}
+
+define <4 x half> @sin_v4f16(<4 x half> %a) {
+; CHECK-SD-LABEL: sin_v4f16:
+; CHECK-SD:       // %bb.0: // %entry
+; CHECK-SD-NEXT:    sub sp, sp, #48
+; CHECK-SD-NEXT:    str x30, [sp, #32] // 8-byte Folded Spill
+; CHECK-SD-NEXT:    .cfi_def_cfa_offset 48
+; CHECK-SD-NEXT:    .cfi_offset w30, -16
+; CHECK-SD-NEXT:    // kill: def $d0 killed $d0 def $q0
+; CHECK-SD-NEXT:    mov h1, v0.h[1]
+; CHECK-SD-NEXT:    str q0, [sp, #16] // 16-byte Folded Spill
+; CHECK-SD-NEXT:    fcvt s0, h1
+; CHECK-SD-NEXT:    bl sinf
+; CHECK-SD-NEXT:    ldr q1, [sp, #16] // 16-byte Folded Reload
+; CHECK-SD-NEXT:    fcvt h0, s0
+; CHECK-SD-NEXT:    fcvt s1, h1
+; CHECK-SD-NEXT:    str q0, [sp] // 16-byte Folded Spill
+; CHECK-SD-NEXT:    fmov s0, s1
+; CHECK-SD-NEXT:    bl sinf
+; CHECK-SD-NEXT:    ldr q1, [sp, #16] // 16-byte Folded Reload
+; CHECK-SD-NEXT:    fcvt h2, s0
+; CHECK-SD-NEXT:    mov h1, v1.h[2]
+; CHECK-SD-NEXT:    fcvt s0, h1
+; CHECK-SD-NEXT:    ldr q1, [sp] // 16-byte Folded Reload
+; CHECK-SD-NEXT:    mov v2.h[1], v1.h[0]
+; CHECK-SD-NEXT:    str q2, [sp] // 16-byte Folded Spill
+; CHECK-SD-NEXT:    bl sinf
+; CHECK-SD-NEXT:    ldr q1, [sp, #16] // 16-byte Folded Reload
+; CHECK-SD-NEXT:    fcvt h2, s0
+; CHECK-SD-NEXT:    mov h1, v1.h[3]
+; CHECK-SD-NEXT:    fcvt s0, h1
+; CHECK-SD-NEXT:    ldr q1, [sp] // 16-byte Folded Reload
+; CHECK-SD-NEXT:    mov v1.h[2], v2.h[0]
+; CHECK-SD-NEXT:    str q1, [sp] // 16-byte Folded Spill
+; CHECK-SD-NEXT:    bl sinf
+; CHECK-SD-NEXT:    fcvt h1, s0
+; CHECK-SD-NEXT:    ldr q0, [sp] // 16-byte Folded Reload
+; CHECK-SD-NEXT:    ldr x30, [sp, #32] // 8-byte Folded Reload
+; CHECK-SD-NEXT:    mov v0.h[3], v1.h[0]
+; CHECK-SD-NEXT:    // kill: def $d0 killed $d0 killed $q0
+; CHECK-SD-NEXT:    add sp, sp, #48
+; CHECK-SD-NEXT:    ret
+;
+; CHECK-GI-LABEL: sin_v4f16:
+; CHECK-GI:       // %bb.0: // %entry
+; CHECK-GI-NEXT:    sub sp, sp, #80
+; CHECK-GI-NEXT:    str d10, [sp, #48] // 8-byte Folded Spill
+; CHECK-GI-NEXT:    stp d9, d8, [sp, #56] // 16-byte Folded Spill
+; CHECK-GI-NEXT:    str x30, [sp, #72] // 8-byte Folded Spill
+; CHECK-GI-NEXT:    .cfi_def_cfa_offset 80
+; CHECK-GI-NEXT:    .cfi_offset w30, -8
+; CHECK-GI-NEXT:    .cfi_offset b8, -16
+; CHECK-GI-NEXT:    .cfi_offset b9, -24
+; CHECK-GI-NEXT:    .cfi_offset b10, -32
+; CHECK-GI-NEXT:    // kill: def $d0 killed $d0 def $q0
+; CHECK-GI-NEXT:    mov h8, v0.h[1]
+; CHECK-GI-NEXT:    mov h9, v0.h[2]
+; CHECK-GI-NEXT:    mov h10, v0.h[3]
+; CHECK-GI-NEXT:    fcvt s0, h0
+; CHECK-GI-NEXT:    bl sinf
+; CHECK-GI-NEXT:    fcvt s1, h8
+; CHECK-GI-NEXT:    fcvt h0, s0
+; CHECK-GI-NEXT:    str q0, [sp, #32] // 16-byte Folded Spill
+; CHECK-GI-NEXT:    fmov s0, s1
+; CHECK-GI-NEXT:    bl sinf
+; CHECK-GI-NEXT:    fcvt s1, h9
+; CHECK-GI-NEXT:    fcvt h0, s0
+; CHECK-GI-NEXT:    str q0, [sp, #16] // 16-byte Folded Spill
+; CHECK-GI-NEXT:    fmov s0, s1
+; CHECK-GI-NEXT:    bl sinf
+; CHECK-GI-NEXT:    fcvt s1, h10
+; CHECK-GI-NEXT:    fcvt h0, s0
+; CHECK-GI-NEXT:    str q0, [sp] // 16-byte Folded Spill
+; CHECK-GI-NEXT:    fmov s0, s1
+; CHECK-GI-NEXT:    bl sinf
+; CHECK-GI-NEXT:    ldp q2, q1, [sp, #16] // 32-byte Folded Reload
+; CHECK-GI-NEXT:    fcvt h0, s0
+; CHECK-GI-NEXT:    ldp d9, d8, [sp, #56] // 16-byte Folded Reload
+; CHECK-GI-NEXT:    ldr x30, [sp, #72] // 8-byte Folded Reload
+; CHECK-GI-NEXT:    ldr d10, [sp, #48] // 8-byte Folded Reload
+; CHECK-GI-NEXT:    mov v1.h[1], v2.h[0]
+; CHECK-GI-NEXT:    ldr q2, [sp] // 16-byte Folded Reload
+; CHECK-GI-NEXT:    mov v1.h[2], v2.h[0]
+; CHECK-GI-NEXT:    mov v1.h[3], v0.h[0]
+; CHECK-GI-NEXT:    mov v0.16b, v1.16b
+; CHECK-GI-NEXT:    // kill: def $d0 killed $d0 killed $q0
+; CHECK-GI-NEXT:    add sp, sp, #80
+; CHECK-GI-NEXT:    ret
+entry:
+  %c = call <4 x half> @llvm.sin.v4f16(<4 x half> %a)
+  ret <4 x half> %c
+}
+
+define <8 x half> @sin_v8f16(<8 x half> %a) {
+; CHECK-SD-LABEL: sin_v8f16:
+; CHECK-SD:       // %bb.0: // %entry
+; CHECK-SD-NEXT:    sub sp, sp, #48
+; CHECK-SD-NEXT:    str x30, [sp, #32] // 8-byte Folded Spill
+; CHECK-SD-NEXT:    .cfi_def_cfa_offset 48
+; CHECK-SD-NEXT:    .cfi_offset w30, -16
+; CHECK-SD-NEXT:    mov h1, v0.h[1]
+; CHECK-SD-NEXT:    str q0, [sp] // 16-byte Folded Spill
+; CHECK-SD-NEXT:    fcvt s0, h1
+; CHECK-SD-NEXT:    bl sinf
+; CHECK-SD-NEXT:    fcvt h0, s0
+; CHECK-SD-NEXT:    str q0, [sp, #16] // 16-byte Folded Spill
+; CHECK-SD-NEXT:    ldr q0, [sp] // 16-byte Folded Reload
+; CHECK-SD-NEXT:    fcvt s0, h0
+; CHECK-SD-NEXT:    bl sinf
+; CHECK-SD-NEXT:    fcvt h0, s0
+; CHECK-SD-NEXT:    ldr q1, [sp, #16] // 16-byte Folded Reload
+; CHECK-SD-NEXT:    mov v0.h[1], v1.h[0]
+; CHECK-SD-NEXT:    str q0, [sp, #16] // 16-byte Folded Spill
+; CHECK-SD-NEXT:    ldr q0, [sp] // 16-byte Folded Reload
+; CHECK-SD-NEXT:    mov h0, v0.h[2]
+; CHECK-SD-NEXT:    fcvt s0, h0
+; CHECK-SD-NEXT:    bl sinf
+; CHECK-SD-NEXT:    fcvt h0, s0
+; CHECK-SD-NEXT:    ldr q1, [sp, #16] // 16-byte Folded Reload
+; CHECK-SD-NEXT:    mov v1.h[2], v0.h[0]
+; CHECK-SD-NEXT:    ldr q0, [sp] // 16-byte Folded Reload
+; CHECK-SD-NEXT:    mov h0, v0.h[3]
+; CHECK-SD-NEXT:    str q1, [sp, #16] // 16-byte Folded Spill
+; CHECK-SD-NEXT:    fcvt s0, h0
+; CHECK-SD-NEXT:    bl sinf
+; CHECK-SD-NEXT:    fcvt h0, s0
+; CHECK-SD-NEXT:    ldr q1, [sp, #16] // 16-byte Folded Reload
+; CHECK-SD-NEXT:    mov v1.h[3], v0.h[0]
+; CHECK-SD-NEXT:    ldr q0, [sp] // 16-byte Folded Reload
+; CHECK-SD-NEXT:    mov h0, v0.h[4]
+; CHECK-SD-NEXT:    str q1, [sp, #16] // 16-byte Folded Spill
+; CHECK-SD-NEXT:    fcvt s0, h0
+; CHECK-SD-NEXT:    bl sinf
+; CHECK-SD-NEXT:    fcvt h0, s0
+; CHECK-SD-NEXT:    ldr q1, [sp, #16] // 16-byte Folded Reload
+; CHECK-SD-NEXT:    mov v1.h[4], v0.h[0]
+; CHECK-SD-NEXT:    ldr q0, [sp] // 16-byte Folded Reload
+; CHECK-SD-NEXT:    mov h0, v0.h[5]
+; CHECK-SD-NEXT:    str q1, [sp, #16] // 16-byte Folded Spill
+; CHECK-SD-NEXT:    fcvt s0, h0
+; CHECK-SD-NEXT:    bl sinf
+; CHECK-SD-NEXT:    fcvt h0, s0
+; CHECK-SD-NEXT:    ldr q1, [sp, #16] // 16-byte Folded Reload
+; CHECK-SD-NEXT:    mov v1.h[5], v0.h[0]
+; CHECK-SD-NEXT:    ldr q0, [sp] // 16-byte Folded Reload
+; CHECK-SD-NEXT:    mov h0, v0.h[6]
+; CHECK-SD-NEXT:    str q1, [sp, #16] // 16-byte Folded Spill
+; CHECK-SD-NEXT:    fcvt s0, h0
+; CHECK-SD-NEXT:    bl sinf
+; CHECK-SD-NEXT:    fcvt h0, s0
+; CHECK-SD-NEXT:    ldr q1, [sp, #16] // 16-byte Folded Reload
+; CHECK-SD-NEXT:    mov v1.h[6], v0.h[0]
+; CHECK-SD-NEXT:    ldr q0, [sp] // 16-byte Folded Reload
+; CHECK-SD-NEXT:    mov h0, v0.h[7]
+; CHECK-SD-NEXT:    str q1, [sp, #16] // 16-byte Folded Spill
+; CHECK-SD-NEXT:    fcvt s0, h0
+; CHECK-SD-NEXT:    bl sinf
+; CHECK-SD-NEXT:    fcvt h1, s0
+; CHECK-SD-NEXT:    ldr q0, [sp, #16] // 16-byte Folded Reload
+; CHECK-SD-NEXT:    ldr x30, [sp, #32] // 8-byte Folded Reload
+; CHECK-SD-NEXT:    mov v0.h[7], v1.h[0]
+; CHECK-SD-NEXT:    add sp, sp, #48
+; CHECK-SD-NEXT:    ret
+;
+; CHECK-GI-LABEL: sin_v8f16:
+; CHECK-GI:       // %bb.0: // %entry
+; CHECK-GI-NEXT:    sub sp, sp, #176
+; CHECK-GI-NEXT:    str d14, [sp, #112] // 8-byte Folded Spill
+; CHECK-GI-NEXT:    stp d13, d12, [sp, #120] // 16-byte Folded Spill
+; CHECK-GI-NEXT:    stp d11, d10, [sp, #136] // 16-byte Folded Spill
+; CHECK-GI-NEXT:    stp d9, d8, [sp, #152] // 16-byte Folded Spill
+; CHECK-GI-NEXT:    str x30, [sp, #168] // 8-byte Folded Spill
+; CHECK-GI-NEXT:    .cfi_def_cfa_offset 176
+; CHECK-GI-NEXT:    .cfi_offset w30, -8
+; CHECK-GI-NEXT:    .cfi_offset b8, -16
+; CHECK-GI-NEXT:    .cfi_offset b9, -24
+; CHECK-GI-NEXT:    .cfi_offset b10, -32
+; CHECK-GI-NEXT:    .cfi_offset b11, -40
+; CHECK-GI-NEXT:    .cfi_offset b12, -48
+; CHECK-GI-NEXT:    .cfi_offset b13, -56
+; CHECK-GI-NEXT:    .cfi_offset b14, -64
+; CHECK-GI-NEXT:    mov h8, v0.h[1]
+; CHECK-GI-NEXT:    mov h9, v0.h[2]
+; CHECK-GI-NEXT:    mov h10, v0.h[3]
+; CHECK-GI-NEXT:    mov h11, v0.h[4]
+; CHECK-GI-NEXT:    mov h12, v0.h[5]
+; CHECK-GI-NEXT:    mov h13, v0.h[6]
+; CHECK-GI-NEXT:    mov h14, v0.h[7]
+; CHECK-GI-NEXT:    fcvt s0, h0
+; CHECK-GI-NEXT:    bl sinf
+; CHECK-GI-NEXT:    fcvt s1, h8
+; CHECK-GI-NEXT:    fcvt h0, s0
+; CHECK-GI-NEXT:    str q0, [sp, #96] // 16-byte Folded Spill
+; CHECK-GI-NEXT:    fmov s0, s1
+; CHECK-GI-NEXT:    bl sinf
+; CHECK-GI-NEXT:    fcvt s1, h9
+; CHECK-GI-NEXT:    fcvt h0, s0
+; CHECK-GI-NEXT:    str q0, [sp, #80] // 16-byte Folded Spill
+; CHECK-GI-NEXT:    fmov s0, s1
+; CHECK-GI-NEXT:    bl sinf
+; CHECK-GI-NEXT:    fcvt s1, h10
+; CHECK-GI-NEXT:    fcvt h0, s0
+; CHECK-GI-NEXT:    str q0, [sp, #64] // 16-byte Folded Spill
+; CHECK-GI-NEXT:    fmov s0, s1
+; CHECK-GI-NEXT:    bl sinf
+; CHECK-GI-NEXT:    fcvt s1, h11
+; CHECK-GI-NEXT:    fcvt h0, s0
+; CHECK-GI-NEXT:    str q0, [sp, #48] // 16-byte Folded Spill
+; CHECK-GI-NEXT:    fmov s0, s1
+; CHECK-GI-NEXT:    bl sinf
+; CHECK-GI-NEXT:    fcvt s1, h12
+; CHECK-GI-NEXT:    fcvt h0, s0
+; CHECK-GI-NEXT:    str q0, [sp, #32] // 16-byte Folded Spill
+; CHECK-GI-NEXT:    fmov s0, s1
+; CHECK-GI-NEXT:    bl sinf
+; CHECK-GI-NEXT:    fcvt s1, h13
+; CHECK-GI-NEXT:    fcvt h0, s0
+; CHECK-GI-NEXT:    str q0, [sp, #16] // 16-byte Folded Spill
+; CHECK-GI-NEXT:    fmov s0, s1
+; CHECK-GI-NEXT:    bl sinf
+; CHECK-GI-NEXT:    fcvt s1, h14
+; CHECK-GI-NEXT:    fcvt h0, s0
+; CHECK-GI-NEXT:    str q0, [sp] // 16-byte Folded Spill
+; CHECK-GI-NEXT:    fmov s0, s1
+; CHECK-GI-NEXT:    bl sinf
+; CHECK-GI-NEXT:    ldp q2, q1, [sp, #80] // 32-byte Folded Reload
+; CHECK-GI-NEXT:    fcvt h0, s0
+; CHECK-GI-NEXT:    ldp d9, d8, [sp, #152] // 16-byte Folded Reload
+; CHECK-GI-NEXT:    ldr x30, [sp, #168] // 8-byte Folded Reload
+; CHECK-GI-NEXT:    ldp d11, d10, [sp, #136] // 16-byte Folded Reload
+; CHECK-GI-NEXT:    ldr d14, [sp, #112] // 8-byte Folded Reload
+; CHECK-GI-NEXT:    mov v1.h[1], v2.h[0]
+; CHECK-GI-NEXT:    ldr q2, [sp, #64] // 16-byte Folded Reload
+; CHECK-GI-NEXT:    ldp d13, d12, [sp, #120] // 16-byte Folded Reload
+; CHECK-GI-NEXT:    mov v1.h[2], v2.h[0]
+; CHECK-GI-NEXT:    ldr q2, [sp, #48] // 16-byte Folded Reload
+; CHECK-GI-NEXT:    mov v1.h[3], v2.h[0]
+; CHECK-GI-NEXT:    ldr q2, [sp, #32] // 16-byte Folded Reload
+; CHECK-GI-NEXT:    mov v1.h[4], v2.h[0]
+; CHECK-GI-NEXT:    ldr q2, [sp, #16] // 16-byte Folded Reload
+; CHECK-GI-NEXT:    mov v1.h[5], v2.h[0]
+; CHECK-GI-NEXT:    ldr q2, [sp] // 16-byte Folded Reload
+; CHECK-GI-NEXT:    mov v1.h[6], v2.h[0]
+; CHECK-GI-NEXT:    mov v1.h[7], v0.h[0]
+; CHECK-GI-NEXT:    mov v0.16b, v1.16b
+; CHECK-GI-NEXT:    add sp, sp, #176
+; CHECK-GI-NEXT:    ret
+entry:
+  %c = call <8 x half> @llvm.sin.v8f16(<8 x half> %a)
+  ret <8 x half> %c
+}
+
+define <16 x half> @sin_v16f16(<16 x half> %a) {
+; CHECK-SD-LABEL: sin_v16f16:
+; CHECK-SD:       // %bb.0: // %entry
+; CHECK-SD-NEXT:    sub sp, sp, #64
+; CHECK-SD-NEXT:    str x30, [sp, #48] // 8-byte Folded Spill
+; CHECK-SD-NEXT:    .cfi_def_cfa_offset 64
+; CHECK-SD-NEXT:    .cfi_offset w30, -16
+; CHECK-SD-NEXT:    stp q1, q0, [sp] // 32-byte Folded Spill
+; CHECK-SD-NEXT:    mov h1, v0.h[1]
+; CHECK-SD-NEXT:    fcvt s0, h1
+; CHECK-SD-NEXT:    bl sinf
+; CHECK-SD-NEXT:    fcvt h0, s0
+; CHECK-SD-NEXT:    str q0, [sp, #32] // 16-byte Folded Spill
+; CHECK-SD-NEXT:    ldr q0, [sp, #16] // 16-byte Folded Reload
+; CHECK-SD-NEXT:    fcvt s0, h0
+; CHECK-SD-NEXT:    bl sinf
+; CHECK-SD-NEXT:    fcvt h0, s0
+; CHECK-SD-NEXT:    ldr q1, [sp, #32] // 16-byte Folded Reload
+; CHECK-SD-NEXT:    mov v0.h[1], v1.h[0]
+; CHECK-SD-NEXT:    str q0, [sp, #32] // 16-byte Folded Spill
+; CHECK-SD-NEXT:    ldr q0, [sp, #16] // 16-byte Folded Reload
+; CHECK-SD-NEXT:    mov h0, v0.h[2]
+; CHECK-SD-NEXT:    fcvt s0, h0
+; CHECK-SD-NEXT:    bl sinf
+; CHECK-SD-NEXT:    fcvt h0, s0
+; CHECK-SD-NEXT:    ldr q1, [sp, #32] // 16-byte Folded Reload
+; CHECK-SD-NEXT:    mov v1.h[2], v0.h[0]
+; CHECK-SD-NEXT:    ldr q0, [sp, #16] // 16-byte Folded Reload
+; CHECK-SD-NEXT:    mov h0, v0.h[3]
+; CHECK-SD-NEXT:    str q1, [sp, #32] // 16-byte Folded Spill
+; CHECK-SD-NEXT:    fcvt s0, h0
+; CHECK-SD-NEXT:    bl sinf
+; CHECK-SD-NEXT:    fcvt h0, s0
+; CHECK-SD-NEXT:    ldr q1, [sp, #32] // 16-byte Folded Reload
+; CHECK-SD-NEXT:    mov v1.h[3], v0.h[0]
+; CHECK-SD-NEXT:    ldr q0, [sp, #16] // 16-byte Folded Reload
+; CHECK-SD-NEXT:    mov h0, v0.h[4]
+; CHECK-SD-NEXT:    str q1, [sp, #32] // 16-byte Folded Spill
+; CHECK-SD-NEXT:    fcvt s0, h0
+; CHECK-SD-NEXT:    bl sinf
+; CHECK-SD-NEXT:    fcvt h0, s0
+; CHECK-SD-NEXT:    ldr q1, [sp, #32] // 16-byte Folded Reload
+; CHECK-SD-NEXT:    mov v1.h[4], v0.h[0]
+; CHECK-SD-NEXT:    ldr q0, [sp, #16] // 16-byte Folded Reload
+; CHECK-SD-NEXT:    mov h0, v0.h[5]
+; CHECK-SD-NEXT:    str q1, [sp, #32] // 16-byte Folded Spill
+; CHECK-SD-NEXT:    fcvt s0, h0
+; CHECK-SD-NEXT:    bl sinf
+; CHECK-SD-NEXT:    fcvt h0, s0
+; CHECK-SD-NEXT:    ldr q1, [sp, #32] // 16-byte Folded Reload
+; CHECK-SD-NEXT:    mov v1.h[5], v0.h[0]
+; CHECK-SD-NEXT:    ldr q0, [sp, #16] // 16-byte Folded Reload
+; CHECK-SD-NEXT:    mov h0, v0.h[6]
+; CHECK-SD-NEXT:    str q1, [sp, #32] // 16-byte Folded Spill
+; CHECK-SD-NEXT:    fcvt s0, h0
+; CHECK-SD-NEXT:    bl sinf
+; CHECK-SD-NEXT:    fcvt h0, s0
+; CHECK-SD-NEXT:    ldr q1, [sp, #32] // 16-byte Folded Reload
+; CHECK-SD-NEXT:    mov v1.h[6], v0.h[0]
+; CHECK-SD-NEXT:    ldr q0, [sp, #16] // 16-byte Folded Reload
+; CHECK-SD-NEXT:    mov h0, v0.h[7]
+; CHECK-SD-NEXT:    str q1, [sp, #32] // 16-byte Folded Spill
+; CHECK-SD-NEXT:    fcvt s0, h0
+; CHECK-SD-NEXT:    bl sinf
+; CHECK-SD-NEXT:    fcvt h0, s0
+; CHECK-SD-NEXT:    ldr q1, [sp, #32] // 16-byte Folded Reload
+; CHECK-SD-NEXT:    mov v1.h[7], v0.h[0]
+; CHECK-SD-NEXT:    ldr q0, [sp] // 16-byte Folded Reload
+; CHECK-SD-NEXT:    mov h0, v0.h[1]
+; CHECK-SD-NEXT:    str q1, [sp, #32] // 16-byte Folded Spill
+; CHECK-SD-NEXT:    fcvt s0, h0
+; CHECK-SD-NEXT:    bl sinf
+; CHECK-SD-NEXT:    fcvt h0, s0
+; CHECK-SD-NEXT:    str q0, [sp, #16] // 16-byte Folded Spill
+; CHECK-SD-NEXT:    ldr q0, [sp] // 16-byte Folded Reload
+; CHECK-SD-NEXT:    fcvt s0, h0
+; CHECK-SD-NEXT:    bl sinf
+; CHECK-SD-NEXT:    fcvt h0, s0
+; CHECK-SD-NEXT:    ldr q1, [sp, #16] // 16-byte Folded Reload
+; CHECK-SD-NEXT:    mov v0.h[1], v1.h[0]
+; CHECK-SD-NEXT:    str q0, [sp, #16] // 16-byte Folded Spill
+; CHECK-SD-NEXT:    ldr q0, [sp] // 16-byte Folded Reload
+; CHECK-SD-NEXT:    mov h0, v0.h[2]
+; CHECK-SD-NEXT:    fcvt s0, h0
+; CHECK-SD-NEXT:    bl sinf
+; CHECK-SD-NEXT:    fcvt h0, s0
+; CHECK-SD-NEXT:    ldr q1, [sp, #16] // 16-byte Folded Reload
+; CHECK-SD-NEXT:    mov v1.h[2], v0.h[0]
+; CHECK-SD-NEXT:    ldr q0, [sp] // 16-byte Folded Reload
+; CHECK-SD-NEXT:    mov h0, v0.h[3]
+; CHECK-SD-NEXT:    str q1, [sp, #16] // 16-byte Folded Spill
+; CHECK-SD-NEXT:    fcvt s0, h0
+; CHECK-SD-NEXT:    bl sinf
+; CHECK-SD-NEXT:    fcvt h0, s0
+; CHECK-SD-NEXT:    ldr q1, [sp, #16] // 16-byte Folded Reload
+; CHECK-SD-NEXT:    mov v1.h[3], v0.h[0]
+; CHECK-SD-NEXT:    ldr q0, [sp] // 16-byte Folded Reload
+; CHECK-SD-NEXT:    mov h0, v0.h[4]
+; CHECK-SD-NEXT:    str q1, [sp, #16] // 16-byte Folded Spill
+; CHECK-SD-NEXT:    fcvt s0, h0
+; CHECK-SD-NEXT:    bl sinf
+; CHECK-SD-NEXT:    fcvt h0, s0
+; CHECK-SD-NEXT:    ldr q1, [sp, #16] // 16-byte Folded Reload
+; CHECK-SD-NEXT:    mov v1.h[4], v0.h[0]
+; CHECK-SD-NEXT:    ldr q0, [sp] // 16-byte Folded Reload
+; CHECK-SD-NEXT:    mov h0, v0.h[5]
+; CHECK-SD-NEXT:    str q1, [sp, #16] // 16-byte Folded Spill
+; CHECK-SD-NEXT:    fcvt s0, h0
+; CHECK-SD-NEXT:    bl sinf
+; CHECK-SD-NEXT:    fcvt h0, s0
+; CHECK-SD-NEXT:    ldr q1, [sp, #16] // 16-byte Folded Reload
+; CHECK-SD-NEXT:    mov v1.h[5], v0.h[0]
+; CHECK-SD-NEXT:    ldr q0, [sp] // 16-byte Folded Reload
+; CHECK-SD-NEXT:    mov h0, v0.h[6]
+; CHECK-SD-NEXT:    str q1, [sp, #16] // 16-byte Folded Spill
+; CHECK-SD-NEXT:    fcvt s0, h0
+; CHECK-SD-NEXT:    bl sinf
+; CHECK-SD-NEXT:    fcvt h0, s0
+; CHECK-SD-NEXT:    ldr q1, [sp, #16] // 16-byte Folded Reload
+; CHECK-SD-NEXT:    mov v1.h[6], v0.h[0]
+; CHECK-SD-NEXT:    ldr q0, [sp] // 16-byte Folded Reload
+; CHECK-SD-NEXT:    mov h0, v0.h[7]
+; CHECK-SD-NEXT:    str q1, [sp, #16] // 16-byte Folded Spill
+; CHECK-SD-NEXT:    fcvt s0, h0
+; CHECK-SD-NEXT:    bl sinf
+; CHECK-SD-NEXT:    fmov s1, s0
+; CHECK-SD-NEXT:    ldr x30, [sp, #48] // 8-byte Folded Reload
+; CHECK-SD-NEXT:    fcvt h2, s1
+; CHECK-SD-NEXT:    ldp q1, q0, [sp, #16] // 32-byte Folded Reload
+; CHECK-SD-NEXT:    mov v1.h[7], v2.h[0]
+; CHECK-SD-NEXT:    add sp, sp, #64
+; CHECK-SD-NEXT:    ret
+;
+; CHECK-GI-LABEL: sin_v16f16:
+; CHECK-GI:       // %bb.0: // %entry
+; CHECK-GI-NEXT:    sub sp, sp, #320
+; CHECK-GI-NEXT:    stp d15, d14, [sp, #240] // 16-byte Folded Spill
+; CHECK-GI-NEXT:    stp d13, d12, [sp, #256] // 16-byte Folded Spill
+; CHECK-GI-NEXT:    stp d11, d10, [sp, #272] // 16-byte Folded Spill
+; CHECK-GI-NEXT:    stp d9, d8, [sp, #288] // 16-byte Folded Spill
+; CHECK-GI-NEXT:    stp x29, x30, [sp, #304] // 16-byte Folded Spill
+; CHECK-GI-NEXT:    .cfi_def_cfa_offset 320
+; CHECK-GI-NEXT:    .cfi_offset w30, -8
+; CHECK-GI-NEXT:    .cfi_offset w29, -16
+; CHECK-GI-NEXT:    .cfi_offset b8, -24
+; CHECK-GI-NEXT:    .cfi_offset b9, -32
+; CHECK-GI-NEXT:    .cfi_offset b10, -40
+; CHECK-GI-NEXT:    .cfi_offset b11, -48
+; CHECK-GI-NEXT:    .cfi_offset b12, -56
+; CHECK-GI-NEXT:    .cfi_offset b13, -64
+; CHECK-GI-NEXT:    .cfi_offset b14, -72
+; CHECK-GI-NEXT:    .cfi_offset b15, -80
+; CHECK-GI-NEXT:    mov v2.16b, v1.16b
+; CHECK-GI-NEXT:    str q1, [sp, #80] // 16-byte Folded Spill
+; CHECK-GI-NEXT:    mov h14, v1.h[1]
+; CHECK-GI-NEXT:    mov h1, v1.h[2]
+; CHECK-GI-NEXT:    mov h15, v0.h[1]
+; CHECK-GI-NEXT:    mov h8, v0.h[2]
+; CHECK-GI-NEXT:    mov h9, v0.h[3]
+; CHECK-GI-NEXT:    mov h10, v0.h[4]
+; CHECK-GI-NEXT:    mov h11, v0.h[5]
+; CHECK-GI-NEXT:    mov h12, v0.h[6]
+; CHECK-GI-NEXT:    mov h13, v0.h[7]
+; CHECK-GI-NEXT:    fcvt s0, h0
+; CHECK-GI-NEXT:    str h1, [sp, #16] // 2-byte Folded Spill
+; CHECK-GI-NEXT:    mov h1, v2.h[3]
+; CHECK-GI-NEXT:    str h1, [sp, #32] // 2-byte Folded Spill
+; CHECK-GI-NEXT:    mov h1, v2.h[4]
+; CHECK-GI-NEXT:    str h1, [sp, #48] // 2-byte Folded Spill
+; CHECK-GI-NEXT:    mov h1, v2.h[5]
+; CHECK-GI-NEXT:    str h1, [sp, #64] // 2-byte Folded Spill
+; CHECK-GI-NEXT:    mov h1, v2.h[6]
+; CHECK-GI-NEXT:    str h1, [sp, #96] // 2-byte Folded Spill
+; CHECK-GI-NEXT:    mov h1, v2.h[7]
+; CHECK-GI-NEXT:    str h1, [sp, #160] // 2-byte Folded Spill
+; CHECK-GI-NEXT:    bl sinf
+; CHECK-GI-NEXT:    fcvt s1, h15
+; CHECK-GI-NEXT:    fcvt h0, s0
+; CHECK-GI-NEXT:    str q0, [sp, #192] // 16-byte Folded Spill
+; CHECK-GI-NEXT:    fmov s0, s1
+; CHECK-GI-NEXT:    bl sinf
+; CHECK-GI-NEXT:    fcvt s1, h8
+; CHECK-GI-NEXT:    fcvt h0, s0
+; CHECK-GI-NEXT:    str q0, [sp, #128] // 16-byte Folded Spill
+; CHECK-GI-NEXT:    fmov s0, s1
+; CHECK-GI-NEXT:    bl sinf
+; CHECK-GI-NEXT:    fcvt s1, h9
+; CHECK-GI-NEXT:    fcvt h0, s0
+; CHECK-GI-NEXT:    str q0, [sp, #224] // 16-byte Folded Spill
+; CHECK-GI-NEXT:    fmov s0, s1
+; CHECK-GI-NEXT:    bl sinf
+; CHECK-GI-NEXT:    fcvt s1, h10
+; CHECK-GI-NEXT:    fcvt h0, s0
+; CHECK-GI-NEXT:    str q0, [sp, #208] // 16-byte Folded Spill
+; CHECK-GI-NEXT:    fmov s0, s1
+; CHECK-GI-NEXT:    bl sinf
+; CHECK-GI-NEXT:    fcvt s1, h11
+; CHECK-GI-NEXT:    fcvt h0, s0
+; CHECK-GI-NEXT:    str q0, [sp, #176] // 16-byte Folded Spill
+; CHECK-GI-NEXT:    fmov s0, s1
+; CHECK-GI-NEXT:    bl sinf
+; CHECK-GI-NEXT:    fcvt s1, h12
+; CHECK-GI-NEXT:    fcvt h0, s0
+; CHECK-GI-NEXT:    str q0, [sp, #144] // 16-byte Folded Spill
+; CHECK-GI-NEXT:    fmov s0, s1
+; CHECK-GI-NEXT:    bl sinf
+; CHECK-GI-NEXT:    fcvt s1, h13
+; CHECK-GI-NEXT:    fcvt h0, s0
+; CHECK-GI-NEXT:    str q0, [sp, #112] // 16-byte Folded Spill
+; CHECK-GI-NEXT:    fmov s0, s1
+; CHECK-GI-NEXT:    bl sinf
+; CHECK-GI-NEXT:    ldr q1, [sp, #80] // 16-byte Folded Reload
+; CHECK-GI-NEXT:    fcvt h0, s0
+; CHECK-GI-NEXT:    fcvt s1, h1
+; CHECK-GI-NEXT:    str q0, [sp, #80] // 16-byte Folded Spill
+; CHECK-GI-NEXT:    fmov s0, s1
+; CHECK-GI-NEXT:    bl sinf
+; CHECK-GI-NEXT:    fcvt s1, h14
+; CHECK-GI-NEXT:    fcvt h0, s0
+; CHECK-GI-NEXT:    str q0, [sp] // 16-byte Folded Spill
+; CHECK-GI-NEXT:    fmov s0, s1
+; CHECK-GI-NEXT:    bl sinf
+; CHECK-GI-NEXT:    ldr h1, [sp, #16] // 2-byte Folded Reload
+; CHECK-GI-NEXT:    fcvt h0, s0
+; CHECK-GI-NEXT:    fcvt s1, h1
+; CHECK-GI-NEXT:    str q0, [sp, #16] // 16-byte Folded Spill
+; CHECK-GI-NEXT:    fmov s0, s1
+; CHECK-GI-NEXT:    bl sinf
+; CHECK-GI-NEXT:    ldr h1, [sp, #32] // 2-byte Folded Reload
+; CHECK-GI-NEXT:    fcvt h0, s0
+; CHECK-GI-NEXT:    fcvt s1, h1
+; CHECK-GI-NEXT:    str q0, [sp, #32] // 16-byte Folded Spill
+; CHECK-GI-NEXT:    fmov s0, s1
+; CHECK-GI-NEXT:    bl sinf
+; CHECK-GI-NEXT:    ldr h1, [sp, #48] // 2-byte Folded Reload
+; CHECK-GI-NEXT:    fcvt h0, s0
+; CHECK-GI-NEXT:    fcvt s1, h1
+; CHECK-GI-NEXT:    str q0, [sp, #48] // 16-byte Folded Spill
+; CHECK-GI-NEXT:    fmov s0, s1
+; CHECK-GI-NEXT:    bl sinf
+; CHECK-GI-NEXT:    ldr h1, [sp, #64] // 2-byte Folded Reload
+; CHECK-GI-NEXT:    fcvt h0, s0
+; CHECK-GI-NEXT:    fcvt s1, h1
+; CHECK-GI-NEXT:    str q0, [sp, #64] // 16-byte Folded Spill
+; CHECK-GI-NEXT:    fmov s0, s1
+; CHECK-GI-NEXT:    bl sinf
+; CHECK-GI-NEXT:    ldr h1, [sp, #96] // 2-byte Folded Reload
+; CHECK-GI-NEXT:    fcvt h0, s0
+; CHECK-GI-NEXT:    fcvt s1, h1
+; CHECK-GI-NEXT:    str q0, [sp, #96] // 16-byte Folded Spill
+; CHECK-GI-NEXT:    fmov s0, s1
+; CHECK-GI-NEXT:    bl sinf
+; CHECK-GI-NEXT:    ldr h1, [sp, #160] // 2-byte Folded Reload
+; CHECK-GI-NEXT:    fcvt h0, s0
+; CHECK-GI-NEXT:    fcvt s1, h1
+; CHECK-GI-NEXT:    str q0, [sp, #160] // 16-byte Folded Spill
+; CHECK-GI-NEXT:    fmov s0, s1
+; CHECK-GI-NEXT:    bl sinf
+; CHECK-GI-NEXT:    ldr q3, [sp, #192] // 16-byte Folded Reload
+; CHECK-GI-NEXT:    ldr q2, [sp, #128] // 16-byte Folded Reload
+; CHECK-GI-NEXT:    ldp x29, x30, [sp, #304] // 16-byte Folded Reload
+; CHECK-GI-NEXT:    mov v3.h[1], v2.h[0]
+; CHECK-GI-NEXT:    ldp q1, q2, [sp] // 32-byte Folded Reload
+; CHECK-GI-NEXT:    ldp d9, d8, [sp, #288] // 16-byte Folded Reload
+; CHECK-GI-NEXT:    ldp d11, d10, [sp, #272] // 16-byte Folded Reload
+; CHECK-GI-NEXT:    mov v1.h[1], v2.h[0]
+; CHECK-GI-NEXT:    ldr q2, [sp, #224] // 16-byte Folded Reload
+; CHECK-GI-NEXT:    ldp d13, d12, [sp, #256] // 16-byte Folded Reload
+; CHECK-GI-NEXT:    mov v3.h[2], v2.h[0]
+; CHECK-GI-NEXT:    ldr q2, [sp, #32] // 16-byte Folded Reload
+; CHECK-GI-NEXT:    ldp d15, d14, [sp, #240] // 16-byte Folded Reload
+; CHECK-GI-NEXT:    mov v1.h[2], v2.h[0]
+; CHECK-GI-NEXT:    ldr q2, [sp, #208] // 16-byte Folded Reload
+; CHECK-GI-NEXT:    mov v3.h[3], v2.h[0]
+; CHECK-GI-NEXT:    ldr q2, [sp, #48] // 16-byte Folded Reload
+; CHECK-GI-NEXT:    mov v1.h[3], v2.h[0]
+; CHECK-GI-NEXT:    ldr q2, [sp, #176] // 16-byte Folded Reload
+; CHECK-GI-NEXT:    mov v3.h[4], v2.h[0]
+; CHECK-GI-NEXT:    ldr q2, [sp, #64] // 16-byte Folded Reload
+; CHECK-GI-NEXT:    mov v1.h[4], v2.h[0]
+; CHECK-GI-NEXT:    ldr q2, [sp, #144] // 16-byte Folded Reload
+; CHECK-GI-NEXT:    mov v3.h[5], v2.h[0]
+; CHECK-GI-NEXT:    ldr q2, [sp, #96] // 16-byte Folded Reload
+; CHECK-GI-NEXT:    mov v1.h[5], v2.h[0]
+; CHECK-GI-NEXT:    fcvt h2, s0
+; CHECK-GI-NEXT:    ldr q0, [sp, #112] // 16-byte Folded Reload
+; CHECK-GI-NEXT:    mov v3.h[6], v0.h[0]
+; CHECK-GI-NEXT:    ldr q0, [sp, #160] // 16-byte Folded Reload
+; CHECK-GI-NEXT:    mov v1.h[6], v0.h[0]
+; CHECK-GI-NEXT:    ldr q0, [sp, #80] // 16-byte Folded Reload
+; CHECK-GI-NEXT:    mov v3.h[7], v0.h[0]
+; CHECK-GI-NEXT:    mov v1.h[7], v2.h[0]
+; CHECK-GI-NEXT:    mov v0.16b, v3.16b
+; CHECK-GI-NEXT:    add sp, sp, #320
+; CHECK-GI-NEXT:    ret
+entry:
+  %c = call <16 x half> @llvm.sin.v16f16(<16 x half> %a)
+  ret <16 x half> %c
+}
+
+define double @cos_f64(double %a) {
+; CHECK-SD-LABEL: cos_f64:
+; CHECK-SD:       // %bb.0: // %entry
+; CHECK-SD-NEXT:    b cos
+;
+; CHECK-GI-LABEL: cos_f64:
+; CHECK-GI:       // %bb.0: // %entry
+; CHECK-GI-NEXT:    str x30, [sp, #-16]! // 8-byte Folded Spill
+; CHECK-GI-NEXT:    .cfi_def_cfa_offset 16
+; CHECK-GI-NEXT:    .cfi_offset w30, -16
+; CHECK-GI-NEXT:    bl cos
+; CHECK-GI-NEXT:    ldr x30, [sp], #16 // 8-byte Folded Reload
+; CHECK-GI-NEXT:    ret
+entry:
+  %c = call double @llvm.cos.f64(double %a)
+  ret double %c
+}
+
+define float @cos_f32(float %a) {
+; CHECK-SD-LABEL: cos_f32:
+; CHECK-SD:       // %bb.0: // %entry
+; CHECK-SD-NEXT:    b cosf
+;
+; CHECK-GI-LABEL: cos_f32:
+; CHECK-GI:       // %bb.0: // %entry
+; CHECK-GI-NEXT:    str x30, [sp, #-16]! // 8-byte Folded Spill
+; CHECK-GI-NEXT:    .cfi_def_cfa_offset 16
+; CHECK-GI-NEXT:    .cfi_offset w30, -16
+; CHECK-GI-NEXT:    bl cosf
+; CHECK-GI-NEXT:    ldr x30, [sp], #16 // 8-byte Folded Reload
+; CHECK-GI-NEXT:    ret
+entry:
+  %c = call float @llvm.cos.f32(float %a)
+  ret float %c
+}
+
+define half @cos_f16(half %a) {
+; CHECK-LABEL: cos_f16:
+; CHECK:       // %bb.0: // %entry
+; CHECK-NEXT:    str x30, [sp, #-16]! // 8-byte Folded Spill
+; CHECK-NEXT:    .cfi_def_cfa_offset 16
+; CHECK-NEXT:    .cfi_offset w30, -16
+; CHECK-NEXT:    fcvt s0, h0
+; CHECK-NEXT:    bl cosf
+; CHECK-NEXT:    fcvt h0, s0
+; CHECK-NEXT:    ldr x30, [sp], #16 // 8-byte Folded Reload
+; CHECK-NEXT:    ret
+entry:
+  %c = call half @llvm.cos.f16(half %a)
+  ret half %c
+}
+
+define <2 x double> @cos_v2f64(<2 x double> %a) {
+; CHECK-SD-LABEL: cos_v2f64:
+; CHECK-SD:       // %bb.0: // %entry
+; CHECK-SD-NEXT:    sub sp, sp, #48
+; CHECK-SD-NEXT:    str x30, [sp, #32] // 8-byte Folded Spill
+; CHECK-SD-NEXT:    .cfi_def_cfa_offset 48
+; CHECK-SD-NEXT:    .cfi_offset w30, -16
+; CHECK-SD-NEXT:    str q0, [sp] // 16-byte Folded Spill
+; CHECK-SD-NEXT:    mov d0, v0.d[1]
+; CHECK-SD-NEXT:    bl cos
+; CHECK-SD-NEXT:    str q0, [sp, #16] // 16-byte Folded Spill
+; CHECK-SD-NEXT:    ldr q0, [sp] // 16-byte Folded Reload
+; CHECK-SD-NEXT:    // kill: def $d0 killed $d0 killed $q0
+; CHECK-SD-NEXT:    bl cos
+; CHECK-SD-NEXT:    ldr q1, [sp, #16] // 16-byte Folded Reload
+; CHECK-SD-NEXT:    // kill: def $d0 killed $d0 def $q0
+; CHECK-SD-NEXT:    ldr x30, [sp, #32] // 8-byte Folded Reload
+; CHECK-SD-NEXT:    mov v0.d[1], v1.d[0]
+; CHECK-SD-NEXT:    add sp, sp, #48
+; CHECK-SD-NEXT:    ret
+;
+; CHECK-GI-LABEL: cos_v2f64:
+; CHECK-GI:       // %bb.0: // %entry
+; CHECK-GI-NEXT:    sub sp, sp, #32
+; CHECK-GI-NEXT:    str d8, [sp, #16] // 8-byte Folded Spill
+; CHECK-GI-NEXT:    str x30, [sp, #24] // 8-byte Folded Spill
+; CHECK-GI-NEXT:    .cfi_def_cfa_offset 32
+; CHECK-GI-NEXT:    .cfi_offset w30, -8
+; CHECK-GI-NEXT:    .cfi_offset b8, -16
+; CHECK-GI-NEXT:    mov d8, v0.d[1]
+; CHECK-GI-NEXT:    // kill: def $d0 killed $d0 killed $q0
+; CHECK-GI-NEXT:    bl cos
+; CHECK-GI-NEXT:    str q0, [sp] // 16-byte Folded Spill
+; CHECK-GI-NEXT:    fmov d0, d8
+; CHECK-GI-NEXT:    bl cos
+; CHECK-GI-NEXT:    ldr q1, [sp] // 16-byte Folded Reload
+; CHECK-GI-NEXT:    // kill: def $d0 killed $d0 def $q0
+; CHECK-GI-NEXT:    ldr x30, [sp, #24] // 8-byte Folded Reload
+; CHECK-GI-NEXT:    ldr d8, [sp, #16] // 8-byte Folded Reload
+; CHECK-GI-NEXT:    mov v1.d[1], v0.d[0]
+; CHECK-GI-NEXT:    mov v0.16b, v1.16b
+; CHECK-GI-NEXT:    add sp, sp, #32
+; CHECK-GI-NEXT:    ret
+entry:
+  %c = call <2 x double> @llvm.cos.v2f64(<2 x double> %a)
+  ret <2 x double> %c
+}
+
+define <3 x double> @cos_v3f64(<3 x double> %a) {
+; CHECK-SD-LABEL: cos_v3f64:
+; CHECK-SD:       // %bb.0: // %entry
+; CHECK-SD-NEXT:    str d10, [sp, #-32]! // 8-byte Folded Spill
+; CHECK-SD-NEXT:    stp d9, d8, [sp, #8] // 16-byte Folded Spill
+; CHECK-SD-NEXT:    str x30, [sp, #24] // 8-byte Folded Spill
+; CHECK-SD-NEXT:    .cfi_def_cfa_offset 32
+; CHECK-SD-NEXT:    .cfi_offset w30, -8
+; CHECK-SD-NEXT:    .cfi_offset b8, -16
+; CHECK-SD-NEXT:    .cfi_offset b9, -24
+; CHECK-SD-NEXT:    .cfi_offset b10, -32
+; CHECK-SD-NEXT:    fmov d8, d2
+; CHECK-SD-NEXT:    fmov d9, d1
+; CHECK-SD-NEXT:    bl cos
+; CHECK-SD-NEXT:    fmov d10, d0
+; CHECK-SD-NEXT:    fmov d0, d9
+; CHECK-SD-NEXT:    bl cos
+; CHECK-SD-NEXT:    fmov d9, d0
+; CHECK-SD-NEXT:    fmov d0, d8
+; CHECK-SD-NEXT:    bl cos
+; CHECK-SD-NEXT:    fmov d1, d9
+; CHECK-SD-NEXT:    ldp d9, d8, [sp, #8] // 16-byte Folded Reload
+; CHECK-SD-NEXT:    ldr x30, [sp, #24] // 8-byte Folded Reload
+; CHECK-SD-NEXT:    fmov d2, d0
+; CHECK-SD-NEXT:    fmov d0, d10
+; CHECK-SD-NEXT:    ldr d10, [sp], #32 // 8-byte Folded Reload
+; CHECK-SD-NEXT:    ret
+;
+; CHECK-GI-LABEL: cos_v3f64:
+; CHECK-GI:       // %bb.0: // %entry
+; CHECK-GI-NEXT:    str d10, [sp, #-32]! // 8-byte Folded Spill
+; CHECK-GI-NEXT:    stp d9, d8, [sp, #8] // 16-byte Folded Spill
+; CHECK-GI-NEXT:    str x30, [sp, #24] // 8-byte Folded Spill
+; CHECK-GI-NEXT:    .cfi_def_cfa_offset 32
+; CHECK-GI-NEXT:    .cfi_offset w30, -8
+; CHECK-GI-NEXT:    .cfi_offset b8, -16
+; CHECK-GI-NEXT:    .cfi_offset b9, -24
+; CHECK-GI-NEXT:    .cfi_offset b10, -32
+; CHECK-GI-NEXT:    fmov d8, d1
+; CHECK-GI-NEXT:    fmov d9, d2
+; CHECK-GI-NEXT:    bl cos
+; CHECK-GI-NEXT:    fmov d10, d0
+; CHECK-GI-NEXT:    fmov d0, d8
+; CHECK-GI-NEXT:    bl cos
+; CHECK-GI-NEXT:    fmov d8, d0
+; CHECK-GI-NEXT:    fmov d0, d9
+; CHECK-GI-NEXT:    bl cos
+; CHECK-GI-NEXT:    fmov d1, d8
+; CHECK-GI-NEXT:    ldp d9, d8, [sp, #8] // 16-byte Folded Reload
+; CHECK-GI-NEXT:    ldr x30, [sp, #24] // 8-byte Folded Reload
+; CHECK-GI-NEXT:    fmov d2, d0
+; CHECK-GI-NEXT:    fmov d0, d10
+; CHECK-GI-NEXT:    ldr d10, [sp], #32 // 8-byte Folded Reload
+; CHECK-GI-NEXT:    ret
+entry:
+  %c = call <3 x double> @llvm.cos.v3f64(<3 x double> %a)
+  ret <3 x double> %c
+}
+
+define <4 x double> @cos_v4f64(<4 x double> %a) {
+; CHECK-SD-LABEL: cos_v4f64:
+; CHECK-SD:       // %bb.0: // %entry
+; CHECK-SD-NEXT:    sub sp, sp, #64
+; CHECK-SD-NEXT:    str x30, [sp, #48] // 8-byte Folded Spill
+; CHECK-SD-NEXT:    .cfi_def_cfa_offset 64
+; CHECK-SD-NEXT:    .cfi_offset w30, -16
+; CHECK-SD-NEXT:    str q0, [sp] // 16-byte Folded Spill
+; CHECK-SD-NEXT:    mov d0, v0.d[1]
+; CHECK-SD-NEXT:    str q1, [sp, #32] // 16-byte Folded Spill
+; CHECK-SD-NEXT:    bl cos
+; CHECK-SD-NEXT:    str q0, [sp, #16] // 16-byte Folded Spill
+; CHECK-SD-NEXT:    ldr q0, [sp] // 16-byte Folded Reload
+; CHECK-SD-NEXT:    // kill: def $d0 killed $d0 killed $q0
+; CHECK-SD-NEXT:    bl cos
+; CHECK-SD-NEXT:    ldr q1, [sp, #16] // 16-byte Folded Reload
+; CHECK-SD-NEXT:    // kill: def $d0 killed $d0 def $q0
+; CHECK-SD-NEXT:    mov v0.d[1], v1.d[0]
+; CHECK-SD-NEXT:    str q0, [sp, #16] // 16-byte Folded Spill
+; CHECK-SD-NEXT:    ldr q0, [sp, #32] // 16-byte Folded Reload
+; CHECK-SD-NEXT:    mov d0, v0.d[1]
+; CHECK-SD-NEXT:    bl cos
+; CHECK-SD-NEXT:    str q0, [sp] // 16-byte Folded Spill
+; CHECK-SD-NEXT:    ldr q0, [sp, #32] // 16-byte Folded Reload
+; CHECK-SD-NEXT:    // kill: def $d0 killed $d0 killed $q0
+; CHECK-SD-NEXT:    bl cos
+; CHECK-SD-NEXT:    fmov d1, d0
+; CHECK-SD-NEXT:    ldp q2, q0, [sp] // 32-byte Folded Reload
+; CHECK-SD-NEXT:    ldr x30, [sp, #48] // 8-byte Folded Reload
+; CHECK-SD-NEXT:    mov v1.d[1], v2.d[0]
+; CHECK-SD-NEXT:    add sp, sp, #64
+; CHECK-SD-NEXT:    ret
+;
+; CHECK-GI-LABEL: cos_v4f64:
+; CHECK-GI:       // %bb.0: // %entry
+; CHECK-GI-NEXT:    sub sp, sp, #80
+; CHECK-GI-NEXT:    stp d9, d8, [sp, #48] // 16-byte Folded Spill
+; CHECK-GI-NEXT:    str x30, [sp, #64] // 8-byte Folded Spill
+; CHECK-GI-NEXT:    .cfi_def_cfa_offset 80
+; CHECK-GI-NEXT:    .cfi_offset w30, -16
+; CHECK-GI-NEXT:    .cfi_offset b8, -24
+; CHECK-GI-NEXT:    .cfi_offset b9, -32
+; CHECK-GI-NEXT:    str q1, [sp] // 16-byte Folded Spill
+; CHECK-GI-NEXT:    mov d8, v0.d[1]
+; CHECK-GI-NEXT:    mov d9, v1.d[1]
+; CHECK-GI-NEXT:    // kill: def $d0 killed $d0 killed $q0
+; CHECK-GI-NEXT:    bl cos
+; CHECK-GI-NEXT:    str q0, [sp, #32] // 16-byte Folded Spill
+; CHECK-GI-NEXT:    fmov d0, d8
+; CHECK-GI-NEXT:    bl cos
+; CHECK-GI-NEXT:    str q0, [sp, #16] // 16-byte Folded Spill
+; CHECK-GI-NEXT:    ldr q0, [sp] // 16-byte Folded Reload
+; CHECK-GI-NEXT:    // kill: def $d0 killed $d0 killed $q0
+; CHECK-GI-NEXT:    bl cos
+; CHECK-GI-NEXT:    str q0, [sp] // 16-byte Folded Spill
+; CHECK-GI-NEXT:    fmov d0, d9
+; CHECK-GI-NEXT:    bl cos
+; CHECK-GI-NEXT:    ldp q1, q2, [sp, #16] // 32-byte Folded Reload
+; CHECK-GI-NEXT:    // kill: def $d0 killed $d0 def $q0
+; CHECK-GI-NEXT:    ldr x30, [sp, #64] // 8-byte Folded Reload
+; CHECK-GI-NEXT:    ldp d9, d8, [sp, #48] // 16-byte Folded Reload
+; CHECK-GI-NEXT:    mov v2.d[1], v1.d[0]
+; CHECK-GI-NEXT:    ldr q1, [sp] // 16-byte Folded Reload
+; CHECK-GI-NEXT:    mov v1.d[1], v0.d[0]
+; CHECK-GI-NEXT:    mov v0.16b, v2.16b
+; CHECK-GI-NEXT:    add sp, sp, #80
+; CHECK-GI-NEXT:    ret
+entry:
+  %c = call <4 x double> @llvm.cos.v4f64(<4 x double> %a)
+  ret <4 x double> %c
+}
+
+define <2 x float> @cos_v2f32(<2 x float> %a) {
+; CHECK-SD-LABEL: cos_v2f32:
+; CHECK-SD:       // %bb.0: // %entry
+; CHECK-SD-NEXT:    sub sp, sp, #48
+; CHECK-SD-NEXT:    str x30, [sp, #32] // 8-byte Folded Spill
+; CHECK-SD-NEXT:    .cfi_def_cfa_offset 48
+; CHECK-SD-NEXT:    .cfi_offset w30, -16
+; CHECK-SD-NEXT:    // kill: def $d0 killed $d0 def $q0
+; CHECK-SD-NEXT:    str q0, [sp] // 16-byte Folded Spill
+; CHECK-SD-NEXT:    mov s0, v0.s[1]
+; CHECK-SD-NEXT:    bl cosf
+; CHECK-SD-NEXT:    str d0, [sp, #16] // 16-byte Folded Spill
+; CHECK-SD-NEXT:    ldr q0, [sp] // 16-byte Folded Reload
+; CHECK-SD-NEXT:    // kill: def $s0 killed $s0 killed $q0
+; CHECK-SD-NEXT:    bl cosf
+; CHECK-SD-NEXT:    ldr q1, [sp, #16] // 16-byte Folded Reload
+; CHECK-SD-NEXT:    // kill: def $s0 killed $s0 def $q0
+; CHECK-SD-NEXT:    ldr x30, [sp, #32] // 8-byte Folded Reload
+; CHECK-SD-NEXT:    mov v0.s[1], v1.s[0]
+; CHECK-SD-NEXT:    // kill: def $d0 killed $d0 killed $q0
+; CHECK-SD-NEXT:    add sp, sp, #48
+; CHECK-SD-NEXT:    ret
+;
+; CHECK-GI-LABEL: cos_v2f32:
+; CHECK-GI:       // %bb.0: // %entry
+; CHECK-GI-NEXT:    sub sp, sp, #32
+; CHECK-GI-NEXT:    str d8, [sp, #16] // 8-byte Folded Spill
+; CHECK-GI-NEXT:    str x30, [sp, #24] // 8-byte Folded Spill
+; CHECK-GI-NEXT:    .cfi_def_cfa_offset 32
+; CHECK-GI-NEXT:    .cfi_offset w30, -8
+; CHECK-GI-NEXT:    .cfi_offset b8, -16
+; CHECK-GI-NEXT:    // kill: def $d0 killed $d0 def $q0
+; CHECK-GI-NEXT:    mov s8, v0.s[1]
+; CHECK-GI-NEXT:    // kill: def $s0 killed $s0 killed $q0
+; CHECK-GI-NEXT:    bl cosf
+; CHECK-GI-NEXT:    str d0, [sp] // 16-byte Folded Spill
+; CHECK-GI-NEXT:    fmov s0, s8
+; CHECK-GI-NEXT:    bl cosf
+; CHECK-GI-NEXT:    ldr q1, [sp] // 16-byte Folded Reload
+; CHECK-GI-NEXT:    // kill: def $s0 killed $s0 def $q0
+; CHECK-GI-NEXT:    ldr x30, [sp, #24] // 8-byte Folded Reload
+; CHECK-GI-NEXT:    ldr d8, [sp, #16] // 8-byte Folded Reload
+; CHECK-GI-NEXT:    mov v1.s[1], v0.s[0]
+; CHECK-GI-NEXT:    fmov d0, d1
+; CHECK-GI-NEXT:    add sp, sp, #32
+; CHECK-GI-NEXT:    ret
+entry:
+  %c = call <2 x float> @llvm.cos.v2f32(<2 x float> %a)
+  ret <2 x float> %c
+}
+
+define <3 x float> @cos_v3f32(<3 x float> %a) {
+; CHECK-SD-LABEL: cos_v3f32:
+; CHECK-SD:       // %bb.0: // %entry
+; CHECK-SD-NEXT:    sub sp, sp, #48
+; CHECK-SD-NEXT:    str x30, [sp, #32] // 8-byte Folded Spill
+; CHECK-SD-NEXT:    .cfi_def_cfa_offset 48
+; CHECK-SD-NEXT:    .cfi_offset w30, -16
+; CHECK-SD-NEXT:    str q0, [sp, #16] // 16-byte Folded Spill
+; CHECK-SD-NEXT:    mov s0, v0.s[1]
+; CHECK-SD-NEXT:    bl cosf
+; CHECK-SD-NEXT:    str d0, [sp] // 16-byte Folded Spill
+; CHECK-SD-NEXT:    ldr q0, [sp, #16] // 16-byte Folded Reload
+; CHECK-SD-NEXT:    // kill: def $s0 killed $s0 killed $q0
+; CHECK-SD-NEXT:    bl cosf
+; CHECK-SD-NEXT:    ldr q1, [sp] // 16-byte Folded Reload
+; CHECK-SD-NEXT:    // kill: def $s0 killed $s0 def $q0
+; CHECK-SD-NEXT:    mov v0.s[1], v1.s[0]
+; CHECK-SD-NEXT:    str q0, [sp] // 16-byte Folded Spill
+; CHECK-SD-NEXT:    ldr q0, [sp, #16] // 16-byte Folded Reload
+; CHECK-SD-NEXT:    mov s0, v0.s[2]
+; CHECK-SD-NEXT:    bl cosf
+; CHECK-SD-NEXT:    ldr q1, [sp] // 16-byte Folded Reload
+; CHECK-SD-NEXT:    // kill: def $s0 killed $s0 def $q0
+; CHECK-SD-NEXT:    ldr x30, [sp, #32] // 8-byte Folded Reload
+; CHECK-SD-NEXT:    mov v1.s[2], v0.s[0]
+; CHECK-SD-NEXT:    mov v0.16b, v1.16b
+; CHECK-SD-NEXT:    add sp, sp, #48
+; CHECK-SD-NEXT:    ret
+;
+; CHECK-GI-LABEL: cos_v3f32:
+; CHECK-GI:       // %bb.0: // %entry
+; CHECK-GI-NEXT:    sub sp, sp, #64
+; CHECK-GI-NEXT:    stp d9, d8, [sp, #32] // 16-byte Folded Spill
+; CHECK-GI-NEXT:    str x30, [sp, #48] // 8-byte Folded Spill
+; CHECK-GI-NEXT:    .cfi_def_cfa_offset 64
+; CHECK-GI-NEXT:    .cfi_offset w30, -16
+; CHECK-GI-NEXT:    .cfi_offset b8, -24
+; CHECK-GI-NEXT:    .cfi_offset b9, -32
+; CHECK-GI-NEXT:    mov s8, v0.s[1]
+; CHECK-GI-NEXT:    mov s9, v0.s[2]
+; CHECK-GI-NEXT:    // kill: def $s0 killed $s0 killed $q0
+; CHECK-GI-NEXT:    bl cosf
+; CHECK-GI-NEXT:    str d0, [sp, #16] // 16-byte Folded Spill
+; CHECK-GI-NEXT:    fmov s0, s8
+; CHECK-GI-NEXT:    bl cosf
+; CHECK-GI-NEXT:    str d0, [sp] // 16-byte Folded Spill
+; CHECK-GI-NEXT:    fmov s0, s9
+; CHECK-GI-NEXT:    bl cosf
+; CHECK-GI-NEXT:    ldp q2, q1, [sp] // 32-byte Folded Reload
+; CHECK-GI-NEXT:    // kill: def $s0 killed $s0 def $q0
+; CHECK-GI-NEXT:    ldr x30, [sp, #48] // 8-byte Folded Reload
+; CHECK-GI-NEXT:    ldp d9, d8, [sp, #32] // 16-byte Folded Reload
+; CHECK-GI-NEXT:    mov v1.s[1], v2.s[0]
+; CHECK-GI-NEXT:    mov v1.s[2], v0.s[0]
+; CHECK-GI-NEXT:    mov v1.s[3], v0.s[0]
+; CHECK-GI-NEXT:    mov v0.16b, v1.16b
+; CHECK-GI-NEXT:    add sp, sp, #64
+; CHECK-GI-NEXT:    ret
+entry:
+  %c = call <3 x float> @llvm.cos.v3f32(<3 x float> %a)
+  ret <3 x float> %c
+}
+
+define <4 x float> @cos_v4f32(<4 x float> %a) {
+; CHECK-SD-LABEL: cos_v4f32:
+; CHECK-SD:       // %bb.0: // %entry
+; CHECK-SD-NEXT:    sub sp, sp, #48
+; CHECK-SD-NEXT:    str x30, [sp, #32] // 8-byte Folded Spill
+; CHECK-SD-NEXT:    .cfi_def_cfa_offset 48
+; CHECK-SD-NEXT:    .cfi_offset w30, -16
+; CHECK-SD-NEXT:    str q0, [sp, #16] // 16-byte Folded Spill
+; CHECK-SD-NEXT:    mov s0, v0.s[1]
+; CHECK-SD-NEXT:    bl cosf
+; CHECK-SD-NEXT:    str d0, [sp] // 16-byte Folded Spill
+; CHECK-SD-NEXT:    ldr q0, [sp, #16] // 16-byte Folded Reload
+; CHECK-SD-NEXT:    // kill: def $s0 killed $s0 killed $q0
+; CHECK-SD-NEXT:    bl cosf
+; CHECK-SD-NEXT:    ldr q1, [sp] // 16-byte Folded Reload
+; CHECK-SD-NEXT:    // kill: def $s0 killed $s0 def $q0
+; CHECK-SD-NEXT:    mov v0.s[1], v1.s[0]
+; CHECK-SD-NEXT:    str q0, [sp] // 16-byte Folded Spill
+; CHECK-SD-NEXT:    ldr q0, [sp, #16] // 16-byte Folded Reload
+; CHECK-SD-NEXT:    mov s0, v0.s[2]
+; CHECK-SD-NEXT:    bl cosf
+; CHECK-SD-NEXT:    ldr q1, [sp] // 16-byte Folded Reload
+; CHECK-SD-NEXT:    // kill: def $s0 killed $s0 def $q0
+; CHECK-SD-NEXT:    mov v1.s[2], v0.s[0]
+; CHECK-SD-NEXT:    ldr q0, [sp, #16] // 16-byte Folded Reload
+; CHECK-SD-NEXT:    mov s0, v0.s[3]
+; CHECK-SD-NEXT:    str q1, [sp] // 16-byte Folded Spill
+; CHECK-SD-NEXT:    bl cosf
+; CHECK-SD-NEXT:    ldr q1, [sp] // 16-byte Folded Reload
+; CHECK-SD-NEXT:    // kill: def $s0 killed $s0 def $q0
+; CHECK-SD-NEXT:    ldr x30, [sp, #32] // 8-byte Folded Reload
+; CHECK-SD-NEXT:    mov v1.s[3], v0.s[0]
+; CHECK-SD-NEXT:    mov v0.16b, v1.16b
+; CHECK-SD-NEXT:    add sp, sp, #48
+; CHECK-SD-NEXT:    ret
+;
+; CHECK-GI-LABEL: cos_v4f32:
+; CHECK-GI:       // %bb.0: // %entry
+; CHECK-GI-NEXT:    sub sp, sp, #80
+; CHECK-GI-NEXT:    str d10, [sp, #48] // 8-byte Folded Spill
+; CHECK-GI-NEXT:    stp d9, d8, [sp, #56] // 16-byte Folded Spill
+; CHECK-GI-NEXT:    str x30, [sp, #72] // 8-byte Folded Spill
+; CHECK-GI-NEXT:    .cfi_def_cfa_offset 80
+; CHECK-GI-NEXT:    .cfi_offset w30, -8
+; CHECK-GI-NEXT:    .cfi_offset b8, -16
+; CHECK-GI-NEXT:    .cfi_offset b9, -24
+; CHECK-GI-NEXT:    .cfi_offset b10, -32
+; CHECK-GI-NEXT:    mov s8, v0.s[1]
+; CHECK-GI-NEXT:    mov s9, v0.s[2]
+; CHECK-GI-NEXT:    mov s10, v0.s[3]
+; CHECK-GI-NEXT:    // kill: def $s0 killed $s0 killed $q0
+; CHECK-GI-NEXT:    bl cosf
+; CHECK-GI-NEXT:    str d0, [sp, #32] // 16-byte Folded Spill
+; CHECK-GI-NEXT:    fmov s0, s8
+; CHECK-GI-NEXT:    bl cosf
+; CHECK-GI-NEXT:    str d0, [sp, #16] // 16-byte Folded Spill
+; CHECK-GI-NEXT:    fmov s0, s9
+; CHECK-GI-NEXT:    bl cosf
+; CHECK-GI-NEXT:    str d0, [sp] // 16-byte Folded Spill
+; CHECK-GI-NEXT:    fmov s0, s10
+; CHECK-GI-NEXT:    bl cosf
+; CHECK-GI-NEXT:    ldp q2, q1, [sp, #16] // 32-byte Folded Reload
+; CHECK-GI-NEXT:    // kill: def $s0 killed $s0 def $q0
+; CHECK-GI-NEXT:    ldr x30, [sp, #72] // 8-byte Folded Reload
+; CHECK-GI-NEXT:    ldp d9, d8, [sp, #56] // 16-byte Folded Reload
+; CHECK-GI-NEXT:    ldr d10, [sp, #48] // 8-byte Folded Reload
+; CHECK-GI-NEXT:    mov v1.s[1], v2.s[0]
+; CHECK-GI-NEXT:    ldr q2, [sp] // 16-byte Folded Reload
+; CHECK-GI-NEXT:    mov v1.s[2], v2.s[0]
+; CHECK-GI-NEXT:    mov v1.s[3], v0.s[0]
+; CHECK-GI-NEXT:    mov v0.16b, v1.16b
+; CHECK-GI-NEXT:    add sp, sp, #80
+; CHECK-GI-NEXT:    ret
+entry:
+  %c = call <4 x float> @llvm.cos.v4f32(<4 x float> %a)
+  ret <4 x float> %c
+}
+
+define <8 x float> @cos_v8f32(<8 x float> %a) {
+; CHECK-SD-LABEL: cos_v8f32:
+; CHECK-SD:       // %bb.0: // %entry
+; CHECK-SD-NEXT:    sub sp, sp, #64
+; CHECK-SD-NEXT:    str x30, [sp, #48] // 8-byte Folded Spill
+; CHECK-SD-NEXT:    .cfi_def_cfa_offset 64
+; CHECK-SD-NEXT:    .cfi_offset w30, -16
+; CHECK-SD-NEXT:    stp q0, q1, [sp] // 32-byte Folded Spill
+; CHECK-SD-NEXT:    mov s0, v0.s[1]
+; CHECK-SD-NEXT:    bl cosf
+; CHECK-SD-NEXT:    str d0, [sp, #32] // 16-byte Folded Spill
+; CHECK-SD-NEXT:    ldr q0, [sp] // 16-byte Folded Reload
+; CHECK-SD-NEXT:    // kill: def $s0 killed $s0 killed $q0
+; CHECK-SD-NEXT:    bl cosf
+; CHECK-SD-NEXT:    ldr q1, [sp, #32] // 16-byte Folded Reload
+; CHECK-SD-NEXT:    // kill: def $s0 killed $s0 def $q0
+; CHECK-SD-NEXT:    mov v0.s[1], v1.s[0]
+; CHECK-SD-NEXT:    str q0, [sp, #32] // 16-byte Folded Spill
+; CHECK-SD-NEXT:    ldr q0, [sp] // 16-byte Folded Reload
+; CHECK-SD-NEXT:    mov s0, v0.s[2]
+; CHECK-SD-NEXT:    bl cosf
+; CHECK-SD-NEXT:    ldr q1, [sp, #32] // 16-byte Folded Reload
+; CHECK-SD-NEXT:    // kill: def $s0 killed $s0 def $q0
+; CHECK-SD-NEXT:    mov v1.s[2], v0.s[0]
+; CHECK-SD-NEXT:    ldr q0, [sp] // 16-byte Folded Reload
+; CHECK-SD-NEXT:    mov s0, v0.s[3]
+; CHECK-SD-NEXT:    str q1, [sp, #32] // 16-byte Folded Spill
+; CHECK-SD-NEXT:    bl cosf
+; CHECK-SD-NEXT:    ldr q1, [sp, #32] // 16-byte Folded Reload
+; CHECK-SD-NEXT:    // kill: def $s0 killed $s0 def $q0
+; CHECK-SD-NEXT:    mov v1.s[3], v0.s[0]
+; CHECK-SD-NEXT:    ldr q0, [sp, #16] // 16-byte Folded Reload
+; CHECK-SD-NEXT:    mov s0, v0.s[1]
+; CHECK-SD-NEXT:    str q1, [sp, #32] // 16-byte Folded Spill
+; CHECK-SD-NEXT:    bl cosf
+; CHECK-SD-NEXT:    str d0, [sp] // 16-byte Folded Spill
+; CHECK-SD-NEXT:    ldr q0, [sp, #16] // 16-byte Folded Reload
+; CHECK-SD-NEXT:    // kill: def $s0 killed $s0 killed $q0
+; CHECK-SD-NEXT:    bl cosf
+; CHECK-SD-NEXT:    ldr q1, [sp] // 16-byte Folded Reload
+; CHECK-SD-NEXT:    // kill: def $s0 killed $s0 def $q0
+; CHECK-SD-NEXT:    mov v0.s[1], v1.s[0]
+; CHECK-SD-NEXT:    str q0, [sp] // 16-byte Folded Spill
+; CHECK-SD-NEXT:    ldr q0, [sp, #16] // 16-byte Folded Reload
+; CHECK-SD-NEXT:    mov s0, v0.s[2]
+; CHECK-SD-NEXT:    bl cosf
+; CHECK-SD-NEXT:    ldr q1, [sp] // 16-byte Folded Reload
+; CHECK-SD-NEXT:    // kill: def $s0 killed $s0 def $q0
+; CHECK-SD-NEXT:    mov v1.s[2], v0.s[0]
+; CHECK-SD-NEXT:    ldr q0, [sp, #16] // 16-byte Folded Reload
+; CHECK-SD-NEXT:    mov s0, v0.s[3]
+; CHECK-SD-NEXT:    str q1, [sp] // 16-byte Folded Spill
+; CHECK-SD-NEXT:    bl cosf
+; CHECK-SD-NEXT:    fmov s2, s0
+; CHECK-SD-NEXT:    ldr q1, [sp] // 16-byte Folded Reload
+; CHECK-SD-NEXT:    ldr q0, [sp, #32] // 16-byte Folded Reload
+; CHECK-SD-NEXT:    ldr x30, [sp, #48] // 8-byte Folded Reload
+; CHECK-SD-NEXT:    mov v1.s[3], v2.s[0]
+; CHECK-SD-NEXT:    add sp, sp, #64
+; CHECK-SD-NEXT:    ret
+;
+; CHECK-GI-LABEL: cos_v8f32:
+; CHECK-GI:       // %bb.0: // %entry
+; CHECK-GI-NEXT:    sub sp, sp, #176
+; CHECK-GI-NEXT:    stp d13, d12, [sp, #112] // 16-byte Folded Spill
+; CHECK-GI-NEXT:    stp d11, d10, [sp, #128] // 16-byte Folded Spill
+; CHECK-GI-NEXT:    stp d9, d8, [sp, #144] // 16-byte Folded Spill
+; CHECK-GI-NEXT:    str x30, [sp, #160] // 8-byte Folded Spill
+; CHECK-GI-NEXT:    .cfi_def_cfa_offset 176
+; CHECK-GI-NEXT:    .cfi_offset w30, -16
+; CHECK-GI-NEXT:    .cfi_offset b8, -24
+; CHECK-GI-NEXT:    .cfi_offset b9, -32
+; CHECK-GI-NEXT:    .cfi_offset b10, -40
+; CHECK-GI-NEXT:    .cfi_offset b11, -48
+; CHECK-GI-NEXT:    .cfi_offset b12, -56
+; CHECK-GI-NEXT:    .cfi_offset b13, -64
+; CHECK-GI-NEXT:    str q1, [sp, #32] // 16-byte Folded Spill
+; CHECK-GI-NEXT:    mov s8, v0.s[1]
+; CHECK-GI-NEXT:    mov s9, v0.s[2]
+; CHECK-GI-NEXT:    mov s10, v0.s[3]
+; CHECK-GI-NEXT:    mov s11, v1.s[1]
+; CHECK-GI-NEXT:    // kill: def $s0 killed $s0 killed $q0
+; CHECK-GI-NEXT:    mov s12, v1.s[2]
+; CHECK-GI-NEXT:    mov s13, v1.s[3]
+; CHECK-GI-NEXT:    bl cosf
+; CHECK-GI-NEXT:    str d0, [sp, #64] // 16-byte Folded Spill
+; CHECK-GI-NEXT:    fmov s0, s8
+; CHECK-GI-NEXT:    bl cosf
+; CHECK-GI-NEXT:    str d0, [sp, #48] // 16-byte Folded Spill
+; CHECK-GI-NEXT:    fmov s0, s9
+; CHECK-GI-NEXT:    bl cosf
+; CHECK-GI-NEXT:    str d0, [sp, #96] // 16-byte Folded Spill
+; CHECK-GI-NEXT:    fmov s0, s10
+; CHECK-GI-NEXT:    bl cosf
+; CHECK-GI-NEXT:    str d0, [sp, #80] // 16-byte Folded Spill
+; CHECK-GI-NEXT:    ldr q0, [sp, #32] // 16-byte Folded Reload
+; CHECK-GI-NEXT:    // kill: def $s0 killed $s0 killed $q0
+; CHECK-GI-NEXT:    bl cosf
+; CHECK-GI-NEXT:    str d0, [sp, #32] // 16-byte Folded Spill
+; CHECK-GI-NEXT:    fmov s0, s11
+; CHECK-GI-NEXT:    bl cosf
+; CHECK-GI-NEXT:    str d0, [sp, #16] // 16-byte Folded Spill
+; CHECK-GI-NEXT:    fmov s0, s12
+; CHECK-GI-NEXT:    bl cosf
+; CHECK-GI-NEXT:    str d0, [sp] // 16-byte Folded Spill
+; CHECK-GI-NEXT:    fmov s0, s13
+; CHECK-GI-NEXT:    bl cosf
+; CHECK-GI-NEXT:    ldp q2, q1, [sp, #48] // 32-byte Folded Reload
+; CHECK-GI-NEXT:    // kill: def $s0 killed $s0 def $q0
+; CHECK-GI-NEXT:    ldr x30, [sp, #160] // 8-byte Folded Reload
+; CHECK-GI-NEXT:    ldp d9, d8, [sp, #144] // 16-byte Folded Reload
+; CHECK-GI-NEXT:    ldp d11, d10, [sp, #128] // 16-byte Folded Reload
+; CHECK-GI-NEXT:    mov v1.s[1], v2.s[0]
+; CHECK-GI-NEXT:    ldp q2, q3, [sp, #16] // 32-byte Folded Reload
+; CHECK-GI-NEXT:    ldp d13, d12, [sp, #112] // 16-byte Folded Reload
+; CHECK-GI-NEXT:    mov v3.s[1], v2.s[0]
+; CHECK-GI-NEXT:    ldr q2, [sp, #96] // 16-byte Folded Reload
+; CHECK-GI-NEXT:    mov v1.s[2], v2.s[0]
+; CHECK-GI-NEXT:    ldr q2, [sp] // 16-byte Folded Reload
+; CHECK-GI-NEXT:    mov v3.s[2], v2.s[0]
+; CHECK-GI-NEXT:    ldr q2, [sp, #80] // 16-byte Folded Reload
+; CHECK-GI-NEXT:    mov v1.s[3], v2.s[0]
+; CHECK-GI-NEXT:    mov v3.s[3], v0.s[0]
+; CHECK-GI-NEXT:    mov v2.16b, v1.16b
+; CHECK-GI-NEXT:    mov v1.16b, v3.16b
+; CHECK-GI-NEXT:    mov v0.16b, v2.16b
+; CHECK-GI-NEXT:    add sp, sp, #176
+; CHECK-GI-NEXT:    ret
+entry:
+  %c = call <8 x float> @llvm.cos.v8f32(<8 x float> %a)
+  ret <8 x float> %c
+}
+
+define <7 x half> @cos_v7f16(<7 x half> %a) {
+; CHECK-SD-LABEL: cos_v7f16:
+; CHECK-SD:       // %bb.0: // %entry
+; CHECK-SD-NEXT:    sub sp, sp, #48
+; CHECK-SD-NEXT:    str x30, [sp, #32] // 8-byte Folded Spill
+; CHECK-SD-NEXT:    .cfi_def_cfa_offset 48
+; CHECK-SD-NEXT:    .cfi_offset w30, -16
+; CHECK-SD-NEXT:    mov h1, v0.h[1]
+; CHECK-SD-NEXT:    str q0, [sp] // 16-byte Folded Spill
+; CHECK-SD-NEXT:    fcvt s0, h1
+; CHECK-SD-NEXT:    bl cosf
+; CHECK-SD-NEXT:    fcvt h0, s0
+; CHECK-SD-NEXT:    str q0, [sp, #16] // 16-byte Folded Spill
+; CHECK-SD-NEXT:    ldr q0, [sp] // 16-byte Folded Reload
+; CHECK-SD-NEXT:    fcvt s0, h0
+; CHECK-SD-NEXT:    bl cosf
+; CHECK-SD-NEXT:    fcvt h0, s0
+; CHECK-SD-NEXT:    ldr q1, [sp, #16] // 16-byte Folded Reload
+; CHECK-SD-NEXT:    mov v0.h[1], v1.h[0]
+; CHECK-SD-NEXT:    str q0, [sp, #16] // 16-byte Folded Spill
+; CHECK-SD-NEXT:    ldr q0, [sp] // 16-byte Folded Reload
+; CHECK-SD-NEXT:    mov h0, v0.h[2]
+; CHECK-SD-NEXT:    fcvt s0, h0
+; CHECK-SD-NEXT:    bl cosf
+; CHECK-SD-NEXT:    fcvt h0, s0
+; CHECK-SD-NEXT:    ldr q1, [sp, #16] // 16-byte Folded Reload
+; CHECK-SD-NEXT:    mov v1.h[2], v0.h[0]
+; CHECK-SD-NEXT:    ldr q0, [sp] // 16-byte Folded Reload
+; CHECK-SD-NEXT:    mov h0, v0.h[3]
+; CHECK-SD-NEXT:    str q1, [sp, #16] // 16-byte Folded Spill
+; CHECK-SD-NEXT:    fcvt s0, h0
+; CHECK-SD-NEXT:    bl cosf
+; CHECK-SD-NEXT:    fcvt h0, s0
+; CHECK-SD-NEXT:    ldr q1, [sp, #16] // 16-byte Folded Reload
+; CHECK-SD-NEXT:    mov v1.h[3], v0.h[0]
+; CHECK-SD-NEXT:    ldr q0, [sp] // 16-byte Folded Reload
+; CHECK-SD-NEXT:    mov h0, v0.h[4]
+; CHECK-SD-NEXT:    str q1, [sp, #16] // 16-byte Folded Spill
+; CHECK-SD-NEXT:    fcvt s0, h0
+; CHECK-SD-NEXT:    bl cosf
+; CHECK-SD-NEXT:    fcvt h0, s0
+; CHECK-SD-NEXT:    ldr q1, [sp, #16] // 16-byte Folded Reload
+; CHECK-SD-NEXT:    mov v1.h[4], v0.h[0]
+; CHECK-SD-NEXT:    ldr q0, [sp] // 16-byte Folded Reload
+; CHECK-SD-NEXT:    mov h0, v0.h[5]
+; CHECK-SD-NEXT:    str q1, [sp, #16] // 16-byte Folded Spill
+; CHECK-SD-NEXT:    fcvt s0, h0
+; CHECK-SD-NEXT:    bl cosf
+; CHECK-SD-NEXT:    fcvt h0, s0
+; CHECK-SD-NEXT:    ldr q1, [sp, #16] // 16-byte Folded Reload
+; CHECK-SD-NEXT:    mov v1.h[5], v0.h[0]
+; CHECK-SD-NEXT:    ldr q0, [sp] // 16-byte Folded Reload
+; CHECK-SD-NEXT:    mov h0, v0.h[6]
+; CHECK-SD-NEXT:    str q1, [sp, #16] // 16-byte Folded Spill
+; CHECK-SD-NEXT:    fcvt s0, h0
+; CHECK-SD-NEXT:    bl cosf
+; CHECK-SD-NEXT:    fcvt h0, s0
+; CHECK-SD-NEXT:    ldr q1, [sp, #16] // 16-byte Folded Reload
+; CHECK-SD-NEXT:    mov v1.h[6], v0.h[0]
+; CHECK-SD-NEXT:    ldr q0, [sp] // 16-byte Folded Reload
+; CHECK-SD-NEXT:    mov h0, v0.h[7]
+; CHECK-SD-NEXT:    str q1, [sp, #16] // 16-byte Folded Spill
+; CHECK-SD-NEXT:    fcvt s0, h0
+; CHECK-SD-NEXT:    bl cosf
+; CHECK-SD-NEXT:    fcvt h1, s0
+; CHECK-SD-NEXT:    ldr q0, [sp, #16] // 16-byte Folded Reload
+; CHECK-SD-NEXT:    ldr x30, [sp, #32] // 8-byte Folded Reload
+; CHECK-SD-NEXT:    mov v0.h[7], v1.h[0]
+; CHECK-SD-NEXT:    add sp, sp, #48
+; CHECK-SD-NEXT:    ret
+;
+; CHECK-GI-LABEL: cos_v7f16:
+; CHECK-GI:       // %bb.0: // %entry
+; CHECK-GI-NEXT:    sub sp, sp, #160
+; CHECK-GI-NEXT:    stp d13, d12, [sp, #96] // 16-byte Folded Spill
+; CHECK-GI-NEXT:    stp d11, d10, [sp, #112] // 16-byte Folded Spill
+; CHECK-GI-NEXT:    stp d9, d8, [sp, #128] // 16-byte Folded Spill
+; CHECK-GI-NEXT:    str x30, [sp, #144] // 8-byte Folded Spill
+; CHECK-GI-NEXT:    .cfi_def_cfa_offset 160
+; CHECK-GI-NEXT:    .cfi_offset w30, -16
+; CHECK-GI-NEXT:    .cfi_offset b8, -24
+; CHECK-GI-NEXT:    .cfi_offset b9, -32
+; CHECK-GI-NEXT:    .cfi_offset b10, -40
+; CHECK-GI-NEXT:    .cfi_offset b11, -48
+; CHECK-GI-NEXT:    .cfi_offset b12, -56
+; CHECK-GI-NEXT:    .cfi_offset b13, -64
+; CHECK-GI-NEXT:    mov h8, v0.h[1]
+; CHECK-GI-NEXT:    mov h9, v0.h[2]
+; CHECK-GI-NEXT:    mov h10, v0.h[3]
+; CHECK-GI-NEXT:    mov h11, v0.h[4]
+; CHECK-GI-NEXT:    mov h12, v0.h[5]
+; CHECK-GI-NEXT:    mov h13, v0.h[6]
+; CHECK-GI-NEXT:    fcvt s0, h0
+; CHECK-GI-NEXT:    bl cosf
+; CHECK-GI-NEXT:    fcvt s1, h8
+; CHECK-GI-NEXT:    fcvt h0, s0
+; CHECK-GI-NEXT:    str q0, [sp, #80] // 16-byte Folded Spill
+; CHECK-GI-NEXT:    fmov s0, s1
+; CHECK-GI-NEXT:    bl cosf
+; CHECK-GI-NEXT:    fcvt s1, h9
+; CHECK-GI-NEXT:    fcvt h0, s0
+; CHECK-GI-NEXT:    str q0, [sp, #64] // 16-byte Folded Spill
+; CHECK-GI-NEXT:    fmov s0, s1
+; CHECK-GI-NEXT:    bl cosf
+; CHECK-GI-NEXT:    fcvt s1, h10
+; CHECK-GI-NEXT:    fcvt h0, s0
+; CHECK-GI-NEXT:    str q0, [sp, #48] // 16-byte Folded Spill
+; CHECK-GI-NEXT:    fmov s0, s1
+; CHECK-GI-NEXT:    bl cosf
+; CHECK-GI-NEXT:    fcvt s1, h11
+; CHECK-GI-NEXT:    fcvt h0, s0
+; CHECK-GI-NEXT:    str q0, [sp, #32] // 16-byte Folded Spill
+; CHECK-GI-NEXT:    fmov s0, s1
+; CHECK-GI-NEXT:    bl cosf
+; CHECK-GI-NEXT:    fcvt s1, h12
+; CHECK-GI-NEXT:    fcvt h0, s0
+; CHECK-GI-NEXT:    str q0, [sp, #16] // 16-byte Folded Spill
+; CHECK-GI-NEXT:    fmov s0, s1
+; CHECK-GI-NEXT:    bl cosf
+; CHECK-GI-NEXT:    fcvt s1, h13
+; CHECK-GI-NEXT:    fcvt h0, s0
+; CHECK-GI-NEXT:    str q0, [sp] // 16-byte Folded Spill
+; CHECK-GI-NEXT:    fmov s0, s1
+; CHECK-GI-NEXT:    bl cosf
+; CHECK-GI-NEXT:    ldp q2, q1, [sp, #64] // 32-byte Folded Reload
+; CHECK-GI-NEXT:    fcvt h0, s0
+; CHECK-GI-NEXT:    ldp d9, d8, [sp, #128] // 16-byte Folded Reload
+; CHECK-GI-NEXT:    ldr x30, [sp, #144] // 8-byte Folded Reload
+; CHECK-GI-NEXT:    ldp d11, d10, [sp, #112] // 16-byte Folded Reload
+; CHECK-GI-NEXT:    mov v1.h[1], v2.h[0]
+; CHECK-GI-NEXT:    ldr q2, [sp, #48] // 16-byte Folded Reload
+; CHECK-GI-NEXT:    ldp d13, d12, [sp, #96] // 16-byte Folded Reload
+; CHECK-GI-NEXT:    mov v1.h[2], v2.h[0]
+; CHECK-GI-NEXT:    ldr q2, [sp, #32] // 16-byte Folded Reload
+; CHECK-GI-NEXT:    mov v1.h[3], v2.h[0]
+; CHECK-GI-NEXT:    ldr q2, [sp, #16] // 16-byte Folded Reload
+; CHECK-GI-NEXT:    mov v1.h[4], v2.h[0]
+; CHECK-GI-NEXT:    ldr q2, [sp] // 16-byte Folded Reload
+; CHECK-GI-NEXT:    mov v1.h[5], v2.h[0]
+; CHECK-GI-NEXT:    mov v1.h[6], v0.h[0]
+; CHECK-GI-NEXT:    mov v1.h[7], v0.h[0]
+; CHECK-GI-NEXT:    mov v0.16b, v1.16b
+; CHECK-GI-NEXT:    add sp, sp, #160
+; CHECK-GI-NEXT:    ret
+entry:
+  %c = call <7 x half> @llvm.cos.v7f16(<7 x half> %a)
+  ret <7 x half> %c
+}
+
+define <4 x half> @cos_v4f16(<4 x half> %a) {
+; CHECK-SD-LABEL: cos_v4f16:
+; CHECK-SD:       // %bb.0: // %entry
+; CHECK-SD-NEXT:    sub sp, sp, #48
+; CHECK-SD-NEXT:    str x30, [sp, #32] // 8-byte Folded Spill
+; CHECK-SD-NEXT:    .cfi_def_cfa_offset 48
+; CHECK-SD-NEXT:    .cfi_offset w30, -16
+; CHECK-SD-NEXT:    // kill: def $d0 killed $d0 def $q0
+; CHECK-SD-NEXT:    mov h1, v0.h[1]
+; CHECK-SD-NEXT:    str q0, [sp, #16] // 16-byte Folded Spill
+; CHECK-SD-NEXT:    fcvt s0, h1
+; CHECK-SD-NEXT:    bl cosf
+; CHECK-SD-NEXT:    ldr q1, [sp, #16] // 16-byte Folded Reload
+; CHECK-SD-NEXT:    fcvt h0, s0
+; CHECK-SD-NEXT:    fcvt s1, h1
+; CHECK-SD-NEXT:    str q0, [sp] // 16-byte Folded Spill
+; CHECK-SD-NEXT:    fmov s0, s1
+; CHECK-SD-NEXT:    bl cosf
+; CHECK-SD-NEXT:    ldr q1, [sp, #16] // 16-byte Folded Reload
+; CHECK-SD-NEXT:    fcvt h2, s0
+; CHECK-SD-NEXT:    mov h1, v1.h[2]
+; CHECK-SD-NEXT:    fcvt s0, h1
+; CHECK-SD-NEXT:    ldr q1, [sp] // 16-byte Folded Reload
+; CHECK-SD-NEXT:    mov v2.h[1], v1.h[0]
+; CHECK-SD-NEXT:    str q2, [sp] // 16-byte Folded Spill
+; CHECK-SD-NEXT:    bl cosf
+; CHECK-SD-NEXT:    ldr q1, [sp, #16] // 16-byte Folded Reload
+; CHECK-SD-NEXT:    fcvt h2, s0
+; CHECK-SD-NEXT:    mov h1, v1.h[3]
+; CHECK-SD-NEXT:    fcvt s0, h1
+; CHECK-SD-NEXT:    ldr q1, [sp] // 16-byte Folded Reload
+; CHECK-SD-NEXT:    mov v1.h[2], v2.h[0]
+; CHECK-SD-NEXT:    str q1, [sp] // 16-byte Folded Spill
+; CHECK-SD-NEXT:    bl cosf
+; CHECK-SD-NEXT:    fcvt h1, s0
+; CHECK-SD-NEXT:    ldr q0, [sp] // 16-byte Folded Reload
+; CHECK-SD-NEXT:    ldr x30, [sp, #32] // 8-byte Folded Reload
+; CHECK-SD-NEXT:    mov v0.h[3], v1.h[0]
+; CHECK-SD-NEXT:    // kill: def $d0 killed $d0 killed $q0
+; CHECK-SD-NEXT:    add sp, sp, #48
+; CHECK-SD-NEXT:    ret
+;
+; CHECK-GI-LABEL: cos_v4f16:
+; CHECK-GI:       // %bb.0: // %entry
+; CHECK-GI-NEXT:    sub sp, sp, #80
+; CHECK-GI-NEXT:    str d10, [sp, #48] // 8-byte Folded Spill
+; CHECK-GI-NEXT:    stp d9, d8, [sp, #56] // 16-byte Folded Spill
+; CHECK-GI-NEXT:    str x30, [sp, #72] // 8-byte Folded Spill
+; CHECK-GI-NEXT:    .cfi_def_cfa_offset 80
+; CHECK-GI-NEXT:    .cfi_offset w30, -8
+; CHECK-GI-NEXT:    .cfi_offset b8, -16
+; CHECK-GI-NEXT:    .cfi_offset b9, -24
+; CHECK-GI-NEXT:    .cfi_offset b10, -32
+; CHECK-GI-NEXT:    // kill: def $d0 killed $d0 def $q0
+; CHECK-GI-NEXT:    mov h8, v0.h[1]
+; CHECK-GI-NEXT:    mov h9, v0.h[2]
+; CHECK-GI-NEXT:    mov h10, v0.h[3]
+; CHECK-GI-NEXT:    fcvt s0, h0
+; CHECK-GI-NEXT:    bl cosf
+; CHECK-GI-NEXT:    fcvt s1, h8
+; CHECK-GI-NEXT:    fcvt h0, s0
+; CHECK-GI-NEXT:    str q0, [sp, #32] // 16-byte Folded Spill
+; CHECK-GI-NEXT:    fmov s0, s1
+; CHECK-GI-NEXT:    bl cosf
+; CHECK-GI-NEXT:    fcvt s1, h9
+; CHECK-GI-NEXT:    fcvt h0, s0
+; CHECK-GI-NEXT:    str q0, [sp, #16] // 16-byte Folded Spill
+; CHECK-GI-NEXT:    fmov s0, s1
+; CHECK-GI-NEXT:    bl cosf
+; CHECK-GI-NEXT:    fcvt s1, h10
+; CHECK-GI-NEXT:    fcvt h0, s0
+; CHECK-GI-NEXT:    str q0, [sp] // 16-byte Folded Spill
+; CHECK-GI-NEXT:    fmov s0, s1
+; CHECK-GI-NEXT:    bl cosf
+; CHECK-GI-NEXT:    ldp q2, q1, [sp, #16] // 32-byte Folded Reload
+; CHECK-GI-NEXT:    fcvt h0, s0
+; CHECK-GI-NEXT:    ldp d9, d8, [sp, #56] // 16-byte Folded Reload
+; CHECK-GI-NEXT:    ldr x30, [sp, #72] // 8-byte Folded Reload
+; CHECK-GI-NEXT:    ldr d10, [sp, #48] // 8-byte Folded Reload
+; CHECK-GI-NEXT:    mov v1.h[1], v2.h[0]
+; CHECK-GI-NEXT:    ldr q2, [sp] // 16-byte Folded Reload
+; CHECK-GI-NEXT:    mov v1.h[2], v2.h[0]
+; CHECK-GI-NEXT:    mov v1.h[3], v0.h[0]
+; CHECK-GI-NEXT:    mov v0.16b, v1.16b
+; CHECK-GI-NEXT:    // kill: def $d0 killed $d0 killed $q0
+; CHECK-GI-NEXT:    add sp, sp, #80
+; CHECK-GI-NEXT:    ret
+entry:
+  %c = call <4 x half> @llvm.cos.v4f16(<4 x half> %a)
+  ret <4 x half> %c
+}
+
+define <8 x half> @cos_v8f16(<8 x half> %a) {
+; CHECK-SD-LABEL: cos_v8f16:
+; CHECK-SD:       // %bb.0: // %entry
+; CHECK-SD-NEXT:    sub sp, sp, #48
+; CHECK-SD-NEXT:    str x30, [sp, #32] // 8-byte Folded Spill
+; CHECK-SD-NEXT:    .cfi_def_cfa_offset 48
+; CHECK-SD-NEXT:    .cfi_offset w30, -16
+; CHECK-SD-NEXT:    mov h1, v0.h[1]
+; CHECK-SD-NEXT:    str q0, [sp] // 16-byte Folded Spill
+; CHECK-SD-NEXT:    fcvt s0, h1
+; CHECK-SD-NEXT:    bl cosf
+; CHECK-SD-NEXT:    fcvt h0, s0
+; CHECK-SD-NEXT:    str q0, [sp, #16] // 16-byte Folded Spill
+; CHECK-SD-NEXT:    ldr q0, [sp] // 16-byte Folded Reload
+; CHECK-SD-NEXT:    fcvt s0, h0
+; CHECK-SD-NEXT:    bl cosf
+; CHECK-SD-NEXT:    fcvt h0, s0
+; CHECK-SD-NEXT:    ldr q1, [sp, #16] // 16-byte Folded Reload
+; CHECK-SD-NEXT:    mov v0.h[1], v1.h[0]
+; CHECK-SD-NEXT:    str q0, [sp, #16] // 16-byte Folded Spill
+; CHECK-SD-NEXT:    ldr q0, [sp] // 16-byte Folded Reload
+; CHECK-SD-NEXT:    mov h0, v0.h[2]
+; CHECK-SD-NEXT:    fcvt s0, h0
+; CHECK-SD-NEXT:    bl cosf
+; CHECK-SD-NEXT:    fcvt h0, s0
+; CHECK-SD-NEXT:    ldr q1, [sp, #16] // 16-byte Folded Reload
+; CHECK-SD-NEXT:    mov v1.h[2], v0.h[0]
+; CHECK-SD-NEXT:    ldr q0, [sp] // 16-byte Folded Reload
+; CHECK-SD-NEXT:    mov h0, v0.h[3]
+; CHECK-SD-NEXT:    str q1, [sp, #16] // 16-byte Folded Spill
+; CHECK-SD-NEXT:    fcvt s0, h0
+; CHECK-SD-NEXT:    bl cosf
+; CHECK-SD-NEXT:    fcvt h0, s0
+; CHECK-SD-NEXT:    ldr q1, [sp, #16] // 16-byte Folded Reload
+; CHECK-SD-NEXT:    mov v1.h[3], v0.h[0]
+; CHECK-SD-NEXT:    ldr q0, [sp] // 16-byte Folded Reload
+; CHECK-SD-NEXT:    mov h0, v0.h[4]
+; CHECK-SD-NEXT:    str q1, [sp, #16] // 16-byte Folded Spill
+; CHECK-SD-NEXT:    fcvt s0, h0
+; CHECK-SD-NEXT:    bl cosf
+; CHECK-SD-NEXT:    fcvt h0, s0
+; CHECK-SD-NEXT:    ldr q1, [sp, #16] // 16-byte Folded Reload
+; CHECK-SD-NEXT:    mov v1.h[4], v0.h[0]
+; CHECK-SD-NEXT:    ldr q0, [sp] // 16-byte Folded Reload
+; CHECK-SD-NEXT:    mov h0, v0.h[5]
+; CHECK-SD-NEXT:    str q1, [sp, #16] // 16-byte Folded Spill
+; CHECK-SD-NEXT:    fcvt s0, h0
+; CHECK-SD-NEXT:    bl cosf
+; CHECK-SD-NEXT:    fcvt h0, s0
+; CHECK-SD-NEXT:    ldr q1, [sp, #16] // 16-byte Folded Reload
+; CHECK-SD-NEXT:    mov v1.h[5], v0.h[0]
+; CHECK-SD-NEXT:    ldr q0, [sp] // 16-byte Folded Reload
+; CHECK-SD-NEXT:    mov h0, v0.h[6]
+; CHECK-SD-NEXT:    str q1, [sp, #16] // 16-byte Folded Spill
+; CHECK-SD-NEXT:    fcvt s0, h0
+; CHECK-SD-NEXT:    bl cosf
+; CHECK-SD-NEXT:    fcvt h0, s0
+; CHECK-SD-NEXT:    ldr q1, [sp, #16] // 16-byte Folded Reload
+; CHECK-SD-NEXT:    mov v1.h[6], v0.h[0]
+; CHECK-SD-NEXT:    ldr q0, [sp] // 16-byte Folded Reload
+; CHECK-SD-NEXT:    mov h0, v0.h[7]
+; CHECK-SD-NEXT:    str q1, [sp, #16] // 16-byte Folded Spill
+; CHECK-SD-NEXT:    fcvt s0, h0
+; CHECK-SD-NEXT:    bl cosf
+; CHECK-SD-NEXT:    fcvt h1, s0
+; CHECK-SD-NEXT:    ldr q0, [sp, #16] // 16-byte Folded Reload
+; CHECK-SD-NEXT:    ldr x30, [sp, #32] // 8-byte Folded Reload
+; CHECK-SD-NEXT:    mov v0.h[7], v1.h[0]
+; CHECK-SD-NEXT:    add sp, sp, #48
+; CHECK-SD-NEXT:    ret
+;
+; CHECK-GI-LABEL: cos_v8f16:
+; CHECK-GI:       // %bb.0: // %entry
+; CHECK-GI-NEXT:    sub sp, sp, #176
+; CHECK-GI-NEXT:    str d14, [sp, #112] // 8-byte Folded Spill
+; CHECK-GI-NEXT:    stp d13, d12, [sp, #120] // 16-byte Folded Spill
+; CHECK-GI-NEXT:    stp d11, d10, [sp, #136] // 16-byte Folded Spill
+; CHECK-GI-NEXT:    stp d9, d8, [sp, #152] // 16-byte Folded Spill
+; CHECK-GI-NEXT:    str x30, [sp, #168] // 8-byte Folded Spill
+; CHECK-GI-NEXT:    .cfi_def_cfa_offset 176
+; CHECK-GI-NEXT:    .cfi_offset w30, -8
+; CHECK-GI-NEXT:    .cfi_offset b8, -16
+; CHECK-GI-NEXT:    .cfi_offset b9, -24
+; CHECK-GI-NEXT:    .cfi_offset b10, -32
+; CHECK-GI-NEXT:    .cfi_offset b11, -40
+; CHECK-GI-NEXT:    .cfi_offset b12, -48
+; CHECK-GI-NEXT:    .cfi_offset b13, -56
+; CHECK-GI-NEXT:    .cfi_offset b14, -64
+; CHECK-GI-NEXT:    mov h8, v0.h[1]
+; CHECK-GI-NEXT:    mov h9, v0.h[2]
+; CHECK-GI-NEXT:    mov h10, v0.h[3]
+; CHECK-GI-NEXT:    mov h11, v0.h[4]
+; CHECK-GI-NEXT:    mov h12, v0.h[5]
+; CHECK-GI-NEXT:    mov h13, v0.h[6]
+; CHECK-GI-NEXT:    mov h14, v0.h[7]
+; CHECK-GI-NEXT:    fcvt s0, h0
+; CHECK-GI-NEXT:    bl cosf
+; CHECK-GI-NEXT:    fcvt s1, h8
+; CHECK-GI-NEXT:    fcvt h0, s0
+; CHECK-GI-NEXT:    str q0, [sp, #96] // 16-byte Folded Spill
+; CHECK-GI-NEXT:    fmov s0, s1
+; CHECK-GI-NEXT:    bl cosf
+; CHECK-GI-NEXT:    fcvt s1, h9
+; CHECK-GI-NEXT:    fcvt h0, s0
+; CHECK-GI-NEXT:    str q0, [sp, #80] // 16-byte Folded Spill
+; CHECK-GI-NEXT:    fmov s0, s1
+; CHECK-GI-NEXT:    bl cosf
+; CHECK-GI-NEXT:    fcvt s1, h10
+; CHECK-GI-NEXT:    fcvt h0, s0
+; CHECK-GI-NEXT:    str q0, [sp, #64] // 16-byte Folded Spill
+; CHECK-GI-NEXT:    fmov s0, s1
+; CHECK-GI-NEXT:    bl cosf
+; CHECK-GI-NEXT:    fcvt s1, h11
+; CHECK-GI-NEXT:    fcvt h0, s0
+; CHECK-GI-NEXT:    str q0, [sp, #48] // 16-byte Folded Spill
+; CHECK-GI-NEXT:    fmov s0, s1
+; CHECK-GI-NEXT:    bl cosf
+; CHECK-GI-NEXT:    fcvt s1, h12
+; CHECK-GI-NEXT:    fcvt h0, s0
+; CHECK-GI-NEXT:    str q0, [sp, #32] // 16-byte Folded Spill
+; CHECK-GI-NEXT:    fmov s0, s1
+; CHECK-GI-NEXT:    bl cosf
+; CHECK-GI-NEXT:    fcvt s1, h13
+; CHECK-GI-NEXT:    fcvt h0, s0
+; CHECK-GI-NEXT:    str q0, [sp, #16] // 16-byte Folded Spill
+; CHECK-GI-NEXT:    fmov s0, s1
+; CHECK-GI-NEXT:    bl cosf
+; CHECK-GI-NEXT:    fcvt s1, h14
+; CHECK-GI-NEXT:    fcvt h0, s0
+; CHECK-GI-NEXT:    str q0, [sp] // 16-byte Folded Spill
+; CHECK-GI-NEXT:    fmov s0, s1
+; CHECK-GI-NEXT:    bl cosf
+; CHECK-GI-NEXT:    ldp q2, q1, [sp, #80] // 32-byte Folded Reload
+; CHECK-GI-NEXT:    fcvt h0, s0
+; CHECK-GI-NEXT:    ldp d9, d8, [sp, #152] // 16-byte Folded Reload
+; CHECK-GI-NEXT:    ldr x30, [sp, #168] // 8-byte Folded Reload
+; CHECK-GI-NEXT:    ldp d11, d10, [sp, #136] // 16-byte Folded Reload
+; CHECK-GI-NEXT:    ldr d14, [sp, #112] // 8-byte Folded Reload
+; CHECK-GI-NEXT:    mov v1.h[1], v2.h[0]
+; CHECK-GI-NEXT:    ldr q2, [sp, #64] // 16-byte Folded Reload
+; CHECK-GI-NEXT:    ldp d13, d12, [sp, #120] // 16-byte Folded Reload
+; CHECK-GI-NEXT:    mov v1.h[2], v2.h[0]
+; CHECK-GI-NEXT:    ldr q2, [sp, #48] // 16-byte Folded Reload
+; CHECK-GI-NEXT:    mov v1.h[3], v2.h[0]
+; CHECK-GI-NEXT:    ldr q2, [sp, #32] // 16-byte Folded Reload
+; CHECK-GI-NEXT:    mov v1.h[4], v2.h[0]
+; CHECK-GI-NEXT:    ldr q2, [sp, #16] // 16-byte Folded Reload
+; CHECK-GI-NEXT:    mov v1.h[5], v2.h[0]
+; CHECK-GI-NEXT:    ldr q2, [sp] // 16-byte Folded Reload
+; CHECK-GI-NEXT:    mov v1.h[6], v2.h[0]
+; CHECK-GI-NEXT:    mov v1.h[7], v0.h[0]
+; CHECK-GI-NEXT:    mov v0.16b, v1.16b
+; CHECK-GI-NEXT:    add sp, sp, #176
+; CHECK-GI-NEXT:    ret
+entry:
+  %c = call <8 x half> @llvm.cos.v8f16(<8 x half> %a)
+  ret <8 x half> %c
+}
+
+define <16 x half> @cos_v16f16(<16 x half> %a) {
+; CHECK-SD-LABEL: cos_v16f16:
+; CHECK-SD:       // %bb.0: // %entry
+; CHECK-SD-NEXT:    sub sp, sp, #64
+; CHECK-SD-NEXT:    str x30, [sp, #48] // 8-byte Folded Spill
+; CHECK-SD-NEXT:    .cfi_def_cfa_offset 64
+; CHECK-SD-NEXT:    .cfi_offset w30, -16
+; CHECK-SD-NEXT:    stp q1, q0, [sp] // 32-byte Folded Spill
+; CHECK-SD-NEXT:    mov h1, v0.h[1]
+; CHECK-SD-NEXT:    fcvt s0, h1
+; CHECK-SD-NEXT:    bl cosf
+; CHECK-SD-NEXT:    fcvt h0, s0
+; CHECK-SD-NEXT:    str q0, [sp, #32] // 16-byte Folded Spill
+; CHECK-SD-NEXT:    ldr q0, [sp, #16] // 16-byte Folded Reload
+; CHECK-SD-NEXT:    fcvt s0, h0
+; CHECK-SD-NEXT:    bl cosf
+; CHECK-SD-NEXT:    fcvt h0, s0
+; CHECK-SD-NEXT:    ldr q1, [sp, #32] // 16-byte Folded Reload
+; CHECK-SD-NEXT:    mov v0.h[1], v1.h[0]
+; CHECK-SD-NEXT:    str q0, [sp, #32] // 16-byte Folded Spill
+; CHECK-SD-NEXT:    ldr q0, [sp, #16] // 16-byte Folded Reload
+; CHECK-SD-NEXT:    mov h0, v0.h[2]
+; CHECK-SD-NEXT:    fcvt s0, h0
+; CHECK-SD-NEXT:    bl cosf
+; CHECK-SD-NEXT:    fcvt h0, s0
+; CHECK-SD-NEXT:    ldr q1, [sp, #32] // 16-byte Folded Reload
+; CHECK-SD-NEXT:    mov v1.h[2], v0.h[0]
+; CHECK-SD-NEXT:    ldr q0, [sp, #16] // 16-byte Folded Reload
+; CHECK-SD-NEXT:    mov h0, v0.h[3]
+; CHECK-SD-NEXT:    str q1, [sp, #32] // 16-byte Folded Spill
+; CHECK-SD-NEXT:    fcvt s0, h0
+; CHECK-SD-NEXT:    bl cosf
+; CHECK-SD-NEXT:    fcvt h0, s0
+; CHECK-SD-NEXT:    ldr q1, [sp, #32] // 16-byte Folded Reload
+; CHECK-SD-NEXT:    mov v1.h[3], v0.h[0]
+; CHECK-SD-NEXT:    ldr q0, [sp, #16] // 16-byte Folded Reload
+; CHECK-SD-NEXT:    mov h0, v0.h[4]
+; CHECK-SD-NEXT:    str q1, [sp, #32] // 16-byte Folded Spill
+; CHECK-SD-NEXT:    fcvt s0, h0
+; CHECK-SD-NEXT:    bl cosf
+; CHECK-SD-NEXT:    fcvt h0, s0
+; CHECK-SD-NEXT:    ldr q1, [sp, #32] // 16-byte Folded Reload
+; CHECK-SD-NEXT:    mov v1.h[4], v0.h[0]
+; CHECK-SD-NEXT:    ldr q0, [sp, #16] // 16-byte Folded Reload
+; CHECK-SD-NEXT:    mov h0, v0.h[5]
+; CHECK-SD-NEXT:    str q1, [sp, #32] // 16-byte Folded Spill
+; CHECK-SD-NEXT:    fcvt s0, h0
+; CHECK-SD-NEXT:    bl cosf
+; CHECK-SD-NEXT:    fcvt h0, s0
+; CHECK-SD-NEXT:    ldr q1, [sp, #32] // 16-byte Folded Reload
+; CHECK-SD-NEXT:    mov v1.h[5], v0.h[0]
+; CHECK-SD-NEXT:    ldr q0, [sp, #16] // 16-byte Folded Reload
+; CHECK-SD-NEXT:    mov h0, v0.h[6]
+; CHECK-SD-NEXT:    str q1, [sp, #32] // 16-byte Folded Spill
+; CHECK-SD-NEXT:    fcvt s0, h0
+; CHECK-SD-NEXT:    bl cosf
+; CHECK-SD-NEXT:    fcvt h0, s0
+; CHECK-SD-NEXT:    ldr q1, [sp, #32] // 16-byte Folded Reload
+; CHECK-SD-NEXT:    mov v1.h[6], v0.h[0]
+; CHECK-SD-NEXT:    ldr q0, [sp, #16] // 16-byte Folded Reload
+; CHECK-SD-NEXT:    mov h0, v0.h[7]
+; CHECK-SD-NEXT:    str q1, [sp, #32] // 16-byte Folded Spill
+; CHECK-SD-NEXT:    fcvt s0, h0
+; CHECK-SD-NEXT:    bl cosf
+; CHECK-SD-NEXT:    fcvt h0, s0
+; CHECK-SD-NEXT:    ldr q1, [sp, #32] // 16-byte Folded Reload
+; CHECK-SD-NEXT:    mov v1.h[7], v0.h[0]
+; CHECK-SD-NEXT:    ldr q0, [sp] // 16-byte Folded Reload
+; CHECK-SD-NEXT:    mov h0, v0.h[1]
+; CHECK-SD-NEXT:    str q1, [sp, #32] // 16-byte Folded Spill
+; CHECK-SD-NEXT:    fcvt s0, h0
+; CHECK-SD-NEXT:    bl cosf
+; CHECK-SD-NEXT:    fcvt h0, s0
+; CHECK-SD-NEXT:    str q0, [sp, #16] // 16-byte Folded Spill
+; CHECK-SD-NEXT:    ldr q0, [sp] // 16-byte Folded Reload
+; CHECK-SD-NEXT:    fcvt s0, h0
+; CHECK-SD-NEXT:    bl cosf
+; CHECK-SD-NEXT:    fcvt h0, s0
+; CHECK-SD-NEXT:    ldr q1, [sp, #16] // 16-byte Folded Reload
+; CHECK-SD-NEXT:    mov v0.h[1], v1.h[0]
+; CHECK-SD-NEXT:    str q0, [sp, #16] // 16-byte Folded Spill
+; CHECK-SD-NEXT:    ldr q0, [sp] // 16-byte Folded Reload
+; CHECK-SD-NEXT:    mov h0, v0.h[2]
+; CHECK-SD-NEXT:    fcvt s0, h0
+; CHECK-SD-NEXT:    bl cosf
+; CHECK-SD-NEXT:    fcvt h0, s0
+; CHECK-SD-NEXT:    ldr q1, [sp, #16] // 16-byte Folded Reload
+; CHECK-SD-NEXT:    mov v1.h[2], v0.h[0]
+; CHECK-SD-NEXT:    ldr q0, [sp] // 16-byte Folded Reload
+; CHECK-SD-NEXT:    mov h0, v0.h[3]
+; CHECK-SD-NEXT:    str q1, [sp, #16] // 16-byte Folded Spill
+; CHECK-SD-NEXT:    fcvt s0, h0
+; CHECK-SD-NEXT:    bl cosf
+; CHECK-SD-NEXT:    fcvt h0, s0
+; CHECK-SD-NEXT:    ldr q1, [sp, #16] // 16-byte Folded Reload
+; CHECK-SD-NEXT:    mov v1.h[3], v0.h[0]
+; CHECK-SD-NEXT:    ldr q0, [sp] // 16-byte Folded Reload
+; CHECK-SD-NEXT:    mov h0, v0.h[4]
+; CHECK-SD-NEXT:    str q1, [sp, #16] // 16-byte Folded Spill
+; CHECK-SD-NEXT:    fcvt s0, h0
+; CHECK-SD-NEXT:    bl cosf
+; CHECK-SD-NEXT:    fcvt h0, s0
+; CHECK-SD-NEXT:    ldr q1, [sp, #16] // 16-byte Folded Reload
+; CHECK-SD-NEXT:    mov v1.h[4], v0.h[0]
+; CHECK-SD-NEXT:    ldr q0, [sp] // 16-byte Folded Reload
+; CHECK-SD-NEXT:    mov h0, v0.h[5]
+; CHECK-SD-NEXT:    str q1, [sp, #16] // 16-byte Folded Spill
+; CHECK-SD-NEXT:    fcvt s0, h0
+; CHECK-SD-NEXT:    bl cosf
+; CHECK-SD-NEXT:    fcvt h0, s0
+; CHECK-SD-NEXT:    ldr q1, [sp, #16] // 16-byte Folded Reload
+; CHECK-SD-NEXT:    mov v1.h[5], v0.h[0]
+; CHECK-SD-NEXT:    ldr q0, [sp] // 16-byte Folded Reload
+; CHECK-SD-NEXT:    mov h0, v0.h[6]
+; CHECK-SD-NEXT:    str q1, [sp, #16] // 16-byte Folded Spill
+; CHECK-SD-NEXT:    fcvt s0, h0
+; CHECK-SD-NEXT:    bl cosf
+; CHECK-SD-NEXT:    fcvt h0, s0
+; CHECK-SD-NEXT:    ldr q1, [sp, #16] // 16-byte Folded Reload
+; CHECK-SD-NEXT:    mov v1.h[6], v0.h[0]
+; CHECK-SD-NEXT:    ldr q0, [sp] // 16-byte Folded Reload
+; CHECK-SD-NEXT:    mov h0, v0.h[7]
+; CHECK-SD-NEXT:    str q1, [sp, #16] // 16-byte Folded Spill
+; CHECK-SD-NEXT:    fcvt s0, h0
+; CHECK-SD-NEXT:    bl cosf
+; CHECK-SD-NEXT:    fmov s1, s0
+; CHECK-SD-NEXT:    ldr x30, [sp, #48] // 8-byte Folded Reload
+; CHECK-SD-NEXT:    fcvt h2, s1
+; CHECK-SD-NEXT:    ldp q1, q0, [sp, #16] // 32-byte Folded Reload
+; CHECK-SD-NEXT:    mov v1.h[7], v2.h[0]
+; CHECK-SD-NEXT:    add sp, sp, #64
+; CHECK-SD-NEXT:    ret
+;
+; CHECK-GI-LABEL: cos_v16f16:
+; CHECK-GI:       // %bb.0: // %entry
+; CHECK-GI-NEXT:    sub sp, sp, #320
+; CHECK-GI-NEXT:    stp d15, d14, [sp, #240] // 16-byte Folded Spill
+; CHECK-GI-NEXT:    stp d13, d12, [sp, #256] // 16-byte Folded Spill
+; CHECK-GI-NEXT:    stp d11, d10, [sp, #272] // 16-byte Folded Spill
+; CHECK-GI-NEXT:    stp d9, d8, [sp, #288] // 16-byte Folded Spill
+; CHECK-GI-NEXT:    stp x29, x30, [sp, #304] // 16-byte Folded Spill
+; CHECK-GI-NEXT:    .cfi_def_cfa_offset 320
+; CHECK-GI-NEXT:    .cfi_offset w30, -8
+; CHECK-GI-NEXT:    .cfi_offset w29, -16
+; CHECK-GI-NEXT:    .cfi_offset b8, -24
+; CHECK-GI-NEXT:    .cfi_offset b9, -32
+; CHECK-GI-NEXT:    .cfi_offset b10, -40
+; CHECK-GI-NEXT:    .cfi_offset b11, -48
+; CHECK-GI-NEXT:    .cfi_offset b12, -56
+; CHECK-GI-NEXT:    .cfi_offset b13, -64
+; CHECK-GI-NEXT:    .cfi_offset b14, -72
+; CHECK-GI-NEXT:    .cfi_offset b15, -80
+; CHECK-GI-NEXT:    mov v2.16b, v1.16b
+; CHECK-GI-NEXT:    str q1, [sp, #80] // 16-byte Folded Spill
+; CHECK-GI-NEXT:    mov h14, v1.h[1]
+; CHECK-GI-NEXT:    mov h1, v1.h[2]
+; CHECK-GI-NEXT:    mov h15, v0.h[1]
+; CHECK-GI-NEXT:    mov h8, v0.h[2]
+; CHECK-GI-NEXT:    mov h9, v0.h[3]
+; CHECK-GI-NEXT:    mov h10, v0.h[4]
+; CHECK-GI-NEXT:    mov h11, v0.h[5]
+; CHECK-GI-NEXT:    mov h12, v0.h[6]
+; CHECK-GI-NEXT:    mov h13, v0.h[7]
+; CHECK-GI-NEXT:    fcvt s0, h0
+; CHECK-GI-NEXT:    str h1, [sp, #16] // 2-byte Folded Spill
+; CHECK-GI-NEXT:    mov h1, v2.h[3]
+; CHECK-GI-NEXT:    str h1, [sp, #32] // 2-byte Folded Spill
+; CHECK-GI-NEXT:    mov h1, v2.h[4]
+; CHECK-GI-NEXT:    str h1, [sp, #48] // 2-byte Folded Spill
+; CHECK-GI-NEXT:    mov h1, v2.h[5]
+; CHECK-GI-NEXT:    str h1, [sp, #64] // 2-byte Folded Spill
+; CHECK-GI-NEXT:    mov h1, v2.h[6]
+; CHECK-GI-NEXT:    str h1, [sp, #96] // 2-byte Folded Spill
+; CHECK-GI-NEXT:    mov h1, v2.h[7]
+; CHECK-GI-NEXT:    str h1, [sp, #160] // 2-byte Folded Spill
+; CHECK-GI-NEXT:    bl cosf
+; CHECK-GI-NEXT:    fcvt s1, h15
+; CHECK-GI-NEXT:    fcvt h0, s0
+; CHECK-GI-NEXT:    str q0, [sp, #192] // 16-byte Folded Spill
+; CHECK-GI-NEXT:    fmov s0, s1
+; CHECK-GI-NEXT:    bl cosf
+; CHECK-GI-NEXT:    fcvt s1, h8
+; CHECK-GI-NEXT:    fcvt h0, s0
+; CHECK-GI-NEXT:    str q0, [sp, #128] // 16-byte Folded Spill
+; CHECK-GI-NEXT:    fmov s0, s1
+; CHECK-GI-NEXT:    bl cosf
+; CHECK-GI-NEXT:    fcvt s1, h9
+; CHECK-GI-NEXT:    fcvt h0, s0
+; CHECK-GI-NEXT:    str q0, [sp, #224] // 16-byte Folded Spill
+; CHECK-GI-NEXT:    fmov s0, s1
+; CHECK-GI-NEXT:    bl cosf
+; CHECK-GI-NEXT:    fcvt s1, h10
+; CHECK-GI-NEXT:    fcvt h0, s0
+; CHECK-GI-NEXT:    str q0, [sp, #208] // 16-byte Folded Spill
+; CHECK-GI-NEXT:    fmov s0, s1
+; CHECK-GI-NEXT:    bl cosf
+; CHECK-GI-NEXT:    fcvt s1, h11
+; CHECK-GI-NEXT:    fcvt h0, s0
+; CHECK-GI-NEXT:    str q0, [sp, #176] // 16-byte Folded Spill
+; CHECK-GI-NEXT:    fmov s0, s1
+; CHECK-GI-NEXT:    bl cosf
+; CHECK-GI-NEXT:    fcvt s1, h12
+; CHECK-GI-NEXT:    fcvt h0, s0
+; CHECK-GI-NEXT:    str q0, [sp, #144] // 16-byte Folded Spill
+; CHECK-GI-NEXT:    fmov s0, s1
+; CHECK-GI-NEXT:    bl cosf
+; CHECK-GI-NEXT:    fcvt s1, h13
+; CHECK-GI-NEXT:    fcvt h0, s0
+; CHECK-GI-NEXT:    str q0, [sp, #112] // 16-byte Folded Spill
+; CHECK-GI-NEXT:    fmov s0, s1
+; CHECK-GI-NEXT:    bl cosf
+; CHECK-GI-NEXT:    ldr q1, [sp, #80] // 16-byte Folded Reload
+; CHECK-GI-NEXT:    fcvt h0, s0
+; CHECK-GI-NEXT:    fcvt s1, h1
+; CHECK-GI-NEXT:    str q0, [sp, #80] // 16-byte Folded Spill
+; CHECK-GI-NEXT:    fmov s0, s1
+; CHECK-GI-NEXT:    bl cosf
+; CHECK-GI-NEXT:    fcvt s1, h14
+; CHECK-GI-NEXT:    fcvt h0, s0
+; CHECK-GI-NEXT:    str q0, [sp] // 16-byte Folded Spill
+; CHECK-GI-NEXT:    fmov s0, s1
+; CHECK-GI-NEXT:    bl cosf
+; CHECK-GI-NEXT:    ldr h1, [sp, #16] // 2-byte Folded Reload
+; CHECK-GI-NEXT:    fcvt h0, s0
+; CHECK-GI-NEXT:    fcvt s1, h1
+; CHECK-GI-NEXT:    str q0, [sp, #16] // 16-byte Folded Spill
+; CHECK-GI-NEXT:    fmov s0, s1
+; CHECK-GI-NEXT:    bl cosf
+; CHECK-GI-NEXT:    ldr h1, [sp, #32] // 2-byte Folded Reload
+; CHECK-GI-NEXT:    fcvt h0, s0
+; CHECK-GI-NEXT:    fcvt s1, h1
+; CHECK-GI-NEXT:    str q0, [sp, #32] // 16-byte Folded Spill
+; CHECK-GI-NEXT:    fmov s0, s1
+; CHECK-GI-NEXT:    bl cosf
+; CHECK-GI-NEXT:    ldr h1, [sp, #48] // 2-byte Folded Reload
+; CHECK-GI-NEXT:    fcvt h0, s0
+; CHECK-GI-NEXT:    fcvt s1, h1
+; CHECK-GI-NEXT:    str q0, [sp, #48] // 16-byte Folded Spill
+; CHECK-GI-NEXT:    fmov s0, s1
+; CHECK-GI-NEXT:    bl cosf
+; CHECK-GI-NEXT:    ldr h1, [sp, #64] // 2-byte Folded Reload
+; CHECK-GI-NEXT:    fcvt h0, s0
+; CHECK-GI-NEXT:    fcvt s1, h1
+; CHECK-GI-NEXT:    str q0, [sp, #64] // 16-byte Folded Spill
+; CHECK-GI-NEXT:    fmov s0, s1
+; CHECK-GI-NEXT:    bl cosf
+; CHECK-GI-NEXT:    ldr h1, [sp, #96] // 2-byte Folded Reload
+; CHECK-GI-NEXT:    fcvt h0, s0
+; CHECK-GI-NEXT:    fcvt s1, h1
+; CHECK-GI-NEXT:    str q0, [sp, #96] // 16-byte Folded Spill
+; CHECK-GI-NEXT:    fmov s0, s1
+; CHECK-GI-NEXT:    bl cosf
+; CHECK-GI-NEXT:    ldr h1, [sp, #160] // 2-byte Folded Reload
+; CHECK-GI-NEXT:    fcvt h0, s0
+; CHECK-GI-NEXT:    fcvt s1, h1
+; CHECK-GI-NEXT:    str q0, [sp, #160] // 16-byte Folded Spill
+; CHECK-GI-NEXT:    fmov s0, s1
+; CHECK-GI-NEXT:    bl cosf
+; CHECK-GI-NEXT:    ldr q3, [sp, #192] // 16-byte Folded Reload
+; CHECK-GI-NEXT:    ldr q2, [sp, #128] // 16-byte Folded Reload
+; CHECK-GI-NEXT:    ldp x29, x30, [sp, #304] // 16-byte Folded Reload
+; CHECK-GI-NEXT:    mov v3.h[1], v2.h[0]
+; CHECK-GI-NEXT:    ldp q1, q2, [sp] // 32-byte Folded Reload
+; CHECK-GI-NEXT:    ldp d9, d8, [sp, #288] // 16-byte Folded Reload
+; CHECK-GI-NEXT:    ldp d11, d10, [sp, #272] // 16-byte Folded Reload
+; CHECK-GI-NEXT:    mov v1.h[1], v2.h[0]
+; CHECK-GI-NEXT:    ldr q2, [sp, #224] // 16-byte Folded Reload
+; CHECK-GI-NEXT:    ldp d13, d12, [sp, #256] // 16-byte Folded Reload
+; CHECK-GI-NEXT:    mov v3.h[2], v2.h[0]
+; CHECK-GI-NEXT:    ldr q2, [sp, #32] // 16-byte Folded Reload
+; CHECK-GI-NEXT:    ldp d15, d14, [sp, #240] // 16-byte Folded Reload
+; CHECK-GI-NEXT:    mov v1.h[2], v2.h[0]
+; CHECK-GI-NEXT:    ldr q2, [sp, #208] // 16-byte Folded Reload
+; CHECK-GI-NEXT:    mov v3.h[3], v2.h[0]
+; CHECK-GI-NEXT:    ldr q2, [sp, #48] // 16-byte Folded Reload
+; CHECK-GI-NEXT:    mov v1.h[3], v2.h[0]
+; CHECK-GI-NEXT:    ldr q2, [sp, #176] // 16-byte Folded Reload
+; CHECK-GI-NEXT:    mov v3.h[4], v2.h[0]
+; CHECK-GI-NEXT:    ldr q2, [sp, #64] // 16-byte Folded Reload
+; CHECK-GI-NEXT:    mov v1.h[4], v2.h[0]
+; CHECK-GI-NEXT:    ldr q2, [sp, #144] // 16-byte Folded Reload
+; CHECK-GI-NEXT:    mov v3.h[5], v2.h[0]
+; CHECK-GI-NEXT:    ldr q2, [sp, #96] // 16-byte Folded Reload
+; CHECK-GI-NEXT:    mov v1.h[5], v2.h[0]
+; CHECK-GI-NEXT:    fcvt h2, s0
+; CHECK-GI-NEXT:    ldr q0, [sp, #112] // 16-byte Folded Reload
+; CHECK-GI-NEXT:    mov v3.h[6], v0.h[0]
+; CHECK-GI-NEXT:    ldr q0, [sp, #160] // 16-byte Folded Reload
+; CHECK-GI-NEXT:    mov v1.h[6], v0.h[0]
+; CHECK-GI-NEXT:    ldr q0, [sp, #80] // 16-byte Folded Reload
+; CHECK-GI-NEXT:    mov v3.h[7], v0.h[0]
+; CHECK-GI-NEXT:    mov v1.h[7], v2.h[0]
+; CHECK-GI-NEXT:    mov v0.16b, v3.16b
+; CHECK-GI-NEXT:    add sp, sp, #320
+; CHECK-GI-NEXT:    ret
+entry:
+  %c = call <16 x half> @llvm.cos.v16f16(<16 x half> %a)
+  ret <16 x half> %c
+}
+
+declare <16 x half> @llvm.cos.v16f16(<16 x half>)
+declare <16 x half> @llvm.sin.v16f16(<16 x half>)
+declare <2 x double> @llvm.cos.v2f64(<2 x double>)
+declare <2 x double> @llvm.sin.v2f64(<2 x double>)
+declare <2 x float> @llvm.cos.v2f32(<2 x float>)
+declare <2 x float> @llvm.sin.v2f32(<2 x float>)
+declare <3 x double> @llvm.cos.v3f64(<3 x double>)
+declare <3 x double> @llvm.sin.v3f64(<3 x double>)
+declare <3 x float> @llvm.cos.v3f32(<3 x float>)
+declare <3 x float> @llvm.sin.v3f32(<3 x float>)
+declare <4 x double> @llvm.cos.v4f64(<4 x double>)
+declare <4 x double> @llvm.sin.v4f64(<4 x double>)
+declare <4 x float> @llvm.cos.v4f32(<4 x float>)
+declare <4 x float> @llvm.sin.v4f32(<4 x float>)
+declare <4 x half> @llvm.cos.v4f16(<4 x half>)
+declare <4 x half> @llvm.sin.v4f16(<4 x half>)
+declare <7 x half> @llvm.cos.v7f16(<7 x half>)
+declare <7 x half> @llvm.sin.v7f16(<7 x half>)
+declare <8 x float> @llvm.cos.v8f32(<8 x float>)
+declare <8 x float> @llvm.sin.v8f32(<8 x float>)
+declare <8 x half> @llvm.cos.v8f16(<8 x half>)
+declare <8 x half> @llvm.sin.v8f16(<8 x half>)
+declare double @llvm.cos.f64(double)
+declare double @llvm.sin.f64(double)
+declare float @llvm.cos.f32(float)
+declare float @llvm.sin.f32(float)
+declare half @llvm.cos.f16(half)
+declare half @llvm.sin.f16(half)

diff  --git a/llvm/test/CodeGen/AArch64/sincospow-vector-expansion.ll b/llvm/test/CodeGen/AArch64/sincospow-vector-expansion.ll
deleted file mode 100644
index b70f9b98916af52..000000000000000
--- a/llvm/test/CodeGen/AArch64/sincospow-vector-expansion.ll
+++ /dev/null
@@ -1,126 +0,0 @@
-; RUN: llc -o - %s -verify-machineinstrs -mtriple=aarch64-linux-gnu -mattr=+neon | FileCheck %s
-; RUN: llc -o - %s -verify-machineinstrs -mtriple=aarch64-linux-gnu \
-; RUN:     -mattr=+neon -global-isel -global-isel-abort=2 \
-; RUN:     -pass-remarks-missed=gisel* \
-; RUN:     2>&1 | FileCheck %s  --check-prefixes=FALLBACK,GISEL
-
-; FALLBACK-NOT: remark{{.*}}test_cos_v2f32
-define <2 x float> @test_cos_v2f64(<2 x double> %v1) {
-; CHECK-LABEL: test_cos_v2f64:
-; CHECK: bl cos
-; CHECK: bl cos
-; GISEL-LABEL: test_cos_v2f64:
-; GISEL: bl cos
-; GISEL: bl cos
-  %1 = call <2 x double> @llvm.cos.v2f64(<2 x double> %v1)
-  %2 = fptrunc <2 x double> %1 to <2 x float>
-  ret <2 x float> %2
-}
-
-; FALLBACK-NOT: remark{{.*}}test_sin_v2f32
-define <2 x float> @test_sin_v2f64(<2 x double> %v1) {
-; CHECK-LABEL: test_sin_v2f64:
-; CHECK: bl sin
-; CHECK: bl sin
-; GISEL-LABEL: test_sin_v2f64:
-; GISEL: bl sin
-; GISEL: bl sin
-  %1 = call <2 x double> @llvm.sin.v2f64(<2 x double> %v1)
-  %2 = fptrunc <2 x double> %1 to <2 x float>
-  ret <2 x float> %2
-}
-
-define <2 x float> @test_pow_v2f64(<2 x double> %v1, <2 x double> %v2) {
-; CHECK-LABEL: test_pow_v2f64:
-; CHECK: bl pow
-; CHECK: bl pow
-  %1 = call <2 x double> @llvm.pow.v2f64(<2 x double> %v1, <2 x double> %v2)
-  %2 = fptrunc <2 x double> %1 to <2 x float>
-  ret <2 x float> %2
-}
-
-declare <2 x double> @llvm.cos.v2f64(<2 x double>)
-declare <2 x double> @llvm.sin.v2f64(<2 x double>)
-declare <2 x double> @llvm.pow.v2f64(<2 x double>, <2 x double>)
-
-; FALLBACK-NOT: remark{{.*}}test_cos_v2f32
-define <2 x float> @test_cos_v2f32(<2 x float> %v1) {
-; CHECK-LABEL: test_cos_v2f32:
-; CHECK: bl cos
-; CHECK: bl cos
-; GISEL-LABEL: test_cos_v2f32:
-; GISEL: bl cos
-; GISEL: bl cos
-  %1 = call <2 x float> @llvm.cos.v2f32(<2 x float> %v1)
-  ret <2 x float> %1
-}
-
-; FALLBACK-NOT: remark{{.*}}test_sin_v2f32
-define <2 x float> @test_sin_v2f32(<2 x float> %v1) {
-; CHECK-LABEL: test_sin_v2f32:
-; CHECK: bl sin
-; CHECK: bl sin
-; GISEL-LABEL: test_sin_v2f32:
-; GISEL: bl sin
-; GISEL: bl sin
-  %1 = call <2 x float> @llvm.sin.v2f32(<2 x float> %v1)
-  ret <2 x float> %1
-}
-
-define <2 x float> @test_pow_v2f32(<2 x float> %v1, <2 x float> %v2) {
-; CHECK-LABEL: test_pow_v2f32:
-; CHECK: bl pow
-; CHECK: bl pow
-  %1 = call <2 x float> @llvm.pow.v2f32(<2 x float> %v1, <2 x float> %v2)
-  ret <2 x float> %1
-}
-
-declare <2 x float> @llvm.cos.v2f32(<2 x float>)
-declare <2 x float> @llvm.sin.v2f32(<2 x float>)
-declare <2 x float> @llvm.pow.v2f32(<2 x float>, <2 x float>)
-
-; FALLBACK-NOT: remark{{.*}}test_cos_v4f32
-define <4 x float> @test_cos_v4f32(<4 x float> %v1) {
-; CHECK-LABEL: test_cos_v4f32:
-; CHECK: bl cos
-; CHECK: bl cos
-; CHECK: bl cos
-; CHECK: bl cos
-; GISEL-LABEL: test_cos_v4f32:
-; GISEL: bl cos
-; GISEL: bl cos
-; GISEL: bl cos
-; GISEL: bl cos
-  %1 = call <4 x float> @llvm.cos.v4f32(<4 x float> %v1)
-  ret <4 x float> %1
-}
-
-; FALLBACK-NOT: remark{{.*}}test_sin_v4f32
-define <4 x float> @test_sin_v4f32(<4 x float> %v1) {
-; CHECK-LABEL: test_sin_v4f32:
-; CHECK: bl sin
-; CHECK: bl sin
-; CHECK: bl sin
-; CHECK: bl sin
-; GISEL-LABEL: test_sin_v4f32:
-; GISEL: bl sin
-; GISEL: bl sin
-; GISEL: bl sin
-; GISEL: bl sin
-  %1 = call <4 x float> @llvm.sin.v4f32(<4 x float> %v1)
-  ret <4 x float> %1
-}
-
-define <4 x float> @test_pow_v4f32(<4 x float> %v1, <4 x float> %v2) {
-; CHECK-LABEL: test_pow_v4f32:
-; CHECK: bl pow
-; CHECK: bl pow
-; CHECK: bl pow
-; CHECK: bl pow
-  %1 = call <4 x float> @llvm.pow.v4f32(<4 x float> %v1, <4 x float> %v2)
-  ret <4 x float> %1
-}
-
-declare <4 x float> @llvm.cos.v4f32(<4 x float>)
-declare <4 x float> @llvm.sin.v4f32(<4 x float>)
-declare <4 x float> @llvm.pow.v4f32(<4 x float>, <4 x float>)


        


More information about the llvm-commits mailing list