[PATCH] D123516: Fix SLP score for out of order contiguous loads

Alban Bridonneau via Phabricator via llvm-commits llvm-commits at lists.llvm.org
Thu Apr 14 06:36:02 PDT 2022


alban.bridonneau updated this revision to Diff 422847.
alban.bridonneau added a comment.

The CHECK lines are now autogenerated.

I also removed the code change, and instead added
a FIXME with details of what that unit test should
be checking.


Repository:
  rG LLVM Github Monorepo

CHANGES SINCE LAST ACTION
  https://reviews.llvm.org/D123516/new/

https://reviews.llvm.org/D123516

Files:
  llvm/test/Transforms/SLPVectorizer/AArch64/tsc-s116.ll


Index: llvm/test/Transforms/SLPVectorizer/AArch64/tsc-s116.ll
===================================================================
--- /dev/null
+++ llvm/test/Transforms/SLPVectorizer/AArch64/tsc-s116.ll
@@ -0,0 +1,65 @@
+; NOTE: Assertions have been autogenerated by utils/update_test_checks.py
+; RUN: opt < %s -slp-vectorizer -S -mtriple=aarch64-unknown-unknown | FileCheck %s
+
+; This test is reduced from the TSVC evaluation of vectorizers:
+; https://github.com/llvm/llvm-test-suite/commits/main/MultiSource/Benchmarks/TSVC/LoopRerolling-flt/tsc.c
+
+; FIXME
+; This test is currently getting vectorized with VF=2. We should be able
+; to vectorize it with VF=4. Specifically, we should be able to have 1 load of
+; <4 x float> instead of 2 loads of <2 x float>, and there should be no need
+; for shufflevectors.
+; The current issue comes from the Left-Hand-Side fmul operands.
+; These operands are coming from 4 loads which are not
+; contiguous. The score estimation needs to be corrected, so that these 4 loads
+; are not selected for vectorization. Instead we should vectorize with
+; contiguous loads, from %a plus offsets 0 to 3, or offsets 1 to 4.
+
+define void @s116_modified(float* %a) {
+; CHECK-LABEL: @s116_modified(
+; CHECK-NEXT:    [[GEP0:%.*]] = getelementptr inbounds float, float* [[A:%.*]], i64 0
+; CHECK-NEXT:    [[GEP1:%.*]] = getelementptr inbounds float, float* [[A]], i64 1
+; CHECK-NEXT:    [[GEP3:%.*]] = getelementptr inbounds float, float* [[A]], i64 3
+; CHECK-NEXT:    [[LD0:%.*]] = load float, float* [[GEP0]], align 4
+; CHECK-NEXT:    [[TMP1:%.*]] = bitcast float* [[GEP1]] to <2 x float>*
+; CHECK-NEXT:    [[TMP2:%.*]] = load <2 x float>, <2 x float>* [[TMP1]], align 4
+; CHECK-NEXT:    [[TMP3:%.*]] = bitcast float* [[GEP3]] to <2 x float>*
+; CHECK-NEXT:    [[TMP4:%.*]] = load <2 x float>, <2 x float>* [[TMP3]], align 4
+; CHECK-NEXT:    [[TMP5:%.*]] = insertelement <4 x float> poison, float [[LD0]], i32 0
+; CHECK-NEXT:    [[TMP6:%.*]] = extractelement <2 x float> [[TMP2]], i32 1
+; CHECK-NEXT:    [[TMP7:%.*]] = insertelement <4 x float> [[TMP5]], float [[TMP6]], i32 1
+; CHECK-NEXT:    [[TMP8:%.*]] = shufflevector <2 x float> [[TMP4]], <2 x float> poison, <4 x i32> <i32 0, i32 1, i32 undef, i32 undef>
+; CHECK-NEXT:    [[TMP9:%.*]] = shufflevector <4 x float> [[TMP7]], <4 x float> [[TMP8]], <4 x i32> <i32 0, i32 1, i32 4, i32 5>
+; CHECK-NEXT:    [[TMP10:%.*]] = extractelement <2 x float> [[TMP2]], i32 0
+; CHECK-NEXT:    [[TMP11:%.*]] = insertelement <4 x float> poison, float [[TMP10]], i32 0
+; CHECK-NEXT:    [[TMP12:%.*]] = shufflevector <2 x float> [[TMP2]], <2 x float> poison, <4 x i32> <i32 0, i32 1, i32 undef, i32 undef>
+; CHECK-NEXT:    [[TMP13:%.*]] = shufflevector <4 x float> [[TMP11]], <4 x float> [[TMP12]], <4 x i32> <i32 0, i32 4, i32 5, i32 3>
+; CHECK-NEXT:    [[TMP14:%.*]] = extractelement <2 x float> [[TMP4]], i32 0
+; CHECK-NEXT:    [[TMP15:%.*]] = insertelement <4 x float> [[TMP13]], float [[TMP14]], i32 3
+; CHECK-NEXT:    [[TMP16:%.*]] = fmul fast <4 x float> [[TMP9]], [[TMP15]]
+; CHECK-NEXT:    [[TMP17:%.*]] = bitcast float* [[GEP0]] to <4 x float>*
+; CHECK-NEXT:    store <4 x float> [[TMP16]], <4 x float>* [[TMP17]], align 4
+; CHECK-NEXT:    ret void
+;
+  %gep0 = getelementptr inbounds float, float* %a, i64 0
+  %gep1 = getelementptr inbounds float, float* %a, i64 1
+  %gep2 = getelementptr inbounds float, float* %a, i64 2
+  %gep3 = getelementptr inbounds float, float* %a, i64 3
+  %gep4 = getelementptr inbounds float, float* %a, i64 4
+  %ld0 = load float, float* %gep0
+  %ld1 = load float, float* %gep1
+  %ld2 = load float, float* %gep2
+  %ld3 = load float, float* %gep3
+  %ld4 = load float, float* %gep4
+  %mul0 = fmul fast float %ld0, %ld1
+  %mul1 = fmul fast float %ld2, %ld1
+  %mul2 = fmul fast float %ld3, %ld2
+  %mul3 = fmul fast float %ld4, %ld3
+  store float %mul0, float* %gep0
+  store float %mul1, float* %gep1
+  store float %mul2, float* %gep2
+  store float %mul3, float* %gep3
+  ret void
+}
+
+


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