[PATCH] D98845: [X86] Fix a bug when calculating the ldtilecfg insertion points.

Pengfei Wang via Phabricator via llvm-commits llvm-commits at lists.llvm.org
Sat Mar 20 02:49:21 PDT 2021


This revision was automatically updated to reflect the committed changes.
Closed by commit rG2327513b853f: [X86] Fix a bug when calculating the ldtilecfg insertion points. (authored by pengfei).

Repository:
  rG LLVM Github Monorepo

CHANGES SINCE LAST ACTION
  https://reviews.llvm.org/D98845/new/

https://reviews.llvm.org/D98845

Files:
  llvm/lib/Target/X86/X86PreTileConfig.cpp
  llvm/test/CodeGen/X86/AMX/amx-across-func.ll


Index: llvm/test/CodeGen/X86/AMX/amx-across-func.ll
===================================================================
--- llvm/test/CodeGen/X86/AMX/amx-across-func.ll
+++ llvm/test/CodeGen/X86/AMX/amx-across-func.ll
@@ -280,15 +280,14 @@
 ; CHECK-NEXT:    .p2align 4, 0x90
 ; CHECK-NEXT:  .LBB3_1: # =>This Inner Loop Header: Depth=1
 ; CHECK-NEXT:    callq foo
-; CHECK-NEXT:    movb $1, {{[0-9]+}}(%rsp)
-; CHECK-NEXT:    movb $8, {{[0-9]+}}(%rsp)
-; CHECK-NEXT:    movw $8, {{[0-9]+}}(%rsp)
-; CHECK-NEXT:    ldtilecfg {{[0-9]+}}(%rsp)
 ; CHECK-NEXT:    testl %ebx, %ebx
 ; CHECK-NEXT:    jle .LBB3_3
 ; CHECK-NEXT:  # %bb.2: # in Loop: Header=BB3_1 Depth=1
 ; CHECK-NEXT:    vpxord %zmm0, %zmm0, %zmm0
 ; CHECK-NEXT:    vmovdqu64 %zmm0, {{[0-9]+}}(%rsp)
+; CHECK-NEXT:    movb $1, {{[0-9]+}}(%rsp)
+; CHECK-NEXT:    movb $8, {{[0-9]+}}(%rsp)
+; CHECK-NEXT:    movw $8, {{[0-9]+}}(%rsp)
 ; CHECK-NEXT:    ldtilecfg {{[0-9]+}}(%rsp)
 ; CHECK-NEXT:    tileloadd (%r14,%r15), %tmm0
 ; CHECK-NEXT:    movabsq $64, %rax
Index: llvm/lib/Target/X86/X86PreTileConfig.cpp
===================================================================
--- llvm/lib/Target/X86/X86PreTileConfig.cpp
+++ llvm/lib/Target/X86/X86PreTileConfig.cpp
@@ -296,6 +296,12 @@
   MachineBasicBlock *MBB = MI->getParent();
   BBVisitedInfo[MBB] = BBInfo(CfgNeedInsert, MBB, MI);
 
+  // The entry BB is special, since it always has a ldtilecfg before AMX
+  // instruction. We don't need to check if its predecessor BBs have call.
+  // FIXME: This case happens only when the entry BB is in a loop. We need to
+  // hoist the first tile config point out of the loop in future.
+  BBVisitedInfo[MBB].HasCallBeforeAMX = true;
+
   WorkList.push_back(MBB);
   while (!WorkList.empty()) {
     MBB = WorkList.pop_back_val();


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