[PATCH] D27693: [WinEH] Avoid holding references to BlockColor (DenseMap) entries while inserting new elements
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Wed Dec 14 11:40:48 PST 2016
This revision was automatically updated to reflect the committed changes.
Closed by commit rL289694: [WinEH] Avoid holding references to BlockColor (DenseMap) entries while… (authored by akaylor).
Changed prior to commit:
https://reviews.llvm.org/D27693?vs=81167&id=81428#toc
Repository:
rL LLVM
https://reviews.llvm.org/D27693
Files:
llvm/trunk/lib/CodeGen/WinEHPrepare.cpp
Index: llvm/trunk/lib/CodeGen/WinEHPrepare.cpp
===================================================================
--- llvm/trunk/lib/CodeGen/WinEHPrepare.cpp
+++ llvm/trunk/lib/CodeGen/WinEHPrepare.cpp
@@ -1202,8 +1202,12 @@
Goto->setSuccessor(0, PHIBlock);
CatchRet->setSuccessor(NewBlock);
// Update the color mapping for the newly split edge.
+ // Grab a reference to the ColorVector to be inserted before getting the
+ // reference to the vector we are copying because inserting the new
+ // element in BlockColors might cause the map to be reallocated.
+ ColorVector &ColorsForNewBlock = BlockColors[NewBlock];
ColorVector &ColorsForPHIBlock = BlockColors[PHIBlock];
- BlockColors[NewBlock] = ColorsForPHIBlock;
+ ColorsForNewBlock = ColorsForPHIBlock;
for (BasicBlock *FuncletPad : ColorsForPHIBlock)
FuncletBlocks[FuncletPad].push_back(NewBlock);
// Treat the new block as incoming for load insertion.
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