[llvm] b53907b - [SLP] Precommit vector library test for D75878.

Florian Hahn via llvm-commits llvm-commits at lists.llvm.org
Tue Mar 10 03:18:24 PDT 2020


Author: Florian Hahn
Date: 2020-03-10T10:17:34Z
New Revision: b53907bfedf69600c07ff98376aeaf8ad90b355d

URL: https://github.com/llvm/llvm-project/commit/b53907bfedf69600c07ff98376aeaf8ad90b355d
DIFF: https://github.com/llvm/llvm-project/commit/b53907bfedf69600c07ff98376aeaf8ad90b355d.diff

LOG: [SLP] Precommit vector library test for D75878.

Added: 
    llvm/test/Transforms/SLPVectorizer/AArch64/accelerate-vector-functions.ll

Modified: 
    

Removed: 
    


################################################################################
diff  --git a/llvm/test/Transforms/SLPVectorizer/AArch64/accelerate-vector-functions.ll b/llvm/test/Transforms/SLPVectorizer/AArch64/accelerate-vector-functions.ll
new file mode 100644
index 000000000000..6499ce0d7e47
--- /dev/null
+++ b/llvm/test/Transforms/SLPVectorizer/AArch64/accelerate-vector-functions.ll
@@ -0,0 +1,188 @@
+; NOTE: Assertions have been autogenerated by utils/update_test_checks.py
+; RUN: opt -slp-vectorizer -vector-library=Accelerate -S %s | FileCheck %s
+; RUN: opt -slp-vectorizer -S %s | FileCheck --check-prefix NOACCELERATE %s
+
+target datalayout = "e-m:o-i64:64-i128:128-n32:64-S128"
+target triple = "arm64-apple-ios14.0.0"
+
+declare float @llvm.sin.f32(float) #1
+
+
+; FIXME: Accelerate provides sin() for <4 x float>
+define <4 x float> @sin_4x(<4 x float>* %a) {
+; CHECK-LABEL: @sin_4x(
+; CHECK-NEXT:  entry:
+; CHECK-NEXT:    [[TMP0:%.*]] = load <4 x float>, <4 x float>* [[A:%.*]], align 16
+; CHECK-NEXT:    [[VECEXT:%.*]] = extractelement <4 x float> [[TMP0]], i32 0
+; CHECK-NEXT:    [[TMP1:%.*]] = tail call fast float @llvm.sin.f32(float [[VECEXT]])
+; CHECK-NEXT:    [[VECINS:%.*]] = insertelement <4 x float> undef, float [[TMP1]], i32 0
+; CHECK-NEXT:    [[VECEXT_1:%.*]] = extractelement <4 x float> [[TMP0]], i32 1
+; CHECK-NEXT:    [[TMP2:%.*]] = tail call fast float @llvm.sin.f32(float [[VECEXT_1]])
+; CHECK-NEXT:    [[VECINS_1:%.*]] = insertelement <4 x float> [[VECINS]], float [[TMP2]], i32 1
+; CHECK-NEXT:    [[VECEXT_2:%.*]] = extractelement <4 x float> [[TMP0]], i32 2
+; CHECK-NEXT:    [[TMP3:%.*]] = tail call fast float @llvm.sin.f32(float [[VECEXT_2]])
+; CHECK-NEXT:    [[VECINS_2:%.*]] = insertelement <4 x float> [[VECINS_1]], float [[TMP3]], i32 2
+; CHECK-NEXT:    [[VECEXT_3:%.*]] = extractelement <4 x float> [[TMP0]], i32 3
+; CHECK-NEXT:    [[TMP4:%.*]] = tail call fast float @llvm.sin.f32(float [[VECEXT_3]])
+; CHECK-NEXT:    [[VECINS_3:%.*]] = insertelement <4 x float> [[VECINS_2]], float [[TMP4]], i32 3
+; CHECK-NEXT:    ret <4 x float> [[VECINS_3]]
+;
+; NOACCELERATE-LABEL: @sin_4x(
+; NOACCELERATE-NEXT:  entry:
+; NOACCELERATE-NEXT:    [[TMP0:%.*]] = load <4 x float>, <4 x float>* [[A:%.*]], align 16
+; NOACCELERATE-NEXT:    [[VECEXT:%.*]] = extractelement <4 x float> [[TMP0]], i32 0
+; NOACCELERATE-NEXT:    [[TMP1:%.*]] = tail call fast float @llvm.sin.f32(float [[VECEXT]])
+; NOACCELERATE-NEXT:    [[VECINS:%.*]] = insertelement <4 x float> undef, float [[TMP1]], i32 0
+; NOACCELERATE-NEXT:    [[VECEXT_1:%.*]] = extractelement <4 x float> [[TMP0]], i32 1
+; NOACCELERATE-NEXT:    [[TMP2:%.*]] = tail call fast float @llvm.sin.f32(float [[VECEXT_1]])
+; NOACCELERATE-NEXT:    [[VECINS_1:%.*]] = insertelement <4 x float> [[VECINS]], float [[TMP2]], i32 1
+; NOACCELERATE-NEXT:    [[VECEXT_2:%.*]] = extractelement <4 x float> [[TMP0]], i32 2
+; NOACCELERATE-NEXT:    [[TMP3:%.*]] = tail call fast float @llvm.sin.f32(float [[VECEXT_2]])
+; NOACCELERATE-NEXT:    [[VECINS_2:%.*]] = insertelement <4 x float> [[VECINS_1]], float [[TMP3]], i32 2
+; NOACCELERATE-NEXT:    [[VECEXT_3:%.*]] = extractelement <4 x float> [[TMP0]], i32 3
+; NOACCELERATE-NEXT:    [[TMP4:%.*]] = tail call fast float @llvm.sin.f32(float [[VECEXT_3]])
+; NOACCELERATE-NEXT:    [[VECINS_3:%.*]] = insertelement <4 x float> [[VECINS_2]], float [[TMP4]], i32 3
+; NOACCELERATE-NEXT:    ret <4 x float> [[VECINS_3]]
+;
+entry:
+  %0 = load <4 x float>, <4 x float>* %a, align 16
+  %vecext = extractelement <4 x float> %0, i32 0
+  %1 = tail call fast float @llvm.sin.f32(float %vecext)
+  %vecins = insertelement <4 x float> undef, float %1, i32 0
+  %vecext.1 = extractelement <4 x float> %0, i32 1
+  %2 = tail call fast float @llvm.sin.f32(float %vecext.1)
+  %vecins.1 = insertelement <4 x float> %vecins, float %2, i32 1
+  %vecext.2 = extractelement <4 x float> %0, i32 2
+  %3 = tail call fast float @llvm.sin.f32(float %vecext.2)
+  %vecins.2 = insertelement <4 x float> %vecins.1, float %3, i32 2
+  %vecext.3 = extractelement <4 x float> %0, i32 3
+  %4 = tail call fast float @llvm.sin.f32(float %vecext.3)
+  %vecins.3 = insertelement <4 x float> %vecins.2, float %4, i32 3
+  ret <4 x float> %vecins.3
+}
+
+; Accelerate *does not* provide sin() for <2 x float>.
+define <2 x float> @sin_2x(<2 x float>* %a) {
+; CHECK-LABEL: @sin_2x(
+; CHECK-NEXT:  entry:
+; CHECK-NEXT:    [[TMP0:%.*]] = load <2 x float>, <2 x float>* [[A:%.*]], align 16
+; CHECK-NEXT:    [[VECEXT:%.*]] = extractelement <2 x float> [[TMP0]], i32 0
+; CHECK-NEXT:    [[TMP1:%.*]] = tail call fast float @llvm.sin.f32(float [[VECEXT]])
+; CHECK-NEXT:    [[VECINS:%.*]] = insertelement <2 x float> undef, float [[TMP1]], i32 0
+; CHECK-NEXT:    [[VECEXT_1:%.*]] = extractelement <2 x float> [[TMP0]], i32 1
+; CHECK-NEXT:    [[TMP2:%.*]] = tail call fast float @llvm.sin.f32(float [[VECEXT_1]])
+; CHECK-NEXT:    [[VECINS_1:%.*]] = insertelement <2 x float> [[VECINS]], float [[TMP2]], i32 1
+; CHECK-NEXT:    ret <2 x float> [[VECINS_1]]
+;
+; NOACCELERATE-LABEL: @sin_2x(
+; NOACCELERATE-NEXT:  entry:
+; NOACCELERATE-NEXT:    [[TMP0:%.*]] = load <2 x float>, <2 x float>* [[A:%.*]], align 16
+; NOACCELERATE-NEXT:    [[VECEXT:%.*]] = extractelement <2 x float> [[TMP0]], i32 0
+; NOACCELERATE-NEXT:    [[TMP1:%.*]] = tail call fast float @llvm.sin.f32(float [[VECEXT]])
+; NOACCELERATE-NEXT:    [[VECINS:%.*]] = insertelement <2 x float> undef, float [[TMP1]], i32 0
+; NOACCELERATE-NEXT:    [[VECEXT_1:%.*]] = extractelement <2 x float> [[TMP0]], i32 1
+; NOACCELERATE-NEXT:    [[TMP2:%.*]] = tail call fast float @llvm.sin.f32(float [[VECEXT_1]])
+; NOACCELERATE-NEXT:    [[VECINS_1:%.*]] = insertelement <2 x float> [[VECINS]], float [[TMP2]], i32 1
+; NOACCELERATE-NEXT:    ret <2 x float> [[VECINS_1]]
+;
+entry:
+  %0 = load <2 x float>, <2 x float>* %a, align 16
+  %vecext = extractelement <2 x float> %0, i32 0
+  %1 = tail call fast float @llvm.sin.f32(float %vecext)
+  %vecins = insertelement <2 x float> undef, float %1, i32 0
+  %vecext.1 = extractelement <2 x float> %0, i32 1
+  %2 = tail call fast float @llvm.sin.f32(float %vecext.1)
+  %vecins.1 = insertelement <2 x float> %vecins, float %2, i32 1
+  ret <2 x float> %vecins.1
+}
+
+
+declare float @llvm.cos.f32(float) #1
+
+; FIXME: Accelerate provides cos() for <4 x float>
+define <4 x float> @cos_4x(<4 x float>* %a) {
+; CHECK-LABEL: @cos_4x(
+; CHECK-NEXT:  entry:
+; CHECK-NEXT:    [[TMP0:%.*]] = load <4 x float>, <4 x float>* [[A:%.*]], align 16
+; CHECK-NEXT:    [[VECEXT:%.*]] = extractelement <4 x float> [[TMP0]], i32 0
+; CHECK-NEXT:    [[TMP1:%.*]] = tail call fast float @llvm.cos.f32(float [[VECEXT]])
+; CHECK-NEXT:    [[VECINS:%.*]] = insertelement <4 x float> undef, float [[TMP1]], i32 0
+; CHECK-NEXT:    [[VECEXT_1:%.*]] = extractelement <4 x float> [[TMP0]], i32 1
+; CHECK-NEXT:    [[TMP2:%.*]] = tail call fast float @llvm.cos.f32(float [[VECEXT_1]])
+; CHECK-NEXT:    [[VECINS_1:%.*]] = insertelement <4 x float> [[VECINS]], float [[TMP2]], i32 1
+; CHECK-NEXT:    [[VECEXT_2:%.*]] = extractelement <4 x float> [[TMP0]], i32 2
+; CHECK-NEXT:    [[TMP3:%.*]] = tail call fast float @llvm.cos.f32(float [[VECEXT_2]])
+; CHECK-NEXT:    [[VECINS_2:%.*]] = insertelement <4 x float> [[VECINS_1]], float [[TMP3]], i32 2
+; CHECK-NEXT:    [[VECEXT_3:%.*]] = extractelement <4 x float> [[TMP0]], i32 3
+; CHECK-NEXT:    [[TMP4:%.*]] = tail call fast float @llvm.cos.f32(float [[VECEXT_3]])
+; CHECK-NEXT:    [[VECINS_3:%.*]] = insertelement <4 x float> [[VECINS_2]], float [[TMP4]], i32 3
+; CHECK-NEXT:    ret <4 x float> [[VECINS_3]]
+;
+; NOACCELERATE-LABEL: @cos_4x(
+; NOACCELERATE-NEXT:  entry:
+; NOACCELERATE-NEXT:    [[TMP0:%.*]] = load <4 x float>, <4 x float>* [[A:%.*]], align 16
+; NOACCELERATE-NEXT:    [[VECEXT:%.*]] = extractelement <4 x float> [[TMP0]], i32 0
+; NOACCELERATE-NEXT:    [[TMP1:%.*]] = tail call fast float @llvm.cos.f32(float [[VECEXT]])
+; NOACCELERATE-NEXT:    [[VECINS:%.*]] = insertelement <4 x float> undef, float [[TMP1]], i32 0
+; NOACCELERATE-NEXT:    [[VECEXT_1:%.*]] = extractelement <4 x float> [[TMP0]], i32 1
+; NOACCELERATE-NEXT:    [[TMP2:%.*]] = tail call fast float @llvm.cos.f32(float [[VECEXT_1]])
+; NOACCELERATE-NEXT:    [[VECINS_1:%.*]] = insertelement <4 x float> [[VECINS]], float [[TMP2]], i32 1
+; NOACCELERATE-NEXT:    [[VECEXT_2:%.*]] = extractelement <4 x float> [[TMP0]], i32 2
+; NOACCELERATE-NEXT:    [[TMP3:%.*]] = tail call fast float @llvm.cos.f32(float [[VECEXT_2]])
+; NOACCELERATE-NEXT:    [[VECINS_2:%.*]] = insertelement <4 x float> [[VECINS_1]], float [[TMP3]], i32 2
+; NOACCELERATE-NEXT:    [[VECEXT_3:%.*]] = extractelement <4 x float> [[TMP0]], i32 3
+; NOACCELERATE-NEXT:    [[TMP4:%.*]] = tail call fast float @llvm.cos.f32(float [[VECEXT_3]])
+; NOACCELERATE-NEXT:    [[VECINS_3:%.*]] = insertelement <4 x float> [[VECINS_2]], float [[TMP4]], i32 3
+; NOACCELERATE-NEXT:    ret <4 x float> [[VECINS_3]]
+;
+entry:
+  %0 = load <4 x float>, <4 x float>* %a, align 16
+  %vecext = extractelement <4 x float> %0, i32 0
+  %1 = tail call fast float @llvm.cos.f32(float %vecext)
+  %vecins = insertelement <4 x float> undef, float %1, i32 0
+  %vecext.1 = extractelement <4 x float> %0, i32 1
+  %2 = tail call fast float @llvm.cos.f32(float %vecext.1)
+  %vecins.1 = insertelement <4 x float> %vecins, float %2, i32 1
+  %vecext.2 = extractelement <4 x float> %0, i32 2
+  %3 = tail call fast float @llvm.cos.f32(float %vecext.2)
+  %vecins.2 = insertelement <4 x float> %vecins.1, float %3, i32 2
+  %vecext.3 = extractelement <4 x float> %0, i32 3
+  %4 = tail call fast float @llvm.cos.f32(float %vecext.3)
+  %vecins.3 = insertelement <4 x float> %vecins.2, float %4, i32 3
+  ret <4 x float> %vecins.3
+}
+
+; Accelerate *does not* provide cos() for <2 x float>.
+define <2 x float> @cos_2x(<2 x float>* %a) {
+; CHECK-LABEL: @cos_2x(
+; CHECK-NEXT:  entry:
+; CHECK-NEXT:    [[TMP0:%.*]] = load <2 x float>, <2 x float>* [[A:%.*]], align 16
+; CHECK-NEXT:    [[VECEXT:%.*]] = extractelement <2 x float> [[TMP0]], i32 0
+; CHECK-NEXT:    [[TMP1:%.*]] = tail call fast float @llvm.cos.f32(float [[VECEXT]])
+; CHECK-NEXT:    [[VECINS:%.*]] = insertelement <2 x float> undef, float [[TMP1]], i32 0
+; CHECK-NEXT:    [[VECEXT_1:%.*]] = extractelement <2 x float> [[TMP0]], i32 1
+; CHECK-NEXT:    [[TMP2:%.*]] = tail call fast float @llvm.cos.f32(float [[VECEXT_1]])
+; CHECK-NEXT:    [[VECINS_1:%.*]] = insertelement <2 x float> [[VECINS]], float [[TMP2]], i32 1
+; CHECK-NEXT:    ret <2 x float> [[VECINS_1]]
+;
+; NOACCELERATE-LABEL: @cos_2x(
+; NOACCELERATE-NEXT:  entry:
+; NOACCELERATE-NEXT:    [[TMP0:%.*]] = load <2 x float>, <2 x float>* [[A:%.*]], align 16
+; NOACCELERATE-NEXT:    [[VECEXT:%.*]] = extractelement <2 x float> [[TMP0]], i32 0
+; NOACCELERATE-NEXT:    [[TMP1:%.*]] = tail call fast float @llvm.cos.f32(float [[VECEXT]])
+; NOACCELERATE-NEXT:    [[VECINS:%.*]] = insertelement <2 x float> undef, float [[TMP1]], i32 0
+; NOACCELERATE-NEXT:    [[VECEXT_1:%.*]] = extractelement <2 x float> [[TMP0]], i32 1
+; NOACCELERATE-NEXT:    [[TMP2:%.*]] = tail call fast float @llvm.cos.f32(float [[VECEXT_1]])
+; NOACCELERATE-NEXT:    [[VECINS_1:%.*]] = insertelement <2 x float> [[VECINS]], float [[TMP2]], i32 1
+; NOACCELERATE-NEXT:    ret <2 x float> [[VECINS_1]]
+;
+entry:
+  %0 = load <2 x float>, <2 x float>* %a, align 16
+  %vecext = extractelement <2 x float> %0, i32 0
+  %1 = tail call fast float @llvm.cos.f32(float %vecext)
+  %vecins = insertelement <2 x float> undef, float %1, i32 0
+  %vecext.1 = extractelement <2 x float> %0, i32 1
+  %2 = tail call fast float @llvm.cos.f32(float %vecext.1)
+  %vecins.1 = insertelement <2 x float> %vecins, float %2, i32 1
+  ret <2 x float> %vecins.1
+}


        


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