[PATCH] D18941: Use the correct scratch wave offset register for shaders.
Nicolai Hähnle via llvm-commits
llvm-commits at lists.llvm.org
Tue Apr 12 15:49:51 PDT 2016
nhaehnle added a comment.
In http://reviews.llvm.org/D18941#399137, @nhaehnle wrote:
> This looks like an improvement, but I think it is still incorrect for shaders with non-void returns, where the scratch information may have to be passed through.
As discussed on IRC, it's fine to go ahead with this patch without fixing this, since it isn't a regression. We really need to make sure that non-mono shaders work correctly with spills though.
http://reviews.llvm.org/D18941
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