[llvm] e0aaa19 - [VectorCombine][RISCV] Convert VPIntrinsics with splat operands to splats (#65706)
via llvm-commits
llvm-commits at lists.llvm.org
Wed Sep 20 15:27:55 PDT 2023
Author: Michael Maitland
Date: 2023-09-20T18:27:51-04:00
New Revision: e0aaa1956d2043d152f220b679ad663bb8ab3f3f
URL: https://github.com/llvm/llvm-project/commit/e0aaa1956d2043d152f220b679ad663bb8ab3f3f
DIFF: https://github.com/llvm/llvm-project/commit/e0aaa1956d2043d152f220b679ad663bb8ab3f3f.diff
LOG: [VectorCombine][RISCV] Convert VPIntrinsics with splat operands to splats (#65706)
of the scalar operation
VP Intrinsics whose vector operands are both splat values may be
simplified into the scalar version of the operation and the result is
splatted.
This issue is the intrinsic dual of #65072.
Added:
llvm/test/Transforms/VectorCombine/RISCV/vpintrin-scalarization.ll
Modified:
llvm/lib/Transforms/Vectorize/VectorCombine.cpp
Removed:
################################################################################
diff --git a/llvm/lib/Transforms/Vectorize/VectorCombine.cpp b/llvm/lib/Transforms/Vectorize/VectorCombine.cpp
index 04d79b5bdaf87b3..658cbc59fe6f328 100644
--- a/llvm/lib/Transforms/Vectorize/VectorCombine.cpp
+++ b/llvm/lib/Transforms/Vectorize/VectorCombine.cpp
@@ -102,6 +102,7 @@ class VectorCombine {
bool foldInsExtFNeg(Instruction &I);
bool foldBitcastShuf(Instruction &I);
bool scalarizeBinopOrCmp(Instruction &I);
+ bool scalarizeVPIntrinsic(Instruction &I);
bool foldExtractedCmps(Instruction &I);
bool foldSingleElementStore(Instruction &I);
bool scalarizeLoadExtract(Instruction &I);
@@ -729,6 +730,111 @@ bool VectorCombine::foldBitcastShuf(Instruction &I) {
return true;
}
+/// VP Intrinsics whose vector operands are both splat values may be simplified
+/// into the scalar version of the operation and the result splatted. This
+/// can lead to scalarization down the line.
+bool VectorCombine::scalarizeVPIntrinsic(Instruction &I) {
+ if (!isa<VPIntrinsic>(I))
+ return false;
+ VPIntrinsic &VPI = cast<VPIntrinsic>(I);
+ Value *Op0 = VPI.getArgOperand(0);
+ Value *Op1 = VPI.getArgOperand(1);
+
+ if (!isSplatValue(Op0) || !isSplatValue(Op1))
+ return false;
+
+ // For the binary VP intrinsics supported here, the result on disabled lanes
+ // is a poison value. For now, only do this simplification if all lanes
+ // are active.
+ // TODO: Relax the condition that all lanes are active by using insertelement
+ // on inactive lanes.
+ auto IsAllTrueMask = [](Value *MaskVal) {
+ if (Value *SplattedVal = getSplatValue(MaskVal))
+ if (auto *ConstValue = dyn_cast<Constant>(SplattedVal))
+ return ConstValue->isAllOnesValue();
+ return false;
+ };
+ if (!IsAllTrueMask(VPI.getArgOperand(2)))
+ return false;
+
+ // Check to make sure we support scalarization of the intrinsic
+ Intrinsic::ID IntrID = VPI.getIntrinsicID();
+ if (!VPBinOpIntrinsic::isVPBinOp(IntrID))
+ return false;
+
+ // Calculate cost of splatting both operands into vectors and the vector
+ // intrinsic
+ VectorType *VecTy = cast<VectorType>(VPI.getType());
+ TTI::TargetCostKind CostKind = TTI::TCK_RecipThroughput;
+ InstructionCost SplatCost =
+ TTI.getVectorInstrCost(Instruction::InsertElement, VecTy, CostKind, 0) +
+ TTI.getShuffleCost(TargetTransformInfo::SK_Broadcast, VecTy);
+
+ // Calculate the cost of the VP Intrinsic
+ SmallVector<Type *, 4> Args;
+ for (Value *V : VPI.args())
+ Args.push_back(V->getType());
+ IntrinsicCostAttributes Attrs(IntrID, VecTy, Args);
+ InstructionCost VectorOpCost = TTI.getIntrinsicInstrCost(Attrs, CostKind);
+ InstructionCost OldCost = 2 * SplatCost + VectorOpCost;
+
+ // Determine scalar opcode
+ std::optional<unsigned> FunctionalOpcode =
+ VPI.getFunctionalOpcode();
+ std::optional<Intrinsic::ID> ScalarIntrID = std::nullopt;
+ if (!FunctionalOpcode) {
+ ScalarIntrID = VPI.getFunctionalIntrinsicID();
+ if (!ScalarIntrID)
+ return false;
+ }
+
+ // Calculate cost of scalarizing
+ InstructionCost ScalarOpCost = 0;
+ if (ScalarIntrID) {
+ IntrinsicCostAttributes Attrs(*ScalarIntrID, VecTy->getScalarType(), Args);
+ ScalarOpCost = TTI.getIntrinsicInstrCost(Attrs, CostKind);
+ } else {
+ ScalarOpCost =
+ TTI.getArithmeticInstrCost(*FunctionalOpcode, VecTy->getScalarType());
+ }
+
+ // The existing splats may be kept around if other instructions use them.
+ InstructionCost CostToKeepSplats =
+ (SplatCost * !Op0->hasOneUse()) + (SplatCost * !Op1->hasOneUse());
+ InstructionCost NewCost = ScalarOpCost + SplatCost + CostToKeepSplats;
+
+ LLVM_DEBUG(dbgs() << "Found a VP Intrinsic to scalarize: " << VPI
+ << "\n");
+ LLVM_DEBUG(dbgs() << "Cost of Intrinsic: " << OldCost
+ << ", Cost of scalarizing:" << NewCost << "\n");
+
+ // We want to scalarize unless the vector variant actually has lower cost.
+ if (OldCost < NewCost || !NewCost.isValid())
+ return false;
+
+ // Scalarize the intrinsic
+ ElementCount EC = cast<VectorType>(Op0->getType())->getElementCount();
+ Value *EVL = VPI.getArgOperand(3);
+ const DataLayout &DL = VPI.getModule()->getDataLayout();
+ bool MustHaveNonZeroVL =
+ IntrID == Intrinsic::vp_sdiv || IntrID == Intrinsic::vp_udiv ||
+ IntrID == Intrinsic::vp_srem || IntrID == Intrinsic::vp_urem;
+
+ if (!MustHaveNonZeroVL || isKnownNonZero(EVL, DL, 0, &AC, &VPI, &DT)) {
+ Value *ScalarOp0 = getSplatValue(Op0);
+ Value *ScalarOp1 = getSplatValue(Op1);
+ Value *ScalarVal =
+ ScalarIntrID
+ ? Builder.CreateIntrinsic(VecTy->getScalarType(), *ScalarIntrID,
+ {ScalarOp0, ScalarOp1})
+ : Builder.CreateBinOp((Instruction::BinaryOps)(*FunctionalOpcode),
+ ScalarOp0, ScalarOp1);
+ replaceValue(VPI, *Builder.CreateVectorSplat(EC, ScalarVal));
+ return true;
+ }
+ return false;
+}
+
/// Match a vector binop or compare instruction with at least one inserted
/// scalar operand and convert to scalar binop/cmp followed by insertelement.
bool VectorCombine::scalarizeBinopOrCmp(Instruction &I) {
@@ -1737,6 +1843,7 @@ bool VectorCombine::run() {
if (isa<VectorType>(I.getType())) {
MadeChange |= scalarizeBinopOrCmp(I);
MadeChange |= scalarizeLoadExtract(I);
+ MadeChange |= scalarizeVPIntrinsic(I);
}
if (Opcode == Instruction::Store)
diff --git a/llvm/test/Transforms/VectorCombine/RISCV/vpintrin-scalarization.ll b/llvm/test/Transforms/VectorCombine/RISCV/vpintrin-scalarization.ll
new file mode 100644
index 000000000000000..ea1831210b0630e
--- /dev/null
+++ b/llvm/test/Transforms/VectorCombine/RISCV/vpintrin-scalarization.ll
@@ -0,0 +1,1457 @@
+; NOTE: Assertions have been autogenerated by utils/update_test_checks.py
+; RUN: opt -S -mtriple=riscv64 -mattr=+v,+m,+zvfh %s -passes=vector-combine | FileCheck %s --check-prefixes=ALL,VEC-COMBINE,VEC-COMBINE-64
+; RUN: opt -S -mtriple=riscv64 -mattr=+v,+m,+zvfh %s | FileCheck %s --check-prefixes=ALL,NO-VEC-COMBINE
+; RUN: opt -S -mtriple=riscv32 -mattr=+v,+m,+zvfh %s -passes=vector-combine | FileCheck %s --check-prefixes=ALL,VEC-COMBINE,VEC-COMBINE-32
+; RUN: opt -S -mtriple=riscv32 -mattr=+v,+m,+zvfh %s | FileCheck %s --check-prefixes=ALL,NO-VEC-COMBINE
+
+declare <vscale x 1 x i64> @llvm.vp.add.nxv1i64(<vscale x 1 x i64>, <vscale x 1 x i64>, <vscale x 1 x i1>, i32)
+declare <vscale x 1 x i64> @llvm.vp.sub.nxv1i64(<vscale x 1 x i64>, <vscale x 1 x i64>, <vscale x 1 x i1>, i32)
+declare <vscale x 1 x i64> @llvm.vp.mul.nxv1i64(<vscale x 1 x i64>, <vscale x 1 x i64>, <vscale x 1 x i1>, i32)
+declare <vscale x 1 x i64> @llvm.vp.sdiv.nxv1i64(<vscale x 1 x i64>, <vscale x 1 x i64>, <vscale x 1 x i1>, i32)
+declare <vscale x 1 x i64> @llvm.vp.udiv.nxv1i64(<vscale x 1 x i64>, <vscale x 1 x i64>, <vscale x 1 x i1>, i32)
+declare <vscale x 1 x i64> @llvm.vp.srem.nxv1i64(<vscale x 1 x i64>, <vscale x 1 x i64>, <vscale x 1 x i1>, i32)
+declare <vscale x 1 x i64> @llvm.vp.urem.nxv1i64(<vscale x 1 x i64>, <vscale x 1 x i64>, <vscale x 1 x i1>, i32)
+declare <vscale x 1 x i64> @llvm.vp.ashr.nxv1i64(<vscale x 1 x i64>, <vscale x 1 x i64>, <vscale x 1 x i1>, i32)
+declare <vscale x 1 x i64> @llvm.vp.lshr.nxv1i64(<vscale x 1 x i64>, <vscale x 1 x i64>, <vscale x 1 x i1>, i32)
+declare <vscale x 1 x i64> @llvm.vp.shl.nxv1i64(<vscale x 1 x i64>, <vscale x 1 x i64>, <vscale x 1 x i1>, i32)
+declare <vscale x 1 x i64> @llvm.vp.or.nxv1i64(<vscale x 1 x i64>, <vscale x 1 x i64>, <vscale x 1 x i1>, i32)
+declare <vscale x 1 x i64> @llvm.vp.and.nxv1i64(<vscale x 1 x i64>, <vscale x 1 x i64>, <vscale x 1 x i1>, i32)
+declare <vscale x 1 x i64> @llvm.vp.xor.nxv1i64(<vscale x 1 x i64>, <vscale x 1 x i64>, <vscale x 1 x i1>, i32)
+declare <vscale x 1 x i64> @llvm.vp.smin.nxv1i64(<vscale x 1 x i64>, <vscale x 1 x i64>, <vscale x 1 x i1>, i32)
+declare <vscale x 1 x i64> @llvm.vp.smax.nxv1i64(<vscale x 1 x i64>, <vscale x 1 x i64>, <vscale x 1 x i1>, i32)
+declare <vscale x 1 x i64> @llvm.vp.umin.nxv1i64(<vscale x 1 x i64>, <vscale x 1 x i64>, <vscale x 1 x i1>, i32)
+declare <vscale x 1 x i64> @llvm.vp.umax.nxv1i64(<vscale x 1 x i64>, <vscale x 1 x i64>, <vscale x 1 x i1>, i32)
+declare <vscale x 1 x float> @llvm.vp.fadd.nxv1f32(<vscale x 1 x float>, <vscale x 1 x float>, <vscale x 1 x i1>, i32)
+declare <vscale x 1 x float> @llvm.vp.fsub.nxv1f32(<vscale x 1 x float>, <vscale x 1 x float>, <vscale x 1 x i1>, i32)
+declare <vscale x 1 x float> @llvm.vp.fdiv.nxv1f32(<vscale x 1 x float>, <vscale x 1 x float>, <vscale x 1 x i1>, i32)
+declare <vscale x 1 x float> @llvm.vp.frem.nxv1f32(<vscale x 1 x float>, <vscale x 1 x float>, <vscale x 1 x i1>, i32)
+declare <vscale x 1 x float> @llvm.vp.copysign.nxv1f32(<vscale x 1 x float>, <vscale x 1 x float>, <vscale x 1 x i1>, i32)
+declare <vscale x 1 x float> @llvm.vp.minnum.nxv1f32(<vscale x 1 x float>, <vscale x 1 x float>, <vscale x 1 x i1>, i32)
+declare <vscale x 1 x float> @llvm.vp.maxnum.nxv1f32(<vscale x 1 x float>, <vscale x 1 x float>, <vscale x 1 x i1>, i32)
+declare <vscale x 8 x i8> @llvm.vp.add.nxv8i8(<vscale x 8 x i8>, <vscale x 8 x i8>, <vscale x 8 x i1>, i32)
+declare <vscale x 8 x i8> @llvm.vp.mul.nxv8i8(<vscale x 8 x i8>, <vscale x 8 x i8>, <vscale x 8 x i1>, i32)
+declare <vscale x 8 x half> @llvm.vp.fadd.nxv8f16(<vscale x 8 x half>, <vscale x 8 x half>, <vscale x 8 x i1>, i32)
+declare <1 x i64> @llvm.vp.add.v1i64(<1 x i64>, <1 x i64>, <1 x i1>, i32)
+declare <4 x i64> @llvm.vp.add.v4i64(<4 x i64>, <4 x i64>, <4 x i1>, i32)
+declare <1 x i64> @llvm.vp.mul.v1i64(<1 x i64>, <1 x i64>, <1 x i1>, i32)
+declare <4 x i64> @llvm.vp.mul.v4i64(<4 x i64>, <4 x i64>, <4 x i1>, i32)
+
+define <vscale x 1 x i64> @add_nxv1i64_allonesmask(<vscale x 1 x i64> %x, i64 %y, i32 zeroext %evl) {
+; VEC-COMBINE-LABEL: @add_nxv1i64_allonesmask(
+; VEC-COMBINE-NEXT: [[SPLAT:%.*]] = insertelement <vscale x 1 x i1> poison, i1 true, i32 0
+; VEC-COMBINE-NEXT: [[MASK:%.*]] = shufflevector <vscale x 1 x i1> [[SPLAT]], <vscale x 1 x i1> poison, <vscale x 1 x i32> zeroinitializer
+; VEC-COMBINE-NEXT: [[TMP1:%.*]] = add i64 [[Y:%.*]], 42
+; VEC-COMBINE-NEXT: [[DOTSPLATINSERT:%.*]] = insertelement <vscale x 1 x i64> poison, i64 [[TMP1]], i64 0
+; VEC-COMBINE-NEXT: [[TMP2:%.*]] = shufflevector <vscale x 1 x i64> [[DOTSPLATINSERT]], <vscale x 1 x i64> poison, <vscale x 1 x i32> zeroinitializer
+; VEC-COMBINE-NEXT: [[TMP3:%.*]] = call <vscale x 1 x i64> @llvm.vp.mul.nxv1i64(<vscale x 1 x i64> [[X:%.*]], <vscale x 1 x i64> [[TMP2]], <vscale x 1 x i1> [[MASK]], i32 [[EVL:%.*]])
+; VEC-COMBINE-NEXT: ret <vscale x 1 x i64> [[TMP3]]
+;
+; NO-VEC-COMBINE-LABEL: @add_nxv1i64_allonesmask(
+; NO-VEC-COMBINE-NEXT: [[SPLAT:%.*]] = insertelement <vscale x 1 x i1> poison, i1 true, i32 0
+; NO-VEC-COMBINE-NEXT: [[MASK:%.*]] = shufflevector <vscale x 1 x i1> [[SPLAT]], <vscale x 1 x i1> poison, <vscale x 1 x i32> zeroinitializer
+; NO-VEC-COMBINE-NEXT: [[TMP1:%.*]] = insertelement <vscale x 1 x i64> poison, i64 [[Y:%.*]], i64 0
+; NO-VEC-COMBINE-NEXT: [[TMP2:%.*]] = shufflevector <vscale x 1 x i64> [[TMP1]], <vscale x 1 x i64> poison, <vscale x 1 x i32> zeroinitializer
+; NO-VEC-COMBINE-NEXT: [[TMP3:%.*]] = call <vscale x 1 x i64> @llvm.vp.add.nxv1i64(<vscale x 1 x i64> [[TMP2]], <vscale x 1 x i64> shufflevector (<vscale x 1 x i64> insertelement (<vscale x 1 x i64> poison, i64 42, i32 0), <vscale x 1 x i64> poison, <vscale x 1 x i32> zeroinitializer), <vscale x 1 x i1> [[MASK]], i32 [[EVL:%.*]])
+; NO-VEC-COMBINE-NEXT: [[TMP4:%.*]] = call <vscale x 1 x i64> @llvm.vp.mul.nxv1i64(<vscale x 1 x i64> [[X:%.*]], <vscale x 1 x i64> [[TMP3]], <vscale x 1 x i1> [[MASK]], i32 [[EVL]])
+; NO-VEC-COMBINE-NEXT: ret <vscale x 1 x i64> [[TMP4]]
+;
+ %splat = insertelement <vscale x 1 x i1> poison, i1 -1, i32 0
+ %mask = shufflevector <vscale x 1 x i1> %splat, <vscale x 1 x i1> poison, <vscale x 1 x i32> zeroinitializer
+ %1 = insertelement <vscale x 1 x i64> poison, i64 %y, i64 0
+ %2 = shufflevector <vscale x 1 x i64> %1, <vscale x 1 x i64> poison, <vscale x 1 x i32> zeroinitializer
+ %3 = call <vscale x 1 x i64> @llvm.vp.add.nxv1i64(<vscale x 1 x i64> %2, <vscale x 1 x i64> shufflevector(<vscale x 1 x i64> insertelement(<vscale x 1 x i64> poison, i64 42, i32 0), <vscale x 1 x i64> poison, <vscale x 1 x i32> zeroinitializer), <vscale x 1 x i1> %mask, i32 %evl)
+ %4 = call <vscale x 1 x i64> @llvm.vp.mul.nxv1i64(<vscale x 1 x i64> %x, <vscale x 1 x i64> %3, <vscale x 1 x i1> %mask, i32 %evl)
+ ret <vscale x 1 x i64> %4
+}
+
+define <vscale x 1 x i64> @add_nxv1i64_anymask(<vscale x 1 x i64> %x, i64 %y, <vscale x 1 x i1> %mask, i32 zeroext %evl) {
+; ALL-LABEL: @add_nxv1i64_anymask(
+; ALL-NEXT: [[TMP1:%.*]] = insertelement <vscale x 1 x i64> poison, i64 [[Y:%.*]], i64 0
+; ALL-NEXT: [[TMP2:%.*]] = shufflevector <vscale x 1 x i64> [[TMP1]], <vscale x 1 x i64> poison, <vscale x 1 x i32> zeroinitializer
+; ALL-NEXT: [[TMP3:%.*]] = call <vscale x 1 x i64> @llvm.vp.add.nxv1i64(<vscale x 1 x i64> [[TMP2]], <vscale x 1 x i64> shufflevector (<vscale x 1 x i64> insertelement (<vscale x 1 x i64> poison, i64 42, i32 0), <vscale x 1 x i64> poison, <vscale x 1 x i32> zeroinitializer), <vscale x 1 x i1> [[MASK:%.*]], i32 [[EVL:%.*]])
+; ALL-NEXT: [[TMP4:%.*]] = call <vscale x 1 x i64> @llvm.vp.mul.nxv1i64(<vscale x 1 x i64> [[X:%.*]], <vscale x 1 x i64> [[TMP3]], <vscale x 1 x i1> [[MASK]], i32 [[EVL]])
+; ALL-NEXT: ret <vscale x 1 x i64> [[TMP4]]
+;
+ %1 = insertelement <vscale x 1 x i64> poison, i64 %y, i64 0
+ %2 = shufflevector <vscale x 1 x i64> %1, <vscale x 1 x i64> poison, <vscale x 1 x i32> zeroinitializer
+ %3 = call <vscale x 1 x i64> @llvm.vp.add.nxv1i64(<vscale x 1 x i64> %2, <vscale x 1 x i64> shufflevector(<vscale x 1 x i64> insertelement(<vscale x 1 x i64> poison, i64 42, i32 0), <vscale x 1 x i64> poison, <vscale x 1 x i32> zeroinitializer), <vscale x 1 x i1> %mask, i32 %evl)
+ %4 = call <vscale x 1 x i64> @llvm.vp.mul.nxv1i64(<vscale x 1 x i64> %x, <vscale x 1 x i64> %3, <vscale x 1 x i1> %mask, i32 %evl)
+ ret <vscale x 1 x i64> %4
+}
+
+define <vscale x 1 x i64> @sub_nxv1i64_allonesmask(<vscale x 1 x i64> %x, i64 %y, i32 zeroext %evl) {
+; VEC-COMBINE-LABEL: @sub_nxv1i64_allonesmask(
+; VEC-COMBINE-NEXT: [[SPLAT:%.*]] = insertelement <vscale x 1 x i1> poison, i1 true, i32 0
+; VEC-COMBINE-NEXT: [[MASK:%.*]] = shufflevector <vscale x 1 x i1> [[SPLAT]], <vscale x 1 x i1> poison, <vscale x 1 x i32> zeroinitializer
+; VEC-COMBINE-NEXT: [[TMP1:%.*]] = sub i64 [[Y:%.*]], 42
+; VEC-COMBINE-NEXT: [[DOTSPLATINSERT:%.*]] = insertelement <vscale x 1 x i64> poison, i64 [[TMP1]], i64 0
+; VEC-COMBINE-NEXT: [[TMP2:%.*]] = shufflevector <vscale x 1 x i64> [[DOTSPLATINSERT]], <vscale x 1 x i64> poison, <vscale x 1 x i32> zeroinitializer
+; VEC-COMBINE-NEXT: [[TMP3:%.*]] = call <vscale x 1 x i64> @llvm.vp.mul.nxv1i64(<vscale x 1 x i64> [[X:%.*]], <vscale x 1 x i64> [[TMP2]], <vscale x 1 x i1> [[MASK]], i32 [[EVL:%.*]])
+; VEC-COMBINE-NEXT: ret <vscale x 1 x i64> [[TMP3]]
+;
+; NO-VEC-COMBINE-LABEL: @sub_nxv1i64_allonesmask(
+; NO-VEC-COMBINE-NEXT: [[SPLAT:%.*]] = insertelement <vscale x 1 x i1> poison, i1 true, i32 0
+; NO-VEC-COMBINE-NEXT: [[MASK:%.*]] = shufflevector <vscale x 1 x i1> [[SPLAT]], <vscale x 1 x i1> poison, <vscale x 1 x i32> zeroinitializer
+; NO-VEC-COMBINE-NEXT: [[TMP1:%.*]] = insertelement <vscale x 1 x i64> poison, i64 [[Y:%.*]], i64 0
+; NO-VEC-COMBINE-NEXT: [[TMP2:%.*]] = shufflevector <vscale x 1 x i64> [[TMP1]], <vscale x 1 x i64> poison, <vscale x 1 x i32> zeroinitializer
+; NO-VEC-COMBINE-NEXT: [[TMP3:%.*]] = call <vscale x 1 x i64> @llvm.vp.sub.nxv1i64(<vscale x 1 x i64> [[TMP2]], <vscale x 1 x i64> shufflevector (<vscale x 1 x i64> insertelement (<vscale x 1 x i64> poison, i64 42, i32 0), <vscale x 1 x i64> poison, <vscale x 1 x i32> zeroinitializer), <vscale x 1 x i1> [[MASK]], i32 [[EVL:%.*]])
+; NO-VEC-COMBINE-NEXT: [[TMP4:%.*]] = call <vscale x 1 x i64> @llvm.vp.mul.nxv1i64(<vscale x 1 x i64> [[X:%.*]], <vscale x 1 x i64> [[TMP3]], <vscale x 1 x i1> [[MASK]], i32 [[EVL]])
+; NO-VEC-COMBINE-NEXT: ret <vscale x 1 x i64> [[TMP4]]
+;
+ %splat = insertelement <vscale x 1 x i1> poison, i1 -1, i32 0
+ %mask = shufflevector <vscale x 1 x i1> %splat, <vscale x 1 x i1> poison, <vscale x 1 x i32> zeroinitializer
+ %1 = insertelement <vscale x 1 x i64> poison, i64 %y, i64 0
+ %2 = shufflevector <vscale x 1 x i64> %1, <vscale x 1 x i64> poison, <vscale x 1 x i32> zeroinitializer
+ %3 = call <vscale x 1 x i64> @llvm.vp.sub.nxv1i64(<vscale x 1 x i64> %2, <vscale x 1 x i64> shufflevector(<vscale x 1 x i64> insertelement(<vscale x 1 x i64> poison, i64 42, i32 0), <vscale x 1 x i64> poison, <vscale x 1 x i32> zeroinitializer), <vscale x 1 x i1> %mask, i32 %evl)
+ %4 = call <vscale x 1 x i64> @llvm.vp.mul.nxv1i64(<vscale x 1 x i64> %x, <vscale x 1 x i64> %3, <vscale x 1 x i1> %mask, i32 %evl)
+ ret <vscale x 1 x i64> %4
+}
+
+define <vscale x 1 x i64> @sub_nxv1i64_anymask(<vscale x 1 x i64> %x, i64 %y, <vscale x 1 x i1> %mask, i32 zeroext %evl) {
+; ALL-LABEL: @sub_nxv1i64_anymask(
+; ALL-NEXT: [[TMP1:%.*]] = insertelement <vscale x 1 x i64> poison, i64 [[Y:%.*]], i64 0
+; ALL-NEXT: [[TMP2:%.*]] = shufflevector <vscale x 1 x i64> [[TMP1]], <vscale x 1 x i64> poison, <vscale x 1 x i32> zeroinitializer
+; ALL-NEXT: [[TMP3:%.*]] = call <vscale x 1 x i64> @llvm.vp.sub.nxv1i64(<vscale x 1 x i64> [[TMP2]], <vscale x 1 x i64> shufflevector (<vscale x 1 x i64> insertelement (<vscale x 1 x i64> poison, i64 42, i32 0), <vscale x 1 x i64> poison, <vscale x 1 x i32> zeroinitializer), <vscale x 1 x i1> [[MASK:%.*]], i32 [[EVL:%.*]])
+; ALL-NEXT: [[TMP4:%.*]] = call <vscale x 1 x i64> @llvm.vp.mul.nxv1i64(<vscale x 1 x i64> [[X:%.*]], <vscale x 1 x i64> [[TMP3]], <vscale x 1 x i1> [[MASK]], i32 [[EVL]])
+; ALL-NEXT: ret <vscale x 1 x i64> [[TMP4]]
+;
+ %1 = insertelement <vscale x 1 x i64> poison, i64 %y, i64 0
+ %2 = shufflevector <vscale x 1 x i64> %1, <vscale x 1 x i64> poison, <vscale x 1 x i32> zeroinitializer
+ %3 = call <vscale x 1 x i64> @llvm.vp.sub.nxv1i64(<vscale x 1 x i64> %2, <vscale x 1 x i64> shufflevector(<vscale x 1 x i64> insertelement(<vscale x 1 x i64> poison, i64 42, i32 0), <vscale x 1 x i64> poison, <vscale x 1 x i32> zeroinitializer), <vscale x 1 x i1> %mask, i32 %evl)
+ %4 = call <vscale x 1 x i64> @llvm.vp.mul.nxv1i64(<vscale x 1 x i64> %x, <vscale x 1 x i64> %3, <vscale x 1 x i1> %mask, i32 %evl)
+ ret <vscale x 1 x i64> %4
+}
+
+define <vscale x 1 x i64> @mul_nxv1i64_allonesmask(<vscale x 1 x i64> %x, i64 %y, i32 zeroext %evl) {
+; VEC-COMBINE-LABEL: @mul_nxv1i64_allonesmask(
+; VEC-COMBINE-NEXT: [[SPLAT:%.*]] = insertelement <vscale x 1 x i1> poison, i1 true, i32 0
+; VEC-COMBINE-NEXT: [[MASK:%.*]] = shufflevector <vscale x 1 x i1> [[SPLAT]], <vscale x 1 x i1> poison, <vscale x 1 x i32> zeroinitializer
+; VEC-COMBINE-NEXT: [[TMP1:%.*]] = mul i64 [[Y:%.*]], 42
+; VEC-COMBINE-NEXT: [[DOTSPLATINSERT:%.*]] = insertelement <vscale x 1 x i64> poison, i64 [[TMP1]], i64 0
+; VEC-COMBINE-NEXT: [[TMP2:%.*]] = shufflevector <vscale x 1 x i64> [[DOTSPLATINSERT]], <vscale x 1 x i64> poison, <vscale x 1 x i32> zeroinitializer
+; VEC-COMBINE-NEXT: [[TMP3:%.*]] = call <vscale x 1 x i64> @llvm.vp.mul.nxv1i64(<vscale x 1 x i64> [[X:%.*]], <vscale x 1 x i64> [[TMP2]], <vscale x 1 x i1> [[MASK]], i32 [[EVL:%.*]])
+; VEC-COMBINE-NEXT: ret <vscale x 1 x i64> [[TMP3]]
+;
+; NO-VEC-COMBINE-LABEL: @mul_nxv1i64_allonesmask(
+; NO-VEC-COMBINE-NEXT: [[SPLAT:%.*]] = insertelement <vscale x 1 x i1> poison, i1 true, i32 0
+; NO-VEC-COMBINE-NEXT: [[MASK:%.*]] = shufflevector <vscale x 1 x i1> [[SPLAT]], <vscale x 1 x i1> poison, <vscale x 1 x i32> zeroinitializer
+; NO-VEC-COMBINE-NEXT: [[TMP1:%.*]] = insertelement <vscale x 1 x i64> poison, i64 [[Y:%.*]], i64 0
+; NO-VEC-COMBINE-NEXT: [[TMP2:%.*]] = shufflevector <vscale x 1 x i64> [[TMP1]], <vscale x 1 x i64> poison, <vscale x 1 x i32> zeroinitializer
+; NO-VEC-COMBINE-NEXT: [[TMP3:%.*]] = call <vscale x 1 x i64> @llvm.vp.mul.nxv1i64(<vscale x 1 x i64> [[TMP2]], <vscale x 1 x i64> shufflevector (<vscale x 1 x i64> insertelement (<vscale x 1 x i64> poison, i64 42, i32 0), <vscale x 1 x i64> poison, <vscale x 1 x i32> zeroinitializer), <vscale x 1 x i1> [[MASK]], i32 [[EVL:%.*]])
+; NO-VEC-COMBINE-NEXT: [[TMP4:%.*]] = call <vscale x 1 x i64> @llvm.vp.mul.nxv1i64(<vscale x 1 x i64> [[X:%.*]], <vscale x 1 x i64> [[TMP3]], <vscale x 1 x i1> [[MASK]], i32 [[EVL]])
+; NO-VEC-COMBINE-NEXT: ret <vscale x 1 x i64> [[TMP4]]
+;
+ %splat = insertelement <vscale x 1 x i1> poison, i1 -1, i32 0
+ %mask = shufflevector <vscale x 1 x i1> %splat, <vscale x 1 x i1> poison, <vscale x 1 x i32> zeroinitializer
+ %1 = insertelement <vscale x 1 x i64> poison, i64 %y, i64 0
+ %2 = shufflevector <vscale x 1 x i64> %1, <vscale x 1 x i64> poison, <vscale x 1 x i32> zeroinitializer
+ %3 = call <vscale x 1 x i64> @llvm.vp.mul.nxv1i64(<vscale x 1 x i64> %2, <vscale x 1 x i64> shufflevector(<vscale x 1 x i64> insertelement(<vscale x 1 x i64> poison, i64 42, i32 0), <vscale x 1 x i64> poison, <vscale x 1 x i32> zeroinitializer), <vscale x 1 x i1> %mask, i32 %evl)
+ %4 = call <vscale x 1 x i64> @llvm.vp.mul.nxv1i64(<vscale x 1 x i64> %x, <vscale x 1 x i64> %3, <vscale x 1 x i1> %mask, i32 %evl)
+ ret <vscale x 1 x i64> %4
+}
+
+define <vscale x 1 x i64> @mul_nxv1i64_anymask(<vscale x 1 x i64> %x, i64 %y, <vscale x 1 x i1> %mask, i32 zeroext %evl) {
+; ALL-LABEL: @mul_nxv1i64_anymask(
+; ALL-NEXT: [[TMP1:%.*]] = insertelement <vscale x 1 x i64> poison, i64 [[Y:%.*]], i64 0
+; ALL-NEXT: [[TMP2:%.*]] = shufflevector <vscale x 1 x i64> [[TMP1]], <vscale x 1 x i64> poison, <vscale x 1 x i32> zeroinitializer
+; ALL-NEXT: [[TMP3:%.*]] = call <vscale x 1 x i64> @llvm.vp.mul.nxv1i64(<vscale x 1 x i64> [[TMP2]], <vscale x 1 x i64> shufflevector (<vscale x 1 x i64> insertelement (<vscale x 1 x i64> poison, i64 42, i32 0), <vscale x 1 x i64> poison, <vscale x 1 x i32> zeroinitializer), <vscale x 1 x i1> [[MASK:%.*]], i32 [[EVL:%.*]])
+; ALL-NEXT: [[TMP4:%.*]] = call <vscale x 1 x i64> @llvm.vp.mul.nxv1i64(<vscale x 1 x i64> [[X:%.*]], <vscale x 1 x i64> [[TMP3]], <vscale x 1 x i1> [[MASK]], i32 [[EVL]])
+; ALL-NEXT: ret <vscale x 1 x i64> [[TMP4]]
+;
+ %1 = insertelement <vscale x 1 x i64> poison, i64 %y, i64 0
+ %2 = shufflevector <vscale x 1 x i64> %1, <vscale x 1 x i64> poison, <vscale x 1 x i32> zeroinitializer
+ %3 = call <vscale x 1 x i64> @llvm.vp.mul.nxv1i64(<vscale x 1 x i64> %2, <vscale x 1 x i64> shufflevector(<vscale x 1 x i64> insertelement(<vscale x 1 x i64> poison, i64 42, i32 0), <vscale x 1 x i64> poison, <vscale x 1 x i32> zeroinitializer), <vscale x 1 x i1> %mask, i32 %evl)
+ %4 = call <vscale x 1 x i64> @llvm.vp.mul.nxv1i64(<vscale x 1 x i64> %x, <vscale x 1 x i64> %3, <vscale x 1 x i1> %mask, i32 %evl)
+ ret <vscale x 1 x i64> %4
+}
+
+define <vscale x 1 x i64> @sdiv_nxv1i64_allonesmask(<vscale x 1 x i64> %x, i64 %y, i32 zeroext %evl) {
+; ALL-LABEL: @sdiv_nxv1i64_allonesmask(
+; ALL-NEXT: [[SPLAT:%.*]] = insertelement <vscale x 1 x i1> poison, i1 true, i32 0
+; ALL-NEXT: [[MASK:%.*]] = shufflevector <vscale x 1 x i1> [[SPLAT]], <vscale x 1 x i1> poison, <vscale x 1 x i32> zeroinitializer
+; ALL-NEXT: [[TMP1:%.*]] = insertelement <vscale x 1 x i64> poison, i64 [[Y:%.*]], i64 0
+; ALL-NEXT: [[TMP2:%.*]] = shufflevector <vscale x 1 x i64> [[TMP1]], <vscale x 1 x i64> poison, <vscale x 1 x i32> zeroinitializer
+; ALL-NEXT: [[TMP3:%.*]] = call <vscale x 1 x i64> @llvm.vp.sdiv.nxv1i64(<vscale x 1 x i64> [[TMP2]], <vscale x 1 x i64> shufflevector (<vscale x 1 x i64> insertelement (<vscale x 1 x i64> poison, i64 42, i32 0), <vscale x 1 x i64> poison, <vscale x 1 x i32> zeroinitializer), <vscale x 1 x i1> [[MASK]], i32 [[EVL:%.*]])
+; ALL-NEXT: [[TMP4:%.*]] = call <vscale x 1 x i64> @llvm.vp.mul.nxv1i64(<vscale x 1 x i64> [[X:%.*]], <vscale x 1 x i64> [[TMP3]], <vscale x 1 x i1> [[MASK]], i32 [[EVL]])
+; ALL-NEXT: ret <vscale x 1 x i64> [[TMP4]]
+;
+ %splat = insertelement <vscale x 1 x i1> poison, i1 -1, i32 0
+ %mask = shufflevector <vscale x 1 x i1> %splat, <vscale x 1 x i1> poison, <vscale x 1 x i32> zeroinitializer
+ %1 = insertelement <vscale x 1 x i64> poison, i64 %y, i64 0
+ %2 = shufflevector <vscale x 1 x i64> %1, <vscale x 1 x i64> poison, <vscale x 1 x i32> zeroinitializer
+ %3 = call <vscale x 1 x i64> @llvm.vp.sdiv.nxv1i64(<vscale x 1 x i64> %2, <vscale x 1 x i64> shufflevector(<vscale x 1 x i64> insertelement(<vscale x 1 x i64> poison, i64 42, i32 0), <vscale x 1 x i64> poison, <vscale x 1 x i32> zeroinitializer), <vscale x 1 x i1> %mask, i32 %evl)
+ %4 = call <vscale x 1 x i64> @llvm.vp.mul.nxv1i64(<vscale x 1 x i64> %x, <vscale x 1 x i64> %3, <vscale x 1 x i1> %mask, i32 %evl)
+ ret <vscale x 1 x i64> %4
+}
+
+define <vscale x 1 x i64> @sdiv_nxv1i64_anymask(<vscale x 1 x i64> %x, i64 %y, <vscale x 1 x i1> %mask, i32 zeroext %evl) {
+; ALL-LABEL: @sdiv_nxv1i64_anymask(
+; ALL-NEXT: [[TMP1:%.*]] = insertelement <vscale x 1 x i64> poison, i64 [[Y:%.*]], i64 0
+; ALL-NEXT: [[TMP2:%.*]] = shufflevector <vscale x 1 x i64> [[TMP1]], <vscale x 1 x i64> poison, <vscale x 1 x i32> zeroinitializer
+; ALL-NEXT: [[TMP3:%.*]] = call <vscale x 1 x i64> @llvm.vp.sdiv.nxv1i64(<vscale x 1 x i64> [[TMP2]], <vscale x 1 x i64> shufflevector (<vscale x 1 x i64> insertelement (<vscale x 1 x i64> poison, i64 42, i32 0), <vscale x 1 x i64> poison, <vscale x 1 x i32> zeroinitializer), <vscale x 1 x i1> [[MASK:%.*]], i32 [[EVL:%.*]])
+; ALL-NEXT: [[TMP4:%.*]] = call <vscale x 1 x i64> @llvm.vp.mul.nxv1i64(<vscale x 1 x i64> [[X:%.*]], <vscale x 1 x i64> [[TMP3]], <vscale x 1 x i1> [[MASK]], i32 [[EVL]])
+; ALL-NEXT: ret <vscale x 1 x i64> [[TMP4]]
+;
+ %1 = insertelement <vscale x 1 x i64> poison, i64 %y, i64 0
+ %2 = shufflevector <vscale x 1 x i64> %1, <vscale x 1 x i64> poison, <vscale x 1 x i32> zeroinitializer
+ %3 = call <vscale x 1 x i64> @llvm.vp.sdiv.nxv1i64(<vscale x 1 x i64> %2, <vscale x 1 x i64> shufflevector(<vscale x 1 x i64> insertelement(<vscale x 1 x i64> poison, i64 42, i32 0), <vscale x 1 x i64> poison, <vscale x 1 x i32> zeroinitializer), <vscale x 1 x i1> %mask, i32 %evl)
+ %4 = call <vscale x 1 x i64> @llvm.vp.mul.nxv1i64(<vscale x 1 x i64> %x, <vscale x 1 x i64> %3, <vscale x 1 x i1> %mask, i32 %evl)
+ ret <vscale x 1 x i64> %4
+}
+
+define <vscale x 1 x i64> @udiv_nxv1i64_allonesmask(<vscale x 1 x i64> %x, i64 %y, i32 zeroext %evl) {
+; ALL-LABEL: @udiv_nxv1i64_allonesmask(
+; ALL-NEXT: [[SPLAT:%.*]] = insertelement <vscale x 1 x i1> poison, i1 true, i32 0
+; ALL-NEXT: [[MASK:%.*]] = shufflevector <vscale x 1 x i1> [[SPLAT]], <vscale x 1 x i1> poison, <vscale x 1 x i32> zeroinitializer
+; ALL-NEXT: [[TMP1:%.*]] = insertelement <vscale x 1 x i64> poison, i64 [[Y:%.*]], i64 0
+; ALL-NEXT: [[TMP2:%.*]] = shufflevector <vscale x 1 x i64> [[TMP1]], <vscale x 1 x i64> poison, <vscale x 1 x i32> zeroinitializer
+; ALL-NEXT: [[TMP3:%.*]] = call <vscale x 1 x i64> @llvm.vp.udiv.nxv1i64(<vscale x 1 x i64> [[TMP2]], <vscale x 1 x i64> shufflevector (<vscale x 1 x i64> insertelement (<vscale x 1 x i64> poison, i64 42, i32 0), <vscale x 1 x i64> poison, <vscale x 1 x i32> zeroinitializer), <vscale x 1 x i1> [[MASK]], i32 [[EVL:%.*]])
+; ALL-NEXT: [[TMP4:%.*]] = call <vscale x 1 x i64> @llvm.vp.mul.nxv1i64(<vscale x 1 x i64> [[X:%.*]], <vscale x 1 x i64> [[TMP3]], <vscale x 1 x i1> [[MASK]], i32 [[EVL]])
+; ALL-NEXT: ret <vscale x 1 x i64> [[TMP4]]
+;
+ %splat = insertelement <vscale x 1 x i1> poison, i1 -1, i32 0
+ %mask = shufflevector <vscale x 1 x i1> %splat, <vscale x 1 x i1> poison, <vscale x 1 x i32> zeroinitializer
+ %1 = insertelement <vscale x 1 x i64> poison, i64 %y, i64 0
+ %2 = shufflevector <vscale x 1 x i64> %1, <vscale x 1 x i64> poison, <vscale x 1 x i32> zeroinitializer
+ %3 = call <vscale x 1 x i64> @llvm.vp.udiv.nxv1i64(<vscale x 1 x i64> %2, <vscale x 1 x i64> shufflevector(<vscale x 1 x i64> insertelement(<vscale x 1 x i64> poison, i64 42, i32 0), <vscale x 1 x i64> poison, <vscale x 1 x i32> zeroinitializer), <vscale x 1 x i1> %mask, i32 %evl)
+ %4 = call <vscale x 1 x i64> @llvm.vp.mul.nxv1i64(<vscale x 1 x i64> %x, <vscale x 1 x i64> %3, <vscale x 1 x i1> %mask, i32 %evl)
+ ret <vscale x 1 x i64> %4
+}
+
+define <vscale x 1 x i64> @udiv_nxv1i64_anymask(<vscale x 1 x i64> %x, i64 %y, <vscale x 1 x i1> %mask, i32 zeroext %evl) {
+; ALL-LABEL: @udiv_nxv1i64_anymask(
+; ALL-NEXT: [[TMP1:%.*]] = insertelement <vscale x 1 x i64> poison, i64 [[Y:%.*]], i64 0
+; ALL-NEXT: [[TMP2:%.*]] = shufflevector <vscale x 1 x i64> [[TMP1]], <vscale x 1 x i64> poison, <vscale x 1 x i32> zeroinitializer
+; ALL-NEXT: [[TMP3:%.*]] = call <vscale x 1 x i64> @llvm.vp.udiv.nxv1i64(<vscale x 1 x i64> [[TMP2]], <vscale x 1 x i64> shufflevector (<vscale x 1 x i64> insertelement (<vscale x 1 x i64> poison, i64 42, i32 0), <vscale x 1 x i64> poison, <vscale x 1 x i32> zeroinitializer), <vscale x 1 x i1> [[MASK:%.*]], i32 [[EVL:%.*]])
+; ALL-NEXT: [[TMP4:%.*]] = call <vscale x 1 x i64> @llvm.vp.mul.nxv1i64(<vscale x 1 x i64> [[X:%.*]], <vscale x 1 x i64> [[TMP3]], <vscale x 1 x i1> [[MASK]], i32 [[EVL]])
+; ALL-NEXT: ret <vscale x 1 x i64> [[TMP4]]
+;
+ %1 = insertelement <vscale x 1 x i64> poison, i64 %y, i64 0
+ %2 = shufflevector <vscale x 1 x i64> %1, <vscale x 1 x i64> poison, <vscale x 1 x i32> zeroinitializer
+ %3 = call <vscale x 1 x i64> @llvm.vp.udiv.nxv1i64(<vscale x 1 x i64> %2, <vscale x 1 x i64> shufflevector(<vscale x 1 x i64> insertelement(<vscale x 1 x i64> poison, i64 42, i32 0), <vscale x 1 x i64> poison, <vscale x 1 x i32> zeroinitializer), <vscale x 1 x i1> %mask, i32 %evl)
+ %4 = call <vscale x 1 x i64> @llvm.vp.mul.nxv1i64(<vscale x 1 x i64> %x, <vscale x 1 x i64> %3, <vscale x 1 x i1> %mask, i32 %evl)
+ ret <vscale x 1 x i64> %4
+}
+
+define <vscale x 1 x i64> @srem_nxv1i64_allonesmask(<vscale x 1 x i64> %x, i64 %y, i32 zeroext %evl) {
+; ALL-LABEL: @srem_nxv1i64_allonesmask(
+; ALL-NEXT: [[SPLAT:%.*]] = insertelement <vscale x 1 x i1> poison, i1 true, i32 0
+; ALL-NEXT: [[MASK:%.*]] = shufflevector <vscale x 1 x i1> [[SPLAT]], <vscale x 1 x i1> poison, <vscale x 1 x i32> zeroinitializer
+; ALL-NEXT: [[TMP1:%.*]] = insertelement <vscale x 1 x i64> poison, i64 [[Y:%.*]], i64 0
+; ALL-NEXT: [[TMP2:%.*]] = shufflevector <vscale x 1 x i64> [[TMP1]], <vscale x 1 x i64> poison, <vscale x 1 x i32> zeroinitializer
+; ALL-NEXT: [[TMP3:%.*]] = call <vscale x 1 x i64> @llvm.vp.srem.nxv1i64(<vscale x 1 x i64> [[TMP2]], <vscale x 1 x i64> shufflevector (<vscale x 1 x i64> insertelement (<vscale x 1 x i64> poison, i64 42, i32 0), <vscale x 1 x i64> poison, <vscale x 1 x i32> zeroinitializer), <vscale x 1 x i1> [[MASK]], i32 [[EVL:%.*]])
+; ALL-NEXT: [[TMP4:%.*]] = call <vscale x 1 x i64> @llvm.vp.mul.nxv1i64(<vscale x 1 x i64> [[X:%.*]], <vscale x 1 x i64> [[TMP3]], <vscale x 1 x i1> [[MASK]], i32 [[EVL]])
+; ALL-NEXT: ret <vscale x 1 x i64> [[TMP4]]
+;
+ %splat = insertelement <vscale x 1 x i1> poison, i1 -1, i32 0
+ %mask = shufflevector <vscale x 1 x i1> %splat, <vscale x 1 x i1> poison, <vscale x 1 x i32> zeroinitializer
+ %1 = insertelement <vscale x 1 x i64> poison, i64 %y, i64 0
+ %2 = shufflevector <vscale x 1 x i64> %1, <vscale x 1 x i64> poison, <vscale x 1 x i32> zeroinitializer
+ %3 = call <vscale x 1 x i64> @llvm.vp.srem.nxv1i64(<vscale x 1 x i64> %2, <vscale x 1 x i64> shufflevector(<vscale x 1 x i64> insertelement(<vscale x 1 x i64> poison, i64 42, i32 0), <vscale x 1 x i64> poison, <vscale x 1 x i32> zeroinitializer), <vscale x 1 x i1> %mask, i32 %evl)
+ %4 = call <vscale x 1 x i64> @llvm.vp.mul.nxv1i64(<vscale x 1 x i64> %x, <vscale x 1 x i64> %3, <vscale x 1 x i1> %mask, i32 %evl)
+ ret <vscale x 1 x i64> %4
+}
+
+define <vscale x 1 x i64> @srem_nxv1i64_anymask(<vscale x 1 x i64> %x, i64 %y, <vscale x 1 x i1> %mask, i32 zeroext %evl) {
+; ALL-LABEL: @srem_nxv1i64_anymask(
+; ALL-NEXT: [[TMP1:%.*]] = insertelement <vscale x 1 x i64> poison, i64 [[Y:%.*]], i64 0
+; ALL-NEXT: [[TMP2:%.*]] = shufflevector <vscale x 1 x i64> [[TMP1]], <vscale x 1 x i64> poison, <vscale x 1 x i32> zeroinitializer
+; ALL-NEXT: [[TMP3:%.*]] = call <vscale x 1 x i64> @llvm.vp.srem.nxv1i64(<vscale x 1 x i64> [[TMP2]], <vscale x 1 x i64> shufflevector (<vscale x 1 x i64> insertelement (<vscale x 1 x i64> poison, i64 42, i32 0), <vscale x 1 x i64> poison, <vscale x 1 x i32> zeroinitializer), <vscale x 1 x i1> [[MASK:%.*]], i32 [[EVL:%.*]])
+; ALL-NEXT: [[TMP4:%.*]] = call <vscale x 1 x i64> @llvm.vp.mul.nxv1i64(<vscale x 1 x i64> [[X:%.*]], <vscale x 1 x i64> [[TMP3]], <vscale x 1 x i1> [[MASK]], i32 [[EVL]])
+; ALL-NEXT: ret <vscale x 1 x i64> [[TMP4]]
+;
+ %1 = insertelement <vscale x 1 x i64> poison, i64 %y, i64 0
+ %2 = shufflevector <vscale x 1 x i64> %1, <vscale x 1 x i64> poison, <vscale x 1 x i32> zeroinitializer
+ %3 = call <vscale x 1 x i64> @llvm.vp.srem.nxv1i64(<vscale x 1 x i64> %2, <vscale x 1 x i64> shufflevector(<vscale x 1 x i64> insertelement(<vscale x 1 x i64> poison, i64 42, i32 0), <vscale x 1 x i64> poison, <vscale x 1 x i32> zeroinitializer), <vscale x 1 x i1> %mask, i32 %evl)
+ %4 = call <vscale x 1 x i64> @llvm.vp.mul.nxv1i64(<vscale x 1 x i64> %x, <vscale x 1 x i64> %3, <vscale x 1 x i1> %mask, i32 %evl)
+ ret <vscale x 1 x i64> %4
+}
+
+define <vscale x 1 x i64> @urem_nxv1i64_allonesmask(<vscale x 1 x i64> %x, i64 %y, i32 zeroext %evl) {
+; ALL-LABEL: @urem_nxv1i64_allonesmask(
+; ALL-NEXT: [[SPLAT:%.*]] = insertelement <vscale x 1 x i1> poison, i1 true, i32 0
+; ALL-NEXT: [[MASK:%.*]] = shufflevector <vscale x 1 x i1> [[SPLAT]], <vscale x 1 x i1> poison, <vscale x 1 x i32> zeroinitializer
+; ALL-NEXT: [[TMP1:%.*]] = insertelement <vscale x 1 x i64> poison, i64 [[Y:%.*]], i64 0
+; ALL-NEXT: [[TMP2:%.*]] = shufflevector <vscale x 1 x i64> [[TMP1]], <vscale x 1 x i64> poison, <vscale x 1 x i32> zeroinitializer
+; ALL-NEXT: [[TMP3:%.*]] = call <vscale x 1 x i64> @llvm.vp.urem.nxv1i64(<vscale x 1 x i64> [[TMP2]], <vscale x 1 x i64> shufflevector (<vscale x 1 x i64> insertelement (<vscale x 1 x i64> poison, i64 42, i32 0), <vscale x 1 x i64> poison, <vscale x 1 x i32> zeroinitializer), <vscale x 1 x i1> [[MASK]], i32 [[EVL:%.*]])
+; ALL-NEXT: [[TMP4:%.*]] = call <vscale x 1 x i64> @llvm.vp.mul.nxv1i64(<vscale x 1 x i64> [[X:%.*]], <vscale x 1 x i64> [[TMP3]], <vscale x 1 x i1> [[MASK]], i32 [[EVL]])
+; ALL-NEXT: ret <vscale x 1 x i64> [[TMP4]]
+;
+ %splat = insertelement <vscale x 1 x i1> poison, i1 -1, i32 0
+ %mask = shufflevector <vscale x 1 x i1> %splat, <vscale x 1 x i1> poison, <vscale x 1 x i32> zeroinitializer
+ %1 = insertelement <vscale x 1 x i64> poison, i64 %y, i64 0
+ %2 = shufflevector <vscale x 1 x i64> %1, <vscale x 1 x i64> poison, <vscale x 1 x i32> zeroinitializer
+ %3 = call <vscale x 1 x i64> @llvm.vp.urem.nxv1i64(<vscale x 1 x i64> %2, <vscale x 1 x i64> shufflevector(<vscale x 1 x i64> insertelement(<vscale x 1 x i64> poison, i64 42, i32 0), <vscale x 1 x i64> poison, <vscale x 1 x i32> zeroinitializer), <vscale x 1 x i1> %mask, i32 %evl)
+ %4 = call <vscale x 1 x i64> @llvm.vp.mul.nxv1i64(<vscale x 1 x i64> %x, <vscale x 1 x i64> %3, <vscale x 1 x i1> %mask, i32 %evl)
+ ret <vscale x 1 x i64> %4
+}
+
+define <vscale x 1 x i64> @urem_nxv1i64_anymask(<vscale x 1 x i64> %x, i64 %y, <vscale x 1 x i1> %mask, i32 zeroext %evl) {
+; ALL-LABEL: @urem_nxv1i64_anymask(
+; ALL-NEXT: [[TMP1:%.*]] = insertelement <vscale x 1 x i64> poison, i64 [[Y:%.*]], i64 0
+; ALL-NEXT: [[TMP2:%.*]] = shufflevector <vscale x 1 x i64> [[TMP1]], <vscale x 1 x i64> poison, <vscale x 1 x i32> zeroinitializer
+; ALL-NEXT: [[TMP3:%.*]] = call <vscale x 1 x i64> @llvm.vp.urem.nxv1i64(<vscale x 1 x i64> [[TMP2]], <vscale x 1 x i64> shufflevector (<vscale x 1 x i64> insertelement (<vscale x 1 x i64> poison, i64 42, i32 0), <vscale x 1 x i64> poison, <vscale x 1 x i32> zeroinitializer), <vscale x 1 x i1> [[MASK:%.*]], i32 [[EVL:%.*]])
+; ALL-NEXT: [[TMP4:%.*]] = call <vscale x 1 x i64> @llvm.vp.mul.nxv1i64(<vscale x 1 x i64> [[X:%.*]], <vscale x 1 x i64> [[TMP3]], <vscale x 1 x i1> [[MASK]], i32 [[EVL]])
+; ALL-NEXT: ret <vscale x 1 x i64> [[TMP4]]
+;
+ %1 = insertelement <vscale x 1 x i64> poison, i64 %y, i64 0
+ %2 = shufflevector <vscale x 1 x i64> %1, <vscale x 1 x i64> poison, <vscale x 1 x i32> zeroinitializer
+ %3 = call <vscale x 1 x i64> @llvm.vp.urem.nxv1i64(<vscale x 1 x i64> %2, <vscale x 1 x i64> shufflevector(<vscale x 1 x i64> insertelement(<vscale x 1 x i64> poison, i64 42, i32 0), <vscale x 1 x i64> poison, <vscale x 1 x i32> zeroinitializer), <vscale x 1 x i1> %mask, i32 %evl)
+ %4 = call <vscale x 1 x i64> @llvm.vp.mul.nxv1i64(<vscale x 1 x i64> %x, <vscale x 1 x i64> %3, <vscale x 1 x i1> %mask, i32 %evl)
+ ret <vscale x 1 x i64> %4
+}
+
+define <vscale x 1 x i64> @sdiv_nxv1i64_allonesmask_knownvl(<vscale x 1 x i64> %x, i64 %y) {
+; VEC-COMBINE-LABEL: @sdiv_nxv1i64_allonesmask_knownvl(
+; VEC-COMBINE-NEXT: [[SPLAT:%.*]] = insertelement <vscale x 1 x i1> poison, i1 true, i32 0
+; VEC-COMBINE-NEXT: [[MASK:%.*]] = shufflevector <vscale x 1 x i1> [[SPLAT]], <vscale x 1 x i1> poison, <vscale x 1 x i32> zeroinitializer
+; VEC-COMBINE-NEXT: [[TMP1:%.*]] = sdiv i64 [[Y:%.*]], 42
+; VEC-COMBINE-NEXT: [[DOTSPLATINSERT:%.*]] = insertelement <vscale x 1 x i64> poison, i64 [[TMP1]], i64 0
+; VEC-COMBINE-NEXT: [[TMP2:%.*]] = shufflevector <vscale x 1 x i64> [[DOTSPLATINSERT]], <vscale x 1 x i64> poison, <vscale x 1 x i32> zeroinitializer
+; VEC-COMBINE-NEXT: [[TMP3:%.*]] = call <vscale x 1 x i64> @llvm.vp.mul.nxv1i64(<vscale x 1 x i64> [[X:%.*]], <vscale x 1 x i64> [[TMP2]], <vscale x 1 x i1> [[MASK]], i32 4)
+; VEC-COMBINE-NEXT: ret <vscale x 1 x i64> [[TMP3]]
+;
+; NO-VEC-COMBINE-LABEL: @sdiv_nxv1i64_allonesmask_knownvl(
+; NO-VEC-COMBINE-NEXT: [[SPLAT:%.*]] = insertelement <vscale x 1 x i1> poison, i1 true, i32 0
+; NO-VEC-COMBINE-NEXT: [[MASK:%.*]] = shufflevector <vscale x 1 x i1> [[SPLAT]], <vscale x 1 x i1> poison, <vscale x 1 x i32> zeroinitializer
+; NO-VEC-COMBINE-NEXT: [[TMP1:%.*]] = insertelement <vscale x 1 x i64> poison, i64 [[Y:%.*]], i64 0
+; NO-VEC-COMBINE-NEXT: [[TMP2:%.*]] = shufflevector <vscale x 1 x i64> [[TMP1]], <vscale x 1 x i64> poison, <vscale x 1 x i32> zeroinitializer
+; NO-VEC-COMBINE-NEXT: [[TMP3:%.*]] = call <vscale x 1 x i64> @llvm.vp.sdiv.nxv1i64(<vscale x 1 x i64> [[TMP2]], <vscale x 1 x i64> shufflevector (<vscale x 1 x i64> insertelement (<vscale x 1 x i64> poison, i64 42, i32 0), <vscale x 1 x i64> poison, <vscale x 1 x i32> zeroinitializer), <vscale x 1 x i1> [[MASK]], i32 4)
+; NO-VEC-COMBINE-NEXT: [[TMP4:%.*]] = call <vscale x 1 x i64> @llvm.vp.mul.nxv1i64(<vscale x 1 x i64> [[X:%.*]], <vscale x 1 x i64> [[TMP3]], <vscale x 1 x i1> [[MASK]], i32 4)
+; NO-VEC-COMBINE-NEXT: ret <vscale x 1 x i64> [[TMP4]]
+;
+ %splat = insertelement <vscale x 1 x i1> poison, i1 -1, i32 0
+ %mask = shufflevector <vscale x 1 x i1> %splat, <vscale x 1 x i1> poison, <vscale x 1 x i32> zeroinitializer
+ %1 = insertelement <vscale x 1 x i64> poison, i64 %y, i64 0
+ %2 = shufflevector <vscale x 1 x i64> %1, <vscale x 1 x i64> poison, <vscale x 1 x i32> zeroinitializer
+ %3 = call <vscale x 1 x i64> @llvm.vp.sdiv.nxv1i64(<vscale x 1 x i64> %2, <vscale x 1 x i64> shufflevector(<vscale x 1 x i64> insertelement(<vscale x 1 x i64> poison, i64 42, i32 0), <vscale x 1 x i64> poison, <vscale x 1 x i32> zeroinitializer), <vscale x 1 x i1> %mask, i32 4)
+ %4 = call <vscale x 1 x i64> @llvm.vp.mul.nxv1i64(<vscale x 1 x i64> %x, <vscale x 1 x i64> %3, <vscale x 1 x i1> %mask, i32 4)
+ ret <vscale x 1 x i64> %4
+}
+
+define <vscale x 1 x i64> @sdiv_nxv1i64_anymask_knownvl(<vscale x 1 x i64> %x, i64 %y, <vscale x 1 x i1> %mask) {
+; ALL-LABEL: @sdiv_nxv1i64_anymask_knownvl(
+; ALL-NEXT: [[TMP1:%.*]] = insertelement <vscale x 1 x i64> poison, i64 [[Y:%.*]], i64 0
+; ALL-NEXT: [[TMP2:%.*]] = shufflevector <vscale x 1 x i64> [[TMP1]], <vscale x 1 x i64> poison, <vscale x 1 x i32> zeroinitializer
+; ALL-NEXT: [[TMP3:%.*]] = call <vscale x 1 x i64> @llvm.vp.sdiv.nxv1i64(<vscale x 1 x i64> [[TMP2]], <vscale x 1 x i64> shufflevector (<vscale x 1 x i64> insertelement (<vscale x 1 x i64> poison, i64 42, i32 0), <vscale x 1 x i64> poison, <vscale x 1 x i32> zeroinitializer), <vscale x 1 x i1> [[MASK:%.*]], i32 4)
+; ALL-NEXT: [[TMP4:%.*]] = call <vscale x 1 x i64> @llvm.vp.mul.nxv1i64(<vscale x 1 x i64> [[X:%.*]], <vscale x 1 x i64> [[TMP3]], <vscale x 1 x i1> [[MASK]], i32 4)
+; ALL-NEXT: ret <vscale x 1 x i64> [[TMP4]]
+;
+ %1 = insertelement <vscale x 1 x i64> poison, i64 %y, i64 0
+ %2 = shufflevector <vscale x 1 x i64> %1, <vscale x 1 x i64> poison, <vscale x 1 x i32> zeroinitializer
+ %3 = call <vscale x 1 x i64> @llvm.vp.sdiv.nxv1i64(<vscale x 1 x i64> %2, <vscale x 1 x i64> shufflevector(<vscale x 1 x i64> insertelement(<vscale x 1 x i64> poison, i64 42, i32 0), <vscale x 1 x i64> poison, <vscale x 1 x i32> zeroinitializer), <vscale x 1 x i1> %mask, i32 4)
+ %4 = call <vscale x 1 x i64> @llvm.vp.mul.nxv1i64(<vscale x 1 x i64> %x, <vscale x 1 x i64> %3, <vscale x 1 x i1> %mask, i32 4)
+ ret <vscale x 1 x i64> %4
+}
+
+define <vscale x 1 x i64> @udiv_nxv1i64_allonesmask_knownvl(<vscale x 1 x i64> %x, i64 %y) {
+; VEC-COMBINE-LABEL: @udiv_nxv1i64_allonesmask_knownvl(
+; VEC-COMBINE-NEXT: [[SPLAT:%.*]] = insertelement <vscale x 1 x i1> poison, i1 true, i32 0
+; VEC-COMBINE-NEXT: [[MASK:%.*]] = shufflevector <vscale x 1 x i1> [[SPLAT]], <vscale x 1 x i1> poison, <vscale x 1 x i32> zeroinitializer
+; VEC-COMBINE-NEXT: [[TMP1:%.*]] = udiv i64 [[Y:%.*]], 42
+; VEC-COMBINE-NEXT: [[DOTSPLATINSERT:%.*]] = insertelement <vscale x 1 x i64> poison, i64 [[TMP1]], i64 0
+; VEC-COMBINE-NEXT: [[TMP2:%.*]] = shufflevector <vscale x 1 x i64> [[DOTSPLATINSERT]], <vscale x 1 x i64> poison, <vscale x 1 x i32> zeroinitializer
+; VEC-COMBINE-NEXT: [[TMP3:%.*]] = call <vscale x 1 x i64> @llvm.vp.mul.nxv1i64(<vscale x 1 x i64> [[X:%.*]], <vscale x 1 x i64> [[TMP2]], <vscale x 1 x i1> [[MASK]], i32 4)
+; VEC-COMBINE-NEXT: ret <vscale x 1 x i64> [[TMP3]]
+;
+; NO-VEC-COMBINE-LABEL: @udiv_nxv1i64_allonesmask_knownvl(
+; NO-VEC-COMBINE-NEXT: [[SPLAT:%.*]] = insertelement <vscale x 1 x i1> poison, i1 true, i32 0
+; NO-VEC-COMBINE-NEXT: [[MASK:%.*]] = shufflevector <vscale x 1 x i1> [[SPLAT]], <vscale x 1 x i1> poison, <vscale x 1 x i32> zeroinitializer
+; NO-VEC-COMBINE-NEXT: [[TMP1:%.*]] = insertelement <vscale x 1 x i64> poison, i64 [[Y:%.*]], i64 0
+; NO-VEC-COMBINE-NEXT: [[TMP2:%.*]] = shufflevector <vscale x 1 x i64> [[TMP1]], <vscale x 1 x i64> poison, <vscale x 1 x i32> zeroinitializer
+; NO-VEC-COMBINE-NEXT: [[TMP3:%.*]] = call <vscale x 1 x i64> @llvm.vp.udiv.nxv1i64(<vscale x 1 x i64> [[TMP2]], <vscale x 1 x i64> shufflevector (<vscale x 1 x i64> insertelement (<vscale x 1 x i64> poison, i64 42, i32 0), <vscale x 1 x i64> poison, <vscale x 1 x i32> zeroinitializer), <vscale x 1 x i1> [[MASK]], i32 4)
+; NO-VEC-COMBINE-NEXT: [[TMP4:%.*]] = call <vscale x 1 x i64> @llvm.vp.mul.nxv1i64(<vscale x 1 x i64> [[X:%.*]], <vscale x 1 x i64> [[TMP3]], <vscale x 1 x i1> [[MASK]], i32 4)
+; NO-VEC-COMBINE-NEXT: ret <vscale x 1 x i64> [[TMP4]]
+;
+ %splat = insertelement <vscale x 1 x i1> poison, i1 -1, i32 0
+ %mask = shufflevector <vscale x 1 x i1> %splat, <vscale x 1 x i1> poison, <vscale x 1 x i32> zeroinitializer
+ %1 = insertelement <vscale x 1 x i64> poison, i64 %y, i64 0
+ %2 = shufflevector <vscale x 1 x i64> %1, <vscale x 1 x i64> poison, <vscale x 1 x i32> zeroinitializer
+ %3 = call <vscale x 1 x i64> @llvm.vp.udiv.nxv1i64(<vscale x 1 x i64> %2, <vscale x 1 x i64> shufflevector(<vscale x 1 x i64> insertelement(<vscale x 1 x i64> poison, i64 42, i32 0), <vscale x 1 x i64> poison, <vscale x 1 x i32> zeroinitializer), <vscale x 1 x i1> %mask, i32 4)
+ %4 = call <vscale x 1 x i64> @llvm.vp.mul.nxv1i64(<vscale x 1 x i64> %x, <vscale x 1 x i64> %3, <vscale x 1 x i1> %mask, i32 4)
+ ret <vscale x 1 x i64> %4
+}
+
+define <vscale x 1 x i64> @udiv_nxv1i64_anymask_knownvl(<vscale x 1 x i64> %x, i64 %y, <vscale x 1 x i1> %mask) {
+; ALL-LABEL: @udiv_nxv1i64_anymask_knownvl(
+; ALL-NEXT: [[TMP1:%.*]] = insertelement <vscale x 1 x i64> poison, i64 [[Y:%.*]], i64 0
+; ALL-NEXT: [[TMP2:%.*]] = shufflevector <vscale x 1 x i64> [[TMP1]], <vscale x 1 x i64> poison, <vscale x 1 x i32> zeroinitializer
+; ALL-NEXT: [[TMP3:%.*]] = call <vscale x 1 x i64> @llvm.vp.udiv.nxv1i64(<vscale x 1 x i64> [[TMP2]], <vscale x 1 x i64> shufflevector (<vscale x 1 x i64> insertelement (<vscale x 1 x i64> poison, i64 42, i32 0), <vscale x 1 x i64> poison, <vscale x 1 x i32> zeroinitializer), <vscale x 1 x i1> [[MASK:%.*]], i32 4)
+; ALL-NEXT: [[TMP4:%.*]] = call <vscale x 1 x i64> @llvm.vp.mul.nxv1i64(<vscale x 1 x i64> [[X:%.*]], <vscale x 1 x i64> [[TMP3]], <vscale x 1 x i1> [[MASK]], i32 4)
+; ALL-NEXT: ret <vscale x 1 x i64> [[TMP4]]
+;
+ %1 = insertelement <vscale x 1 x i64> poison, i64 %y, i64 0
+ %2 = shufflevector <vscale x 1 x i64> %1, <vscale x 1 x i64> poison, <vscale x 1 x i32> zeroinitializer
+ %3 = call <vscale x 1 x i64> @llvm.vp.udiv.nxv1i64(<vscale x 1 x i64> %2, <vscale x 1 x i64> shufflevector(<vscale x 1 x i64> insertelement(<vscale x 1 x i64> poison, i64 42, i32 0), <vscale x 1 x i64> poison, <vscale x 1 x i32> zeroinitializer), <vscale x 1 x i1> %mask, i32 4)
+ %4 = call <vscale x 1 x i64> @llvm.vp.mul.nxv1i64(<vscale x 1 x i64> %x, <vscale x 1 x i64> %3, <vscale x 1 x i1> %mask, i32 4)
+ ret <vscale x 1 x i64> %4
+}
+
+define <vscale x 1 x i64> @srem_nxv1i64_allonesmask_knownvl(<vscale x 1 x i64> %x, i64 %y) {
+; VEC-COMBINE-LABEL: @srem_nxv1i64_allonesmask_knownvl(
+; VEC-COMBINE-NEXT: [[SPLAT:%.*]] = insertelement <vscale x 1 x i1> poison, i1 true, i32 0
+; VEC-COMBINE-NEXT: [[MASK:%.*]] = shufflevector <vscale x 1 x i1> [[SPLAT]], <vscale x 1 x i1> poison, <vscale x 1 x i32> zeroinitializer
+; VEC-COMBINE-NEXT: [[TMP1:%.*]] = srem i64 [[Y:%.*]], 42
+; VEC-COMBINE-NEXT: [[DOTSPLATINSERT:%.*]] = insertelement <vscale x 1 x i64> poison, i64 [[TMP1]], i64 0
+; VEC-COMBINE-NEXT: [[TMP2:%.*]] = shufflevector <vscale x 1 x i64> [[DOTSPLATINSERT]], <vscale x 1 x i64> poison, <vscale x 1 x i32> zeroinitializer
+; VEC-COMBINE-NEXT: [[TMP3:%.*]] = call <vscale x 1 x i64> @llvm.vp.mul.nxv1i64(<vscale x 1 x i64> [[X:%.*]], <vscale x 1 x i64> [[TMP2]], <vscale x 1 x i1> [[MASK]], i32 4)
+; VEC-COMBINE-NEXT: ret <vscale x 1 x i64> [[TMP3]]
+;
+; NO-VEC-COMBINE-LABEL: @srem_nxv1i64_allonesmask_knownvl(
+; NO-VEC-COMBINE-NEXT: [[SPLAT:%.*]] = insertelement <vscale x 1 x i1> poison, i1 true, i32 0
+; NO-VEC-COMBINE-NEXT: [[MASK:%.*]] = shufflevector <vscale x 1 x i1> [[SPLAT]], <vscale x 1 x i1> poison, <vscale x 1 x i32> zeroinitializer
+; NO-VEC-COMBINE-NEXT: [[TMP1:%.*]] = insertelement <vscale x 1 x i64> poison, i64 [[Y:%.*]], i64 0
+; NO-VEC-COMBINE-NEXT: [[TMP2:%.*]] = shufflevector <vscale x 1 x i64> [[TMP1]], <vscale x 1 x i64> poison, <vscale x 1 x i32> zeroinitializer
+; NO-VEC-COMBINE-NEXT: [[TMP3:%.*]] = call <vscale x 1 x i64> @llvm.vp.srem.nxv1i64(<vscale x 1 x i64> [[TMP2]], <vscale x 1 x i64> shufflevector (<vscale x 1 x i64> insertelement (<vscale x 1 x i64> poison, i64 42, i32 0), <vscale x 1 x i64> poison, <vscale x 1 x i32> zeroinitializer), <vscale x 1 x i1> [[MASK]], i32 4)
+; NO-VEC-COMBINE-NEXT: [[TMP4:%.*]] = call <vscale x 1 x i64> @llvm.vp.mul.nxv1i64(<vscale x 1 x i64> [[X:%.*]], <vscale x 1 x i64> [[TMP3]], <vscale x 1 x i1> [[MASK]], i32 4)
+; NO-VEC-COMBINE-NEXT: ret <vscale x 1 x i64> [[TMP4]]
+;
+ %splat = insertelement <vscale x 1 x i1> poison, i1 -1, i32 0
+ %mask = shufflevector <vscale x 1 x i1> %splat, <vscale x 1 x i1> poison, <vscale x 1 x i32> zeroinitializer
+ %1 = insertelement <vscale x 1 x i64> poison, i64 %y, i64 0
+ %2 = shufflevector <vscale x 1 x i64> %1, <vscale x 1 x i64> poison, <vscale x 1 x i32> zeroinitializer
+ %3 = call <vscale x 1 x i64> @llvm.vp.srem.nxv1i64(<vscale x 1 x i64> %2, <vscale x 1 x i64> shufflevector(<vscale x 1 x i64> insertelement(<vscale x 1 x i64> poison, i64 42, i32 0), <vscale x 1 x i64> poison, <vscale x 1 x i32> zeroinitializer), <vscale x 1 x i1> %mask, i32 4)
+ %4 = call <vscale x 1 x i64> @llvm.vp.mul.nxv1i64(<vscale x 1 x i64> %x, <vscale x 1 x i64> %3, <vscale x 1 x i1> %mask, i32 4)
+ ret <vscale x 1 x i64> %4
+}
+
+define <vscale x 1 x i64> @srem_nxv1i64_anymask_knownvl(<vscale x 1 x i64> %x, i64 %y, <vscale x 1 x i1> %mask) {
+; ALL-LABEL: @srem_nxv1i64_anymask_knownvl(
+; ALL-NEXT: [[TMP1:%.*]] = insertelement <vscale x 1 x i64> poison, i64 [[Y:%.*]], i64 0
+; ALL-NEXT: [[TMP2:%.*]] = shufflevector <vscale x 1 x i64> [[TMP1]], <vscale x 1 x i64> poison, <vscale x 1 x i32> zeroinitializer
+; ALL-NEXT: [[TMP3:%.*]] = call <vscale x 1 x i64> @llvm.vp.srem.nxv1i64(<vscale x 1 x i64> [[TMP2]], <vscale x 1 x i64> shufflevector (<vscale x 1 x i64> insertelement (<vscale x 1 x i64> poison, i64 42, i32 0), <vscale x 1 x i64> poison, <vscale x 1 x i32> zeroinitializer), <vscale x 1 x i1> [[MASK:%.*]], i32 4)
+; ALL-NEXT: [[TMP4:%.*]] = call <vscale x 1 x i64> @llvm.vp.mul.nxv1i64(<vscale x 1 x i64> [[X:%.*]], <vscale x 1 x i64> [[TMP3]], <vscale x 1 x i1> [[MASK]], i32 4)
+; ALL-NEXT: ret <vscale x 1 x i64> [[TMP4]]
+;
+ %1 = insertelement <vscale x 1 x i64> poison, i64 %y, i64 0
+ %2 = shufflevector <vscale x 1 x i64> %1, <vscale x 1 x i64> poison, <vscale x 1 x i32> zeroinitializer
+ %3 = call <vscale x 1 x i64> @llvm.vp.srem.nxv1i64(<vscale x 1 x i64> %2, <vscale x 1 x i64> shufflevector(<vscale x 1 x i64> insertelement(<vscale x 1 x i64> poison, i64 42, i32 0), <vscale x 1 x i64> poison, <vscale x 1 x i32> zeroinitializer), <vscale x 1 x i1> %mask, i32 4)
+ %4 = call <vscale x 1 x i64> @llvm.vp.mul.nxv1i64(<vscale x 1 x i64> %x, <vscale x 1 x i64> %3, <vscale x 1 x i1> %mask, i32 4)
+ ret <vscale x 1 x i64> %4
+}
+
+define <vscale x 1 x i64> @urem_nxv1i64_allonesmask_knownvl(<vscale x 1 x i64> %x, i64 %y) {
+; VEC-COMBINE-LABEL: @urem_nxv1i64_allonesmask_knownvl(
+; VEC-COMBINE-NEXT: [[SPLAT:%.*]] = insertelement <vscale x 1 x i1> poison, i1 true, i32 0
+; VEC-COMBINE-NEXT: [[MASK:%.*]] = shufflevector <vscale x 1 x i1> [[SPLAT]], <vscale x 1 x i1> poison, <vscale x 1 x i32> zeroinitializer
+; VEC-COMBINE-NEXT: [[TMP1:%.*]] = urem i64 [[Y:%.*]], 42
+; VEC-COMBINE-NEXT: [[DOTSPLATINSERT:%.*]] = insertelement <vscale x 1 x i64> poison, i64 [[TMP1]], i64 0
+; VEC-COMBINE-NEXT: [[TMP2:%.*]] = shufflevector <vscale x 1 x i64> [[DOTSPLATINSERT]], <vscale x 1 x i64> poison, <vscale x 1 x i32> zeroinitializer
+; VEC-COMBINE-NEXT: [[TMP3:%.*]] = call <vscale x 1 x i64> @llvm.vp.mul.nxv1i64(<vscale x 1 x i64> [[X:%.*]], <vscale x 1 x i64> [[TMP2]], <vscale x 1 x i1> [[MASK]], i32 4)
+; VEC-COMBINE-NEXT: ret <vscale x 1 x i64> [[TMP3]]
+;
+; NO-VEC-COMBINE-LABEL: @urem_nxv1i64_allonesmask_knownvl(
+; NO-VEC-COMBINE-NEXT: [[SPLAT:%.*]] = insertelement <vscale x 1 x i1> poison, i1 true, i32 0
+; NO-VEC-COMBINE-NEXT: [[MASK:%.*]] = shufflevector <vscale x 1 x i1> [[SPLAT]], <vscale x 1 x i1> poison, <vscale x 1 x i32> zeroinitializer
+; NO-VEC-COMBINE-NEXT: [[TMP1:%.*]] = insertelement <vscale x 1 x i64> poison, i64 [[Y:%.*]], i64 0
+; NO-VEC-COMBINE-NEXT: [[TMP2:%.*]] = shufflevector <vscale x 1 x i64> [[TMP1]], <vscale x 1 x i64> poison, <vscale x 1 x i32> zeroinitializer
+; NO-VEC-COMBINE-NEXT: [[TMP3:%.*]] = call <vscale x 1 x i64> @llvm.vp.urem.nxv1i64(<vscale x 1 x i64> [[TMP2]], <vscale x 1 x i64> shufflevector (<vscale x 1 x i64> insertelement (<vscale x 1 x i64> poison, i64 42, i32 0), <vscale x 1 x i64> poison, <vscale x 1 x i32> zeroinitializer), <vscale x 1 x i1> [[MASK]], i32 4)
+; NO-VEC-COMBINE-NEXT: [[TMP4:%.*]] = call <vscale x 1 x i64> @llvm.vp.mul.nxv1i64(<vscale x 1 x i64> [[X:%.*]], <vscale x 1 x i64> [[TMP3]], <vscale x 1 x i1> [[MASK]], i32 4)
+; NO-VEC-COMBINE-NEXT: ret <vscale x 1 x i64> [[TMP4]]
+;
+ %splat = insertelement <vscale x 1 x i1> poison, i1 -1, i32 0
+ %mask = shufflevector <vscale x 1 x i1> %splat, <vscale x 1 x i1> poison, <vscale x 1 x i32> zeroinitializer
+ %1 = insertelement <vscale x 1 x i64> poison, i64 %y, i64 0
+ %2 = shufflevector <vscale x 1 x i64> %1, <vscale x 1 x i64> poison, <vscale x 1 x i32> zeroinitializer
+ %3 = call <vscale x 1 x i64> @llvm.vp.urem.nxv1i64(<vscale x 1 x i64> %2, <vscale x 1 x i64> shufflevector(<vscale x 1 x i64> insertelement(<vscale x 1 x i64> poison, i64 42, i32 0), <vscale x 1 x i64> poison, <vscale x 1 x i32> zeroinitializer), <vscale x 1 x i1> %mask, i32 4)
+ %4 = call <vscale x 1 x i64> @llvm.vp.mul.nxv1i64(<vscale x 1 x i64> %x, <vscale x 1 x i64> %3, <vscale x 1 x i1> %mask, i32 4)
+ ret <vscale x 1 x i64> %4
+}
+
+define <vscale x 1 x i64> @urem_nxv1i64_anymask_knownvl(<vscale x 1 x i64> %x, i64 %y, <vscale x 1 x i1> %mask) {
+; ALL-LABEL: @urem_nxv1i64_anymask_knownvl(
+; ALL-NEXT: [[TMP1:%.*]] = insertelement <vscale x 1 x i64> poison, i64 [[Y:%.*]], i64 0
+; ALL-NEXT: [[TMP2:%.*]] = shufflevector <vscale x 1 x i64> [[TMP1]], <vscale x 1 x i64> poison, <vscale x 1 x i32> zeroinitializer
+; ALL-NEXT: [[TMP3:%.*]] = call <vscale x 1 x i64> @llvm.vp.urem.nxv1i64(<vscale x 1 x i64> [[TMP2]], <vscale x 1 x i64> shufflevector (<vscale x 1 x i64> insertelement (<vscale x 1 x i64> poison, i64 42, i32 0), <vscale x 1 x i64> poison, <vscale x 1 x i32> zeroinitializer), <vscale x 1 x i1> [[MASK:%.*]], i32 4)
+; ALL-NEXT: [[TMP4:%.*]] = call <vscale x 1 x i64> @llvm.vp.mul.nxv1i64(<vscale x 1 x i64> [[X:%.*]], <vscale x 1 x i64> [[TMP3]], <vscale x 1 x i1> [[MASK]], i32 4)
+; ALL-NEXT: ret <vscale x 1 x i64> [[TMP4]]
+;
+ %1 = insertelement <vscale x 1 x i64> poison, i64 %y, i64 0
+ %2 = shufflevector <vscale x 1 x i64> %1, <vscale x 1 x i64> poison, <vscale x 1 x i32> zeroinitializer
+ %3 = call <vscale x 1 x i64> @llvm.vp.urem.nxv1i64(<vscale x 1 x i64> %2, <vscale x 1 x i64> shufflevector(<vscale x 1 x i64> insertelement(<vscale x 1 x i64> poison, i64 42, i32 0), <vscale x 1 x i64> poison, <vscale x 1 x i32> zeroinitializer), <vscale x 1 x i1> %mask, i32 4)
+ %4 = call <vscale x 1 x i64> @llvm.vp.mul.nxv1i64(<vscale x 1 x i64> %x, <vscale x 1 x i64> %3, <vscale x 1 x i1> %mask, i32 4)
+ ret <vscale x 1 x i64> %4
+}
+
+define <vscale x 1 x i64> @ashr_nxv1i64_allonesmask(<vscale x 1 x i64> %x, i64 %y, i32 zeroext %evl) {
+; VEC-COMBINE-LABEL: @ashr_nxv1i64_allonesmask(
+; VEC-COMBINE-NEXT: [[SPLAT:%.*]] = insertelement <vscale x 1 x i1> poison, i1 true, i32 0
+; VEC-COMBINE-NEXT: [[MASK:%.*]] = shufflevector <vscale x 1 x i1> [[SPLAT]], <vscale x 1 x i1> poison, <vscale x 1 x i32> zeroinitializer
+; VEC-COMBINE-NEXT: [[TMP1:%.*]] = ashr i64 [[Y:%.*]], 42
+; VEC-COMBINE-NEXT: [[DOTSPLATINSERT:%.*]] = insertelement <vscale x 1 x i64> poison, i64 [[TMP1]], i64 0
+; VEC-COMBINE-NEXT: [[TMP2:%.*]] = shufflevector <vscale x 1 x i64> [[DOTSPLATINSERT]], <vscale x 1 x i64> poison, <vscale x 1 x i32> zeroinitializer
+; VEC-COMBINE-NEXT: [[TMP3:%.*]] = call <vscale x 1 x i64> @llvm.vp.mul.nxv1i64(<vscale x 1 x i64> [[X:%.*]], <vscale x 1 x i64> [[TMP2]], <vscale x 1 x i1> [[MASK]], i32 [[EVL:%.*]])
+; VEC-COMBINE-NEXT: ret <vscale x 1 x i64> [[TMP3]]
+;
+; NO-VEC-COMBINE-LABEL: @ashr_nxv1i64_allonesmask(
+; NO-VEC-COMBINE-NEXT: [[SPLAT:%.*]] = insertelement <vscale x 1 x i1> poison, i1 true, i32 0
+; NO-VEC-COMBINE-NEXT: [[MASK:%.*]] = shufflevector <vscale x 1 x i1> [[SPLAT]], <vscale x 1 x i1> poison, <vscale x 1 x i32> zeroinitializer
+; NO-VEC-COMBINE-NEXT: [[TMP1:%.*]] = insertelement <vscale x 1 x i64> poison, i64 [[Y:%.*]], i64 0
+; NO-VEC-COMBINE-NEXT: [[TMP2:%.*]] = shufflevector <vscale x 1 x i64> [[TMP1]], <vscale x 1 x i64> poison, <vscale x 1 x i32> zeroinitializer
+; NO-VEC-COMBINE-NEXT: [[TMP3:%.*]] = call <vscale x 1 x i64> @llvm.vp.ashr.nxv1i64(<vscale x 1 x i64> [[TMP2]], <vscale x 1 x i64> shufflevector (<vscale x 1 x i64> insertelement (<vscale x 1 x i64> poison, i64 42, i32 0), <vscale x 1 x i64> poison, <vscale x 1 x i32> zeroinitializer), <vscale x 1 x i1> [[MASK]], i32 [[EVL:%.*]])
+; NO-VEC-COMBINE-NEXT: [[TMP4:%.*]] = call <vscale x 1 x i64> @llvm.vp.mul.nxv1i64(<vscale x 1 x i64> [[X:%.*]], <vscale x 1 x i64> [[TMP3]], <vscale x 1 x i1> [[MASK]], i32 [[EVL]])
+; NO-VEC-COMBINE-NEXT: ret <vscale x 1 x i64> [[TMP4]]
+;
+ %splat = insertelement <vscale x 1 x i1> poison, i1 -1, i32 0
+ %mask = shufflevector <vscale x 1 x i1> %splat, <vscale x 1 x i1> poison, <vscale x 1 x i32> zeroinitializer
+ %1 = insertelement <vscale x 1 x i64> poison, i64 %y, i64 0
+ %2 = shufflevector <vscale x 1 x i64> %1, <vscale x 1 x i64> poison, <vscale x 1 x i32> zeroinitializer
+ %3 = call <vscale x 1 x i64> @llvm.vp.ashr.nxv1i64(<vscale x 1 x i64> %2, <vscale x 1 x i64> shufflevector(<vscale x 1 x i64> insertelement(<vscale x 1 x i64> poison, i64 42, i32 0), <vscale x 1 x i64> poison, <vscale x 1 x i32> zeroinitializer), <vscale x 1 x i1> %mask, i32 %evl)
+ %4 = call <vscale x 1 x i64> @llvm.vp.mul.nxv1i64(<vscale x 1 x i64> %x, <vscale x 1 x i64> %3, <vscale x 1 x i1> %mask, i32 %evl)
+ ret <vscale x 1 x i64> %4
+}
+
+define <vscale x 1 x i64> @ashr_nxv1i64_anymask(<vscale x 1 x i64> %x, i64 %y, <vscale x 1 x i1> %mask, i32 zeroext %evl) {
+; ALL-LABEL: @ashr_nxv1i64_anymask(
+; ALL-NEXT: [[TMP1:%.*]] = insertelement <vscale x 1 x i64> poison, i64 [[Y:%.*]], i64 0
+; ALL-NEXT: [[TMP2:%.*]] = shufflevector <vscale x 1 x i64> [[TMP1]], <vscale x 1 x i64> poison, <vscale x 1 x i32> zeroinitializer
+; ALL-NEXT: [[TMP3:%.*]] = call <vscale x 1 x i64> @llvm.vp.ashr.nxv1i64(<vscale x 1 x i64> [[TMP2]], <vscale x 1 x i64> shufflevector (<vscale x 1 x i64> insertelement (<vscale x 1 x i64> poison, i64 42, i32 0), <vscale x 1 x i64> poison, <vscale x 1 x i32> zeroinitializer), <vscale x 1 x i1> [[MASK:%.*]], i32 [[EVL:%.*]])
+; ALL-NEXT: [[TMP4:%.*]] = call <vscale x 1 x i64> @llvm.vp.mul.nxv1i64(<vscale x 1 x i64> [[X:%.*]], <vscale x 1 x i64> [[TMP3]], <vscale x 1 x i1> [[MASK]], i32 [[EVL]])
+; ALL-NEXT: ret <vscale x 1 x i64> [[TMP4]]
+;
+ %1 = insertelement <vscale x 1 x i64> poison, i64 %y, i64 0
+ %2 = shufflevector <vscale x 1 x i64> %1, <vscale x 1 x i64> poison, <vscale x 1 x i32> zeroinitializer
+ %3 = call <vscale x 1 x i64> @llvm.vp.ashr.nxv1i64(<vscale x 1 x i64> %2, <vscale x 1 x i64> shufflevector(<vscale x 1 x i64> insertelement(<vscale x 1 x i64> poison, i64 42, i32 0), <vscale x 1 x i64> poison, <vscale x 1 x i32> zeroinitializer), <vscale x 1 x i1> %mask, i32 %evl)
+ %4 = call <vscale x 1 x i64> @llvm.vp.mul.nxv1i64(<vscale x 1 x i64> %x, <vscale x 1 x i64> %3, <vscale x 1 x i1> %mask, i32 %evl)
+ ret <vscale x 1 x i64> %4
+}
+
+define <vscale x 1 x i64> @lshr_nxv1i64_allonesmask(<vscale x 1 x i64> %x, i64 %y, i32 zeroext %evl) {
+; VEC-COMBINE-LABEL: @lshr_nxv1i64_allonesmask(
+; VEC-COMBINE-NEXT: [[SPLAT:%.*]] = insertelement <vscale x 1 x i1> poison, i1 true, i32 0
+; VEC-COMBINE-NEXT: [[MASK:%.*]] = shufflevector <vscale x 1 x i1> [[SPLAT]], <vscale x 1 x i1> poison, <vscale x 1 x i32> zeroinitializer
+; VEC-COMBINE-NEXT: [[TMP1:%.*]] = lshr i64 [[Y:%.*]], 42
+; VEC-COMBINE-NEXT: [[DOTSPLATINSERT:%.*]] = insertelement <vscale x 1 x i64> poison, i64 [[TMP1]], i64 0
+; VEC-COMBINE-NEXT: [[TMP2:%.*]] = shufflevector <vscale x 1 x i64> [[DOTSPLATINSERT]], <vscale x 1 x i64> poison, <vscale x 1 x i32> zeroinitializer
+; VEC-COMBINE-NEXT: [[TMP3:%.*]] = call <vscale x 1 x i64> @llvm.vp.mul.nxv1i64(<vscale x 1 x i64> [[X:%.*]], <vscale x 1 x i64> [[TMP2]], <vscale x 1 x i1> [[MASK]], i32 [[EVL:%.*]])
+; VEC-COMBINE-NEXT: ret <vscale x 1 x i64> [[TMP3]]
+;
+; NO-VEC-COMBINE-LABEL: @lshr_nxv1i64_allonesmask(
+; NO-VEC-COMBINE-NEXT: [[SPLAT:%.*]] = insertelement <vscale x 1 x i1> poison, i1 true, i32 0
+; NO-VEC-COMBINE-NEXT: [[MASK:%.*]] = shufflevector <vscale x 1 x i1> [[SPLAT]], <vscale x 1 x i1> poison, <vscale x 1 x i32> zeroinitializer
+; NO-VEC-COMBINE-NEXT: [[TMP1:%.*]] = insertelement <vscale x 1 x i64> poison, i64 [[Y:%.*]], i64 0
+; NO-VEC-COMBINE-NEXT: [[TMP2:%.*]] = shufflevector <vscale x 1 x i64> [[TMP1]], <vscale x 1 x i64> poison, <vscale x 1 x i32> zeroinitializer
+; NO-VEC-COMBINE-NEXT: [[TMP3:%.*]] = call <vscale x 1 x i64> @llvm.vp.lshr.nxv1i64(<vscale x 1 x i64> [[TMP2]], <vscale x 1 x i64> shufflevector (<vscale x 1 x i64> insertelement (<vscale x 1 x i64> poison, i64 42, i32 0), <vscale x 1 x i64> poison, <vscale x 1 x i32> zeroinitializer), <vscale x 1 x i1> [[MASK]], i32 [[EVL:%.*]])
+; NO-VEC-COMBINE-NEXT: [[TMP4:%.*]] = call <vscale x 1 x i64> @llvm.vp.mul.nxv1i64(<vscale x 1 x i64> [[X:%.*]], <vscale x 1 x i64> [[TMP3]], <vscale x 1 x i1> [[MASK]], i32 [[EVL]])
+; NO-VEC-COMBINE-NEXT: ret <vscale x 1 x i64> [[TMP4]]
+;
+ %splat = insertelement <vscale x 1 x i1> poison, i1 -1, i32 0
+ %mask = shufflevector <vscale x 1 x i1> %splat, <vscale x 1 x i1> poison, <vscale x 1 x i32> zeroinitializer
+ %1 = insertelement <vscale x 1 x i64> poison, i64 %y, i64 0
+ %2 = shufflevector <vscale x 1 x i64> %1, <vscale x 1 x i64> poison, <vscale x 1 x i32> zeroinitializer
+ %3 = call <vscale x 1 x i64> @llvm.vp.lshr.nxv1i64(<vscale x 1 x i64> %2, <vscale x 1 x i64> shufflevector(<vscale x 1 x i64> insertelement(<vscale x 1 x i64> poison, i64 42, i32 0), <vscale x 1 x i64> poison, <vscale x 1 x i32> zeroinitializer), <vscale x 1 x i1> %mask, i32 %evl)
+ %4 = call <vscale x 1 x i64> @llvm.vp.mul.nxv1i64(<vscale x 1 x i64> %x, <vscale x 1 x i64> %3, <vscale x 1 x i1> %mask, i32 %evl)
+ ret <vscale x 1 x i64> %4
+}
+
+define <vscale x 1 x i64> @lshr_nxv1i64_anymask(<vscale x 1 x i64> %x, i64 %y, <vscale x 1 x i1> %mask, i32 zeroext %evl) {
+; ALL-LABEL: @lshr_nxv1i64_anymask(
+; ALL-NEXT: [[TMP1:%.*]] = insertelement <vscale x 1 x i64> poison, i64 [[Y:%.*]], i64 0
+; ALL-NEXT: [[TMP2:%.*]] = shufflevector <vscale x 1 x i64> [[TMP1]], <vscale x 1 x i64> poison, <vscale x 1 x i32> zeroinitializer
+; ALL-NEXT: [[TMP3:%.*]] = call <vscale x 1 x i64> @llvm.vp.lshr.nxv1i64(<vscale x 1 x i64> [[TMP2]], <vscale x 1 x i64> shufflevector (<vscale x 1 x i64> insertelement (<vscale x 1 x i64> poison, i64 42, i32 0), <vscale x 1 x i64> poison, <vscale x 1 x i32> zeroinitializer), <vscale x 1 x i1> [[MASK:%.*]], i32 [[EVL:%.*]])
+; ALL-NEXT: [[TMP4:%.*]] = call <vscale x 1 x i64> @llvm.vp.mul.nxv1i64(<vscale x 1 x i64> [[X:%.*]], <vscale x 1 x i64> [[TMP3]], <vscale x 1 x i1> [[MASK]], i32 [[EVL]])
+; ALL-NEXT: ret <vscale x 1 x i64> [[TMP4]]
+;
+ %1 = insertelement <vscale x 1 x i64> poison, i64 %y, i64 0
+ %2 = shufflevector <vscale x 1 x i64> %1, <vscale x 1 x i64> poison, <vscale x 1 x i32> zeroinitializer
+ %3 = call <vscale x 1 x i64> @llvm.vp.lshr.nxv1i64(<vscale x 1 x i64> %2, <vscale x 1 x i64> shufflevector(<vscale x 1 x i64> insertelement(<vscale x 1 x i64> poison, i64 42, i32 0), <vscale x 1 x i64> poison, <vscale x 1 x i32> zeroinitializer), <vscale x 1 x i1> %mask, i32 %evl)
+ %4 = call <vscale x 1 x i64> @llvm.vp.mul.nxv1i64(<vscale x 1 x i64> %x, <vscale x 1 x i64> %3, <vscale x 1 x i1> %mask, i32 %evl)
+ ret <vscale x 1 x i64> %4
+}
+
+define <vscale x 1 x i64> @shl_nxv1i64_allonesmask(<vscale x 1 x i64> %x, i64 %y, i32 zeroext %evl) {
+; VEC-COMBINE-LABEL: @shl_nxv1i64_allonesmask(
+; VEC-COMBINE-NEXT: [[SPLAT:%.*]] = insertelement <vscale x 1 x i1> poison, i1 true, i32 0
+; VEC-COMBINE-NEXT: [[MASK:%.*]] = shufflevector <vscale x 1 x i1> [[SPLAT]], <vscale x 1 x i1> poison, <vscale x 1 x i32> zeroinitializer
+; VEC-COMBINE-NEXT: [[TMP1:%.*]] = shl i64 [[Y:%.*]], 42
+; VEC-COMBINE-NEXT: [[DOTSPLATINSERT:%.*]] = insertelement <vscale x 1 x i64> poison, i64 [[TMP1]], i64 0
+; VEC-COMBINE-NEXT: [[TMP2:%.*]] = shufflevector <vscale x 1 x i64> [[DOTSPLATINSERT]], <vscale x 1 x i64> poison, <vscale x 1 x i32> zeroinitializer
+; VEC-COMBINE-NEXT: [[TMP3:%.*]] = call <vscale x 1 x i64> @llvm.vp.mul.nxv1i64(<vscale x 1 x i64> [[X:%.*]], <vscale x 1 x i64> [[TMP2]], <vscale x 1 x i1> [[MASK]], i32 [[EVL:%.*]])
+; VEC-COMBINE-NEXT: ret <vscale x 1 x i64> [[TMP3]]
+;
+; NO-VEC-COMBINE-LABEL: @shl_nxv1i64_allonesmask(
+; NO-VEC-COMBINE-NEXT: [[SPLAT:%.*]] = insertelement <vscale x 1 x i1> poison, i1 true, i32 0
+; NO-VEC-COMBINE-NEXT: [[MASK:%.*]] = shufflevector <vscale x 1 x i1> [[SPLAT]], <vscale x 1 x i1> poison, <vscale x 1 x i32> zeroinitializer
+; NO-VEC-COMBINE-NEXT: [[TMP1:%.*]] = insertelement <vscale x 1 x i64> poison, i64 [[Y:%.*]], i64 0
+; NO-VEC-COMBINE-NEXT: [[TMP2:%.*]] = shufflevector <vscale x 1 x i64> [[TMP1]], <vscale x 1 x i64> poison, <vscale x 1 x i32> zeroinitializer
+; NO-VEC-COMBINE-NEXT: [[TMP3:%.*]] = call <vscale x 1 x i64> @llvm.vp.shl.nxv1i64(<vscale x 1 x i64> [[TMP2]], <vscale x 1 x i64> shufflevector (<vscale x 1 x i64> insertelement (<vscale x 1 x i64> poison, i64 42, i32 0), <vscale x 1 x i64> poison, <vscale x 1 x i32> zeroinitializer), <vscale x 1 x i1> [[MASK]], i32 [[EVL:%.*]])
+; NO-VEC-COMBINE-NEXT: [[TMP4:%.*]] = call <vscale x 1 x i64> @llvm.vp.mul.nxv1i64(<vscale x 1 x i64> [[X:%.*]], <vscale x 1 x i64> [[TMP3]], <vscale x 1 x i1> [[MASK]], i32 [[EVL]])
+; NO-VEC-COMBINE-NEXT: ret <vscale x 1 x i64> [[TMP4]]
+;
+ %splat = insertelement <vscale x 1 x i1> poison, i1 -1, i32 0
+ %mask = shufflevector <vscale x 1 x i1> %splat, <vscale x 1 x i1> poison, <vscale x 1 x i32> zeroinitializer
+ %1 = insertelement <vscale x 1 x i64> poison, i64 %y, i64 0
+ %2 = shufflevector <vscale x 1 x i64> %1, <vscale x 1 x i64> poison, <vscale x 1 x i32> zeroinitializer
+ %3 = call <vscale x 1 x i64> @llvm.vp.shl.nxv1i64(<vscale x 1 x i64> %2, <vscale x 1 x i64> shufflevector(<vscale x 1 x i64> insertelement(<vscale x 1 x i64> poison, i64 42, i32 0), <vscale x 1 x i64> poison, <vscale x 1 x i32> zeroinitializer), <vscale x 1 x i1> %mask, i32 %evl)
+ %4 = call <vscale x 1 x i64> @llvm.vp.mul.nxv1i64(<vscale x 1 x i64> %x, <vscale x 1 x i64> %3, <vscale x 1 x i1> %mask, i32 %evl)
+ ret <vscale x 1 x i64> %4
+}
+
+define <vscale x 1 x i64> @shl_nxv1i64_anymask(<vscale x 1 x i64> %x, i64 %y, <vscale x 1 x i1> %mask, i32 zeroext %evl) {
+; ALL-LABEL: @shl_nxv1i64_anymask(
+; ALL-NEXT: [[TMP1:%.*]] = insertelement <vscale x 1 x i64> poison, i64 [[Y:%.*]], i64 0
+; ALL-NEXT: [[TMP2:%.*]] = shufflevector <vscale x 1 x i64> [[TMP1]], <vscale x 1 x i64> poison, <vscale x 1 x i32> zeroinitializer
+; ALL-NEXT: [[TMP3:%.*]] = call <vscale x 1 x i64> @llvm.vp.shl.nxv1i64(<vscale x 1 x i64> [[TMP2]], <vscale x 1 x i64> shufflevector (<vscale x 1 x i64> insertelement (<vscale x 1 x i64> poison, i64 42, i32 0), <vscale x 1 x i64> poison, <vscale x 1 x i32> zeroinitializer), <vscale x 1 x i1> [[MASK:%.*]], i32 [[EVL:%.*]])
+; ALL-NEXT: [[TMP4:%.*]] = call <vscale x 1 x i64> @llvm.vp.mul.nxv1i64(<vscale x 1 x i64> [[X:%.*]], <vscale x 1 x i64> [[TMP3]], <vscale x 1 x i1> [[MASK]], i32 [[EVL]])
+; ALL-NEXT: ret <vscale x 1 x i64> [[TMP4]]
+;
+ %1 = insertelement <vscale x 1 x i64> poison, i64 %y, i64 0
+ %2 = shufflevector <vscale x 1 x i64> %1, <vscale x 1 x i64> poison, <vscale x 1 x i32> zeroinitializer
+ %3 = call <vscale x 1 x i64> @llvm.vp.shl.nxv1i64(<vscale x 1 x i64> %2, <vscale x 1 x i64> shufflevector(<vscale x 1 x i64> insertelement(<vscale x 1 x i64> poison, i64 42, i32 0), <vscale x 1 x i64> poison, <vscale x 1 x i32> zeroinitializer), <vscale x 1 x i1> %mask, i32 %evl)
+ %4 = call <vscale x 1 x i64> @llvm.vp.mul.nxv1i64(<vscale x 1 x i64> %x, <vscale x 1 x i64> %3, <vscale x 1 x i1> %mask, i32 %evl)
+ ret <vscale x 1 x i64> %4
+}
+
+define <vscale x 1 x i64> @or_nxv1i64_allonesmask(<vscale x 1 x i64> %x, i64 %y, i32 zeroext %evl) {
+; VEC-COMBINE-LABEL: @or_nxv1i64_allonesmask(
+; VEC-COMBINE-NEXT: [[SPLAT:%.*]] = insertelement <vscale x 1 x i1> poison, i1 true, i32 0
+; VEC-COMBINE-NEXT: [[MASK:%.*]] = shufflevector <vscale x 1 x i1> [[SPLAT]], <vscale x 1 x i1> poison, <vscale x 1 x i32> zeroinitializer
+; VEC-COMBINE-NEXT: [[TMP1:%.*]] = or i64 [[Y:%.*]], 42
+; VEC-COMBINE-NEXT: [[DOTSPLATINSERT:%.*]] = insertelement <vscale x 1 x i64> poison, i64 [[TMP1]], i64 0
+; VEC-COMBINE-NEXT: [[TMP2:%.*]] = shufflevector <vscale x 1 x i64> [[DOTSPLATINSERT]], <vscale x 1 x i64> poison, <vscale x 1 x i32> zeroinitializer
+; VEC-COMBINE-NEXT: [[TMP3:%.*]] = call <vscale x 1 x i64> @llvm.vp.mul.nxv1i64(<vscale x 1 x i64> [[X:%.*]], <vscale x 1 x i64> [[TMP2]], <vscale x 1 x i1> [[MASK]], i32 [[EVL:%.*]])
+; VEC-COMBINE-NEXT: ret <vscale x 1 x i64> [[TMP3]]
+;
+; NO-VEC-COMBINE-LABEL: @or_nxv1i64_allonesmask(
+; NO-VEC-COMBINE-NEXT: [[SPLAT:%.*]] = insertelement <vscale x 1 x i1> poison, i1 true, i32 0
+; NO-VEC-COMBINE-NEXT: [[MASK:%.*]] = shufflevector <vscale x 1 x i1> [[SPLAT]], <vscale x 1 x i1> poison, <vscale x 1 x i32> zeroinitializer
+; NO-VEC-COMBINE-NEXT: [[TMP1:%.*]] = insertelement <vscale x 1 x i64> poison, i64 [[Y:%.*]], i64 0
+; NO-VEC-COMBINE-NEXT: [[TMP2:%.*]] = shufflevector <vscale x 1 x i64> [[TMP1]], <vscale x 1 x i64> poison, <vscale x 1 x i32> zeroinitializer
+; NO-VEC-COMBINE-NEXT: [[TMP3:%.*]] = call <vscale x 1 x i64> @llvm.vp.or.nxv1i64(<vscale x 1 x i64> [[TMP2]], <vscale x 1 x i64> shufflevector (<vscale x 1 x i64> insertelement (<vscale x 1 x i64> poison, i64 42, i32 0), <vscale x 1 x i64> poison, <vscale x 1 x i32> zeroinitializer), <vscale x 1 x i1> [[MASK]], i32 [[EVL:%.*]])
+; NO-VEC-COMBINE-NEXT: [[TMP4:%.*]] = call <vscale x 1 x i64> @llvm.vp.mul.nxv1i64(<vscale x 1 x i64> [[X:%.*]], <vscale x 1 x i64> [[TMP3]], <vscale x 1 x i1> [[MASK]], i32 [[EVL]])
+; NO-VEC-COMBINE-NEXT: ret <vscale x 1 x i64> [[TMP4]]
+;
+ %splat = insertelement <vscale x 1 x i1> poison, i1 -1, i32 0
+ %mask = shufflevector <vscale x 1 x i1> %splat, <vscale x 1 x i1> poison, <vscale x 1 x i32> zeroinitializer
+ %1 = insertelement <vscale x 1 x i64> poison, i64 %y, i64 0
+ %2 = shufflevector <vscale x 1 x i64> %1, <vscale x 1 x i64> poison, <vscale x 1 x i32> zeroinitializer
+ %3 = call <vscale x 1 x i64> @llvm.vp.or.nxv1i64(<vscale x 1 x i64> %2, <vscale x 1 x i64> shufflevector(<vscale x 1 x i64> insertelement(<vscale x 1 x i64> poison, i64 42, i32 0), <vscale x 1 x i64> poison, <vscale x 1 x i32> zeroinitializer), <vscale x 1 x i1> %mask, i32 %evl)
+ %4 = call <vscale x 1 x i64> @llvm.vp.mul.nxv1i64(<vscale x 1 x i64> %x, <vscale x 1 x i64> %3, <vscale x 1 x i1> %mask, i32 %evl)
+ ret <vscale x 1 x i64> %4
+}
+
+define <vscale x 1 x i64> @or_nxv1i64_anymask(<vscale x 1 x i64> %x, i64 %y, <vscale x 1 x i1> %mask, i32 zeroext %evl) {
+; ALL-LABEL: @or_nxv1i64_anymask(
+; ALL-NEXT: [[TMP1:%.*]] = insertelement <vscale x 1 x i64> poison, i64 [[Y:%.*]], i64 0
+; ALL-NEXT: [[TMP2:%.*]] = shufflevector <vscale x 1 x i64> [[TMP1]], <vscale x 1 x i64> poison, <vscale x 1 x i32> zeroinitializer
+; ALL-NEXT: [[TMP3:%.*]] = call <vscale x 1 x i64> @llvm.vp.or.nxv1i64(<vscale x 1 x i64> [[TMP2]], <vscale x 1 x i64> shufflevector (<vscale x 1 x i64> insertelement (<vscale x 1 x i64> poison, i64 42, i32 0), <vscale x 1 x i64> poison, <vscale x 1 x i32> zeroinitializer), <vscale x 1 x i1> [[MASK:%.*]], i32 [[EVL:%.*]])
+; ALL-NEXT: [[TMP4:%.*]] = call <vscale x 1 x i64> @llvm.vp.mul.nxv1i64(<vscale x 1 x i64> [[X:%.*]], <vscale x 1 x i64> [[TMP3]], <vscale x 1 x i1> [[MASK]], i32 [[EVL]])
+; ALL-NEXT: ret <vscale x 1 x i64> [[TMP4]]
+;
+ %1 = insertelement <vscale x 1 x i64> poison, i64 %y, i64 0
+ %2 = shufflevector <vscale x 1 x i64> %1, <vscale x 1 x i64> poison, <vscale x 1 x i32> zeroinitializer
+ %3 = call <vscale x 1 x i64> @llvm.vp.or.nxv1i64(<vscale x 1 x i64> %2, <vscale x 1 x i64> shufflevector(<vscale x 1 x i64> insertelement(<vscale x 1 x i64> poison, i64 42, i32 0), <vscale x 1 x i64> poison, <vscale x 1 x i32> zeroinitializer), <vscale x 1 x i1> %mask, i32 %evl)
+ %4 = call <vscale x 1 x i64> @llvm.vp.mul.nxv1i64(<vscale x 1 x i64> %x, <vscale x 1 x i64> %3, <vscale x 1 x i1> %mask, i32 %evl)
+ ret <vscale x 1 x i64> %4
+}
+
+define <vscale x 1 x i64> @and_nxv1i64_allonesmask(<vscale x 1 x i64> %x, i64 %y, i32 zeroext %evl) {
+; VEC-COMBINE-LABEL: @and_nxv1i64_allonesmask(
+; VEC-COMBINE-NEXT: [[SPLAT:%.*]] = insertelement <vscale x 1 x i1> poison, i1 true, i32 0
+; VEC-COMBINE-NEXT: [[MASK:%.*]] = shufflevector <vscale x 1 x i1> [[SPLAT]], <vscale x 1 x i1> poison, <vscale x 1 x i32> zeroinitializer
+; VEC-COMBINE-NEXT: [[TMP1:%.*]] = and i64 [[Y:%.*]], 42
+; VEC-COMBINE-NEXT: [[DOTSPLATINSERT:%.*]] = insertelement <vscale x 1 x i64> poison, i64 [[TMP1]], i64 0
+; VEC-COMBINE-NEXT: [[TMP2:%.*]] = shufflevector <vscale x 1 x i64> [[DOTSPLATINSERT]], <vscale x 1 x i64> poison, <vscale x 1 x i32> zeroinitializer
+; VEC-COMBINE-NEXT: [[TMP3:%.*]] = call <vscale x 1 x i64> @llvm.vp.mul.nxv1i64(<vscale x 1 x i64> [[X:%.*]], <vscale x 1 x i64> [[TMP2]], <vscale x 1 x i1> [[MASK]], i32 [[EVL:%.*]])
+; VEC-COMBINE-NEXT: ret <vscale x 1 x i64> [[TMP3]]
+;
+; NO-VEC-COMBINE-LABEL: @and_nxv1i64_allonesmask(
+; NO-VEC-COMBINE-NEXT: [[SPLAT:%.*]] = insertelement <vscale x 1 x i1> poison, i1 true, i32 0
+; NO-VEC-COMBINE-NEXT: [[MASK:%.*]] = shufflevector <vscale x 1 x i1> [[SPLAT]], <vscale x 1 x i1> poison, <vscale x 1 x i32> zeroinitializer
+; NO-VEC-COMBINE-NEXT: [[TMP1:%.*]] = insertelement <vscale x 1 x i64> poison, i64 [[Y:%.*]], i64 0
+; NO-VEC-COMBINE-NEXT: [[TMP2:%.*]] = shufflevector <vscale x 1 x i64> [[TMP1]], <vscale x 1 x i64> poison, <vscale x 1 x i32> zeroinitializer
+; NO-VEC-COMBINE-NEXT: [[TMP3:%.*]] = call <vscale x 1 x i64> @llvm.vp.and.nxv1i64(<vscale x 1 x i64> [[TMP2]], <vscale x 1 x i64> shufflevector (<vscale x 1 x i64> insertelement (<vscale x 1 x i64> poison, i64 42, i32 0), <vscale x 1 x i64> poison, <vscale x 1 x i32> zeroinitializer), <vscale x 1 x i1> [[MASK]], i32 [[EVL:%.*]])
+; NO-VEC-COMBINE-NEXT: [[TMP4:%.*]] = call <vscale x 1 x i64> @llvm.vp.mul.nxv1i64(<vscale x 1 x i64> [[X:%.*]], <vscale x 1 x i64> [[TMP3]], <vscale x 1 x i1> [[MASK]], i32 [[EVL]])
+; NO-VEC-COMBINE-NEXT: ret <vscale x 1 x i64> [[TMP4]]
+;
+ %splat = insertelement <vscale x 1 x i1> poison, i1 -1, i32 0
+ %mask = shufflevector <vscale x 1 x i1> %splat, <vscale x 1 x i1> poison, <vscale x 1 x i32> zeroinitializer
+ %1 = insertelement <vscale x 1 x i64> poison, i64 %y, i64 0
+ %2 = shufflevector <vscale x 1 x i64> %1, <vscale x 1 x i64> poison, <vscale x 1 x i32> zeroinitializer
+ %3 = call <vscale x 1 x i64> @llvm.vp.and.nxv1i64(<vscale x 1 x i64> %2, <vscale x 1 x i64> shufflevector(<vscale x 1 x i64> insertelement(<vscale x 1 x i64> poison, i64 42, i32 0), <vscale x 1 x i64> poison, <vscale x 1 x i32> zeroinitializer), <vscale x 1 x i1> %mask, i32 %evl)
+ %4 = call <vscale x 1 x i64> @llvm.vp.mul.nxv1i64(<vscale x 1 x i64> %x, <vscale x 1 x i64> %3, <vscale x 1 x i1> %mask, i32 %evl)
+ ret <vscale x 1 x i64> %4
+}
+
+define <vscale x 1 x i64> @and_nxv1i64_anymask(<vscale x 1 x i64> %x, i64 %y, <vscale x 1 x i1> %mask, i32 zeroext %evl) {
+; ALL-LABEL: @and_nxv1i64_anymask(
+; ALL-NEXT: [[TMP1:%.*]] = insertelement <vscale x 1 x i64> poison, i64 [[Y:%.*]], i64 0
+; ALL-NEXT: [[TMP2:%.*]] = shufflevector <vscale x 1 x i64> [[TMP1]], <vscale x 1 x i64> poison, <vscale x 1 x i32> zeroinitializer
+; ALL-NEXT: [[TMP3:%.*]] = call <vscale x 1 x i64> @llvm.vp.and.nxv1i64(<vscale x 1 x i64> [[TMP2]], <vscale x 1 x i64> shufflevector (<vscale x 1 x i64> insertelement (<vscale x 1 x i64> poison, i64 42, i32 0), <vscale x 1 x i64> poison, <vscale x 1 x i32> zeroinitializer), <vscale x 1 x i1> [[MASK:%.*]], i32 [[EVL:%.*]])
+; ALL-NEXT: [[TMP4:%.*]] = call <vscale x 1 x i64> @llvm.vp.mul.nxv1i64(<vscale x 1 x i64> [[X:%.*]], <vscale x 1 x i64> [[TMP3]], <vscale x 1 x i1> [[MASK]], i32 [[EVL]])
+; ALL-NEXT: ret <vscale x 1 x i64> [[TMP4]]
+;
+ %1 = insertelement <vscale x 1 x i64> poison, i64 %y, i64 0
+ %2 = shufflevector <vscale x 1 x i64> %1, <vscale x 1 x i64> poison, <vscale x 1 x i32> zeroinitializer
+ %3 = call <vscale x 1 x i64> @llvm.vp.and.nxv1i64(<vscale x 1 x i64> %2, <vscale x 1 x i64> shufflevector(<vscale x 1 x i64> insertelement(<vscale x 1 x i64> poison, i64 42, i32 0), <vscale x 1 x i64> poison, <vscale x 1 x i32> zeroinitializer), <vscale x 1 x i1> %mask, i32 %evl)
+ %4 = call <vscale x 1 x i64> @llvm.vp.mul.nxv1i64(<vscale x 1 x i64> %x, <vscale x 1 x i64> %3, <vscale x 1 x i1> %mask, i32 %evl)
+ ret <vscale x 1 x i64> %4
+}
+
+define <vscale x 1 x i64> @xor_nxv1i64_allonesmask(<vscale x 1 x i64> %x, i64 %y, i32 zeroext %evl) {
+; VEC-COMBINE-LABEL: @xor_nxv1i64_allonesmask(
+; VEC-COMBINE-NEXT: [[SPLAT:%.*]] = insertelement <vscale x 1 x i1> poison, i1 true, i32 0
+; VEC-COMBINE-NEXT: [[MASK:%.*]] = shufflevector <vscale x 1 x i1> [[SPLAT]], <vscale x 1 x i1> poison, <vscale x 1 x i32> zeroinitializer
+; VEC-COMBINE-NEXT: [[TMP1:%.*]] = xor i64 [[Y:%.*]], 42
+; VEC-COMBINE-NEXT: [[DOTSPLATINSERT:%.*]] = insertelement <vscale x 1 x i64> poison, i64 [[TMP1]], i64 0
+; VEC-COMBINE-NEXT: [[TMP2:%.*]] = shufflevector <vscale x 1 x i64> [[DOTSPLATINSERT]], <vscale x 1 x i64> poison, <vscale x 1 x i32> zeroinitializer
+; VEC-COMBINE-NEXT: [[TMP3:%.*]] = call <vscale x 1 x i64> @llvm.vp.mul.nxv1i64(<vscale x 1 x i64> [[X:%.*]], <vscale x 1 x i64> [[TMP2]], <vscale x 1 x i1> [[MASK]], i32 [[EVL:%.*]])
+; VEC-COMBINE-NEXT: ret <vscale x 1 x i64> [[TMP3]]
+;
+; NO-VEC-COMBINE-LABEL: @xor_nxv1i64_allonesmask(
+; NO-VEC-COMBINE-NEXT: [[SPLAT:%.*]] = insertelement <vscale x 1 x i1> poison, i1 true, i32 0
+; NO-VEC-COMBINE-NEXT: [[MASK:%.*]] = shufflevector <vscale x 1 x i1> [[SPLAT]], <vscale x 1 x i1> poison, <vscale x 1 x i32> zeroinitializer
+; NO-VEC-COMBINE-NEXT: [[TMP1:%.*]] = insertelement <vscale x 1 x i64> poison, i64 [[Y:%.*]], i64 0
+; NO-VEC-COMBINE-NEXT: [[TMP2:%.*]] = shufflevector <vscale x 1 x i64> [[TMP1]], <vscale x 1 x i64> poison, <vscale x 1 x i32> zeroinitializer
+; NO-VEC-COMBINE-NEXT: [[TMP3:%.*]] = call <vscale x 1 x i64> @llvm.vp.xor.nxv1i64(<vscale x 1 x i64> [[TMP2]], <vscale x 1 x i64> shufflevector (<vscale x 1 x i64> insertelement (<vscale x 1 x i64> poison, i64 42, i32 0), <vscale x 1 x i64> poison, <vscale x 1 x i32> zeroinitializer), <vscale x 1 x i1> [[MASK]], i32 [[EVL:%.*]])
+; NO-VEC-COMBINE-NEXT: [[TMP4:%.*]] = call <vscale x 1 x i64> @llvm.vp.mul.nxv1i64(<vscale x 1 x i64> [[X:%.*]], <vscale x 1 x i64> [[TMP3]], <vscale x 1 x i1> [[MASK]], i32 [[EVL]])
+; NO-VEC-COMBINE-NEXT: ret <vscale x 1 x i64> [[TMP4]]
+;
+ %splat = insertelement <vscale x 1 x i1> poison, i1 -1, i32 0
+ %mask = shufflevector <vscale x 1 x i1> %splat, <vscale x 1 x i1> poison, <vscale x 1 x i32> zeroinitializer
+ %1 = insertelement <vscale x 1 x i64> poison, i64 %y, i64 0
+ %2 = shufflevector <vscale x 1 x i64> %1, <vscale x 1 x i64> poison, <vscale x 1 x i32> zeroinitializer
+ %3 = call <vscale x 1 x i64> @llvm.vp.xor.nxv1i64(<vscale x 1 x i64> %2, <vscale x 1 x i64> shufflevector(<vscale x 1 x i64> insertelement(<vscale x 1 x i64> poison, i64 42, i32 0), <vscale x 1 x i64> poison, <vscale x 1 x i32> zeroinitializer), <vscale x 1 x i1> %mask, i32 %evl)
+ %4 = call <vscale x 1 x i64> @llvm.vp.mul.nxv1i64(<vscale x 1 x i64> %x, <vscale x 1 x i64> %3, <vscale x 1 x i1> %mask, i32 %evl)
+ ret <vscale x 1 x i64> %4
+}
+
+define <vscale x 1 x i64> @xor_nxv1i64_anymask(<vscale x 1 x i64> %x, i64 %y, <vscale x 1 x i1> %mask, i32 zeroext %evl) {
+; ALL-LABEL: @xor_nxv1i64_anymask(
+; ALL-NEXT: [[TMP1:%.*]] = insertelement <vscale x 1 x i64> poison, i64 [[Y:%.*]], i64 0
+; ALL-NEXT: [[TMP2:%.*]] = shufflevector <vscale x 1 x i64> [[TMP1]], <vscale x 1 x i64> poison, <vscale x 1 x i32> zeroinitializer
+; ALL-NEXT: [[TMP3:%.*]] = call <vscale x 1 x i64> @llvm.vp.xor.nxv1i64(<vscale x 1 x i64> [[TMP2]], <vscale x 1 x i64> shufflevector (<vscale x 1 x i64> insertelement (<vscale x 1 x i64> poison, i64 42, i32 0), <vscale x 1 x i64> poison, <vscale x 1 x i32> zeroinitializer), <vscale x 1 x i1> [[MASK:%.*]], i32 [[EVL:%.*]])
+; ALL-NEXT: [[TMP4:%.*]] = call <vscale x 1 x i64> @llvm.vp.mul.nxv1i64(<vscale x 1 x i64> [[X:%.*]], <vscale x 1 x i64> [[TMP3]], <vscale x 1 x i1> [[MASK]], i32 [[EVL]])
+; ALL-NEXT: ret <vscale x 1 x i64> [[TMP4]]
+;
+ %1 = insertelement <vscale x 1 x i64> poison, i64 %y, i64 0
+ %2 = shufflevector <vscale x 1 x i64> %1, <vscale x 1 x i64> poison, <vscale x 1 x i32> zeroinitializer
+ %3 = call <vscale x 1 x i64> @llvm.vp.xor.nxv1i64(<vscale x 1 x i64> %2, <vscale x 1 x i64> shufflevector(<vscale x 1 x i64> insertelement(<vscale x 1 x i64> poison, i64 42, i32 0), <vscale x 1 x i64> poison, <vscale x 1 x i32> zeroinitializer), <vscale x 1 x i1> %mask, i32 %evl)
+ %4 = call <vscale x 1 x i64> @llvm.vp.mul.nxv1i64(<vscale x 1 x i64> %x, <vscale x 1 x i64> %3, <vscale x 1 x i1> %mask, i32 %evl)
+ ret <vscale x 1 x i64> %4
+}
+
+define <vscale x 1 x i64> @smin_nxv1i64_allonesmask(<vscale x 1 x i64> %x, i64 %y, i32 zeroext %evl) {
+; VEC-COMBINE-LABEL: @smin_nxv1i64_allonesmask(
+; VEC-COMBINE-NEXT: [[SPLAT:%.*]] = insertelement <vscale x 1 x i1> poison, i1 true, i32 0
+; VEC-COMBINE-NEXT: [[MASK:%.*]] = shufflevector <vscale x 1 x i1> [[SPLAT]], <vscale x 1 x i1> poison, <vscale x 1 x i32> zeroinitializer
+; VEC-COMBINE-NEXT: [[TMP1:%.*]] = call i64 @llvm.smin.i64(i64 [[Y:%.*]], i64 42)
+; VEC-COMBINE-NEXT: [[DOTSPLATINSERT:%.*]] = insertelement <vscale x 1 x i64> poison, i64 [[TMP1]], i64 0
+; VEC-COMBINE-NEXT: [[TMP2:%.*]] = shufflevector <vscale x 1 x i64> [[DOTSPLATINSERT]], <vscale x 1 x i64> poison, <vscale x 1 x i32> zeroinitializer
+; VEC-COMBINE-NEXT: [[TMP3:%.*]] = call <vscale x 1 x i64> @llvm.vp.mul.nxv1i64(<vscale x 1 x i64> [[X:%.*]], <vscale x 1 x i64> [[TMP2]], <vscale x 1 x i1> [[MASK]], i32 [[EVL:%.*]])
+; VEC-COMBINE-NEXT: ret <vscale x 1 x i64> [[TMP3]]
+;
+; NO-VEC-COMBINE-LABEL: @smin_nxv1i64_allonesmask(
+; NO-VEC-COMBINE-NEXT: [[SPLAT:%.*]] = insertelement <vscale x 1 x i1> poison, i1 true, i32 0
+; NO-VEC-COMBINE-NEXT: [[MASK:%.*]] = shufflevector <vscale x 1 x i1> [[SPLAT]], <vscale x 1 x i1> poison, <vscale x 1 x i32> zeroinitializer
+; NO-VEC-COMBINE-NEXT: [[TMP1:%.*]] = insertelement <vscale x 1 x i64> poison, i64 [[Y:%.*]], i64 0
+; NO-VEC-COMBINE-NEXT: [[TMP2:%.*]] = shufflevector <vscale x 1 x i64> [[TMP1]], <vscale x 1 x i64> poison, <vscale x 1 x i32> zeroinitializer
+; NO-VEC-COMBINE-NEXT: [[TMP3:%.*]] = call <vscale x 1 x i64> @llvm.vp.smin.nxv1i64(<vscale x 1 x i64> [[TMP2]], <vscale x 1 x i64> shufflevector (<vscale x 1 x i64> insertelement (<vscale x 1 x i64> poison, i64 42, i32 0), <vscale x 1 x i64> poison, <vscale x 1 x i32> zeroinitializer), <vscale x 1 x i1> [[MASK]], i32 [[EVL:%.*]])
+; NO-VEC-COMBINE-NEXT: [[TMP4:%.*]] = call <vscale x 1 x i64> @llvm.vp.mul.nxv1i64(<vscale x 1 x i64> [[X:%.*]], <vscale x 1 x i64> [[TMP3]], <vscale x 1 x i1> [[MASK]], i32 [[EVL]])
+; NO-VEC-COMBINE-NEXT: ret <vscale x 1 x i64> [[TMP4]]
+;
+ %splat = insertelement <vscale x 1 x i1> poison, i1 -1, i32 0
+ %mask = shufflevector <vscale x 1 x i1> %splat, <vscale x 1 x i1> poison, <vscale x 1 x i32> zeroinitializer
+ %1 = insertelement <vscale x 1 x i64> poison, i64 %y, i64 0
+ %2 = shufflevector <vscale x 1 x i64> %1, <vscale x 1 x i64> poison, <vscale x 1 x i32> zeroinitializer
+ %3 = call <vscale x 1 x i64> @llvm.vp.smin.nxv1i64(<vscale x 1 x i64> %2, <vscale x 1 x i64> shufflevector(<vscale x 1 x i64> insertelement(<vscale x 1 x i64> poison, i64 42, i32 0), <vscale x 1 x i64> poison, <vscale x 1 x i32> zeroinitializer), <vscale x 1 x i1> %mask, i32 %evl)
+ %4 = call <vscale x 1 x i64> @llvm.vp.mul.nxv1i64(<vscale x 1 x i64> %x, <vscale x 1 x i64> %3, <vscale x 1 x i1> %mask, i32 %evl)
+ ret <vscale x 1 x i64> %4
+}
+
+define <vscale x 1 x i64> @smin_nxv1i64_anymask(<vscale x 1 x i64> %x, i64 %y, <vscale x 1 x i1> %mask, i32 zeroext %evl) {
+; ALL-LABEL: @smin_nxv1i64_anymask(
+; ALL-NEXT: [[TMP1:%.*]] = insertelement <vscale x 1 x i64> poison, i64 [[Y:%.*]], i64 0
+; ALL-NEXT: [[TMP2:%.*]] = shufflevector <vscale x 1 x i64> [[TMP1]], <vscale x 1 x i64> poison, <vscale x 1 x i32> zeroinitializer
+; ALL-NEXT: [[TMP3:%.*]] = call <vscale x 1 x i64> @llvm.vp.smin.nxv1i64(<vscale x 1 x i64> [[TMP2]], <vscale x 1 x i64> shufflevector (<vscale x 1 x i64> insertelement (<vscale x 1 x i64> poison, i64 42, i32 0), <vscale x 1 x i64> poison, <vscale x 1 x i32> zeroinitializer), <vscale x 1 x i1> [[MASK:%.*]], i32 [[EVL:%.*]])
+; ALL-NEXT: [[TMP4:%.*]] = call <vscale x 1 x i64> @llvm.vp.mul.nxv1i64(<vscale x 1 x i64> [[X:%.*]], <vscale x 1 x i64> [[TMP3]], <vscale x 1 x i1> [[MASK]], i32 [[EVL]])
+; ALL-NEXT: ret <vscale x 1 x i64> [[TMP4]]
+;
+ %1 = insertelement <vscale x 1 x i64> poison, i64 %y, i64 0
+ %2 = shufflevector <vscale x 1 x i64> %1, <vscale x 1 x i64> poison, <vscale x 1 x i32> zeroinitializer
+ %3 = call <vscale x 1 x i64> @llvm.vp.smin.nxv1i64(<vscale x 1 x i64> %2, <vscale x 1 x i64> shufflevector(<vscale x 1 x i64> insertelement(<vscale x 1 x i64> poison, i64 42, i32 0), <vscale x 1 x i64> poison, <vscale x 1 x i32> zeroinitializer), <vscale x 1 x i1> %mask, i32 %evl)
+ %4 = call <vscale x 1 x i64> @llvm.vp.mul.nxv1i64(<vscale x 1 x i64> %x, <vscale x 1 x i64> %3, <vscale x 1 x i1> %mask, i32 %evl)
+ ret <vscale x 1 x i64> %4
+}
+
+define <vscale x 1 x i64> @smax_nxv1i64_allonesmask(<vscale x 1 x i64> %x, i64 %y, i32 zeroext %evl) {
+; VEC-COMBINE-LABEL: @smax_nxv1i64_allonesmask(
+; VEC-COMBINE-NEXT: [[SPLAT:%.*]] = insertelement <vscale x 1 x i1> poison, i1 true, i32 0
+; VEC-COMBINE-NEXT: [[MASK:%.*]] = shufflevector <vscale x 1 x i1> [[SPLAT]], <vscale x 1 x i1> poison, <vscale x 1 x i32> zeroinitializer
+; VEC-COMBINE-NEXT: [[TMP1:%.*]] = call i64 @llvm.smax.i64(i64 [[Y:%.*]], i64 42)
+; VEC-COMBINE-NEXT: [[DOTSPLATINSERT:%.*]] = insertelement <vscale x 1 x i64> poison, i64 [[TMP1]], i64 0
+; VEC-COMBINE-NEXT: [[TMP2:%.*]] = shufflevector <vscale x 1 x i64> [[DOTSPLATINSERT]], <vscale x 1 x i64> poison, <vscale x 1 x i32> zeroinitializer
+; VEC-COMBINE-NEXT: [[TMP3:%.*]] = call <vscale x 1 x i64> @llvm.vp.mul.nxv1i64(<vscale x 1 x i64> [[X:%.*]], <vscale x 1 x i64> [[TMP2]], <vscale x 1 x i1> [[MASK]], i32 [[EVL:%.*]])
+; VEC-COMBINE-NEXT: ret <vscale x 1 x i64> [[TMP3]]
+;
+; NO-VEC-COMBINE-LABEL: @smax_nxv1i64_allonesmask(
+; NO-VEC-COMBINE-NEXT: [[SPLAT:%.*]] = insertelement <vscale x 1 x i1> poison, i1 true, i32 0
+; NO-VEC-COMBINE-NEXT: [[MASK:%.*]] = shufflevector <vscale x 1 x i1> [[SPLAT]], <vscale x 1 x i1> poison, <vscale x 1 x i32> zeroinitializer
+; NO-VEC-COMBINE-NEXT: [[TMP1:%.*]] = insertelement <vscale x 1 x i64> poison, i64 [[Y:%.*]], i64 0
+; NO-VEC-COMBINE-NEXT: [[TMP2:%.*]] = shufflevector <vscale x 1 x i64> [[TMP1]], <vscale x 1 x i64> poison, <vscale x 1 x i32> zeroinitializer
+; NO-VEC-COMBINE-NEXT: [[TMP3:%.*]] = call <vscale x 1 x i64> @llvm.vp.smax.nxv1i64(<vscale x 1 x i64> [[TMP2]], <vscale x 1 x i64> shufflevector (<vscale x 1 x i64> insertelement (<vscale x 1 x i64> poison, i64 42, i32 0), <vscale x 1 x i64> poison, <vscale x 1 x i32> zeroinitializer), <vscale x 1 x i1> [[MASK]], i32 [[EVL:%.*]])
+; NO-VEC-COMBINE-NEXT: [[TMP4:%.*]] = call <vscale x 1 x i64> @llvm.vp.mul.nxv1i64(<vscale x 1 x i64> [[X:%.*]], <vscale x 1 x i64> [[TMP3]], <vscale x 1 x i1> [[MASK]], i32 [[EVL]])
+; NO-VEC-COMBINE-NEXT: ret <vscale x 1 x i64> [[TMP4]]
+;
+ %splat = insertelement <vscale x 1 x i1> poison, i1 -1, i32 0
+ %mask = shufflevector <vscale x 1 x i1> %splat, <vscale x 1 x i1> poison, <vscale x 1 x i32> zeroinitializer
+ %1 = insertelement <vscale x 1 x i64> poison, i64 %y, i64 0
+ %2 = shufflevector <vscale x 1 x i64> %1, <vscale x 1 x i64> poison, <vscale x 1 x i32> zeroinitializer
+ %3 = call <vscale x 1 x i64> @llvm.vp.smax.nxv1i64(<vscale x 1 x i64> %2, <vscale x 1 x i64> shufflevector(<vscale x 1 x i64> insertelement(<vscale x 1 x i64> poison, i64 42, i32 0), <vscale x 1 x i64> poison, <vscale x 1 x i32> zeroinitializer), <vscale x 1 x i1> %mask, i32 %evl)
+ %4 = call <vscale x 1 x i64> @llvm.vp.mul.nxv1i64(<vscale x 1 x i64> %x, <vscale x 1 x i64> %3, <vscale x 1 x i1> %mask, i32 %evl)
+ ret <vscale x 1 x i64> %4
+}
+
+define <vscale x 1 x i64> @smax_nxv1i64_anymask(<vscale x 1 x i64> %x, i64 %y, <vscale x 1 x i1> %mask, i32 zeroext %evl) {
+; ALL-LABEL: @smax_nxv1i64_anymask(
+; ALL-NEXT: [[TMP1:%.*]] = insertelement <vscale x 1 x i64> poison, i64 [[Y:%.*]], i64 0
+; ALL-NEXT: [[TMP2:%.*]] = shufflevector <vscale x 1 x i64> [[TMP1]], <vscale x 1 x i64> poison, <vscale x 1 x i32> zeroinitializer
+; ALL-NEXT: [[TMP3:%.*]] = call <vscale x 1 x i64> @llvm.vp.smax.nxv1i64(<vscale x 1 x i64> [[TMP2]], <vscale x 1 x i64> shufflevector (<vscale x 1 x i64> insertelement (<vscale x 1 x i64> poison, i64 42, i32 0), <vscale x 1 x i64> poison, <vscale x 1 x i32> zeroinitializer), <vscale x 1 x i1> [[MASK:%.*]], i32 [[EVL:%.*]])
+; ALL-NEXT: [[TMP4:%.*]] = call <vscale x 1 x i64> @llvm.vp.mul.nxv1i64(<vscale x 1 x i64> [[X:%.*]], <vscale x 1 x i64> [[TMP3]], <vscale x 1 x i1> [[MASK]], i32 [[EVL]])
+; ALL-NEXT: ret <vscale x 1 x i64> [[TMP4]]
+;
+ %1 = insertelement <vscale x 1 x i64> poison, i64 %y, i64 0
+ %2 = shufflevector <vscale x 1 x i64> %1, <vscale x 1 x i64> poison, <vscale x 1 x i32> zeroinitializer
+ %3 = call <vscale x 1 x i64> @llvm.vp.smax.nxv1i64(<vscale x 1 x i64> %2, <vscale x 1 x i64> shufflevector(<vscale x 1 x i64> insertelement(<vscale x 1 x i64> poison, i64 42, i32 0), <vscale x 1 x i64> poison, <vscale x 1 x i32> zeroinitializer), <vscale x 1 x i1> %mask, i32 %evl)
+ %4 = call <vscale x 1 x i64> @llvm.vp.mul.nxv1i64(<vscale x 1 x i64> %x, <vscale x 1 x i64> %3, <vscale x 1 x i1> %mask, i32 %evl)
+ ret <vscale x 1 x i64> %4
+}
+
+define <vscale x 1 x i64> @umin_nxv1i64_allonesmask(<vscale x 1 x i64> %x, i64 %y, i32 zeroext %evl) {
+; VEC-COMBINE-LABEL: @umin_nxv1i64_allonesmask(
+; VEC-COMBINE-NEXT: [[SPLAT:%.*]] = insertelement <vscale x 1 x i1> poison, i1 true, i32 0
+; VEC-COMBINE-NEXT: [[MASK:%.*]] = shufflevector <vscale x 1 x i1> [[SPLAT]], <vscale x 1 x i1> poison, <vscale x 1 x i32> zeroinitializer
+; VEC-COMBINE-NEXT: [[TMP1:%.*]] = call i64 @llvm.umin.i64(i64 [[Y:%.*]], i64 42)
+; VEC-COMBINE-NEXT: [[DOTSPLATINSERT:%.*]] = insertelement <vscale x 1 x i64> poison, i64 [[TMP1]], i64 0
+; VEC-COMBINE-NEXT: [[TMP2:%.*]] = shufflevector <vscale x 1 x i64> [[DOTSPLATINSERT]], <vscale x 1 x i64> poison, <vscale x 1 x i32> zeroinitializer
+; VEC-COMBINE-NEXT: [[TMP3:%.*]] = call <vscale x 1 x i64> @llvm.vp.mul.nxv1i64(<vscale x 1 x i64> [[X:%.*]], <vscale x 1 x i64> [[TMP2]], <vscale x 1 x i1> [[MASK]], i32 [[EVL:%.*]])
+; VEC-COMBINE-NEXT: ret <vscale x 1 x i64> [[TMP3]]
+;
+; NO-VEC-COMBINE-LABEL: @umin_nxv1i64_allonesmask(
+; NO-VEC-COMBINE-NEXT: [[SPLAT:%.*]] = insertelement <vscale x 1 x i1> poison, i1 true, i32 0
+; NO-VEC-COMBINE-NEXT: [[MASK:%.*]] = shufflevector <vscale x 1 x i1> [[SPLAT]], <vscale x 1 x i1> poison, <vscale x 1 x i32> zeroinitializer
+; NO-VEC-COMBINE-NEXT: [[TMP1:%.*]] = insertelement <vscale x 1 x i64> poison, i64 [[Y:%.*]], i64 0
+; NO-VEC-COMBINE-NEXT: [[TMP2:%.*]] = shufflevector <vscale x 1 x i64> [[TMP1]], <vscale x 1 x i64> poison, <vscale x 1 x i32> zeroinitializer
+; NO-VEC-COMBINE-NEXT: [[TMP3:%.*]] = call <vscale x 1 x i64> @llvm.vp.umin.nxv1i64(<vscale x 1 x i64> [[TMP2]], <vscale x 1 x i64> shufflevector (<vscale x 1 x i64> insertelement (<vscale x 1 x i64> poison, i64 42, i32 0), <vscale x 1 x i64> poison, <vscale x 1 x i32> zeroinitializer), <vscale x 1 x i1> [[MASK]], i32 [[EVL:%.*]])
+; NO-VEC-COMBINE-NEXT: [[TMP4:%.*]] = call <vscale x 1 x i64> @llvm.vp.mul.nxv1i64(<vscale x 1 x i64> [[X:%.*]], <vscale x 1 x i64> [[TMP3]], <vscale x 1 x i1> [[MASK]], i32 [[EVL]])
+; NO-VEC-COMBINE-NEXT: ret <vscale x 1 x i64> [[TMP4]]
+;
+ %splat = insertelement <vscale x 1 x i1> poison, i1 -1, i32 0
+ %mask = shufflevector <vscale x 1 x i1> %splat, <vscale x 1 x i1> poison, <vscale x 1 x i32> zeroinitializer
+ %1 = insertelement <vscale x 1 x i64> poison, i64 %y, i64 0
+ %2 = shufflevector <vscale x 1 x i64> %1, <vscale x 1 x i64> poison, <vscale x 1 x i32> zeroinitializer
+ %3 = call <vscale x 1 x i64> @llvm.vp.umin.nxv1i64(<vscale x 1 x i64> %2, <vscale x 1 x i64> shufflevector(<vscale x 1 x i64> insertelement(<vscale x 1 x i64> poison, i64 42, i32 0), <vscale x 1 x i64> poison, <vscale x 1 x i32> zeroinitializer), <vscale x 1 x i1> %mask, i32 %evl)
+ %4 = call <vscale x 1 x i64> @llvm.vp.mul.nxv1i64(<vscale x 1 x i64> %x, <vscale x 1 x i64> %3, <vscale x 1 x i1> %mask, i32 %evl)
+ ret <vscale x 1 x i64> %4
+}
+
+define <vscale x 1 x i64> @umax_nxv1i64_allonesmask(<vscale x 1 x i64> %x, i64 %y, i32 zeroext %evl) {
+; VEC-COMBINE-LABEL: @umax_nxv1i64_allonesmask(
+; VEC-COMBINE-NEXT: [[SPLAT:%.*]] = insertelement <vscale x 1 x i1> poison, i1 true, i32 0
+; VEC-COMBINE-NEXT: [[MASK:%.*]] = shufflevector <vscale x 1 x i1> [[SPLAT]], <vscale x 1 x i1> poison, <vscale x 1 x i32> zeroinitializer
+; VEC-COMBINE-NEXT: [[TMP1:%.*]] = call i64 @llvm.umax.i64(i64 [[Y:%.*]], i64 42)
+; VEC-COMBINE-NEXT: [[DOTSPLATINSERT:%.*]] = insertelement <vscale x 1 x i64> poison, i64 [[TMP1]], i64 0
+; VEC-COMBINE-NEXT: [[TMP2:%.*]] = shufflevector <vscale x 1 x i64> [[DOTSPLATINSERT]], <vscale x 1 x i64> poison, <vscale x 1 x i32> zeroinitializer
+; VEC-COMBINE-NEXT: [[TMP3:%.*]] = call <vscale x 1 x i64> @llvm.vp.mul.nxv1i64(<vscale x 1 x i64> [[X:%.*]], <vscale x 1 x i64> [[TMP2]], <vscale x 1 x i1> [[MASK]], i32 [[EVL:%.*]])
+; VEC-COMBINE-NEXT: ret <vscale x 1 x i64> [[TMP3]]
+;
+; NO-VEC-COMBINE-LABEL: @umax_nxv1i64_allonesmask(
+; NO-VEC-COMBINE-NEXT: [[SPLAT:%.*]] = insertelement <vscale x 1 x i1> poison, i1 true, i32 0
+; NO-VEC-COMBINE-NEXT: [[MASK:%.*]] = shufflevector <vscale x 1 x i1> [[SPLAT]], <vscale x 1 x i1> poison, <vscale x 1 x i32> zeroinitializer
+; NO-VEC-COMBINE-NEXT: [[TMP1:%.*]] = insertelement <vscale x 1 x i64> poison, i64 [[Y:%.*]], i64 0
+; NO-VEC-COMBINE-NEXT: [[TMP2:%.*]] = shufflevector <vscale x 1 x i64> [[TMP1]], <vscale x 1 x i64> poison, <vscale x 1 x i32> zeroinitializer
+; NO-VEC-COMBINE-NEXT: [[TMP3:%.*]] = call <vscale x 1 x i64> @llvm.vp.umax.nxv1i64(<vscale x 1 x i64> [[TMP2]], <vscale x 1 x i64> shufflevector (<vscale x 1 x i64> insertelement (<vscale x 1 x i64> poison, i64 42, i32 0), <vscale x 1 x i64> poison, <vscale x 1 x i32> zeroinitializer), <vscale x 1 x i1> [[MASK]], i32 [[EVL:%.*]])
+; NO-VEC-COMBINE-NEXT: [[TMP4:%.*]] = call <vscale x 1 x i64> @llvm.vp.mul.nxv1i64(<vscale x 1 x i64> [[X:%.*]], <vscale x 1 x i64> [[TMP3]], <vscale x 1 x i1> [[MASK]], i32 [[EVL]])
+; NO-VEC-COMBINE-NEXT: ret <vscale x 1 x i64> [[TMP4]]
+;
+ %splat = insertelement <vscale x 1 x i1> poison, i1 -1, i32 0
+ %mask = shufflevector <vscale x 1 x i1> %splat, <vscale x 1 x i1> poison, <vscale x 1 x i32> zeroinitializer
+ %1 = insertelement <vscale x 1 x i64> poison, i64 %y, i64 0
+ %2 = shufflevector <vscale x 1 x i64> %1, <vscale x 1 x i64> poison, <vscale x 1 x i32> zeroinitializer
+ %3 = call <vscale x 1 x i64> @llvm.vp.umax.nxv1i64(<vscale x 1 x i64> %2, <vscale x 1 x i64> shufflevector(<vscale x 1 x i64> insertelement(<vscale x 1 x i64> poison, i64 42, i32 0), <vscale x 1 x i64> poison, <vscale x 1 x i32> zeroinitializer), <vscale x 1 x i1> %mask, i32 %evl)
+ %4 = call <vscale x 1 x i64> @llvm.vp.mul.nxv1i64(<vscale x 1 x i64> %x, <vscale x 1 x i64> %3, <vscale x 1 x i1> %mask, i32 %evl)
+ ret <vscale x 1 x i64> %4
+}
+
+define <vscale x 1 x i64> @umax_nxv1i64_anymask(<vscale x 1 x i64> %x, i64 %y, <vscale x 1 x i1> %mask, i32 zeroext %evl) {
+; ALL-LABEL: @umax_nxv1i64_anymask(
+; ALL-NEXT: [[TMP1:%.*]] = insertelement <vscale x 1 x i64> poison, i64 [[Y:%.*]], i64 0
+; ALL-NEXT: [[TMP2:%.*]] = shufflevector <vscale x 1 x i64> [[TMP1]], <vscale x 1 x i64> poison, <vscale x 1 x i32> zeroinitializer
+; ALL-NEXT: [[TMP3:%.*]] = call <vscale x 1 x i64> @llvm.vp.umax.nxv1i64(<vscale x 1 x i64> [[TMP2]], <vscale x 1 x i64> shufflevector (<vscale x 1 x i64> insertelement (<vscale x 1 x i64> poison, i64 42, i32 0), <vscale x 1 x i64> poison, <vscale x 1 x i32> zeroinitializer), <vscale x 1 x i1> [[MASK:%.*]], i32 [[EVL:%.*]])
+; ALL-NEXT: [[TMP4:%.*]] = call <vscale x 1 x i64> @llvm.vp.mul.nxv1i64(<vscale x 1 x i64> [[X:%.*]], <vscale x 1 x i64> [[TMP3]], <vscale x 1 x i1> [[MASK]], i32 [[EVL]])
+; ALL-NEXT: ret <vscale x 1 x i64> [[TMP4]]
+;
+ %1 = insertelement <vscale x 1 x i64> poison, i64 %y, i64 0
+ %2 = shufflevector <vscale x 1 x i64> %1, <vscale x 1 x i64> poison, <vscale x 1 x i32> zeroinitializer
+ %3 = call <vscale x 1 x i64> @llvm.vp.umax.nxv1i64(<vscale x 1 x i64> %2, <vscale x 1 x i64> shufflevector(<vscale x 1 x i64> insertelement(<vscale x 1 x i64> poison, i64 42, i32 0), <vscale x 1 x i64> poison, <vscale x 1 x i32> zeroinitializer), <vscale x 1 x i1> %mask, i32 %evl)
+ %4 = call <vscale x 1 x i64> @llvm.vp.mul.nxv1i64(<vscale x 1 x i64> %x, <vscale x 1 x i64> %3, <vscale x 1 x i1> %mask, i32 %evl)
+ ret <vscale x 1 x i64> %4
+}
+
+define <vscale x 1 x float> @fadd_nxv1f32_allonesmask(<vscale x 1 x float> %x, float %y, i32 zeroext %evl) {
+; VEC-COMBINE-LABEL: @fadd_nxv1f32_allonesmask(
+; VEC-COMBINE-NEXT: [[SPLAT:%.*]] = insertelement <vscale x 1 x i1> poison, i1 true, i32 0
+; VEC-COMBINE-NEXT: [[MASK:%.*]] = shufflevector <vscale x 1 x i1> [[SPLAT]], <vscale x 1 x i1> poison, <vscale x 1 x i32> zeroinitializer
+; VEC-COMBINE-NEXT: [[TMP1:%.*]] = fadd float [[Y:%.*]], 4.200000e+01
+; VEC-COMBINE-NEXT: [[DOTSPLATINSERT:%.*]] = insertelement <vscale x 1 x float> poison, float [[TMP1]], i64 0
+; VEC-COMBINE-NEXT: [[TMP2:%.*]] = shufflevector <vscale x 1 x float> [[DOTSPLATINSERT]], <vscale x 1 x float> poison, <vscale x 1 x i32> zeroinitializer
+; VEC-COMBINE-NEXT: [[TMP3:%.*]] = call <vscale x 1 x float> @llvm.vp.fadd.nxv1f32(<vscale x 1 x float> [[X:%.*]], <vscale x 1 x float> [[TMP2]], <vscale x 1 x i1> [[MASK]], i32 [[EVL:%.*]])
+; VEC-COMBINE-NEXT: ret <vscale x 1 x float> [[TMP3]]
+;
+; NO-VEC-COMBINE-LABEL: @fadd_nxv1f32_allonesmask(
+; NO-VEC-COMBINE-NEXT: [[SPLAT:%.*]] = insertelement <vscale x 1 x i1> poison, i1 true, i32 0
+; NO-VEC-COMBINE-NEXT: [[MASK:%.*]] = shufflevector <vscale x 1 x i1> [[SPLAT]], <vscale x 1 x i1> poison, <vscale x 1 x i32> zeroinitializer
+; NO-VEC-COMBINE-NEXT: [[TMP1:%.*]] = insertelement <vscale x 1 x float> poison, float [[Y:%.*]], i64 0
+; NO-VEC-COMBINE-NEXT: [[TMP2:%.*]] = shufflevector <vscale x 1 x float> [[TMP1]], <vscale x 1 x float> poison, <vscale x 1 x i32> zeroinitializer
+; NO-VEC-COMBINE-NEXT: [[TMP3:%.*]] = call <vscale x 1 x float> @llvm.vp.fadd.nxv1f32(<vscale x 1 x float> [[TMP2]], <vscale x 1 x float> shufflevector (<vscale x 1 x float> insertelement (<vscale x 1 x float> poison, float 4.200000e+01, i32 0), <vscale x 1 x float> poison, <vscale x 1 x i32> zeroinitializer), <vscale x 1 x i1> [[MASK]], i32 [[EVL:%.*]])
+; NO-VEC-COMBINE-NEXT: [[TMP4:%.*]] = call <vscale x 1 x float> @llvm.vp.fadd.nxv1f32(<vscale x 1 x float> [[X:%.*]], <vscale x 1 x float> [[TMP3]], <vscale x 1 x i1> [[MASK]], i32 [[EVL]])
+; NO-VEC-COMBINE-NEXT: ret <vscale x 1 x float> [[TMP4]]
+;
+ %splat = insertelement <vscale x 1 x i1> poison, i1 -1, i32 0
+ %mask = shufflevector <vscale x 1 x i1> %splat, <vscale x 1 x i1> poison, <vscale x 1 x i32> zeroinitializer
+ %1 = insertelement <vscale x 1 x float> poison, float %y, i64 0
+ %2 = shufflevector <vscale x 1 x float > %1, <vscale x 1 x float> poison, <vscale x 1 x i32> zeroinitializer
+ %3 = call <vscale x 1 x float> @llvm.vp.fadd.nxv1f32(<vscale x 1 x float> %2, <vscale x 1 x float> shufflevector(<vscale x 1 x float> insertelement(<vscale x 1 x float> poison, float 42.0, i32 0), <vscale x 1 x float> poison, <vscale x 1 x i32> zeroinitializer), <vscale x 1 x i1> %mask, i32 %evl)
+ %4 = call <vscale x 1 x float> @llvm.vp.fadd.nxv1f32(<vscale x 1 x float> %x, <vscale x 1 x float> %3, <vscale x 1 x i1> %mask, i32 %evl)
+ ret <vscale x 1 x float> %4
+}
+
+define <vscale x 1 x float> @fadd_nxv1f32_anymask(<vscale x 1 x float> %x, float %y, <vscale x 1 x i1> %mask, i32 zeroext %evl) {
+; ALL-LABEL: @fadd_nxv1f32_anymask(
+; ALL-NEXT: [[TMP1:%.*]] = insertelement <vscale x 1 x float> poison, float [[Y:%.*]], i64 0
+; ALL-NEXT: [[TMP2:%.*]] = shufflevector <vscale x 1 x float> [[TMP1]], <vscale x 1 x float> poison, <vscale x 1 x i32> zeroinitializer
+; ALL-NEXT: [[TMP3:%.*]] = call <vscale x 1 x float> @llvm.vp.fadd.nxv1f32(<vscale x 1 x float> [[TMP2]], <vscale x 1 x float> shufflevector (<vscale x 1 x float> insertelement (<vscale x 1 x float> poison, float 4.200000e+01, i32 0), <vscale x 1 x float> poison, <vscale x 1 x i32> zeroinitializer), <vscale x 1 x i1> [[MASK:%.*]], i32 [[EVL:%.*]])
+; ALL-NEXT: [[TMP4:%.*]] = call <vscale x 1 x float> @llvm.vp.fadd.nxv1f32(<vscale x 1 x float> [[X:%.*]], <vscale x 1 x float> [[TMP3]], <vscale x 1 x i1> [[MASK]], i32 [[EVL]])
+; ALL-NEXT: ret <vscale x 1 x float> [[TMP4]]
+;
+ %1 = insertelement <vscale x 1 x float> poison, float %y, i64 0
+ %2 = shufflevector <vscale x 1 x float> %1, <vscale x 1 x float> poison, <vscale x 1 x i32> zeroinitializer
+ %3 = call <vscale x 1 x float> @llvm.vp.fadd.nxv1f32(<vscale x 1 x float> %2, <vscale x 1 x float> shufflevector(<vscale x 1 x float> insertelement(<vscale x 1 x float> poison, float 42.0, i32 0), <vscale x 1 x float> poison, <vscale x 1 x i32> zeroinitializer), <vscale x 1 x i1> %mask, i32 %evl)
+ %4 = call <vscale x 1 x float> @llvm.vp.fadd.nxv1f32(<vscale x 1 x float> %x, <vscale x 1 x float> %3, <vscale x 1 x i1> %mask, i32 %evl)
+ ret <vscale x 1 x float> %4
+}
+
+define <vscale x 1 x float> @fsub_nxv1f32_allonesmask(<vscale x 1 x float> %x, float %y, i32 zeroext %evl) {
+; VEC-COMBINE-LABEL: @fsub_nxv1f32_allonesmask(
+; VEC-COMBINE-NEXT: [[SPLAT:%.*]] = insertelement <vscale x 1 x i1> poison, i1 true, i32 0
+; VEC-COMBINE-NEXT: [[MASK:%.*]] = shufflevector <vscale x 1 x i1> [[SPLAT]], <vscale x 1 x i1> poison, <vscale x 1 x i32> zeroinitializer
+; VEC-COMBINE-NEXT: [[TMP1:%.*]] = fsub float [[Y:%.*]], 4.200000e+01
+; VEC-COMBINE-NEXT: [[DOTSPLATINSERT:%.*]] = insertelement <vscale x 1 x float> poison, float [[TMP1]], i64 0
+; VEC-COMBINE-NEXT: [[TMP2:%.*]] = shufflevector <vscale x 1 x float> [[DOTSPLATINSERT]], <vscale x 1 x float> poison, <vscale x 1 x i32> zeroinitializer
+; VEC-COMBINE-NEXT: [[TMP3:%.*]] = call <vscale x 1 x float> @llvm.vp.fadd.nxv1f32(<vscale x 1 x float> [[X:%.*]], <vscale x 1 x float> [[TMP2]], <vscale x 1 x i1> [[MASK]], i32 [[EVL:%.*]])
+; VEC-COMBINE-NEXT: ret <vscale x 1 x float> [[TMP3]]
+;
+; NO-VEC-COMBINE-LABEL: @fsub_nxv1f32_allonesmask(
+; NO-VEC-COMBINE-NEXT: [[SPLAT:%.*]] = insertelement <vscale x 1 x i1> poison, i1 true, i32 0
+; NO-VEC-COMBINE-NEXT: [[MASK:%.*]] = shufflevector <vscale x 1 x i1> [[SPLAT]], <vscale x 1 x i1> poison, <vscale x 1 x i32> zeroinitializer
+; NO-VEC-COMBINE-NEXT: [[TMP1:%.*]] = insertelement <vscale x 1 x float> poison, float [[Y:%.*]], i64 0
+; NO-VEC-COMBINE-NEXT: [[TMP2:%.*]] = shufflevector <vscale x 1 x float> [[TMP1]], <vscale x 1 x float> poison, <vscale x 1 x i32> zeroinitializer
+; NO-VEC-COMBINE-NEXT: [[TMP3:%.*]] = call <vscale x 1 x float> @llvm.vp.fsub.nxv1f32(<vscale x 1 x float> [[TMP2]], <vscale x 1 x float> shufflevector (<vscale x 1 x float> insertelement (<vscale x 1 x float> poison, float 4.200000e+01, i32 0), <vscale x 1 x float> poison, <vscale x 1 x i32> zeroinitializer), <vscale x 1 x i1> [[MASK]], i32 [[EVL:%.*]])
+; NO-VEC-COMBINE-NEXT: [[TMP4:%.*]] = call <vscale x 1 x float> @llvm.vp.fadd.nxv1f32(<vscale x 1 x float> [[X:%.*]], <vscale x 1 x float> [[TMP3]], <vscale x 1 x i1> [[MASK]], i32 [[EVL]])
+; NO-VEC-COMBINE-NEXT: ret <vscale x 1 x float> [[TMP4]]
+;
+ %splat = insertelement <vscale x 1 x i1> poison, i1 -1, i32 0
+ %mask = shufflevector <vscale x 1 x i1> %splat, <vscale x 1 x i1> poison, <vscale x 1 x i32> zeroinitializer
+ %1 = insertelement <vscale x 1 x float> poison, float %y, i64 0
+ %2 = shufflevector <vscale x 1 x float > %1, <vscale x 1 x float> poison, <vscale x 1 x i32> zeroinitializer
+ %3 = call <vscale x 1 x float> @llvm.vp.fsub.nxv1f32(<vscale x 1 x float> %2, <vscale x 1 x float> shufflevector(<vscale x 1 x float> insertelement(<vscale x 1 x float> poison, float 42.0, i32 0), <vscale x 1 x float> poison, <vscale x 1 x i32> zeroinitializer), <vscale x 1 x i1> %mask, i32 %evl)
+ %4 = call <vscale x 1 x float> @llvm.vp.fadd.nxv1f32(<vscale x 1 x float> %x, <vscale x 1 x float> %3, <vscale x 1 x i1> %mask, i32 %evl)
+ ret <vscale x 1 x float> %4
+}
+
+define <vscale x 1 x float> @fsub_nxv1f32_anymask(<vscale x 1 x float> %x, float %y, <vscale x 1 x i1> %mask, i32 zeroext %evl) {
+; ALL-LABEL: @fsub_nxv1f32_anymask(
+; ALL-NEXT: [[TMP1:%.*]] = insertelement <vscale x 1 x float> poison, float [[Y:%.*]], i64 0
+; ALL-NEXT: [[TMP2:%.*]] = shufflevector <vscale x 1 x float> [[TMP1]], <vscale x 1 x float> poison, <vscale x 1 x i32> zeroinitializer
+; ALL-NEXT: [[TMP3:%.*]] = call <vscale x 1 x float> @llvm.vp.fsub.nxv1f32(<vscale x 1 x float> [[TMP2]], <vscale x 1 x float> shufflevector (<vscale x 1 x float> insertelement (<vscale x 1 x float> poison, float 4.200000e+01, i32 0), <vscale x 1 x float> poison, <vscale x 1 x i32> zeroinitializer), <vscale x 1 x i1> [[MASK:%.*]], i32 [[EVL:%.*]])
+; ALL-NEXT: [[TMP4:%.*]] = call <vscale x 1 x float> @llvm.vp.fadd.nxv1f32(<vscale x 1 x float> [[X:%.*]], <vscale x 1 x float> [[TMP3]], <vscale x 1 x i1> [[MASK]], i32 [[EVL]])
+; ALL-NEXT: ret <vscale x 1 x float> [[TMP4]]
+;
+ %1 = insertelement <vscale x 1 x float> poison, float %y, i64 0
+ %2 = shufflevector <vscale x 1 x float> %1, <vscale x 1 x float> poison, <vscale x 1 x i32> zeroinitializer
+ %3 = call <vscale x 1 x float> @llvm.vp.fsub.nxv1f32(<vscale x 1 x float> %2, <vscale x 1 x float> shufflevector(<vscale x 1 x float> insertelement(<vscale x 1 x float> poison, float 42.0, i32 0), <vscale x 1 x float> poison, <vscale x 1 x i32> zeroinitializer), <vscale x 1 x i1> %mask, i32 %evl)
+ %4 = call <vscale x 1 x float> @llvm.vp.fadd.nxv1f32(<vscale x 1 x float> %x, <vscale x 1 x float> %3, <vscale x 1 x i1> %mask, i32 %evl)
+ ret <vscale x 1 x float> %4
+}
+
+define <vscale x 1 x float> @fdiv_nxv1f32_allonesmask(<vscale x 1 x float> %x, float %y, i32 zeroext %evl) {
+; VEC-COMBINE-LABEL: @fdiv_nxv1f32_allonesmask(
+; VEC-COMBINE-NEXT: [[SPLAT:%.*]] = insertelement <vscale x 1 x i1> poison, i1 true, i32 0
+; VEC-COMBINE-NEXT: [[MASK:%.*]] = shufflevector <vscale x 1 x i1> [[SPLAT]], <vscale x 1 x i1> poison, <vscale x 1 x i32> zeroinitializer
+; VEC-COMBINE-NEXT: [[TMP1:%.*]] = fdiv float [[Y:%.*]], 4.200000e+01
+; VEC-COMBINE-NEXT: [[DOTSPLATINSERT:%.*]] = insertelement <vscale x 1 x float> poison, float [[TMP1]], i64 0
+; VEC-COMBINE-NEXT: [[TMP2:%.*]] = shufflevector <vscale x 1 x float> [[DOTSPLATINSERT]], <vscale x 1 x float> poison, <vscale x 1 x i32> zeroinitializer
+; VEC-COMBINE-NEXT: [[TMP3:%.*]] = call <vscale x 1 x float> @llvm.vp.fadd.nxv1f32(<vscale x 1 x float> [[X:%.*]], <vscale x 1 x float> [[TMP2]], <vscale x 1 x i1> [[MASK]], i32 [[EVL:%.*]])
+; VEC-COMBINE-NEXT: ret <vscale x 1 x float> [[TMP3]]
+;
+; NO-VEC-COMBINE-LABEL: @fdiv_nxv1f32_allonesmask(
+; NO-VEC-COMBINE-NEXT: [[SPLAT:%.*]] = insertelement <vscale x 1 x i1> poison, i1 true, i32 0
+; NO-VEC-COMBINE-NEXT: [[MASK:%.*]] = shufflevector <vscale x 1 x i1> [[SPLAT]], <vscale x 1 x i1> poison, <vscale x 1 x i32> zeroinitializer
+; NO-VEC-COMBINE-NEXT: [[TMP1:%.*]] = insertelement <vscale x 1 x float> poison, float [[Y:%.*]], i64 0
+; NO-VEC-COMBINE-NEXT: [[TMP2:%.*]] = shufflevector <vscale x 1 x float> [[TMP1]], <vscale x 1 x float> poison, <vscale x 1 x i32> zeroinitializer
+; NO-VEC-COMBINE-NEXT: [[TMP3:%.*]] = call <vscale x 1 x float> @llvm.vp.fdiv.nxv1f32(<vscale x 1 x float> [[TMP2]], <vscale x 1 x float> shufflevector (<vscale x 1 x float> insertelement (<vscale x 1 x float> poison, float 4.200000e+01, i32 0), <vscale x 1 x float> poison, <vscale x 1 x i32> zeroinitializer), <vscale x 1 x i1> [[MASK]], i32 [[EVL:%.*]])
+; NO-VEC-COMBINE-NEXT: [[TMP4:%.*]] = call <vscale x 1 x float> @llvm.vp.fadd.nxv1f32(<vscale x 1 x float> [[X:%.*]], <vscale x 1 x float> [[TMP3]], <vscale x 1 x i1> [[MASK]], i32 [[EVL]])
+; NO-VEC-COMBINE-NEXT: ret <vscale x 1 x float> [[TMP4]]
+;
+ %splat = insertelement <vscale x 1 x i1> poison, i1 -1, i32 0
+ %mask = shufflevector <vscale x 1 x i1> %splat, <vscale x 1 x i1> poison, <vscale x 1 x i32> zeroinitializer
+ %1 = insertelement <vscale x 1 x float> poison, float %y, i64 0
+ %2 = shufflevector <vscale x 1 x float > %1, <vscale x 1 x float> poison, <vscale x 1 x i32> zeroinitializer
+ %3 = call <vscale x 1 x float> @llvm.vp.fdiv.nxv1f32(<vscale x 1 x float> %2, <vscale x 1 x float> shufflevector(<vscale x 1 x float> insertelement(<vscale x 1 x float> poison, float 42.0, i32 0), <vscale x 1 x float> poison, <vscale x 1 x i32> zeroinitializer), <vscale x 1 x i1> %mask, i32 %evl)
+ %4 = call <vscale x 1 x float> @llvm.vp.fadd.nxv1f32(<vscale x 1 x float> %x, <vscale x 1 x float> %3, <vscale x 1 x i1> %mask, i32 %evl)
+ ret <vscale x 1 x float> %4
+}
+
+define <vscale x 1 x float> @fdiv_nxv1f32_anymask(<vscale x 1 x float> %x, float %y, <vscale x 1 x i1> %mask, i32 zeroext %evl) {
+; ALL-LABEL: @fdiv_nxv1f32_anymask(
+; ALL-NEXT: [[TMP1:%.*]] = insertelement <vscale x 1 x float> poison, float [[Y:%.*]], i64 0
+; ALL-NEXT: [[TMP2:%.*]] = shufflevector <vscale x 1 x float> [[TMP1]], <vscale x 1 x float> poison, <vscale x 1 x i32> zeroinitializer
+; ALL-NEXT: [[TMP3:%.*]] = call <vscale x 1 x float> @llvm.vp.fdiv.nxv1f32(<vscale x 1 x float> [[TMP2]], <vscale x 1 x float> shufflevector (<vscale x 1 x float> insertelement (<vscale x 1 x float> poison, float 4.200000e+01, i32 0), <vscale x 1 x float> poison, <vscale x 1 x i32> zeroinitializer), <vscale x 1 x i1> [[MASK:%.*]], i32 [[EVL:%.*]])
+; ALL-NEXT: [[TMP4:%.*]] = call <vscale x 1 x float> @llvm.vp.fadd.nxv1f32(<vscale x 1 x float> [[X:%.*]], <vscale x 1 x float> [[TMP3]], <vscale x 1 x i1> [[MASK]], i32 [[EVL]])
+; ALL-NEXT: ret <vscale x 1 x float> [[TMP4]]
+;
+ %1 = insertelement <vscale x 1 x float> poison, float %y, i64 0
+ %2 = shufflevector <vscale x 1 x float> %1, <vscale x 1 x float> poison, <vscale x 1 x i32> zeroinitializer
+ %3 = call <vscale x 1 x float> @llvm.vp.fdiv.nxv1f32(<vscale x 1 x float> %2, <vscale x 1 x float> shufflevector(<vscale x 1 x float> insertelement(<vscale x 1 x float> poison, float 42.0, i32 0), <vscale x 1 x float> poison, <vscale x 1 x i32> zeroinitializer), <vscale x 1 x i1> %mask, i32 %evl)
+ %4 = call <vscale x 1 x float> @llvm.vp.fadd.nxv1f32(<vscale x 1 x float> %x, <vscale x 1 x float> %3, <vscale x 1 x i1> %mask, i32 %evl)
+ ret <vscale x 1 x float> %4
+}
+
+define <vscale x 1 x float> @frem_nxv1f32_allonesmask(<vscale x 1 x float> %x, float %y, i32 zeroext %evl) {
+; VEC-COMBINE-LABEL: @frem_nxv1f32_allonesmask(
+; VEC-COMBINE-NEXT: [[SPLAT:%.*]] = insertelement <vscale x 1 x i1> poison, i1 true, i32 0
+; VEC-COMBINE-NEXT: [[MASK:%.*]] = shufflevector <vscale x 1 x i1> [[SPLAT]], <vscale x 1 x i1> poison, <vscale x 1 x i32> zeroinitializer
+; VEC-COMBINE-NEXT: [[TMP1:%.*]] = frem float [[Y:%.*]], 4.200000e+01
+; VEC-COMBINE-NEXT: [[DOTSPLATINSERT:%.*]] = insertelement <vscale x 1 x float> poison, float [[TMP1]], i64 0
+; VEC-COMBINE-NEXT: [[TMP2:%.*]] = shufflevector <vscale x 1 x float> [[DOTSPLATINSERT]], <vscale x 1 x float> poison, <vscale x 1 x i32> zeroinitializer
+; VEC-COMBINE-NEXT: [[TMP3:%.*]] = call <vscale x 1 x float> @llvm.vp.fadd.nxv1f32(<vscale x 1 x float> [[X:%.*]], <vscale x 1 x float> [[TMP2]], <vscale x 1 x i1> [[MASK]], i32 [[EVL:%.*]])
+; VEC-COMBINE-NEXT: ret <vscale x 1 x float> [[TMP3]]
+;
+; NO-VEC-COMBINE-LABEL: @frem_nxv1f32_allonesmask(
+; NO-VEC-COMBINE-NEXT: [[SPLAT:%.*]] = insertelement <vscale x 1 x i1> poison, i1 true, i32 0
+; NO-VEC-COMBINE-NEXT: [[MASK:%.*]] = shufflevector <vscale x 1 x i1> [[SPLAT]], <vscale x 1 x i1> poison, <vscale x 1 x i32> zeroinitializer
+; NO-VEC-COMBINE-NEXT: [[TMP1:%.*]] = insertelement <vscale x 1 x float> poison, float [[Y:%.*]], i64 0
+; NO-VEC-COMBINE-NEXT: [[TMP2:%.*]] = shufflevector <vscale x 1 x float> [[TMP1]], <vscale x 1 x float> poison, <vscale x 1 x i32> zeroinitializer
+; NO-VEC-COMBINE-NEXT: [[TMP3:%.*]] = call <vscale x 1 x float> @llvm.vp.frem.nxv1f32(<vscale x 1 x float> [[TMP2]], <vscale x 1 x float> shufflevector (<vscale x 1 x float> insertelement (<vscale x 1 x float> poison, float 4.200000e+01, i32 0), <vscale x 1 x float> poison, <vscale x 1 x i32> zeroinitializer), <vscale x 1 x i1> [[MASK]], i32 [[EVL:%.*]])
+; NO-VEC-COMBINE-NEXT: [[TMP4:%.*]] = call <vscale x 1 x float> @llvm.vp.fadd.nxv1f32(<vscale x 1 x float> [[X:%.*]], <vscale x 1 x float> [[TMP3]], <vscale x 1 x i1> [[MASK]], i32 [[EVL]])
+; NO-VEC-COMBINE-NEXT: ret <vscale x 1 x float> [[TMP4]]
+;
+ %splat = insertelement <vscale x 1 x i1> poison, i1 -1, i32 0
+ %mask = shufflevector <vscale x 1 x i1> %splat, <vscale x 1 x i1> poison, <vscale x 1 x i32> zeroinitializer
+ %1 = insertelement <vscale x 1 x float> poison, float %y, i64 0
+ %2 = shufflevector <vscale x 1 x float > %1, <vscale x 1 x float> poison, <vscale x 1 x i32> zeroinitializer
+ %3 = call <vscale x 1 x float> @llvm.vp.frem.nxv1f32(<vscale x 1 x float> %2, <vscale x 1 x float> shufflevector(<vscale x 1 x float> insertelement(<vscale x 1 x float> poison, float 42.0, i32 0), <vscale x 1 x float> poison, <vscale x 1 x i32> zeroinitializer), <vscale x 1 x i1> %mask, i32 %evl)
+ %4 = call <vscale x 1 x float> @llvm.vp.fadd.nxv1f32(<vscale x 1 x float> %x, <vscale x 1 x float> %3, <vscale x 1 x i1> %mask, i32 %evl)
+ ret <vscale x 1 x float> %4
+ }
+
+ define <vscale x 1 x float> @frem_nxv1f32_anymask(<vscale x 1 x float> %x, float %y, <vscale x 1 x i1> %mask, i32 zeroext %evl) {
+; ALL-LABEL: @frem_nxv1f32_anymask(
+; ALL-NEXT: [[TMP1:%.*]] = insertelement <vscale x 1 x float> poison, float [[Y:%.*]], i64 0
+; ALL-NEXT: [[TMP2:%.*]] = shufflevector <vscale x 1 x float> [[TMP1]], <vscale x 1 x float> poison, <vscale x 1 x i32> zeroinitializer
+; ALL-NEXT: [[TMP3:%.*]] = call <vscale x 1 x float> @llvm.vp.frem.nxv1f32(<vscale x 1 x float> [[TMP2]], <vscale x 1 x float> shufflevector (<vscale x 1 x float> insertelement (<vscale x 1 x float> poison, float 4.200000e+01, i32 0), <vscale x 1 x float> poison, <vscale x 1 x i32> zeroinitializer), <vscale x 1 x i1> [[MASK:%.*]], i32 [[EVL:%.*]])
+; ALL-NEXT: [[TMP4:%.*]] = call <vscale x 1 x float> @llvm.vp.fadd.nxv1f32(<vscale x 1 x float> [[X:%.*]], <vscale x 1 x float> [[TMP3]], <vscale x 1 x i1> [[MASK]], i32 [[EVL]])
+; ALL-NEXT: ret <vscale x 1 x float> [[TMP4]]
+;
+ %1 = insertelement <vscale x 1 x float> poison, float %y, i64 0
+ %2 = shufflevector <vscale x 1 x float> %1, <vscale x 1 x float> poison, <vscale x 1 x i32> zeroinitializer
+ %3 = call <vscale x 1 x float> @llvm.vp.frem.nxv1f32(<vscale x 1 x float> %2, <vscale x 1 x float> shufflevector(<vscale x 1 x float> insertelement(<vscale x 1 x float> poison, float 42.0, i32 0), <vscale x 1 x float> poison, <vscale x 1 x i32> zeroinitializer), <vscale x 1 x i1> %mask, i32 %evl)
+ %4 = call <vscale x 1 x float> @llvm.vp.fadd.nxv1f32(<vscale x 1 x float> %x, <vscale x 1 x float> %3, <vscale x 1 x i1> %mask, i32 %evl)
+ ret <vscale x 1 x float> %4
+}
+
+define <vscale x 1 x float> @fdiv_nxv1f32_allonesmask_knownvl(<vscale x 1 x float> %x, float %y) {
+; VEC-COMBINE-LABEL: @fdiv_nxv1f32_allonesmask_knownvl(
+; VEC-COMBINE-NEXT: [[SPLAT:%.*]] = insertelement <vscale x 1 x i1> poison, i1 true, i32 0
+; VEC-COMBINE-NEXT: [[MASK:%.*]] = shufflevector <vscale x 1 x i1> [[SPLAT]], <vscale x 1 x i1> poison, <vscale x 1 x i32> zeroinitializer
+; VEC-COMBINE-NEXT: [[TMP1:%.*]] = fdiv float [[Y:%.*]], 4.200000e+01
+; VEC-COMBINE-NEXT: [[DOTSPLATINSERT:%.*]] = insertelement <vscale x 1 x float> poison, float [[TMP1]], i64 0
+; VEC-COMBINE-NEXT: [[TMP2:%.*]] = shufflevector <vscale x 1 x float> [[DOTSPLATINSERT]], <vscale x 1 x float> poison, <vscale x 1 x i32> zeroinitializer
+; VEC-COMBINE-NEXT: [[TMP3:%.*]] = call <vscale x 1 x float> @llvm.vp.fadd.nxv1f32(<vscale x 1 x float> [[X:%.*]], <vscale x 1 x float> [[TMP2]], <vscale x 1 x i1> [[MASK]], i32 4)
+; VEC-COMBINE-NEXT: ret <vscale x 1 x float> [[TMP3]]
+;
+; NO-VEC-COMBINE-LABEL: @fdiv_nxv1f32_allonesmask_knownvl(
+; NO-VEC-COMBINE-NEXT: [[SPLAT:%.*]] = insertelement <vscale x 1 x i1> poison, i1 true, i32 0
+; NO-VEC-COMBINE-NEXT: [[MASK:%.*]] = shufflevector <vscale x 1 x i1> [[SPLAT]], <vscale x 1 x i1> poison, <vscale x 1 x i32> zeroinitializer
+; NO-VEC-COMBINE-NEXT: [[TMP1:%.*]] = insertelement <vscale x 1 x float> poison, float [[Y:%.*]], i64 0
+; NO-VEC-COMBINE-NEXT: [[TMP2:%.*]] = shufflevector <vscale x 1 x float> [[TMP1]], <vscale x 1 x float> poison, <vscale x 1 x i32> zeroinitializer
+; NO-VEC-COMBINE-NEXT: [[TMP3:%.*]] = call <vscale x 1 x float> @llvm.vp.fdiv.nxv1f32(<vscale x 1 x float> [[TMP2]], <vscale x 1 x float> shufflevector (<vscale x 1 x float> insertelement (<vscale x 1 x float> poison, float 4.200000e+01, i32 0), <vscale x 1 x float> poison, <vscale x 1 x i32> zeroinitializer), <vscale x 1 x i1> [[MASK]], i32 4)
+; NO-VEC-COMBINE-NEXT: [[TMP4:%.*]] = call <vscale x 1 x float> @llvm.vp.fadd.nxv1f32(<vscale x 1 x float> [[X:%.*]], <vscale x 1 x float> [[TMP3]], <vscale x 1 x i1> [[MASK]], i32 4)
+; NO-VEC-COMBINE-NEXT: ret <vscale x 1 x float> [[TMP4]]
+;
+ %splat = insertelement <vscale x 1 x i1> poison, i1 -1, i32 0
+ %mask = shufflevector <vscale x 1 x i1> %splat, <vscale x 1 x i1> poison, <vscale x 1 x i32> zeroinitializer
+ %1 = insertelement <vscale x 1 x float> poison, float %y, i64 0
+ %2 = shufflevector <vscale x 1 x float > %1, <vscale x 1 x float> poison, <vscale x 1 x i32> zeroinitializer
+ %3 = call <vscale x 1 x float> @llvm.vp.fdiv.nxv1f32(<vscale x 1 x float> %2, <vscale x 1 x float> shufflevector(<vscale x 1 x float> insertelement(<vscale x 1 x float> poison, float 42.0, i32 0), <vscale x 1 x float> poison, <vscale x 1 x i32> zeroinitializer), <vscale x 1 x i1> %mask, i32 4)
+ %4 = call <vscale x 1 x float> @llvm.vp.fadd.nxv1f32(<vscale x 1 x float> %x, <vscale x 1 x float> %3, <vscale x 1 x i1> %mask, i32 4)
+ ret <vscale x 1 x float> %4
+}
+
+define <vscale x 1 x float> @fdiv_nxv1f32_anymask_knownvl(<vscale x 1 x float> %x, float %y, <vscale x 1 x i1> %mask) {
+; ALL-LABEL: @fdiv_nxv1f32_anymask_knownvl(
+; ALL-NEXT: [[TMP1:%.*]] = insertelement <vscale x 1 x float> poison, float [[Y:%.*]], i64 0
+; ALL-NEXT: [[TMP2:%.*]] = shufflevector <vscale x 1 x float> [[TMP1]], <vscale x 1 x float> poison, <vscale x 1 x i32> zeroinitializer
+; ALL-NEXT: [[TMP3:%.*]] = call <vscale x 1 x float> @llvm.vp.fdiv.nxv1f32(<vscale x 1 x float> [[TMP2]], <vscale x 1 x float> shufflevector (<vscale x 1 x float> insertelement (<vscale x 1 x float> poison, float 4.200000e+01, i32 0), <vscale x 1 x float> poison, <vscale x 1 x i32> zeroinitializer), <vscale x 1 x i1> [[MASK:%.*]], i32 4)
+; ALL-NEXT: [[TMP4:%.*]] = call <vscale x 1 x float> @llvm.vp.fadd.nxv1f32(<vscale x 1 x float> [[X:%.*]], <vscale x 1 x float> [[TMP3]], <vscale x 1 x i1> [[MASK]], i32 4)
+; ALL-NEXT: ret <vscale x 1 x float> [[TMP4]]
+;
+ %1 = insertelement <vscale x 1 x float> poison, float %y, i64 0
+ %2 = shufflevector <vscale x 1 x float> %1, <vscale x 1 x float> poison, <vscale x 1 x i32> zeroinitializer
+ %3 = call <vscale x 1 x float> @llvm.vp.fdiv.nxv1f32(<vscale x 1 x float> %2, <vscale x 1 x float> shufflevector(<vscale x 1 x float> insertelement(<vscale x 1 x float> poison, float 42.0, i32 0), <vscale x 1 x float> poison, <vscale x 1 x i32> zeroinitializer), <vscale x 1 x i1> %mask, i32 4)
+ %4 = call <vscale x 1 x float> @llvm.vp.fadd.nxv1f32(<vscale x 1 x float> %x, <vscale x 1 x float> %3, <vscale x 1 x i1> %mask, i32 4)
+ ret <vscale x 1 x float> %4
+}
+
+define <vscale x 1 x float> @frem_nxv1f32_allonesmask_knownvl(<vscale x 1 x float> %x, float %y) {
+; VEC-COMBINE-LABEL: @frem_nxv1f32_allonesmask_knownvl(
+; VEC-COMBINE-NEXT: [[SPLAT:%.*]] = insertelement <vscale x 1 x i1> poison, i1 true, i32 0
+; VEC-COMBINE-NEXT: [[MASK:%.*]] = shufflevector <vscale x 1 x i1> [[SPLAT]], <vscale x 1 x i1> poison, <vscale x 1 x i32> zeroinitializer
+; VEC-COMBINE-NEXT: [[TMP1:%.*]] = frem float [[Y:%.*]], 4.200000e+01
+; VEC-COMBINE-NEXT: [[DOTSPLATINSERT:%.*]] = insertelement <vscale x 1 x float> poison, float [[TMP1]], i64 0
+; VEC-COMBINE-NEXT: [[TMP2:%.*]] = shufflevector <vscale x 1 x float> [[DOTSPLATINSERT]], <vscale x 1 x float> poison, <vscale x 1 x i32> zeroinitializer
+; VEC-COMBINE-NEXT: [[TMP3:%.*]] = call <vscale x 1 x float> @llvm.vp.fadd.nxv1f32(<vscale x 1 x float> [[X:%.*]], <vscale x 1 x float> [[TMP2]], <vscale x 1 x i1> [[MASK]], i32 4)
+; VEC-COMBINE-NEXT: ret <vscale x 1 x float> [[TMP3]]
+;
+; NO-VEC-COMBINE-LABEL: @frem_nxv1f32_allonesmask_knownvl(
+; NO-VEC-COMBINE-NEXT: [[SPLAT:%.*]] = insertelement <vscale x 1 x i1> poison, i1 true, i32 0
+; NO-VEC-COMBINE-NEXT: [[MASK:%.*]] = shufflevector <vscale x 1 x i1> [[SPLAT]], <vscale x 1 x i1> poison, <vscale x 1 x i32> zeroinitializer
+; NO-VEC-COMBINE-NEXT: [[TMP1:%.*]] = insertelement <vscale x 1 x float> poison, float [[Y:%.*]], i64 0
+; NO-VEC-COMBINE-NEXT: [[TMP2:%.*]] = shufflevector <vscale x 1 x float> [[TMP1]], <vscale x 1 x float> poison, <vscale x 1 x i32> zeroinitializer
+; NO-VEC-COMBINE-NEXT: [[TMP3:%.*]] = call <vscale x 1 x float> @llvm.vp.frem.nxv1f32(<vscale x 1 x float> [[TMP2]], <vscale x 1 x float> shufflevector (<vscale x 1 x float> insertelement (<vscale x 1 x float> poison, float 4.200000e+01, i32 0), <vscale x 1 x float> poison, <vscale x 1 x i32> zeroinitializer), <vscale x 1 x i1> [[MASK]], i32 4)
+; NO-VEC-COMBINE-NEXT: [[TMP4:%.*]] = call <vscale x 1 x float> @llvm.vp.fadd.nxv1f32(<vscale x 1 x float> [[X:%.*]], <vscale x 1 x float> [[TMP3]], <vscale x 1 x i1> [[MASK]], i32 4)
+; NO-VEC-COMBINE-NEXT: ret <vscale x 1 x float> [[TMP4]]
+;
+ %splat = insertelement <vscale x 1 x i1> poison, i1 -1, i32 0
+ %mask = shufflevector <vscale x 1 x i1> %splat, <vscale x 1 x i1> poison, <vscale x 1 x i32> zeroinitializer
+ %1 = insertelement <vscale x 1 x float> poison, float %y, i64 0
+ %2 = shufflevector <vscale x 1 x float > %1, <vscale x 1 x float> poison, <vscale x 1 x i32> zeroinitializer
+ %3 = call <vscale x 1 x float> @llvm.vp.frem.nxv1f32(<vscale x 1 x float> %2, <vscale x 1 x float> shufflevector(<vscale x 1 x float> insertelement(<vscale x 1 x float> poison, float 42.0, i32 0), <vscale x 1 x float> poison, <vscale x 1 x i32> zeroinitializer), <vscale x 1 x i1> %mask, i32 4)
+ %4 = call <vscale x 1 x float> @llvm.vp.fadd.nxv1f32(<vscale x 1 x float> %x, <vscale x 1 x float> %3, <vscale x 1 x i1> %mask, i32 4)
+ ret <vscale x 1 x float> %4
+}
+
+ define <vscale x 1 x float> @frem_nxv1f32_anymask_knownvl(<vscale x 1 x float> %x, float %y, <vscale x 1 x i1> %mask) {
+; ALL-LABEL: @frem_nxv1f32_anymask_knownvl(
+; ALL-NEXT: [[TMP1:%.*]] = insertelement <vscale x 1 x float> poison, float [[Y:%.*]], i64 0
+; ALL-NEXT: [[TMP2:%.*]] = shufflevector <vscale x 1 x float> [[TMP1]], <vscale x 1 x float> poison, <vscale x 1 x i32> zeroinitializer
+; ALL-NEXT: [[TMP3:%.*]] = call <vscale x 1 x float> @llvm.vp.frem.nxv1f32(<vscale x 1 x float> [[TMP2]], <vscale x 1 x float> shufflevector (<vscale x 1 x float> insertelement (<vscale x 1 x float> poison, float 4.200000e+01, i32 0), <vscale x 1 x float> poison, <vscale x 1 x i32> zeroinitializer), <vscale x 1 x i1> [[MASK:%.*]], i32 4)
+; ALL-NEXT: [[TMP4:%.*]] = call <vscale x 1 x float> @llvm.vp.fadd.nxv1f32(<vscale x 1 x float> [[X:%.*]], <vscale x 1 x float> [[TMP3]], <vscale x 1 x i1> [[MASK]], i32 4)
+; ALL-NEXT: ret <vscale x 1 x float> [[TMP4]]
+;
+ %1 = insertelement <vscale x 1 x float> poison, float %y, i64 0
+ %2 = shufflevector <vscale x 1 x float> %1, <vscale x 1 x float> poison, <vscale x 1 x i32> zeroinitializer
+ %3 = call <vscale x 1 x float> @llvm.vp.frem.nxv1f32(<vscale x 1 x float> %2, <vscale x 1 x float> shufflevector(<vscale x 1 x float> insertelement(<vscale x 1 x float> poison, float 42.0, i32 0), <vscale x 1 x float> poison, <vscale x 1 x i32> zeroinitializer), <vscale x 1 x i1> %mask, i32 4)
+ %4 = call <vscale x 1 x float> @llvm.vp.fadd.nxv1f32(<vscale x 1 x float> %x, <vscale x 1 x float> %3, <vscale x 1 x i1> %mask, i32 4)
+ ret <vscale x 1 x float> %4
+}
+
+define <vscale x 1 x float> @copysign_nxv1f32_allonesmask(<vscale x 1 x float> %x, float %y, i32 zeroext %evl) {
+; VEC-COMBINE-LABEL: @copysign_nxv1f32_allonesmask(
+; VEC-COMBINE-NEXT: [[SPLAT:%.*]] = insertelement <vscale x 1 x i1> poison, i1 true, i32 0
+; VEC-COMBINE-NEXT: [[MASK:%.*]] = shufflevector <vscale x 1 x i1> [[SPLAT]], <vscale x 1 x i1> poison, <vscale x 1 x i32> zeroinitializer
+; VEC-COMBINE-NEXT: [[TMP1:%.*]] = call float @llvm.copysign.f32(float [[Y:%.*]], float 4.200000e+01)
+; VEC-COMBINE-NEXT: [[DOTSPLATINSERT:%.*]] = insertelement <vscale x 1 x float> poison, float [[TMP1]], i64 0
+; VEC-COMBINE-NEXT: [[TMP2:%.*]] = shufflevector <vscale x 1 x float> [[DOTSPLATINSERT]], <vscale x 1 x float> poison, <vscale x 1 x i32> zeroinitializer
+; VEC-COMBINE-NEXT: [[TMP3:%.*]] = call <vscale x 1 x float> @llvm.vp.fadd.nxv1f32(<vscale x 1 x float> [[X:%.*]], <vscale x 1 x float> [[TMP2]], <vscale x 1 x i1> [[MASK]], i32 [[EVL:%.*]])
+; VEC-COMBINE-NEXT: ret <vscale x 1 x float> [[TMP3]]
+;
+; NO-VEC-COMBINE-LABEL: @copysign_nxv1f32_allonesmask(
+; NO-VEC-COMBINE-NEXT: [[SPLAT:%.*]] = insertelement <vscale x 1 x i1> poison, i1 true, i32 0
+; NO-VEC-COMBINE-NEXT: [[MASK:%.*]] = shufflevector <vscale x 1 x i1> [[SPLAT]], <vscale x 1 x i1> poison, <vscale x 1 x i32> zeroinitializer
+; NO-VEC-COMBINE-NEXT: [[TMP1:%.*]] = insertelement <vscale x 1 x float> poison, float [[Y:%.*]], i64 0
+; NO-VEC-COMBINE-NEXT: [[TMP2:%.*]] = shufflevector <vscale x 1 x float> [[TMP1]], <vscale x 1 x float> poison, <vscale x 1 x i32> zeroinitializer
+; NO-VEC-COMBINE-NEXT: [[TMP3:%.*]] = call <vscale x 1 x float> @llvm.vp.copysign.nxv1f32(<vscale x 1 x float> [[TMP2]], <vscale x 1 x float> shufflevector (<vscale x 1 x float> insertelement (<vscale x 1 x float> poison, float 4.200000e+01, i32 0), <vscale x 1 x float> poison, <vscale x 1 x i32> zeroinitializer), <vscale x 1 x i1> [[MASK]], i32 [[EVL:%.*]])
+; NO-VEC-COMBINE-NEXT: [[TMP4:%.*]] = call <vscale x 1 x float> @llvm.vp.fadd.nxv1f32(<vscale x 1 x float> [[X:%.*]], <vscale x 1 x float> [[TMP3]], <vscale x 1 x i1> [[MASK]], i32 [[EVL]])
+; NO-VEC-COMBINE-NEXT: ret <vscale x 1 x float> [[TMP4]]
+;
+ %splat = insertelement <vscale x 1 x i1> poison, i1 -1, i32 0
+ %mask = shufflevector <vscale x 1 x i1> %splat, <vscale x 1 x i1> poison, <vscale x 1 x i32> zeroinitializer
+ %1 = insertelement <vscale x 1 x float> poison, float %y, i64 0
+ %2 = shufflevector <vscale x 1 x float > %1, <vscale x 1 x float> poison, <vscale x 1 x i32> zeroinitializer
+ %3 = call <vscale x 1 x float> @llvm.vp.copysign.nxv1f32(<vscale x 1 x float> %2, <vscale x 1 x float> shufflevector(<vscale x 1 x float> insertelement(<vscale x 1 x float> poison, float 42.0, i32 0), <vscale x 1 x float> poison, <vscale x 1 x i32> zeroinitializer), <vscale x 1 x i1> %mask, i32 %evl)
+ %4 = call <vscale x 1 x float> @llvm.vp.fadd.nxv1f32(<vscale x 1 x float> %x, <vscale x 1 x float> %3, <vscale x 1 x i1> %mask, i32 %evl)
+ ret <vscale x 1 x float> %4
+}
+
+define <vscale x 1 x float> @copysign_nxv1f32_anymask(<vscale x 1 x float> %x, float %y, <vscale x 1 x i1> %mask, i32 zeroext %evl) {
+; ALL-LABEL: @copysign_nxv1f32_anymask(
+; ALL-NEXT: [[TMP1:%.*]] = insertelement <vscale x 1 x float> poison, float [[Y:%.*]], i64 0
+; ALL-NEXT: [[TMP2:%.*]] = shufflevector <vscale x 1 x float> [[TMP1]], <vscale x 1 x float> poison, <vscale x 1 x i32> zeroinitializer
+; ALL-NEXT: [[TMP3:%.*]] = call <vscale x 1 x float> @llvm.vp.copysign.nxv1f32(<vscale x 1 x float> [[TMP2]], <vscale x 1 x float> shufflevector (<vscale x 1 x float> insertelement (<vscale x 1 x float> poison, float 4.200000e+01, i32 0), <vscale x 1 x float> poison, <vscale x 1 x i32> zeroinitializer), <vscale x 1 x i1> [[MASK:%.*]], i32 [[EVL:%.*]])
+; ALL-NEXT: [[TMP4:%.*]] = call <vscale x 1 x float> @llvm.vp.fadd.nxv1f32(<vscale x 1 x float> [[X:%.*]], <vscale x 1 x float> [[TMP3]], <vscale x 1 x i1> [[MASK]], i32 [[EVL]])
+; ALL-NEXT: ret <vscale x 1 x float> [[TMP4]]
+;
+ %1 = insertelement <vscale x 1 x float> poison, float %y, i64 0
+ %2 = shufflevector <vscale x 1 x float> %1, <vscale x 1 x float> poison, <vscale x 1 x i32> zeroinitializer
+ %3 = call <vscale x 1 x float> @llvm.vp.copysign.nxv1f32(<vscale x 1 x float> %2, <vscale x 1 x float> shufflevector(<vscale x 1 x float> insertelement(<vscale x 1 x float> poison, float 42.0, i32 0), <vscale x 1 x float> poison, <vscale x 1 x i32> zeroinitializer), <vscale x 1 x i1> %mask, i32 %evl)
+ %4 = call <vscale x 1 x float> @llvm.vp.fadd.nxv1f32(<vscale x 1 x float> %x, <vscale x 1 x float> %3, <vscale x 1 x i1> %mask, i32 %evl)
+ ret <vscale x 1 x float> %4
+}
+
+define <vscale x 1 x float> @minnum_nxv1f32_allonesmask(<vscale x 1 x float> %x, float %y, i32 zeroext %evl) {
+; VEC-COMBINE-LABEL: @minnum_nxv1f32_allonesmask(
+; VEC-COMBINE-NEXT: [[SPLAT:%.*]] = insertelement <vscale x 1 x i1> poison, i1 true, i32 0
+; VEC-COMBINE-NEXT: [[MASK:%.*]] = shufflevector <vscale x 1 x i1> [[SPLAT]], <vscale x 1 x i1> poison, <vscale x 1 x i32> zeroinitializer
+; VEC-COMBINE-NEXT: [[TMP1:%.*]] = call float @llvm.minnum.f32(float [[Y:%.*]], float 4.200000e+01)
+; VEC-COMBINE-NEXT: [[DOTSPLATINSERT:%.*]] = insertelement <vscale x 1 x float> poison, float [[TMP1]], i64 0
+; VEC-COMBINE-NEXT: [[TMP2:%.*]] = shufflevector <vscale x 1 x float> [[DOTSPLATINSERT]], <vscale x 1 x float> poison, <vscale x 1 x i32> zeroinitializer
+; VEC-COMBINE-NEXT: [[TMP3:%.*]] = call <vscale x 1 x float> @llvm.vp.fadd.nxv1f32(<vscale x 1 x float> [[X:%.*]], <vscale x 1 x float> [[TMP2]], <vscale x 1 x i1> [[MASK]], i32 [[EVL:%.*]])
+; VEC-COMBINE-NEXT: ret <vscale x 1 x float> [[TMP3]]
+;
+; NO-VEC-COMBINE-LABEL: @minnum_nxv1f32_allonesmask(
+; NO-VEC-COMBINE-NEXT: [[SPLAT:%.*]] = insertelement <vscale x 1 x i1> poison, i1 true, i32 0
+; NO-VEC-COMBINE-NEXT: [[MASK:%.*]] = shufflevector <vscale x 1 x i1> [[SPLAT]], <vscale x 1 x i1> poison, <vscale x 1 x i32> zeroinitializer
+; NO-VEC-COMBINE-NEXT: [[TMP1:%.*]] = insertelement <vscale x 1 x float> poison, float [[Y:%.*]], i64 0
+; NO-VEC-COMBINE-NEXT: [[TMP2:%.*]] = shufflevector <vscale x 1 x float> [[TMP1]], <vscale x 1 x float> poison, <vscale x 1 x i32> zeroinitializer
+; NO-VEC-COMBINE-NEXT: [[TMP3:%.*]] = call <vscale x 1 x float> @llvm.vp.minnum.nxv1f32(<vscale x 1 x float> [[TMP2]], <vscale x 1 x float> shufflevector (<vscale x 1 x float> insertelement (<vscale x 1 x float> poison, float 4.200000e+01, i32 0), <vscale x 1 x float> poison, <vscale x 1 x i32> zeroinitializer), <vscale x 1 x i1> [[MASK]], i32 [[EVL:%.*]])
+; NO-VEC-COMBINE-NEXT: [[TMP4:%.*]] = call <vscale x 1 x float> @llvm.vp.fadd.nxv1f32(<vscale x 1 x float> [[X:%.*]], <vscale x 1 x float> [[TMP3]], <vscale x 1 x i1> [[MASK]], i32 [[EVL]])
+; NO-VEC-COMBINE-NEXT: ret <vscale x 1 x float> [[TMP4]]
+;
+ %splat = insertelement <vscale x 1 x i1> poison, i1 -1, i32 0
+ %mask = shufflevector <vscale x 1 x i1> %splat, <vscale x 1 x i1> poison, <vscale x 1 x i32> zeroinitializer
+ %1 = insertelement <vscale x 1 x float> poison, float %y, i64 0
+ %2 = shufflevector <vscale x 1 x float > %1, <vscale x 1 x float> poison, <vscale x 1 x i32> zeroinitializer
+ %3 = call <vscale x 1 x float> @llvm.vp.minnum.nxv1f32(<vscale x 1 x float> %2, <vscale x 1 x float> shufflevector(<vscale x 1 x float> insertelement(<vscale x 1 x float> poison, float 42.0, i32 0), <vscale x 1 x float> poison, <vscale x 1 x i32> zeroinitializer), <vscale x 1 x i1> %mask, i32 %evl)
+ %4 = call <vscale x 1 x float> @llvm.vp.fadd.nxv1f32(<vscale x 1 x float> %x, <vscale x 1 x float> %3, <vscale x 1 x i1> %mask, i32 %evl)
+ ret <vscale x 1 x float> %4
+}
+
+define <vscale x 1 x float> @minnum_nxv1f32_anymask(<vscale x 1 x float> %x, float %y, <vscale x 1 x i1> %mask, i32 zeroext %evl) {
+; ALL-LABEL: @minnum_nxv1f32_anymask(
+; ALL-NEXT: [[TMP1:%.*]] = insertelement <vscale x 1 x float> poison, float [[Y:%.*]], i64 0
+; ALL-NEXT: [[TMP2:%.*]] = shufflevector <vscale x 1 x float> [[TMP1]], <vscale x 1 x float> poison, <vscale x 1 x i32> zeroinitializer
+; ALL-NEXT: [[TMP3:%.*]] = call <vscale x 1 x float> @llvm.vp.minnum.nxv1f32(<vscale x 1 x float> [[TMP2]], <vscale x 1 x float> shufflevector (<vscale x 1 x float> insertelement (<vscale x 1 x float> poison, float 4.200000e+01, i32 0), <vscale x 1 x float> poison, <vscale x 1 x i32> zeroinitializer), <vscale x 1 x i1> [[MASK:%.*]], i32 [[EVL:%.*]])
+; ALL-NEXT: [[TMP4:%.*]] = call <vscale x 1 x float> @llvm.vp.fadd.nxv1f32(<vscale x 1 x float> [[X:%.*]], <vscale x 1 x float> [[TMP3]], <vscale x 1 x i1> [[MASK]], i32 [[EVL]])
+; ALL-NEXT: ret <vscale x 1 x float> [[TMP4]]
+;
+ %1 = insertelement <vscale x 1 x float> poison, float %y, i64 0
+ %2 = shufflevector <vscale x 1 x float> %1, <vscale x 1 x float> poison, <vscale x 1 x i32> zeroinitializer
+ %3 = call <vscale x 1 x float> @llvm.vp.minnum.nxv1f32(<vscale x 1 x float> %2, <vscale x 1 x float> shufflevector(<vscale x 1 x float> insertelement(<vscale x 1 x float> poison, float 42.0, i32 0), <vscale x 1 x float> poison, <vscale x 1 x i32> zeroinitializer), <vscale x 1 x i1> %mask, i32 %evl)
+ %4 = call <vscale x 1 x float> @llvm.vp.fadd.nxv1f32(<vscale x 1 x float> %x, <vscale x 1 x float> %3, <vscale x 1 x i1> %mask, i32 %evl)
+ ret <vscale x 1 x float> %4
+}
+
+define <vscale x 1 x float> @maxnum_nxv1f32_allonesmask(<vscale x 1 x float> %x, float %y, i32 zeroext %evl) {
+; VEC-COMBINE-LABEL: @maxnum_nxv1f32_allonesmask(
+; VEC-COMBINE-NEXT: [[SPLAT:%.*]] = insertelement <vscale x 1 x i1> poison, i1 true, i32 0
+; VEC-COMBINE-NEXT: [[MASK:%.*]] = shufflevector <vscale x 1 x i1> [[SPLAT]], <vscale x 1 x i1> poison, <vscale x 1 x i32> zeroinitializer
+; VEC-COMBINE-NEXT: [[TMP1:%.*]] = call float @llvm.maxnum.f32(float [[Y:%.*]], float 4.200000e+01)
+; VEC-COMBINE-NEXT: [[DOTSPLATINSERT:%.*]] = insertelement <vscale x 1 x float> poison, float [[TMP1]], i64 0
+; VEC-COMBINE-NEXT: [[TMP2:%.*]] = shufflevector <vscale x 1 x float> [[DOTSPLATINSERT]], <vscale x 1 x float> poison, <vscale x 1 x i32> zeroinitializer
+; VEC-COMBINE-NEXT: [[TMP3:%.*]] = call <vscale x 1 x float> @llvm.vp.fadd.nxv1f32(<vscale x 1 x float> [[X:%.*]], <vscale x 1 x float> [[TMP2]], <vscale x 1 x i1> [[MASK]], i32 [[EVL:%.*]])
+; VEC-COMBINE-NEXT: ret <vscale x 1 x float> [[TMP3]]
+;
+; NO-VEC-COMBINE-LABEL: @maxnum_nxv1f32_allonesmask(
+; NO-VEC-COMBINE-NEXT: [[SPLAT:%.*]] = insertelement <vscale x 1 x i1> poison, i1 true, i32 0
+; NO-VEC-COMBINE-NEXT: [[MASK:%.*]] = shufflevector <vscale x 1 x i1> [[SPLAT]], <vscale x 1 x i1> poison, <vscale x 1 x i32> zeroinitializer
+; NO-VEC-COMBINE-NEXT: [[TMP1:%.*]] = insertelement <vscale x 1 x float> poison, float [[Y:%.*]], i64 0
+; NO-VEC-COMBINE-NEXT: [[TMP2:%.*]] = shufflevector <vscale x 1 x float> [[TMP1]], <vscale x 1 x float> poison, <vscale x 1 x i32> zeroinitializer
+; NO-VEC-COMBINE-NEXT: [[TMP3:%.*]] = call <vscale x 1 x float> @llvm.vp.maxnum.nxv1f32(<vscale x 1 x float> [[TMP2]], <vscale x 1 x float> shufflevector (<vscale x 1 x float> insertelement (<vscale x 1 x float> poison, float 4.200000e+01, i32 0), <vscale x 1 x float> poison, <vscale x 1 x i32> zeroinitializer), <vscale x 1 x i1> [[MASK]], i32 [[EVL:%.*]])
+; NO-VEC-COMBINE-NEXT: [[TMP4:%.*]] = call <vscale x 1 x float> @llvm.vp.fadd.nxv1f32(<vscale x 1 x float> [[X:%.*]], <vscale x 1 x float> [[TMP3]], <vscale x 1 x i1> [[MASK]], i32 [[EVL]])
+; NO-VEC-COMBINE-NEXT: ret <vscale x 1 x float> [[TMP4]]
+;
+ %splat = insertelement <vscale x 1 x i1> poison, i1 -1, i32 0
+ %mask = shufflevector <vscale x 1 x i1> %splat, <vscale x 1 x i1> poison, <vscale x 1 x i32> zeroinitializer
+ %1 = insertelement <vscale x 1 x float> poison, float %y, i64 0
+ %2 = shufflevector <vscale x 1 x float > %1, <vscale x 1 x float> poison, <vscale x 1 x i32> zeroinitializer
+ %3 = call <vscale x 1 x float> @llvm.vp.maxnum.nxv1f32(<vscale x 1 x float> %2, <vscale x 1 x float> shufflevector(<vscale x 1 x float> insertelement(<vscale x 1 x float> poison, float 42.0, i32 0), <vscale x 1 x float> poison, <vscale x 1 x i32> zeroinitializer), <vscale x 1 x i1> %mask, i32 %evl)
+ %4 = call <vscale x 1 x float> @llvm.vp.fadd.nxv1f32(<vscale x 1 x float> %x, <vscale x 1 x float> %3, <vscale x 1 x i1> %mask, i32 %evl)
+ ret <vscale x 1 x float> %4
+}
+
+define <vscale x 1 x float> @maxnum_nxv1f32_anymask(<vscale x 1 x float> %x, float %y, <vscale x 1 x i1> %mask, i32 zeroext %evl) {
+; ALL-LABEL: @maxnum_nxv1f32_anymask(
+; ALL-NEXT: [[TMP1:%.*]] = insertelement <vscale x 1 x float> poison, float [[Y:%.*]], i64 0
+; ALL-NEXT: [[TMP2:%.*]] = shufflevector <vscale x 1 x float> [[TMP1]], <vscale x 1 x float> poison, <vscale x 1 x i32> zeroinitializer
+; ALL-NEXT: [[TMP3:%.*]] = call <vscale x 1 x float> @llvm.vp.maxnum.nxv1f32(<vscale x 1 x float> [[TMP2]], <vscale x 1 x float> shufflevector (<vscale x 1 x float> insertelement (<vscale x 1 x float> poison, float 4.200000e+01, i32 0), <vscale x 1 x float> poison, <vscale x 1 x i32> zeroinitializer), <vscale x 1 x i1> [[MASK:%.*]], i32 [[EVL:%.*]])
+; ALL-NEXT: [[TMP4:%.*]] = call <vscale x 1 x float> @llvm.vp.fadd.nxv1f32(<vscale x 1 x float> [[X:%.*]], <vscale x 1 x float> [[TMP3]], <vscale x 1 x i1> [[MASK]], i32 [[EVL]])
+; ALL-NEXT: ret <vscale x 1 x float> [[TMP4]]
+;
+ %1 = insertelement <vscale x 1 x float> poison, float %y, i64 0
+ %2 = shufflevector <vscale x 1 x float> %1, <vscale x 1 x float> poison, <vscale x 1 x i32> zeroinitializer
+ %3 = call <vscale x 1 x float> @llvm.vp.maxnum.nxv1f32(<vscale x 1 x float> %2, <vscale x 1 x float> shufflevector(<vscale x 1 x float> insertelement(<vscale x 1 x float> poison, float 42.0, i32 0), <vscale x 1 x float> poison, <vscale x 1 x i32> zeroinitializer), <vscale x 1 x i1> %mask, i32 %evl)
+ %4 = call <vscale x 1 x float> @llvm.vp.fadd.nxv1f32(<vscale x 1 x float> %x, <vscale x 1 x float> %3, <vscale x 1 x i1> %mask, i32 %evl)
+ ret <vscale x 1 x float> %4
+}
+
+define <vscale x 8 x i8> @add_nxv8i8_allonesmask(<vscale x 8 x i8> %x, i8 %y, i32 zeroext %evl) {
+; VEC-COMBINE-LABEL: @add_nxv8i8_allonesmask(
+; VEC-COMBINE-NEXT: [[SPLAT:%.*]] = insertelement <vscale x 8 x i1> poison, i1 true, i32 0
+; VEC-COMBINE-NEXT: [[MASK:%.*]] = shufflevector <vscale x 8 x i1> [[SPLAT]], <vscale x 8 x i1> poison, <vscale x 8 x i32> zeroinitializer
+; VEC-COMBINE-NEXT: [[TMP1:%.*]] = add i8 [[Y:%.*]], 42
+; VEC-COMBINE-NEXT: [[DOTSPLATINSERT:%.*]] = insertelement <vscale x 8 x i8> poison, i8 [[TMP1]], i64 0
+; VEC-COMBINE-NEXT: [[TMP2:%.*]] = shufflevector <vscale x 8 x i8> [[DOTSPLATINSERT]], <vscale x 8 x i8> poison, <vscale x 8 x i32> zeroinitializer
+; VEC-COMBINE-NEXT: [[TMP3:%.*]] = call <vscale x 8 x i8> @llvm.vp.mul.nxv8i8(<vscale x 8 x i8> [[X:%.*]], <vscale x 8 x i8> [[TMP2]], <vscale x 8 x i1> [[MASK]], i32 [[EVL:%.*]])
+; VEC-COMBINE-NEXT: ret <vscale x 8 x i8> [[TMP3]]
+;
+; NO-VEC-COMBINE-LABEL: @add_nxv8i8_allonesmask(
+; NO-VEC-COMBINE-NEXT: [[SPLAT:%.*]] = insertelement <vscale x 8 x i1> poison, i1 true, i32 0
+; NO-VEC-COMBINE-NEXT: [[MASK:%.*]] = shufflevector <vscale x 8 x i1> [[SPLAT]], <vscale x 8 x i1> poison, <vscale x 8 x i32> zeroinitializer
+; NO-VEC-COMBINE-NEXT: [[TMP1:%.*]] = insertelement <vscale x 8 x i8> poison, i8 [[Y:%.*]], i64 0
+; NO-VEC-COMBINE-NEXT: [[TMP2:%.*]] = shufflevector <vscale x 8 x i8> [[TMP1]], <vscale x 8 x i8> poison, <vscale x 8 x i32> zeroinitializer
+; NO-VEC-COMBINE-NEXT: [[TMP3:%.*]] = call <vscale x 8 x i8> @llvm.vp.add.nxv8i8(<vscale x 8 x i8> [[TMP2]], <vscale x 8 x i8> shufflevector (<vscale x 8 x i8> insertelement (<vscale x 8 x i8> poison, i8 42, i32 0), <vscale x 8 x i8> poison, <vscale x 8 x i32> zeroinitializer), <vscale x 8 x i1> [[MASK]], i32 [[EVL:%.*]])
+; NO-VEC-COMBINE-NEXT: [[TMP4:%.*]] = call <vscale x 8 x i8> @llvm.vp.mul.nxv8i8(<vscale x 8 x i8> [[X:%.*]], <vscale x 8 x i8> [[TMP3]], <vscale x 8 x i1> [[MASK]], i32 [[EVL]])
+; NO-VEC-COMBINE-NEXT: ret <vscale x 8 x i8> [[TMP4]]
+;
+ %splat = insertelement <vscale x 8 x i1> poison, i1 -1, i32 0
+ %mask = shufflevector <vscale x 8 x i1> %splat, <vscale x 8 x i1> poison, <vscale x 8 x i32> zeroinitializer
+ %1 = insertelement <vscale x 8 x i8> poison, i8 %y, i64 0
+ %2 = shufflevector <vscale x 8 x i8> %1, <vscale x 8 x i8> poison, <vscale x 8 x i32> zeroinitializer
+ %3 = call <vscale x 8 x i8> @llvm.vp.add.nxv8i8(<vscale x 8 x i8> %2, <vscale x 8 x i8> shufflevector(<vscale x 8 x i8> insertelement(<vscale x 8 x i8> poison, i8 42, i32 0), <vscale x 8 x i8> poison, <vscale x 8 x i32> zeroinitializer), <vscale x 8 x i1> %mask, i32 %evl)
+ %4 = call <vscale x 8 x i8> @llvm.vp.mul.nxv8i8(<vscale x 8 x i8> %x, <vscale x 8 x i8> %3, <vscale x 8 x i1> %mask, i32 %evl)
+ ret <vscale x 8 x i8> %4
+}
+
+define <vscale x 8 x i8> @add_nxv8i8_anymask(<vscale x 8 x i8> %x, i8 %y, <vscale x 8 x i1> %mask, i32 zeroext %evl) {
+; ALL-LABEL: @add_nxv8i8_anymask(
+; ALL-NEXT: [[TMP1:%.*]] = insertelement <vscale x 8 x i8> poison, i8 [[Y:%.*]], i64 0
+; ALL-NEXT: [[TMP2:%.*]] = shufflevector <vscale x 8 x i8> [[TMP1]], <vscale x 8 x i8> poison, <vscale x 8 x i32> zeroinitializer
+; ALL-NEXT: [[TMP3:%.*]] = call <vscale x 8 x i8> @llvm.vp.add.nxv8i8(<vscale x 8 x i8> [[TMP2]], <vscale x 8 x i8> shufflevector (<vscale x 8 x i8> insertelement (<vscale x 8 x i8> poison, i8 42, i32 0), <vscale x 8 x i8> poison, <vscale x 8 x i32> zeroinitializer), <vscale x 8 x i1> [[MASK:%.*]], i32 [[EVL:%.*]])
+; ALL-NEXT: [[TMP4:%.*]] = call <vscale x 8 x i8> @llvm.vp.mul.nxv8i8(<vscale x 8 x i8> [[X:%.*]], <vscale x 8 x i8> [[TMP3]], <vscale x 8 x i1> [[MASK]], i32 [[EVL]])
+; ALL-NEXT: ret <vscale x 8 x i8> [[TMP4]]
+;
+ %1 = insertelement <vscale x 8 x i8> poison, i8 %y, i64 0
+ %2 = shufflevector <vscale x 8 x i8> %1, <vscale x 8 x i8> poison, <vscale x 8 x i32> zeroinitializer
+ %3 = call <vscale x 8 x i8> @llvm.vp.add.nxv8i8(<vscale x 8 x i8> %2, <vscale x 8 x i8> shufflevector(<vscale x 8 x i8> insertelement(<vscale x 8 x i8> poison, i8 42, i32 0), <vscale x 8 x i8> poison, <vscale x 8 x i32> zeroinitializer), <vscale x 8 x i1> %mask, i32 %evl)
+ %4 = call <vscale x 8 x i8> @llvm.vp.mul.nxv8i8(<vscale x 8 x i8> %x, <vscale x 8 x i8> %3, <vscale x 8 x i1> %mask, i32 %evl)
+ ret <vscale x 8 x i8> %4
+}
+
+define <vscale x 8 x half> @fadd_nxv1f16_allonesmask(<vscale x 8 x half> %x, half %y, i32 zeroext %evl) {
+; VEC-COMBINE-LABEL: @fadd_nxv1f16_allonesmask(
+; VEC-COMBINE-NEXT: [[SPLAT:%.*]] = insertelement <vscale x 8 x i1> poison, i1 true, i32 0
+; VEC-COMBINE-NEXT: [[MASK:%.*]] = shufflevector <vscale x 8 x i1> [[SPLAT]], <vscale x 8 x i1> poison, <vscale x 8 x i32> zeroinitializer
+; VEC-COMBINE-NEXT: [[TMP1:%.*]] = fadd half [[Y:%.*]], 0xH5140
+; VEC-COMBINE-NEXT: [[DOTSPLATINSERT:%.*]] = insertelement <vscale x 8 x half> poison, half [[TMP1]], i64 0
+; VEC-COMBINE-NEXT: [[TMP2:%.*]] = shufflevector <vscale x 8 x half> [[DOTSPLATINSERT]], <vscale x 8 x half> poison, <vscale x 8 x i32> zeroinitializer
+; VEC-COMBINE-NEXT: [[TMP3:%.*]] = call <vscale x 8 x half> @llvm.vp.fadd.nxv8f16(<vscale x 8 x half> [[X:%.*]], <vscale x 8 x half> [[TMP2]], <vscale x 8 x i1> [[MASK]], i32 [[EVL:%.*]])
+; VEC-COMBINE-NEXT: ret <vscale x 8 x half> [[TMP3]]
+;
+; NO-VEC-COMBINE-LABEL: @fadd_nxv1f16_allonesmask(
+; NO-VEC-COMBINE-NEXT: [[SPLAT:%.*]] = insertelement <vscale x 8 x i1> poison, i1 true, i32 0
+; NO-VEC-COMBINE-NEXT: [[MASK:%.*]] = shufflevector <vscale x 8 x i1> [[SPLAT]], <vscale x 8 x i1> poison, <vscale x 8 x i32> zeroinitializer
+; NO-VEC-COMBINE-NEXT: [[TMP1:%.*]] = insertelement <vscale x 8 x half> poison, half [[Y:%.*]], i64 0
+; NO-VEC-COMBINE-NEXT: [[TMP2:%.*]] = shufflevector <vscale x 8 x half> [[TMP1]], <vscale x 8 x half> poison, <vscale x 8 x i32> zeroinitializer
+; NO-VEC-COMBINE-NEXT: [[TMP3:%.*]] = call <vscale x 8 x half> @llvm.vp.fadd.nxv8f16(<vscale x 8 x half> [[TMP2]], <vscale x 8 x half> shufflevector (<vscale x 8 x half> insertelement (<vscale x 8 x half> poison, half 0xH5140, i32 0), <vscale x 8 x half> poison, <vscale x 8 x i32> zeroinitializer), <vscale x 8 x i1> [[MASK]], i32 [[EVL:%.*]])
+; NO-VEC-COMBINE-NEXT: [[TMP4:%.*]] = call <vscale x 8 x half> @llvm.vp.fadd.nxv8f16(<vscale x 8 x half> [[X:%.*]], <vscale x 8 x half> [[TMP3]], <vscale x 8 x i1> [[MASK]], i32 [[EVL]])
+; NO-VEC-COMBINE-NEXT: ret <vscale x 8 x half> [[TMP4]]
+;
+ %splat = insertelement <vscale x 8 x i1> poison, i1 -1, i32 0
+ %mask = shufflevector <vscale x 8 x i1> %splat, <vscale x 8 x i1> poison, <vscale x 8 x i32> zeroinitializer
+ %1 = insertelement <vscale x 8 x half> poison, half %y, i64 0
+ %2 = shufflevector <vscale x 8 x half> %1, <vscale x 8 x half> poison, <vscale x 8 x i32> zeroinitializer
+ %3 = call <vscale x 8 x half> @llvm.vp.fadd.nxv8f16(<vscale x 8 x half> %2, <vscale x 8 x half> shufflevector(<vscale x 8 x half> insertelement(<vscale x 8 x half> poison, half 42.0, i32 0), <vscale x 8 x half> poison, <vscale x 8 x i32> zeroinitializer), <vscale x 8 x i1> %mask, i32 %evl)
+ %4 = call <vscale x 8 x half> @llvm.vp.fadd.nxv8f16(<vscale x 8 x half> %x, <vscale x 8 x half> %3, <vscale x 8 x i1> %mask, i32 %evl)
+ ret <vscale x 8 x half> %4
+}
+
+define <vscale x 8 x half> @fadd_nxv8f16_anymask(<vscale x 8 x half> %x, half %y, <vscale x 8 x i1> %mask, i32 zeroext %evl) {
+; ALL-LABEL: @fadd_nxv8f16_anymask(
+; ALL-NEXT: [[TMP1:%.*]] = insertelement <vscale x 8 x half> poison, half [[Y:%.*]], i64 0
+; ALL-NEXT: [[TMP2:%.*]] = shufflevector <vscale x 8 x half> [[TMP1]], <vscale x 8 x half> poison, <vscale x 8 x i32> zeroinitializer
+; ALL-NEXT: [[TMP3:%.*]] = call <vscale x 8 x half> @llvm.vp.fadd.nxv8f16(<vscale x 8 x half> [[TMP2]], <vscale x 8 x half> shufflevector (<vscale x 8 x half> insertelement (<vscale x 8 x half> poison, half 0xH5140, i32 0), <vscale x 8 x half> poison, <vscale x 8 x i32> zeroinitializer), <vscale x 8 x i1> [[MASK:%.*]], i32 [[EVL:%.*]])
+; ALL-NEXT: [[TMP4:%.*]] = call <vscale x 8 x half> @llvm.vp.fadd.nxv8f16(<vscale x 8 x half> [[X:%.*]], <vscale x 8 x half> [[TMP3]], <vscale x 8 x i1> [[MASK]], i32 [[EVL]])
+; ALL-NEXT: ret <vscale x 8 x half> [[TMP4]]
+;
+ %1 = insertelement <vscale x 8 x half> poison, half %y, i64 0
+ %2 = shufflevector <vscale x 8 x half> %1, <vscale x 8 x half> poison, <vscale x 8 x i32> zeroinitializer
+ %3 = call <vscale x 8 x half> @llvm.vp.fadd.nxv8f16(<vscale x 8 x half> %2, <vscale x 8 x half> shufflevector(<vscale x 8 x half> insertelement(<vscale x 8 x half> poison, half 42.0, i32 0), <vscale x 8 x half> poison, <vscale x 8 x i32> zeroinitializer), <vscale x 8 x i1> %mask, i32 %evl)
+ %4 = call <vscale x 8 x half> @llvm.vp.fadd.nxv8f16(<vscale x 8 x half> %x, <vscale x 8 x half> %3, <vscale x 8 x i1> %mask, i32 %evl)
+ ret <vscale x 8 x half> %4
+}
+
+define <1 x i64> @add_v1i64_allonesmask(<1 x i64> %x, i64 %y, i32 zeroext %evl) {
+; VEC-COMBINE-64-LABEL: @add_v1i64_allonesmask(
+; VEC-COMBINE-64-NEXT: [[SPLAT:%.*]] = insertelement <1 x i1> poison, i1 true, i32 0
+; VEC-COMBINE-64-NEXT: [[MASK:%.*]] = shufflevector <1 x i1> [[SPLAT]], <1 x i1> poison, <1 x i32> zeroinitializer
+; VEC-COMBINE-64-NEXT: [[TMP1:%.*]] = add i64 [[Y:%.*]], 42
+; VEC-COMBINE-64-NEXT: [[DOTSPLATINSERT:%.*]] = insertelement <1 x i64> poison, i64 [[TMP1]], i64 0
+; VEC-COMBINE-64-NEXT: [[TMP2:%.*]] = shufflevector <1 x i64> [[DOTSPLATINSERT]], <1 x i64> poison, <1 x i32> zeroinitializer
+; VEC-COMBINE-64-NEXT: [[TMP3:%.*]] = call <1 x i64> @llvm.vp.mul.v1i64(<1 x i64> [[X:%.*]], <1 x i64> [[TMP2]], <1 x i1> [[MASK]], i32 [[EVL:%.*]])
+; VEC-COMBINE-64-NEXT: ret <1 x i64> [[TMP3]]
+;
+; NO-VEC-COMBINE-LABEL: @add_v1i64_allonesmask(
+; NO-VEC-COMBINE-NEXT: [[SPLAT:%.*]] = insertelement <1 x i1> poison, i1 true, i32 0
+; NO-VEC-COMBINE-NEXT: [[MASK:%.*]] = shufflevector <1 x i1> [[SPLAT]], <1 x i1> poison, <1 x i32> zeroinitializer
+; NO-VEC-COMBINE-NEXT: [[TMP1:%.*]] = insertelement <1 x i64> poison, i64 [[Y:%.*]], i64 0
+; NO-VEC-COMBINE-NEXT: [[TMP2:%.*]] = shufflevector <1 x i64> [[TMP1]], <1 x i64> poison, <1 x i32> zeroinitializer
+; NO-VEC-COMBINE-NEXT: [[TMP3:%.*]] = call <1 x i64> @llvm.vp.add.v1i64(<1 x i64> [[TMP2]], <1 x i64> <i64 42>, <1 x i1> [[MASK]], i32 [[EVL:%.*]])
+; NO-VEC-COMBINE-NEXT: [[TMP4:%.*]] = call <1 x i64> @llvm.vp.mul.v1i64(<1 x i64> [[X:%.*]], <1 x i64> [[TMP3]], <1 x i1> [[MASK]], i32 [[EVL]])
+; NO-VEC-COMBINE-NEXT: ret <1 x i64> [[TMP4]]
+;
+; VEC-COMBINE-32-LABEL: @add_v1i64_allonesmask(
+; VEC-COMBINE-32-NEXT: [[SPLAT:%.*]] = insertelement <1 x i1> poison, i1 true, i32 0
+; VEC-COMBINE-32-NEXT: [[MASK:%.*]] = shufflevector <1 x i1> [[SPLAT]], <1 x i1> poison, <1 x i32> zeroinitializer
+; VEC-COMBINE-32-NEXT: [[TMP1:%.*]] = insertelement <1 x i64> poison, i64 [[Y:%.*]], i64 0
+; VEC-COMBINE-32-NEXT: [[TMP2:%.*]] = shufflevector <1 x i64> [[TMP1]], <1 x i64> poison, <1 x i32> zeroinitializer
+; VEC-COMBINE-32-NEXT: [[TMP3:%.*]] = call <1 x i64> @llvm.vp.add.v1i64(<1 x i64> [[TMP2]], <1 x i64> <i64 42>, <1 x i1> [[MASK]], i32 [[EVL:%.*]])
+; VEC-COMBINE-32-NEXT: [[TMP4:%.*]] = call <1 x i64> @llvm.vp.mul.v1i64(<1 x i64> [[X:%.*]], <1 x i64> [[TMP3]], <1 x i1> [[MASK]], i32 [[EVL]])
+; VEC-COMBINE-32-NEXT: ret <1 x i64> [[TMP4]]
+;
+ %splat = insertelement <1 x i1> poison, i1 -1, i32 0
+ %mask = shufflevector <1 x i1> %splat, <1 x i1> poison, <1 x i32> zeroinitializer
+ %1 = insertelement <1 x i64> poison, i64 %y, i64 0
+ %2 = shufflevector <1 x i64> %1, <1 x i64> poison, <1 x i32> zeroinitializer
+ %3 = call <1 x i64> @llvm.vp.add.v1i64(<1 x i64> %2, <1 x i64> shufflevector(<1 x i64> insertelement(<1 x i64> poison, i64 42, i32 0), <1 x i64> poison, <1 x i32> zeroinitializer), <1 x i1> %mask, i32 %evl)
+ %4 = call <1 x i64> @llvm.vp.mul.v1i64(<1 x i64> %x, <1 x i64> %3, <1 x i1> %mask, i32 %evl)
+ ret <1 x i64> %4
+}
+
+define <1 x i64> @add_v1i64_anymask(<1 x i64> %x, i64 %y, <1 x i1> %mask, i32 zeroext %evl) {
+; ALL-LABEL: @add_v1i64_anymask(
+; ALL-NEXT: [[TMP1:%.*]] = insertelement <1 x i64> poison, i64 [[Y:%.*]], i64 0
+; ALL-NEXT: [[TMP2:%.*]] = shufflevector <1 x i64> [[TMP1]], <1 x i64> poison, <1 x i32> zeroinitializer
+; ALL-NEXT: [[TMP3:%.*]] = call <1 x i64> @llvm.vp.add.v1i64(<1 x i64> [[TMP2]], <1 x i64> <i64 42>, <1 x i1> [[MASK:%.*]], i32 [[EVL:%.*]])
+; ALL-NEXT: [[TMP4:%.*]] = call <1 x i64> @llvm.vp.mul.v1i64(<1 x i64> [[X:%.*]], <1 x i64> [[TMP3]], <1 x i1> [[MASK]], i32 [[EVL]])
+; ALL-NEXT: ret <1 x i64> [[TMP4]]
+;
+ %1 = insertelement <1 x i64> poison, i64 %y, i64 0
+ %2 = shufflevector <1 x i64> %1, <1 x i64> poison, <1 x i32> zeroinitializer
+ %3 = call <1 x i64> @llvm.vp.add.v1i64(<1 x i64> %2, <1 x i64> shufflevector(<1 x i64> insertelement(<1 x i64> poison, i64 42, i32 0), <1 x i64> poison, <1 x i32> zeroinitializer), <1 x i1> %mask, i32 %evl)
+ %4 = call <1 x i64> @llvm.vp.mul.v1i64(<1 x i64> %x, <1 x i64> %3, <1 x i1> %mask, i32 %evl)
+ ret <1 x i64> %4
+}
+
+define <4 x i64> @add_v4i64_allonesmask(<4 x i64> %x, i64 %y, i32 zeroext %evl) {
+; VEC-COMBINE-LABEL: @add_v4i64_allonesmask(
+; VEC-COMBINE-NEXT: [[SPLAT:%.*]] = insertelement <4 x i1> poison, i1 true, i32 0
+; VEC-COMBINE-NEXT: [[MASK:%.*]] = shufflevector <4 x i1> [[SPLAT]], <4 x i1> poison, <4 x i32> zeroinitializer
+; VEC-COMBINE-NEXT: [[TMP1:%.*]] = add i64 [[Y:%.*]], 42
+; VEC-COMBINE-NEXT: [[DOTSPLATINSERT:%.*]] = insertelement <4 x i64> poison, i64 [[TMP1]], i64 0
+; VEC-COMBINE-NEXT: [[TMP2:%.*]] = shufflevector <4 x i64> [[DOTSPLATINSERT]], <4 x i64> poison, <4 x i32> zeroinitializer
+; VEC-COMBINE-NEXT: [[TMP3:%.*]] = call <4 x i64> @llvm.vp.mul.v4i64(<4 x i64> [[X:%.*]], <4 x i64> [[TMP2]], <4 x i1> [[MASK]], i32 [[EVL:%.*]])
+; VEC-COMBINE-NEXT: ret <4 x i64> [[TMP3]]
+;
+; NO-VEC-COMBINE-LABEL: @add_v4i64_allonesmask(
+; NO-VEC-COMBINE-NEXT: [[SPLAT:%.*]] = insertelement <4 x i1> poison, i1 true, i32 0
+; NO-VEC-COMBINE-NEXT: [[MASK:%.*]] = shufflevector <4 x i1> [[SPLAT]], <4 x i1> poison, <4 x i32> zeroinitializer
+; NO-VEC-COMBINE-NEXT: [[TMP1:%.*]] = insertelement <4 x i64> poison, i64 [[Y:%.*]], i64 0
+; NO-VEC-COMBINE-NEXT: [[TMP2:%.*]] = shufflevector <4 x i64> [[TMP1]], <4 x i64> poison, <4 x i32> zeroinitializer
+; NO-VEC-COMBINE-NEXT: [[TMP3:%.*]] = call <4 x i64> @llvm.vp.add.v4i64(<4 x i64> [[TMP2]], <4 x i64> <i64 42, i64 42, i64 42, i64 42>, <4 x i1> [[MASK]], i32 [[EVL:%.*]])
+; NO-VEC-COMBINE-NEXT: [[TMP4:%.*]] = call <4 x i64> @llvm.vp.mul.v4i64(<4 x i64> [[X:%.*]], <4 x i64> [[TMP3]], <4 x i1> [[MASK]], i32 [[EVL]])
+; NO-VEC-COMBINE-NEXT: ret <4 x i64> [[TMP4]]
+;
+ %splat = insertelement <4 x i1> poison, i1 -1, i32 0
+ %mask = shufflevector <4 x i1> %splat, <4 x i1> poison, <4 x i32> zeroinitializer
+ %1 = insertelement <4 x i64> poison, i64 %y, i64 0
+ %2 = shufflevector <4 x i64> %1, <4 x i64> poison, <4 x i32> zeroinitializer
+ %3 = call <4 x i64> @llvm.vp.add.v4i64(<4 x i64> %2, <4 x i64> shufflevector(<4 x i64> insertelement(<4 x i64> poison, i64 42, i32 0), <4 x i64> poison, <4 x i32> zeroinitializer), <4 x i1> %mask, i32 %evl)
+ %4 = call <4 x i64> @llvm.vp.mul.v4i64(<4 x i64> %x, <4 x i64> %3, <4 x i1> %mask, i32 %evl)
+ ret <4 x i64> %4
+}
+
+define <4 x i64> @add_v4i64_anymask(<4 x i64> %x, i64 %y, <4 x i1> %mask, i32 zeroext %evl) {
+; ALL-LABEL: @add_v4i64_anymask(
+; ALL-NEXT: [[TMP1:%.*]] = insertelement <4 x i64> poison, i64 [[Y:%.*]], i64 0
+; ALL-NEXT: [[TMP2:%.*]] = shufflevector <4 x i64> [[TMP1]], <4 x i64> poison, <4 x i32> zeroinitializer
+; ALL-NEXT: [[TMP3:%.*]] = call <4 x i64> @llvm.vp.add.v4i64(<4 x i64> [[TMP2]], <4 x i64> <i64 42, i64 42, i64 42, i64 42>, <4 x i1> [[MASK:%.*]], i32 [[EVL:%.*]])
+; ALL-NEXT: [[TMP4:%.*]] = call <4 x i64> @llvm.vp.mul.v4i64(<4 x i64> [[X:%.*]], <4 x i64> [[TMP3]], <4 x i1> [[MASK]], i32 [[EVL]])
+; ALL-NEXT: ret <4 x i64> [[TMP4]]
+;
+ %1 = insertelement <4 x i64> poison, i64 %y, i64 0
+ %2 = shufflevector <4 x i64> %1, <4 x i64> poison, <4 x i32> zeroinitializer
+ %3 = call <4 x i64> @llvm.vp.add.v4i64(<4 x i64> %2, <4 x i64> shufflevector(<4 x i64> insertelement(<4 x i64> poison, i64 42, i32 0), <4 x i64> poison, <4 x i32> zeroinitializer), <4 x i1> %mask, i32 %evl)
+ %4 = call <4 x i64> @llvm.vp.mul.v4i64(<4 x i64> %x, <4 x i64> %3, <4 x i1> %mask, i32 %evl)
+ ret <4 x i64> %4
+}
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