[llvm] 698ae90 - [RegisterScavenging] Fix assert in scavengeRegisterBackwards
Simon Cook via llvm-commits
llvm-commits at lists.llvm.org
Fri Dec 18 08:57:26 PST 2020
Author: Craig Blackmore
Date: 2020-12-18T16:57:05Z
New Revision: 698ae90f306248aafbfb5c85cdd9bb81c387bb59
URL: https://github.com/llvm/llvm-project/commit/698ae90f306248aafbfb5c85cdd9bb81c387bb59
DIFF: https://github.com/llvm/llvm-project/commit/698ae90f306248aafbfb5c85cdd9bb81c387bb59.diff
LOG: [RegisterScavenging] Fix assert in scavengeRegisterBackwards
According to the documentation, if a spill is required to make a
register available and AllowSpill is false, then NoRegister should be
returned, however, this scenario was actually triggering an assertion
failure.
This patch moves the assertion after the handling of AllowSpill.
Authored by: Lewis Revill
Reviewed By: arsenm
Differential Revision: https://reviews.llvm.org/D92104
Added:
Modified:
llvm/lib/CodeGen/RegisterScavenging.cpp
Removed:
################################################################################
diff --git a/llvm/lib/CodeGen/RegisterScavenging.cpp b/llvm/lib/CodeGen/RegisterScavenging.cpp
index ab9a1d66b835..ab8f4fd9778b 100644
--- a/llvm/lib/CodeGen/RegisterScavenging.cpp
+++ b/llvm/lib/CodeGen/RegisterScavenging.cpp
@@ -573,9 +573,8 @@ Register RegScavenger::scavengeRegisterBackwards(const TargetRegisterClass &RC,
RestoreAfter);
MCPhysReg Reg = P.first;
MachineBasicBlock::iterator SpillBefore = P.second;
- assert(Reg != 0 && "No register left to scavenge!");
// Found an available register?
- if (SpillBefore == MBB.end()) {
+ if (Reg != 0 && SpillBefore == MBB.end()) {
LLVM_DEBUG(dbgs() << "Scavenged free register: " << printReg(Reg, TRI)
<< '\n');
return Reg;
@@ -584,6 +583,8 @@ Register RegScavenger::scavengeRegisterBackwards(const TargetRegisterClass &RC,
if (!AllowSpill)
return 0;
+ assert(Reg != 0 && "No register left to scavenge!");
+
MachineBasicBlock::iterator ReloadAfter =
RestoreAfter ? std::next(MBBI) : MBBI;
MachineBasicBlock::iterator ReloadBefore = std::next(ReloadAfter);
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