[llvm] 0b336e9 - [RISCV][NFC] Add test for different LMULs in vectorizer

Luke Lau via llvm-commits llvm-commits at lists.llvm.org
Mon Feb 20 14:40:46 PST 2023


Author: Luke Lau
Date: 2023-02-20T22:40:40Z
New Revision: 0b336e9ef054a7bf65fa055ca3c8052803cdf6b1

URL: https://github.com/llvm/llvm-project/commit/0b336e9ef054a7bf65fa055ca3c8052803cdf6b1
DIFF: https://github.com/llvm/llvm-project/commit/0b336e9ef054a7bf65fa055ca3c8052803cdf6b1.diff

LOG: [RISCV][NFC] Add test for different LMULs in vectorizer

This is a test for an upcoming patch that proposes to change the default LMUL used by the loop vectorizer from 1 to 2

Reviewed By: reames

Differential Revision: https://reviews.llvm.org/D143722

Added: 
    llvm/test/Transforms/LoopVectorize/RISCV/lmul.ll

Modified: 
    

Removed: 
    


################################################################################
diff  --git a/llvm/test/Transforms/LoopVectorize/RISCV/lmul.ll b/llvm/test/Transforms/LoopVectorize/RISCV/lmul.ll
new file mode 100644
index 000000000000..424b856ca98a
--- /dev/null
+++ b/llvm/test/Transforms/LoopVectorize/RISCV/lmul.ll
@@ -0,0 +1,238 @@
+; NOTE: Assertions have been autogenerated by utils/update_test_checks.py
+; RUN: opt < %s -passes=loop-vectorize -mtriple riscv64 -mattr=+v -S | FileCheck %s -check-prefix=LMUL1
+; RUN: opt < %s -passes=loop-vectorize -mtriple riscv64 -mattr=+v -S --riscv-v-register-bit-width-lmul=1 | FileCheck %s -check-prefix=LMUL1
+; RUN: opt < %s -passes=loop-vectorize -mtriple riscv64 -mattr=+v -S --riscv-v-register-bit-width-lmul=2 | FileCheck %s -check-prefix=LMUL2
+; RUN: opt < %s -passes=loop-vectorize -mtriple riscv64 -mattr=+v -S --riscv-v-register-bit-width-lmul=4 | FileCheck %s -check-prefix=LMUL4
+; RUN: opt < %s -passes=loop-vectorize -mtriple riscv64 -mattr=+v -S --riscv-v-register-bit-width-lmul=8 | FileCheck %s -check-prefix=LMUL8
+
+define void @load_store(ptr %p) {
+; LMUL1-LABEL: @load_store(
+; LMUL1-NEXT:  entry:
+; LMUL1-NEXT:    [[TMP0:%.*]] = call i64 @llvm.vscale.i64()
+; LMUL1-NEXT:    [[MIN_ITERS_CHECK:%.*]] = icmp ult i64 1024, [[TMP0]]
+; LMUL1-NEXT:    br i1 [[MIN_ITERS_CHECK]], label [[SCALAR_PH:%.*]], label [[VECTOR_PH:%.*]]
+; LMUL1:       vector.ph:
+; LMUL1-NEXT:    [[TMP1:%.*]] = call i64 @llvm.vscale.i64()
+; LMUL1-NEXT:    [[N_MOD_VF:%.*]] = urem i64 1024, [[TMP1]]
+; LMUL1-NEXT:    [[N_VEC:%.*]] = sub i64 1024, [[N_MOD_VF]]
+; LMUL1-NEXT:    br label [[VECTOR_BODY:%.*]]
+; LMUL1:       vector.body:
+; LMUL1-NEXT:    [[INDEX:%.*]] = phi i64 [ 0, [[VECTOR_PH]] ], [ [[INDEX_NEXT:%.*]], [[VECTOR_BODY]] ]
+; LMUL1-NEXT:    [[TMP2:%.*]] = add i64 [[INDEX]], 0
+; LMUL1-NEXT:    [[TMP3:%.*]] = getelementptr inbounds i64, ptr [[P:%.*]], i64 [[TMP2]]
+; LMUL1-NEXT:    [[TMP4:%.*]] = getelementptr inbounds i64, ptr [[TMP3]], i32 0
+; LMUL1-NEXT:    [[WIDE_LOAD:%.*]] = load <vscale x 1 x i64>, ptr [[TMP4]], align 4
+; LMUL1-NEXT:    [[TMP5:%.*]] = add <vscale x 1 x i64> [[WIDE_LOAD]], shufflevector (<vscale x 1 x i64> insertelement (<vscale x 1 x i64> poison, i64 1, i64 0), <vscale x 1 x i64> poison, <vscale x 1 x i32> zeroinitializer)
+; LMUL1-NEXT:    store <vscale x 1 x i64> [[TMP5]], ptr [[TMP4]], align 4
+; LMUL1-NEXT:    [[TMP6:%.*]] = call i64 @llvm.vscale.i64()
+; LMUL1-NEXT:    [[INDEX_NEXT]] = add nuw i64 [[INDEX]], [[TMP6]]
+; LMUL1-NEXT:    [[TMP7:%.*]] = icmp eq i64 [[INDEX_NEXT]], [[N_VEC]]
+; LMUL1-NEXT:    br i1 [[TMP7]], label [[MIDDLE_BLOCK:%.*]], label [[VECTOR_BODY]], !llvm.loop [[LOOP0:![0-9]+]]
+; LMUL1:       middle.block:
+; LMUL1-NEXT:    [[CMP_N:%.*]] = icmp eq i64 1024, [[N_VEC]]
+; LMUL1-NEXT:    br i1 [[CMP_N]], label [[FOR_END:%.*]], label [[SCALAR_PH]]
+; LMUL1:       scalar.ph:
+; LMUL1-NEXT:    [[BC_RESUME_VAL:%.*]] = phi i64 [ [[N_VEC]], [[MIDDLE_BLOCK]] ], [ 0, [[ENTRY:%.*]] ]
+; LMUL1-NEXT:    br label [[FOR_BODY:%.*]]
+; LMUL1:       for.body:
+; LMUL1-NEXT:    [[IV:%.*]] = phi i64 [ [[BC_RESUME_VAL]], [[SCALAR_PH]] ], [ [[IV_NEXT:%.*]], [[FOR_BODY]] ]
+; LMUL1-NEXT:    [[Q:%.*]] = getelementptr inbounds i64, ptr [[P]], i64 [[IV]]
+; LMUL1-NEXT:    [[V:%.*]] = load i64, ptr [[Q]], align 4
+; LMUL1-NEXT:    [[W:%.*]] = add i64 [[V]], 1
+; LMUL1-NEXT:    store i64 [[W]], ptr [[Q]], align 4
+; LMUL1-NEXT:    [[IV_NEXT]] = add nuw nsw i64 [[IV]], 1
+; LMUL1-NEXT:    [[EXITCOND_NOT:%.*]] = icmp eq i64 [[IV_NEXT]], 1024
+; LMUL1-NEXT:    br i1 [[EXITCOND_NOT]], label [[FOR_END]], label [[FOR_BODY]], !llvm.loop [[LOOP3:![0-9]+]]
+; LMUL1:       for.end:
+; LMUL1-NEXT:    ret void
+;
+; LMUL2-LABEL: @load_store(
+; LMUL2-NEXT:  entry:
+; LMUL2-NEXT:    [[TMP0:%.*]] = call i64 @llvm.vscale.i64()
+; LMUL2-NEXT:    [[TMP1:%.*]] = mul i64 [[TMP0]], 4
+; LMUL2-NEXT:    [[MIN_ITERS_CHECK:%.*]] = icmp ult i64 1024, [[TMP1]]
+; LMUL2-NEXT:    br i1 [[MIN_ITERS_CHECK]], label [[SCALAR_PH:%.*]], label [[VECTOR_PH:%.*]]
+; LMUL2:       vector.ph:
+; LMUL2-NEXT:    [[TMP2:%.*]] = call i64 @llvm.vscale.i64()
+; LMUL2-NEXT:    [[TMP3:%.*]] = mul i64 [[TMP2]], 4
+; LMUL2-NEXT:    [[N_MOD_VF:%.*]] = urem i64 1024, [[TMP3]]
+; LMUL2-NEXT:    [[N_VEC:%.*]] = sub i64 1024, [[N_MOD_VF]]
+; LMUL2-NEXT:    br label [[VECTOR_BODY:%.*]]
+; LMUL2:       vector.body:
+; LMUL2-NEXT:    [[INDEX:%.*]] = phi i64 [ 0, [[VECTOR_PH]] ], [ [[INDEX_NEXT:%.*]], [[VECTOR_BODY]] ]
+; LMUL2-NEXT:    [[TMP4:%.*]] = add i64 [[INDEX]], 0
+; LMUL2-NEXT:    [[TMP5:%.*]] = call i64 @llvm.vscale.i64()
+; LMUL2-NEXT:    [[TMP6:%.*]] = mul i64 [[TMP5]], 2
+; LMUL2-NEXT:    [[TMP7:%.*]] = add i64 [[TMP6]], 0
+; LMUL2-NEXT:    [[TMP8:%.*]] = mul i64 [[TMP7]], 1
+; LMUL2-NEXT:    [[TMP9:%.*]] = add i64 [[INDEX]], [[TMP8]]
+; LMUL2-NEXT:    [[TMP10:%.*]] = getelementptr inbounds i64, ptr [[P:%.*]], i64 [[TMP4]]
+; LMUL2-NEXT:    [[TMP11:%.*]] = getelementptr inbounds i64, ptr [[P]], i64 [[TMP9]]
+; LMUL2-NEXT:    [[TMP12:%.*]] = getelementptr inbounds i64, ptr [[TMP10]], i32 0
+; LMUL2-NEXT:    [[WIDE_LOAD:%.*]] = load <vscale x 2 x i64>, ptr [[TMP12]], align 4
+; LMUL2-NEXT:    [[TMP13:%.*]] = call i64 @llvm.vscale.i64()
+; LMUL2-NEXT:    [[TMP14:%.*]] = mul i64 [[TMP13]], 2
+; LMUL2-NEXT:    [[TMP15:%.*]] = getelementptr inbounds i64, ptr [[TMP10]], i64 [[TMP14]]
+; LMUL2-NEXT:    [[WIDE_LOAD1:%.*]] = load <vscale x 2 x i64>, ptr [[TMP15]], align 4
+; LMUL2-NEXT:    [[TMP16:%.*]] = add <vscale x 2 x i64> [[WIDE_LOAD]], shufflevector (<vscale x 2 x i64> insertelement (<vscale x 2 x i64> poison, i64 1, i64 0), <vscale x 2 x i64> poison, <vscale x 2 x i32> zeroinitializer)
+; LMUL2-NEXT:    [[TMP17:%.*]] = add <vscale x 2 x i64> [[WIDE_LOAD1]], shufflevector (<vscale x 2 x i64> insertelement (<vscale x 2 x i64> poison, i64 1, i64 0), <vscale x 2 x i64> poison, <vscale x 2 x i32> zeroinitializer)
+; LMUL2-NEXT:    store <vscale x 2 x i64> [[TMP16]], ptr [[TMP12]], align 4
+; LMUL2-NEXT:    [[TMP18:%.*]] = call i64 @llvm.vscale.i64()
+; LMUL2-NEXT:    [[TMP19:%.*]] = mul i64 [[TMP18]], 2
+; LMUL2-NEXT:    [[TMP20:%.*]] = getelementptr inbounds i64, ptr [[TMP10]], i64 [[TMP19]]
+; LMUL2-NEXT:    store <vscale x 2 x i64> [[TMP17]], ptr [[TMP20]], align 4
+; LMUL2-NEXT:    [[TMP21:%.*]] = call i64 @llvm.vscale.i64()
+; LMUL2-NEXT:    [[TMP22:%.*]] = mul i64 [[TMP21]], 4
+; LMUL2-NEXT:    [[INDEX_NEXT]] = add nuw i64 [[INDEX]], [[TMP22]]
+; LMUL2-NEXT:    [[TMP23:%.*]] = icmp eq i64 [[INDEX_NEXT]], [[N_VEC]]
+; LMUL2-NEXT:    br i1 [[TMP23]], label [[MIDDLE_BLOCK:%.*]], label [[VECTOR_BODY]], !llvm.loop [[LOOP0:![0-9]+]]
+; LMUL2:       middle.block:
+; LMUL2-NEXT:    [[CMP_N:%.*]] = icmp eq i64 1024, [[N_VEC]]
+; LMUL2-NEXT:    br i1 [[CMP_N]], label [[FOR_END:%.*]], label [[SCALAR_PH]]
+; LMUL2:       scalar.ph:
+; LMUL2-NEXT:    [[BC_RESUME_VAL:%.*]] = phi i64 [ [[N_VEC]], [[MIDDLE_BLOCK]] ], [ 0, [[ENTRY:%.*]] ]
+; LMUL2-NEXT:    br label [[FOR_BODY:%.*]]
+; LMUL2:       for.body:
+; LMUL2-NEXT:    [[IV:%.*]] = phi i64 [ [[BC_RESUME_VAL]], [[SCALAR_PH]] ], [ [[IV_NEXT:%.*]], [[FOR_BODY]] ]
+; LMUL2-NEXT:    [[Q:%.*]] = getelementptr inbounds i64, ptr [[P]], i64 [[IV]]
+; LMUL2-NEXT:    [[V:%.*]] = load i64, ptr [[Q]], align 4
+; LMUL2-NEXT:    [[W:%.*]] = add i64 [[V]], 1
+; LMUL2-NEXT:    store i64 [[W]], ptr [[Q]], align 4
+; LMUL2-NEXT:    [[IV_NEXT]] = add nuw nsw i64 [[IV]], 1
+; LMUL2-NEXT:    [[EXITCOND_NOT:%.*]] = icmp eq i64 [[IV_NEXT]], 1024
+; LMUL2-NEXT:    br i1 [[EXITCOND_NOT]], label [[FOR_END]], label [[FOR_BODY]], !llvm.loop [[LOOP3:![0-9]+]]
+; LMUL2:       for.end:
+; LMUL2-NEXT:    ret void
+;
+; LMUL4-LABEL: @load_store(
+; LMUL4-NEXT:  entry:
+; LMUL4-NEXT:    [[TMP0:%.*]] = call i64 @llvm.vscale.i64()
+; LMUL4-NEXT:    [[TMP1:%.*]] = mul i64 [[TMP0]], 8
+; LMUL4-NEXT:    [[MIN_ITERS_CHECK:%.*]] = icmp ult i64 1024, [[TMP1]]
+; LMUL4-NEXT:    br i1 [[MIN_ITERS_CHECK]], label [[SCALAR_PH:%.*]], label [[VECTOR_PH:%.*]]
+; LMUL4:       vector.ph:
+; LMUL4-NEXT:    [[TMP2:%.*]] = call i64 @llvm.vscale.i64()
+; LMUL4-NEXT:    [[TMP3:%.*]] = mul i64 [[TMP2]], 8
+; LMUL4-NEXT:    [[N_MOD_VF:%.*]] = urem i64 1024, [[TMP3]]
+; LMUL4-NEXT:    [[N_VEC:%.*]] = sub i64 1024, [[N_MOD_VF]]
+; LMUL4-NEXT:    br label [[VECTOR_BODY:%.*]]
+; LMUL4:       vector.body:
+; LMUL4-NEXT:    [[INDEX:%.*]] = phi i64 [ 0, [[VECTOR_PH]] ], [ [[INDEX_NEXT:%.*]], [[VECTOR_BODY]] ]
+; LMUL4-NEXT:    [[TMP4:%.*]] = add i64 [[INDEX]], 0
+; LMUL4-NEXT:    [[TMP5:%.*]] = call i64 @llvm.vscale.i64()
+; LMUL4-NEXT:    [[TMP6:%.*]] = mul i64 [[TMP5]], 4
+; LMUL4-NEXT:    [[TMP7:%.*]] = add i64 [[TMP6]], 0
+; LMUL4-NEXT:    [[TMP8:%.*]] = mul i64 [[TMP7]], 1
+; LMUL4-NEXT:    [[TMP9:%.*]] = add i64 [[INDEX]], [[TMP8]]
+; LMUL4-NEXT:    [[TMP10:%.*]] = getelementptr inbounds i64, ptr [[P:%.*]], i64 [[TMP4]]
+; LMUL4-NEXT:    [[TMP11:%.*]] = getelementptr inbounds i64, ptr [[P]], i64 [[TMP9]]
+; LMUL4-NEXT:    [[TMP12:%.*]] = getelementptr inbounds i64, ptr [[TMP10]], i32 0
+; LMUL4-NEXT:    [[WIDE_LOAD:%.*]] = load <vscale x 4 x i64>, ptr [[TMP12]], align 4
+; LMUL4-NEXT:    [[TMP13:%.*]] = call i64 @llvm.vscale.i64()
+; LMUL4-NEXT:    [[TMP14:%.*]] = mul i64 [[TMP13]], 4
+; LMUL4-NEXT:    [[TMP15:%.*]] = getelementptr inbounds i64, ptr [[TMP10]], i64 [[TMP14]]
+; LMUL4-NEXT:    [[WIDE_LOAD1:%.*]] = load <vscale x 4 x i64>, ptr [[TMP15]], align 4
+; LMUL4-NEXT:    [[TMP16:%.*]] = add <vscale x 4 x i64> [[WIDE_LOAD]], shufflevector (<vscale x 4 x i64> insertelement (<vscale x 4 x i64> poison, i64 1, i64 0), <vscale x 4 x i64> poison, <vscale x 4 x i32> zeroinitializer)
+; LMUL4-NEXT:    [[TMP17:%.*]] = add <vscale x 4 x i64> [[WIDE_LOAD1]], shufflevector (<vscale x 4 x i64> insertelement (<vscale x 4 x i64> poison, i64 1, i64 0), <vscale x 4 x i64> poison, <vscale x 4 x i32> zeroinitializer)
+; LMUL4-NEXT:    store <vscale x 4 x i64> [[TMP16]], ptr [[TMP12]], align 4
+; LMUL4-NEXT:    [[TMP18:%.*]] = call i64 @llvm.vscale.i64()
+; LMUL4-NEXT:    [[TMP19:%.*]] = mul i64 [[TMP18]], 4
+; LMUL4-NEXT:    [[TMP20:%.*]] = getelementptr inbounds i64, ptr [[TMP10]], i64 [[TMP19]]
+; LMUL4-NEXT:    store <vscale x 4 x i64> [[TMP17]], ptr [[TMP20]], align 4
+; LMUL4-NEXT:    [[TMP21:%.*]] = call i64 @llvm.vscale.i64()
+; LMUL4-NEXT:    [[TMP22:%.*]] = mul i64 [[TMP21]], 8
+; LMUL4-NEXT:    [[INDEX_NEXT]] = add nuw i64 [[INDEX]], [[TMP22]]
+; LMUL4-NEXT:    [[TMP23:%.*]] = icmp eq i64 [[INDEX_NEXT]], [[N_VEC]]
+; LMUL4-NEXT:    br i1 [[TMP23]], label [[MIDDLE_BLOCK:%.*]], label [[VECTOR_BODY]], !llvm.loop [[LOOP0:![0-9]+]]
+; LMUL4:       middle.block:
+; LMUL4-NEXT:    [[CMP_N:%.*]] = icmp eq i64 1024, [[N_VEC]]
+; LMUL4-NEXT:    br i1 [[CMP_N]], label [[FOR_END:%.*]], label [[SCALAR_PH]]
+; LMUL4:       scalar.ph:
+; LMUL4-NEXT:    [[BC_RESUME_VAL:%.*]] = phi i64 [ [[N_VEC]], [[MIDDLE_BLOCK]] ], [ 0, [[ENTRY:%.*]] ]
+; LMUL4-NEXT:    br label [[FOR_BODY:%.*]]
+; LMUL4:       for.body:
+; LMUL4-NEXT:    [[IV:%.*]] = phi i64 [ [[BC_RESUME_VAL]], [[SCALAR_PH]] ], [ [[IV_NEXT:%.*]], [[FOR_BODY]] ]
+; LMUL4-NEXT:    [[Q:%.*]] = getelementptr inbounds i64, ptr [[P]], i64 [[IV]]
+; LMUL4-NEXT:    [[V:%.*]] = load i64, ptr [[Q]], align 4
+; LMUL4-NEXT:    [[W:%.*]] = add i64 [[V]], 1
+; LMUL4-NEXT:    store i64 [[W]], ptr [[Q]], align 4
+; LMUL4-NEXT:    [[IV_NEXT]] = add nuw nsw i64 [[IV]], 1
+; LMUL4-NEXT:    [[EXITCOND_NOT:%.*]] = icmp eq i64 [[IV_NEXT]], 1024
+; LMUL4-NEXT:    br i1 [[EXITCOND_NOT]], label [[FOR_END]], label [[FOR_BODY]], !llvm.loop [[LOOP3:![0-9]+]]
+; LMUL4:       for.end:
+; LMUL4-NEXT:    ret void
+;
+; LMUL8-LABEL: @load_store(
+; LMUL8-NEXT:  entry:
+; LMUL8-NEXT:    [[TMP0:%.*]] = call i64 @llvm.vscale.i64()
+; LMUL8-NEXT:    [[TMP1:%.*]] = mul i64 [[TMP0]], 16
+; LMUL8-NEXT:    [[MIN_ITERS_CHECK:%.*]] = icmp ult i64 1024, [[TMP1]]
+; LMUL8-NEXT:    br i1 [[MIN_ITERS_CHECK]], label [[SCALAR_PH:%.*]], label [[VECTOR_PH:%.*]]
+; LMUL8:       vector.ph:
+; LMUL8-NEXT:    [[TMP2:%.*]] = call i64 @llvm.vscale.i64()
+; LMUL8-NEXT:    [[TMP3:%.*]] = mul i64 [[TMP2]], 16
+; LMUL8-NEXT:    [[N_MOD_VF:%.*]] = urem i64 1024, [[TMP3]]
+; LMUL8-NEXT:    [[N_VEC:%.*]] = sub i64 1024, [[N_MOD_VF]]
+; LMUL8-NEXT:    br label [[VECTOR_BODY:%.*]]
+; LMUL8:       vector.body:
+; LMUL8-NEXT:    [[INDEX:%.*]] = phi i64 [ 0, [[VECTOR_PH]] ], [ [[INDEX_NEXT:%.*]], [[VECTOR_BODY]] ]
+; LMUL8-NEXT:    [[TMP4:%.*]] = add i64 [[INDEX]], 0
+; LMUL8-NEXT:    [[TMP5:%.*]] = call i64 @llvm.vscale.i64()
+; LMUL8-NEXT:    [[TMP6:%.*]] = mul i64 [[TMP5]], 8
+; LMUL8-NEXT:    [[TMP7:%.*]] = add i64 [[TMP6]], 0
+; LMUL8-NEXT:    [[TMP8:%.*]] = mul i64 [[TMP7]], 1
+; LMUL8-NEXT:    [[TMP9:%.*]] = add i64 [[INDEX]], [[TMP8]]
+; LMUL8-NEXT:    [[TMP10:%.*]] = getelementptr inbounds i64, ptr [[P:%.*]], i64 [[TMP4]]
+; LMUL8-NEXT:    [[TMP11:%.*]] = getelementptr inbounds i64, ptr [[P]], i64 [[TMP9]]
+; LMUL8-NEXT:    [[TMP12:%.*]] = getelementptr inbounds i64, ptr [[TMP10]], i32 0
+; LMUL8-NEXT:    [[WIDE_LOAD:%.*]] = load <vscale x 8 x i64>, ptr [[TMP12]], align 4
+; LMUL8-NEXT:    [[TMP13:%.*]] = call i64 @llvm.vscale.i64()
+; LMUL8-NEXT:    [[TMP14:%.*]] = mul i64 [[TMP13]], 8
+; LMUL8-NEXT:    [[TMP15:%.*]] = getelementptr inbounds i64, ptr [[TMP10]], i64 [[TMP14]]
+; LMUL8-NEXT:    [[WIDE_LOAD1:%.*]] = load <vscale x 8 x i64>, ptr [[TMP15]], align 4
+; LMUL8-NEXT:    [[TMP16:%.*]] = add <vscale x 8 x i64> [[WIDE_LOAD]], shufflevector (<vscale x 8 x i64> insertelement (<vscale x 8 x i64> poison, i64 1, i64 0), <vscale x 8 x i64> poison, <vscale x 8 x i32> zeroinitializer)
+; LMUL8-NEXT:    [[TMP17:%.*]] = add <vscale x 8 x i64> [[WIDE_LOAD1]], shufflevector (<vscale x 8 x i64> insertelement (<vscale x 8 x i64> poison, i64 1, i64 0), <vscale x 8 x i64> poison, <vscale x 8 x i32> zeroinitializer)
+; LMUL8-NEXT:    store <vscale x 8 x i64> [[TMP16]], ptr [[TMP12]], align 4
+; LMUL8-NEXT:    [[TMP18:%.*]] = call i64 @llvm.vscale.i64()
+; LMUL8-NEXT:    [[TMP19:%.*]] = mul i64 [[TMP18]], 8
+; LMUL8-NEXT:    [[TMP20:%.*]] = getelementptr inbounds i64, ptr [[TMP10]], i64 [[TMP19]]
+; LMUL8-NEXT:    store <vscale x 8 x i64> [[TMP17]], ptr [[TMP20]], align 4
+; LMUL8-NEXT:    [[TMP21:%.*]] = call i64 @llvm.vscale.i64()
+; LMUL8-NEXT:    [[TMP22:%.*]] = mul i64 [[TMP21]], 16
+; LMUL8-NEXT:    [[INDEX_NEXT]] = add nuw i64 [[INDEX]], [[TMP22]]
+; LMUL8-NEXT:    [[TMP23:%.*]] = icmp eq i64 [[INDEX_NEXT]], [[N_VEC]]
+; LMUL8-NEXT:    br i1 [[TMP23]], label [[MIDDLE_BLOCK:%.*]], label [[VECTOR_BODY]], !llvm.loop [[LOOP0:![0-9]+]]
+; LMUL8:       middle.block:
+; LMUL8-NEXT:    [[CMP_N:%.*]] = icmp eq i64 1024, [[N_VEC]]
+; LMUL8-NEXT:    br i1 [[CMP_N]], label [[FOR_END:%.*]], label [[SCALAR_PH]]
+; LMUL8:       scalar.ph:
+; LMUL8-NEXT:    [[BC_RESUME_VAL:%.*]] = phi i64 [ [[N_VEC]], [[MIDDLE_BLOCK]] ], [ 0, [[ENTRY:%.*]] ]
+; LMUL8-NEXT:    br label [[FOR_BODY:%.*]]
+; LMUL8:       for.body:
+; LMUL8-NEXT:    [[IV:%.*]] = phi i64 [ [[BC_RESUME_VAL]], [[SCALAR_PH]] ], [ [[IV_NEXT:%.*]], [[FOR_BODY]] ]
+; LMUL8-NEXT:    [[Q:%.*]] = getelementptr inbounds i64, ptr [[P]], i64 [[IV]]
+; LMUL8-NEXT:    [[V:%.*]] = load i64, ptr [[Q]], align 4
+; LMUL8-NEXT:    [[W:%.*]] = add i64 [[V]], 1
+; LMUL8-NEXT:    store i64 [[W]], ptr [[Q]], align 4
+; LMUL8-NEXT:    [[IV_NEXT]] = add nuw nsw i64 [[IV]], 1
+; LMUL8-NEXT:    [[EXITCOND_NOT:%.*]] = icmp eq i64 [[IV_NEXT]], 1024
+; LMUL8-NEXT:    br i1 [[EXITCOND_NOT]], label [[FOR_END]], label [[FOR_BODY]], !llvm.loop [[LOOP3:![0-9]+]]
+; LMUL8:       for.end:
+; LMUL8-NEXT:    ret void
+;
+entry:
+  br label %for.body
+
+for.body:
+  %iv = phi i64 [ 0, %entry ], [ %iv.next, %for.body ]
+  %q = getelementptr inbounds i64, ptr %p, i64 %iv
+  %v = load i64, ptr %q
+  %w = add i64 %v, 1
+  store i64 %w, ptr %q
+  %iv.next = add nuw nsw i64 %iv, 1
+  %exitcond.not = icmp eq i64 %iv.next, 1024
+  br i1 %exitcond.not, label %for.end, label %for.body
+
+for.end:
+  ret void
+}


        


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