[PATCH] D18941: Use the correct scratch wave offset register for shaders.
Matt Arsenault via llvm-commits
llvm-commits at lists.llvm.org
Tue Apr 12 15:21:38 PDT 2016
arsenm added a comment.
In http://reviews.llvm.org/D18941#399137, @nhaehnle wrote:
> This looks like an improvement, but I think it is still incorrect for shaders with non-void returns, where the scratch information may have to be passed through.
The assert can still be cleaned up to only one
http://reviews.llvm.org/D18941
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