[llvm] a403124 - [RISCV] Don't sink i1 vectors in shouldSinkOperands.
Craig Topper via llvm-commits
llvm-commits at lists.llvm.org
Thu Jul 6 20:37:02 PDT 2023
Author: Craig Topper
Date: 2023-07-06T20:36:55-07:00
New Revision: a40312499879231a24dd32cbb3dbf4dd4bcc567a
URL: https://github.com/llvm/llvm-project/commit/a40312499879231a24dd32cbb3dbf4dd4bcc567a
DIFF: https://github.com/llvm/llvm-project/commit/a40312499879231a24dd32cbb3dbf4dd4bcc567a.diff
LOG: [RISCV] Don't sink i1 vectors in shouldSinkOperands.
These can't create .vx instructions so there's no reason to sink them.
Added:
llvm/test/CodeGen/RISCV/rvv/sink-splat-operands-i1.ll
Modified:
llvm/lib/Target/RISCV/RISCVISelLowering.cpp
Removed:
################################################################################
diff --git a/llvm/lib/Target/RISCV/RISCVISelLowering.cpp b/llvm/lib/Target/RISCV/RISCVISelLowering.cpp
index 43d95705cb6433..90a3a26193da25 100644
--- a/llvm/lib/Target/RISCV/RISCVISelLowering.cpp
+++ b/llvm/lib/Target/RISCV/RISCVISelLowering.cpp
@@ -1783,6 +1783,10 @@ bool RISCVTargetLowering::shouldSinkOperands(
m_Undef(), m_ZeroMask())))
continue;
+ // Don't sink i1 splats.
+ if (cast<VectorType>(Op->getType())->getElementType()->isIntegerTy(1))
+ continue;
+
// All uses of the shuffle should be sunk to avoid duplicating it across gpr
// and vector registers
for (Use &U : Op->uses()) {
diff --git a/llvm/test/CodeGen/RISCV/rvv/sink-splat-operands-i1.ll b/llvm/test/CodeGen/RISCV/rvv/sink-splat-operands-i1.ll
new file mode 100644
index 00000000000000..77cf6f6a25ee69
--- /dev/null
+++ b/llvm/test/CodeGen/RISCV/rvv/sink-splat-operands-i1.ll
@@ -0,0 +1,45 @@
+; NOTE: Assertions have been autogenerated by utils/update_llc_test_checks.py
+; RUN: llc < %s -mtriple=riscv64 -mattr=+m,+v,+f -target-abi=lp64f \
+; RUN: -disable-machine-licm | FileCheck %s
+
+; Make sure we don't unnecessrily sink i1 vector splats.
+
+declare <8 x i1> @llvm.vp.and.v4i1(<8 x i1>, <8 x i1>, <8 x i1>, i32)
+
+define void @sink_splat_vp_and_i1(ptr nocapture %a, i1 zeroext %x, <8 x i1> %m, i32 zeroext %vl) {
+; CHECK-LABEL: sink_splat_vp_and_i1:
+; CHECK: # %bb.0: # %entry
+; CHECK-NEXT: vsetivli zero, 8, e8, mf2, ta, ma
+; CHECK-NEXT: vmv.v.x v8, a1
+; CHECK-NEXT: vmsne.vi v8, v8, 0
+; CHECK-NEXT: li a1, 1024
+; CHECK-NEXT: .LBB0_1: # %vector.body
+; CHECK-NEXT: # =>This Inner Loop Header: Depth=1
+; CHECK-NEXT: vlm.v v9, (a0)
+; CHECK-NEXT: vsetvli zero, a2, e8, mf2, ta, ma
+; CHECK-NEXT: vmand.mm v9, v9, v8
+; CHECK-NEXT: vsetivli zero, 8, e8, mf2, ta, ma
+; CHECK-NEXT: vsm.v v9, (a0)
+; CHECK-NEXT: addi a1, a1, -1
+; CHECK-NEXT: addi a0, a0, 1
+; CHECK-NEXT: bnez a1, .LBB0_1
+; CHECK-NEXT: # %bb.2: # %for.cond.cleanup
+; CHECK-NEXT: ret
+entry:
+ %broadcast.splatinsert = insertelement <8 x i1> poison, i1 %x, i32 0
+ %broadcast.splat = shufflevector <8 x i1> %broadcast.splatinsert, <8 x i1> poison, <8 x i32> zeroinitializer
+ br label %vector.body
+
+vector.body: ; preds = %vector.body, %entry
+ %index = phi i64 [ 0, %entry ], [ %index.next, %vector.body ]
+ %0 = getelementptr inbounds i8, ptr %a, i64 %index
+ %wide.load = load <8 x i1>, ptr %0, align 4
+ %1 = call <8 x i1> @llvm.vp.and.v4i1(<8 x i1> %wide.load, <8 x i1> %broadcast.splat, <8 x i1> %m, i32 %vl)
+ store <8 x i1> %1, ptr %0, align 1
+ %index.next = add nuw i64 %index, 1
+ %2 = icmp eq i64 %index.next, 1024
+ br i1 %2, label %for.cond.cleanup, label %vector.body
+
+for.cond.cleanup: ; preds = %vector.body
+ ret void
+}
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